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#and it'll be through all overworld areas
neriyon · 7 months
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Not all who wander are lost - South Shroud
South Shroud Landing │ Upper Paths │ Buscarron's Druthers │ Urth's Gift
"During my travels, I met a man who mentioned visiting the Black Shroud as a young lad. He talked about the forest with both reverence and fear in his voice. Of lush trees that seemed to drown out the sun itself. Of bubbling streams that hosted beastkin larger than fully grown hyur. Of roots so big and old they were tearing apart ancient fortresses.
It got me thinking.
Of the trees that gave shade during warm summer days. Of beasts that my sisters hunted for food. Of stories of past civilizations told by elders. Curious how things I'd grown to find pleasant during my childhood seemed to scare this traveller, who'd only heard the deafening silence of the cold nights and missed the warm laughter of a family around the campfire."
Bonus! Alternative pic of Urth's Gift since I really liked the colors on it
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bubble-popping · 5 months
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It needs editing but it's very cute and a fun idea that I wanna share so *throws random god au at u*
Another thud against the door. The wood splintered, hinges creaking. It wouldn't hold much longer.
"What do we do, Phil?! He won't respond to either of us!" Wilbur looked to his blond friend, frantic, leaning all his weight on the door just like his winged companion.
"We need to calm him down and fast! If he makes it to the Overworld, it'll be a disaster!" He cringed at the memories, at the thousands upon thousands of bodies, at the exhausted expression of his already overworked wife.
"But what could possibly-" The brunet interrupted himself, lighting up like he'd just had a brilliant idea. "I have a brilliant idea! Phil, can you stall while I'm gone?"
"Gone!? To do what??"
"He's our only chance! I'll be back soon!" With that, Wilbur took off, leaving Phil to desperately hold back the raging Blood God alone.
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Dream felt very, very tired. Truthfully, he always did, but right now he was completely justified. Surrounded by his dearest friends, belly full of the newest batch of delicious muffins Bad made, and wrapped in a blanket of warmth from the gradually dissipating heat of the ovens. His friends had already fallen into slumbers of wonderful dreams--he made sure of that. He yawned, eyelids growing heavier and heavier with each passing second. Just as unconsciousness began to tug at his mind, the door slammed open.
"Dream! Dream, are you in here?!" A familiar voice called from across the room.
Now very awake, Dream rubbed his eyes and pushed himself up from the couch cuddle pile, displacing the Blobs that had settled on him. "Wilbur? What's wrong?"
"It's bad, Dream! It's Techno, he's gone berserk!"
His friends began to stir as well, furrowed brows and groans urging them to 'keep it down.' "What? What's wrong with Techno?"
"Just c'mon! We don't have time!" Wilbur grabbed his arms and pulled him to his feet before breaking into a sprint, dragging Dream with him.
Though highly confused, Dream kicked his feet into gear to run alongside him. "Woah! Wilbur, slow down, just tell me what's-"
"He's crazy! He keeps talking about blood and Chat-"
"What!? Where is he?" The sheep god looked to him, now wearing a similarly panicked expression.
"On his island still, hopefully. I passed Tommy and Tubbo and told them, so-hey, wait! Dream! Be careful!" Dream had already dashed ahead. It never made sense to Wilbur, why Dream was so damn fast. Nothing about giving people good dreams and singing lullabies required quick feet, but right now Wilbur was just grateful. All he could do at the moment was pray--no pun intended--that his idea worked out.
There wasn't much more to run, Dream found, because Techno was not on his island anymore. He'd made it into the main Heavens, a gold plated road flanked on both sides by shops and important buildings, not too unlike a human marketplace. Any gods that had occupied the stalls had already, wisely vacated the area. The only reasons Techno hadn't demolished them all by now were due to the two tenacious teens and a pesky flying Philza all taking turns slowing him down by any means necessary.
It was a losing battle, each flung to the side like mere flies when they got too close. Then, Dream saw his eyes.
His pig mask had been discarded, revealing the scars on pink skin, darker-than-night sclera, and pupils reduced to thin white rings glowing dangerously. He'd heard bits of stories and rumors through the divine grapevine, one in particular of how 'rivers ran red when the pig's eyes turned black.'
Again, he threw Tommy away from him, roaring loud and ferocious as the young blond crashed into Tubbo who'd been trying to pick himself up. Then, he managed to catch the hem of Phil's robe, yanking him down and pinning him with a hand around his throat. His other hand raised, claws extended as he bared his teeth and tusks.
"Techno!!" Dream shouted, grabbing his attention just before he brought the claws down. "Why don't ya pick on someone your own size!?"
(Though he was decidedly not Techno's size, he knew he could go toe-to-toe with him any day, even now when Techno wasn't himself.)
The Blood God growled under his breath and rose from the floor. He snarled, approaching slowly at first then beginning to charge, hooves stomping on the paved road. Dream straightened his posture, solid and defiant, and opened his mouth.
Melodic syllables spilled from his lips, wordless; a simple tune of soothing sounds. Techno did not falter. Dream sang louder, sweeter, drawing out each note to the rhythm of a calm ocean. He strengthened the output of his lavender and chamomile scent as Techno got closer. Belting now, he raised his arms, hands poised as if to catch the furious god with the power of his crescendo.
Techno stopped in front of him, mere inches between them. He towered over the sheep god, visibly trembling with the effort to hold himself back. Dream dropped his voice to a mellifluous whisper, fingers reaching and brushing over his jaw like he handled fragile porcelain. It seemed to surprise the pinket, the tenderness, leaving him frozen in place.
