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#chaos witch queelag
literally-1894 · 6 months
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huggingtentacles · 1 year
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Remember my post about me wanting to fuck Ebrietas Daughter of the Cosmos? Here's the sequel.
Chaos Witch Queelag <3
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pathfinderunlocked · 11 months
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Chaos Witch Arachne Queen - CR19 Aberration
A powerful drider boss with fire powers, based on Quelaag from Dark Souls.
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Artwork by Robotico2 at DeviantArt.
This is my 200th post on this blog, so I thought I’d release something pretty over-the-top.
Quelaag is a lava-spewing arachne boss from Dark Souls 1.  I like driders, I like the idea of unique driders that have been granted special powers, and I thought that translating this boss fight to Pathfinder would work really well - maybe better than it works in Dark Souls, honestly, considering that game’s janky movement and how difficult its camera makes it to see the floor.
Unlike typical driders which all have the upper body of drow, the Chaos Witch Arachne Queen is a fair-skinned surface elf - thus the term “drider” isn’t actually accurate for her.  Her mother, consorting with the demon lord Flauros in an attempt to forcibly bring light to the Darklands - one of the same demon lords that the drow worship as deities - was overwhelmed by the demonic powers she touched.  She was destroyed, and in the process, cursed her daughters with the same kind of arachnid transformation that affects driders.  The Chaos Witch Arachne Queen now attempts to light the dark caverns with her chaos flames.  Drow and other driders consider her and her followers to be enemy invaders.
The name “chaos witch” comes from Queelag’s title in Dark Souls, and I kept it even though I made this monster a cleric.  She’s not a witch herself, but her followers are witches, taking her as their patron and gaining the power of the chaos flames.
Note that obsidian weapons are normally fragile, but magic obsidian weapons are unaffected by the fragile penalties and work like any other weapon except that their hardness is halved (2 instead of 5, in this case).
Chaos Witch Arachne Queen - CR 19
Embedded into the back of this massive burning spider is the upper body of a pale-skinned woman with dark hair and distinctly elven features.  Lava drips from the spider’s mouth, and flames erupt from the cracks between the segments of exoskeleton covering the arachnid body.  All together, this aberration stands perhaps fourteen feet tall and twenty feet wide, and could easily stretch out to twice those dimensions if needed.
XP 204,800 CE Gargantuan aberration Init +8 Senses darkvision 300 ft., arcane sight, aura sight, true seeing; Perception +25
DEFENSE
AC 33, touch 19, flat-footed 28; (+4 Dex, +1 dodge, +14 natural, –4 size, +8 profane) hp 333 (29d8+203) Fort +17, Ref +15, Will +24 Defensive Abilities divine chaos protection, mental resilience DR 10/magic and lawful Immune fire, poison, sleep SR 30
OFFENSE
Speed 50 ft., climb 40 ft. Melee +3 flaming burst obsidian glaive +26/+21/+16/+11 (1d10+18/19-20/x3 plus 7d6 fire), bite +18 (1d8+10 plus 6d6 fire plus poison) or bite +23 (1d8+10 plus 6d6 fire plus poison) Ranged 4 fire bolts +21 ranged touch (2d6+8 fire plus vulnerable to fire, see text) Space 20 ft.; Reach 5 ft. (10 ft. with glaive) (15 ft. with bite) Special Attacks fire bolts, magma touch, spew magma, web (+22 ranged, DC 30, hp 29)
Spell-Like Abilities (CL 20th; concentration +23)     Constant—arcane sight, aura sight, true seeing     At will—continual flame, faerie fire     1/day—clairaudience/clairvoyance, dispel magic
