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#hircine-scholar
canisalbus · 2 months
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Me, casually browsing Pinterest: oh cute dog, seems familiar *continues browsing before coming to an absolute halt* WAIT FUCKIN MACHETE-??
(I see the beloved gay Catholic hounds everywhere (/pos), though I’m not sure if you’re like,, cool with those folks reuploading your art ^^; )
As a side note, I needed a topic for a research project and your art has sent me on the wild trail of the historical prevalence and spread of different hound species in Medieval Europe and the Mediterranean. Your lads are officially peer reviewed XD
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Daedra, Divine, and Undeath
by Palel Jorian, Necromancy Master of the College of Whispers and Fasti Silver-Tongue, Scholar of the College of Whispers
It is very much worth noting that being undead is generally frowned upon in wider Tamriellic society, regardless of whether you’re a shambling zombie, a flesh-less skeleton, or a suave vampire. There are a rare few post-expired persons who have been able to blend more seamlessly into society.
Having said that, most of the Eight Divines are very anti-undead – or, in some cases, more specific in their detestation. There are also many fascinating notes about the undead when compared to different Daedric Princes. This paper hopes to shine light on such a dark topic.
Molag Bal, as the originator of vampirism, is naturally noted as very pro-undead. Beyond being the Daedric Prince of Domination and Rape and the Father of Vampires, he is also the patron of the Order of the Black Worm, an order that wields necromancy in his name. This cult was once led by the Aldmer lich known as Mannimarco, who has also been worshiped as a god (though whether or not he was is a matter of great debate).
An unexpected entry is the Daedric Prince Sheogorath. Despite not being traditionally associated with necromancy, it has been documented that his Gatekeeper of the Fringe – a series of gigantic guardians that protect the Gates of Madness in Sheogorath’s realm of the Shivering Isles – is a powerful undead known as a Flesh Atronach.
The Daedric Prince Sanguine appears in this list of pro-undead Daedra, but only in the form of the Khajiiti god Sangiin. The Blood Cat, as he is known, was the one that gave vampirism to the Khajiit as a form of temptation. Khajiiti vampire clans worship Sanguine as the giver of their dark natures.
Namira, Daedric Prince of Ancient Darkness and the Lady of Decay, has been historically known to favor vampires. It’s unknown if she has any further connection to the undead of Nirn beyond that.
Clavicus Vile is the Daedric Prince of Trickery and Bargains. It is said that he fulfilled a deal with vampires to help them blend into society better. There is also a story of him turning a tribe of Kothringi into undead and has “cured” vampire worshipers (with death). It’s pretty ambiguous about whether or not he cares about the undead just because they’re undead – rather, the interest seems to be in the usual thing he worries about, that being how he can make a deal that he wins in the end.
Similarly, Hircine has been known to use undeath as a revenge curse. The Daedric Prince of the Hunt is believed to be connected to the Noxiphilic Sanguivora strain of vampirism, but this theory originates from a piece of fiction known as “Seventeen Tastes of Infamy” and was popularized by Cinna Scholasticus, who is infamous for his sensationalism.
Finally among the ambiguous Daedric Princes is Peryite, the Daedric Prince of Natural Order and Pestilence. A recipe for summoning incense includes vampire dust. It’s unknown if this is because he favors vampires as the spreaders of disease or dislikes them for another reason.
Continuing the theme of Daedric Princes but pivoting into the list of gods that detest the undead, we have Meridia, the Prince of Life and Lady of Light. She has a well-documented hatred of the undead and is known to give the Daedric Artifact Dawnbreaker to mortals to vanquish the undead in her name. She is also the patron of the Purified, immortals (or undead, it’s very unclear) who serve her unquestioningly to carry out her will.
Azura, Daedric Prince of Dusk and Dawn and the Goddess of Twilight, has historically had her vampirism-afflicted followers killed to bring them the peace of death.
Finally, Vaermina (the Prince of Dreams and Nightmares) has ordered liches killed and is rumored to have a cure for vampirism. Admittedly this report comes from barely-preserved records of the Nerevarine in 3E 427 and is severely lacking in detail.
None of the Eight Divines are known to favor the undead, and four specifically detest the undead: Arkay, Dibella, Stendarr, and Zenithar.
Arkay is the God of the Cycle of Brith and Death whose priests are staunch opponents of necromancy and the undead alike. The teachings of Dibella, Goddess of Love, Beauty, and Affection, agree with the teachings of Arkay that vampires have impure spirits, and discourages love between the living and the undead.
Stendarr’s faithful are known to hunt down four Abominations defined by Vinicius Imbrex, Archbishop of Chorrol between 1E 1051 and 1E 1087. These four Abominations are the Daedra, lycanthropes, the undead, and vampires (despite vampires already being covered by the category of “undead”). The history of Stendarr’s faithful and their battles with these four Abominations is as long and bloody as the rest of Tamriel’s history.
To a far lesser extent than the other Divines, the God of Work and Commerce, Zenithar, is also put in the position of being anti-undead. He is attributed the Mace of the Crusader (also known as the Mace of Zenithar). This Crusader’s Relic is known to turn the undead and make them flee battle for a short period of time. No further information about Zenithar’s teachings on the undead are available to the College of Whispers at this time.
While we here at the College of Whispers do not outlaw the study of necromancy or the act of being undead, it’s very important to choose a patron wisely, if you must deal with the Daedric Princes and the Eight Divines.
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Sources
UESP Lore pages on the following Daedric Princes:
Azura
Clavicus Vile
Hircine
Meridia
Molag Bal
Namira
Peryite
Sanguine
Vaermina
UESP Lore pages on the following Divines:
Arkay
Dibella
Stendarr
Zenithar
Other UESP Lore pages:
Crusader's Relics
Gatekeeper of the Fringe
Mannimarco
Necromancy
Order of the Black Worm
The Four Abominations
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stimsbysaoi · 27 days
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ranchers (double life) stimboard for hircine-scholar !
requests open (i'm on break so i can do lots!) <3
🐐/💞/🐐
💞/🐐/💞
🐐/💞/🐐
ft. tangotek, solidaritygaming
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gamergalcmc · 1 month
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and finally Freddy for my Fnaf skyrim au "The fnaf Scrolls" I'm also working on designs for Cassie's dad, Cassie and Gregory, they'll take a bit longer as i'm working on other things as well.
Name: Freddy "Frodric" Fazbear
Race: Nord/Were-bear
Class: Bard
weapon: Dwarven sword, crossbow
magic specialty: Illusion, Destruction
Unique spell (mod obviously): Bardic Inspiration- boosts ally strength (one-handed, two-handed, destruction) by 5 and raises armor rating by 15% for 60 seconds.
Glimmer Rock pack ring: Moonstone and sapphire with a white bear carving
notes: regularly swaps between wearing a nordic carved helmet (because it looks like a bear) and a black dyed Skaal hat.
story summary:
was once one of the Skaal on Solsteim who wished to become a traveling bard, to the disappointment of his father who was one of the best hunters in the village. During his "rite of passage" trial, that he had to do begrudgingly, he was assigned to kill a draugr and bring back its head. though he and his father often clashed, he still wanted to make him proud. so when he caught wind of a were-bear in the area, he instead decided to hunt for that bigger prize and bring back its pelt. he successfully slayed it, but not before he got bitten. the attempted to make pilgrimage to all the All-Maker stones before he turned but was too late. the full moon came and made him transform, becoming a full-fledged were-bear and rendering the All-Maker's cure useless.
