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#ancient horror
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Prompt: create a horror movie concept about the discovery of a location with all the hallmarks of "This is not a place of honor". Humans being humans, the discoverers proceed to ignore the warning to their own doom even though one of them actually recognizes the warning for what it is.
Title: Silent Screams
Tagline: The danger is still present in your time, as it was in ours
Logline: An ambitious drilling expedition in the remote Siberian wilderness unearths a chilling monument - a silent monolith etched with cryptic warnings, leading to a horrifying discovery that defies comprehension.
Characters:
Dr. Evelyn Wright: A brilliant but jaded archaeologist haunted by a past excavation gone wrong. She recognizes the monolith's structure and symbols as a long-term warning system, similar to those used for nuclear waste sites.
Dr. Peter Vance: The ambitious head of the drilling expedition, driven by a thirst for scientific discovery and potential financial rewards. He dismisses Evelyn's concerns about the monolith.
Dimitri "Dimitriy" Petrov: A stoic and experienced field leader, torn between his loyalty to Dr. Vance and his growing unease about the unsettling discoveries.
Plot:
Dr. Evelyn Wright joins a drilling expedition led by the charismatic Dr. Peter Vance in the desolate Siberian wilderness. Their target: an anomaly detected deep underground, promising groundbreaking scientific discoveries. As they reach their target depth, a colossal, smooth black monolith emerges from the earth.
The Warning:
Evelyn is immediately struck by the monolith's design. Its surface is etched with complex symbols and glyphs, eerily similar to long-term warning systems used for nuclear waste repositories. Despite her pleas, Dr. Vance dismisses her concerns as mere speculation and orders further drilling.
Unease and Descent:
As they delve deeper, a sense of dread permeates the crew. Strange occurrences plague them: unexplained equipment malfunctions, unsettling whispers echoing in the tunnels, and a growing sense of paranoia. Dimitriy, the experienced field leader, starts to back Evelyn, worried about the consequences of ignoring the monolith's potential message.
Discovery and Horror:
Ignoring the mounting evidence, Dr. Vance drills through the monolith, revealing a vast cavern beyond. Inside, they discover a horrifying sight - the fossilized remains of colossal, otherworldly creatures, their forms twisted in a silent scream. The air crackles with an unseen energy, and the crew witnesses horrifying visions of a past cataclysm.
The Price of Ignorance:
One by one, the crew members succumb to a horrifying fate, their bodies contorted in a manner mirroring the fossilized creatures. Evelyn, realizing their mistake too late, tries to escape but is overwhelmed by the unseen force. The movie ends with the remaining drill head continuing its descent, oblivious to the silent screams echoing through the cavern.
Themes:
The perils of unchecked ambition and ignoring warnings from the past.
The potential for human hubris to unleash forces beyond our comprehension.
The terrifying possibility of intelligent life existing beyond our understanding.
Visual Style:
The film utilizes a dark and claustrophobic atmosphere, with the vastness of the Siberian landscape juxtaposed against the oppressive darkness of the underground tunnels. The monolith's design is sleek and imposing, its symbols radiating an unsettling mystique. The horrifying visions of the past cataclysm are surreal and disturbing, hinting at the power unleashed by human ignorance.
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chronivore · 6 months
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dzthenerd490 · 3 months
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File: Zalgo
Warning! The following is to only be seen by administrators and O5 council members. If you are not of Level 5 Clearance, you will be exterminated by order of the O5 council!
SCANNING
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CHECKING RANK DATA OF VIEWER
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RANK OF VIEWER CONFIRMED
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NO SIGNS OF TAMPERING DETECTED
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VIEWING OF SCP-AZX APPROVED
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SCP#: AZX
Code Name: He Who Waits Behind the Wall/ Nezperdian Hivemind of Chaos/ The Ancient One: Zalgo
Object Class: Keter
Special Containment Procedures: As of this moment SCP-AZX are to be destroyed upon sighting. Keeping samples of SCP-AZX has proven impossible as no matter what is done it will grow and spread. The sole sample in containment has been placed within the Site-GARDEN and thus is under Dr. Stefansdottir custody. Testing has been forbidden by all Foundation staff except her and those within the Department of the Impossible.
Description: SCP-AZX is a black substance similar to oil in texture and consistency. SCP-AZX has corrupting properties on all forms of reality, organic and inorganic material will be mutated upon contact. Any written or engraved words will shift to "He Comes" drawn or engraved characters will become distorted, paintings will change to horrific scenes, and statues will grow horrific appendages.
When a human is possessed by SCP-AZX they will not mutate at all but instead their personalities will change. They will become distant to friends and family, only give bland and vague answers to questions, and occasionally their eyes will turn void black. They will attempt to spread SCP-AZX as much as possible to as many different people especially those who are pregnant.
When someone is pregnant and infected with SCP-AZX they will give birth to a seemingly normal baby but will be covered in SCP-AZX sludge. Furthermore, they will act as a conduit of power to allow SCP-AZX to grow larger, act stronger, and spready like tendrils everywhere as if a fast-growing plant or fungus. Surprisingly SCP-AZX is not related at all to the Scarlet King but instead another ancient God known as Zalgo.
