o<[] dawg i was like straight thinkin. Like motherfuckin thinkin thinkin. Like THINKING. Yknow? And i REALIZED somethin. DO rust bloods get depressed about their short lifespans? 8 inoe this isnt of my CONCERN considering i am a purple blood. I just CANT help but thinking. :o?
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apartment dwellers, or those with communal laundry situations.
feel free to explain your choice in the tags, especially how polite/impolite you view your choice.
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HOW THE BOYS PLAY LUDO WITH EACH OTHER AND YOU
rules of the game: the goal is to have your four tokens inside the your columns. your opponents can impede your progress by stepping onto the same square as you and sending you back to the homebase ("blocking"). in some variations, two dices may be used, and rules can differ even between related families—for example, getting another turn after blocking a token or after getting your own to homebase. it can accomodate only four solo players.
— pairing: [mostly platonic] modern-day love interests & little painter/you
— word count: 977
— tags: none
— author's note: it brings me great joy that ludo is an actual activity in the itinerary. for me, ludo has always been what monopoly is to other people—breaker of bonds, with at least one person liable to flip over the board. i have no idea if someone else has done this before, but enjoy!
return to lbc masterlist | series: none
would not harm anyone unless backed into a corner; alkaid
Alkaid is perhaps the most civilized player at the table. Even as the rest of his companions holler for him to block someone's advance, he will always choose the less bloody option, unless it is the only move he can make or if someone's win [not you] is all but guaranteed and everyone else is indisposed of at the moment.
He will always apologize as he offers the loser their token back, and gracefully accepts his own losses with a smile. His preference for teaming up is with you, and his second most common team up is Clarence. He believes yellow is his lucky color, as he often ends up on the board before his peers—though he usually sabotages the wins that are handed to him on a platter.
Most often, he lets Clarence explain his options for a turn and decides his choice based on what is most beneficial for you. This often results in Lars having to physically restrain himself from bashing his head into the table, since Alkaid's playstyle is in direct opposition of his.
knows which tokens are on the chopping block, only makes use of that knowledge if it can earn him another roll; ayn
Ayn is a very competitive player. He has his next moves decided before the dice are handed over to him, and can quickly recalculate his next actions if the roll is suboptimal. Mercy is not a word present in his vocabulary—if he notices an opening, he will make use of it, especially if it's against you, often resulting in almost everyone banding against him. However, he's already against everyone, so it doesn't bother him.
He doesn't like teaming up with people, but he does demand a game of having you on his team on occasion for "fairness". He also often complains about how long you and Alkaid take in terms of deciding how to move due to his own speed—and he's absolutely a sore loser, particularly if first place went to Lars.
His preferred color is red, and he often has some of the best luck—and often the worst, as he remains the only person to successfully get three rolls of double sixes more than once, which constitutes the end of his turn without any movement on his part.
self-sufficient and absolutely ruthless, often goes easy on you; cael
Cael can be accurately described as a mix of Alkaid and Ayn. He enjoys blocking tokens whenever he can, but unlike Ayn, he enjoys taunting his opponents and he refuses to touch your team whenever possible. Often times, like Alkaid, he has to be consoled if he ends up going against you—though his intentions are decidedly less pure.
His preference is to be paired with you whenever possible, but he often ends up paired with Lars—which you find morbidly funny. Like Godheim, they often clash due to their opposing stances. If the token in their way belongs to you, Ayn often adds them to his hitlist because they take up quite a bit of time in bickering over their next move.
His preferred color is blue. He is usually never the first person to come onto the board, but he is also never the last part—which is a distinction that usually falls on you. However, he often has bouts of bad luck where he ends up with suboptimal rolls at the start and end of the game.
often takes the time to help other players [mostly you and Alkaid], just happy to hang out with friends; clarence
Clarence is an absolute sweetheart and actually a decent player. He could absolutely take the troublesome trio [Ayn, Cael, Lars] on, and does so whenever you and Alkaid hang back. But he often encourages you and Alkaid to block his tokens and often hands out the best moves without requiring anything in return—and Lars often teases him for it.
He's most often left with the color green, as all the other choices are always taken. Often, he pairs up with you or Alkaid, which Ayn encourages as it greatly speeds up the game. Among the group, he also has the distinction of being the only one who gets sad if he doesn't end up in a team, so Lars will sometimes give up his favorite spot to hang out with him.