Dream craned his neck to see, finally, the fluttering of Techno's eyelids. His head began to droop. The blond supported it, cradling the face of a warrior with such care. Techno's eyes closed fully once, and when they reopened the white sclera and crimson red pupils had returned. Dream grinned in relief, lilting quiet and honeyed just for the god before him. His singing only trailed off when he was sure all the murderous intent had drained from him.
"Dream...?" Techno questioned, voice hoarse, barely able to hold himself up as he leaned into the gentle touch of freckled hands.
"I'm here. I've got you," he murmured back.
Techno sighed, placing his own hand over Dream's and nuzzling his palm. "'m tired..."
"I know. C'mere, you deserve a nice, long rest." Dream's free arm circled his neck, lightly tugging him down until their foreheads met. He seemed like he had more to say, but the clutches of sleep prevented that. In an instant, he became dead weight. Dream caught him without issue, propped by Dream's arms under his pits and head limp on his shoulder.
Dream smiled and pressed a chaste kiss to the pinket's temple. "Sweet dreams, Techno." With a little maneuvering, he positioned Techno into a bridal carry and headed for his island of potato farms. If anyone were awake, they'd see a rather amusing sight, Dream carrying a god nearly twice his size as if he weighed nothing at all, but regardless of the entire Heavens taking an unexpected nap, the main roads were no place for a restful slumber.
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enarei · 7 months
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the levelling experience in retail WOW is so mind numbingly dull. like I understand that they have a complex problem in their hands and leaving it unchanged wouldn't work. I understand the game has literally two decades worth of content, and just forcing new players to go through all of it as close as it was on release would not only be extremely technically challenging to balance, but also an insurmountable task to anyone with a job. but their solution to it shows such an utter disregard for the very core of what makes MMORPGs fun, and all the work they put into previous expansions.
it's actually sad to me to go Outland and see that everything scales to my level. that the bonechewer orcs on the cliffs to Hellfire Ramparts are the same level as the ones that patrol the road proper. that the handcrafted experience of surmounting each tier of orc progressively through questing, until you are powerful enough to climb the Hellfire Ramparts and take on a dungeon with a group of friends, and so on for each new area of TBC, all that has been sacrificed in the name of "current content". all of it has been homogenized such that it doesn't matter which area you do first, which class of enemies you choose to pick fights with, what quests you prioritize with each new level, it's all rendered equally (un)challenging so that players can speed through all of it to get to current expansion without a care in the world. there's zero incentive to care about the world besides the promise that once you're close to the end of your levelling journey, it'll get really good.
people might say that's always been the case since expansions became a thing, once new gear comes out, the old world is irrelevant. and I don't have a reason to disagree, except that I'm still presented with meaningful choices when levelling in classic WOW. the level 65 quest rewards might not be remotely relevant to {current max level content} Ice Crown Citadel in that game, but just being in the overworld itself is fun because the journey feels authentic instead of merely being there as "legacy" content to fulfill the requirement of some levelling experience in an RPG.
it's quite ironic that in an attempt to 'free' the player of the burden of being forced to level through every expansion linearly, so they can Have Their Own Adventure, they completely ruined the sense of autonomy that encourages you to actually do that. you wanna do a really hard quest 6 levels higher than you so you can skip the boring gathering ones appropriate to your level? or maybe you'd rather go to this other place that is full of beasts that you can skin and ore you can mine, so you can train your professions at the same time. have a friend close by? try to do this insanely stupid escort quest and get suckered into world pvp for half an hour when the Alliance shows up to ruin your day. like you get this very organic interaction between game and social systems by virtue of level ranges providing irregular bumps to perceived difficulty and thus how seriously you need to engage with your class's mechanics, how efficiency you need to use your cooldowns to survive an encounter — you get to pick the difficulty, and it turns out it's incredibly fun to challenge yourself.
In retail that barely ever happens, because every single enemy you'll fight in the overworld will be scaled to the same level as you, its health and damage output will never allow them to be exceptionally trivial or meaningfully challenging, which means you barely have to change your tactics.
I know the carrot is real. I know the class design has considerably more depth and the gameplay has the potential to be much more fun just by virtue of dungeons actually having interesting mechanics when they never did in classic. But it baffles me how much of a slog they expect you to push through to get to it as a new player. I find it very hard to believe I'd have gotten into WOW if this was my first experience with it and I didn't have friends telling me how awesome Dragonflight is.
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cannibalcaprine · 2 years
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random game mechanic idea for an RPG im never gonna make
establish a death leitmotif, have it first appear in a scripted death in a prologue sequence, big fakeout death in-battle that appears to be the same as the one you'll see in the rest of the game
im talking, a level 5 difficulty enemy at a level 1 difficulty player character
death menu is pretty typical, a "you died!" screen with the death motif in its purist and two options, quit or restart from last save point
make the death leitmotif appear in as an area theme halfway through, the "abyss" in the hero's journey
hide what seems to be a scrapped item in a hidden room, room appears in a door that'll only appear in a certain hallway 3/10 times, roll digital d10 every time the player enters the room
scrapped item disappears when the player picks it up, doesn't appear in inventory and has no chime
this item is a check for a bit in the death menu to enable a third option, roll the digital d10 again to see if it'll appear when you die, labelled "challenge"
death itself shows up and accepts your challenge, raggedy shroud and scythe and all
depending on the scale of difficulty of the enemy you died too, a different game will appear
level 1 enemies, your goombas and whatnot, a game of rock-paper-scissors
level 2 enemies, stronger enemies that'll still appear in the overworld, a game of tic-tac-toe
level 3 enemies, minibosses that'll appear later on as regular enemies, a game of hangman
level 4 enemies, unique minibosses, a game of checkers
level 5 enemies, end-of-area bosses, the classic game of chess
level 6 enemies, final plot bosses, a simple game of chance: roll 2d6, if you get a 7, then your pass
if you win the game, you and your party respawns with half your health and mana back with the boss's hp remaining the same that you died at
to avoid potential exploitation, ramp up the ai each time you challenge death until it reaches a certain threshold and resets
death leitmotif plays in a smooth background jazz cover as the games go on
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heinousactszx · 9 months
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Skyward sword was the first game in my little chronological playthrough and it was the first time i played it, so i thought i'd do a little review
first, the good. the dungeons in this game are fantastic. easily some of the best in the series. they really force you to think ahead and think about the dungeon as an actual space and plan your way through it. there were more than a few times where i was stumped and had to use every tool available to me to figure my way through, which for me is a big plus.
