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epicsoundsandfx · 2 years
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THANK YOU FOR OVER 10 MILLION DOWNLOADS! Here’s a gift from us to you. Click the link below to access a FREE Sound Pack with 800+ specially curated, royalty free, ready to use sound effects. HELP US CELEBRATE by downloading our NEWEST FREE Sound Pack Thank You Gift. Each sound in this release includes high quality, ready to use ‘out of the box’ audio assets. From arcade to nature, with hybrid and sci-fi. Great starter pack for games & film. Click the link for instant access + you might just find a hidden gem inside! ;) Snag your free sound pack thank you gift here: https://epicstockmedia.com/product/free-sound-pack-thank-you-gift/ Follow @epicsoundsandfx for game audio sound design, sound fx library creation, free SFX, sound design tips, new releases & sonic adventures 💣🔥 - - - - - #fieldrecording #fieldrecordist #gameaudio #sounddesigner #soundengineer #foley #audioengineer #recordingstudio #recordingengineer #indiegamedev #indiegamestudio #gamedev #sounddesign #gamesound #soundlibrary #ableton #logicprox #Soundrecording #filmaudio #soundproduction #samplelibrary #universalaudio #soundtracks #unity3d #unrealengine #foleyartist #soundlovers #soundtracking #soundengineers #soundrecordist (at Tokyo Japan) https://www.instagram.com/p/Chpd0U8OORl/?igshid=NGJjMDIxMWI=
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andronicmusicblog · 7 months
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GameSoundCon 2023: A reflection on the game audio industry
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I had the pleasure of attending GameSoundCon 2023 in Burbank, California, and it was an exceptional experience. The conference was filled with talented and passionate individuals from all corners of the game audio industry, and the diversity of voices and perspectives was a true highlight of the event. We will never thank Brian Schmidt, the Executive Director, enough to organize such a remarkable event every year.
What impressed me the most about GameSoundCon was the strong sense of community. Everyone was supportive and welcoming, and there was an inspiring feeling of excitement and collaboration in the air. I was pleasantly surprised to see how industry veterans took the time to engage with newcomers, offering guidance and advice on how to navigate the field. The conference was a great opportunity to meet new people, exchange ideas, and build relationships.
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One of the most exciting aspects of the conference was the opportunity to learn about the latest trends and technologies in-game audio. The sessions were informative and engaging, with industry experts sharing their insights on topics such as adaptive music, procedural audio, and the use of virtual reality in sound design. I was particularly impressed with the keynote presentation by a renowned game composer, who shared their experience working on a high-profile game title and the challenges they faced in creating a memorable and cohesive score.
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Another highlight of the conference was the expo hall, where I had the chance to see and try out the latest audio tools and equipment, such as Audiokinetic (Wwise), Epic Games, FMOD, Formosa Group, Dolby Laboratories, Xbox Game Studios, SIDE, Game Audio Network Guild, Kilohearts, Materia Music, Miraisens, Motion Picture Sound Editors (MPSE), Outspoken Audio, Reactional Music, ReelCrafter, Sound Ideas, Sound Particles, Tazman Audio (Fabric), The Female Composer Safety League, The Halp Network, PlusMusic AI, Scoring the Game, World Health Organization: Make Listening Safe, IGDA/IA-SIG, Source Elements, Tom Salta Masterclass Series & AutoBounce.
The exhibitors were knowledgeable and eager to share their products, and it was a great opportunity to learn about new resources and techniques that can be used to enhance game audio.
Overall, GameSoundCon 2023 was a fantastic experience, and I came away feeling inspired and energized. I highly recommend the conference to anyone who is interested in game audio, whether you are a seasoned professional or just starting out in the field. The conference offers a unique opportunity to learn from the best in the industry, connect with like-minded individuals, and discover new tools and techniques that can help take your game audio to the next level.
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I had some epic moments this year at GSC 2023; one featured my fellow teacher and mentor, Tom Salta. His stand showcased the “Tom Salta Masterclass Series” and “AutoBounce.” Auto-Bounce is a collaboration between composer Tom Salta and software developer David Molnar of Renegade Soundplay. Tom Salta realized that the bouncing process in Logic Pro was time-consuming, repetitive, and prone to errors, especially when dealing with stems, multitrack, and mixes.
Tom Salta is a renowned game composer who has worked on a variety of popular titles, including Halo, Deathloop, and Prince of Persia. He is also a passionate advocate for interactive music and has given many lectures and workshops on the topic.