Zalgo is an ancient god that resides in the Abyss the same place most ancient gods are trapped after the First War. As such it's impossible to tell when exactly SCP-AZX manifested in our reality. The first recorded instance was 2013 when the hospital of [data expunged by order of the O5 Council] there were no survivors.
At the same time Agent Jacqueline Johnson used her anomalous abilities to see a reality where Zalgo used SCP-AZX to consume the world. Its thanks to her that Foundation even knew SCP-AZX existed before it was too late. However technically it was too late which left the O5 Council no choice but to call onto the Department of the Impossible. Its only thanks to the DI that the world as we know it exists to this day, even a second later SCP-AZX would have grown beyond containment.
Unfortunately, because SCP-AZX's containment was handled by the Department of the Impossible, no more information can be obtained. As such, when exactly it was contained, when exactly the Foundation knew of its existence, or how anyone even knows what Zalgo is, is unknown. Though it is believed that its thanks to the DI that we can all say the name Zalgo safely, as its normally hazardous to say the name of an ancient one. All that is known is that samples of SCP-AZX still exist in the wild and must be exterminated immediately due to its volatile nature. If you would like more information, you'll have to talk to the DI, which as the name implies, is impossible.
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SCP: Horror Movie Files Hub
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oblonghedgehogz · 2 years
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Please, tell me this isn't a giant fossilised 🦀 🦞
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greencarnation · 7 months
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eleven is fascinating to me because he came right off the back of tens horrible traumatic breakdown after he lost everything and he immediately tried to establish himself as the opposite of that. he is funny and goofy and almost childlike, and he bulldozes on in his adventures with amy like nothing happened at all. but then something happens and his masks slips and it's like oh! the core of this man is still anger. he is so so angry all of the time and this façade is the only thing stopping him from being consumed by it. he isn't over any of it and he hasn't moved on. he is wearing a fez and laughing but under that all that exists is age old anger and grief and it is going to consume him
#i do think that this pit of anger was eventually covered and soothed by the ponds#but he didn't adress it and he couldn't even look at it until he was twelve#when he stopped pushing back and repressing everything and finally allowed himself to exist as he was#but ok listen#its all layed out in the first 3 episodes of season 5 and in the way amy sees him#episode 1. here is the new doctor he is energetic and reeling and fun#episode 2. the space whale comparison. here is the new doctor. he is unthinkably ancient and almost godlike but he is so so kind#and patient and good. he is ancient and lonely but he can't stand to see children cry. so the doctor helps people#episode 3. daleks. the doctor is a soldier. these are his age old enemies. he wants them dead and he will stop at nothing#all logic and reason vanish. he is hitting the dalek with a pipe and yelling his head off while amy watches in horror#like obviously we know why but amy didnt#this is not a sane or rational man he is unstable and angry#and in that episode he was stripped back to what he largely is: hate#you would make a good dalek ect ect ect#anyway 3 episodes with 3 very distinct and equally definitely traits layed out like: here you go#i don't like elevens era much but those first 3 episodes were great#doctor who#eleven#amy#eleventh doctor#matt smith#dr who#dw#i mean idk this is what river literally had to spell out for him#eleven was careening completely out of control#how long til doctor means warrior indeed?#mine
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lonelyzarquon · 10 months
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Are you telling me that an ape that lived two million years ago got out of that crate, killed the baggage man and put him in there, then locked everything up neat and tidy, and got away?
Horror Express (1972) Eugenio Martín
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warlock wizard Wally scribbles... Thinkings! oh and a bonus bard-ish Barnabys in the corner for flavor
outfit ramblings:
first of all that is a Terrible rendition of what Home looks like in my head. i just needed to fill empty space </3
the staff was the toughest part honestly. bc it Had to be paintbrush-themed, but then halfway through scribbling i was like "oh shit. there are only so many ways to draw a paintbrush-wizard-staff and Weevmo already hit it out of the park." so if you're seeing similarities! you're right! i tried to make it as different as i could! there is Inspiration from their marvelous design, however accidental or subconscious! Apologies!
he gets a pointed hood instead of a hat because a) it looks great on him! and b) it has less of a chance of messing up his hair! also c) it helps muddle the difference between Wizard and Warlock. typically hoods have evil/duplicitous connotation - blur the lines! i want his long gloves and forearm wraps to have the same vibe. his neckerchief is a big help in hiding Home's seal!
his layered (loosely apple-themed) capelet (which the hood is attached to) has a nice high collar & hides the details of his loose shirt - eye embroidery! and some flowers on the shoulders but yk, mostly eyes. on one side of the shirt buttons has open eyes, the other side they're closed! there's also one big eye on his back!
his belt buckle is two halves of an apple! he wears tall thigh-high boots w/ low heels to feel Taller! he has a book-holster hooked to the back of his belt, which holds his grimoire! and he has a lil thigh-bag that has been magicked to be Bottomless and warps size! he can fit pretty much anything in there! canvases! paint! apples!
