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#comic process
greykolla-art · 2 months
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have you ever shared your comic making process? im super interested in seeing how you go about everything from start to finish!
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keezybees · 6 months
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🙂
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pkmn-redirect · 6 months
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Hello all! Happy (one day late) Halloween! Hope the Ghouls didn't get you! Here's a quick look at the process of a page- heavily abbreviated, but it's the overall gist of it. Program is Medibang Paint and it's on my... 7 year old(?) Samsung tablet. A nice, free program (If you turn your wi-fi off while working so the ads can't load in haha!) Didn't end up getting any asks at all, so I think we'll just scrap the Q&A idea for one of these between chapter updates. Oh well! I've got another idea for the Nov. 11th update that should work well too. ^^
Actual updates are scheduled to start up on Nov. 22nd! The page is already scheduled and the next page is very nearly done! If all goes well, I'll be able to stay a month ahead of updates- so here's hoping!
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emillyverse · 1 month
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Some warnings + Chapter 1 Progress!!!!!
HELLO MY LOVELY STARS!!!
You didn't expect to see me updating KoW so soon, did you???
I usually post updates on Saturday or Sunday, but I'll be traveling so I decided to leave the previews today.
In fact, this trip is the warning I have to give. I will be away from my work desk and my materials for a few days (I don't know exactly how many but between one and two weeks), therefore I will not be able to make progress on the Comic during this period.
This is sad I know. But look on the bright side, I'm going to get a lot of rest and return to work with renewed energy!!!
✨YAYYYYYY !!!✨
Anyway, without further ado, let's get to what everyone wants to see:
THE CONTINUATION OF THE OUTLINES OF CHAPTER 1 OF "THE KINGDOM OF WISHES"
( Written by @annymation , design by @uva124 )
Check out part 1 here.
"The two brothers grew up and, with their father's teachings, became powerful sorcerers."
"But when the big day arrived, Florian was crowned king, as Magnus still didn't feel confident and claimed that something was missing in his life; something that gave him strength and courage!"
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"It was then that Magnus met Amaya."
"The most beautiful maiden he had ever seen had been found adrift in a boat and taken shelter in the castle by order of King Florian."
"As a form of gratitude for the hospitality, Amaya began to serve the court as a royal alchemist and, as the days went by, she ended up winning Magnus' heart, finally making him feel like he could do...anything".
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"Encouraged by his new love, Magnus decided to travel in search of adventure, leaving the kingdom to prosper in Florian's hands."
"But then, a tragedy happened. When Magnus returned to Rosas he discovered that his brother had passed away due to illness. A painful loss for the entire kingdom, which was made worse by Florian not having legitimate heirs"
"Magnus was moved. He could not let the magnificent legacy of his beloved brother and predecessors end like this."
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"Feeling confident with Amaya by your side, Magnus took over the throne and changed the way wishes were granted monthly, doing dozens of them a week, making them float back to your Wish Makers, during the night"
The Kingdom was so happy and grateful that they began to name their new rulers with nicknames that reflected their magnificence and passion, thus making them known as King Magnífico and Queen Amable.
"The end".
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Sabino: "I admire your taste in complex stories, Asha, but... Hmm...Don't you think this is too complicated for you?"
Asha: "I thought it was a fantasy book, but it's just romance. Yuck!”
Sabino: "Never judge a book by its cover, darling! What you have here is a history book."
Asha: "But he doesn't explain things very well.Where does Queen Amaya come from? And the king's staff?What disease did Florian die from?"
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Sabino: "Well, Asha, let's see..."
"First, the queen is very private about her past, we have to respect that."
"Second. That staff is just a souvenir the king got on his travels."
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Sabino: "And third. Sometimes bad things just... happen... without explanation."
"And there's nothing we can do about it."
"Unless you move on..."
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To be continued...
FORGIVE FOR ENDING WITH AN ANGUISH DRAWING 🥺🥺
BUT DESPITE THAT, I HOPE YOU ENJOYED IT!
