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#i feel very normal about p3 and its characters
soupnessopp · 2 years
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(Hands you) Aigis.
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crescentfool · 1 year
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i love ryomina
no but seriously. even when i’m thinking about other things that captivate my interest, i find myself coming back to them and feeling like i fell down three whole flights of staircases every time i do. they are one of my favorite pairs in media and are very special to me.
it’s the way that ryoji and minato’s lives are inevitably intertwined with each other due to the circumstances 10 years ago on the moonlight bridge. without no minato, there is no ryoji. minato as he is today is because of ryoji. they have irreparably affected each other’s lives that you cannot discuss one without bringing up the other one.
ryoji mochizuki, who is death, pharos, thanatos, nyx avatar, the man of many names and identities, is the perfect summation of p3′s messages and themes.
minato arisato, the wildcard and protagonist, who has boundless kindness in his actions despite the unfortunate cards handed to him.
the two of them complement each other and tell a beautiful story from start to finish.
minato’s personas capture this perfectly. he awakens to orpheus, who’s flames burns bright, is snuffed out by thanatos during the encounter against the arcana magician. a visual precursor of the idea that ryoji stole from the life that minato could have had.
it’s the way that over the course of the game as minato interacts with pharos, talking throughout the dark hour, forging a bond that cannot be broken, that allows ryoji to exist. minato humanizes death.
november. the bells toll, calling the appriser. and yet, it’s peaceful... quiet, and full of life. ryoji, who breaks free from death’s chains, refusing his role, is given the chance to live for a month. to make the most of the humanity that minato has given him over those ten years. and what a life he lived. ryoji’s life is a reflection of what minato’s life could have been like in another universe.
it is the way the two of them are reflections of each other. ryoji with his hair down is just like minato. they are both stubbornly committed to choosing to be kind, to love life, yet are chained down by the cards the narrative dealt them with. they finish each other’s sentences, knowing each other intimately in a way no one else does.
how is that, a boy who lived for only one month, profoundly changes the course of the narrative? he is simultaneously relevant and irrelevant. blink, and you miss it, the beautiful life that he led.
ryoji is horrified at the revelations of being the appriser. he who so desperately wished to forget that his existence was meant to bring the end to all life, was unable to escape the inevitability of death. in a non-human way, of course. he becomes remorseful. a shadow of his brief time as a human who was enamored by the small beautiful things that life had to offer.
he is swallowed by grief. grief knowing that his very existence will take away not only minato’s life, but everyone else’s. the very thing that ryoji loved- life, fundamentally went against the role he was born for- to be the harbinger of death. and unable to grapple with this sadness he believes that the best thing for minato to do is to kill him, so that SEES can live in bliss not knowing about their inevitable end.
SEES is left rattled, calling into question what the meaning of life is and what they do when faced against the inevitability of death.
and!!! minato chooses!! for ryoji to live!! even in spite of what ryoji is MEANT to embody, minato still stubbornly chooses to defy death itself! and if that’s not cool i don’t know what is!! minato wants everyone to have the chance to live!!
so he climbs. he ascends tartarus, to meet ryoji, again, who is now the nyx avatar. and i just think there’s something so so beautiful about being able to use messiah, minato’s ultimate persona, against nyx avatar.
messiah, being the fusion of orpheus and thanatos is peak ryomina to me. because ryoji and minato have established an unbreakable bond from having been entwined for 10 years, minato still has a piece of death with him, and by proxy!! ryoji is able to defy and rebel against nyx trying to bring the fall! and i think that’s fucking cool shit if you ask me!
even when all of the arcanas have been gone through, it’s still not enough to stop the fall. and yet. minato knows. in the way that ryoji was sealed in minato 10 years ago by aigis... minato becomes the great seal so that everyone can live. it comes full circle.
march rolls around. he fulfills his promise to SEES on graduation day. minato dies from exhaustion. but goddamn does his sacrifice make me weep- he’s had such, such a tiring journey. he’s been through so many things because he was at the wrong place at the wrong time. but at the end of it all, he’s reunited with ryoji in death.
and i think this is why ryomina continues to evoke so much emotions for me, to this day. the relationship that they have embodies so much of persona 3′s messages and themes that it makes me feel like a microwave with nothing running in it.
p3′s message is very hopeful, for me. my favorite takeaway from it is that even if death is inevitable, appreciating the life that we were given and choosing to live as best as we can with kindness (even if we can’t feasibly do everything), is just? really nice? and you see this manifest in both ryoji and minato’s personalities and what they do for the other characters.
ryomina just feels so distinct to me, the flavor that their relationship ties back to my favorite takeaways from this game and im just!!  god!! i love you minato arisato! i love you ryoji mochizuki! im so glad that i could meet them! i’m happy that they changed my life! they made me want to appreciate the connections in life even if they were fleeting! they made me!! want to pay attention to the good moments in life and cherish them!
i love ryomina so much!!! i’m so glad that these two could bring so much joy into my life! and i hope that others can have this joy too! 💛💙
#lizzy speaks#persona 3#ryomina#ryoji mochizuki#minato arisato#meta#long post#(literally)#HI SO UM YESTERDAY I COULDN'T FUCKING SLEEP so to cope i was like 'i will talk out loud about anything and everything'#and somehow that turned into me talking about ryomina out loud and something about verbalizing my thoughts made me feel crazy about these-#two again. i mean for the record i continue to love them always very dearly but like my p3 braincells sometimes go into hibernation bc-#ive been on a really huge splatoon kick. but anyway my voice was like cracking at 3am because i was tearing up#i was like 'THE!! IM! SO NORMAL ABT WHAT ORPHEUS AND THANATOS AND MESSIAH SYMBOLIZE' etc etc etc#so i kinda just went to sleep like 'ok well you GOTTA type it out. everyone needs to know about this.'#and um i didnt mean to make 1069 words! sorry! not really! but i love them!!! even if im very quiet these days!#ohhh how lucky i am to have had the chance to experience ryomina they are such a gem. they make me so goddamn emotional#they really mean a lot to me because of well. (gestures at the entire post) but also they came at a really good point of my life and FUCK!!#im so so grateful to them!!! i love them!!!! the themes that their relationship and characters convey just !! IM SO NORMAL ABOUT IT!!!#they've affected me so profoundly and deeply and i wish i could make better art to get this across. but its ok. one day i can. one day#they make me so fucking talkative like actually but um. i had a lot of fun writing this! i dont think ive had like. a proper appreciation-#post for them that articulates why i like them so much (unless you count the essays i write in my art tags) so it was nice to make this.#admittedly theres a lot abt p3 that im rusty on since its been a goodwhile since ive interacted with the source material#and in a way you could say that like. i need to renew my p3 license LMAOOO but god some parts of p3 still have such a huge death grip on me#and what i mean by that is that the big Fucking Events have such!! clarity!! in my mind!! i recall them and i wilt on the spot!!#oh god i cant fucking shut up. the tags are probably 500 words long. enjoy my ramble. i wish every ryomina enjoyer a Good Life <3#actually no. i hope that EVERYONE on the dash today has something that sparks joy for them the way ryomina does for me.#everyone deserves 2 have something that makes their brain do a little excited dance that makes them blow up and explode. its good for u!#BYE FOR REAL this is why i have to post my thoughts very spread out otherwise yall would have so many WORDS on ur dash pls help i have so#many emotions and i am so tiny i cannot possibly fit all the feelings i have about ryomina and other things inside my tiny little body
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theminecraftbee · 2 months
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For anyone looking to make their own Persona AUs, the Shin Megami Tensei wiki is honestly one of the better places to research the recurring tropes of various social links (ie, the Magician typically being the Protagonist's first male friend, the Justice typically being prone to anger). Do note that because of the nature of the Persona and SMT franchises you'll find potentially triggering content, so do tread lightly!
yes, very true! the wiki is SUPER HELPFUL in that regard!
and this is a good time to bring up actually: if my talking about persona has made you interested in playing, yay! they’re super cool and fun games! HOWEVER, they have some pretty big content warnings on them. (here the content warnings are for p3/p4/p5; I would be shocked if these themes aren’t in p1/p2, but I haven’t played those.)
all three games have at least some mentions/relevant sexual assault
all three games have scenes of severe bullying
all three games discuss suicide
all three games have death, including major character death, as a theme, with persona 3 having death be its MAIN theme.
all three games have some elements of institutionalized abuse as part of their story
familial/child abuse is also in at least one social link in all three games, and is a major plot point in at least p3 and p5.
mental health in general is a major theme of all three games.
all three games have some element of unreality as a theme.
additionally, while the above are the things I think atlus would say they intentionally put in as heavy themes, persona also has some… “jokes”… that it is irresponsible to make a recommendation without mentioning.
atlus tends to use the “predatory gay man” and “predatory trans woman” bit for laughs. yes, I’m sorry, in all three games, although I was pleasantly surprised to see they’d actually removed that from persona 3 in p3 reload! but it’s in one scene in p5, and in p4 it’s… complicated. one of the lead characters is gay, and part of his character arc is about internalized homophobia. however, another character will make statements like he’s scared to share a tent with him, which is never treated as justified but IS treated as a “joke”, on account of the character doing the homophobia being a comic relief character. additionally, naoto’s character arc can easily be read as transphobic (as naoto needing to accept being a woman rather than a man), although I know different people have different reactions to this arc. p4 is my favorite but it is NOT a recommendation I give without content warnings for a reason.
also, while p4 as a game is well aware of the amount of violence against women in it and the bad guy who does it is a nihilist and a loser, it is a major plot point, and it’s not always treated with grace.
also, all three games notoriously have at least one “comedy relief” scene of the guys picking up women and honestly it’s normally more like, anime cringe than actually misogynistic but it feels like I should bring it up?
also in both p3 and p5 there are social links that can lead to you flirting with your teacher. yeah. it’s avoidable but it’s sure there.
overall: REALLY GOOD GAMES, and when the writing is good in them it’s REALLY GOOD. they’re also consistently games that people who otherwise wouldn’t be into an 100-hour jrpgs end up realizing why people like the genre with! but they are ALSO games where the content warnings here are warranted!