He left Solsteim in a self-imposed exile, as he knew his people's feelings on lycanthropy. He wandered Tamriel, looking for a cure all while fulfilling his dream of being a traveling bard for a living. the more his searching turned up nothing, the more bitter he became with the All-Maker for not protecting him. He would eventually arrive in Cyrodiil where he met Bonnie and Chika. during their time together, he would fall in love with Bonnie and since he and Chika were devout followers of Hircine, he would finally accept his were-bear form and worship Hircine as well. Mainly because he wanted to be with Bonnie, who would go to Hircine's hunting grounds upon his end of days.
later, foxy, roxy and Monty would join their newly formed "Pack" and then they would all venture to Skyrim and make a home in "Glimmer Rock Mine." Freddy would come across an orphaned boy, Gregory, as a result of Skyrim's civil war and adopt him.
On a hunting trip with Chika and Roxy, they would meet a redguard scholar, his daughter and their body guard, Sun and Moon, a dwemer automaton with two minds that "Cassie's dad" found in a ruin in Hammerfell called "Bcharningth-Zel" (City of new machines) [Bcharn= machine, Ingth= new, Zel= city]
he would be the one to seek out the Dragonborn to help him find "cassie's dad" who had gone out with Sun and Moon to research a dwemer ruin and hadn't returned.
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ladylvndr · 2 months
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Elder Scrolls Online: Devana Wildspear
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Reachman | Daggerfall Covenant | Stamina Necromancer
Devana Wildspear often prowled the rugged terrain of the Reach with the primal grace of a she-wolf, her senses attuned to the faintest evidence of prey. Born into the Wildspear Clan, she was raised to revere Hircine and embrace her Lycanthropic nature as a sacred gift. Her clan honored Hircine through ritualistic hunts, their prey slaughtered and presented to the Daedric Prince of the Hunt as an offering. With each full moon, Devana would transform into a fearsome werewolf, her howls echoing through the ancient forests as she stalked her chosen quarry.
As the years passed, Devana found herself yearning for a challenge worthy of her abilities. As a Lycanthrope and a skilled reach-witch with a talent for necromancy, the hunts orchestrated by her clan had become predictable, their prey too easy to track and capture. It was during one hunt, targeting a group of scholars and mages that dared to venture into the Reach in search of scholarly pursuits, that Devana’s fate took an unexpected turn. As one of the captured mages attempted to escape through a portal, Devana was inadvertently pulled along, finding herself stranded on the Isle of Balfiera.
Confined within a cell, Devana's first instinct was to unleash her fury upon her supposed elven captor, demanding a means to return home. As she listened to her plea for aid, however, a new curiosity stirred within her. Perhaps there was new prey to be found on this unfamiliar island, creatures unlike any she had encountered in the Reach.
Venturing further into Balfiera, Devana soon found herself facing off against Daedra, twisted creatures of Oblivion that tested her skills like never before. Though the hunt was perilous, it reignited a fire within her, reminding her of the thrill she had once felt when stalking her prey in the wilds of the Reach.
When her journey led her to Glenumbra, within the Daggerfall Covenant, Devana was initially reluctant to involve herself in the affairs of outsiders. But as she witnessed the chaos unfolding in the region, suspicions of another reachman clan's involvement piqued her interest. Though she harbored no loyalty to the Covenant, the prospect of hunting and killing their enemies appealed to Devana's primal instincts. With a newfound sense of purpose, she pledged herself to their cause, knowing that each foe she faced would provide an opportunity to prove herself as the ultimate predator, a Wildspear of unmatched skill and ferocity.
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c4tto626 · 3 months
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updated looks, mounts and pets for all my eso characters!
The main Three with fancy titles:
KHANJARI'DARO — Fate's Chosen (the Vestige, Baandari, master thief and dark brotherhood assassin, werewolf, worshipper of Baan Dar, S'rendarr, Nocturnal and Hircine)
KU'VAKKA — Sunbringer of Magnus (battlefield healer, worshipper of Magnus and Peryite)
DO'NAJJAN — Golden Blade of Alkosh (temple guard, worshipper of Alkosh)
Everyone else:
LORASARA SILINTHAR — Scholar and head librarian, scion of noble House Silinthar of Shimmerene
SHELUR GRA-YASHNA — Explorer and dungeon delver, expert on Dwemer ruins
WYRESS ILESSA — Wyrd sister and alchemist, worshipper of Hircine
NIBANI SONUMMU — Ashlander guar herder of the Ahemmusa
FALIYENDHEL — Vinedusk ranger and scout for Dominion forces in Valenwood
ATHAL SILINTHAR — Vampire and necromancer, ancient founder of noble House Silinthar of Shimmerene
VARO ARCTURUS — Former Legion Zero captain, now mercenary and the Vestige's bodyguard
ANDRAMIA SILINTHAR — Arcanist, worshipper of Molag Bal, "black sheep" of noble House Silinthar
RHANUL AL-RIHAD — Former merchant sailor, now part of the Dragonguard
KALLIPHAEIA PORPHYRIA — Former Imperial senator, last survivor of a wealthy family
GASIIQ-DO — Sailor and stormbringer, worshipper of Khenarthi
MAKES-MANY-CUTS — Shadowscale assassin
dragonknight - nightblade - sorcerer - templar - arcanist - necromancer - warden
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apexulansis · 4 months
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V: THE ELDER SCROLLS
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The Khajiit mind is not engineered for self-reflection. We simply do what we do, and let the world be damned. To put into words and rationalize our philosophy is foreign, and I cannot guarantee that even after reading this, you will understand us. Grasp this simple truth -- "q'zi no vano thzina ualizz" -- "When I contradict myself, I am telling the truth."
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While the Yukari Clan is scarcely known outside of Elsweyr, and almost not at all outside of southern Tamriel, any Khajiit who knows anything about the vampires of their land know of the Yukari. The first official recordings of the existence of this shadowy clan is a description of their long-reigning matriarch, of whom matches several vague descriptions in documentations that predate even the First Era.
They spoke of a cat of the night, one made of contraditions who slunk effortlessly in shadows despite fur as white as foreign snow. Eyes touched by Sheggorath, and fangs touched by Sangiin, ivory stained crimson. There were tales of the way she devoured others long before she had a name, before she was even recognized for what she was — a vampire. The strain of vampirism was foreign as she was to her own home-land, named Noctiremia Sangiivoria. It's thought that the first matriarch of Clan Yukari is the very same throughout each era, but any information regarding the clan's specific strain of vampirism is inconsistent and frequently changing. Some claim to have been told by the matriarch themselves, but they are thought as liars, as precious few meet the matriarch and live. Some say Sangiin for obvious reasons, but others have insisted Mefala, Sheggorath, Hemorah, Hircine… And with each claim is a story to warrant the suspicion.