The first time everyone played together, there were a few minor arguments about the ruleset since everyone grew up playing it differently. As he was the one who led them all to create a rulebook that still gets periodically updated, he's often the referee during any minor disputes—often caused by Ayn or Cael, who are quick to roll their dice on their turn, even if someone else has just barely finished their move. He values Lars' counsel during these moments.
self-sufficient, but enjoys pointing out the many ways in which someone can block a token; lars
Lars is chaos incarnate. If the table is yelling and screaming, he's having the time of his life. He's aware of the tokens on the board at all times and often uses that information to inform others of an optimal move—which often puts him on Ayn's hitlist since he ends up ruining Ayn's plans. Like Ayn, he always has his next moves prepared ahead of time and he often bargains when he is either asked to show mercy or offers it himself [usually to you, but sometimes, he takes pity on Alkaid and Clarence too].
He has the most variable luck among everyone. Sometimes, his run will be smooth sailing, and other times, he will have to carefully claw his way to victory with ones and twos. Despite that, he's often competing with Ayn and Cael for first, while everyone else prepares themselves for a poor showing. Very often, he's the one to suggest continuing the game until everyone has their own placements as he just enjoys the chaos.
His preferred color is also blue, hence why he often ends up paired with Cael. He rarely pairs up with you, mostly because he's the only person on the table capable of inciting a true competitive response from you—as opposed to a desire to merely keep up, like with Ayn or Cael.
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Ok I'll bite. Should I watch Dungeon Meshi?
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like on the one hand miyana dying would be a pretty fitting punishment for karim as the consequences start to catch up to him and he loses everything even more than he already has, but on the one hand i love her and her cringefail man and i want good things for her smart politically savvy ass
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Me, when Sebastian joins my party for the first time: Okay, this time I'm not going to forget about you, Sebastian. I'm going to make an effort to use you a lot this playthrough so I can better understand you.
Also me, immediately forgetting about Sebastian while finishing Act 2 and making it halfway through Act 3 before I finally notice his Faith quest: ......................Oh. Right. My bad.
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with the caveat that i don't answer to any authority including my own:
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i watched one (1) movie about big pharma and now am researching the allergy meds i've been on for 18-13 years and connecting unexpected dots
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I can't even begin to wrap my mind around the fact that they intentionally made Claude OOC. Like why, under any circumstance, would any developer or writer want to do that to their game? How would that in any way shape or form benefit the game to do that? Can they not hear themselves? Even fanfiction writers get flack for writing characters OOC but then you turn to THE SOURCE and they come out and say that they intentionally wrote a character wrong for the lolz?
The full context of that can be found here (near the end), but to sum it up: they basically did it to showcase what the characters would be like without Byleth/Garreg Mach. In essence, it’s them saying that “they only look out of character, but that’s just because it’s a different environment! they’re totally the same!” To quote them:
"In this game, because of the Officer’s Academy was suspended soon, the students have been taken away the time to bond with allies and the opportunity to understand each other across different houses. That fact had impact on how a lot of the students form their personalities, and thus changed the content of support conversations. If you feel “Huh? I don’t remember this character having this kind of personality…” at some point, that’s exactly the difference caused by the situation of this game."
Which... kind of speaks to their mindset regarding the characters of 3H, and I don't mean to say that in a good way. They basically see some characters COUGHCLAUDECOUGH as having such weak and malleable foundations and personalities that they would completely and utterly change the second the devs' favorite child/monastery is taken out of the picture. They even say it themselves - they MEANT to change the characters' characters, because in their mind (at least, if we take this as being their genuine intention) these characters would genuinely be nothing like they are in 3H were it not for specifically and only Byleth/Garreg Mach.
So, for example: Claude. His curiosity which brought him over to Fodlan in the first place? Byleth and Garreg Mach. His want to know the truth about his surroundings and to broaden his perspective regarding the world around him, which were also partly why he came to Fodlan? Byleth and Garreg Mach. His unwillingness to work with Edelgard, even when Byleth sides with her on CF and thus tacitly approves of her actions and even with Claude distrusting the Church and even with Claude supposedly being an amoral opportunist who sides with whoever looks like the winner? Byleth and Garreg Mach. Hopes and its creators say that without Byleth and Garreg Mach Claude would have never had the traits that he is shown to have before he ever met Byleth or set foot in Garreg Mach. Or are otherwise completely unaffected by Byleth or Garreg Mach.
