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#it’s not a shallowness competition
hungnitan · 1 month
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Myriad Celestia Trailer — "Kyoden: A Cleave Across the Transient World"
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THERE'S SO MANY HI3 REFERENCE HERE to the point that video alone could make a big money for standlone game !
For many HI3 reference, let those lore master handle the talk (lol). When AcheSwan video release I thought this "Mei" is HoT different AU if her Kiana died, which seems not so far fetched aside she become HoO. It's kinda ironic since HI3 Mei become HoO basically because of power of her love to Kiana and Elysia (let's simplified as that XD)
From pionner relics lore, I guess we can deduce that Acheron's Kiana I mean Frebass timeline is more backward than myriad celestial since it explained Frebass is just a 14 year old nameless girl. If we think they're same age, Acheron nowdays should be 18 or 20 ish.
Now into the interesting part, almost nothing explain about Frebass whereabouts in two Acheron videos ! So what's happened to the nameless girl diving herself into nihility ? One scene from Black Swan memories indicate the very same rooftop HoTMeiKiana scene which isn't a good sign...
And let me added something as that video showing a clear words that HI3 connected to HSR. Kiana is a human made person by Otto, meanwhile HI3 Otto already remove all branch of his existence as price of saving Kallen. Which means Kiana is special entity only at HI3, so there's possibility Frebass isn't Kiana but Durandal (real Kiana) like existence.
Now I watch the video I just feels grateful Otto doing so many things to stop honkai... if not for him, in one possible universe HI3 could become Izumo HSR
I only hope these missing piece will be explain in TB 2.1 !
PS : I guess HSR will cook really hard at 2.1 TB quest, with Acheron lore become like that it's all about how Aventurine past could beat Mei angst max level. So let's prepare lot of tissue and don't read it at public place (lol)
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featherymainffins · 17 days
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*Trigger warning for eating disorder talk*
I hate how whenever I eat anything my brain is like "You should kill yourself. Now." Like what's your fucking problem
#tw ed#it's like bitch the body needs nutrients to function. idiot. that's how flesh vessels work. what are you an alien?#but my brain is always like 'booo you are a disgusting ugly bitch and as a punishment you can't eat at all tomorrow.'#like...ok then. i guess.#the funny thing is that it's also like two people fighting because like i hate what i see in the mirror from both sides#like one part of me is like 'ahhh we are far too skeletal it looks kinda creepy and Not Good'#and the other is like 'wow ew we're so disgusting and big and our bones aren't visible enough. what would our family say?'#so there's like no winning at all because if i don't eat one side will get mad and refuse to look in the mirror#and if i do eat the other side will go into total hysterics and I'll have to sleep completely covered up and will have to avoid#all mirrors because it will completely distort our perception of ourselves and will claim changes that aren't there and it will#force me not to eat for a day or two and probably also to walk everywhere#it also sucks because i think not eating enough might be contributing to me feeling so shallow and fatigued and disinterested in everything#but i have no idea because I don't know how many calories I'm actually getting#and it's really Bad™ for me to count because I'm a little bit too competitive and my brain has historically always made it#a challenge to eat as few calories as possible. because I'm insane and treat literally everything as a competition that i have to win
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spookyscribe · 5 months
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Authors should try a “stop comparing your (voluntary) high stakes competition fantasy book to The Hunger Games” challenge 🙃
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angelamontoo · 1 year
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Doodles based on some headcanons by @lorre-logic of Brigid collecting her own trio of clone/daughter/things
The annual 'Malformed Clone family Pageant' is coming up. Brigid and Joel are both determined to win the grand prize and prove to the other that they're the superior working single parent found family
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butchhansolo · 1 year
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mild malding because i LIKE the idea of phee/tech but imo it's being poorly set up... like headscratch theres potential for a really great dynamic here that's just not being explored in their interactions because the interactions are kinda just flirting to the point that since we have so little of them interacting without that that it feels a little. forced? like i can seeeeeee the concept and i DO like it i just agh please take more time with it
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flintbian · 6 months
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I may get crucified for saying this but y'all I'm genuinely not sure what you were expecting. The show was bad from the beginning. All it had to offer was shallow diversity points. There was no compelling narrative to fulfill from the get go.