The clan is small and scarcely seen. Other than the matriarch, only two others have ever been spotted.
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Yeskiv is known as Yazh'ves-ri Yukari; she's an ancient Khajiiti vampire, but not only a vampire — a lich as well. The rumors of her consuming blood, body, and soul alike are all equally accurate as each other. She devours life to sustain and empower herself, and as such is an incredibly powerful necromancer. She's talented at all schools of magic, given she's multiple eras old, but is most proficient in destruction, alteration, and conjuration.
Much of her motivation towards lichhood was for the simple fact that having her blood-born children, her twins, tear her body apart. The scholars — many of which are other necromancers in northern Elsweyr — tell this story and say that the reason for this is because her children were demi-gods, born of her flesh and the daedra, and as such would have a tumultuous birth befitting their inherently destructure natures, and that lichhood was the only way for Yazh'ves-ri to ultimately survive this… But nothing has ever been confirmed, and it is only rumor.
A'dar-ka and Zar'va-ra are her twin children, two cathay-raht, albino and vampiric like their mother. Them being born vampires begs the question as to their immortality, as vampires are often known to be frozen at the age they were first turned… But once again, nothing more regarding this has been documented, and anything said is heresay. It isn't even known if the twins were truly born turned or if their mother, at some point in their adulthood, performed a ritual then.
A'dar-ka, some time in the third era, escaped his clan that had once thought to be gone, and has been wandering Tamriel since, avoiding their sibling in the process who intends to track him down and take him home. He goes instead by Black-Talons (or, since many can't be bothered for the extra syllable, just Talon), an imposing Khajiiti bounty-hunter known most of all by the prolific face of his silver mask. Consequently, Zar'va-ra is frequently mistaken for their twin after coming upon a place he'd already been, as they share the same physique and the same mask, crafted in the very same forge.
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ardyn-the-dunmer · 2 years
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A List of Gameplay Build Ideas for Lazy Players
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Drem Yol Lok.
Are you an avid Elder Scrolls player who has played through almost all of the main games and almost all of the builds that it has to offer? Are you not ready to give up these games because TES has regulated your unstable moods since you were a child and letting go means resorting to healthier, yet more expensive options, like therapy? Well you're in luck! Here is a list of Unique builds you can try to spice up your game.
Arsonist Assassin- Assassin builds are fun to play as. You level up your sneak, you go behind a bad guy, then you stab them... then you do the same with the next one. It gets boring after a while, huh? Well that is 1000% ok. There are other ways you can serve the Night Mother. Loudly. Fire Magic, Fire enchantments, sneak, and choosing the most insane/violent options can help spice your game up. (Chaotic Evil)
Daedric Scholar- Create a lavish library at Lakeview manor, and fill them to the brim with tales of those who didn't join Lorkhan in his creation of Nirn. Use only Daedric weapons, and specialize in conjuration. Depending on which of the mysterious deities you decide to focus your study on revolve your combat and playthrough style on them. If you're into Sanguine, incorporate alcohol and skooma into your playthrough. Mehrunes Dagon, destruction. Molag Bal, vampirism. Nocturnal, sneaking. Namira, poison spells. And so on. (Alignment is based off of which Daedric Lord you choose)
Nymph - Take on a nature worship based playthrough. Wear either light armor or clothing. Avoid killing natural creatures unless pushed to do so. Invest in Illusion to help calm or fiercen the herd. Depending on the race of your character, become a worshipper of a deity that honors nature (Kynareth/Kyne, Hircine, The All-Maker, Y'ffre). Become a werewolf and protect the forests from poachers. (Lawful Good/Chaotic good, depending on how you play)
The Useless Noble- Don't do anything. Literally. Invest in the most beautiful clothing and armors and houses, collect loyal followers (using a mod that will allow multiple followers), invest in conjuration, persuation, and restoration. If you come across a threat, send your body guards and summoned creatures to deal with it. (This is very hard considering there are some places, like Skuldafn, that wont allow non-summoned followers, and it will take a while, but trust in your own imagination and it'll be fun). Don't even open doors for youself. Ask your followers to retrieve things for you or stand in certain places. (Lawful)
Sheogorath's Curse- This is something you can add into any evil-aligned playthrough. You have a nagging desire to kill. One you have been trying to keep at bay for years, but every single time you see someone it becomes excruciating. Everytime you enter a town, city, or village, you have to kill someone at night and get away with it. Invest in mods that add more nonessential NPCs to the game so you won't run out of people to kill/miss out on good quests. (Chaotic Evil)
Beastmaster- Similar to the Nymph, but a bit more fun. Adopt a dog follower, master illusion and conjuration. Become a werewolf. Control other creatures and become Nature's master. You see nature's creatures as more of a tool, whereas Nymphs see them as a creation. (Neutral)
Play As You- I never really thought to play as myself in a game until I was like "...I wonder how I would respond to every situation in Fallout 4." Now its fun. Base literally everything off of you and what you would pick. Are you good at lifting heavy things? Become a two handed wielder. Do you like going down internet rabbit holes at 4 am to fill the gaping hole in your sole? Become a devotee of Hermaeus Mora. Do you like not getting bitches? Become a sneak archer! (I'm joking.)
»»————- ➴ ————-««
Ardynias The Adventurer
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uesp · 3 years
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Do you have that post about which races of Tamriel can interbreed? Specifically I remember a part about how it's unclear if men and orcs can have children, but if they can we probably wouldn't meet a half orc who's open about it since for both cultures it would be considered shameful and the mother would hide it? Tumblr's search function is trash and I can't find it just scrolling back through your blog.
The closest I could find is this, but that's more about how the book Racial Phylogeny is incredibly inaccurate (which the book itself admits). The line about how it would be shameful comes from Racial Phylogeny itself:
The reproductive biology of Orcs is at present not well understood, and the same is true of goblins, trolls, harpies, dreugh, Tsaesci, Imga, various daedra and many others. Certainly, there have been cases of intercourse between these "races," generally in the nature of rape or magickal seduction, but there have been no documented cases of pregnancy. Still, the interfertility of these creatures and the civilized hominids has yet to be empirically established or refuted, likely due to the deep cultural differences. Surely any normal Bosmer or Breton impregnated by an Orc would keep that shame to herself, and there's no reason to suppose that an Orc maiden impregnated by a human would not be likewise ostracized by her society.
Unsurprisingly, the book that states it doesn't understand Orcish reproductive biology is not a very good book on Orcish reproductive biology. There has been at least one recorded example of a relationship between an Orc and an Imperial producing child.
For myself, I would generally assume that the various inhabitants of The Elder Scrolls setting are capable of producing children with each other, unless it is explicitly stated to be impossible (which Racial Phylogeny, despite common confusion, mostly does not say). My own position more or less matches this dialogue from Morrowind:
"Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme. Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another."
Generic Dialogue from Morrowind.
That said, here are some examples.