I also think the sword combat was very well implemented (when it worked). by tying success in combat to precise movement instead of random slashing or just waiting to use an item, they can create truly challenging fights that i can't say most other zelda games have. ghirahim is the standout here, all 3 of his fights were fantastic
The story was overall fine, I liked it enough. Groose's arc was predictable but enjoyable. Ghirahim is an amazing villain, one of the best in a series that doesn't have too many standouts. Link and zelda's relationship was okay, they did try and flesh it out, although it wasn't nearly as involved as people led me to believe. They also damseled her again which I guess I should expect but still, not a fan. I thought fi's ending was pretty good for a character that's really just annoying up to that point. I like that she's ultimately been the companion of many successive links
Unfortunately that's kind of where the good times end. As good as the dungeons are, the overworld is very much not. There's only 3 real areas in this game, and while they are fairly large, the fact that you have to revist each multiple times really cuts down on the excitement of exploration. Not that you can explore much anyway, these areas are mostly hallways that funnel you towards your objective without a lot of choice. I don't mind linearity in games, but the railroading in this game is frustrating and the constant backtracking does not help
And this is made worse by the handholding, which really is as bad people said. so many times fi will just spoil a puzzle before you can even look at it. so many times she'll explain something to you that is very obvious, or was already explained to you. so many little things you have to do, dragged out, before you can get to big things. the game becomes a slog both because you have to constantly stop to get helped, and then doing what you need to do stops being fun and just becomes a chore.
finally, as much as i like the sword stuff, the rest of the motion controls are just painful. Flying sucks, skydiving sucks, swimming sucks, those tightropes are a nightmare, just using bombs is an ordeal, and that's before you get into the constant communication errors. for the last third of the game i ended up bringing in a kitchen chair and sitting 3 feet from the tv just so i'd stop getting errors, and it still happened!
ultimately, unless you're doing what i'm doing and playing them all, i can't recommend skyward sword to anyone. the genuinely good bits of game design are surrounded by frustration that affects the whole experience beginning to end. I'm aware that the remastered version fixes some of these issues, but quality of life updates can't truly change a game with flaws this fundamental. is it a "bad" game? no. is it worth 40 hours of your life? absolutely not
but enough about all that. we're done with skyward sword and we never have to go back. up next is the zelda game i love more dearly than any other: minish cap! easily my favorite of the series, it'll be a great followup for many reasons. I can't want to actually gush about a game instead of complaining, i'll start playing later today
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rnf-central · 9 months
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Mario Wonder Direct Thoughts...continued.
Ok...where were we? The Badges right. I think the most interesting thing about the Badges is how to acquire them. It seems you can get them through a variety of mean, but the simplest is just buying them. If you'll recall the Wonder Flower (the glowing flower that transforms the level) also gives you a new purple currency. It seems certain shops in the Flower Kingdom can take them for things like Badges as well as some other stuff. It seems you can even get Wonder Seeds from shops. Wonder Seeds are what you collect after activating the Wonder Flower, and after beating a level. You need them to unlock certain levels. And oh my God! I know we talked about the levels already, but those overworlds. They look so nice! It also contains open areas with a collection of levels that you can play in any order. But I know what we're all...wondering. ha ha. Who is the villa-It's Bowser. Like what the fuck did you expect? It may be new and fresh, but it's still a Mario game. Yeah Bowser wants the Wonder Flower who cares, blah blah. But Multiplayer! That's what we want. Local Multiplayer is the same as always. 4 Players. Assumingly it's as chaotic as always. Though I still haven't seen someone pick another player up. So help me god if that's been removed. Anyway, one thing I can say for sure that is disappointing is sharing a life counter. I don't know. It's not a big deal, I just prefer when each player has their own. But either way I'm sure it'll be as fun as ever. They've perfected multiplayer in Mario Wii, 14 years ago. I'm sure even if it's not my favorite it'll still be good. Baseline minimum. So what else do I have to say? I mean I rambled on so long it's taken me 2 posts to get all my thoughts out. I mean there was some new enemies. They seem fun. We saw more of the Wonder Flower stuff. We didn't get much new info, but did see some more of the wacky ways it changes the levels. Honestly, it just looks like a fun time. I can't wait to get my grubby fingers on this game. If you're interested I will probably stream it, or do an LP on it in some way. I'm super excited for this. It's really been a while since I've felt this excited for a new 2D Mario. Like...Ugh. October 20th can't get here soon enough. Well the Pokemon DLC will hopefully keep me satiated. There was a lot in this direct, and I'm sure I missed something. I mean we never mentioned Prince Florian. Not much to say though. He's the prince of the Flower Kingdom. Nice to have a prince instead of a princess like usual I guess. Though I saw a lot of theories the Flower Kingdom would be connected to Daisy somehow even though it's not Sarasaland. I was kinda hopeful it'd be like a sub shoot of Sarasaland in some way and we'd be able to finally explore the area in a game that doesn't look like...well, a Gameboy launch title. But I always knew it wasn't likely. Womp Womp. But yeah let's end this now. It's gone on long enough and I talked about everything that really caught my eye. Though again, I may of missed some things. So let me know what you guys think of the direct. And what parts you're the most excited for. Thanks for reading my long tangent. I love you all and hope you have an excellent day. Buh-bye!