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qwuilty · 1 year
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Also something ive been stirring on a little but mini headcanon post, what i imagine the main dudes (+ movie dude) wearing besides just Their Fit
I list their time of release since i generally imagine the games take place around the same time (also i dont know brands but like. Assume theyre wearing a knock off if there is any |D)
Postal 1 Dude (1997):
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He naturally gravitates towards shirts with longer sleeves, baggy army style pants, and anything that obscures his form more than reveals it. Hes one of the more prone to body issues group out of the dudes, so its just better for his comfort.
Though Postal 1 takes place in 1997, i imagine his fashion sense kind of lags behind the trends for three main reasons: 1) Costs too much to keep up, 2) He legitmately doesnt really understand whats "in" until its already "out", and 3) he tends to buy a lot of his clothes second hand anyways.
Postal 2 Dude (2003):
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Postal 2 dude has probably one of the smallest closets out of any dude, hes the kind to wear the same outfit for several days, spending excess money isnt really his thing. (Thats good health pipe money after all.)
What he lacks in amount compared to p1 he makes up for in being more comfortable in his body. Comparatively so at least. He wears a lot of old band t-shirts, tank tops, band shirts turned INTO tank tops. The nicest pair of shorts he owns are those tripp style ones, and thats because he stole them off of a guy who tried to mug him once.
Also yes. He wears those socks AND sandals at the same time.
Postal 3 Dude (2011):
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For this one i get to explain how i imagine Postal 3's place in the canon, yay!
So i imagine Postal 3 as sort of an eternal repeating scenario in 2's head for that time in the coma, a sort of never ending adventure in a looping sandbox for p3 until he woke up. And while p3 does get that bonus of wearing whatever he'd like as more of a mental being... It also means he's got eternal 2011 fashion.
He wears a lot of cheesy shirts of the time, probably being one of few Dudes youd ever find in skinny jeans. His clothing choices are a little "douchey" to explain the vibe, but he enjoys it at least. If more so thinking about him showing up around p4's time, he shifts to more of a Step Dad type feel.
Postal 4 Dude (2022):
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In a better mental state after divorcing his wife (in a rather.. explosive way and all) and calming down more in his later years, p4 has picked up a very "Fuck it, we ball" approach to fashion. He mixes and matches with little regard for appearance, more so how it feels on him. A lot of his clothes are also thrifted, and he loves picking out the more... interesting ones.
I couldnt find it on the editor i use, but i imagine him and p2 would wear those kind of shirts you find with an airbrushed on copyrighted character and someones name on it. And no, its not even his name.
Postal Movie Dude (2008):
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And finally as a little bonus, i imagine movie dude's fashion is one of the more "normal" ones. He does a lot of walking for errands so he tends to pick lighter, more sporty clothes and he trends towards lighter colors.
His fashion is also partially due to Uncle Dave's influence, more 70s inspiration, tiedye shirts, maybe even a bracelet or a necklace from Dave for helping him out here and there.
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arcplaysgames · 1 year
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The Persona 5 Post-Mortem, Part One: What I Didn't Like 8C
I have reread my entire P5 liveblog to refresh my memory of everything that happened in the game, and I've been trying to think about how I feel about P5R and, frankly, whether I like the game. Which is a very basic question, I think, but one I am deeply struggling with, so obviously it's not actually that simple, huh.
The answer I am tentatively settling on is: I think the third semester saves P5R from being an Actually Bad game.
I think that Persona 5 Vanilla is actually… a 5 out of 10 at best, and in my heart it's lower than that. But Royal does so much intense heavy lifting, it alone, separate from the rest of the game and the original campaign, is an 8 out of 10.
That is an enormous discrepancy that I've really never dealt with in a video game before. I think the last game I played that I truly disliked to my bones was Fallout 4. FO4 remains the only game I've ever played were I genuinely and truly wanted a refund of not just my money but my time, the hours I spent in that meaningless, vapid fucking world. Even FO3 gave me some joy of exploration, for fuck's sake.
P5R is not as bad as FO4, but the main campaign is to me an enormous disappointment that…. if I had not been in the throes of a depressive slump and thus needing something to hyperfocus on, I don't know if I would have finished the game. My frequent references to Yusuke saving me from turning off the game were not exaggeration in the least.
So, I think there are two major problems with this game. And I understand that when I did my post-mortem on P4G, I started with my likes and then went to dislikes, but I think for P5R it's correct to reverse that, because my negative feelings far outweigh the positive.
I guess point one is obvious: I think the cast of this game is bad.
I refuse to sugar-coat it. The cast of P5 is just bad, with a few mild exceptions. Even the characters that I like, I enjoy them comparatively to the ones I hate. And I have never hated someone in a Persona game before, not even Joker Mode Yosuke.
The entire cast of this game is much, much flatter than you would expect from a game that is trying so desperately to be stylish and loud and garish. P5R is maximalist to its fucking core. The fusions are executions, item creation is an electric chair, the menus are nightmares of high contrast and bouncing shapes, everything is LOUD LOUD LOUD 24/7 in this game to the point that I, a person I think is fairly skilled at video games and played P4G on Normal and breezed through it, had to lower the difficulty of the game to fucking have fun, because I felt so inundated with stimulus, I was struggling to play the fucking game.
That maximalist spirit just vanishes in the characters, and it's so fucking jarring. All style, no substance.
When I was trying to figure out my thoughts on the characters, the thing I kept coming back to was that P5 has too many main characters in the party. And weirdly, I think I'm right! P3 has seven party members (excluding beloved Koromaru, eight if you count Shinjiro who is in the party for a month). P4 only has seven.
Persona 5 Royal has nine, and I think part of the problem is that to fit all of these characters into the party and the story and to keep the MSQ scene moving at a decent pace, everyone suffers for it and gets flattened. Even the vibrancy of Yusuke vanishes from the game in the final third, where all his interesting tics and quirks are phased out until he's just a guy here to say his lines to move things along. Almost everyone suffers from this, where they are focal points during their introduction arc, and then they just lose all their shine as the story moves on.
This didn't happen in P3 and P4. That's not rose-tinted glasses talking; I JUST played both of those games starting in December. P3 is my true love but P4 is a tremendous example of how the characters continued to be themselves in every scene, even after their introductory chapters ended.
So the poison at the heart of P5R is that the characters are both not as three-dimensional to start with (and there are only a few I would even consider three-dimensional), and from the moment their respective Palaces end, they're on a half life.
This literally might be why I like Haru best, because she's introduced so late in the game that she didn't lose her voice yet by the endgame.
This is all of course at odds with the fact that only a few characters are really good. Futaba probably deserves the most accolades for being clear and present in every scene and always maintaining her uniqueness. Morgana as well, seeing as his arc lasts the entire game and is one of the central mysteries. And Akechi, without whom I think the entire game might have actually failed? Without the complexity and unnerving energy from Akechi, this cast could not sustain the runtime of the game.
AND ON TOP OF ALL OF THAT, it does not help that I actively disliked two of my party members. Makoto has by far the worse introduction of any character in any game I have played and the way the game just did not understand or contend with what she did, the stalking and blackmail and endangering everyone, soured her so completely for me that she never once got party time. I never used her.
But even she was a relief next to fucking Ryuji. Ryuji, the token best friend character who turned into The Teammate Everyone Hates for me. He was a mean, emotionally dense, disrespectful and dehumanizing asshole for the entire fucking game. And I am used to the Best Friend Guy who messes up and grows over the course of the game (see: Junpei and Yosuke) but with Ryuji there is no growth, there is barely acknowledgement of how cruel he is. And the fact he never actually apologized to Morgana for his bullshit in the middle of the game lost me completely on him. Ryuji made me as the player on the other side of the screen uncomfortable. That's…. wild, tbh.
So we have a cast where I can barely stand two characters, I'm ambivalent on three, one I regularly forgot she existed, and three I liked a lot.
That's a fucking mess, y'all. For a Persona game, which is a premium Hangout Game, where so much of the point is the characters? That's a huge problem.
The other games in this franchise like Shin Megami Tensei tend to have characters that are flatter and more allegorical in nature, but that's okay because the focus is on the themes and the writing of the world.
Which leads directly to the other problem with Persona 5.
The writing. On several metrics, the writing is Bad.
On the first point, the fact that this game has an 80 hour runtime if you are lucky, and that's just the vanilla MSQ. It feels like an 80 hour runtime. I felt every goddamn minute of how long this game is.
Structure is the problem here, in my opinion, and it goes hand in hand with the character issue. Just as this game has too many characters, it has too many set-pieces and arcs. To justify Makoto's presence in the game, there is a long, superfluous arc with Kaneshiro that should have just been cut entirely. Kaneshiro is about 10 hours that could just be snipped out of the game with nothing lost thematically or narratively.
And even more that P4 and DEFINITELY more than P3, the game will essentially…. repeat scenes.
As someone who did this entire liveblog with screencaps, I cannot tell you how many times I thought I missed capping a specific line or moment only to find out that it was in a nearly-identical scene a little bit earlier. Sometimes there were three different scenes that conveyed no new information, just restated what the characters knew, and that's just ridiculous. That's truly just too much.
