Ok I'm going to say it. I feel like the only reason they had to kill Tech was because the plot would move way too fast with him still in it. There's no doubt in my mind he'd find out what an m count was as well as the location of Tantiss and probably even Hemlock's home address and social security number in the span of about five minutes. Not to mention I doubt there'd be half as many action scenes considering there's no way he'd sit back and let Hunter, Crosshair and Wrecker throw hands with a former sith assassin (or at least he'd make them negotiate first.) Tech was far too powerful and even though he's only been mentioned as a plot device so far (which frustrates me) his absence is still very visible.
Same goes for Echo. I feel like the rest of the squad could use his common sense, but he's also conveniently absent. (I miss him.) I feel like the two of them share the team's braincell ngl
And also I think it's funny envisioning Tech just respawning on Eriadu and proceeding to walk halfway across the galaxy to show up on Hemlock's doorstep before giving him severe paranoia and getting some well deserved revenge. Just saying.
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I have come up with a question.
Who I'd your favorite Genshin character and why?
By reading your fics I can't tell if it's zhongli or childe.
zhongli by leaps and bounds actually
i do love childe don't get me wrong; i just love zhongli far more
as for why, i wouldn't know how to word it in a way that wouldn't take me any less than writing CN took me LMAO
the reason why you might think childe is up there among my favorites (he is, he's just not as close to the top as you might think) i'd assume is probably because of the fics, yes? but the thing about the fics is while i've already mentioned i'm not exactly projecting onto childe nor, god forbid, using him as a self-insert for the author – i am more or less of the opinion that the way childe would love zhongli in a story would more often than not align quite well with the way i myself love zhongli as a character.
(which is why i find bgtea's eoos and jouicifer's npc so interesting)
so like- the reason why childe is usually the main pov character for my zhongchi fics is because i get to write how much i love zhongli as a concept via the lens of a character who would also love him in a similar fashion; only i also get to spice it up with childe's own character quirks, bc i think he's fascinating as well, just in a different direction.
that might be why i've yet to write a zhongli pov zhongchi: not as easy to write about how much i love the character's concept if he himself is the pov, and i feel like zhongli's way of loving childe as a concept wouldn't be able to fill a fic the same way it does the other way around. not that he doesn't love him! i just haven't figured out how to write that pov for that long yet.
if you're curious, i'd have to say my current favorites list goes kind of like this: zhongli way ahead of all the others, then wriothesley and neuvillette around the same realm, then navia, then kuki, then baizhu, then childe, and then like- in no particular order, furina, clorinde, diluc, jean, qiqi, xiao, xingqiu, chongyun, beidou, fischl, thoma, ayato, layla, yanfei, yaoyao, dehya, shenhe and most of the others. also to the side there'd be alhaitham, separate from the list, bc i love him but i also detest him in a particular way. i guess pity him is a better word, watching how the fandom treats him feels like taking physical dmg. if you're thinking of a particular artist like an outlier you're probably wrong, but i'm not going to point fingers bc why would i do that.
(i do have a handful of characters i dislike but in the spirit of not being an asshole i'm just not going to list them)
anyway- yeah that's pretty much it;; maybe one day i'll make a zhongli pov zhongchi and it'd be a bit clearer what i mean by that, but you know me, i don't control the inspiration ToT
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hey hi!! for the peppermint mocha event, can i request (was gonna say ‘order’ to fit the café theme because it’s adorable. but that sounds so demanding lmao) ler!dazai and lee!atsushi? maybe atsushi is pretty warm in general, and dazai decides to take the opportunity to say “atsushiii i’m cold :(“ and trap him in a tickle hug wksjxnvc (no pressure!!)
❄️ Peppermint Mocha Special Order ❄️
~~~
According to Akutagawa – who told Chuuya, who told Dazai – Atsushi was always warm.
And it wasn’t that he always felt warm; he physically was a naturally warm person. Perfect for cuddles, according to Dazai – who told Chuuya, who told Akutagawa, and now the mafioso hadn’t spoken to him for three days.
But that was beside the point.
The point was, the Armed Detective Agency office was freezing today, and Dazai had it on good authority that their resident weretiger was the perfect solution.