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look I like pokemon scarlet. I think it's fun. It's just the little things that frustrate me to no end.
Like the boxes. How did they mess those up so bad? They were perfectly fine in Sword and Shield, it was a done job. And yet somehow they've managed to fuck it up so badly that if a Pokemon's icon hasn't loaded, it'll just show up as nothing, or worse, the wrong Pokemon entirely. And this happens everywhere. In the bag, in the pokedex, hell, even in the damn TM maker.
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What's worse is the Tera Raid battles. I could go on and on about how unfair I think tera raid battles are but instead I'll just focus on the glitches. Plural. Like the non-functional health bar. How fucking hard is it to make a fucking health bar that isn't WRONG. ALL THE TIME.
Tera raid battles are bad enough without having no idea how much health your opponent had left. And that's not even mentioning the camera glitches, online raids being a mess, the Pokeball that just likes hanging around on the floor sometimes. Once I had a tera raid battle end and then never put me back in the overworld, that was a fun softlock. Another time my pokemon came back to life, only for every ally Pokemon to faint at the same time for no reason. Once I battled a Corviknight seven times only to realise the loot doesn't reroll if you reset the game. That's not the game's fault but it was such a frustrating experience I'm mentioning it here anyway.
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Shall we mention Pokemon spawning inside walls? There is nothing stopping Pokemon from spawning inside walls. One time I found myself inside a wall in Area Zero, and I was running into pokemon just wandering around in there. Speaking of Area Zero, there's a cave in there where you can see Pawmi floating on the ceiling.
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Hey, speaking of clipping, let's talk about the sandwich minigame, shall we? No, I don't have a vendetta against the sandwich mechanic (as much as I'd like to, it's too good for shiny hunting). What's with the tablecloth clipping through the ingredients bowls? What's with the ingredients clipping through the bread? What's with the black feathery looking things that appear during the eating animation sometimes?
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Also, not a glitch, just a tangent; but who the fuck puts sausages on bread crossways. That's not normal human behaviour. Get that checked out. Seek help. If you're a human being and you put sausages on your bread crossways, please stop there are better ways to live.
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Anyway I think those are the major things I wanted to cover. I mean besides that I've just got Pokemon vanishing when you talk to them because they're too close to the camera, the overworld unloading for a frame, the camera desyncing with the player if you move to fast, eggs hatching behind you if you turn quickly enough, pokedex text not disappearing, rain in perfect weather... And there's this really small minor glitch I'm having trouble remembering... something like a memory leak in a AAA game.
God it'd be funny if it weren't embarassing.
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All in all, I don't hate Pokemon Scarlet and Violet. I think fundamentally it's a fun game, in fact I've played it for over 90 hours so far. It's just the glitches the game has holds it back from being some of the best Pokemon games since Black and White.
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mantis-lizbian · 1 year
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so, @teddy-feathers and i are using our newly jailbroken 3DS 2DSes to do a MEGA NUZLOCKE run. we've divvied up games from each set between us, and will be running through them one after another using a variation of Nuzlocke rules.
Keep Reading for the full rundown.
we can only attempt to catch the first Pokemon we encounter in an area. we are permitted to disregard Pokemon we already have, unless we have already have all the Pokemon in that area, in which case it reverts to the normal "first Pokemon encountered" rule. while we are permitted to skip such Pokemon, we do have the option to catch them anyway, but as soon as a Ball is thrown, successful or not, it becomes the only valid Pokemon we can attempt to catch in that area.
we are allowing gifted Pokemon, in-game trades, and set overworld sprite encounters (like most legendaries) as well as roaming Pokemon, none of which count as the "first Pokemon encountered" in an area, and all of which can be obtained even if we've already encountered a Pokemon in the area. that said, save scumming is not allowed, you have to succeed on catching Zapdos or Mewtwo or whoever in that one encounter, or lose them forever.
while we can still catch all the legendaries we want, we are only allowed to use one legendary in our team per game. once a legendary is sent out in battle, that is now the only legendary we can ever send out in battle until we start the next game.
we must give nicknames to all of our Pokemon.
we must release any Pokemon that get knocked out, however we are permitted to revive Pokemon during the battle it is knocked out in, however we cannot purchase Revives. the only Revives we can use are those we find around the world. if a battle ends and a Pokemon is fainted, we can no longer revive it and must release it at the earliest opportunity.
we must work within a level cap. still figuring out exactly what it'll be, but provisionally, it's based on the level caps of catching wild Pokemon in SwSh (at no badges, the level cap is 20, at 1 badge the level cap is 25, 2 badges is 30, and so on). this does mean that later games our level cap at 7 badges will be under the max level of the 8th gym leader's Pokemon, but only by a couple of levels, and between them having a specific and known typing for their teams, and rarely using a full team, i figure this'll work well enough.
now, all of that is fairly typical of a Nuzlocke run, with relatively minor deviations here and there. so what makes this a Mega Nuzlocke?
well...