To say nothing of the fact that that quote I took from the interview is directly contradicted by... Hopes. By the characters constantly whinin' and cryin' and shiddin' and snottin' about having to fight their classmates - so much for them not bonding with those from different houses, because they literally never act like it. Hell, the one time I can think of where that ever happens is during a specific interaction in SB, on its bad end where Claude betrays the Empire. If you have Ignatz fight Claude, he’ll go on about their time as “fellow Golden Deer” and asks Claude why he’s doing this, to which Claude kinda reasonably responds “Were Golden Deer. Now you’re just another one of Count Gloucester’s lousy knights.” Which, you know, makes sense that Claude’s response is so “cold” considering that Claude has known Ignatz in this timeline as a “fellow Golden Deer” for, like a month? Max? A time in which they literally can’t even have supports with each other even on GW, so they were literally disallowed to grow close to each other in any way during that time? But Claude is portrayed as the asshole in the situation because he did not value his time with the Golden Deer in Garreg Mach. Y’know, that thing in this game that the devs are insisting
LITERALLY DIDN’T EXIST.
It’s such a blatant case of wanting their cake and eating it too. They wanna say that these personality changes happened because “No Byleth, no Garreg Mach,” meanwhile the characters are unrelenting in their boo-hoo’s about fighting people trying to kill them because they were around said people in Garreg Mach for A MONTH MAX. These personality changes are because they’re just so much worse without Byleth around to guide them or their experiences in Garreg Mach, meanwhile Claude is the only main character (and one of the few characters period) to have his character have such a drastic change be as negative as it is - Dimitri and Edelgard are inarguably better off without Byleth, as Dimitri has a support system that’s actually allowed to interact with him in a meaningful way and Edelgard is described by the devs of Hopes to be happy in this game with everything going well for her (essentially, “We didn’t wanna step on 3H’s toes, also fuck CF in its entirety lol SB is way better for Edelgard”). But “No Byleth/Garreg Mach” is supposed to be a bad thing, but only for specifically Claude evidently, despite him being the most independent from Byleth character wise of the three lords.
And. Like. A bit of a tangent but. You don’t really want your audience to feel that a character’s personality has ever changed, per se. You more want them to feel as though it’s gone through development in some way, not that it’s outright different unless something extreme happened to them. Like, extreme extreme. Take Dimitri, in 3H: he goes from polite if snarky and dry-humored to becoming far more prone to violence and being very distant from others between pre-timeskip and post-timeskip. But 1) that’s something that’s directly a result of his experiences throughout the story, and can be seen as something that is building up to what it becomes as one goes through the story - it’s not just springed on the player out of nowhere, it makes sense as to why Dimitri is acting differently from Point A to Point B. And 2) in both moments in his character arc, he never hurts innocents, he still recognizes people like Dedue as being deeply important to him, he rarely genuinely forces people to do what he wants more than he does nothing to stop others from following his reckless and dangerous tendencies, he’s actually still compassionate to some degree (noted here to still retain some empathy) - these core things stay the same, even if the character is acting radically different. And because of that, you can understand how he can recover, because he never lost those core traits that made him good.
Very different from Claude in Hopes, who loses many of the things that make him redeemable despite his faults - his avoiding violence unless necessary, his curiosity, his drive for the truth, a lot of his compassion, his intellect, etc. - in favor of Something Different (aka him acting like Edelgard). Some of those traits (namely his curiosity and drive for the truth) are just never to be seen at any point in Hopes, and other traits (namely his intellect) are discarded whenever the plot needs them to be gone more than there’s a genuine attempt to develop them out of him. Claude really encompasses that difference between “this character developed into being different because of the events of the story and how they affect them” and “this character was changed into being different because them needed to Be Different Than Before.” And because he doesn’t retain those good traits that made him redeemable, his actions come across as far more damning - he has nothing within his character that could reasonably lift him from the rock bottom his actions sink him to, unlike 3H!Dimitri. It’s sad when Dimitri is unable to recover in non-AM routes, because we know that he still has it in him to become better; it’s annoying and off-putting when Clyde is able to walk off what he does in GW/SB (the latter only potentially, to be clear), because there’s nothing that shows he can better himself from what he’s done.
