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#excellent in so many ways
coffeeflavoredcookies · 3 months
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I just read the most amazing krbk fic, and I think everyone else should experience it
(You need to be logged in tho, it's locked)
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the fact that shakespeare was a playwright is sometimes so funny to me. just the concept of the "greatest writer of the English language" being a random 450-year-old entertainer, a 16th cent pop cultural sensation (thanks in large part to puns & dirty jokes & verbiage & a long-running appeal to commoners). and his work was made to be watched not read, but in the classroom teachers just hand us his scripts and say "that's literature"
just...imagine it's 2450 A.D. and English Lit students are regularly going into 100k debt writing postdoc theses on The Simpsons screenplays. the original animation hasn't even been preserved, it's literally just scripts and the occasional SDH subtitles.txt. they've been republished more times than the Bible
#due to the Great Data Decay academics write viciously argumentative articles on which episodes aired in what order#at conferences professors have known to engage in physically violent altercations whilst debating the air date number of household viewers#90% of the couch gags have been lost and there is a billion dollar trade in counterfeit “lost copies”#serious note: i'll be honest i always assumed it was english imperialism that made shakespeare so inescapable in the 19th/20th cent#like his writing should have become obscure at the same level of his contemporaries#but british imperialists needed an ENGLISH LANGUAGE (and BRITISH) writer to venerate#and shakespeare wrote so many damn things that there was a humongous body of work just sitting there waiting to be culturally exploited...#i know it didn't happen like this but i imagine a English Parliament House Committee Member For The Education Of The Masses or something#cartoonishly stumbling over a dusty cobwebbed crate labelled the Complete Works of Shakespeare#and going 'Eureka! this shall make excellent propoganda for fabricating a national identity in a time of great social unrest.#it will be a cornerstone of our elitist educational institutions for centuries to come! long live our decaying empire!'#'what good fortune that this used to be accessible and entertaining to mainstream illiterate audience members...#..but now we can strip that away and make it a difficult & alienating foundation of a Classical Education! just like the latin language :)'#anyway maybe there's no such thing as the 'greatest writer of x language' in ANY language?#maybe there are just different styles and yes levels of expertise and skill but also a high degree of subjectivity#and variance in the way that we as individuals and members of different cultures/time periods experience any work of media#and that's okay! and should be acknowledged!!! and allow us to give ourselves permission to broaden our horizons#and explore the stories of marginalized/underappreciated creators#instead of worshiping the List of Top 10 Best (aka Most Famous) Whatevers Of All Time/A Certain Time Period#anyways things are famous for a reason and that reason has little to do with innate “value”#and much more to do with how it plays into the interests of powerful institutions motivated to influence our shared cultural narratives#so i'm not saying 'stop teaching shakespeare'. but like...maybe classrooms should stop using it as busy work that (by accident or designs)#happens to alienate a large number of students who could otherwise be engaging critically with works that feel more relevant to their world#(by merit of not being 4 centuries old or lacking necessary historical context or requiring untaught translation skills)#and yeah...MAYBE our educational institutions could spend less time/money on shakespeare critical analysis and more on...#...any of thousands of underfunded areas of literary research i literally (pun!) don't know where to begin#oh and p.s. the modern publishing world is in shambles and it would be neat if schoolwork could include modern works?#beautiful complicated socially relevant works of literature are published every year. it's not just the 'classics' that have value#and actually modern publications are probably an easier way for students to learn the basics. since lesson plans don't have to include the#important historical/cultural context many teens need for 20+ year old media (which is older than their entire lived experience fyi)
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ew-selfish-art · 8 months
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Dpxdc AU: Damian decides that it’s time to go collect his brother from his assignment. Danny is starting to sniff out some non-ghostly bullshit for once.
Damian knew his twin had been exiled from the age of seven, banished to travel and observe how scientists around the world engaged with Lazarus water. The only word that Damian received that his spare was still alive were the letters of lab reports and findings that were sent back to base. As the Heir, he’s pushed to be better lest he himself be exiled or simply executed. Danny becomes a fleeting thought and then once Damian arrived in Gotham, a none existent thought.