Tom Salta had 2 panels. His presentations are always interesting and engaging, and he maintains a professional and content-rich attitude. “Composing Interactive Music lecture” and “Scoring Terror (The Music of Outlast Trials)” were remarkable; 
In his lecture "Composing Interactive Music,” Salta discusses the unique challenges and opportunities of composing music for video games. He emphasizes the importance of understanding the game world and characters and collaborating with the game developers to create a cohesive and immersive experience for the player.
Salta also discusses a variety of techniques for composing interactive music, such as the difference between linear and non-linear music, looping and layering techniques, and an introduction to adaptive music middleware. He shares his experiences and insights from working on some of the biggest games in the industry.
Salta's lecture is a valuable resource for anyone interested in interactive music composition. It is informative, engaging, and inspiring.
During Salta’s lecture, we learned some important points about interactive music. Firstly, interactive music can greatly improve the player experience. In order to create authentic and immersive music, it’s crucial to have a good understanding of the game world and its characters. Collaboration with game developers is also essential to ensure the overall experience is cohesive and unified. There are various techniques available for composing interactive music, such as adaptive music middleware and procedural audio. It’s important to be creative and experimental when composing interactive music, as there are no hard and fast rules to follow.
If you’re interested in learning more about Tom Salta and his Masterclasses, be sure to check out his website and social media pages at www.tomsalta.com.
At the session’s end, he looked like a star signing autographs and taking photos.
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The same happened the day after Inon Zur with “Composing Music for an "Out of this World" Game - Starfield and More.” The 2 composers have been under the same representative for a long time, early with the legendary game composer agent Bob Rice and today with Jeremi Valiquette.
One of the most memorable lectures at GameSoundCon 2023 was Inon Zur's talk on “Composing Music for an "Out of this World" Game - Starfield and More,”
Zur is a renowned game composer who has worked on a variety of popular titles, including Fallout 4, Dragon Age: Inquisition, and Crysis. In his talk, Zur discussed the unique challenges of composing music for a science fiction game and how he approached the task of creating a score that would be both immersive and inspiring.
Zur began by talking about a concept: “Tell me something I know, Tell me something new.” When writing music, a composer may take the listener on a journey that could start with something familiar and accessible, which helps to ground them and make it more relatable; then, the composer may decide to introduce new and unconventional changes. By doing that, a composer can create a dynamic and engaging musical experience for the listener.
It starts by reminding the audience of something they already know, 
Zur created a score that would be both diverse and cohesive. Starfield is a vast game with a wide variety of environments, from bustling space stations to remote planets. Zur wanted to create music that would reflect the diversity of the game world while still maintaining a consistent organic overall sound in a multiverse/universe sci-fi environment.
To achieve this, Zur used a variety of music tech. He incorporated traditional orchestral elements in a different dress. He also used a variety of ethnic instruments to reflect the different factions in the game.
The result is a score that is both immersive and inspiring. Zur's music captures the vastness and grandeur of the Starfield universe while also conveying the wonder and excitement of exploring a new world.
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There was a very interesting moment at GameSoundCon 2023, Stray Gods: Creating an interactive musical by Austin Wintory.
The panel was about Stray Gods, a musical video game where players can control the music, which adapts to their choices in real-time. The game is set in a modern world where the Greek gods have returned. Wintory's creativity and vision have made it possible to create such a groundbreaking and immersive musical experience. During the session, Wintory used a flowchart to explain the interaction of the music, depending on the player's decisions. It's incredible to think about and demonstrates the brilliant mind behind the game and the composer itself.
I am a super fan of Cyberpunk 2077, Vallorant, and the TV show Arcane by Riot Games.
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The “Cyberpunk 2077 Phantom Liberty: Sound Design - Taking It Up a Notch” panel was hosted by Michał Pukała from CD Projekt RED, and it was truly remarkable. The session focused on the top-level sound design and technology used in patch 2.0 of Cyberpunk and the new episode “Phantom Liberty”. It was interesting to learn how consumers usually only notice graphic and visual improvements while leaving audio at a subconscious level where everything is fine until something goes wrong. However, in reality, sound design plays a crucial role in creating a rich and immersive experience for the audience, and on CYbeprunk 2077: Phantom Liberty the result is fantastic. Michał explained in detail how at CDPR they created and improved sound elements, including recording organic mechanical sounds in the backyard of his colleagues' sound designer and processing them to create the new engine sounds. The end result in Cyberpunk 2077: Phantom Liberty is truly impressive and enhances the overall experience.
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Another highlight of GameSoundCon 2023 was the panel discussion on exploring the processes of in-house music teams. The panel featured a variety of speakers from different game studios, including J.D. Spears, Brendon Williams (from Riot Games,) Joshua Carro, Skye Lewin, and Becky Allen.