On top of that, this game just gives the player way too much time. I didn't fill out every SLink in this game, but that's because I actively chose not to out of disinterest in a few of them. If I wanted to, I think I could have done every one without a guide. I spun my wheels for OVER TWENTY IN-GAME DAYS MULTIPLE TIMES. The pacing is a nightmare.
Another point I mentioned a lot was the technical quality of the writing.
This game is so over-produced, so maximalist, has so many small details, but the actual script as written for the game feels like it was done under crunch. Like, extreme crunch. Original FF7-style crunch.
It's hard to explain what this means, but in P4G, the script was lovingly crafted word by word and everything was incredibly naturalistic and conversational. There was never a moment when I had to refer to the log and reread anything, no point where a conversation lost me.
In P5R, this happened regularly. Awkward phrasings, responses that didn't make sense, repetitive sentence structure, and weird conversational pivots that did actually force me to go back and reread to understand what was being said.
Localizing a game of this scope and budget is a herculean task, and I know the game's English release was delayed. It just was not enough time. I would guess that this game needed at least another month or two to cook, but more than anything, the localization process should have been started a year before it was. The localization needed to be happening concurrently with the final year of development for a text this fucking dense.
It is so weird to see the extreme polish of the presentation of this game and then to just read the text aloud and go "wait, what" numerous times in a single playthrough.
(also this barely feels like its worth mentioning with the other issues but the lack of translation of the textures was unacceptably bad. I had to get a JPN-speaking friend to translate some things for me, and I really genuinely feel like missing out on some of this shit diminished the context of the game. Maruki's place is the most egregious offender but its everywhere.)
And finally, the last writing complaint is that until the Third Semester, this game has nothing to say. The Persona 5 Vanilla version of this game is……. meaningless but masquerading as thoughtful and rebellious.
Which is frankly hugely disappointing because this game does start strong with Joker and the repeated motif of imprisonment and betrayal. In just the first hour, Joker is beat up in an interrogation room, he's falsely accused of assault, his probation officer tells him he deserved it for stepping out of line, and every figure of authority from the principal to the teachers to his fellow students treat him like a murderer. It was a potent start to a game.
And in the end, Yaldaboath is just repeating the same fucking shit that Izanami did in P4G. People? More like SHEEPLE, amiright? People care more about being entertained than the TRUTH, and they want to be shadows/imprisoned.
Blah blah fucking blah. Persona needs to come up with something new to say because this was NOT it, chief, and was just disappointing given the strong start with Joker. I think this game's Big Theme can confidently be boiled down to "phones are like prisons," and its infuriating.
So much superfluous text and so little to say.
Until the Third Semester, anyway.
Next post will be about the things I liked, I promise.
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th3-0bjectivist · 2 years
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     Recently recommended to me by a very dear friend that knew I was into all kinds of experimental music; Crystal Castles is a band I’d never known a damn thing about up till about a month ago. This would be a good chance for me to flex my analytical muscles, so here we go with some commentaries. If this happens to be a group you like, bear in mind this is all just an *opinion* from a first impression of their catalog by a brand-new listener. I’ll mention right off the bat that this group, amongst other things, has a very troubled history that I don’t feel comfortable describing (one band member seems to have groomed another band member into serving his carnal delights) let alone directing the attention at it in this post. Let us not focus on the controversy of the couple here, dear listener! Let us separate the art from the artists and look at their work objectively! I went into this from their very first album, (I), which was highly experimental and fun, but ultimately, I could tell it was just the duo messing around with different elements/samples of electronic music… equivalent to throwing shit at the wall and seeing what sticks. I didn’t hate their first outing, and some of the tracks were good on that one, I just recognize (I) for what it was. Sound testing, pure and simple. Their next album, 2010’s (II) concentrated more on group character and tonality and really hit its stride about halfway through, giving the listener more than a few danceable and addictive tracks, then hitting a blistering and crowd-pleasing grand slam for me with Pap Smear. That full album is here if you wish to continue your journey. That’s where the magic dissipated for me though, because with (III) things became a little too witchhouse (inserting occult themes into music) which for an old man like me to sit through was like wanting to scream at the young folk to get off the lawn of my personal taste. Sure, there’s a few interesting tracks on (III) but nothing too-too memorable, and I can’t help but feel like the music-makers were sort of phoning in their vocal and production performances near the end. It just didn’t sound very inspired in the least, it was dreary, and left me with a hollow feeling. Their last album, Amnesty (I), was just flat out dull, what a waste of potential and momentum. It had one decent track, Char, the rest you can avoid unless you’re into self-torture. This is a golden example of a group that probably got too damn big too damn quick, resulting as it normally does in a brilliant but fleeting spark of ingenuity. I will state indefatigably that this is NOT my normal cup of tea, but I must admit this group’s overall sound won me over and I highly enjoyed a portion of it on its own terms. If you’re into electro, synth or just appreciate music that tries to take chances, smash play and enjoy!
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Circa 2010, slightly more creative and WAY more successful days, image credit: https://www.flickr.com/photos/nrk-p3/4797158369
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epitomees · 11 months
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I’m to punch your writing bad vibes so get your butt ready.
To be slightly personal, your writing has been one of my inspirations for a while now. If I had to describe your style, it doesn’t dip into overly flowery purple prose that makes it difficult to tell what is going on, but it's meaty enough to put me into a character’s shoes and really give me a sense for the emotions they feel and why they feel that way. Little details like usage of punctuation, bolds, italics, caps, etc. truly sell your muses as their own person, complete with distinct voices. These little things may go unnoticed, but to me, It’s the little things like these that really show how much care and effort you put into your writing.
And generally, it really gives me motivation to sit down and write, whether it’s for a reply or something personal.
Your writing is very satisfying to read, and I know I’ve said it multiple times before, but it has truly opened my eyes to characters I would have normally been apprehensive or understood little about if not for you. There’s something about how you write P5 related content that makes me wish you were in charge of the game. You really hit all the things I enjoy about the game and seamlessly incorporate it to your writing, as well as improve its shortcomings.
(To be slightly personal again, your enthusiasm for this game, through IC content or OOC posts, is one of the reasons why I’ve been able to slowly come up with ideas on how to slap my P4 muses into P5, but more importantly, enjoy the game for what it is. Without you, I have no doubts that it would have taken me much longer to appreciate it.)
Of course, your writing achieving this effect would not be possible without your understanding of the game, its themes and its characters. Not just P5, mind you. P4, too. Despite me knowing the events of the game almost by heart, you always bring up something fresh about it that makes me view it in a new light and keep the P4 era going in my heart, and by P4 era, I mostly mean Naoto.
I know you’ll make me fall in love with P3 all over again soon, so I’m looking forward to that :^)
There is a lot more for me to say, you being a cherished friend is one of them, and also that you are a horrible little gremlin for encouraging my illness known as Naoto Disease, just to name a few things, but that’s for a later date, since I don’t want to make this ask stretch on for miles.
PS remember that I won’t stop loving you dani-lion xoxo
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((You are a damn good, genuine friend, Liz. I needed to hear this.))
#out of cards#mun stuff#chibitantei#long post#((....I really have nothing I can say to this#there have been times recently where I get too into my head about my blogs here and whether or not my writing has been bland or boring#and I let it get to me...which then kills my motivation to write anything#whether it's long form or something short#I don't feel like I'm portraying their voice the way they want me to or I'm doing a horrible job characterizing them#it's an internal struggle because then I have my logical side start fighting this emotional side#I know it's just me letting my thoughts get to me but man...it tires me out when I'm fighting with myself#this is a hobby and it's supposed to be fun; that's what I remember at the end of it all#I think I just let my perfectionist side get to me sometimes because there's a lot of amazing writers here#and I feel like I have to keep up with them in order to be seen as a good writer#including you Liz#your writing style and characterization have been an inspiration to me as well; from the time I first delved into Persona RPC#I needed this...I really needed to hear this so thank you so much for punching the bad vibes and negativity#I know I put this all in tags but...thanks to anyone who happens to read all of these#we'll be back to the regularly scheduled shenanigans and fluff and angsty-riddled threads#but again thank you thank you THANK YOU Liz; you know I love you so so much as my friend and the friendship we have is so important to me#I won't let these writing bad vibes stick around <3))
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niko-jpeg · 2 years
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homie i don't even care if it's ask bait, we all do that, please tell. i wish to know of this au thingy you got cookin up in the back of the van on this fine day
rgnewijrgkjo M I S T Y you're too nice to me ieurhgwkj
Put everything under the cut because A. spoilers and B. longpost.
Okay, I have an au in the works called "Reality's Edge" (I know how edgy, but to be fair the name was originally a pun and still is if you squint once its released). It starts out normally with the Persona 3 segment playing out... uhh, normal enough? Its balls off the walls insanity from Yakushima onward for reasons I wont tell. It extends to P4 and P5 as well, but P4 and its 'afterstory' are the only things planned out in full. The afterstory is how I'm bridging the themes of Turth and Rebellion by making a couple of questionable plot choices and takes place instead of Ultimax. Labrys gets some shine time if thats a hint.
Regarding the character notes I posted, they're from the segment on the personas in my notes. The personas play a pretty major role in this as characters rather than just tools. Theres some drama surrounding it as well with the other S.E.E.S members, but we dont have to worry about that yet. Ryoji's character is also redone a little bit to make more sense, and put very very simply Thanatos is removed from the equation and Ryoji is JUST himself, Pharos, and Nyx Avatar.