7. when starting the next game, we can transfer over 1 box of Pokemon per completed generation to the new game. with the level cap in play, we are limited in who we can use early on, but... additionally, we'll be exchanging half of the transferred Pokemon with each other (we're good friends, so i expect we'll have no issues negotiating which ones we want to exchange). so for example, once we finish our current pair of games, and i'm starting Crystal version, i'll be carrying 10 of my Pokemon from Yellow and 10 of Teddy's from Red over to my new game, and likewise when we starts Gold.
we essentially chose which games the other one would be playing, and so i will be playing Yellow, Crystal, Sapphire, Leaf Green, Platinum, Heart Gold, White, Black 2, X, Omega Ruby, Moon, and Ultra Sun. Teddy will be playing Red, Gold, Emerald, Fire Red, Diamond, Black, White 2, Y, Alpha Sapphire, Sun, and Ultra Moon. (yeah, i did wind up with a lot of the 3rd versions, but he actually played Crystal back in Gen2 originally, and i never did, and Gen4 is my least favourite which is the same reason he's getting Emerald)
we've also already picked each other's starters for each game, but this is long enough as is, so i'm gonna end it here for now.
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medicinemane · 3 months
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Anyway, you can see that there'll be a big exposed section, and then it goes up into the roof, and then eventually I need to tear a hole in the bedrock that's the exact size and shape of the tower, so that you can seamlessly walk up it and I can flex that there's a whole in the bedrock you don't even notice walking through
(Especially cause the plan is to terrain the area above with kind grassy plains within render distance... bee got up there, and my friend placed down some grass for it and you know... it looks pretty cool. It'll be cool though)
That's what started me working on this by the way, can't even think about terraforming up there until I have what'll look like a little hut sticking out up there
If everything goes right people won't even register that they're on the nether roof at first. My whole idea with all of the nether is just to hide spawn proofing in plain sight, leaves and rocks and things like that just frequent enough no magma cubs can spawn (and ghasts are wider than magma cubes)
So I hope that walking out up there will just feel so seamless with the tower and the overworld that unless you're thinking about it you don't even consider that you're on the roof... I always want maximum immersion at all times in my builds
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erdasmcnonsense · 1 year
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FTB Infinity Nether Incident was part of a modded series Joe and some other people were doing! It may have actually been with the modpack called "FTB Presents Hermitpack", or it might've actually been FTB Infinity of some sort.
Joe was playing around with a mod in the pack called Thaumcraft and found some cheap, easy to make items added by Thaumic Tinkerer: elemental fires. There was one for each of the 6 base Thaumcraft aspects and they turned blocks into other blocks - one of them turned the elemental fires into regular fire, the others did things like turn ore into either air or their corresponding mineral block, or turn Overworld things into Nether equivalents.
He made one batch (3 bottles) of the Aqua Infused Fire, which was described as turning nether-type blocks into a personal winter wonderland, and figured "well, it says personal winter wonderland, so it'll be small, right? it'd stop at a few hundred blocks!"
So he set them off. And they spread. And then, because these specific items were very poorly balanced and didn't actually have a spread limit or anything, they kept spreading, turning all areas of the Nether that got loaded during the whole mess into snow, ice, and obsidian. The turn-into-regular-fire magic fire was hopelessly outmatched. Hypno and Joe were shovelling everything they could into firefighting efforts and it didn't work.
(Since the fire could turn flowing lava into obsidian there were these obsidian cones everywhere it had found flowing lava - including in cases where the lava hadn't been flowing until it melted some of the ice that the fire made.)
The server started lagging so badly from all the lighting, fluid, and block updates caused by the out-of-control magic fire that it started randomly kicking people.
In the end they had to roll back the Nether to the most recent pre-Incident backup.
Ah, thank you!
That sounds very chaotic (and tbh I do get why Joe assumed it'd have a limit)
I'm not very well acquainted with the older stuff, I only started watching partway through s6 and I think it was only near the end of it that I found Joe's videos, plus I don't often watch modded minecraft anyway, so there's a lot of stuff I'm not aware of. Thanks for taking the time to explain it to me! ^^
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enderwalk · 3 years
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i may not be in Dream Team Tumblr but i am an average dteam enjoyer speak ur roleswap truth !!!
ANON okay im Going to go insane hold on. I'm spending so long summarizing this so it makes Sense, and you can also send asks to @narcolepticelf too bc this is both of our au <3 And if we're lucky, he's gonna post some art of his GeorgeHD design he drew. BUT this is a long explanation/summary so it'll be under the cut.
TL;DR we swapped George and Dream's lore, so instead of there being DreamXD, we have GeorgeHD. XD is still in this au, along with XE (who is Sapnap’s counterpart god). XD, HD, and XE are guardians of the End, Overworld, and Nether respectively. It's the most self indulgent AU with a loving, obsessive god and his beloved human, but there's also healthy doses of angst sprinkled in so it's not all sweet.
In this AU, George is the power-hungry one who summons what he assumes is just some deity to possess him and grant him with the power to sort of take over. George becomes the vessel for the god of the Overworld, and HD gets to go dormant and sleep while George is granted with the power to do whatever he pleases. HD has no idea what destruction and trauma George causes, and is expelled when George is locked in the prison.
Funny thing, the expulsion causes HD to be weakened and injured - and if the god of the Overworld is injured from it, god help George. HD is sent to the main spawn area and since he’s wildly powered down and hurt, he wanders around until he finds the lights of the castle, and ends up in the Community House, where Dream had been staying since most people don’t bother to hang around there anymore after it got remodeled, which means Dream should be able to have peace and quiet, since he’s stopped involving himself with wars and whatever is happening with L’Manburg/Manberg/NLM at this point - all he knows is that these countries corrupted his friend.
HD walks into the Community House and starts going through chests for anything he can use to heal himself. Dream thinks that HD is George at first, since they look nearly identical. HD manages to sweet-talk Dream into helping him. Whether Dream and George were something, or Dream had feelings for George before all of this is left ambiguous, but it should be noted that Dream slips and calls HD George, and doesn’t exactly consider him his own separate person. And, well, he’s definitely attracted to HD from the get-go. You probably would be, too, if you had an eight foot god calling you moonlight and being all sweet on you.