The panelists discussed a wide range of topics, including the different roles on an in-house music team, the challenges and rewards of working in a team environment, and the importance of collaboration. They also shared their insights on the different stages of the music production process.
One of the most important takeaways from the panel was the importance of communication and collaboration. In-house music teams often work closely with other departments, such as game design, art, and programming. This close collaboration is essential for creating music that is well-integrated into the game and enhances the overall player experience.
The panelists also emphasized the importance of creativity and flexibility. In-house music teams often need to work on multiple projects at the same time, and they need to be able to adapt their style and approach to meet the needs of each project.
Overall, the panel discussion provided a valuable behind-the-scenes look at the work of in-house music teams. Clearly, these teams play a vital role in developing video games and contribute to creating immersive and memorable experiences for players.
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In conclusion, the game audio industry is rapidly evolving, and there is a high demand for skilled professionals who can create immersive, engaging, and memorable soundscapes for games. The industry is becoming increasingly diverse, with people from all backgrounds and disciplines finding success in-game audio. Suppose you are passionate about game audio and want to pursue a career in this field. In that case, many different roles and opportunities are available, ranging from music composition to sound design to dialogue production and beyond. You can make your mark in this exciting and dynamic industry with the right skills, knowledge, and passion.
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musicplaylist012xyzcom · 11 months
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Sherlock Holmes: The Devil's Daughter OST - all soundtrack in one video ...
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rofilm1 · 1 year
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I´ve put the whole 75 pages of the art book (= booklet of the “Mystery Series Volume 1” sample pack) on my website, so that you can read and contemplate them all for free, and don´t even have to download them: https://dev.rofilm-media.net
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bhaskarappallamusic · 2 years
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Sound Design for a VR game at @apalorks #sounddesigner #gamesounddesigner #gamesound #vrgame #vr #virtualreality #gaming #games #bhaskarappalla #bhaskarappallamusic (at Apalorks Studios) https://www.instagram.com/p/CiICkNtLuhy/?igshid=NGJjMDIxMWI=
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audiaphy · 2 years
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Sound Design for VR Game. #sounddesign #game #games #vr #vrgames #gaming #vrgaming #gamesound #apalorks #apalorksstudios (at Vanasthalipuram, Hayathnagar) https://www.instagram.com/p/CiICRSvLuEt/?igshid=NGJjMDIxMWI=
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euphonyfragrance · 2 years
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Listen/purchase: Utopian The Ghost Parallel - Single by kaolu_euphony
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Okay so there was a post going around here a couple weeks ago that was like "My life has improved so much since I set my notifications as this" and it was the sound of the runescape goblin and I figured, you know, I could go for a new Slack notification since the default ones are boring and for work I need it to be something noticeable since I often get notifications of things needing to be dealt with as close to immediately as possible.
So I went into the files for the app and changed it so my notification was the runescape sound and its honestly been working great! It's distinct enough that I notice over my music or podcast Im listening to and its just kinda fun.
However today I was on a videocall with a coworker going over a project we're working on and towards the end of the nearly half hour call, hes just like hey whats that video gamesound I keep hearing occasionally, is that your notifications? And I who didn't realise he could hear it had to explain yes that was my notification sound, and yes I did go through the time consuming effort of changing the files for my slack application so I could set my notification sound to one from a 20 year old video game.
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black-rose-writings · 2 years
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Reading Twilight - Chapter 17
Chapters: Preface&1, 2, 3&4, 5, 6, 7, 8, 9&10, 11, 12, 13, 14, 15&16, 17, 18-20, 21-Epilogue
The Game
Sounds ominous. This will be doubly funny as I have absolutely 0 idea how baseball works. I’m from Czech Republic (central europe) and we don’t do that here.
Here’s Billy with some veiled warnings. Bella is having none of it and is very rude about it.
“Well, technically.” Lovely.
Charlie, ever the rule follower.
Why is he always complimenting her on smelling tasty, holy shit.
She’s not scared he’ll eat her, but she’s worried about high speed accidents. I mean, normally, that’s a valid way to look at it, but this is kinda absurd.
These two emos are going to be the death of me, that’s for sure.
“Oh yeah, I lost my baby and killed myself.” is a thing you bring up casually in conversation when you’re a vampire, I guess. That one caught me pretty of guard. Though, to be fair, I didn’t know much of the Cullen’s backstories and when when it comes to undead monsters, I guess some level of dark fuckery is to be expected.
Here come the bad guys. There’s still a hundred pages left. That’s not bad.
I heard the book had a crappy pacing, but like... the guy saying that clearly hadn’t read Siege and Storm.
