I’m rereading PJO because the new series is coming out on Disney + and I wanted to refresh my memory and I was thinking about Percy earlier and how this kid has so much nerve, like the audacity this kid has, dueling a GOD, the god of war no less. And the way he can almost never keep his mouth shut. Always making silent remarks, making enemies out of being you do not want to make enemies out of. Like, wtf? Idk if this is bravery or stupidity? Probably a bit of both, and that got me thinking, you know who this loudmouth, sassy, sarcastic little shit reminds me of???
Guess.
Neil Fucking Josten.
Oh my gods.
Like.
I remember when I first read aftg, I thought, “huh this Neil kid reminds me of someone” and I could never figure out who, now I know, it’s PERCY JACKSON
They are the SAME character in a different font.
The sassiness? The sarcasm? The nerve? The impulsiveness? The recklessness? The bravery? The stupidity? The quick thinking? The inability to keep their mouth shut? The undying personal loyalty??? To the point it’s a fault????
Even the inner monologues are similar.
No wonder I’m so attached to both of them.
Anyway, just wanted to share my thoughts
Thank you, and goodnight
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This is rich coming from someone with adhd who's finished very little, but, gotta say, one of my longest pet peeves is advice thats like
"dont start with the really big thing you want to make! Start with little things to get better until you can do what you actually want to do!"
This seems like good advice but, as someone who has basically worked on like 1-3 ideas at a time Ever, and really should be the textbook example of why you dont do this, I dont think it really matters.
If you make something, and come back to it years later, and redo it, is the original unfinished? Is the redo and the original two separate things or a chronological view of the same thing?
I really don't think someone who redoes the same small piece of a big thing over and over 10 times necessarily is failing or not learning as much as someone who does 10 different small things completely. The only difference is probably a less varied learning, and that one person has 10 things to show off and the other has maybe 1 that doesnt stand on its own.
Does that matter? Its probably a better comparison of learning, but, does it really impact your learning itself?
Yes, tunnel vision isnt good, but i dont think this advice actually helps with that... its just as easy to do 10 slightly different things and not learn much. Or you could work on 10 wildly different parts of a bigger thing. The scope of the project does not necessarily correlate with potential learning.
It doesnt matter how big the thing you want to make is, what matters is that its the thing you Want To Make.
Like... you know what? You don't have to finish anything. Its not your job. Unless it is in which youre kinda beyond this... Theres no like. Exp gain bonus when you finish something. Nothing is ever finished, just stops being working on.
I think this advice... is very geared towards Making Products. Finishing and releasing things, schedules, limitations... Obviously these matter but it all kinda revolves around the idea that things finish, at all. That the end goal of creativity is eyes on your work, a distinct Thing that can be Shared.
I think theres a somewhat silly idea that people literally start to work on their big project and like. Lose their marbles when they cant instantly know how to do all of it. People definitely underestimate how much work has to go into things, but I dont think that people start learning something with the mindset they... dont need to learn things. I had no idea how to model my creatures when i started learning blender, I literally only wanted to do that, that doesnt mean i was 'starting with something small' when i clicked on a 'how blender works' tutorial, modelling tutorial or rigging tutorial. I knew those were building blocks to the thing i wanted to do. My first models were garbage but they were what I *wanted* to make.
I'm never going to finish my comic, I'm never going to model all my creatures, I'm never going to get all of my ideas out of my head and into a presentable form. This is okay. In fact, this is good! Being done sounds horrible. There is no goal, there is no limit. And stopping worrying about that has ironically made it so much easier to do stuff and start stuff, knowing I can just start over if I fuck up. Finished things, don't have as many mistakes, and mistakes are so, so important to have.
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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