*Phases into existence*
so I heard you like FO4 /\(☆ω☆ )
(I'm already aware I'm just trying to be funni)
Okokoko now I know this is a little strange to say but I've been meaning to ask something.
I've noticed that you also partake in liking Nick Valentine, so I have to ask.
What are you're thoughts on his Brother DiMA?
Me personally, I love him just as much as Nick, Poor second gen Synth needs some TLC after what he's been through (Idk if you've played the Far Harbor dlc yet so I won't spoil it for you.)
Anyways your thoughts?
Oh my gosh! I didn't see this ask sorry for the delay! Spoilers for far harbor under cut
I absolutely ADORE DiMA! His and Nick's relationship is so damn good, and I love how you can convince him to give DiMA a chance. I always have Nick as my companion, so I always get their interactions. Love my synth boys!!
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Whoo boy howdy do I have thoughts on having just done the Far Harbour DLC before heading off into Nuka World and becoming a raider - which is exactly that.
You've been catapulted 270 years into the future, into an atomic, nuclear, ecologically and sociopolitically hostile future. Everything you knew and loved is gone. But will that stop your onbringing wave of adamant kindness, sense of fairness, and trying to bring righteousness to it all? No! Parallel to Preston, it is your goal to try and rebuild this to what it once was, you were there, you know it can be done.
So you spend weeks, months, years potentially, building up settlements with your bare hands; inviting in stragglers from the wastes, promising safety, community, all you ask in return is a lack of aggression and a willingness to work with eachother.
And then...you start becoming...involved.
The Railroad are out there playing martyr, setting synths free from the institute, sounds good. I mean, at the point that you are so identical to a human, made from bioengineered parts, grown in a vat to be so human-like that the only way you'd be able to tell the difference is to be killed an autopsied, that sounds pretty much human enough to me to be treated like one. So if they're growing humans just to enslave them and spy on the surface for unbeknownst reasons, maybe we do need to step in and work on freeing these people.
And then the Brotherhood arrive. Their ideals are tyrannical, genocidal, untrusting, xenophobic. And frankly, trying to play government in a world that rejects government comes across as a bit childish, like playing president on the playground. But they have information, lots of it, and technology. And for some reason, they trust you, like a lot, deeply. They let you in, and you're quickly rising in the ranks.
And then you meet Shawn...finally, you get to him. He's grown now, into someone completely unrecognizable, but at this part, so have you. You are already not who you were anymore - you've killed, hacked, lockpicked, verbally maneuvered your way through this new wasteland, which is all it's own form of adapting, and it's about to get worse.
So you gain their trust. You gain everyone's trust. You're not just elbow deep, you're shoulder deep in the ranks of every faction you can get into without causing rifts. You could buy out entire armies with the amount of information you alone have within you, but a choice has to be made. Whose side are you truly on when it comes to a final decision of loyalty and virtues?
Your companions adore and trust you, your son trusts you, your commanding officer, your comrades, the minutemen, they all trust you.
So right at the very end, when nothing can be done any farther through any faction, after wringing dry every bit of information and equipment that you can from them, you decide to annhialate the Brotherhood, and remove them from the commonwealth for good. They're a scourge that want everything other than humans to die, and you've seen enough of the wasteland to come to the decision that it's not just your world anymore. People, mutated and not, synths, and other creatures have just as much of a right to live here as you. So you employ the railroad to take them out.
You are now no longer above deception.
And now in your success, Shawn in his rejoice, wants the railroad dead too. All of them. Even Deacon, who has at this stage disposed his horrific backstory to you. You have another choice, but at this point, you've already chosen the wasteland. You've chosen the commonwealth, and it's people, and what you've worked to build. Just like you, whoever Shawn would have been before the war, before the institute, is no longer. So you, like when taking down the BOS, decide to protect the commonwealth, leaving just the railroad and minutemen to look after it.
You're happy with that, for a time, but then you're called to Far Harbour. And you do it all again.
And just like last time, you meet the residents of Far Harbour, you Meet Dima, you meet the Children of Atom, you do everything you must to gain their trust as far as you can possibly take it. You wring out every single bit of information under the guise of helpfulness and doing what's right - you are not above deception.
When there's nothing left to gain, at the very end of everything you can do to help these people, at the end of everything they can do to help you, you convince them they're better off dead. You convince them of that, that if their devotion to Atom means anything to them, they'll take themselves out. And they do, while you're running freely from the rubble. You convince them to kill themselves through subterfuge, lying, a silver tongue. You are not above deception. You have, by this point, completely. Lost your mind. The nuclear wasteland has won. It owns you the same as it does everyone else.
You convince Dima to stand down, to turn himself in. He was heading down a slippery slope of misguided righteousness afterall, how is body-swapping different than the Institute? How were the increasingly millitant Children of Atom that different from the BOS?
What makes you so much better than a raider?
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