And understood. Remembering that, like Anny, I'm Brazilian, but unlike her, I don't understand English and I'm always using Google translate, so maybe there are some mistakes. But Anny and you are always welcome to point out mistakes and correct me!
That's it for today and until after my little vacation Lmao 😅 I'll still be online to answer any questions or curiosities you may have, or simply to see posts and rewrites in which they mark me. I love interacting with this fun and tight-knit community of Wish Concept Art fans!
Anyway, goodbye!!
Kisses full of light and stars!
~Emy
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This month was extreeemly busy so I had absolutely no strength to finish the page but I already very happy how it turn out. 
Give you the process ✨
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theambivalentagender · 8 months
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My Comics Process
I've seen other people post an overview of their comic making process, so I figured I'd put up my own for Valley Echoes. Fair warning, a lot of this is probably good examples of what you really shouldn't do. There's bits to it I need to tweak. But overall this is just what works for me.
Step 1: Borderline Maladaptive Daydreaming
I have a general outline of upcoming comics and plot points, mostly in my head, partially written down in a Notepad file named "ejfiejfeij." Sometimes I'll see something like an incorrect quote or headcanon that inspires a part of a comic, and when that happens I'll try to take note of the original creator of said inspiration to credit later.
Several of my comics have been literally inspired by weird things that have happened while playing modded Stardew - one good example being this bit.
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Step 2: Sketch Concept
I don't always do this stage in full for every comic - sometimes I just know exactly how things are going to go. But a lot of the time I like doing it because it's a quick way to note down specific visual ideas I have for upcoming comics so I can save time once I get to them.
Funny enough I don't really write scripts for my comics. Again, probably something I should do, but I find writing out scripts actually makes it harder for me to get ideas out fluidly. A script feels like I have to lock down a lot of details right away - that isn't necessarily the truth, it's just how it feels for me, and can result in me not being able to just get the ideas out of my head.
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I purposefully keep this stage very, very simplified and loose, mostly for the above reasons. The idea is to keep as much detail-oriented thought away from this stage of the process as possible. You'll see I use certain quick markers to differentiate characters - Shane's sideways hair triangle, Emily's curl, Clint's beard, and Zeke's zig-zaggy hair.
I may write down specific dialogue lines that I know for sure I want in the final comic, but mostly it's just general dialogue ideas or reminders to myself what the "bit" is supposed to be if it's not immediately obvious. I'll add small direction lines if they're important, and quick speech bubbles as a reminder that a character is talking offscreen.
Apologies for my abysmal handwriting. It's readable to me, and in this stage that's really all that matters.
Step 3: Detailed Sketch
This is the part where I finally sit down and take a couple of hours to do the initial comic sketch. Sometimes the final version of this won't entirely match up with the concept. Rarely, I've added or removed panels up until the final image. In most cases, though, this is where the overall comic gets locked in.
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I use CSP's 3d models and assets for most of my scenes. I have saved models for each of the characters' proportions, which I find is super great for keeping relative heights consistent. Most of the time when I need props or other set pieces in a scene I'll just use various primatives, however there was absolutely no way in hell I was going to be able to pull that off for the camera, so that's its own asset.
I don't carry my notes over from concept to this stage, I mostly just refer back to the concept layer when I need to add those bits. I've been trying to get more in the habit of sketching out word bubble blocks at this stage to get an idea of how much space I need to leave in each panel. I didn't do this for this comic, which did lead to issues with the one panel where Zeke is trying to walk naturally, but oh well.
Step 4: "Inking"
I like to call this stage "inking" but it's really doing the final clean up layer. This is where I start messing with vectors.
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There's actually a lot of steps to this that I can't quite show in this final layer version. Here, I start with just drawing over the lines in the detailed sketch layer with my "inking" pen. I try to keep my lines clear and tend to draw over crossing lines so I can erase the overflow later for a cleaner look. Throughout this stage I'm doing a lot of line adjustments, simplifying where I can, just to make the next part easier.