And, like. You can tell that these writers kind of had no idea what the hell they were doing when making Hopes? Because they say that things are “unsatisfactory” so that 3H wouldn’t be stepped on, meanwhile they do shit like what I mentioned earlier with Edelgard where she’s literally happier in SB than she ever was on CF (with her happiness being something the devs literally said they intended to do). Claude’s tale is supposed to be heartwarming, as his character is torn to shreds and he does things that completely go against everything he’s ever stood for. The war’s not supposed to ever be concluded in Hopes, meanwhile Dimitri literally does end the war on AG’s good end (even with how much Hopes tries to gaslight the player into believing otherwise - sorry game, there’s literally no one else to fight so yes the war is in fact over). Like fuckin’ hell if you told me that each sentence in this game was written by a different person I wouldn’t immediately disbelieve you with how completely nonsensical the story is to the supposed intention of the devs, it’s just so fuckin’ bad
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got the badges for gone fission evp 400 + evp 600 yesterday! .52 gal, l-3 nozzlenose, dread wringer, and squiffer make for quite the synergistic team!
my peak was EVP 810 (appx 300-310% HL). my high score of 151 eggs was obtained somewhere in evp 300...? i'm pretty satisfied with how it went, even if i didn't get HLM or 9s.
some thoughts/reflections on good freelancing teams/traits to develop when trying to rank up in evp under the cut:
i think grinding this rotation was pretty fun- all of the weapons have excellent mobility and i think they cover for each other really well! the l-3 was not my favorite weapon going into it but i think i really enjoyed the accuracy and mobility of it, so it's a bit more favorable for me now :)
i ended up reaching a skill wall in EVP 760-780 where i could not get past wave 2 or 3 (usually for quota related reasons, the quota is BRUTAL! we'd miss it by like 4-5 ish... ofc this partially relates to how well bosses are handled).
the grind for evp was a mix of freelance and grouping up (freelance for 230 -> 440s, grouping up for 440 - 750~, and then testing myself in freelance for that last bit).
i enjoyed the bits of freelance i did, and from my playtime i think these were some of the key traits/practices that indicate "good salmon run skills" to me:
players that know their weapons role(s) and target the appropriate salmonid (but also being willing to break that when priority targets haven't been taken care of)
knowing when a teammate needs help (with a boss or being revived) or when the teammate has a situation under control (e.g. someone's already on the fishstick, you can do something else)
proactive use of specials when problem targets appear, preferably with no overlap (e.g. tri-strike and inkjet activated on the same flyfishes is not the best)
using specials like booyah bomb, triple splashdown, and reefslider to clear basket area in the last 30 seconds to help eggs get in (especially important past evp 600)
teams that paint the walls first thing (especially whoever had the dread wringer). all interior walls for fission can be painted within the first 10 seconds imo
forwarding eggs closer to the basket after splatting static bosses (throwing one egg, and then swimming up with one)
players with good judgment; knowing when to lure (mostly for initial boss spawns), and knowing when to leave the big shot cannon
being able to figure out which directions snatchers come from and what eggs they can help you collect
i think these practices all stem from having good awareness and being able to collect information about the shift. it helps with making snappy quick-fire decisions, and it just gets more important the higher up in EVP you go. camera positioning/control is essential for this (you can't figure out where bosses/teammates are if your back is turned to them).
for me, every 7-10 seconds, i like to rotate my camera around to the opposite side of where i'm currently looking to make sure there isn't any bosses i'm missing. i'm hardly in one place longer than 5-10 seconds and i try to always be on the move. the spawn direction where salmonids come from are always changing, so it's essential to rotate around the map proactively rather than reactively. i think this also helps a lot with shotcalling in groups too (since you can be someone else's pair of eyes).
other than boss spawns/teammate locations (for revives), i think it's also important to notice when certain bosses haven't been taken care of for prolonged periods of time too, so that a special can be popped. to me it's usually a sign that someone whose ill equipped to deal with that boss has been forced to deal with them because the people with the "right" weapon are focused on something else... (no fault to them, of course, everyone has different priorities and you can't always communicate clearly in freelance)
in situations where squiffers were chased by a pack of scrappers, perhaps a booyah bomb or splashdown can be popped to help if you don't have the time to stun and splat them manually. maybe the fish sticks were left unattended by the shooters, so a triple inkstrike or a crab/inkjet shot can help clear them out.
awareness also extends to meeting quota, which imo involves paying attention to the timer + where eggs are located. i find that it's nice to check in with the timer/quota at 50s and 30s respectively so that you can start forwarding eggs closer to basket. and when everyone's going crazy about quota not being met i try to make sure i'm not overstepping anyone else's egg pile so that no one goes "wait no thats the egg that i wanted to pick up fuck i have to go back and get a different one."