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persephoneflouwers · 1 year
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I really get so annoyed when people are nasty about 1D except for harry. Like i get it, majors got you and capitalism won with you but it’s not a flex? If you have to be nasty about Louis or Liam, just go back to jerk off on billbord 100 new friday charts and don’t piss me off lol
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malewifehenrycooldown · 10 months
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been kinda pre-occupied with playing some video games but also guess who is playing a totally-legal-way to play older pokémon games :3
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ginsoakedgirl80 · 11 months
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darcyolsson · 2 years
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ive been playing the sims 3 again and it annoys me so much how much worse ts4 truly is lol
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Holding out hope for the Hunter x Hunter fandom for that upcoming game of the franchise to be an actual fighting game.
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johnlockdynamic · 10 months
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A*** really « may I have this dance » @me so many times and suggested we film a solo duet to just the way you are AND treasure… « as promotional material»… brought up the wonders of the combo plate at the gyro / pizza restaurant and said « I’ll hit you up sometime» when I expressed enthusiasm for gyros…. sir I already said as friends just to be clear aljskabskajkabakhajdhd
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twinhood-2dot0 · 1 year
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A Shallow Dive Into: Video Game Mechanics
We’re doing this again :P. I got a fun topic but realised it would take too much research, so you get this but, uh, y’know, delayed gratification and all. 
So, you know that I wanna be a game developer. I have decided to make a video game, starting next year, provided things go well. As in any art form, to make one, I’m going to need inspiration and an understanding of how it works and stuff, so, this post is mainly just for me like every other post I’ve written, but, I hope you find it interesting as well.
Undertale
Damn, this is like the third time I’m talking about Undertale. I HOLD THIS GAME VERY CLOSE TO MY HEART, OKAY? 
Undertale has a unique battle system. From the Steam page: “Killing is unnecessary: negotiate out of danger using the unique battle system.” Undertale is an RPG (Role-playing game) at its core. The battle system, however, is more of a bullet hell. Bullet hell is characterized by a barrage of projectiles that crowd the screen. What makes this game different from every other game I’ve played is the variety. Granted, the game is tiny, so it’s easier to have variety, but I’ll take the game I’m playing right now as an example, Alan Wake, god, does this game have a terrible combat system. 
At least the story makes up for it. Anyways, in Alan Wake, you are attacked by people taken by a darkness. You defeat them by shining a light on them and breaking the uh darkness shield with a flashlight or a flare or external light sources, or you can insta kill with flashbangs or flare guns (or maybe it deals a lot of damage to bulkier enemies, I don’t know, I’m so worried about running out of ammo or flashbangs that I end up never using them lmao). Anyways, I’m about 70% done and the combat system has remained exactly the same, save for additions of a hunting rifle and 2 kinds of shotguns and I never use them, see flashbangs and flare guns, granted, that’s not the devs’ fault, but how much more variety would that create? I guess easier battles and maybe ammo management but I’m already irrationally worrying about that, so… There’s also only like 4 enemy varieties, and that makes every battle almost exactly the same, save for one, which I don’t wanna spoil too much. 
Anyways, my point is, in Undertale, every single battle has its own personality. There are 8 enemies in the tutoriel area of the game, Ruins. That’s not much, but the Ruins is a relatively small area, being the tutorial area, and enemies can appear in pairs and have unique interactions with the other. For instance, there’s this enemy called Migosp, who I think has social anxiety, mood, who changes its whole personality in the company of other monsters and becomes laidback when alone. Every enemy has a personality and a unique attack, so this is pretty much the pinnacle of enemy variety.
Batman: Arkham
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A lot of that was combat challenges with every single character in the game, so I think I’m pretty qualified to refute that.
So, I used to just button spam on my first playthrough, it was when trying to do the combat challenges that I realised that was not the best strategy. If you just button spam, you’re going to get hit very easily and get a lower score. There are also critical hits which do more damage and give double the points if you time your punches, and a huge amount of score if you kill knock out the enemies without getting hit or not breaking your combo. There are also insta-takedown, weapon disarm, ground takedown, which is risky as you’re vulnerable to hits, but award a lot of points and instantly take them out. So, in short, yes, you can button spam, but you’ll be missing out on a lot of fun mechanics, and the satisfaction of a perfect FreeFlow.