Orpheus in particular is a huge part of the plot. He directly communicates with Minako from the early chapters onward, and is generally a well mannered nice persona who lightly bullies people for their terrible English and is the founder of the human fan club (/hj). However, Thanatos as a character doesn't come in until P4 for reasons that will make sense later (I know I'm being super unspecific, but I dont want to spoil it!)
When Orpheus and Thanatos are sent back to the compendium after the events of P3, Thanatos basically attached himself at the hip to Orpheus and gets super clingy because he just wants a friend and has no idea how to explain it. Orpheus is really dense as well and just thinks that Thanatos is trying to torture him. Basically, he temporarily fused with Thanatos to create Messiah ONCE for the final fight and now he cant get rid of him.
Theres a slight language barrier between the two as well because Thanatos isn't one for words (as I said in the original post) and normally uses slightly vague charades to get his point across. Elizabeth translates when she can since she took Thanatos under her wing and theyre on the same wavelength for the most part.
In summary: Thanatos and Orpheus are terrible at communication and that causes some tension between the two even though Thanatos just wants Orpheus to be his friend.
If anything doesnt make sense feel free to bully me in the comments for being stupid and I'll try to explain it better. This all probably seems like a lot of word vomit but it makes sense to me lol.
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tsukai22 · 3 months
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Persona 3 Reload thoughts so far:
Warning: Very spoiler-iffic.
I really like the analyzing change - being able to reveal everything at the cost of 35 MP but having to wait 1 turn, and keeping track of the things you've revealed if you haven't analyzed yet is a nice way to balance it while staying at least somewhat true to the original method. And of course the other combat-related QoL changes that other games added such as Persona skill sorting, being able to choose what skills to inherit from a fusion, comparing equipment effects directly, having Bless/Curse skills that function like normal skills and aren't just reserved for Hama/Mudo etc. are good.
Another thing I really like is how Elizabeth requests that required you to talk to someone to get an item are no longer limited to one specific day, and can be done at any time you're able to talk to that person. The old system felt like one of the most unnecessarily frustrating things in the game to me. At the same time, having markers on the map for request-based stuff and not being limited to having 3 quests at once are excellent QoL changes.
It's excellent that the added side-story content didn't Flanderise the characters involved, and instead gave them really good character development that showed sides to them you wouldn't have seen otherwise and in a way that's logical for them. For instance; when cooking with Akihiko he isn't the Local Protein Ambassador like he is in the spinoffs - instead he stresses the importance of a balanced diet for helping with fitness.
I find Aigis's new voice to really fit her - albeit it still takes a bit of getting used to given how I'm used to her old voice. Also, Elizabeth's voice in P3R sounds identical to her original voice. The fact that it's the same VA is utterly irrelevant! I don't care what you say la la la I'm not listening to you.
They've seemingly removed the handful of Persona 4 references they added to P3 Portable. They also didn't add anything alluding to Labrys's existence; Ikutsuki still says that Aigis is the only surviving Anti-Shadow Weapon instead of, for instance, saying she was the only known surviving Anti-Shadow Weapon. Maybe this is for the best - having too many references to other games can be a bad thing.
The Tartarus changes are really nice as a whole. I won't explain why because I'm terrible at it.
I didn't actually mind the mind the Tiredness mechanic of the original (or at least P3P, I'm not sure if P3P's was different to the earlier versions), so I have mixed feelings about its removal. It's definitely less frustrating this way though.
In terms of cons, the fact that they still have those long periods where you can't do anything during the day (sports training and summer school), and still having the inability to do school Social Links in the lead-up to exams is really annoying - I would've thought that was one of the first annoyances they'd address.
Also - unless I'm missing something - the cat that you feed seems to disappear once fully fed instead of suddenly being comically big. That sucks.
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a-girl-called-bob · 9 months
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Maybe I'll come around on it by the time I finish with it, but so far (10 hours in, I've hit the credits), Pikmin 4 is a bit mid. It's simultaneously too easy and yet some of the features that make it easier are frustrating. The auto-locking cursor gets in the way as often as it doesn't, and the game just straight up ignores throws beyond the minimum required to carry something if the cursor is locked to that thing - which you can't turn off. The dog completely removes the challenge of keeping your little guys out of harm's way, and charge attacks with the dog while it's carrying pikmin will routinely one-cycle most bosses, let alone normal enemies.
The rewind feature is nice, but flawed - because it always drops you and all of your pikmin back at the base that was active at the time, and it doesn't checkpoint on activating a new base, *and* there's no way to undo a rewind if it turns out to be way out of your way, it's often easier and more efficient to just redo the whole day - which is the exact sort of thing the rewind feature was supposed to prevent. Meanwhile they removed the ability to load a previous day that's been in every game since the Wii versions of 1 and 2, so if you let the game save after a collossal screw-up, you just have to live with it.
I have a lot more I could say about the game, and a lot of it is nitpicky. For example, I really don't like the soundtrack - so much of it feels like the most forgettable 'whimsical' elements of Hey Pikmin's music combined with the sparseness of BOTW without any of the context that makes that game's soundtrack worth analyzing. They make the bold choice of including a little music box that plays the previous game's main theme in a game that *has no main theme to speak of*. I think the caves rely way too much on Ice Pikmin related puzzles. I think the inclusion of P3!Challenge Mode style levels in the main story was misguided. I think the decision to use a custom player character instead of someone with their own voice and perspective was also misguided, especially when you have an entire support team constantly giving commentary and advice over radio. The house level just made me really mad that we're not getting another Chibi Robo because ol' Cheebo would fit in that space literally perfectly. I think the dissonance between the level and creature designers' deep devotion to continuity and the writers' complete lack of care for it would produce an interesting friction if I actually liked the new boss designs. I Don't Care About Dandori.
As a fan of the series, I've been waiting for Pikmin 4 since about a year after Pikmin 3 released on Wii U. After P3 Deluxe came out and its new side content was overall very solid, it made me more excited and interested to see the direction P4 would take the series. However, as it stands, I'd be hard pressed to give it better than a 7.5/10. If you're hurting for Pikmin to play and you've completed the other games in the series, go ahead. Overall though, I doubt I'll be revisiting this game nearly as much as I have the first three, and that's more than a little disappointing considering the expectations I had for this game.
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theelvenhaven · 3 years
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I don’t mean this to be rude, but why do you stress so heavily on why you won’t abuse? I was looking through your blog and also said you won’t even write for yandere. Its fanfiction and just pretend right?
05.12.2021
-sigh- I can’t add an undercut so big warning literally:
Trigger warning: Talks of Abuse
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Okay, so you wouldn’t believe the amount requests I have received in the past that basically ask me things like;
“I want to request Reader x Character where he almost hits reader and apologizes.”
Or
“Do a Reader x Character where he does hit reader and apologizes.”
Or other requests essentially asking me to write character gaslighting reader or saying threatening things.
This romanticizes abuse and it is not okay EVER. A man or woman or non-binary or trans person should NEVER EVER EVER lay their hands on you ever. Unless it is absolutely out of self defense because you attacked them and that’s it.
In this particular case it is not sweet when a man apologizes after, it’s not a grand display of good masculinity and showing his “mature” side because he can apologize for almost hurting you or hurting you.
It is deeply disturbing and the epitome of toxic masculinity. It is not manly, it is not good or romantic or wholesome. It should never occur no matter how angry someone is with you.
And while I am marked as an 18+ blog my fics generally are not 18+, it’s the confessions that motivated me to mark it as 18+. Not the fics or headcanons. So when people are reblogging my fics if younger people were to read them, being as impressionable or naive (which isn’t a bad thing) could very much assume that is normal behavior. And I refuse to contribute to that in anyway shape or form.
It’s bad enough there are people who write YA targeted books that have included darker themes like r@p3 and abuse with heavy misogynistic themes branded as “romance”. Someone who’s impressionable and will read that and think that’s the standard or have that expectation of what a relationship should be all because he’s “hot” or “pretty” and he’s in a position of power. Him being in a position of power makes it even worse.
A friend of mine who is an author and works in preventing or stopping human trafficking, and helping abuse victims read a few of these books and did an analysis and said the content is ridiculous.
I’ve got deep feelings about it if you can’t tell.
And I refuse contribute to that very toxic theme that’s floating around and you wouldn’t believe the amount of adults and fans that defend these books as romance. As acceptable romance.
Not to mention, themes of abuse is extremely triggering for me. Not in a “I’m just throwing the word around because I can.” I’m a victim of abuse because I was the young and impressionable teenager and was under the assumption that’s what love should look like. It continued for a year.
I was lucky I was never hit, but there were constant threats and while he never hit me there were times he put hands on me to threaten me. There were times he’d threaten to kill me if I did x or x.
I’ve also been abused my “best friend” granted I wasn’t a teenager anymore and it wasn’t romantic. But still it stands that I was vulnerable when it occurred and it wasn’t okay. There were texts that made me uncomfortable and constant gaslighting even when we RPed the romantic character she put me with would gaslight me.
It’s why I can’t write Yandere and romanticized abuse. Aside from the fact that while my blog is 18+ the fics can absolutely be for much younger audiences and I won’t contribute to desensitizing younger more impressionable people. As well as people who are extremely kind or lonely and impressionable.
It is a huge trigger for me.
I also want my blog to be a very safe space for not just those that are young, but those who have been abused romantically/platonically/etc. I want for it to be an escape from those harsh realities.
I want people to read my fics and feel loved and warm and safe. And I never ever want to contribute to any confusion or normalization of being hurt.