After I've done all that, I'll go back and adjust line thicknesses. I could probably do a whole post on that alone, but in general I lean toward thicker lines, thickening the lines of clothing, hair, eyebrows, and eyes in particular, as well as thinning wrinkle and other small detail lines.
Step 4: Base Color
I have a pallet of base black-grey-white colors for Valley Echoes, each of which I use consistently for different details. For example, nearly all characters get the same "skin" color (exceptions being Maru, Jas, and Demetrius, who each have their own). Zeke and Shane's hair and common outfit colors are also saved, as well as a few for other recurring characters.
Other than that, I try to "color" according to what needs to stick out in a scene and just trying to make sure grayscale tones aren't too similar next to each other and muddied. If two characters are going to be standing next to each other frequently I try to give them noticeably different shades in their clothing.
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The process for this is slightly different for in-color comics. I also have pallets saved for those comics.
Step 5: Details
This is where I'll go back in and add other details that can't simply be added with fill and other tools. In this case, I added Shane's stubble, the blushing in several panels, and Clint turning blue with effect lines.
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This is also where I'll add a background. Again, I try to keep the backgrounds so that they don't muddy the foreground elements.
Step 5: Dialogue
This is the bit where I'm likely going to do some revamping in the future. CSP's base dialogue tools are...not great. I'm considering finding another program for doing this bit.
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I've also been trying to learn more about methods for dialogue bubble placement in general. This is the bit that can be the most frustrating for me, but overall it works.
How to write the dialogue itself would probably take up multiple posts in of itself. It's a bit instinctual to me because I have much more experience with writing in general. There's also a lot you can say about how splitting dialogue into different bubbles changes how those lines are interpreted, etc.
In this case, a chunk of this comic is taken directly from the original SDV scene, slightly altered for timing purposes. When it comes to canon scenes, it variates on how strictly I follow the dialogue.
After this step, it's just splitting each of these into separate images for each panel and uploading to Tumblr. And I guess that's my very messy, still in development process.
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swimmingtrunks · 1 year
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I mentioned in the tags that the comic was a 5 year WIP, which is to say I started playing with it in 2018, abandoned it, and took another stab at it over the past few months. I thought it would be kind of fun to look back and compare, so if you are of a similar mind you can find a little more behind the cut.
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Top panels are mostly the same idea, pulled back on the establishing shot to, well, establish a little more of the scene and add some variation to the shots. I completely forgot, but looking at old sketch layers, apparently Wrex was originally in Javik’s role. I think I switched them out because it’s ME3 and Wrex isn’t actually part of the crew (and wouldn’t be around while Tali is there)
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Middle of the comic gets more beats, 2 to 3 for Shep/Traynor reactions and 1 to 2 +1 for cross species insensitivity. Also trying to add Traynor's nervous babbling through the whole thing, to varying success.
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Resolution of the comic is condensed from 4ish? panels to 1 even though it obscures who Shepard's talking to, because honestly it doesn't matter that much! I did have a final line for Traynor in the original that I never drew- "I'd look like a child in her armor!" but I decided to have her stuck and maybe crushing just a little bit on the appearance of her commander, instead of comparing herself.
And finally: bonus sketches on hidden layers (and apparently the "stuff" part of the file name traynorcomicandstuff.psd)
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allykatsart · 2 months
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Hi! Your comics are rlly cool! Can I ask - how do you make your comics? By that I mean like - do you plan them? Or do you just kinda start doodling and then decide to make it into a comic?
Srry if someone's asked this before and you've answered it btw.
:]
Actually I don't think anyone has asked me before! :D
Honestly, it depends. If I have a really strong visual, I start with doodling the comic itself. Other times, if I have a very strong idea for the dialogue, I'll write that out first, then pair the visuals to it!
Often time I'll be thinking of comic ideas for weeks before I actually draw/write them! I always try to get the idea settled first before I do anything though. See what I need to do for a comic and the best emotional impact. And for some of my long term comics, I usually have a plan in the back of my head of how it'll end, and sometimes I'll outline the story beats as they need to occur! But often I won't know what exactly each story beat will look like or what it'll say.