i think this is why sometimes playing in groups is easier. if you have more sets of eyes that you can communicate with, it alleviates the need to have awareness of "everything" (provided that you can comms effectively). someone can be attuned to different things (e.g. my friend always tells us where snatchers come from and if they're good, i'm personally attuned to where people need to be revived, etc.). you also know what specials you have access to, unlike in freelance where you're not sure what others have until they use them.
the other part of completing shifts successfully (to me) is being mechanically sound with your movement, mostly in regards to how you use the terrain (walls) to get around the map and escape situations. the more you play a map the more you'll figure out how you can move around on it.
some examples, using the location callouts from salmonrun.ink: there were a few times i'd go on the harbor but i could escape any salmonids in the bridge area by climbing the walls there and squidrolling out as needed. sometimes on high tide i would swim from the perch to the left plat.
sub-strafing is also good to know too, especially when you want to rapidly collect the basket eggs at the end. i still need to integrate it into other parts of my gameplay, but it's helpful!
uh. this was way longer than intended because i have WAY too many thoughts about salmon run. TL;DR: The key to succeeding your shifts is having good awareness which comes from good information collecting practices, and having the mechanical skill to act on that awareness without hesitation.
there's definitely a lot that goes on in sensory overload the game™, so it will take time to build these muscles and reaction times. i think while at every rank of salmon run you may face a wall of "i'm overwhelmed by the bosses," the exact fix needed to get past it usually varies, so it's important to figure out what information you were missing or what actions you could've taken (more efficient movement or special usage, usually).
or if you're struggling with quota, try to practice forwarding eggs or take a look where snatchers come from (even if people splat them, it's still a good practice 2 develop for later evp. source: i don't fucking do it and it's biting me in the ass)
and most importantly, recognize when you're in the midst of a loss streak/skill wall, so that you can take a break and focus on other things that energize you! even if there's a certain goal you want to meet, grinding for higher levels of EVP and getting better at the game can be a very exhausting process. you can always come back to the grind later, whether if it's after a 30 minute break, or just a different rotation!
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The pretty heterophobia in his eyes 🥺🥺🥺
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The only thing I, a 2011 player, care about when it comes to the updated characters update is if or not we will Finally have another #SSODown moment
We haven’t had a good gamebreaking update in a while can this game stop being stable and improved and throw some spice in our lives again we haven’t had multiple day updates in Aaaaages
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that fandom post was lovely, and just reminds me of any time i want to engage in the themes and implications and connections in a work yet see nothing but shipping posts in the work’s tags...
And it’s every work. Every piece of media, no matter the subject matter, no matter the tone, every single time. Not getting into the wider disaster of having to see this while being a romance-repulsed aromantic (and y’know acknowledging the existence of other aros like and unlike me),
it
is
fucking
exhausting.
and i only really made this post, not to confirm the obvious truth in that other post, but because my current hyperfixation is just fucfdjskalfds lOADED with intereconnected themes and allusions and ideations and history and philosophy and socio-political critique, aaaaaaaaa i need to ramble below hang on
The KING IN YELLOW.
The deCAY! the decadent movement, the rot and waste and destruction of british colonialism, the ashes it leaves behind,
the decay of the past, the ransacking of cultural artifacts at the hands of white british fucks, national histories lost to careless hands who should not be touching them in the first place
what is the role of the past?
actions and consequences and the interplay between the two. the interpretation of either in relation to the other,
the dialogue presenting an item and allowing all the various layers of meaning to that item to be real and true and relevant and showing the limits of different characters taking different limited meanings from the item without realizing there IS a difference between their interpretation and others’.
the decision to have each main antagonist in each game use (mis?)(alternate?)interpretations of two (constantly quoted and taken out of context) greek myths, sysiphus and ikaris...
death, time, entropy. look upon my work ye mighty and despair. but also defiance in the midst of oblivion, “I remain”.
verner “wears no mask”.
gold, stars, entitlement, parasitism
TRUTH and all that entails. absolutely everything it entails.
i could go on, and on, and on, but I’ll stop myself now.
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feeling kind of empty, wish there was a clearer conclusion to things
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thinking abt the way lotor finds out about jackals whole like. fighting kink ig is how im gonna phrase it
which mostly amounts to him confronting them after they've run away from seeing him spar/in something like a more friendly arena match and they're just. sweating Bullets the entire time-
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