I really hope this drop does well. I would kill to have designs on shirts like this, and not just a smiley face on the corner. I know he has the smile more and other cool designs, but I really just would love merch designs like vnzndt on shirts or charms. The magnets are genius already, and just have cute merch like that while helping fanartists is just so amazing.
The phone cases already have sell outs, so that's a good sign that those are selling well.
After their new project comes out, I really hope the fandom can revigorate itself and we could get more collaboration with fanartists. Having just awesome designs while fantartists get paid to do it as well? It would be so cool.
YES TO ALL OF THIS!!
I really hope we get more artist collaborations with dreambranding because I feel like it will really represent what the fandom wants to see in the merch more and I can already see them pivoting more towards merch that caters to their current fanbase better (pastel merch, more pink, plant kits, quilt blankets, painting kits, cute merch with Lily, etc.) and I would love to see fandom artists start working on the wearable merch too!
I really do like the direction that dreambranding has been heading and I think that with new content and a new dteam era, we might be getting constant bangers in the future!!
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Hi! I saw your post about the NCCC. Can you tell me a little bit more about what it was like? And maybe some certifications or skils I might want to have before applying that would help me be a shoe in? In a year or two I'd like to leave where I am and travel, and then maybe settle down somewhere else after, and this seems like a good way to go about that and simultaneously chase my interests and find things I enjoy. Basically- I've got time to build skills before I want to apply, and I think it'd be a great fit for me, so I'm just curious about any and all information that would help me be more informed and prepared.
What it's like: (note that I served in 2018, so some of this may be outdated information)
Once you're accepted, they place you at one of 4 campuses throughout the USA. You get a duffel bag mailed to you (anything you bring with you has to fit in this duffel) and a plane or train ticket emailed to you. You have to take that plane or train to the campus, because they pick you up in a bus or van from the airport or station.
Once you get to campus, you go through "in-processing" where you get your uniforms, gear, and PPE, get assigned a room and/or bunk, and meet your instructors for training. If you're a Corps Member, you are also assigned a team and meet your Team Leader at this time (though some campuses do this later in training).
Training lasts about 2 months for Team Leaders and about 1 month for Corps Members. You are with the same cohort (called a "Class") for your whole service term, including training. Training includes how to get along as a team, physical training to ensure you're physically capable of the work demanded of you, and specific training on things like how to drive the van, how to use certain tools and PPE, and how to do any tasks associated with your particular role on the team.
Towards the end of training you go on a 1-2 day mini project, where you go through all the motions of a real project (called a "spike"), except that it's really near by campus and it's pretty much for practice.
Then you go on your first real spike. Depending on where it is and what time of year it is, you might live in a tent, in a dorm, in a half-built house, or any remotely suitable housing supplied by the hosting organization. We lived in a conference room once, and once in an old nursing home wing that wasn't being used.
Food is handled by giving a lump sum of money on a card to the team, and you have to figure out grocery shopping and cooking as a team. This is a challenge, but one that usually works out.
For transportation, the team has one 15-passenger van. Gas is paid for by NCCC. If you have a project that requires a lot of tools, you may have a pickup truck too, but this is rare, and you're not allowed to use it for anything other than project reasons. You keep a log of every time you use the van or truck, for any reason, and there is a 25-mile radius from housing that you're allowed to go.
Spikes are between 3-8 weeks long and you do 4-7 of them during a service term. In between you have "transition" where you go back to campus, debrief from your previous project, brief and train for your next project, and catch up with everyone else. At the end of the service term, you have a final debrief, have a life after americorps meeting, learn job skills like writing a resume, etc... and get your plane ticket home.
What you should do to get prepared:
You don't need certifications. If you need to know something for a project they will train you. If you want something I'd say get First Aid or Wilderness First Aid. Getting a little job experience and a lot of volunteer experience will help you a lot more.
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The thing about Microsoft shutting down Tango Gameworks and Arkane Austin is that it isn't really a case of finance bros not understanding how game development works. Sure, saying "we need smaller games that will win us awards" while shuttering studios which have a record of producing smaller, award-winning games looks dumb on paper, but you need to know how to parse corporate doublespeak.
In brief, they want the prestige of producing smaller, award-winning games, but not the risk. The way you get the former without the latter is by constantly buying up independent studios which already have successful titles in their portfolios, keeping them around long enough to provide post-launch support, crank out paid DLC for their already-proven properties, and finish development of whatever is currently in the pipeline, then dismantle them and shut them down before they get any funny ideas about risking your money on new, unproven projects.
If you're thinking "hey, that sounds a lot like a predatory business model", well, exactly.
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