Cleric Spells Prepared (CL 15th; concentration +23)     8th (3/day)—cloak of chaos, quickened cure critical wounds, quickened wall of fire     7th (4/day)—quickened fireball (x4) (10d6+8, DC 22)     6th (5/day)—quickened bouncing doom (DC 20), heal (x2), bouncing major curse (x2) (DC 24)     5th (6/day)—dispel law, caustic blood, cleanse, fire shield (1d6+23), major curse (DC 24), unhallow     4th (7/day)—wall of fire (x3), cure critical wounds (x3), trial by fire (touch +23, 5d6+8 plus 6d6 fire)     3rd (7/day)—fireball (x7) (10d6+8, DC 22)     2nd (7/day)—align weapon (chaos only), blood blaze (1d6+8 plus 9 splash), cure moderate wounds (x5)     1st (7/day)—burning hands (5d4+6, DC 20), barbed chains (x2) (4 chains +29, 1d6+8 or trip, DC 19), protection from good, protection from law (x3)     0 (at will)—detect poison, light, read magic, spark
STATISTICS
Str 21, Dex 18, Con 23, Int 16, Wis 26, Cha 16 Base Atk +21; CMB +30; CMD 53 (65 vs. trip) Feats Blind-Fight, Bouncing Spell, Divine Interference, Dodge, Combat Casting, Great Fortitude, Lightning Reflexes, Improved Initiative, Improved Critical (glaive), Mobility, Quicken Spell, Spell Focus (evocation, necromancy), Toughness, Weapon Focus (bite, glaive) Skills Climb +30, Intimidate +25, Knowledge (arcana, dungeoneering, history) +26, Knowledge (planes) +15, Knowledge (religion) +35, Perception +25, Spellcraft +21, Sense Motive +16, Stealth +10 Languages Abyssal, Elven, Ignan, Undercommon SQ profanity of the flames, undersized weapons Gear +3 flaming burst obsidian glaive, headband of mental resilience
SPECIAL ABILITIES
Divine Chaos Protection (Su) Once per hour, when a creature within 60 ft. of the chaos witch arachne queen makes any d20 roll, after the results of the roll are revealed, she can force the d20 to be rerolled with either a +1d20 or -1d20 bonus (her choice).  After she does so, she loses her spell resistance for the next hour.
Fire Bolts (Su) As a standard action, a chaos witch arachne queen can unleash 4 scorching bolts of divine fire from her outstretched hand.  Each bolt targets a single foe within 60 feet as a ranged touch attack (typically with +21 to hit).  If she hits the foe, the fire bolt deals 2d6+8 points of fire damage and leaves the target vulnerable to fire until the end of her next turn.
Magma Touch (Su) A chaos witch arachne queen deals an additional 6d6 fire damage whenever she succeeds on a melee attack, including her bite attack, combat maneuvers, and touch attacks.  This damage is already included in her melee attacks in her statistics above.
Mental Resilience A chaos witch arachne queen’s headband of mental resilience allows her to ignore the first 5 points of ability damage or drain she takes per day.
Poison (Ex) Bite—injury; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d3 Str and Wis; cure 2 saves. The save DC is Constitution-based.
Profanity of the Flames (Su) A chaos witch arachne queen gains a profane bonus to her AC and all of her damage rolls equal to her Wisdom bonus.  This is already calculated into her statistics and abilities.
Spells A chaos witch arachne queen casts spells as a 15th-level cleric with the fire and chaos domains, but does not gain any other class abilities.
Spew Magma (Ex) Three times per day, a chaos witch arachne queen can spew a large pool of magma over the ground around her.  Creatures within a 40-foot cone and within a 20-foot radius around the chaos witch arachne queen take 16d6 fire damage.  A DC 30 Reflex save halves this damage.  Additionally, the ground in that area becomes coated in magma, dealing 8d6 fire damage to any creature that enters the magma-coated area or ends its turn in it, with no saving throw.  A creature that leaves the area of magma continues to take 2d6 fire damage per round at the start of each of its turns for 1d3 rounds as it burns.  The magma fills the affected area to a depth of 2-3 inches and counts as difficult terrain.  After 29 rounds, the magma hardens and is safe to touch.
After a chaos witch arachne queen has used this ability, she cannot use it again on her next turn.
Undersized Weapons (Ex) Although a chaos witch arachne queen is Gargantuan, her upper torso is the same size as that of a Medium humanoid’s upper torso.  As a result, she wields weapons as if she were three size categories smaller than her actual size (typically Medium).