They weren’t raised to be friends or even friendly. The were not taught codependency or allotted time to bond. The could have been perfect strangers if not for their appearance and the stories of Danny’s shortcomings becoming Damian’s praise.
It’s only once Tim informs him of an intercepted letter, one sent and saved from years prior, that Damian recalls Danny enough to care. Tim prompts him to share more, especially given the coup recently committed by Deathstroke (Slade) and Talia gone into hiding with her zealots.
At family dinner that night Damian supplies: “I suppose I should be the one to bereave my twin of his assignment. His reports will certainly go unread.”
Chaos in the Batfam ensues- meanwhile across the country- Danny sneezes and finishes writing his yearly report: “No major discoveries aside from public record patents (attached), No assistance required. -Spare”. He doesn’t know why he bothers, he hasn’t received any contact from his mother or grandfather since he was 10ish and certainly hasnt thought about his twin. But, if there’s a chance (even an itty bitty one) that his reports are being read and are holding off his reassignment, he’d rather keep assassins out of Amity Park.
Little does he know that this letter is about to be intercepted by Pru, former assassin and friend of Tim Drake. He hadn’t expected his twin to suddenly arrive and tell him that his job was done. And certainly, seeing a plane filled with an uncomfortable looking ‘family’ that requested he join them and get to know Gotham and his birth father, was not on his bingo list.
Danny does his best to let them down gently- and they seem to be accepting that he’s acclimated to this weird little town and will leave him be- when Danny suddenly has to transform into Phantom in front of them to handle a rocket sent by Skulker.
They are less willing to accept his appeal to be left alone after that… Damian is trying to “bond” with him and all the others are trying to “help” in their own way.
Sam and Tucker howl with laughter at Danny’s suddenly very large family- all while secretly working with the Wayne’s to get Danny the fuck away from the Fentons before the scientists do something they can’t undo.
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novelconcepts · 2 years
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The defintion of hell is knowing a show is incredibly well-received in its first season, but if people don’t become machines churning out tweets, content, and rewatching 24/7, there’s no likelihood it’ll get a chance to tell its whole story. This shit is madness. Shows in different genres shouldn’t have to pit-battle for dominance. First seasons are MEANT to be baselines establishing worlds and characters, not complete storylines. The idea that this golden age of television has turned into “get it done in one or get out” is revolting.
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scificrows · 9 months
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Okay, my brain refuses to think about anything other than Murderbot, so I looked at every use of the word "friend[s]" in TMBD and... created some pie charts. Normal human activities.
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Some Thoughts™ I had while putting this together (under the cut):
In All Systems Red, Murderbot notes that the PresAux crew are all close friends (twice! and goes on to explain their internal relationships which I think is very cute). This is pretty much the only use of 'friends' in ASR, except for when Murderbot says that SecUnits can't be friends with each other.
It seems that this may be one of the first times Murderbot has ever really been around a group of friends before? Murderbot notes that this is not the norm for its contracts and admits that the fact that they are all friends and the way they interact with each other make it actually enjoy that contract (before!!!! the hostile attack, so it already enjoys this contract before they start seeing it as a person etc ghghhhh). [Inference: Friendship seems enjoyable.]
