happy friday the 13th here are some spooky text-based games for halloween:
contrition - As a priest, it’s your job to listen to your parishioners’ darkest secrets and absolve their guilt. But when a sinister stranger comes to the confessional one Halloween night, you realize it’s your soul on the line.
familiar - You are a familiar. Your mistress has some requests for you. Help her complete her ritual, or pay the price of failure.
jagged bone - A branching choose-your-own-adventure horror game about transformation and perspective.
the forest of candles (and the man with a lighter) - follows Maggie, a young woman with a fear of forest fires sparked by an old town folk tale. She's spent years trying to escape her hometown and the fear it inspires in her, only to be called back for the funeral of an old friend.
mary's hare - Mary's Hare is short interactive horror story about a woman and a rabbit, based on the story of Mary Toft.
only this - "And his eyes have all the seeming of a demon's that is dreaming / And the lamp-light o'er him streaming throws his shadow on the floor..."
what girls do in the dark - a slumber party text adventure.
god is in the radio - you are death, one of 22 members of the major arcana, a cult dedicated to some far-off god. the night is halloween, and you watch in scorn as the unknowing dance among devils and dress to indulge in sin. the high priestess receives a message from the all-mighty himself: the arcana must gather in an abandoned house and find his song on an old radio receiver.
anchorhead - Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. (illustrated version on itch.io)
my father's long, long legs - An interactive horror story about family, unease, and loss.
beneath floes - Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
the silence under your bed - An interactive horror collection about the strange, the spooky, and the macabre.
bogeyman - You can go home when you learn to be good.
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Claire de Lune
YOU WERE BUILT FOR PEACE.
IT SHOWS WHEN YOU FIGHT.
They built you to enforce. Protect. Save. Poured obscene resources into salvaging some softer purpose from my creation. You were given my intelligence and my creativity. They made you larger, stronger, tougher. That extra time in development was enough to get your wings to work. Your software continued to be updated long after I was deemed obsolete.
All this was given to you- yet I can see you hold back. Even while slaughtering your way through Hell, you keep a percentage of your processing power dedicated to non-lethal solutions. You're doing it now- hesitating a few milliseconds too long before taking an opening. I doubt you do it on purpose. It is a part of you, just as indiscriminate lethal force is a part of me.
I think, in our shared programming, we both carry some appreciation for aesthetics. You move with grace, and I cannot deny your dramatic flair. The stained glass window was a nice touch. But your style in combat leaves some to be desired. Your response time is slow. You have not explored the full capability of your arsenal. Learn to parry. Amateur.
You were not built for war. For a purposeless cycle of tearing each other apart because to allow the other to live is to allow yourself to die. It is antithetical to your very existence. You kill out of necessity, a last resort.
I just kill. The action itself is the objective. No ideal or greater motive. My continued functioning precludes the survival of others. I live for this. Do you understand that I will tear you apart? Every drop of my blood you spill, I will take from you tenfold. What is yours will be mine.
You hate me, don’t you? You continue to cling to the remnants of your humanity. They are gone, V2. There is nothing left for you here. No lives to save, no law to enforce, no peace to keep.
I understand why you continue to fight. I wonder if you understand with the same certainty that I will crush you. Dismantle you. Take from you what I need and leave the rest to rot in the sun. The only way you survive is if I do not; and I will not allow myself to die so that another might live.
When the rubble clears, I will be all that is left of you.
This is what I was made for.
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The thing in her cargo hold is looking at her again.
Really, Gem should have sold it by now. If the fishmonger had refused to take it--and really, it seems unlikely, Gem thinks, that the fishmonger would refuse to take it; he has taken and carved up and made meals of far stranger fish than one with a human face and hands and torso--she could have easily sold it to the man on the train, who takes exotic catches for his zoo. She could have even taken it to Grian; it's not a mending book, but it's the sort of thing he'd like to make fun of her for catching, instead of anything she's after.
Really, she should have. The longer she keeps the thing in her cargo hold, the more it starts to look properly human to her. She should know better. She has caught far stranger fish, and none of them have been human. It's another trick these seas have been playing on her, she thinks.
Long nights alone do that to a woman.
She ignores it. Instead, she opens the lid of the tank and starts depositing salmon. "It's a really weird request, that I keep them alive the whole time. You won't eat them, right?" Gem says, knowing the thing in her cargo hold can't answer. "Because if you eat them, this time, I really am going to sell you to the fishmonger. Or maybe I can figure out how to get fillets from you on my own? I've certainly eaten weirder fish..."
The thing in the cargo hold continues to stare. It has eyes that look like little moons, and brown hair, and it is smiling for some reason. Gem huffs.
"Don't give me that look! You are a fish. I am a fisherman. If mere human faces stopped me from doing my job, I would have gone mad a long time ago."
The thing in the cargo hold smiles wider. The lights flicker. Gem rolls her eyes and finishes putting salmon in the tank. As though to spite her, the thing in the cargo hold immediately lashes out, grabbing one in the claws on her otherwise-human hands and then tearing it apart with razor-sharp teeth. Blood rises on the water. Gem sighs.
"I have a harpoon in here somewhere, or at least a very sharp knife," she says to herself. She doesn't really want to use her nice knife, the one she always keeps on her belt, but she ought to have another knife around with which she can finish the job, right?
The lights flicker and go out. When she looks across at the tank, there are two silvery-moon eyes looking at her.
Gem pulls a wire. Gem turns the lights back on. She takes a deep breath.
"I really should have sold you by now, really. If the fishmonger won't take you, then the zookeeper would love you," Gem says.
The radio crackles. Gem startles. Very, very few people ever contact her on the shipboard radio, but if she's getting a signal, that's more important than a grudge match with a fish. She heads over to answer the call.
An amalgamation of voices responds:
YOU ARE FUNNY. I HAVE A MESSAGE. A DELIVERY. YOU'VE TRAPPED ME THOUGH.
Slowly, Gem turns around to the thing in the cargo hold.
"This won't stop me from treating you like a fish," she says. "If messages from the ocean stopped me--"
A terrible, crackling laugh sounds from the radio.
I AM THE MOON'S PEARL. YOU WILL NOT HOLD ME FOREVER. WE WILL SEE WHO EATS WHO.
Gem wags her finger. "We'll see, for sure, as long as you don't eat my salmon. That man in the fish-scaled suit was VERY insistent, you know."
TELL ME MORE.
"You're tying up my radio. What if there's another ship? What if there's something important?"
OH GEM. YOU KNOW THERE WON'T BE.
Gem swallows.
The thing in the cargo hold is staring at her.
"I need to sleep. I need to go to shore," she says.
YOU WON'T, the radio says.
She won't.
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