Agronak gro-Malog: Orc and Imperial Vampire
Fa-Nuit-Hen: Boethiah and a "lesser being"
The Lamias of Craglorn: A Lamia and a human mage (fable)
Emmeg Gro-Kayra: Malacath and an Orc Maiden
Haymon Camoran: Molag Bal and a Breton (rumored and disputed)
Alandro Sul: Azura and a Chimer (legend)
Dearola: Hircine and a "lesser being" (legend)
The Demi-Prince of Pastries: A Daedric Prince or Lord and a "lesser being"
Minotaurs: The Demigod Morihaus and Alessia (records destroyed)
Unknown Son: Altmer and Argonian (Daedric magic may have been involved)
Nerevar: Boethiah and a Chimer (legend, possibly figuratively)
Harpies: Harpies and human males
Jagar Tharn: Has ancestry from Man, Altmer, Bosmer, and Dunmer.
The Doran Family: Ogre and Imperial (from an unfinished quest)
Bretons: Direnni and Nedes
Umaril the Unfeathered: A God and Ayleid (legend)
Duadeen: Half-Akaviri (from a developer comment)
Imperials: various early tribes of Man
Second Empire Imperials: While rare, having Akaviri ancestry was seen as a major point of pride.
Rim-Men: Akaviri refugees and Imperial retainers
Lyris Titanborn: Giant Ancestry
Two Children in the Light and the Dark: One set of grandparents consisted of an Elf and a Breton
Mankar Camoran: Altmer and Bosmer (rumored)
Khajiit: In-universe theories that they have elven ancestry.
Reman Cyrodiil: King Hrol, the Ghost of Alessia, and the land of Cyrodiil itself (legend)
Reachfolk: “nearly every race imaginable”
There are surely many more examples, but I hope this helps illustrate why I would personally assume that any couple is capable of producing children, instead of the contrary. At the least, I hope this gave you enough of a base to work with.
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kagrenacs · 3 years
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Explaining the Iceberg #4
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I covered most things in this, but not everything. Every previous post I’ve made describing the tes iceberg I found on google image search can be found here x
Lorkhan’s purposeful failure: Lorkhan was the first spirit to go beyond the universe to see the tower, but didn’t achieve CHIM. He likely did this on purpose to show others how not to do it, and to demonstrate that it was difficult for et’ada to achieve this state because they simply don’t have the boundaries (such as death) that mortals do.
The World-Egg: The universe and the 12 previous Kalpas, everything within existence
The Khajiit Tower: this reddit thread https://www.reddit.com/r/teslore/comments/3oh7wf/the_khajiit_tower/ for everyone’s sake i’ll spare you the details of Jungian psychology, TL;DR the khajiit are a ‘tower’ made to hold up the universe and aspects of this
The Grabbers: Mentioned in the 36 lessons, a race of people in Lyg who are said to ‘have never built a city of their own’ there are theories that these are in fact Magne-Ge, due to their connection to Lyg by Mehrunes Dagon
AE: ‘is’ in ehlnofex, can be interpreted as a state of being
Shezzar became Akatosh: The only solid reference i could find was this thread, that immediately discusses how this is probably incorrect http://www.gamesas.com/could-lorkhan-have-jyggalag-t74581-25.html
The Monkey-Truth: Markuth’s teachings, also a website of tes fanfiction writers and roleplayers 
Red Moment: The potential Dragon Break at Red Mountain
The Provisional House: Mentioned in the 36 Lessons, called ‘a space that is not a space’ that Vivec observes the events of Nirn from. It may possibly protect Vivec from dangers associated with this.
Alandro Sul: The Shield-Companion to Nerevar. Sometimes called ‘the immortal-son of Azura’. After being blinded by Wulfharth, he went to live with the Ashlanders of Vvardenfell and is credited with spreading the idea that the Tribunal killed Nerevar
CHIM: To put simply, the process and state where a person realizes their place within the universe and is able to manipulate the laws of the universe as they see fit. Often associated with the concept of ‘Love’
Skaal Secrets: Discussed in the Dragonborn DLC, it’s unknown what their secrets are, but the Skaal report that they’ve kept them a secret from Hermaeus Mora for generations
The World’s Teeth: Mentioned in the 36 lessons of Vivec, sermon 17. Vivec takes Nerevar to the edge of the world, where they see ‘the bottom row of the world’s teeth’ as Vivec states. This may possibly reference a glitch in Redguard. (as a side note: The Legend of Zelda Breath of the Wild, a game that’s confirmed to have taken inspiration from the Elder Scrolls, has an area on the map, near the edge of the world with a row of spikes similar to what’s described here. This might be just coincidence, but I sure enjoy it)
Dagoth Ur’s Endgame: Speculation on what Dagoth Ur’s final plans actually are. He speaks of his desire to remove the Empire from Morrowind, and unite the Dunmer under the 6th House, but beyond that there’s little to go off of.  Ultimately this is just speculation and theories, mostly on what he plans to do with the Anumidium, and how that could possibly have adverse affects on reality.
Pelinal Cyborg from the Future: Another bit of obscure MK lore that’s not implemented in-game. This derives from the description of Pelinal having a ‘left hand made of a killing light’  ‘PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time].’ and his survival of being decapitated. While the text directly states he is from the future, there’s no ingame canon text stating he is a cyborg.
Reymon Ebonarm is Reman: The thought that Ebonarm, a God of War is the same person as Reman, emperor of Cyrodiil. There’s several theories dedicated to this, with different variants on the specifics.
The Enantiomorph: Directly tied to the concept of mantling and the Fourth Walking Way. Put simply, there are three participants in this. Two combatants who are very much alike and trying to become the ‘Ruling King’ and an observer who determines who wins, this observer usually becomes maimed as a result of this. 
The Third Moon: Two different things, a metaphorical or literal secret moon important to the Khajiit that only appears when Masser and Secunda are aligned, preceding the birth of a Mane. The second option is the Necromancer’s Moon, the godly form of Mannimarco.
The Walkabout: A concept in Yokudan religion. The process of spirits surviving one Kalpa to the next, facilitated by Tall Papa
White-Gold Doomsday device: I remember reading this theory a few years back, unfortunately I cannot find the exact page for the life of me. The Tl;DR on this is the White-Gold Tower is a weapon of mass destruction, either literally or in metaphysical terms (being connected to Akatosh and it’s status as a Tower). The closest thing I can find to it is this thread which describes the motives of Umbra in the novels, and how it could potentially take over Tamriel using the White-Gold Tower http://www.gamesas.com/doomsday-scenario-t69430.html
Jiub was the Nerevarine: Self explanatory, headcanon that Jiub was the Nerevarine, similar to a headcanon on tumblr that stated Teldryn Sero was the Nerevarine
House Dwemer: Mentioned as a House within The War of the First Council (which is written by an Imperial for Western Scholars) and The Lost Prophecy (written by a Dunmer) This could be interpreted in a couple different ways. A) The first book was certainly written for western readers, while there is no evidence for this being the case for the latter, it can’t be ruled out. ‘House’ is used as a simplification B) The Dwemer were considered a house, but perhaps not in the way we would initially think (being on the Great House Council)  They were grouped into a singular entity, rather than distinct clans within a cultural group (either during the First Council or posthumously) 
When Dead Gods Dream: https://www.imperial-library.info/content/when-dead-gods-dream referencing this thread. Discusses the mechanisms of Dagoth Ur’s godhood, the thread explains it better than I can here, TL;DR Dagoth Ur is not alive, but he is within the realms of gods and therefor is able to ‘project’ himself onto Tamriel and the minds of his followers.