All HD knows is that Dream is fun to fluster, and he vaguely reminds him of XD. He has no idea how far the similarities run until a few weeks later when he finally convinces Dream to take off his mask.
Dream has two intersecting scars across his face that form an X. XD has two golden scars that match. That's when we get this gem of a scene that Damien wrote:
Gods,he was. He was perfect. Too perfect. The scars intersecting on Dreams face,the mess of freckles framing striking green eyes. It had HD frozen in his tracks. Like he'd seen a ghost. And it was really like he had,reminded all at once of Him. How loving and vibrant and bright and alive he'd been. It hurt worse than anything he could've experienced. Even death would be kinder than to give him this spitting image. Like grinding salt into an open wound after tearing it back open.     
It was like the god physically stopped glowing. The added light from his aura dimming the room as it faded. His eyes went from sparkling bright blue to a darker shade,heartbreak and confusion swirling in his stomach.
"No. You're…perfect. Too perfect."    
At that,a sick twist filled the god's chest, constricting his airways and squeezing his heart. He felt like he was going to explode with emotion,gritting his jaw. This was a joke, wasn't it? XD was playing a joke on him. HDs voice came out strained,taking a step back from Dream. Like he'd been betrayed.
"You-all this time and you were right here? Do you even know- do you know how long I looked? How badly it hurt? Every corner of this realm and the next and you were here? Doing what? Hiding from me? Do you even understand what I would have done for you? The stars I would have hung? The mountains I would have moved? Do you understand this-this heartbreak!? And you've been here this entire time. to what?! Make a mockery of me? Just like always? To isolate and hurt me and- how dare you- how DARE you!"     
The gods voice bounced off the walls as his hurt grew. Consequently he grew taller,stepping towards Dream again with a fury like no other. But when he grabbed his hoodie,tears burning in his eyes,it dawned on him. Not a single trace of God in the man's body. Not an ounce. Just like the realm they were in. Nothing. Like always. But it still hurt,and he couldn't help the tears welling in his eyes.
"You-you-...gods you…"   
HDs grip loosened,the god's fury shrinking along with his height. He came back to a normal size,sinking down to his knees in the process. It would've been a sight to see. His hands trailing meekly down to Dreams pants legs,gripping the clothing as silver tears streamed down his cheeks. He was a mess of emotion,all at once. Overwhelmed and at the man's mercy,slumped into a pathetic little ball at his feet. He was shaking and crying-true genuine raw heartbreak wracking his form.
"You look-exactly like him and I'm- I-"    
HD new what the revolution meant. It meant while XD wasn't here to toy with his heart, it was just further confirmation that he really was gone. And now the mortal he'd grown to love alongside him would probably want him gone too. And even if he didnt,maybe he would stick around till the earth claimed him. And it was something he could hardly stand the thought of. HD hiccuped through his tears,trying to speak.
"I'm sorry. I'm so sorry."
We've written 25k words so far in about a week, and we haven't even introduced XE into the story. It also took 22k words before these idiots even kiss.
And if anyone has any questions, feel free to ask me or @narcolepticelf, because we're both brainrotting over this AU. There's art and playlists to come, and maybe a fic if enough people are interested!
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jacscorner · 3 years
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Pokemon All-Stars: A Fan Region/Game/Alternate Universe Idea
I like watching and rewatching Original Pokemon Game/Region videos. Like Mr. Buddy's "What if X was a Pokemon Region" and stuff like that. I wanna make-or, I guess, write-my own. Since Regions are kind of a character all their own and I'm a Wannabe Character Artist, I wanted to try and make one my own.
I've got no skills in coding, pixel arts, or anything, so this will forever be just some kind of dumb fanfic that sometimes incorporates Game Mechanics to justify things if it were able, for some Godforsaken reason, 'stolen' for a game. Cause, in 2021, no idea feels too big or too dumb. And, uh, trust me, this'll be a dumb fanfic of an idea. So be aware for the subpar writing talents of some wannabe writer who doesn't know shit.
Small disclaimer though:
>This region is being made with the intention that every extra feature will be available in it. Z-Moves, Regional Variants, Gygantamax, Mega Evolutions, and maybe some things I've forgotten. This probably won't matter cause it's just a dumb fanfic plot bible with mechanics peppered in. Competitive balancing be damn! Pokemon Fans can create their own balance! That's what the Battle Simulator is for! In fact, if this was a real game, then it'd have a Battle Simulator like Showdown built into it.
>This is an open source Fanfic Bible. You can take this idea and run with it if you want. You can omit all my bad ideas even!
>I won't be making my own Fakemon. I don't like a lot of Fakemon that exists out there and, trust me when I say this: I am no better than them. In fact, I'm fucking worse.
>If this WERE a game, it probably WOULD still have to cut some Pokemon. I doubt that kinda, and I won't get into why I think dexit was dumb personally, cause it doesn't really matter. But, like, my fan game/fanfic will have a lot of shit going on in it. So, like, realistically, there would probably need to be a cut, if not for data, than just cause there's a lot of work to do as is. But, like, again, under the context of a fic, this wouldn't be an issue.
>With THAT said, I'd want this game to have a Gen 2 Sprite aesthetic. My fangame, don't care if ya'll don't like that.
>I'm probably gonna copy a LOT of stuff from other Fangames I've played. My shit memory probably won't allow me to remember what I'm biting from what, so be free to call me out whenever. Cause if I stole the mechanic, I probably liked it the game. And if not, well, I'd like the recommendation.
Fuck, this was long already. The rest is under the cut, so, like, if you're already turned off, you can stop reading. I understand. I'm kind of a windbag.