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epicsoundsandfx · 1 year
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Source - Follow @epicsoundsandfx for game audio sound design, sound fx library creation, free SFX, sound design tips, new releases & sonic adventures 💣🔥 _ - - - - #fieldrecording #fieldrecordist #gameaudio #sounddesigner #soundengineer #foley #cubase #recordingstudio #zbrush #indiegamedev #indiegamestudio #gamedev #sounddesign #gamesound #soundlibrary #protools #logicprox #Soundrecording #reaper #unrealengine #UE5 #UE4 #soundtracks #unity3d #unrealengine #foleyartist #soundlovers #soundtracking #soundengineers #soundrecordist #splice (at Nashville, Tennessee) https://www.instagram.com/p/Cp3gI1RugAL/?igshid=NGJjMDIxMWI=
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andronicmusicblog · 7 months
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GameSoundCon 2023: I'm excited to be there!
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I'm excited to announce that I'll be attending GameSoundCon 2023 this October 17-18 in Burbank, California! GameSoundCon is the leading conference dedicated to video game music and sound production, and it's a great opportunity to learn from and network with the best in the business.
If you're attending GameSoundCon, I'd love to meet you and chat about game audio. Please feel free to reach out to me on the Whova app, my Twitter account @domcapuano, or through my website, domcapuano.com. I'm also happy to answer any questions you have about GameSoundCon or the game audio industry in general.
Here are some other things I'm looking forward to at GameSoundCon 2023:
Networking with other game audio professionals
Learning about the latest trends and technologies in game audio
Discovering new and exciting game soundtracks
Meeting and chatting with my favorite game composers and sound designers
Having a lot of fun!
If you're interested in game audio, I highly recommend attending GameSoundCon 2023. It's a great opportunity to learn from and network with the best in the business. And if you see me there, please feel free to say hello!
I hope to see you at GameSoundCon 2023!
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www012xyzcom · 3 years
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Rainbow Six Siege: Year 5 (OST from the Rainbow Six Siege Serie) | Jon Opstad, Danny Cocke
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wimblettben · 4 years
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F,L&W - Invisible Cop (Main Menu) On SoundCloud!
The second track to the 7th F,L&W album ‘Invisible Cop’
This song would be used for the main menu section of the game.
Song was made using just the Casio CTX3000 keyboard.
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Devlog #1
Hello little demons, we are here to give you the first insight regarding the development process of Domesticate Hell. 
Domesticate Hell is a pet management game set in Hell. It is a 2D side-view game, with nostalgia-inducing pixel art. 
This game is being developed as a part of Columbia College Chicago’s Indie Game Team capstone project. 
In this game, you will be playing as lovely little Magenta: 
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Magenta's primary goal is to open the Hell Gate. To achieve her goal, Magenta must participate in Hell's capitalist agenda by caring for creatures of Hell and earning souls and gold in the process.   
Check out our lovely programmer, Angelo (one in the beanie) + a mystery man working on the mechanics behind the game: 
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Our little and heart inducing art department (Val Hell & Robo)  is working on the visual side of the project: 
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And last but not least, all of us (I am not in the photo because I’m the camera woman) discussing how to implement music into our game and other important implementation things 🤔
The dude on the left is Caleb, our very generous sound designer :)
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Stay tuned to see if Magenta will succeed in releasing Hell to the rest of the world!
🌹 Team Member Portfolio 🌹
J (me): tumblr | Instagram
Valhalla: https://portfolium.com/ValerieVillarr/portfolio
Rob: https://rsand18.weebly.com/environments.html
Angelo: GitHub 
Caleb: https://www.calebcuzner.com/
Ishan:  https://www.ishandutta.com/indie-team
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yourfreesounds · 2 years
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The YFSCloud contains 3042 sounds now! Amazing 🤩🤩🤩 Looking forward to the next 3000! :) Have a great weekend everyone!! #soundlibrary #soundlover #filmmakers #filmmakersworld #moviemakers #moviemaker #soundeffects #sounddesigners #soundeffectsforedits #yourfreesounds #gamesound #gamedevelopment (at YourFreeSounds) https://www.instagram.com/p/Cdx-1F9qjtd/?igshid=NGJjMDIxMWI=
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audiaphy · 2 years
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Gaming Music & Sound Design. #clientwork #vamoné #mustplaygames #apalorks #apalorksstudios #music #gamemusic #sounddesign #gamesound #gamesoundtrack #musicproductionstudio #recordingstudio #dubbingstudio (at Apalorks Studios) https://www.instagram.com/p/CclFXP9PEdy/?igshid=NGJjMDIxMWI=
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