The first character that calls Murderbot its friend is ART in Artificial Condition. Murderbot immediately refutes this (and then goes on to call ART its friend to its clients for the rest of the book). [Inference: Maybe ART is Murderbot's friend. And maybe that is... agreeable]
Rogue Protocol has more than twice as many instances of the word 'friend' as any of the other novellas. Why? Miki. Friendship and its implications for non-humans are a central theme because Miki is friends with everyone. Murderbot initially scoffs at the notion that Miki and Miki's humans are friends. At the end of the book, after witnessing how desperately Don Abene tried to stop Miki from trying to save them, and her grief after its death, Murderbot has to admit that she had in fact been Miki's friend. [Inference: Humans can be friends with bots and can sincerely care about them]
In Exit Strategy, Murderbot tentatively uses the word "friends" for its humans for the first time (several times actually). It questions whether it can actually call them its friends or not and later realizes that it had been afraid what admitting that the humans are its friends would do to it. At the end of the book, Mensah tells Murderbot the PresAux crew are its friends, which is the first time a human has directly said that to it (at least on-page). [Inference: Humans can and want to be Murderbot's friends]
In Network Effect, Murderbot seems to be more habituated to the word 'friend', confidently calling ART and Ratthi its friends, like it is no longer just trying the concept on unsure if it fits. There are many instances in which other characters refer to MB as ART's friend or the other way around and Murderbot's humans refer to Murderbot as their friend several times. Generally, there seems to be less hesitancy, because yes, all of them are Murderbot's friends, why wouldn't they be. [Inference: SecUnits can have friends. This SecUnit has friends. They care about it a lot.]
Conclusion: The Murderbot Diaries tell the story of a construct that does not seem to consider the possibility of friendship for itself and is fine with that - until it accidentally starts caring a little too much and suddenly more and more people annex it as a friend (ew) to the point where it can no longer deny that this is happening and has to begrudgingly admit that yes, it has friends now and maybe that is actually not a bad thing.
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lasarcasticpanda · 1 year
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the last of us constantly, over and over and over, picking apart what love can do to and for a person is devastating and fulfilling. like you will love something so much you continue fighting and you love something so much you will start wars and you love something so much you will cease when it's gone and you love something so much you will lay with it peacefully as you say goodbye. you love something so much you will commit atrocities and not expect to be forgiven because what use is forgiveness when that love is gone? my love matters more than your love, says everyone to each other in an echo chamber. and no one is wrong and no one is right, it's just love.
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jackgoodfellow · 4 months
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Don't Starve is the only game I know that somehow senses my HUBRIS.
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I was 2 MINUTES AWAY FROM THE FINAL PORTAL IN THE FINAL LEVEL OF ADVENTURE MODE WITHOUT CHEATING OR ANYTHING. I had spent DAYS working to win the game, 2 MINUTES away from the end! I had Chester! I had a billion pierogies! I had two activated touchstones! I had it all, baby!!!!
I even bragged to my wife that the game was almost easy now!
Big mistake. The Hubris Sensing Technology (TM) of the World's Most Unforgiving Game sensed my complacency and the next thing I knew I was barraged by more Clockwork Bishops than I have ever seen in a single place in my hundreds and hundreds of hours playing this evil evil game!!!
I got through more killer bees than I'd ever seen, and a huge dense forest of 1,000 spiders! All that I could handle!!
But I have NO IDEA what I was supposed to do about a bottleneck that involved 60 ranged attacks hitting me within 5 seconds and stun-locking me to death. I have never been so Humbled by a game, and I've been playing this game for so long!
I have made this art piece to commemorate the occasion.
DISCLAIMER/CREDIT:
To make this, I cut out sprites from the game and from other official art by Klei Games, and then I added all the lighting effects and arranged it all together.
The only other thing I actually drew for this is Wigfrid's hand holding the torch.
Normally, I illustrate every element of a piece I do; but for this, I just wanted to quickly communicate the High-Pitched Silly Screaming Horror of running into this monstrosity in the "all-darkness" level of Adventure Mode!!
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lady-harrowhark · 4 months
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Started the new year off right by spending some time rearranging my Locked Tomb display!