For commissions, however, I'll have the plan in place first and share it with the commissioner. I talk a lot to them to make sure they enjoy what they're getting and make sure it's what they want! Everyone's a bit different and it's important to keep them informed of progress!
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tea-ddie · 2 months
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Something that may or may not be clear about my book, Ballyhoo, on a surface level, is for how long it's been in the works. People who've known me for several years will remember the very first draft of the comic from 2018/2019. That version was specifically made for Webtoon and has been more-or-less scraped for the current version of the story. Because of that, all of Ballyhoo's characters have gone through pretty big changes—not just in their design/my art style evolution/etc, but also in their occupation, some elements of their backstory, and more. I've started working on Book 2 and have been making some new concept art. I realized as I looked to the future of the project, it was a good time to look back. This post will go through three of the main characters: Evelyn, Marjorie, and Oretta, and explain how we got to where we are in Ballyhoo.
Evelyn Golubev
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2018: Evelyn was one of the very first characters I ever created for this story. She was originally the femme-fatale-type—her girlfriend had just mysteriously gone missing. She worked at a vaudeville-type club as a dancer and, besides being somewhat hot, ominous and foreboding in the way that a femme-fatale must be, that was about it. I was still definitely trying to understand my art style and struggled a lot with making the hair look as "natural" as I wanted. Her outfits all leaned pretty heavily femme and her makeup was heavy... but uncanny as I didn't fully understand how to color makeup on a face then.
2024: Evelyn Golubev, or better known by her stage name, "Evelyn Gold," still works at a vaudeville club, but beyond dancing, also sings and performs at other bars and clubs across the city of Portapolis. She is the frontwoman of her Baby Blue Band, which is the house-band at local lesbian bar, the Lilac. Although she still holds some of her femme-fatale vibes, I wouldn't necessarily describe her as a "femme" in the queer spaces she occupies. She wears custom blue suits at the club and brings a swagger that would make any girl blush to her performances. In both versions of her character, she holds a few secrets that she protects fiercely, but in the currently version of the story, the consequences of these secrets coming out feels more intense. Overall, I think her character has become more refined and deliberate in the story.
Marjorie Miller
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2018: Oh, Marjorie. Her role in the story has shifted pretty significantly from the first drafts of the story—in this earliest drawing, she's pictured singing at what was a lesbian house party. She was always a bit desperate—trying to fit into a space that wasn't really for her. I knew she had grown up outside the city, probably in a more rural area, and was trying hard to fit into more classy and elegant circles. She mostly functioned as a background character in the lesbian scene who held a secret that would help solve the mystery (because of course this story was always a mystery).
2021: This was about at the time I was re-developing the story and laying out the groundwork for a new version of the comic. Despite scrapping the house parties, I wanted to redraw that specific scene... mostly because I liked her dress. Marjorie's hair, similar to Evelyn, was something I became more comfortable drawing with time. In 2021, you can see me trying to separate the way her somewhat messy waves and curls fell. Like I said, at this point I knew the house party scene with Marjorie wasn't going to happen, but I wasn't sure what her exact role would be. Was she a hopeful performer? Someone who performed alongside Evelyn in the Vaudeville club? Something else entirely? What was her life like when she wasn't singing? Well...
2024: Marjorie Miller is a married woman, living her perfect, heterosexual, suburban housewife life with her dearest husband George. This might seem like a hard pivot—it also feels like a hard pivot to her old friends Oretta and Evelyn, both of whom she's mostly fallen out of touch with. Despite the changes in her life, she is content with how it's worked out for her, or at least pretends to be. Still, beneath the picture-perfect surface is a woman who was, in every version of the story, desperate to fit-in and who is living a life that feels out of her depth.