The other system is the Predator sections. It’s exactly what it sounds like, it’s silently (or loudly, idk, you choose, I like going loud when playing with Red Hood, that seems in character) taking out the goons in the room. This is truly how this game makes you feel like Batman. There’s a weird sadistic satisfaction in hearing the goons freaking out as their friends disappear one by one. Also, traversal is very fun, you can grapple, glide, even almost fly if you get good at gliding, dive bomb, (yes I use the Oxford comma, fight me) and there’s also the Batmobile in the last game. Also one of my favourite tiny detail in the games, the goon conversations. They’re hilarious and breathe a lot of life into the bleak empty map. Just look at this clip (dw they’re short) why you let thugs finish their conversations.
And this
Arkham Knight - Funny Militia Guard
My favourite thing is when developers go the extra mile and put in tiny details that not everyone might find, but those who do, would definitely love it. I strive to do that one day.
Pokémon
This gets pretty technical and boring, so you may skip this one if you want.
At first glance, Pokémon may seem like a children’s game with simple mechanics, but that is far from the truth. In a typical Pokémon battle, each participant sends out 1 or 2 or 3 Pokémon depending on the format, and each of them use moves to try and lower the HP (health point, numerical representation of health) of the opposing Pokémon to 0. It has a lot of different mechanics, strategies, variety and even has a competitive scene with a world championship. Pokemon releases a mainline game every few years, bringing along with it new species, abilities, moves, items, etc. I’m gonna make a glossary.
Ability - Each Pokémon has an ability that affects the battle in some way (in most cases). For instance, the ability Intimidate lowers the attack stat of the opposing Pokémon.
Types - There are 18 types in Pokémon. In short, each Pokémon has one or two types, and each type has a set of weaknesses, strengths, resistances and immunities. For instance, let’s take the classic three types of Grass, Water and Fire of the starter Pokémon you’re given at the beginning of the game. Grass type moves do double damage against Water types, Water does double to Fire, and Fire does double to Grass, so basically like Rock/Stone, Paper, Scissors (and Lizard, Spock and 13 more stuff if you use all 18 types), and these types do half damage to the types they’re weak to (Only for these types, not for every single type). Like this, every type has an interaction with every other type.
Moves - Moves are the main way to deal damage, but there are others. Moves are split into 3 categories, Physical attacks, damaging moves that use the Attack Stat, (see: Stats), Special moves that use the Special Attack stat, and status moves that don’t do direct damage, but have a passive effect. Damaging moves generally have a set base power ranging from 10 - 250, and moves of the same type as the user deal 1.5x more damage. There are more factors but I’ll ignore them for this post.
Stats - Each Pokemon has base stats, which determine how much damage is dealt or taken, or the order of moves. The stats are HP, Attack, Defense, Special Attack, Special Defense, and Speed. HP determines how many health points the Pokemon has, for Attack and Special Attack see Moves, Defense and Special Defense determines how much damage it takes, and Speed determines who goes first.
Status condition - Huh, just realised that’s kinda redundant wording. Anyways, there are 5.5 non-volatile status conditions in mainline games. Freeze renders the target incapable to move until the RNG works in your favour, Burn deals 1/16th of its health each turn currently, and halves the base power of all physical moves, Paralysis makes it unable to move 25% of the time, and halves Speed, Poison does 1/8th of the health each turn, and badly poisoned means the damage increases by 1/16 each turn (this is the .5) and Sleep makes the Pokemon unable to move for 1-3 turns. There are a lot of volatile conditions that fade away upon switching out, unlike non-volatile ones.
A Pokemon needs a combination of all these traits to be good. Landorus was once the most hated Pokemon in VGC because of great stats, great ability in Intimidate, lowering both foes’ Attack stat, and great moves.
If you got till here, thanking you for sticking around, I know it wasn’t easy, and ryl!
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sathone · 1 year
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High school sports officially ruined my ability to compete in a healthy manner.