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dittydipity · 3 years
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some spoiler-free talk about pq and pq2 that may be useful to those who haven’t played them yet
i’ve seen some people wondering which game to play first and some people who have played one and wonder if they should play the other, so i decided to write a sort-of breakdown of the main things that are handled differently between the two.
i’ll talk about 3 things: gameplay, characters, and story. kept it spoiler-free for both games!
gameplay in terms of gameplay with the battles and dungeon mechanics, both pq and pq2 are super fun once you’ve gotten the hang of them. they both lend themselves capable of a bunch of different playstyles much like the main persona games, so you can mix and match to find what you’re cool with. pq2 polished up and balanced the mechanics from pq and also added some new ones, which makes the fights smoother and more fast-paced/engaging. as a result, there’s even more variables and more options to pick from. with these changes and just.. more implemented, pq2 is more challenging than pq. pq on hard mode is about on par with pq2 on normal mode.
characters pq has the p3/4 casts, which is a lot, but pq2 is p3/4/5, which is even more. and it shows. pq manages to juggle its 18 character cast really well - there’s plenty of interaction between everyone, fun events with different groups of characters hanging out and getting to know each other both inside and outside of dungeons. because of that, new characters unique to pq also don’t feel shoehorned into the rest of the persona cast. with pq2, there’s now 28 characters and not enough time for everyone to get as much interaction with each other. we see lots of unlikely duos/groups forming bonds over silly/funny/sad things, but this time it’s almost completely limited to dungeons/fighting with some small moments in flavor text. some characters get noticeably more spotlight than others, and at times i’d almost forget some characters were there. pq2′s huge cast is both a blessing and a curse.
story/plot in which i mean overall vibes/themes. both games have compelling stories and have pretty clear running motifs but the way they’re presented is pretty different. pq’s plot is more gradual - things are pieced together the further you go. pq2′s plot is kind of clear straight out the gate - you can get the gist of what’s happening early on and know what you need to do, it’s the matter of getting there. pq’s plot blends the p3 and p4 themes really well while pq2 is very much focused on p5 themes with the p3/4 casts providing their takes on more “p5-like″ situations. pq feels like a coming together of p3 and p4. pq2, on the other hand, is clearly a p5 spinoff. in short, pq is “p3 & p4″ while pq2 is more like “p5 featuring p3/4″.
tldr pq is more story-driven and pq2 is more gameplay-driven, and both are really great in their own right!
for those wondering which to play first: i would say playing pq then pq2 seems like the more logical order since you’ll feel the upgrades and updated system. but if you’re like me and you’re super story-driven, then i’d recommend playing pq2 first and pq second.
for those who’ve played one and not the other: playing both is definitely worth it because they are different stories and also they’re both just super fun :)
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tumbling-odyssey · 3 years
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Games I played in 2020
Just felt like getting my thoughts out on all the games I played this year. I’ve been wanting to do something like this for years but I always let it pass me by. Well not this year! Fuck you laziness! 
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I played the first half in 2019 but finished it in 2020 so I guess I'll count it. DQ11 was my intro to Dragon Quest and what a good starting point. I'm not exaggerating when I say this is one of the best traditional JRPGs on the market. Characters, story, combat, it all clicks in just the right way to make a flawless game... until the end credits roll that is. 
I have no idea what happened with the post game but by god does it dive off a cliff. It undermines everything you worked to do in the main plot. The characters act brain dead and it shamelessly reuses events from the main game. Please pick up and play DQ11 but for the love of god just stop when the credits roll.
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Doom is a game I knew I'd like. The heavy metal ascetic and soundtrack were right up my alley, but I just never found the time. With Eternal on the way though and having found it on the cheap at a pawn shop I figured there was no time like the present. Needless to say but I was right. I loved everything about this game. The thrill of combat, the screech of the guitars, and the silent take no shit attitude of Doomguy. Make no mistake though, I SUCK at this game. I played on easy but still got my ass handed to me on the regular. But I don't care, I was having way to much fun.
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I flipped my shit when this game got leaked at the tail end of 2019. Zero 3 is my all time favourite game. To celebrate this getting announced I went and 100% Zero 3 as I hadn't done it on my current cart, and Zero 3 was still the first thing I played when I got this collection! I love that game to death and I’m glad to have it on modern consoles again. As I was under a bit of time crunch with other games releasing soon I only played 2 other games in the collection Zero 4 and ZX Advent. Until the DS collection those and 3 were the only Zero/ZX games I had so I have a lot of nostalgia for them. 
Zero 4 hold ups better then I remember. Not as good as 3 but a damn solid game with tweaks I honestly wish hit the series before its end. I remember having issues with the stage design and ya it’s not perfect, but it’s far from as bad as I thought. For ZXA this was the first time I beat the game on normal difficulty. For some reason the ZX games have always given me more trouble than the Zero games, so finally beating one on normal was very exciting. Maybe I can now finally go and beat ZX for the first time...
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The Mystery Dungeon series rising from the depth to punch all those unexpecting in the face was a very welcome surprise. I had a lot of hype going into this one as I have very fond memories of my time with Red Rescue Team and even more with Explorers of Darkness. And the game lived up to it! The remastered music is great and crazy nostalgic, the 3D models are well used and don't feel as stiff as they do in the core series, and the QOL changes are near perfect... So why did I drop this game like a rock once I finished the main quest? 
Anyone familiar with Mystery Dungeon will know that the post game is the real meat of it. The story is short and all the really cool shit comes in after it's done. But I just couldn't bring myself to put more time in after I finished said story mode. I'm definitely chocking that up to me just not being in the mood then an issue with the game. Here's hoping we get an Explorers DX sometime soon. That will fucking hook me for all it's got.
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Second verse same as the first. I loved this game and sucked at it horribly. Out of all the games I've played this year Doom Eternal is the one I want to go back to the most. I was not the hugest fan of some of the changes made and retained a stance that I liked 2016 better. First person platforming has never been a fun experience in my opinion and Eternal did little to change that. And I know this a lukewarm take at best but fuck Marauders!. They are so unfun to fight and ruin the pace. The Marauder in the last mook wave took me so long I was worried I wouldn’t be able to finish the game. But the more I've seen of Eternal after my playthrough makes me think I was being far to harsh. I haven't played the DLC yet either. Mostly cuss I haven't heard great things about it. Gonna wait for the rest of it to come out to see if it's worth getting. Might just replay to whole game at that point to see if it clicks with me better.
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This was my second favourite game of the year, and was going to take the top slot until a certain other game came out. Addressing the elephant in room right away, I hated the ending. But I was expecting something like that, I think we all were. I won't let the ending ruin the rest of the game though. Not gonna let 1 segment colour everything that came before it. We have to see how the later parts play out to truly see if this ending was trash or not anyway. 
It took Square over a decade but they finally got an action RPG battle system that works and feels good to play. This may be my favourite battle system in an RPG period honestly. All four characters are a blast and it only gets better the more time you spend with it. Figuring out the nuances of each character’s skills and how to combine them not only with the skills of the others but how to enhance them with the right Materia set. This makes fights thrilling and satisfying when you finally best whatever was giving you trouble. Tis was the best way to bring 7′s mechanics into the modern landscape while also fixing the BIGGEST issue the OG had. The fact every character feels the same aside from Limit Breaks. 
All this on top of graphics that just look fucking stunning, a few glitched out doors aside. Fuck I still feel blown away looking at the characters models (mostly Tifa) and see how god damn pretty everyone is. Also Tifa’s Chinese dress is gift from the Gods and I still haven’t picked my jaw up from the floor after I first saw it.
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In my circle of the internet there was a lot of hype for this game. So much so that I ended up buying it to see what all the hubbub was about. I had never played a Streets of Rage game before and my only experience with beat'em ups was playing a LOT of Scott Pilgrim and last year's River City Girls. Turns out Streets of Rage plays quite a bit different and it kicked my ass! So sadly I had to switch to easy to make it through but I still had a fun time with it. 
I started playing mostly as Blaze but once Adam hit the scene oooooh fucking boy. I didn’t play anyone else. There's a deceptive amount of content in this game. You can unlock almost every character from the previous games and all of them rocking their original sprites and moves. If I had more of a connection with this series I'm sure I would have gone nuts on unlocking everything. I stopped after my one playthrough and I was happy with that. Always glad to support a long overdue franchise revival.
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To properly talk about P5R I think I need to air a lot of my feelings on the original game and the importance it has to me. You see, prior to 2017 I barely played games, only sticking to specific franchises. AKA Pokemon and Mega Man/Mega Man like games. Until 2016 though I still bought a lot of games. Eating up Steam sales and deals I found at pawn shops. This lead to a Steam library and shelf filled with games I've never touched outside of maybe an hour or 2. So in 2016 when I took interest in the newly released Kirby Planet Robobot I made a deal with myself. I could get the game but I HAD to beat it.  And I did just that, gaining not just a new fav Kirby game but a new rule for game purchases. If I knew I wouldn't beat a game I was not aloud to buy it. Now what does ANY of this have to do with P5 you may ask? Well... almost everything.
 I was immediately interested in P5 when it hit the west in 2017. I loved the 20 or so hours I but into P3 years ago and really liked the P4 anime I had watched around the same time. So of course with all the hype around it I wanted to dive into the series full force with P5. But I knew myself. Putting over 100 hours into a game was beyond me and I had a weird relationship with home console games as I was predominately a handheld gamer. Add in the fact I didn't even have a PS4 and I was convinced P5 would be something I always wanted to play, but never would. So when I went to the mall with a few friends and they showed me that P5 had a PS3 version, I had a dilemma on my hands. I knew I wanted to play it and I now had a way to do so. But doing that would require me to change 2 HUGE hang ups I had with games. Would I being willing to waste 60 bucks with so much working against me? Apparently I was. I immediately started going to town on this game. Making sure I spent no less then 2 hours a day playing NO MATTER WHAT. Which may not seem like a lot but it was to me... at the time.. I also had just moved to my current house, so coming home from my still relatively new job and going straight into P5 was the first real routine I formed during this heavily transitional part of my life. 