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Okay, so how many of you guys have seen this picture on the internet? It's a picture of a ton of Pokemon regions all...basically stitched together, since not only could this never be canon, but this goes beyond the size of even most open world games today. But this was the inspiration for this project. The map probably wouldn't, and probably couldn't, look like this, but it perfectly sums up what I'd want out of this game. Thus, it'll be our placeholder.
Our hometown of Capricorn Town is home to Professor Chestnut, and you, her faithful assistant, are about to set off on a Pokemon adventure of your own! The Professor is encouraging you to see the region of Sidus for yourself and is even willing to give you a Starting Pokemon!
Starting Pokemon
Now, if I'm not making new Pokemon, which Starter will it be? Well, the game will have the data for all the starters and will randomly select a Grass, Fire, and Water Type for you to choose from. Those will be your starters, with the option of also choosing Pikachu, Eevee, and Riolu, the two mascot mons...and Riolu, who is kind of a mascot mon, but a lesser one.
Let's say for this example, your options are Torchic, Piplup, Rowlet, Pikachu, Eevee, and Riolu. And, uh, get used to the words 'random' and 'generator', those are our keywords.
Anyway, once you get your pick, there'll be some kind of tutorial mission the Professor will send you on. This will introduce you to two very important things;
1. One of your Rival.
2. An Evil Team Grunt.
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Rivals?!
Now to start getting into why this game might still be pretty big still be big despite the sprites on modern consoles.
Each of your Rivals would be one kid from each region of the 8 Mainline Games from Kanto to Kalos. How this'll be decided is that each pair of kids will be plugging into a generator and will pick between either the boy or girl version.
Ex. Brendan and May both cannot be in the game. Instead, they'll be plugged into this generator. Let's say the generator fell onto May. She'll be one of your Rival. Repeat this process 7 more times until you have 8 Rivals sprinkled throughout the world, each one given a defined personality and better AI to make them harder trainers to fight.
May will have one of the Hoenn Starters, sans Torchic. Regardless of whether or not Protagonist-San picked Torchic, May will either have a Treecko or Mudkip, again, chosen at random per kid. Whichever Starter you picked, your first rival will have a starter that beats yours. So, let's say moving forward, May has a Mudkip and you a Torchic. The other kids will have random starters of the various regions they originally hail from.
Anyway, your rivals will wander the overworld. If they see you, they'll battle you on sight. If they lose, they'll be gone after the next time you turn the game off. They won't battle you again until they respawn, but you can hang out with them. In fact, you can even recruit them to be in your party for a few days and they'll follow you around and just generally be your friend. It'll make every battle a double battle, but they'll battle you again before their timer runs out, so be prepared!
BANG! BANG! ENTER! Team Wild!
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The two of you will have to face off against Team Wild! They have a Cowboy theme to them, using a mix of Ground and Steel-Types, with a few Pokemon being added in for good measure like the Ponyta Lines, Cacnea Line, and Remoraid. Cause...it's a gun.
They're an outlaw gang, they're rough and tough (or, at least, a mild threat) and will always throw down when they spot ya. Something I'm just sniping from JelloApocalypse is that they'll appear sporadically and act as Timed Events across the map.
You and your new Rival beat them and send you packing. I'd imagine May and the other Rivals would mostly be friendly, but I'm sure there's one or two that'll just be jerks to you. Regardless of personality, they'll be pretty tough and programmed to skill with you. Your strongest mon you have on hand when you fight them will be the level their entire team.
With your tutorial done, the world is opened up! Your mom gives you your running shoes, some Pokeballs, and your...I don't know, PokeCelular or something, just the regional gadget that does a bunch of stuff. From holding your map to holding your VS Seeker.
The PokeCelular will also give you notifications on where Team Wild are! You can choose to ignore the events, but if you do, then they'll start to appear in the overworld know and will get progressively stronger.
A Balancing Act
This game will be an open world, 8-Bit Sprite Game for you to explore after you leave Capricorn!
So how do we balance that?
Well, we got our Rival out of the way already, so let's move on. Gym Leaders will have a pretty linear progression. However, regardless of which Gym you tackle first, they'll all be at the same level.
It doesn't matter if you decide to go across the map and battle the Bug Gym, he'll stay at Level 10, just like the Normal Gym. Whe you get the second badge, they'll all jump to Level 15. NPC Trainers will follow the same progression; the higher your badge number, the stronger the number of Pokemon they'll be.
Wild Pokemon will also get stronger. The more badges you get, it'll attract stronger wild Pokemon because they'll see you're stronger and will come out more.
The overworld will also have various dungeons in them that'll be Level Locked. Say, you go through a forest and you're just trying to reach the end of a maze. The Trainers and Pokemon will function the same as I've mentioned before. But, you can decide to go deeper into the dungeon. These Pokemon will be level locked, usually something of a high level, because this is a more dangerous part of the dungeon. But, there'll be some goodies down there, like rarer Pokemon and some kind of really rare and good item like a TM or something.
How will you traverse? Well, first of all, HMs? They're semi-back. BUT, instead of having to deal with teaching Cut to a Pokemon, you just need the move Cut and a Pokemon that can use the move and you'll be able to use Cut. A few other Pokemon that are reasonable candidates, but don't get cut, will be allowed to do this too. Like, Gallade can use Cut. It can't learn the move, but just holding the HM will get the job done.
Controversial opinion, but I think I've always liked the idea of HMs. On paper, they give you a reason to explore the world and go back to areas you couldn't before for goodies and make for a good way to get off dungeons until you get the needed item. Even something like Cut can be used to open up new areas for exploration for your squad of mons.