Oretta Adams
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2018/19: I don't have a drawing for this, but my earliest ideas for Oretta included her arriving in Portapolis on a train. This was always her introduction and it's how she arrives to the city in Ballyhoo, too. Back then, I knew she was an old friend of Marjorie's and Evelyn's who would open up an aspect of the mystery and story that both of them wanted to keep hidden for whatever reasons. I'm sure this sounds woefully underdeveloped—and that's because at that time, it really was. However, this was around the time where I started to have an inkling that maybe the trio's shared past was in the circus.
2021: Because her introduction was so vivid in my mind, a lot of Oretta's early concept art is her at the train station. Pictured in 2021 is a more relaxed version of Oretta: she smokes, she's dressed very casually and comfortably, and, of course, she has her suitcase. It was important to me that she always dressed for comfort and for herself first and foremost. This is part of why Oretta's outfits in the current story consist of a lot of 40s work-pants and sweaters.
2024: As I started writing the comic in 2021/22, it became shockingly apparently that Oretta was the main character of the story. Her being the factor that opens up secrets multiple people wanted to keep hidden put her in a prime place to act as both outsider and instigator. Oretta, Marjorie, and Evelyn share a background in circus performance and it started to make sense that she would be a writer/playwright, taking her experience in showbiz to a backstage role. And it is her play—possibly inspired by past events—that triggers the main events of the story. Her play is a catalyst for too many things coming out, and everyone seems to have a good reason for wanting to make sure the show will not go on.
In Conclusion...
Ballyhoo has been a long time in the works! I hope this is interesting, or maybe even inspiring for those starting longer stories? Things will take time, but it will be worth it. I'm really happy that Ballyhoo: Book One is out there in the world, and I'm honestly so excited to get to keep working on this project. I might do more posts like this about other characters or other aspects of the story—again, it's been in development for what seems like a pretty long time and I have a lot of thoughts about how different aspects of the story have played out.
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jadethest0ne · 2 years
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Just wanted to day that I really love your work!!! And Aldo was wondering if you'd be able to talk through the process of how you make your comics? You get them done so quick!! And their always so good from backgrounds to expression their amazing!!! Loving your aftermath comic BTW, I look for it constantly even tho I know you post mostly on Tuesday lolol.
Also- Ace solidarity unite!!! ✌️
Hey there! It is possible that you have me confused with @happyfoxx-art who is the one who does the Aftermath comic, so maybe she can say a thing or two about her comic process.
The comics I'm more known for are "The Brains and The Brawn", "Puppet on a String", and "Mikey Bakes a Cake."
In case you are asking about me specifically, I'll talk about my comic process. I usually start with lots of brainstorming in the form of daydreaming and occasionally scribbling out ideas. I often switch between creating a script and sketching out rough scenes depending on how visual the moment is. If there's more dialogue or I want to note down the events panel-by-panel, I'll script more, if the scene is more action-y and I have a specific idea for the layout that I want to visualize, I'll sketch it. I already talked about how I figure out posing in my sketchwork on a previous ask.
Often I create the scenes out of order and write/draw whichever comes to mind first. For example, these are an assortment of drawings I did on my first concept sketch page for "The Brains and The Brawn".
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These are from pages 3, 4, 8, and 10, and while they have nothing to do with each other, they represented the main ideas I had for the comic overall.
After that I'll essentially finalize my written script to make sure everything flows well story-wise, and then go about adding or subtracting panels to lay them out in a proper page-like format. It's kind of like slotting puzzle pieces together to see what fits. This is how I get more dynamic action paneling in my comics. Below you can see some of my more disjointed initial sketches (left) become a bit more finalized (right):
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From there I block in all the panels with lines, then trace over the sketches with lineart, and fill in the lines with color. Those stages involve a little less thinking on my part, since a lot of it is just filling in what I already have planned out.
I would personally like to get a bit better with color since I tend to color-pick from other source material a lot. I'm hoping in my next comic project to get a bit more trippy and abstract with the coloring. I make sure to keep each color on a separate layer, and group the layers by character to keep things organized. I usually fully color a character at a time.
After that, I add in lights, shadows, and any special effects. I think the shading and lighting is where it really comes together because it adds a nice sense of depth to everything.
Eye shines are very important to me.