I of course ended up loving P5 and put 200 hours into it. As such my outlook on gaming was forever changed. Console games were no longer out of reach and I knew I could handle playing monster length game. I started playing way more games then I ever did before and trying out generas I never thought I would play. P5 is the main reason for this and why I'm able to make a post like this. To actually touch on Royal though? It's unarguably the better version of the game and Atlus learned all the right lessons from P4G. The new characters are great and the added section at the end is possibly the best shit Atlus has ever written. I only wish Yoshizawa joined the party sooner so I could play as her more. 
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The release of this really came out of nowhere huh? Wayforward announced it was being made mid way through 2019, then there was its weird half release on the Apple store... and then suddenly it was out! Very little fanfare for this one. Is that indicative of the games quality? Luckily no. Seven Sirens is a solid addition to the series and follows up Half Genies Hero nicely. The game goes back to Shantae's Metroidvania roots and makes a TON of improvements. 
Transformations are now instant instead of having to dance for them (don't worry dancing is still in the game) making the game feel more like Pirates Curse in its fast flow. They also added the Monster Cards which take heavy inspiration from Aria of Sorrow's Soul system. A feature I'm happy to see in any Metroidvania since Aria is one of my all time favourite games. Sadly though the game does not take the best advantage of these improvements. 
Over all the game feels kinda empty. The dungeons aren't super exciting to explore nor are they challenging in any way. And the plot is very repetitive, with each dungeon repeating the same beats. Really this game feels more like set up for a better game down the line. The mechanics are all here and Wayforward has a solid art style with the sprites from Half Genie Hero. Hopefully they capitalizes on this for Shantae 6 and we get the best game in the series.
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While it may not have been the most thrilling game, Seven Sirens really put me into a Shantae mood. So much so that I went back to play the 2 games in the series I had never touched. This being the first game and Risky's Revenge. Shantae 1 really is a hidden gem in my opinion. Don't get me wrong, it's the definition of jank, but there's a lot of heart to this game. The sprites are great, the soundtrack is good, and the characters are funny... but it's still on the OG Gameboy and that's a massive hindrance for any game. I'm hard pressed to recommend this with how poorly its aged but I think it's better then it looks. 
Risky's Revenge on the other hand was a game that shocked me by how little it had to offer. I know this game went through a hellish development and what we got was far from what Wayforward planned to make, but it's hard to imagine a world where this was the technical BEST Shantae game. It's not a bad game by any stretch... just a boring one.
For the record my ranking of the games goes Pirates Curse>Half Genie Hero>Seven Sirens>Original>Risky’s Revenge
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Sword and Shield are mediocre games at best. I know, real steaming hot take there. I managed to make my Sword playthrough a lot more fun by not spoiling myself on the new Pokemon designs for the first time since Gen 3. Either way, I enjoyed myself enough that I didn't mind playing more of it with these DLC campaigns. Plus I love the idea of Game Freak switching over to this method as apposed to making a third version, so I wanted to support it. 
Klara is a fucking top tier Poke Girl both in design and personality and is probably the highlight of Isle of Armour. GF actually went out of their way to give her multiple expressions to sell her toxic bitch personality and I love every minute of it. She sadly drifts into the background for the second half of the DLC’s story which hurts an already rough section even more. Not more then having to grind Kubfuu all the way to fucking level 70 though! That put a serious hamper on my motivation to finish the story but I pushed through anyway. Having to solo the tower with Kubfuu was at least a fun challenge though, as was the final fight with Mustard. Fuck the Diglett hunt though. Ain’t no one got time for that.
Crown Tundra may be my fav of the 2 though even if there isn't a character as good as Klara in it. The hunt for the legendaries was just pure adventure and I had a fucking blast doing it. The joy I felt when I figured out Registeel’s puzzle put a smile on my face unlike any Pokemon game since I was a kid. The whole Regi stuff was honestly a nice Nostalgia trip to my times with Emerald. The story around Calyrex was enjoyable, even if I still hate its design. Not revealing the horses before release was a good call to as it gave an honest surprise. Having to chase down the Galar forme Birds in the overworld is a great way to evolve the roaming legendaries idea and I hope GF sticks to this. Plus the Galar forme birds are some of the best legendary designs since Gen 5 and I love Chocodos way to fucking much. 
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Here we are folks, my GotY. I love Panzer Paladin so fucking much. A combination of mechanics from Mega Man, Castlevania, and Blaster Master? Sign me the fuck up! This game is tailored made for me and I knew I had to play it once it started making the rounds on social media. I'll admit though, I was a bit worried when the the first full trailer dropped and showed the weapon mechanics. Breakable weapons that you have to sacrifice for checkpoints and power ups? I'm not sure about that.... Luckily I was being a complete moron and those mechanics are near perfect. 
I love the set up of each boss being a mythological creature from different cultures. They didn’t just pull the easy ones either. A lot of these things I learned of for the first time here. I love how Grit controls. Using the upward stab as a double jump and being able to pogo off enemies Shovel Knight style just felt great and satisfying. Flame was limited but it made her sections feel tense. She does more damage then you think she could at first glance. Also the only way to heal Grit being to use pods that only Flame could access was a cool idea. 
I am begging you Tribute Games, you have to make more Panzer Paladin games. Slap some new upgrades on Grit and expand what Flame can do and you have an even better sequel  on your hands. Also maybe not have so many 'gotcha' moments with enemy placement. That's really my only complaint about the game. Great music, great sprites, giant robots, unique premise, and a reference to Canadian legends. The ultimate self indulgent game for me.
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It felt super out of left field for Curse of the Moon to be getting a sequel. The games fucking amazing but it was really just a tie in for the main Bloodstained product. Not something I expect to get a continuation. Either way I was pumped. If this was even half as good as the original then I was in for a great time. Which held true... cuss this legitimately is only half as good as Curse of the Moon. I still like the game, quite a lot actually. I mean how could I not with a fucking Corgi piloting a Death Train Mech. 
Something was just missing here that never made this click like the first game. Maybe it was the stage design, maybe the bosses, maybe the fact that it's a bit to long. I'm not sure. All I know is I couldn't bring myself to play all the modes like I did in the original. . Stopping part way in to the one where you can get the first games characters. I want to go back some day... I just don’t know when someday is.
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This was an announcement I never saw coming. A Gundam Verses game coming to the west? That hasn't happened in the entire time I've been a Gundam fan. I had played a bit of Full Boost on my old roommates PS3 thanks to him having a Japanese account and I played Force on the Vita a few years ago. But to have the latest version fully translated with open servers? Holy hell that's a dream come true. 
Having the open betas every weekend leading up to launch was some much needed fun during this shit hole year. I had a lot of fun just fucking around with different suits and seeing what I could do with 'em. Absolutely trashing two Bael players as the Kapool is a memory I'll keep with me for a long time. Fucking danced on their graves. This gave me some new appreciation for suits like the Baund Doc and Hambrabi, the later becoming a lowkey fav as it was my main.
I've fallen off with the game in the last few months but I definitely want to go back. I hope to start learning the game and take parts in tourneys when cons aren’t death sentences anymore.
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It felt like everything in my life was SCREAMING at me to start the Yakuza series. From 2 of my friends playing 0 recently, a youtuber I following live tweeting as he played through the WHOLE series back-to-back, and Yakuza 2 having a run at AGDQ 2020. Plus the constant pleas to play this series you get from following Little Kuriboh on Twitter. I finally broke and picked up 0 in the middle of August. Boooooooooy howdy did I not know what I was getting in to. And no I don't mean the content. I knew Yakuza was a series of wildly conflicting tones between the main story and side quests. What I mean is the length. I legit thought this was gonna be a 20-30 hour game. When i reached hour 30 of my playthrough and realized I wasn't even close to a conclusion, I think I knew I had bitten off more then I was planning. That misstep aside I ended up loving this game and want to play the rest of the series.... I just need to rest up first before I dive into Kiwami 1.
 Let's actually talk about the game for a moment here. Kiryu and Majima quickly clicked as likeable characters to me and I cared about their stories. Combat is fun and the multiple styles are all great.... though both the default styles take a while to get there. The mad rush I felt at the end was fantastic and the last bosses are a joy to fight. Only real complaint is the pacing of the side stories. I loved being able to just stumble into various different events while on route to the next plot objective. But this became less common as the game went on and side stories started getting more tucked away. Also hot take here, the host club mingame is more tedious then fun and I like Kiryu’s business stuff as I could do that in the background. I’m excited to dive into Kiwami and probably Kiwami 2 this year... Though I’m not sure when just yet.
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Just gonna say it flat out, I think this is better the the 2018 game. The smaller scale helps in this style of game and Miles just naturally has a better move set then Peter. I'm not sure if they actually tightened up the combat system or if they just threw less bullshit enemies at you but fighting feels so much better in this one. Traversal is better too,  simply because they changed the button for tricks. In the original you have to hold down 2 face buttons to enter trick mode??? In hindsight that was such a bad call. 