BUT, well, HMs suck. As moves, they suck save for, like, 2...MAYBE and they're only for, like, a handful of areas. You either hand them out as evenly as possible, forcing mons to take moves you don't wanna use, or you just get an HM Slave or two to use 'em all. But like they, they serve their function and all you need is the Pokemon in question and NOT teach them the move. If you need a Move Deleter just so people aren't stuck having to use Rock Smash for three towns, then there's a problem with your RPG. Imagine playing Final Fantasy and you had to give your Fighter the Bronze Axe to get through a forest and still had to fight with it, even though you got a +12 Silver Sword! It's no wonder people hated these things! But I don't think getting rid of them and introducing Rental Pokemon was a good solution either and adds a different, albeit less intrusive problem.
Gym Leaders
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So, how do Gym Leaders work?
Much like your rivals, they'll be randomly generated. Let's say, hypothetically, there's a pool of 60 Gym Leaders and Elite Four members. The game will randomly generate 16 to be Gym Leaders. The generator will have some kind of complicated math (at least, too complicated for me) so that you don't have more than 2 gyms of the same type. (Example: Misty and Nessa might be Active Gyms, Siebold can't be selected for a Gym cause the Water Slots are taken).
As a trade off, some Gyms might have special conditions before you can challenge them. Like, if you got stuck with Koga as a Gym Leader, than he'll only let you in if you complete a nearby dungeon and help his daughter out cause he doesn't trust her to make it back on her own. Or, like, Claire's a Gym Leader, but she won't battle you unless you've collected 7 Gym Badges prior at least.
The Gym Leaders, as mentioned before, will get progressively stronger with each badge obtained. After the 8th badge, you can go and climb Victory Road, face the E4 and confront the Champion! You can keep hunting Gym Leaders, but just remember that the E4 will always be 10 Levels above the strongest gym you beat. And they'll just get stronger with every one you beat until all 16 are slain.
Another handful, let's say 8, Gym Leaders/E4 Members will be wondering around as NPC Trainers. The justification is that this big super region is in some Alternate Universe Pokemon Game that has all the Pokemon and other important trainers in it, hence why we can have a game where Roxanne and Lenora are hanging out at a coffee shop. They're not Rivals, more like stronger NPCs you can rematch and wonder the map. They're not here to be the very best like no one ever was.
I mean, I'd like, like, 10-20 instead of 8 extras, but let's not get TOO greedy...yet...
Elite Four
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And now, it's time to flip the script. Cause if E4 members can be Gym Leaders, then who are the Elite Four?
Easy. The Rivals.
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All the Rival characters will be put in a random generator as well. The four that are chosen. You can have an Elite Four made up of Wally, Marnie, Hau, and Barry and you gotta deal with it.
This is excluding Brendan and May, Blue, and Calem and Serena. Anyone else is fair game.
Champion
So, the Champion. Who would it be in this? There was a funny idea I had, but this is a Pokemon Game. So there would be two versions. We'll call them Pokemon Dawn & Dusk. The difference between these games is the game Champion!
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Benga would be the Champion of Pokemon Dusk, the grandson of Alder! His final Team will include Volcarona, Garchomp, and Dragonite, Pokemon he used in Black and White. I'd also include Scrafty, Rampardos, and Golurk, Pokemon used against you in White Treehollow and Black Tower areas.
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Meanwhile, the Champion of Pokemon Dusk will be Zinnia, the Lorekeeper! Her team would include the Goodra, Tyrantrum, Altaria, Noivern, and Salamence she used in her original team, with her plucky Whismur sidekick becoming an Exploud and her ace.
You would've met them in the beginning of the game and would've showed off a bit by helping you with Team Wild before. They'll pop in and out throughout the game, at first amused by your tenacity, but not wanting a rookie like you to get hurt. But if you keep bonking Team Wild, they'll be impressed with how strong you are.
The show up to chat again when you beat 8 Gym Leaders, and will pop in if you White Out to give you some advice. White Out three times and they'll feel bad for you and give you an egg. Benga will give you a Larvesta Egg and Zinnia a Bagon Egg.
EXTRAS
So I don't got a lot of ideas for the Post Game, but there is one idea I thought would be cool if, if after you defeat the champion, they give you a call. They'll tell you that there are strong trainers wondering the Overworld and to be careful.
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Because dotting the overworld will be Champions passed and proper! Cynthia, Blue, Lance; all of them are rocking Lv 100 Teams and are out for blood. They won't challenge you, but if you talk to them, there will be no backing out of the battle! You come with your A-Game!
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sI'm not exactly in love with the idea of Team Wild. Maybe the Evil Team should go full fanservice and just be Team Rainbow Rocket. Or maybe go half-and-half; having past Evil Team members and leaders walk around in cowboy gear and acting as Team Wild executives.
I'd also would love Tournaments. Like, maybe that could be a weekly event in some town, they'll how tournaments and the characters that aren't designated as Gym Leaders and such will attend. Maybe there's a cash prize, maybe you'll win Pokemon Eggs of rare, guaranteed shines, or maybe you'll get some kind of important quest items.
Yeah, I want quests! All sorts of side quests! And can't forget what I'd do with Legendairs;
If you know Bengal's team, you'll know he's got the Lati Twins. I don't like that personally and would prefer Legendaries to be Super Bosses. Like, you gotta do a lot to find them. And when you do, their stats are boosted and they become an Uber Boss! You catch them in a cutscene after you beat them!
There's also just a ton of characters I didn't get around to or really have a place for. Emma, Looker, N, and the Stat Trainers all come to mind. Overall, I'd want them to pepper the world as well, but don't have anything to say except this: Pokemon has made a lot of memorable characters. Both good and bad. And this is probably my dream Pokemon Game; one where you can hang out with your favorites
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