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I do dialogue and sound effects last. Yes, there is a basic dialogue I put in the script, but honestly, I struggle most with dialogue (I am shocked folks think that the lines are so in-character), so I put the most time and effort into finalizing that. I will make sure to keep space for where the dialogue bubble should go, but it's often filled with placeholder dialogue until I finalize it on the last step.
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I'm aware that this is rather rare for comic artists - often the dialogue comes/is blocked in first for most from what I hear, But for me, the final drawing helps me figure out the right mood/tone for the dialogue in the end anyway. That's just what works for me.
Anyway, that's at least how my comic process goes. Thanks so much for asking! And if you were looking for @happyfoxx-art, then maybe she'll add onto this post. I, for one, would be interested in her process as well :3
(also, heck yeah! Ace solidarity baby!!! [shakes your hand])
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funsexydb · 10 months
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Hello. I've been monitoring the Vados x Cabba trello and I'm glad to see it nearing completion! Now it seems only letters are left. Can you run us through that process? Did you write up the story in advance and just have to type it in or will you type it up as you go? Is it also more time consuming than things like the shading? How long would you say the enter lettering process would take for 40+ pages?
Hiya! I'll run through my process adding some visuals in between! Here's a simple breakdown of my process when making a comic like Heavenly Training:
Writing quick ideas and notes
A detailed written synopsis (almost fanfic like)
Taking that same synopsis and breaking it down to an outline
Drawing gage thumbnails
Sketch/ink/shading
And finally, lettering (sometimes dialogue is tweaked a little from the original outline to better fit the story flow).
There's the writing stage, which always comes first:
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Then the thumbnails:
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Then the page sketches:
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The line art:
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Then shading:
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And then finally, the process of lettering (which I'm currently in the middle of doing).
I say the most time consuming part is probably the line art/inking. Sketching and shading are usually done very quickly, but lettering takes a tad bit longer since I'm a bit of a stickler for good comic/manga lettering.
Overall, I don't think my way of creating comics is that much different from how most creators tackle their work. It always helps to write out story (however brief) and thumbnailing a comic so it doesn't end too early or goes on for too long.
Hope that answers your questions! If there was something I missed to explain, just let me know!
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kaydavault · 4 months
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More process work, this time with pages from Misfit Mansion.
little notes:
Thumbnails I enjoy a lot because of how quickly they’re drawn. I use single colors for characters to help differentiate them.
For the pencils on this one, I made an entire mock-up town on Sketch Up. Which saved me a whooole lot of time in the long run. I’d never used it before, and it takes a little bit of a learning curve, but I recommend it!
For the final colors, if I could go back, I’d add more details to the colors on these pages, but after drawing so many bg characters in this story I was pretty dead tired at this point. 😂 I still like the finished product quite a lot though!
If you’ve picked one up, I hope you enjoyed Misfit Mansion. 💙 The love this one has received means so much to me!
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Oh crap now that that chapters out I can info dump!!
BOY OH BOY
Reconnecting process info-dump!
The design process of Mare_Night:
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I didn’t actually even bother lining version 1 because it ended up looking a bit too friendly, and I wanted something that didn’t give off good vibes
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Getting to version 2 was extremely quick because of my co-writer sitting next to me, he gave me a color palette from a video game that I kind of took and ran with, and yeah- Mare_Night originally had another set of hoof-like legs that didn’t make it to the final.
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This version was actually implemented the DAY I started drawing the update of its debut, I scrapped the extra legs and made it lean forward on the arms to be more animal like (I think some form of ape was the inspo) final colors were chosen so certain things would stand out more, and thus the final version was born.
C- Gmb_l and the one who isn’t named
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Wow look at these guys!