Having both the heal and venom powers run off the same meter was a good idea. Making the choice between keeping yourself alive guaranteed or potentially ending a fight quicker/disposing of a problem enemy is super fun. The player having to make small choices like this during combat is what helps it not be brainless. I love all the different venom skills you get. While they all achieve the same thing in stunning opponents, how you achieve that goal is up to you. Do you want to just slug the bastard, throw 'em up in the air, tackle the shit out of them? The choice is yours. 
Only real big complaint is certain upgrades being NG+ locked. I know you want to encourage replays, but this is a shitty way to do it I feel. Also can we retire Rhino for the next game. Man has had 2 shitty boss fights now and I need a break. Between this and Spider-Verse, I'm honestly starting to like Miles as Spider-Man more then Peter.
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I got this game more on a whim then anything. I was definitely interested when it was first announced for the west. Vanillaware's beautiful art style in a story about giant robots beating the shit out of Kaijus? Sign me the fuck uuuuuu-oh wait it's an RTS? I had never played an RTS's before, mainly due to the sheer concept stressing me out. So I let it fall to the wayside. The game started coming up again though towards the end of the year with GotY on everyone's minds.  This revived my interest, especially as what I HAD planned to be playing around that time was... well. Cyberpunk. Don't think I need to say much more. Also I had worried for nothing as the Real Time Strategy was not that Real Time. 
This game really lays on the analysis paralysis once you're out of the tutorial. Do you want to fight, do you want to do story, who's story do you want to do, what branch should you follow, how much should you play with this one character? It's very overwhelming at first. I decided to not go ham on just one character and swap around all the time. The twists in this game are equal parts exciting and infuriating. Learning something new always came with the caveat of more questions, or something you knew 'for sure' being disproven. Like when I learned 1 characters was actually 4 separate ones! Anyone that's played knows exactly what I'm talking about. 
Natsuno ended up being my fav and not just because of.... obvious reasons. BJ was cute if unfortunately named and her relationship with Mirua was my favourite in the game. Not that there was much competition except for maybe Ogata and Tomi. I ended up really liking the combat but I can see why RTS fans say it's the weakest part. It's far from complex and I had a winning strat by the third or so real fight. Aka spam turrets and have the Gen 1′s gank all the bosses.
One quick thing I want to share was how I beat the boss at the end of Area 2. The one where Inaba is singing. I had Hijiyama use the limit break skill to bum rush the boss right off the hop. I took out half its health in one hit but Hijiyama’s Sentinel was on death’s door. Only thing that saved him was sending in Amaguchi to blow up a bunch of missiles. Hijiyama took it out on his next attack but lost his Sentinel at the same time. It was a real clutch victory and crazy fucking anime. 
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The best way to really describe Carrion is that it's a fantastic proof of concept. Can you make a game where you play as The Thing? Why yes, yes you can. Carrion just needed a bit more tweaking to really bring this concept home and be the A+ game I know it can be. As it is now the game is a bit empty. The level design is super samey and the lack of a map is fucking brutal at points. I know it would make no sense for a blob monster to have a map but somethings you just have to gameify for convenience. The level design must have done something right as even though I was completely lost I still moved from area to area properly. Hell by the time I actually looked up a map I had 1 more item to get and I learned I was one door away from beating the game. 
I love the idea of losing mass as you take damage and gaining more by eating people, but having abilities tied to size was a terrible idea. It just leads to tedium as I have to go and shed myself to the right size, do the puzzle, then of course I'm going to go back and rebuild myself to see if I can do the next segment at full power. Just make it so you can swap between abilities using the d-pad or something. I hope this game gets a sequel just so this sick ass concept can be fully realized.
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Text
I’ll Meet You There (Part 3)
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Pairing: Marcus Moreno/ Wife!Reader (AFAB, no y/n) 
Word Count: 2.6K
Warnings: Talks about loss of spouse, loss of child, medical conditions/inaccuracies, grief/mourning, manipulation/brainwashing (subtext/implied, but we’ll get into it later *winkwink*)
Tags: Hurt/No comfort (for now), ANGST, eventual happy ending, one really sad man for whom I just keep making things worse, #sorrynotsorry, and now I’m just making stuff up as I go along
Summary(lite): You are Marcus’s wife, and you’re definitely not dead. No one is having a great time right now, but like hell if there's a force on this earth that’ll keep you apart forever. This is not a goodbye, its just a see you later. And the interim is going to be everyone else’s problem, you’ll make sure of it.
A/N: Hello dears, welcome back to my twisted mind story,,, guess who showed up like 2 weeks late with a smoothie! So things about this new chapter: I am a criminal with italics and someone needs to stop me, hello switching scenes and perspectives because I just want to fast forward to the good stuff but y’all don’t live in my head and don’t know all the stuff that happens to get us there so here we are taking the slow lane, and I keep brainstorming new and horrible things for my characters because I am A Lot, All The Time, and will not be stopped. Also hey, Marcus the Simp is here for you, so much. I hope this is acceptable to be a reader fic still, because I am giving you some serious personality traits... ehh, it is what it is. Tell me if you spot any of my various references, there’s a lot of ‘em. Thanks to everyone who has liked/reblogged/commented, y’all are gorgeous and I’m so grateful for the love <3 Drop me a message/ask if you want a secret about one of the characters (specify which one), I need an outlet for my endless b.t.s. plotting >;) Please enjoy p3!
AO3|Masterlist
[Previous Part]
---
There were more casseroles in his fridge that Marcus knew what to do with, and more sympathy and “thinking of you” cards stacked in piles around the house than he could count. He appreciated everyone’s gestures, but he could recognize the difference between people who were kind in the interest of helping others, and those who were kind only to help themselves. It was quite obvious which type were flooding his mailbox.
Hell, most of the people sending him cards, his fans, didn’t even know his wife, never spoke to her, didn’t feel the empty Her-shaped-space in their very souls. They just wanted the clout, the prestige, of being ‘involved’ and sympathetic to a grieving superhero. It was exhausting, but no one seemed to empathize with him on that.
The Heroics upper management, and the director specifically after his press conference and the publicity the attack had brought the organization, had insisted on Marcus taking an undetermined amount of leave from the team so he could “process and mourn his loss in the comfort of his own home.” Like he didn’t look around and see every piece of himself and his wife over the years; the Home they built for their family, filled with all the hopes and dreams of two starry eyed lovers ready to take on the world together. Like her absence wasn’t slowly killing him. 
And it wasn’t like she was gone gone.  
Dead.  
She wasn’t dead.
No way in Hell.  
Whether it was because she worked with superpowered people, her experience as a medical professional, or if she was just more paranoid than most, his wife was a planner, and she was prepared for this. “In the event of my death...," like she just knew it would be necessary.
Truthfully, she had schemes and contingencies and all manner of reactionary plans prepared for if (and when) the worst happened; terrified to be blindsided or caught unaware, unable to help those she would have been able to, if only if she had the time to think. Unpreparedness costs lives in both of their careers, and she refused to leave anything up to chance if possible. And so, she’d plan, and he’d listen.  
All throughout their relationship, from before they’d even gotten serious enough to discuss marriage, to when they heard their unborn child’s heartbeat for the first time, and just on random weekday afternoons when they would take Missy for walks around the neighbourhood to show her the beauty in their lives, his wife would paint her theories and ideas like artwork. She’d tell him a story, full of action and mystery, humour and theatrics, tragic romance and harrowing adventure; she could spin a tale like she had a silver tongue, but she never lost herself in her own narratives. In the end, they were messages, lessons, for him to remember when everything was going wrong.    
“It’s all about momentum, babe. Bleeding off energy and taking a bad hit instead of a fatal hit. You can’t just full stop; you’d absorb all the kinetic energy, and the resulting trauma will turn all your squishy internals into, like, body soup, which is just super unpleasant. And of course, head is always number one priority. Bracing for impact works better at giving you fewer serious injuries, especially for your neck and head. Muscles should absorb as much of the energy as possible, instead of letting it fall to your ligaments, discs, and nerves to take the force. So, tense up and roll in the case of a low air evacuation.”
Low air evac... she was concerned he was going to have to jump from an aircraft without a parachute at some point in his life. Which was probably accurate he’d admit, but still, he wasn’t hoping to actually need that plan.
Thankfully, it wasn’t always fire and brimstone with her, and she had many strange and terrible schemes to keep the common, everyday superhero family on their toes. Always carry at least two lip balms... never tell someone you don’t have plans for the evening... don’t smile in your mugshot... no clowns. Ever.
She was so weird, a total nerd, and so completely the girl of his dreams.  
He loved teasing her about her unending train of thought, the brain that never sleeps, how she’d go on tangents while on tangents but always circle back around; even nicknamed her (quite cheekily, and because it made them both laugh) Doctor Batman, which was usually saved for when she was being particularly dramatic and gloomy. Turn the supercomputer off for a second, Bats, come see what Missy’s doing!  
He was her anchor, always ready to pull her back to earth when she started drifting off too far from them, but he never asked and never wanted her to change. He adored her, silly or serious, or when she woke him up in the middle of the night to make him promise that he’d never get their kid(s) a pet owl (because they’re “scary”, and “our kids would be too powerful, Marcus. Promise me!”), or that in the event of them inviting a third to their bed, it would “absolutely never, ever, ever be Miracle. No way!”  
He thought it was quite entertaining most of the time, listening to her plan for zombies and old gods and what to do if everyone just started hating cheese one day, but if it was all so important to her: having him remember this or agree to that, he’d accede to her requests in a heartbeat. Most of it was cute, harmless stuff he didn’t think would even happen, but sometimes she would hit him with serious stuff. Entirely out of left field, she’d go for his heart, and ask him for things that would hurt him, destroy him inside, if he ever had to follow through with it.