“Atsushiiiii,” he called to the younger man, having followed him out of the office and to the lockers when the weretiger was about to go to lunch.
He pretended to miss the way Atsushi tensed up with anticipation at his call. It was like he used that tone of voice every time he was going to play a prank or something.
“Y-Yeah, Dazai?” Atsushi asked.
Deciding to really throw the young man off his game, Dazai flopped into him, wrapping his arms around him in a hug rather than say another word.
Atsushi froze again, but for a different reason this time. He seemed shocked, even as his arms came up to return the gesture.
“Dazai?” he asked in a gentler voice. “Is something wrong—AHA!!”
The brunette grinned as Atsushi began to wiggle in his arms, soft giggles spilling from his lips thanks to his fingers digging into his sides. “I’m so cold! Warm me up, Atsushi~”
“Ehehehehehehe, Dahahahahazai!” the weretiger whined, managing to squirm away for a split second before being drawn back into his boss’ tickly clutches, this time with his back to his chest so Dazai could reach around and scribble at his tummy. “EHEHEHEHEHEHE, NOHOHOHOHOHO!!”
“But you’re so warm! You’re like a personal heating pad,” Dazai teased, hugging him closer. “I just want to warm up.”
“Gehehehehehet a real heheheheheheating pad, thehehehehen! I hahahahahave to go – EEEK NOHOHOHOHO NOT THEHEHEHEHERE!!”
Dazai hummed as though confused, though the both of them knew he knew exactly what he was doing, wiggling a finger into Atsushi’s belly button like that. “I’m sure Akutagawa wouldn’t mind waiting a couple extra minutes. Stay and warm me up first, Atsushiiii~”
The poor weretiger ended up arriving at his lunch date with Akutagawa pink-faced and still a little giggly, and having to explain why he’d been tardy.
Akutagawa wasn’t surprised in the least.
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You say share AUs with you like that wouldn't be slightly intimidating xD
But :x AU where the Watchers steal Grian's voice (dunno why, haven't gotten that far), no talking no laughter no sound at all, and Grian acts like it's fine. It is! They have communicators! He can still talk to the hermits while X and Doc try and figure it out! Honestly he's close enough with some that facial expressions and gestures are enough to have a whole conversation sometimes. And bonus, he doesn't have to hold back his giggles when setting up a prank, Scar literally can't hear him laughing as he's tunneling under the base. .... but being in big groups is hard, he can't quip like he used to, by the time he's got a line halfway typed out the conversation moved on and the joke dies on his keyboard. (No hermit is excluding him on purpose!! Just, that's how talking flows and typing can't always keep up!) Can't hear him laugh but... can't hear him cry either.
I have nothing written, I haven't written in a loooong time, this just lives in my head. :x
-🎀
noo don't be intimidated. i'm harmless. i'm just a silly dummy. i love talking about aus and things. c'mere and share freely as much as you want! <3
OHHH mute grian! it's interesting that it also translates to any other noises. he can't cry! he can't laugh! (gathering this angst lovingly in my arms)
he can sob and nobody will hear it. he can hide and nobody will be any wiser. he— you know, he can't call for help, or call attention to himself, or even greet his friends. he can't call out scar's name, he can't say hi or bye to anyone. he needs eyes on him, or time to type and people's attention on the chat, and he doesn't always get those things.
(scar in particular forgets to check the chat, even when he's with grian. he sees him type, he just. he's a bit silly.) (grian has to make signs and meticulously place them and type on them to get scar to see any of his words, and even that has only like 50% chance of success.)
(he misses talking to scar.)
imagine cub gives him a bunch of custom horns. he means well. he tried to make some useful ones. but none of them feel like grian, or match quite what he wants to say.
his steps are still audible, but if he can't say a person's name or a greeting, he keeps accidentally sneaking up on people. he doesn't know how to alert them without it being absolutely ridiculous. they startle. mumbo especially lets out a loose comment directly after a scare, about how grian can't do that.
he doesn't mean it like that.
but maybe grian starts approaching hermits less.
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Some interesting text found on the code: Part 1.2 - Leftovers from DQB1
Split from this because it turned from 'fun trivia' to 'theory territory' and I wanted to keep the other post more informative than rambly.