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szif · 9 months
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collecting info on my dark souls first playthrough, here are the things: (spoilers for dark souls 1 obviously)
until undead parish, i used the standard knight set, and after that, i used the fang boar helm + baulder gauntlets and maybe something else? and along with that, i used the broadsword, and swapped to drake sword, that carried me almost until the end here.
after drake sword, nothing really changed, i played through the game areas before sen's fortress and then i found after running around the entire game, in darkroot garden, the stone knight set and used that to go into sen's fortress. (i thought darkroot garden was an endgame place cuz it had a bigass titanite demon lol)
after sen's fortress, i went to anor londo, i beat ornstein and smough (and almost fainted from it) and got the lordvessel. i went to rescue big hat logan (lol, i forgot about that) and went to the duke's archives. seath was not fun but he looked cool. went to the abyss and defeated four kings. was alright, nothing good nothing interesting. then i went to demon's ruins & lost izalith. not fun at all and didn't look cool. went to tomb of giants for gravelord nito, it was........ nothing? it was easy and nothing bothered me, the area was alright. for these bosses i used black knight sword (swapped my poor little drake sword..)
npcs i accidentally killed: the pyromancer guy laurentius or whatever and andre the blacksmith. i never upgraded any of my weapons (except the drake sword for a bit before ditching it anyways, and the black knight sword for +5 plus honorary mention my dragonslayer greatbow with the +1 upgrade lol.) plus i killed petrus for killing rhea at the end. everybody else is alive and well :)
bosses i killed first try fighting them: bell gargoyle, capra demon, stray demon, ornstein & smough, centipede demon, four kings, gaping dragon (i technically fell out of the map randomly but i dont think we should count that?), iron golem, crossbreed priscilla, gravelord nito, lord gwyn
bosses i died a few (3-5) times due to my own foolishness, such as being greedy with the hits or not knowing whats going on: asylum demon (i genuinely didnt know what the controls were okay) chaos witch queelag (really a few ok. the explosions suck), moonlight butterfly (i actually died 2 times mainly cuz i let it kill me because i liked the music and i wanted to admire the boss fight, and second after going back into it i got the info that i can have a phantom summon so obviously i needed to die and get the summon for the boss fight.), pinwheel (i died ONCE to i think a fireball or whatever. forgive me.) ceaseless discharge (i didnt know how i was supposed to fight that thing.), demon firesage (no excuse for this one, i was greedy with the hits and disoriented by the speed.), seath the scaleless (i STILL dont know how youre supposed to dodge the curse crystal attack that covers the ENTIRE area. thats the only thing that killed me like 3 times before i went back to the cursebite ring.)
bosses that gave me a GREAT time because they were super hard and i probably died over 10 times before taking them down: great grey wolf sif (she was such a formidable foe!), taurus demon (tried to fight it by running around its legs instead of fighting it from the distance like a normal person.) the bed of chaos (probably around 8 deaths, i had to look up a fucking video for this cuz i didnt know HOW the boss worked. i just went for a kill instantly without thinking about it lol)
& the hydras arent considered bosses so im putting it here: i died like 5 times to the regular hydra and ALL the deaths were caused by me falling into the nothingness after i cut off ALL the heads of the creature. so i deserve compensation for that. the black hydra took me 1 death, because i walked to the right side of ash lake and got decimated by a crab while i was desperately trying to finish off the black hydra. lol. but then i respawned and never walked away from the left side of the beach and i managed to kill it immediately so. cool.
bosses i reaaaaally reaaaaally like: hydra & black hydra (pls give me more bosses like this i love the hydras!!!!!!!!!) asylum demon & stray demon (not firesage demon though! random arena + looked lame too + nothing interesting while asylum + stray demon bounce back from each other due to being related bosses that work within the theme) bell gargoyle (my fav boss fight earlygame!!!) great grey wolf sif (she was so cool and i spent like, 25-30 minutes fighting her after finally figuring out that i should simply stop getting stunned into death because of my greed for hits. it was super dramatic and i won't forget that. ever.) moonlight butterfly (wasnt that big of a fight, however the setting and the boss itself and the music that accompanied it was so unique and stunning that its super memorable to me. i dubbed this boss "the touhou creature".)