(The top right print is by @naomistares. I don’t believe the others are active on tumblr but I can link to Instagram in the comments if anyone’s interested)
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mushiemadarame · 11 months
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and that's what i call Character Development! ⇢ Man Trisanu Soranun as Jeng Kittiphong Atthachiranon (Step by Step, 2023, EP04&06)
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colorful-horses · 10 months
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My review of Miraculous Ladybug S5 so far is that it has a lot of scenes that I like in theory, but in action just end up being very silly and way over dramatic
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marciaillust · 1 year
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so like uh. uhh. superhero/journalist au revamped
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brittlebutch · 11 months
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honestly Adaine is so good at clarifying/directing Ayda socially that it begins to circle back to a dynamic of like, Ayda saying "i don't know or understand these rules" and Adaine responding "have no fear, I've been carefully studying and manually interfacing with these for years, I will explain:" in a way that to me is so autism4autism
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thesixthcavalier · 6 months
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I want to rant for a bit here about some of the gameplay elements of Stray Gods that advance so much of the story and character choices that make this story so amazing. Others have probably noticed these things and put them in better words than I, but I've been listening and relistening to various versions of the soundtrack and have an obsession to feed, so here we are.
Much has already been made of the madly impressive fact that the songs are a complex and winding series of choices, where distinct instruments and styles are made to flow neatly from one choice to the next, and each choice you make can drastically change ones you get down the line. And for good reason, that is crazy and amazing and I love it. But what I want to talk about is the way the choices you have, and how they aren't as simple as you might first think, builds characters and relations throughout the game and enhances the story.
To start with, we all know you generally have three options, or flavors, to choose from: Red/Blue/Green. At the start of the game you choose on of these colors to be the sort of core personality of your version of Grace. Green is charismatic, friendly and well meaning, Red is tough and willing to be brash and bold, and Blue is clever and cunning. The nature of this matching of colors to personality is reinforced with several early choices in your interactions with Caliope, Hermes, and the Chorus.
But as the game continues, it quickly becomes apparent that these options get a lot more meat on their bones and that they are not as cut and dry as it might seem on first glance. Yes, Green tends to be more about being friendly while Red is more about a fighty Grace. But the key thing I think, and what really fascinates me, is that it goes deeper on each of these options in relation to who or what Grace is interacting with. Red choices are often confrontational and direct, but that doesn't mean antagonistic. There are several points throughout the game where Red options are definitely cutting through the bullshit or trying to start a fight, but there are also a lot of times where it's a direct and measured response from Grace to try and cut to the heart of an issue.
Blue meanwhile often presents plainly as the clever, thinky option. Again often very true, but I think it also represents the restrained and strategic option. Several blue options are about weighing what is going on, or Grace stepping back to take in her different paths. Green meanwhile has a lot to do with empathy. In my first playthrough I often found myself leaning towards Green options solely because they were instinctive, gut reactions on how to handle people going through something difficult, or to try and mellow out a situation.
All of this is to say, it is utterly fascinating how these choices interact in different scenes in ways that immediately lean into both the character you are choosing for Grace to be, and those she is interacting with. Take Medusa for example. The pure Red track of that fight is all but an actual fight. Grace is taking this in a very hero vs. monster direction and throughout is almost eager to get to actual blows, meanwhile Green leans much more into the angle of Medusa as a victim, a tool being poorly used by the woman who first wronged her anyway. And Blue is manipulative. It sees the paths before Grace and says "I don't need to fight this person, I can use her hurting to get what I want."
We see this even more clearly in Aphrodite's song, and in your first meeting with Persephone, but in different forms. In those songs, while Red is still extremely antagonistic, it takes on much different contexts. With Persephone, Grace is still spoiling for a fight, but a lot of it comes off as less heated. Yeah she is trying to rev up Persephone and cut her down, but it feels a lot more like a poetry slam or rap battle than lines preceding an all out brawl. Meanwhile with Aphrodite it's Grace trying to cut through flowery words and get to the heart of what she sees as the problem with this whole situation.