“Marcus, if it’s a choice between my safety- my life, and Missy’s? I’m always going to choose her. Kids come first, okay?”  
She wasn’t superpowered, didn’t have a shred of anything other than pure, normal human in her, but she was easily the strongest person he knew. Fearless and brave, kinder than this world deserved, she’d do anything for the people she cared about. And she’d promised him, maybe as a way to repay him for all the things he’d agreed to over the years, that she’d move heavens and the earth to return to their family. That nothing in this world, or beyond, could keep her away. “Eventually,” she’d stared into his eyes, glossy with tears from how forcefully she believed, “I will find my way back to you. I swear it, so keep a weather eye on the horizon.” See? A whole-ass nerd, and he couldn’t have loved her more.
So, she wasn’t dead. Pure and simple. She was somewhere, somehow, and he was going to find her again.  
---
“Marcus, the grieving process is different for everyone, but it is always unpredictable and painful. You will have days where you will feel like you haven’t made any progress, or even lost the progress you’ve previously made, but please know that this is natural; it's something everyone experiences, and that it doesn’t mean you’ve failed in your objective. Healing takes time, and a major part of recovery is learning to forgive yourself when you slip up. No one expects you to be back to normal tomorrow, or next week, or next month. Healing from grief is not a race, so we will go at your own pace, and we will work together to accomplish your recovery goals. You aren’t alone in this journey, and you don’t need to handle everything by yourself.”
The grief specialist he was seeing was someone he would describe as an “old soul”. She exuded the patience and peace of someone who had watched empires rise and fall, seen the turning of the wheel of time and drifted along with the current. Her voice was deep, rich in emotion and empathy for those who needed guidance, calming and intriguing with a soft lilt on her vowels. Timeless and ancient all in one, and even if he wasn’t actually mourning the death of his wife, he did find himself deeply grieving being without her. They were two halves of a whole, and though his soul was at a loss without its partner here, he still had their greatest creation, their pride and joy, their baby girl to raise.  
He would do whatever he had to do to be the best parent he could for Missy. And so, if meeting with a physiatrist every week was something that would help, then he would be here, every week. He'd learn to live with his grief, his sadness and loneliness, with just the memory of his Everything, and he’d help their kid with all hers too.  
It’s what he promised to do, after all.
“If anything ever happens to me, you’ll just have to love her enough for the both of us.”  
---
There was nothing they could recover of the people closest to centre of the explosion. No remains, no blood, nothing. Like they hadn’t been there at all.  
Suspicious.
Upper Management had brought in a team of private investigators to handle the case, people who would keep the details quiet and the public appeased with what little information they’d choose to release.  
Marcus was a superhero, and sure, his job was to hit things until they weren’t a problem anymore, but he couldn’t understand why all the highly trained professionals didn’t question the sheer amount of evidence that just wasn’t adding up.  
He tried to bring up the inconsistencies once with the lead investigator, but they had just given the distraught, widowed husband, so lost in his own denial and grasping at straws, a sad smile and told him they would do everything they could to find the truth for him and the rest of the victims’ families.
Typical.
After being brushed off without a second thought, he decided to keep his ideas quiet, and since they’d proven their unwillingness to listen, he’d just have to solve the mass disappearance himself.  
“Have you ever thought about how to commit the perfect murder, mi amor? I have. First: If there’s no body, they can’t prove the person is dead. No evidence of death? No murder. Simple. But of course, completely vanishing a full human would be a challenge. Short of having the superpowers necessary to, like, erase someone from reality in their entirety, there would be a lot of chances to leave evidence. Ordering suspicious chemicals leaves a trail, driving out to a pig farm in the middle of the night is shady as hell and all neighbors are professional narcs, and fires? Hah! Do you have any idea how hot the fire needs to be to cremate human remains, and how long they would need to grill for? Huh, maybe the perfect murder isn’t a murder at all...  
Hey babe...  
Always doubt a body, but always doubt no body, more.”
---
You tended to lose time when there was no one else in your room. It was hard to tell when your eyes were open because you started dreaming about the only things you could see since you first woke up: drop-ceiling tiles, white walls, and pale blue curtain dividers. And it was easier that way, in the end. Your heart didn’t hurt when you only dreamt of the room. You couldn’t mourn the things and people only your soul could remember if you thought of the room. Drifting in and out of consciousness was how you were coping.  
---
You had been here, left in this room alone, for ages. You had agreed to help the man who had saved you from the explosion that killed your family, but apparently you couldn’t help him until you had recovered enough. You’d read your charts, grilled your nurses and doctors more and more the longer you were kept here. What were they all waiting for? There was nothing wrong with you except the mild post traumatic amnesia, and the whole not-remembering-much-(or anything, really)-about-your-personal-life-and-family-of-the-recent-few-years thing you had going on. It was nothing compared to when you first awoke and could remember nothing. It killed you to be without the memories of your husband and child, to know only of them instead of actually knowing them, but there was nothing you or the doctors here could do. The brain was a tricky thing, and you had to accept that your memory loss might be permanent.  
That just meant that you had to put all that you could remember to good use. You could help people here, and work towards getting justice for your family. Years and years of school, practical experience and training, you had gained it all back; re-read textbooks and studies, wrote papers on your re-emerging knowledge and jogged your memory about long nights and early mornings, surgeries and follow ups... it was all still in your head. It had returned to you easily, like diving into a cool pool on a hot summer day. It was like coming home and taking off your shoes; it felt good, freeing, as-it-should-be.  
But still they weren’t letting you leave. So: what were they waiting for?  
“Ah, Doctor, it’s lovely to see you, as always. How are we feeling today?” Okay, so the guy who “saved” you (read: paid the people who actually saved your life)  gave you the heebie-jeebies. He looked like a classic pompous asshole bigwig, like, oil tycoon or something. And he definitely had some sort of thing for you. Gross.
“I’m doing as well as can be expected, trapped in a room with nothing to do, you know, brain rotting, et cetera. Thanks for asking.” The sass was a choice, probably not a great choice, but your choice none-the-less. You really hadn’t had many opportunities to choose anything for yourself in a while.  
Well...
You were bored, and that was going to be everyone else’s problem.  
“Ah, well, good news then! You have been cleared from observation and you’ll be able to be discharged soon. Isn’t that just delightful!” Mister Craig (“Please, just Greg is fine”), was some sort of horrible group hallucination, you were convinced. No one was that cheery, that animated, unless they were on something, or you were on something. “I’ll have someone bring you your personal effects shortly, and then I can show you to your new apartment. The complex isn’t in the best neighbourhood unfortunately, but it's got some real charm, very vintage! You’ll love it!”
“I’ll look forward to seeing it then; sounds like it’ll be a real interesting place to stay. You can also explain what it is I’m going to be doing with your organization. Because you haven’t specified yet. And I expect a proper contract and wage agreement. Legally binding preferably, for your sake, of course, Mr. Craig.” Even if you weren’t the most physically intimidating person around, you knew how, and more so, when, to assert your dominance in a conversation. Especially with men like him. He was the type of guy who would pinch a nurse’s ass and then accuse them of not being able to take a joke.  
“You wound me, Doctor, I am a man of integrity! I promised you an opportunity to make a difference! To get justice for the loved ones so cruelly torn from you! You have nothing to worry about!”  
Sounds legit. Totally above board. Can’t wait.
---
Taglist (omg!! thanks love): @killtherandomness​
Drop me a line if you want to be added <3
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kareofbears · 3 years
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Also, about Persona 5 songs, what are some of your favorite soundtracks from the game? If you compared them to P3 & P4's soundtracks, which one do you prefer?
oh you have opened every worm in this can and we are writhing. ill try to only talk about three of my favorite ones because if you let me go nuts I'm gonna eat the whole tree 
absolute favorite song, whether it’s instrumental or with lyrics, is beneath the mask. untouchable. its the perfect feeling of nostalgia for something you've never even had, a longing you cant name. tonally, its perfect for the game and for akiras character. its the vibe of the game that tells you that these kids, no matter how happy and joyful they seem, are survivors. they will always carry that burden, you know? and i know that this song is about akira and how he feels being sent away to tokyo, but i usually think it applies to every single character in the game. everyone is wearing a mask--and those masks are what let these characters allow their abusers to take a hold of them. social norms and suffocating silence are what normalized the feelings that they have, you know???? beneath the mask holds this perpetuating, unyielding sadness and i love it 
then life will change is my next favorite because its so so so good and the entire song is basically a rallying cry from these kids--those masks i told you about before??? these kids were holding on to those masks because they were too scared of what might happen if they let it go. but if they hold on to those masks, they'll have to keep going through the hurt they endure everyday, the pain and belittlement and sorrow. so they have to let go, they have to step out of what they know, because if they don’t, life wont change. its just such a hopeful song and ahhhhhhhh playing this game really hits different in 2020 
my favorite score though (aside from rainy beneath the mask) is price. i have nothing deep to say about this other than the fact that its so good and i listen to it when writing essays and it never gets old (also layer cake. layer cake is a very very close second)
:O okay please dont hate me but i have never played p4 or p3 nor do i ever plan to and its not the game’s fault or even the community’s!!! the reason for that is because, you have to understand, persona 5 destroyed me. it took over my life with no warning and a year later I'm still very much here and I'm not going anywhere. i just don't think i can handle another persona game. 
that being said though, mass destruction and reach out to the truth are soooooo good and are amazing when playing smash. i probably like p4′s music better since I'm not a big fan of the rap and hip hop of of p3, whereas p4 is much more about the jpop side of things 
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