oh and also i lit the fire. because my entire philosophy while playing dark souls has been that everybody has been trying to reach this place and do what i have the option to do so, and all the NPCs ive befriended all wanted to live and kept going or simply could not go on and lost themselves. and its like, thats pretty fucking horrible and in order to put an end to it i need to give them the hope of the fire back, right? and i need to act upon the wishes of others, because i only managed to come this far and even get out of the prison i've been sentenced to rot in forever BECAUSE of THIS hope the others had (the knight who rescued me, for example.) - so with the same hopes that they gave me, i give it back to them!
dark souls 1 has been a super fun game and i had a lot of fun while playing it!! and the drake sword MIGHT have been influencing my words here but the game has been so fucking easy. gwyn, from what ive seen people said is easy, and he was. all the lords were easy. most bosses were easy. and im pretty sad that i died once or twice to certain ones because i certainly shouldnt have and i dont know why it even happened. but deaths are meaningless in videogames and who cares about losing souls or whatever right? so this has been a lot of fun for me and it was a great experience! and this has been the first game i played after not playing videogames (...besides farm frenzy 2, the second best game ever created.) for such a long time. maybe a year or something? so yeah, this has been GREAT and absolutely amazing for going back into the """""gaming mindset"""".
oh also i may totally be wrong at certain like. info and stuff but im so tired omg i just beat the game like a few minutes ago plssss forgive me. onto some other game now!.... after resting out what this one did to me.
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art-of-monkan · 4 years
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Chaos Witch Queelag - Dark Souls
Continuing with the Soulstober. Painting fire with ink is so hard, aaagh.
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piscesbot · 3 years
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angryorisamain · 5 years
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Me: *is playing Dark Souls Remastered for the first time*
Me: *gets through Blightown to Queelag’s Lair*
Me: Oh ok, a giant spider boss. It’s about time, this should be good.
Me: *sees the Queelag reveal and what she actually is*
Me:
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Chaos Witch Queelag
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pissvortex · 5 years
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banned from the servants of chaos covenant for trying to fuck chaos witch queelag
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athanassezafirov · 4 years
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Chaos Witch Queelag via /r/PixelArt https://t.co/srHA2lVyVK https://t.co/ngLqi6tV4r
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szif · 9 months
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omg i was going against chaos witch queelag and it had all those closeups of her like her little spider crabby legs and like those wings and like all that stuff and i was like damn babygirl... hiiiiiii... then it did a zoom up of like her human upper body and i was like okay.... sure... i guess..... like they really unsexified that woman THAT quick
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link365lsblog-blog · 5 years
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Chaos Witch Queelag boss fight, Dark Souls Remastered (Xbox One) #darksouls #darksoulsremastered #bandainamco #fromsoftware #NG+ #xbox #xboxone #xboxonex #gaminglife #gamerlife #gamephotography #gamephoto #singledadlife #awesome #videogames #boss #bossfight #magic #gameclips #buttonmashing #what #wtf #instagood #instagamer #explorepage https://www.instagram.com/p/BsN9KM5lkSZ/?utm_source=ig_tumblr_share&igshid=voqr56kqloy2
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“Many, too many to count, she has killed herself. The first ones, she would bury, digging holes with her paws in spots that didn’t deserve to be marked on a map. Now she abandons corpses wherever, adding plague to the plague. She lays them in the mud facedown, for she doesn’t want their putrefied faces to follow her to their home. As for now, the only face allowed into her dreams is Queelan’s – skin like moon, blonde and yet more opaque hair, and those big, clear, chestnut eyes, whose sweetness is a drop of honey in a pie soaked in poison.”
Surviving in Blighttown is hard enough, but Queelag, Daughter of the Witch of Izalith, is determined to do what she can to ensure survival for herself and her beloved sister Queelan. In spite of anyone they come across – too bad Queelan has other plans.
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