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oreosimpaccount · 1 year
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how do i cope with failure
so theres this singing competition at our school, and I did it both freshman and junior years (sophomore year was covid). freshie year, I did horrible on the audition and didn't make it to the public rounds, which start with top 8. junior year I made it to top 8, sang rolling in the deep, and messed up. this year was supposed to be redemption. my vocal technique improved greatly in the past year, and like idk I just was more confident. i chose a song i was super comfortable with, and i sounded so good during practices but during the actual competition i got lost in my head because I've been a performer my whole life and you don't really focus on your actual performance while performing, you focus on other things, like the environment and how the lights feel and how the mic is working, so i forgot to do a vocal flip at one point (a change i made while practicing last night, when I've sang this song for four years) and my voice cracked. I'm lowkey devastated. i didn't make it to top 4, and i don't want to leave high school with this legacy. like i know people wont remember, but i wish they'd remembered it for being better. i also feel like as a senior there were so many more people rooting for me and i hate that i had to let them down you know? like i dont care about the people who don't know me, but i dont wasn't to disappoint those who DID know me and voted for me.
also i cant even think about watching the video its kinda making me cry just thinking about it and idk. i feel like i had a lot of hopes riding on this and because of how busy 2022 (second sem junior year, first sem senior year) has been, and ive failed so much in this year, i kinda forgot how to cope with it other than "its ok, you did your best, move on, do better next time, focus on the next goal" and like idk i feel worse than usual about this. i hope people arent thinking badly because of me, ive disappointed too many people in the past year.
any tips or mentality changers?
ill probably feel better tomorrow lol
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iguanodont · 3 months
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Emerges from my cave to announce I have created a new sophont
Tentatively calling swimslugs for now, as their designs mostly draw from mollusc anatomy. These small, colorful creatures dwell on a high gravity world dominated by shallow golden seas. Electrical engineering came early in their history, inspired by the ability of some of their native animals to generate electrical currents… and their own natural electroreception. The last few centuries have been peaceful and prosperous; their myriad cultures emphasize an exchange of art, culture, and friendly competition to sport the tackiest color schemes imaginable. Due to the high gravity of their world and their own physical limitations as aquatic creatures, swimslugs have a very limited history of aviation and have been generally uninterested in space travel, despite having been digital penpals with another group of sophonts for generations now…
On their biology:
Swimslug life relies on symbioses with two different organisms: a worm and a sessile “tunicate”. The worm (also simply referred to as an ‘arm’) is functionally a parasite; biting into the flank under the gills of its host early in life and fusing with its nervous and circulatory systems. This union allows the swimslug to develop fine motor control over the untethered end of the worm by adolescence. Most swimslugs only host a single arm; two or more become difficult for most individuals to acclimate to and can lead to health issues. Many genetic and cybernetic variations of the arm are available in the current era. The ‘tunicate’ (I will refer to as the Vase) is essential to swimslug reproduction; all parents spawn into the Vase to ensure a safe shelter and a steady current of oxygenated water for the developing offspring. The average swimslug has at least two fathers; the hybridization of multiple sets of gametes is essential to the proper development of their species. Family groups often consist of the egg layer, her family Vase (these can last for generations), and a 3 or 4 mates, though the particulars vary enormously by culture. Their eggs have a relatively low hatch rate; unviable eggs are consumed by surviving larvae shortly after hatching. The Vases themselves periodically produce free swimming larvae that are affectionately kept around dwellings as pets.
Swimslugs communicate by grinding and clacking modified stomach-teeth, as well as percussing on the adjacent ‘oil-sac’ organ that also serves to regulate buoyancy and store energy. They come in a dazzling variety of colors owing to both their complex hybridizations and genetic engineering. Cosmetic nanobots applied to their slime coats enhance their appearance by functioning as artificial chromatophores.
And that’s the gist of em! Many thanks to @nknatteringly for all the idea pitching and bouncing in their early development, wouldn’t have felt half as inspired without ya. Not sure how much further I’ll develop these guys, they exist mostly as a fun diversion to contrast the gritty, low-tech world of the birgs and a love letter to all the sparkly stuff I liked as a kid.
If you’d like to support my art, you check out these links here
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