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#boss fight design
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I saw a guy putting a big umbrella away at a market, and it was like this
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And in my mind he was like a dark souls boss so I drew this
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crescentfool · 3 months
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judgement day 🌕
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gebo4482 · 2 months
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Metaphor: ReFantazio
I really like the design of the Monsters(Humans) in this game.
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legionofpotatoes · 3 months
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My annual invocation to play The Pathless to anyone that will listen
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darlix747 · 5 days
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MASKED FOOL AVENTURINE TIME BITCHES
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carus
a masked fool notorious for gambling with lives.
“all i do is lay down a bet. it’s out of my control if my opponent decides to lay down their life, isn’t it?”
a well known musical artist and actor, his associations are not known to the public. he seems to harbor animosity towards the ipc.
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midbyte · 5 months
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A knight and a knight
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opbackgrounds · 4 months
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Based only on this epic introduction, I think that Oda had bigger plans for the general zombies before changing his mind later. These guys are too cool to have always be intended to be unceremoniously squished by Oars
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shima-draws · 7 months
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This actually terrifies me tbh because in boss fights your team is ALWAYS on the bottom. Facing whoever is in front of you. You're the heroes and they're the villains. Except it's switched now;; Team Skull is on the bottom facing THEIR enemies. The protag is really turning out to be more and more of a threat, enough that even Team Skull is afraid of them;; are we. Going to be the villains of this story? That is INSANE to me
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ganondoodle · 4 days
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sorry i keep coming back to totk rants, but something that utterly baffles me from a game design perspective especially is
who, in their right mind, would think to put similar objectives with the same characters in the EXACT same place as its previous game when already reusing the same exact map (no, single rocks springkled around isnt a meaningful change, fight me)
like from a purely logical point of view its just ... not logical?? and TWICE so when most players will have played the previous game, so now that the exploration, which was the main driving point of it, isnt as satisfying simply bc you know most locations and what is what, the thing you need to do is subvert it as in you go to that location and theres something else now or something that leads to a new reveal, but not NOTHING either, bc you likely cared about what youd find- the satori mountain was such a cool mysterious place, so now you head to it to see what is now and its nothing but maybe an obvious treasure chest? thats both lazy (i realy use that since its way overused by people missusing it) and just ... it might be meant as a lil nod so that there isnt nothing at all but to me it feels even more condescending as if there were literally nothing instead
satori isnt here anymore? thats weird if its always been there, so you go find a cause, maybe theres a fissure somewhere you can enter a large cave system, an hidden entrance to the underground that reveals there is something corrupting the place somwhere nearby but not exactly in the same spot- make it into a bossfight at which end satori gets cleansed- maybe it got captured and taken somewhere else, to a place that was kinda neat but didint serve a big fucntion in botw like maybe it was dragged somwhere into the big tabantha canyon, or to the forgotten temple
you try to visit rito village but the snow and cold there got so bad that you cant even reach it without special gear, and when you do reach it its utterly frozen in thick ice and not a single soul is there, the perch of vah medoh is knocked over building a bridge as a subtle hint as to in what direction perhaps, its intriguing bc clearly they have to be SOMEWHERE, maybe they tried to use vah medoh to evacuate but bc its losing power and doesnt have a skilled pilot they crash land it into the mountains, now trapped there and due to the storm not able to send anyone out to get help, maybe some did but they didnt make it and you can find them on your way and rescue them, and bc of the storm being so bad no one can get out and no one can get in (except for our special boi linky ofc) and even after the storm has weakened they dont immediately go back and act like everythings normal, maybe theres an extra mission afterwards helping them rebuild the village but not exactly the same as it was but fortified, different to account for things like this happening again, establishing the crashsite of vah medoh as a second outpost, or a temple, to thank it for bringing them out of immedaite danger but couldnt go all the way
theres so many places that are so clearly modeled around botw that are entirely unused now bc they had to remove all things shiekah for no reason, the holes they left jsut being holes where somethings clearly missing or some chest with a gem in it while the new shrine thing is within view distance a few meters away, might as well have put them in the exact same place bc it really doesnt make a difference
(like alot of those ideas im using for the rewrite which changes many things but you get the point right??)