Khajiit ended the Metheric Era: Nothing found for this
Parabolic Kalpa: A parabola is a symmetrical U-shaped curve. This theory essentially tries to explain why Skyrim is so low magic, compared to it’s history or even ESO. The thought is that as time goes on, the world becomes less connected to Divinity. Towers are destroyed and the gods are gone, but eventually things will begin to kick off again, and there will be a rise in magic, technology and the connection to these beings. Essentially tries to explain why C0da and Loveletter from the 5th era are more high magic compared to the actual games. 
Sithis: Secret Lesson from Vivec: Connects the both Sithis with the 36 lessons by terminology (The Sharmat, false dreamer ect.) and proposes Vivec may have written the book
Bendu Olo: Colovian King, may have been related to Olaj Olo, nordic demigod of mead. Also used as a placeholder name for the player character in Oblivion and the name of the dev’s test character in Skyrim
Trinimac still lives: An ESO lorebook states the Ashpit, realm of Malacath, extends into Aetherius. Some orcs also believe Malacath is nothing more than a demon presenting himself as the remnants of Trinimac. A r/teslore theory states that Malacath wears two faces. While I assume this is the Iceberg author’s sole reference, I propose this could (should) refer to another theory. (Another theory is similar to this on teslore, proposed around the same time, but this one connects the dots)  https://boethiah.tumblr.com/post/621058598373588993/tsun-is-the-shield-brother-of-shor-and-trinimac 
The Aedra are Dead: Seemingly a common topic on teslore. A basic concept in tes, the Aedra gave most of their powers to Mundus to stabilize it.  Their bodies remain as planets, and they can only have limited interactions with Nirn. 
Divayth Fyr was the Hero of Battlespire: An old theory that looks at artifacts in Divayth Fyr’s possession and ties them back to the tes spinoff Battlespire. There are holes in this theory (Divayth Fyr was a seasoned mage at the time the hero was an apprentice)
Three Talin’s: The default name given to the Eternal Champion is Talin, a character creation scenario proposes that their father was also named Talin, and finally Uriel Septim VII’s general was named Talin Warhaft.
Pelagius I was killed by the Underking: The Arcturian Heresy states that the Underking appeared as an advisor to Pelagius I, who was assassinated by the Dark Brotherhood. This theory is a possibility considering the amminosity between Tiber Septim and both components of the Underking. 
Tsaesci Goa’uld: Goa’uld are a species from Stargate that are parasites towards humans. This theory proposes that the Tsaesci are similar, explaining the inconsistencies of their appearance within the lore.
Lunar currency: The thought that the Aedra and Daedra use mortal souls like currency
Historic Star Inconsistencies: Possibly referring to the variations of the number of days within the year in Arena, not sure about this one
Mnemoli/Star Orphans:Mnemoli is either a specific Magne-Ge (spirits that fled the creation of Mundus after Magnus), or a group of them that only appears during a Dragon Break (often nicknamed the ‘Blue Star’) MK states that they’re the writers and distributors of the physical Elder Scrolls (however this contradicts ingame books, so take it with a grain of salt). Star Orphans may or may not refer to Magne-Ge as a whole. Vehk’s book of hours state's them as a ‘group or tribe’ regardless, Mnemoli falls under this secondary classification (along with Merid-Nuda and Xero-Lyg, I have my own thoughts on this which would be better explained in another post) 
Bosmer Hircine worship: Seemingly referring to a thread on 4pleb, I will not be summarizing this theory here because I’m smart and not going onto 4pleb of all places. But from canon content, Bosmer do not worship Hircine, and consider him a force that goes against Y’ffre and wants to return everything to it’s original state of chaos before the earthbones (Y’ffre being among them) stabilized things 
Septimus Signus Zero Sum: The theory that the aforementioned zero-summed at the end of Discerning the Transmundane in Skyrim. Essentially Septimus is in a fragile state, delving into the secrets of the universe and is being pushed by Hermaeus Mora, who may see him as a lab rat, into discovering things he isn’t meant to handle as a mortal, and consequently Zero-Sums. There’s holes in this, namely Zero-Summing supposedly removes all trace of existence. 
The Soft Doctrines of Magnus Invisible: A very obscure text by Douglas Goodall, discusses the binding of various gods
Abnegaurbic creed: An overly fancy word basically meaning religious beliefs, seen in Nu-Hattia Exerpt 
Dunmereth: A Nordic term for the area of Morrowind, during their occupation of it
Fifteen-and-One Golden Tones: A Dwemer term, possibly referring to the spheres of the Daedra, counting Sheo/Jyggalag as a singular entity. Also, the Dwemer swear by these 
Ideal Masters are God of Worms remnants: As Mannimarco is often said to be the first Lich, the existence of the ideal masters seems to contradict this (similar story with Azidal) this tries to rectify this by proposing that the Soul Carin is the Necromancer’s Moon, and the ideal masters are remnants of Mannimarco. This theory doesn’t hold up when examined, but is cool nonetheless. 
Sermon 37: Found in ESO, an extra sermon to the 36 lessons, ties in concepts present in c0da like amaranth. (interestingly on this list Sermon Zero is never mentioned, despite it being older and more interesting imo, but to discuss that would require lots of work)
Flying Whales: Mentioned in Aldudagga. A now extinct species. The bone bridge of Sovngarde could potentially be a reference to this.
Joy-Snow: It’s cocaine 
Mankar=Tharn: A theory that Mankar Cameron is Jagar Tharn, doesn’t hold much weight and relies mostly on the connection of Mehrunes Dagon
Sharmat: A term used to describe Dagoth Ur, an opposite to the Hortator, a force uniting people for evil. Implied to mean or be associated with ‘the False Dreamer’ a person whose view of the universe is similar to someone whose achieved CHIM, but sees themself as the center of it all, rather than a droplet in the ocean of the universe.
Pankratosword: A forbidden Yokudan sword technique that could ‘cut atoms’ similar to our modern day Nuclear Fission. A bit of etymology here, ‘Pankrato’ seems to refer to the word ‘Pankrator’ meaning all-powerful or almighty. 
Landfall: A concept from MK, a future event where Nirn is destroyed by the Numidium, and the people remaining relocate to the moons. 
Cylarne: The oldest ruin in the Shivering Isles, rumored to be the original capital. Home to the Cold Flame of Agnon
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sigil-stone · 2 years
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3 for appearance and 7 for personality!!
ty ezzy. ily
How do they carry themselves? What’s their default expression? What’s their voice like?
by default, tyr carries themself rather well, almost like a scholar; their default expression is a sort of tired, world-weary, nearly paranoid look. their voice, deep and lilting with a lower-class leyawiin accent, was once playful and a little bit sarcastic, but after a few too many days breathing in the ash of red mountain, it became rough and gravelly.