And to top all of this off, and not go on forever since this is already more than long enough, the way the latter half of the game has you choose another personality trait for Grace, the story not just telling you she has changed and grown but actively making it an element of the game by expanding your special option choices, is brilliant. It naturally, on a first playthrough, leads you into picking a secondary option that is most in line with the way you have been taking Grace as things unfold. If you started the game eager to fight but have since seen the story unfold and feel a calmer, more empathetic approach is warranted, you'll naturally pick that option because it feels appropriate, and same for any other combination. It not only opens up more gameplay, but entwines gameplay with story, and allows you as the player to feel the journey Grace has been on. As yet another link to classical epic poetry it is a slam dunk, and as a gameplay mechanic that reinforces your connection to the character, it's a double slam dunk.
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melonisopod · 6 months
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Fate actually popped off with the shared dreams and memories I think. That the Master-Servant contract can mean not just having a fancy ghost who fights for you but that sometimes you can look into their mind, their dreams, their nightmares, you can see the things they saw that no one else understood.
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marlynnofmany · 1 year
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Oh hey, fun fact I just remembered: at the edges of your vision, you can see motion but not color.
Seems wrong, doesn’t it? There’s no black-and-white area to the sides. But that’s because your brain guesses and fills it in.
Here’s the test:
Get some squares of colored paper, or anything else that’s all the same size but different colors. Felt pens, DVD cases, whatever. Pick one without looking (or have a friend do it for you.)
Look straight forward, holding the thing out to the side and behind you, so you can’t quite see it yet. Move it forward until you do. Wiggle as necessary.
When you first see something moving, you won’t be able to say what color it is, and it will be maddening. You can guess! But it’s just a guess! Then when you look, you may be completely wrong!
It’s a fun game for parties, and blowing your friends’ minds.
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The thing about blood is that once you've seen it you can never really get it out. It has a tendancy to linger, to drip into those places impossible to reach, a slow unnoticeable movement breaking its stagnation. Even if you think you've got all of it, chances are you haven't. The smell lingers, a sickly sweet fuzzy smell tinged with iron that somehow sticks in the back of your throat.
Imagine how much blood there was when Jared Hopworth attacked the institute. We know the boneturner is capable of removing bones with no blood at all but why would he when what he wants to cause is fear? He says that they undid the institute staff for parts, so I'd say they took a hell of a lot more than bones.
That's not to mention Melanie's attack with the knife, God knows how much blood Jared and his "perfect" friends had in their eldritch bodies, but if that knife hurt I'm willing to bet that blood was spilled. A lot of blood.
There's something uncanny about a place where something that awful's happened. Something in the foundations of the place. In a place with a history as messy as the institute I'm sure there was always something on the air, but that amount of bloodshed never really fades.
Even if you can't see or smell it I think there's something in the soul that knows it. Growing up there was a small park near where I lived, I always knew of it, walked past it, but never once had any desire to go near it. I don't know if I avoided it, but I never wanted to go into it. I found out a few years back that a girl died there. I won't go into detail but it was the kind of death that leaves that mark, and when I did eventually end up in that park the weight in the air was palpable.
I wonder if Jon could feel that sense of something when he came back to the institute after his coma. Does otherworldly sight stretch into the realms of the metaphysical? Could he see the residual fear of an entity so different to his own lingering in dark corners and clinging to his coworkers? Or could he simply sense it, that slight wrongness that would be so easy to attribute to being away for so long.
Jon didn't get a warm welcome, and perhaps he returned to a place that didn't even feel like the prison it'd been before. There's a comfort in the horrors we face daily, and even positive changes can make it feel even worse than it did before. The behaviour of his friends changed so much, and somehow so did the behaviour of his workplace.
It begs the question, is it better to know or to be oblivious? To be blind or to seek knowledge relentlessly? That feeling, that slight instinct that something happened here, there's something to know; how could one bear that after six months of knowing nothing real at all? Jon didn't know about the attack, and him knowing didn't help, but did he feel it? Was it there in that sea of knowledge the whole time but he couldn't bring himself to reach out and grasp it?
Because the thing with blood is that it lingers, and once you smell it, it never really goes away.
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