and its even worse imo with the building stuff, bc now you dont even have to journey there you can fly glide and literally drive there instantly like a giant skip button so you cant even appreaciate the way to it, you skip to one important part to the next
and then points of interest are REPEATED AGAIN, like with shrines and lightroots and settlements and big mines- that is the opposite of satisfying gameplay, you dont have to explore shit bc its all in the same place which is probably why they only did tiny changes to those few spots and nothing else bc they knew most people would run right to those so it gives the illusion of changes (which are half reversable or barely a change at all) and even those are STILL meaningless
its right up there with having even MORE grind with less substance to it than in botw, the shrines and krogs got a lil old but at least the environment, its subtle storytelling etc were something- and totk just bloated everything with more little meaningless collectables while not changing anything meaningfully (and instead pretends that some things where never there and those new boring things were always there)
more shriens with shorter puzzles or none at all, more krogs with the same reward system, over a hundred tiny caves that all blend together bc they are all so similar and you really only do them for yet another colelctable for old gear and ONE cool new one with a bad effect after which the things collected become uselessreally, souls to collect to buy you a single armor set, rewards being largley reused old stuff from botw (imo you should have a chest in your house, yes YOUR house, that got most of the standard versions of botws armor in it so you dont have to buy it all again??? but you gotta think of going home first and dont have to use it- make new versions of them alternatively so you can choose if you want the old one or new one and also LEAVE ONE AT YOUR HOUSE WITHOUT HAVING TO SELL IT SO YOUT INVENTORY ISNT AS ENDLESSLY SCROLLING AS YOUR STUPID ARROW BAR)
theres new effects from food and armor thats largely useless (like the attack when hot?? why wouldnt you you jsut combine an armor and a potion- put on hot armor and drink an attack potion? its way more efficient no?? idk i found it to be yet another effect thing to bloat my inventory especially when NPCs keep giving you shitty effect food)
the whole sonanium (zonaite?) collecting with multiple ways to convert it into yet another currency??? huh???? AND have it be the thing for you to autobuild with?? when you need it upgrade your battery which takes an insane amount of those stones?? wells, while finally an actual well are NOW ALSO LIKE A COLLECTABLE and im gonna take a wild guess that the reward is utterly disappointing too
the fairies are all blocked by much more annoying means than in botw (like i wouldnt want to carry those NPCs three meters away in their little cart antoehr time please) and the amount of material AND MONEY NOW you need is so much higher for no reason (if its their attempt to make the game harder its the lamest way to do it)-
all while instead of expanding on the foundation of botw they ripped it out to build a new one while pretending they are both there (im so so slaty about this .... a sequel like this should expand upon the stuff of the first game, both in theme, narrative, mechanics and more and not ... replace it with slightly different versions of it while abandoning everything established before and really only using it as a way to skip having to make you care about some characters bc you might still care about them from the other game)
i could go on, as always lol, anyway, i really really dont get why this got into the final game ..
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miniiieevee · 1 year
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MAJOR magolor epilogue final boss spoilers under the cut!
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soo normal about this game and mode
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autoboros · 2 months
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Glad to see I'm not the only one weirdly enamoured with Asynchronous Rondo
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aww the skrungkly ☺️ double tap now to scrunkly the when 💕💕
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c6scaramouche · 1 month
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starredforlife · 1 month
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youtube
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i'm assigning my followers animation homework u have to study these two battle scenes and tell me why they're both so goddamned effective. i could tell u all the answers myself. but i want ur answers
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carldoonan · 1 month
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A perfect boss design doesn't exi- ✋👁️👄👁️🤚
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seven-oh-four · 23 days
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