What are their goals and motivations?
from the prophecy of the nerevarine to the death of almalexia, they've wanted nothing but to keep morrowind safe. after that, however, they just wanna be left alone to their drink, thank you very much, hircine.
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libertineangel · 4 years
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The Vampires of Hircine
When one thinks of accursed, feared hunters in service of Hircine the first thought will invariably be lycanthropes, the great beasts that bring terror to those travelling by moonlight. Likewise, when one thinks of those who stalk the shadows and take their prey by stealth, the first thought will be to Molag Bal's sinister creations. However, there is a legend that speaks of another answer to both of those.
Long ago, when the peoples of Tamriel were young and the world was new, there was a group of hunters living in dedication to the Great Huntsman, surviving in the uncharted wilds of the land and braving its unknown dangers. One day they set out following a set of tracks they did not recognise, and for many days they travelled, making what deductions they could about their prey but knowing only that it was both vast and nimble, adept at minimising its impact on its environment. Eventually they caught up with it - some say it was a great bear, or perhaps a wolf, or even some being no longer seen on Nirn - and battle ensued with the rise of the moons, lasting all through the night. The beast managed to fend off all but one of the band, but it took many blows in the process and by dawn was close to defeat, and the last surviving hunter was in a similar state. They had little energy left, and had a choice to make: they could risk raising their spear for one last blow, or they could retreat and guarantee their survival; they chose the latter, fleeing back to their camp alone. This apparent cowardice greatly displeased Hircine, and as punishment he cast the lone survivor as the Hare of a Great Hunt.
All the hunters of the land partook in the event, and the Hare knew that they could not long hold out against the forces arrayed against them should they try to either fight directly or flee from place to place. Learning from the mistake that brought this upon them they resolved not to give into fear and run once more, and instead they chose to plan a defence - they improvised traps for their pursuers, stalked them and fought back, taking their equipment to strengthen their efforts and lead their enemies on false trails. One by one the hunters fell, until whether by luck or skill the Hare was once again a sole survivor, only this time Hircine was anything but displeased. Nothing brings the Great Huntsman more joy than to see prey turn the tables on its predators, and he respected the Hare's commitment to atoning for their previous failure, and so he offered them a great reward, not his usual blood gift of lycanthropy but one more fitting for a devious, subtle hunter, and the Hare became the first of Hircine's own vampires.
There are very few records of encounters with Hircine's vampires and so little is known for certain, but it is believed that aside from Hircine's direct blessing the only way to become one is by killing another, hence their great rarity. Accounts also speak of their movement being eerily quiet, physical prowess & reflexes far beyond mortal capability, and command of mortal animals; some scholars also infer unusually heightened senses, though of course only a vampire themselves could confirm this. They also seem to be less susceptible to sunlight than other vampiric bloodlines, always weakened by it but only outright harmed through the crescent and new moons; their appearance may be based on their feeding, growing less gaunt and grim as they take stronger victims more frequently.
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curechocolattymilk · 3 years
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Y’know when i started this mini family chart i was thinking it’d be done by 8 or 9pm…it’s 11:30 as I’m typing this OOF
But uuuh just a quick little thing of Jeer-Tei’s family tree! Excluding his biological parents/siblings bcus it’s late & I’m sure y’all can tell when i started rushing/getting sloppy.
Left to Right, Top to Bottom! (Pink lines w/ rings mean married, blue lines are children/offspring, dashed blue lines means adopted)
Sulnne F’asun - Knight/soldier of the Hammerfell military & a loving wife ‘n mother. Has a great relationship w her spouse & kids. (still in the works)
Casim F’asun - Blacksmith, very much the big softy dad type with a contagious laugh. He often worries about his kids & tends to write to them the most.
Tamit Gravin - Teacher/Scholar in Cyrodiil & eldest of her siblings by a few years. She moved to the province with her spouse who I have yet to name/create lol. Her classes focus on astronomy & navigation!
Azahael - Knight of Hammerfell’s military, specifically in their navy! Jeer-Tei’s “twin” brother (the argonian hatched a few hours after Azahael was born) & the sibling they are closest too! Had a bit of a tense moment when word reached the fam that Tei had joined the Legion during Skyrim’s civil war, buut discussion between the two & updates on Skyrim events gave Az a better understanding for it. (Both are in agreement/are for Skyrim’s independence, but also don’t think Ulfric is best to lead it. Granted they have their differences on how it should be handled though; Az thinks Tei should have took Ulfric’s place by force & pushed out both the Legion & Thalmor, whereas Tei, as much as he despises the idea of sticking with the Legion though living at the assembly in Windhelm for a short time was a pushing factor towards it to be honest, wants to use his titles/birthright/overall growing political influence w them to pull strings in favor of getting the Empire to rebel. They can have dragons come to his aid at will, shouldn’t be too hard right?)
Jahtaal / Jeer-Tei - That one He/They y’all been hearing about. The name Jeer-Tei Perdes is actually the name of a soldier Sulnne fought alongside during the Great War, she decided to give it to the hatchling her family adopted as a way to honor the late Argonian (you can use either name for Tei, if you know em both. They could care less lol). But in Skyrim you probably know them as: Legate Perdes, The Harbinger, Listener, Guild Master, Dovahkiin/Dragonborn, the champion of Hircine. Or perhaps as the Slayer of Alduin, Ulfric Stormcloak, & Harkon? The tamer of Miraak? Local bastard? Tired Argonian Who Wants To Just Spend Time With His Husbands & Kids But Has To Do All These Political Meetings/Parties In Cyrodiil & Has An Expedition to Atmora They Were Begged To Join? All in all Tei has big things planned, fate will see if they are successful.
Kaidan & Rumarin - Y’all know them, I don’t need to ramble lol
Chases-Starlight - Eldest daughter of Tei, Kaidan, & Rumarin. She’s very big on learning & wants to be a scholar in the future. She’s just stuck on whether it’d be for astronomy or studying Dwemer ruins like Uncle Flavius is doing!
Ram-Ku - Second eldest of the trio, & Tei’s prodigy for the Dark Brotherhood! He initially met his future parent at Dawnstar in hopes Tei would train him to be an assassin, in which Tei said “uh…I can adopt you instead & we’ll see what happens.” I’m actually debating doing a bit of divergence from game events & making Ram-Ku the actual Listener, with Tei pretending to take up the position until Ram-Ku is older aaah.
Mei - Baby of the four, youngest twin by a few minutes. Mei, alongside her twin brother Otero, are a bit of a curiosity in Skyrim, & really to anyone who knows about them; after all there’s not much known/recorded of Argonian-Mer/Argonian-Man offspring. Being born under the sign of The Apprentice (the month Sun’s Height), Mei had a decently sized magicka reservoir, but even then it didn’t help much in regards to her body handling it; she has a lot of magic in that tiny body of hers (it’s joked that whatever magic potential that Rumarin didn’t get went straight to her), so any bursts/overuses would make her quite ill/fatigued. But hey it gets better as she ages/she works on her control at the College of Winterhold.
