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#guys in trouble
igiveupmiss3 · 2 months
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The Anguished Informer
Sergeant Diana Lewis was relentless. “Please don’t make me do this, ma’am,” begged Simon, as the pen that the detective had pushed towards him wavered in his cuffed hands over the mugshots on the table. Diana was uncompromising. “Do you want to stay out of jail and get witness protection or shall I kick you back outside to take your chances with The Shark?” she asked the anguished informer rhetorically.
Simon didn’t even look at her. “You are a cruel woman, miss,” he sobbed, but Diana looked on with satisfaction as he ringed three of the six photos on the paper in front of him. The policewoman whisked the sheet away before her prisoner could change his mind. “You won’t regret this, buddy,” she told him, “well not much anyway!” Simon looked up at her then, resentment in his eyes. “Oh and stand up, honey,” Diana went on, “I need to cuff you behind your back before I take you back to your cell.”
Source: FemaleCopWorld on Pinterest
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different POV of this comic
x
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troutpaws · 7 months
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fishtober day 07:
walleye (sander vitreus)
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embraceweird · 1 month
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I love Riz being so used to Baron's shit from his nightmares he's so unfazed by all the shenanigans Baron pulls throughout Mordred.
He's all "that's just Baron being Baron 😐" while the most disturbing thing is happening in the corner
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braisedhoney · 5 months
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fighting back? against who? they're so happy—they've been waiting for you.
you are wonderful. don't you know that?
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bonus: they play sims together :)
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skrs-cats · 2 months
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set after leafpool dies, before the bonus scene w jayfeather dealing w that grief gets resolved. guess who was bitter over a certain cardboard character bitch not being included in that
Next
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purpleminte · 2 months
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> Rambles about how pretty the local jellyfish are then wonders why you won’t get in the water with her
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doctorsiren · 2 months
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Thinking about my Good Guy Godot AU again
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igiveupmiss3 · 9 months
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“Good Grief, what bra size did you say you are, ma’am??”
“I didn’t.”
SMACK!
Source: Ged Baradona
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astorkes · 2 months
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so i watched trigun stampede,,,,
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queer-lovebot · 5 months
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Neil as a Raven is the most unsettling thing you could ever think of. He’s a guy who would stare a Lot. A silent stare. That butcher look that he wears? Yeah, that constantly. Some guy who plays with knives for fun and likes mind games.
And then you get him outside the Nest and he’s not only unsettling but super annoying and childish. He knows how to dress but purposely dresses terribly as a resistence against the Nest. Andrew would fall for him easily.
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ilk-insolence · 5 months
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Raph Is A Great Strategist
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Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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wrenisnotdead · 5 months
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idea: (excuse to draw eefo with black streaks in his hair hehehe )
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rawliverandgoronspice · 2 months
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Always a bit puzzled by people saying that anyone who wanted long-term consequences for TotK Zelda's sacrifice are "edgy".
I'm not even particularly in the camp that she should have remained a dragon forever (I think this should have been Ganondorf's fate, it would have been sooo much more impactful than to explode him and move on but anyway). To be honest, I wish the rules for turning back would have been 1) clear 2) active gameplay on the player so that it feels like it's something we have earned, and 3) not make her have amnesia about it and/or at least having her gain some crucial insight because of the experience.
(also: doesn't she crave knowledge? isn't that insanely mean to have her watch over every civilization and every bit of history ever and then take it away from her? kind of dislike how totk privileges the comfort of the player's feelings over what the characters would actually want or need tbh)
To be perfectly honest, I fully expected us needing to turn her back before engaging Ganondorf so we would fight him together, especially since Zelda as a compagnon exists in the game code already (though in a very subdued state). It feels very very strange to me that all of this mechanic of Sages following us existing and yet we never have the very climactic cool Zelda-staple moment of facing Ganondorf or Ganon together (OoT, WW, TP, ST and probably more that I'm forgetting all did this in some way --even BotW had Zelda more involved than in TotK). I'm not sure Mineru was a compagnon that was needed over Zelda honestly, especially given the kind of non-insight she gives us on the zonai (even if the idea of the mecha is cool, it really could have been Zelda using her zonai + sheikah knowledge to pilot one for us or something).
But anyway: yeah, even if this isn't what I would have wanted personally, I think wanting Zelda to remain a dragon is kind of arguably more respectful of her relationship to Link, in a way, that what the game ended up doing. When she enacted this sacrifice, Zelda decided to trust him to such a extent that she lost herself, reciprocated his trust in her and his devotion to her, and now the future of Hyrule exists beyond her and beyond what Hyrule once was, but she trusts them to follow through and be happy and she will watch over them from the stars moving on. It's fine if we manage to save her from that fate, but even if we don't, honestly this sounds like a beautiful story/tragic romance to me, if you want to read it that way. Tragedy doesn't necesserily involve edginess. Fictional pain isn't always mean, or out to get you.
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shrimperini · 11 months
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not one, not two, but THREE wheatleys !!
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submission4 · 18 days
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Kidnapped!
“What- what are you going to do with me?” Matt asked his female captors nervously as one of the women bound his hands behind his back and their inscrutable leader stood over him. “Nothing if you behave yourself, honey,” she replied evenly. “You might come in handy if we have to negotiate with the coppers if they pick up on our trail.” Matt still didn’t understand. “Are you bank robbers?” he asked desperately. The young woman behind him giggled as she finished tying him. “Hell no, sweetie,” she smiled, “we just broke out of jail is all.” she replied. “Gag him and lock him in the trunk of the car, Kathy.” the leader ordered. “We need to get moving.”
Still from the Roger Corman-directed movie Swamp Women (1955), posted by RoperMike on his website Guys In Trouble.
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