I actually designed them first try all the way back in JANUARY. The names have changed since the beggining…
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C was actually a filler name until I could decide on something, co-writer who dabbles in coding as well suggested C- (which has something to do with coding language) and it stuck since then
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So- this one actually doesn’t have a name… and for a reason! She hasn’t picked one yet! Since these characters are technically “incomplete” some arrive without a name, and while C- and Gmb_l arrived with names, and others choose their own, she hasn’t found one that fits right yet…
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Ah, Gmb_l my little guy, I am extremely emotionally attached to him. He’s just a little man. He’s just a little boy, he’s just a little guy. His original name on his first concept was “unfinishedchildfile.2png” in a different language, but it lacked the friendliness I wanted and is really a mouthful 😆
My co-writer introduced the idea of something similar to the name trends of Undertale, apparently Frisk is defined as: (of an animal or person) skip or leap playfully; frolic.
So Foxtale suggested
Gmb_l (as in Gambol) is defined as: (verb) run or jump about playfully.
R_mp (as in Romp) is defined as: (of a person or animal) to run or play in a lively, carefree, or boisterous manner.
And I didn’t want people thinking his name was Rump so here we are.
I guess the question now is what do I have in store to come?
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guess you’ll have to stick around to find out :)
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emillyverse · 1 month
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Out of context + Production change + Creators freaking out !
HELLO KOW FANS!!! How are you???
For this weekend's updates we have great news! I managed to finish the 17 sketches of the first scene of KoW (that giant that tells the backstory of the emergence of kings who grant wishes, for those out of date)... YAYYYYYYYYYY!!!
Unlike last week, I won't be showing the comics here, instead I'm presenting them "out of context"!
I'll throw some random images here, and on the day the Comic comes out, you guys try to come back here and try to see where I fit each reference!
Ready?
Set?
GOOOOO!!!!
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(throw the images there and run away, good luck understanding them)
Still talking about Comic, I had already mentioned that this is my first time working on a big project. I don't really know how to do things, I just know that I must do them and reach a result that the team and I consider satisfactory.
With that in mind, I was studying some creative processes and came across that of the great director Hayao Miyazaki .
I believe many of you know him, the internet hasn't stopped talking about him since "The Boy and The Heron" won the Oscar for best animation, besides @annymation already mentioned it in her fanfic, but in case anyone is new and doesn't know him, he is one of the biggest names in animation directors in Japan and the world.
Anyway, I discovered that, in his creative process, Hayao Miyazaki began to storyboard his films himself, sometimes without a pre-determined script, he just sat down and sketched out what he wanted or how he visualized the scene happening.
I tried this with a scene I was trying hard to write in my own original story and had a very fun and satisfying result. So, I decided to try to apply this process to making KoW: basically I'm reading the scenes that Anny wrote and trying to capture their essence by sketching as I read. Let's see what happens! Something tells me that this will make the Comic production process lighter and more fun for me, and that's a good thing considering that busy days are coming in my life (good busy days) !
However, this does not mean that the process will speed up. No. It may still be a little slow. But it does not matter. Calmly and with smiles, Me, @annymation and @uva124 let's make it happen!
OOOHHHHH ! AND SPEAKING OF SMILES!
I want to share something that made me, Anny and Aled freak out last night!
Yesterday, we were talking about my favorite topic: Aster.
I arrived presenting an idea I had while hiking — for Aster to get a star tattoo on his chest, with the words "Lacaille 8760" naming it.
And then this happened:
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(prints taken directly from Anny's cell phone, showing conversations from our rewriting group. enjoy, we don't do this every day!)
So yes.
That's exactly what you're thinking.
LADIES AND GENTLEMEN
I PRESENT TO YOU.....
THE VISION OF PARADISE !!!! 😍❤️‍🔥
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(throw this and run away because asha is chasing me)
This is it.
To the next.
Kisses full of light and stars!
~ Emy
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( @uva124 COME HERE LITTLE AND REBLOG WITH YOUR VERSION OF OUR DEAR )
( @annymation @signed-sapphire @chillwildwave @flicklikesstuff @gracebeth3604 @frogcoven88 WAKE UP ALL OF YOU, COME SEE THIS)
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alkcomics · 6 months
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Panic! At the Deadline
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keezybees · 1 year
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36% finished with pencils for Hello Sunshine!
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