5:
Look at that! I don't need to translate that, just read it for yourselves!
Inside the menu code there's text hinting at a chapter-structure thing, like the one from the first game!
What I think happened was that originally during early development the 4 islands were planned the same way the 4 DQB1 chapters had been planned, and then they connected them with a more lineal plotline (since there were complaints about the disconnect between chapters in the first game).
Then the game would start you from the beginning if you hit 'new game', and as you advanced through the islands you would unlock the ability to start a new game jumping directly to that part of the story, like how you unlock chapters and can replay them individually without having to complete the previous ones in the original.
That's why there's a "for beginners" and "for experienced" prompt. It'd be a little weird to tell you about "beginners" if you unlocked the menu as postgame, and there's no way they'd let you skip to the end minutes after turning on the game for the first time.
Here's the menu from the first game as a reminder:
(Also! Default builder name bonus. They are the same across both games)
And! There's no Skelkatraz in the menu, but there is a Malhalla, so Skelkatraz can't have been omitted for spoiler reasons, right? Or maybe it is, since 'before Malhalla' is slotted at the end... Was that not on the list originally because didn't want to spoil Malhalla on the menu, but eventually decided it was too important and had to add it?
But wait- can that mean that there was no 'before Malhalla' planned at the beginning? That after leaving Moonbrooke you would be basically thrown into Malhalla instead of having to build the Steppe (Steppe that just pauses the Builder-Malroth character arc for no reason)?
Because if you think about it- why is there an 'After Malhalla'? that's just a glorified cutscene away from 'After Credits'. Unless Cerulean Steppe was planned to happen after Malhalla originally and not before, which would explain why there would be content between Malhalla and Credits (prompting a need to give you the option between 'after' one and 'after' the other) , but none between Moonbrooke and Malhalla (meaning both 'After Moonbrooke' and 'Before Malhalla' would be the same point in time). And then afterwards they moved the Steppe to between Moonbrooke and Malhalla because it made more plot sense.
And think about the castle. In-game the villagers just build the shell of it, and the game just tells you to 'build it properly' post-credits. And I've heard player complaints about the game not bothering to give you a proper castle. But if Cerulean Steppe was originally a post-game IoA part, then the castle had always been planned for post-game content, and when they had to put the Steppe into the main plot they had to compromise with the shell to keep the original post-game castle idea intact.
So if that's true, and you think about the fact that Skelkatraz is omitted there, maybe the original 'structure breaker' was Malhalla breaking in the Cerulean Steppe part. But then that was cut, and Skelkatraz was slotted in during the Scarlet Sands part to fulfil the 'structure breaker' role. And Skelkatraz adds the plot point about the Children of Hargon attacking the island- and would you look at that, it just so happens that that plot point is resolved in the Cerulean Steppe part, right before Malhalla! (being the only thing that gets resolved during the Cerulean Steppe part)
And Skelkatraz is also a very buggy part of the game, so it being a last minute addition also checks out.
So, I wanted to add at the beginning of this text, the idea that if the 4 islands were planned like the 4 DQB1 chapters, that maybe IoA had been planned like how Terra Incognita had been planned. Something a little bit outside of the main plot.
Considering the idea that the Skelkatraz sequence didn't exist originally, it makes sense that the Cerulean Steppe would be out of the plot, because it means that all 3 IoA sequences were themselves 'out of plot', and you would have the 4 islands plot as the main story while going to the IoA was more of a 'side quest' thing.
Now, I'm not saying that IoA used to be like Terra Incognita. I'm pretty sure that IoA has always been like IoA, but maybe at first they had planned it to be like the little sandbox safe haven Terra Incognita is, before the realised that if they wanted to make a more intertwined plot they couldn't just have the hub of the game be completely removed from it and doing its own thing.
...You know... IoA only gets 'unlocked' after Furrowfield... The same way Terra Incognita is only unlocked after Cantlin...
ok I don't think my rambles are coherent at this point. Sorry. Got too excited. But anyway, I think it's fun to think about how the game was planned and changed around. Makes you appreciate how much work goes into it.
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