Otero - Also the baby of the four, but slightly older than Mei by a few minutes. ‘Tero seems grumpy since birth but he’s actually quite the opposite, he’s just not as social as his siblings, preferring the company of the family pets/livestock. Like Mei, he has a decent magicka reservoir, but has no interest of studying/practicing magic; unfortunately the weakness to magicka hits him extra hard. As he gets older, Otero is more interested in just chilling & being a hunter/werewolf (did he mention being a werewolf? He got it from Jeer-Tei & decided to keep the ‘gift’) rather than being part of something big, too much pressure, especially when you consider his parents/lineage.
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stimsbysaoi · 28 days
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sylveon stimboard for hircine-scholar !
requests open <3
🌺/☁️/🌺
☁️/💙/☁️
🌺/☁️/🌺
ft. sylveon from pokémon
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gamergalcmc · 1 month
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almost done! more from my fnaf skyrim au "The fnaf scrolls"
Name: Foxy
Race: Khajiit/werewolf
class: Swashbuckler
weapon of choice: Dual wielding cutlasses
Glimmer Rock pack ring: moonstone and orange garnet with a white fox carving
special attributes: missing right hand had been replaced by a dwemer prosthetic hand made by Freddy's friend "Cassie's dad." it becomes a "phantom" hand in beast form.
Grew up in Elsweyr as the son of a fisherman. one day, on a deep sea fishing trip, his dad's boat was attacked by pirates. His father was killed and he was taken hostage and locked in the cargo hold. feeling completely helpless, he pleaded to the gods, any gods who could hear him for help. after crying himself to sleep, he was visited in a dream by Hircine to offered him a chalice full of beast blood. Foxy gratefully took it and woke up as a werewolf and took his revenge on the pirates, taking little damage except for losing his right eye.
he then commandeered the ship and used the gold in the treasury to hire a crew of his own.
later, with his werewolf senses, would sniff out a stowaway in the cargo hold, Roxy. he was hesitant but after hearing her story and seeing her firey spirit that reminded him of himself, he took her in and would eventually make her his first mate. When she was ready, at her request, he granted her the bast blood through a ritual.
he was already missing his hand when he found Roxy and when asked about it, he said he lost it when trying to catch a Snow Whale. (a flying whale from deep in TES lore) due to Snow Whales being long extinct, no one really believes his story but he insists.
years later, on a regular supply run in Cyrodiil, Foxy's navigator betrayed Foxy. Foxy was caught off guard and captured and the rest of the crew joined in the mutany. Roxy managed to escape and met Freddy's group in the "Bloated Float" tavern and recruited them to help save Foxy.
afterwards, Foxy retired from sailing and he and Roxy joined Freddy's pack. After Freddy's pack meet "Cassie's dad" (a scholar from Hammerfell, studying the dwemer) , Cassie herself and Sun and Moon, he was offered a prosthetic hand made from dwemer machine parts.
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afni-fics · 3 years
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Elder Scrolls DC - A Reluctant Dragonborn - Chapter 15: Not of This World (Part 2)
Elder Scrolls DC - A Reluctant Dragonborn - Chapter 15: Not of This World (Part 2) by C_R_Scott Chapters: 15/? Fandom: Elder Scrolls V: Skyrim, Red Robin (Comics), DCU (Comics) Rating: Teen And Up Audiences Warnings: Graphic Depictions Of Violence Characters: Tim Drake, Lucien Flavius Additional Tags: Crossover, Crossovers & Fandom Fusions, Skyrim/DCU crossover, Reluctant Dovahkiin | Dragonborn, Not Beta Read, Alternate Universe - Skyrim Fusion, Modded Skyrim, Skyrim Spoilers, Tim Drake is Dragonborn | Dovahkiin, Batfamily-centric (DCU), Tim Drake-centric
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Summary:
More information is revealed between Tim and Lucien as they rest for the night after escaping Bleak Falls Barrow.
-------------------------
Tim had been feeling uneasy since he asked Lucien if he had a copy of a world map. While listening to the scholar's story and history, he became curious about this land called Cyrodiil. From what he could gather, it was somewhere beyond Skyrim, but the further Lucien went into his stories, the more frustrated he became.
Having no frame of reference for any of the locations was bothering him.
Knowing so little in general about this world he was trapped in made him feel extremely uneasy.
So... He asked, "Do you have a map of the world?"
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The map Lucien spread out across that stone floor was a functional work of art. As Tim studied the map of Tamriel, a part of him was awed that someone had created such a beautiful detailed thing by hand with just pen and ink on parchment. He felt similarly about the parchment map of Skyrim he had sitting folded neatly in his own bag.
It was beautiful.
But it wasn't a map of any country on Earth. 
A part of Tim had been harboring a small hope that perhaps he was dealing with some sort of Multiverse-shenanigans. Perhaps he was on an alternate Earth where sword and sorcery were king instead of science and technology? Or maybe there was time travel high jinks in play? This world was clearly set on some sort of medieval timeline. Magic and dragons loomed large in old legends in Europe, so perhaps there was a kernel of truth to the fairy tales?
But as Tim studied the map, trying to find any familiar shape among the coastlines, lakes, and mountain ranges, he felt his heart sink.
His face must have been reflecting the encroaching despair that had been chasing him ever since Helgen as Lucien's voice disturbed the silence. "Does nothing on that map look familiar to you?" Then, a bit later, Lucien asked "Then... Where on Nirn do you come from, if not from Tamriel?"
In that moment, Tim decided to take a chance. He looked at Lucien and asked, genuinely, "Nirn? Is that another continent, or is that the name of the entire world?"
As Lucien stared at him in disbelieve, jaw working to form a response but no words escaping him, Tim felt a wave of regret wash over him. He chuckled humorlessly and shook his head. "Shit. Shouldn't have opened my big mouth. You probably think I'm crazy or stupid."
Finally Lucien found his voice. "No. Of course not!"
Tim gave him a deadpan, "don't try and bullshit me" stare.
Lucien sighed. "Well... Perhaps a touch of madness is on the table as a possibility, but certainly not stupidity! The expression of your intelligence in the Barrows was quite indisputable." The scholar took a measured breath and tee-peed his fingers in front of his face, tapping his lips with the apex of his joined fingertips. "Honestly, I was leaning more heavily towards some type of memory loss triggered by the trauma you experienced at Helgen." He looked at Tim over his fingertips.
Tim smiled wearily. "That might make a nice plausible cover-story later on, if anyone asks about my past," he mused. 
"But that's not it..."
"No. That's not it." Tim looked over Lucien appraisingly, trying to mentally gauge how much he should and shouldn't tell the scholar. Then he got an idea. He pulled out his own journal as well as a quill and a bottle of ink. Then he set to work carefully sketching the basic forms of all the known continents of his Earth from memory. Once the shapes of the large land masses were set, he added more details, such as borders between major countries and the locations of major cities along with their names. Lucien watched him work with great curiosity. 
Once he was done, Tim took a steadying breath before he offered Lucien the drawing. "This is a map of the continents of the place I come from," he admitted solemnly. Tim pointed to the dot on the North American continent he had labeled "Gotham City". "And this city is my home." He looked to Lucien. "In your studies, have you ever seen any land masses or maps that are similar to any of these places?"
Carefully, Lucien took the journal and held it a little closer to the light from the campfire. As he studied the rough drawing, his brow furrowed and absent-mindedly he stroked his mustache and goatee as his expression became more thoughtful and inward. After a few quiet moments, the scholar shook his head slight. "I'm sorry. I have studied a fair number of historic maps over the years, but I've never seen any that resemble the land masses displayed here." Lucien set the open journal down next to his own map of Tamriel, so he could look at both at the same time, arms crossed across his chest as he still let his eyes wander from one map to the other.
The silence between the two of them was agonizing to Tim. He could feel a coil of anxiety tightening in his chest, though he tried to keep it suppressed and his expression neutral. "What are you thinking Lucien?" He finally worked up the nerve to ask.
Lucien closed his eyes. "I... don't know yet," he admitted. "I don't have enough information." He finally looked up at Tim. "If you are comfortable with it, can I ask you a few questions?"
Tim nodded, even as he drew his cloak a little closer around himself, as if he was cold even despite the roaring fire in front of him, looking more guarded than forthcoming.
Lucien pulled out his own journal and flipped to a clean page. Then he began to voice a few questions, keeping them with a simple yes/no format. 
"I'm going to give you a list of names. Let me know if any of them are familiar to you. Yes or no answers will suffice."
Tim nodded. 
"Azura?" 
"No."
"Boethia?" 
"No."
"Clavicus Vile?" '
Tim tilted his head. "I know the word 'vile".
Lucien paused in his notes. "But as the name of a being?" 
Tim shook his head.
"Hm... " Lucien murmured thoughtfully. He went down the rest of the list of Tamriel's known Daedric Princes.
Hermaeus Mora. 
Hircine. 
Malacath.
Mehrunes Dagon. 
Mephala.
Meridia. 
Molag Bal. 
Namira. 
Nocturnal. 
Peryite. 
Sanguine. 
Sheogorath. 
Varemina.
To each name, aside from recognizing "nocturnal" and "sanguine" as common words, but not necessarily proper nouns, Tim responded in the negative. He clearly had no knowledge of the Daedra Lords of Oblivion. 
Lucien then moved on. He offered Tim another list of names. It was going to be shorter this time, just the list of the Eight Divines.
"Let's start off with Akatosh--"
"Akatosh..." Tim echoed as memory shards darted through his mind. 
                  ... an ancient temple?                                           ... "A-ka-tosh?"                                                             ..."Dude?! You can read that?"                                                ... "Detective?! What are you--"                                 "DOVAHKIIN!!!"...                                             ... "MEYZ NU YSMIR, DOVAHSEBROM!...                                                                                  ..."ROB!"...                                                                            ... "TIM!!!"                                                                                     ... FALLING!!!..
"Timothy?! Timothy can you hear me?!"
Tim felt hands on his shoulders, shaking him... Until he realized he was the one trembling, and Lucien's hands were trying to hold him steady. Lucien's eyes were wide with concern.
"Lucien?" 
The scholar breathed a sigh of relief. "Thank goodness. You went catatonic the moment I mentioned Akatosh. Are you alright?"
Tim buried his face in his hands. The shaking was settling, but not completely gone. "I... don't know," he admitted. "That name... it's familiar, but my memories." He groaned as he felt the spike of a migraine building behind his eyes the harder he tried to remember. "I can't sort them out. Like they've been ripped to pieces. Hurts..."
Lucien pressed a hand to Tim's forehead and noticed he seemed to be far warmer than normal. He frowned. "Here now. I think that's enough for tonight. You are still injured and you need to rest." He helped to lay out Tim's bedroll, despite the weak protests from the younger man. "We'll start off in the morning to Whiterun and as soon as we finish dropping off that Dragonstone with the Jarl's wizard, you're going straight to the temple for proper healing. I think your luck's run out regarding that burn not becoming infected."
Tim tried to protest, but he felt so physically, mentally, and emotionally wrung out. Gingerly, he laid himself down and drew his cloak around himself to stay warm. "Lucien?" 
"Yes?" Lucien had taken a length of linen wrap from Tim's bag and soaked it with water from the rain still falling outside their shelter. He knelt beside Tim and placed the cool compress on his forehead.
"Do you think I'm crazy?"
The scholar gave him a reassuring smile. "I think... I don't believe you're crazy, but I do think you have experienced something that neither of us can quite explain. Don't worry... Once we've completed your task and once you are healed, I will help you find your truth."
That seemed to reassure Tim enough that he finally relaxed to a point where he could let exhaustion drag him under into unconsciousness.
***
Once Lucien was assured that Timothy was fast asleep, he went back to the maps on the ground, and also to both their journals. After a quick glance to make sure his companion was still resting, Lucien picked up Tim's journal and flipped back to the start of the book and read over the few earlier entries that existed. His brow furrowed at some of the contents he read.
"January 23, 20XX... 24 hour days? Is he's on a different measure of time?"
"Gotham... That's name of his home city, but where is that from? His map of his world is so strange? Could it be a land from a plane of Oblivion? But which one, and how? Could it be there's an active Oblivion Gate somewhere in Skyrim? Terrifying thought...."
"Also... Is it possible he is from Nirn, but crossed paths with a Daedric Lord and just didn't realize it? Sheogorath's touch perhaps? But those who are touched by the mad god are usually completely manic or violently insane. Timothy, by comparison, seems quite in control of his mental faculties, if a bit confused at most."
"Medieval? What does that word mean?"
"Oy... no wonder he bristled at the mention of the Imperial Legion... Better be careful when we make our way back to Solitude. He might react poorly if we're approached by anyone that looks like a soldier."
"Clearly no understanding of potions or magic. Maybe they don't exist where he comes from? Hm... Seems the same way regarding Septims as well. Likely different monetary units in his homeland."
After reading the only four entries in the book, Lucien felt marginally guilty about reading Tim's private thoughts, but now he had a little bit more information about his travelling companion.
Too bad he ended up with more questions than answers.
"Who is this young man, and where is his homeland located?"
"How did he get to Skyrim, and for what reason was he brought?"
"Why did he react so unusually to the mention of Akatosh?"
"Is it possible a Divine or a Daedric Lord is involved somehow?"
"How can we get him home?"
Timothy Drake-Wayne was certainly an intriguing puzzle he really, really wanted to solve.
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Warning: This is being pantsed more than plotted, and this is not beta read. We'll see where this journey takes us. Mostly I'm just doing this for my own amusement.
Note1: If you have any questions about the playthrough and Tim's feelings/experiences that aren't described in the chapters, please ask me in the comments. I'll do my best to answer your questions as best I can.
Note2: Dragon Tongue Translations: - DOVAHKIIN - Dragonborn - MEYZ NU YSMIR, DOVAHSEBROM - Come now Ysmir, Dragon of the North ***** So ends the evening of rest before making their way back to Whiterun.
#elder scrolls dc#fanfiction#tim drake#skyrim fanfiction#batfam fanfic#red robin#batfam#crossover#lucien flavius#wip#afewnovelideas
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