his half-skirt thing (idk what the word for it is!) is really plush, like a quilt - his capelet is the same fabric. soft, cozy. sometimes he'll use the skirt thing as a blanket in a pinch, or as a picnic placemat!
is his outfit a little Complicated? is it annoying to replicate? yes and yes. but im a maximalist at heart and Nothing But The Best for the blorbo <3 layers my beloved <3
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spilledkaleidoscope · 9 months
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Wanted to make a collection of all the times I drew Disco Elysium Skills
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liketheinferno2 · 16 days
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These aren't full ref sheets but I was trying to take some clear pictures of Hephaistos for later art reasons and then got side tracked doing all of the Pandaemonium bosses so here they are in order. Also for anyone following who doesn't play FFXIV and knows it as the catgirl game, enjoy this instead? VISUAL SPOILERS obviously.
Asphodelos
Warder of the Condemned: Erichthonios
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Mythic Creation: The Hippokampos
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Mythic Creation: The Phoinix
(+ familiars)
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Hemitheos: Hesperos
(+ sexy fanfic redesign by Nemjiji)
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To be brutally honest I never really liked either of these designs compared to every other Hemitheos we get, I think the really brutal black and red of the Phoinix is weakened by gold accents, but I still am always down for gay vampire surf rock. The Savage version kind of looks like Ultimalius as well if you've played XVI.
Abyssos
Mythic Creation: Proto-Carbuncle
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Hrgrhhgrhrgrh
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Hemitheos: Hegemone
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^ My favourite detail on this is you can see the parasite's outlines in her robes and in her legs, then right through the eye holes on the mask to wrap around the torso. I'm convinced this version of Hegemone is functionally an ant being piloted by a cordyceps infection.
Hemitheos: Agdistis
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She's very big
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Perfect Imperfection: Hephaistos
I'm probably biased by Abyssos being the first raid I was there for day of release but these really are all fantastic. It's also when the story abandons all pretense of not being (at least partly) about family abuse and is loudly using the body horror and shackle motifs to talk about that. It's great. Hephaistos specifically is constantly bulging and twisting in and out of different forms like a highly unstable chimera and the more I look at these the more I notice parts that just should not be there. He's giving everything.
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As for the Savage design It's a hard thing to rate as such but my favourite part is the veins that grow down from the eyeholes in his mask like bloody tears.
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Thanks Abyssos I love you
Anabaseios
Mythic Creation: Kokytos
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Dæmoniac Dungeon: Pandæmonium
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It's really hard to communicate how huge this nasty tumor crab I zoomed out as far as physically possible in the game engine and subsequently ended up at a goofy angle staring up his nose.
Ephemeral Justice: Themis
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Best boy. The double ended lance and second pair of arms are fantastic for this character.
Theos: Athena
In.. almost every final fantasy adventure you're fighting the real villain not at the very end but a little beforehand, the big iconic end boss is often more a metaphorical figure representing everything wrong with that first person's ideals. Athena cut out the middle man and became her own JENOVA.
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I do like the moth angel, especially the hollow body full of dubious orbs, but with her eyes closed all the time it gives off the impression of this not even being the true body but some kind of anglerfish lure in the shape of a fairy... which might be true because this exists:
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I really really love her twitchy anemone feelers and how the moth body ends up grafted to the rest of it waist down.
Anyway there's the gang I did not specifically intend for this to be design reviews I just wanted to have clear photos because when you actually see them in game there's other things to focus on. In hindsight I can appreciate more the theming of each tier and then the series as a whole, but my only (extremely obvious) observation for now is that every character Athena had a personal hold over is decorated in chains somehow and so I should have seen the Hegemone thing coming lmao. Heph and Aggy are still my favourites I don't think that's changing any time soon. I'm also noticing that Anabaseios is now just old enough for random DF parties to fuck up severely and I find that fun so I'm going to go fight the crab mansion now.
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Prompt: create a movie concept for a horror movie about a traveller arriving in a place that is constantly flooded by a few inches of water.
Title: Drowned Secrets
Tagline: Some fears run deeper than water.
Logline: Elara, a seasoned backpacker, arrives in a seemingly idyllic coastal town shrouded in an unsettling secret. The residents live in constant fear of the shallow, ever-present floodwaters, where unseen horrors lurk beneath the surface, forcing them to barricade themselves at night, leaving any latecomers to a terrifying fate.
Characters:
Elara (30s): A curious and independent traveler, used to navigating unfamiliar territory. Her skepticism toward the town's fear soon leads her into danger.
Finn (50s): The weary town elder, haunted by a past tragedy. He becomes Elara's reluctant guide, revealing the town's chilling history.
Maya (20s): A young woman trapped within the town's fear, desperately seeking a way out. She forms a fragile bond with Elara.
Silhouettes (unseen): The horrifying entities that dwell beneath the floodwaters, moving with unnatural fluidity and emitting otherworldly sounds.
Plot Summary:
Elara arrives in the quaint coastal town of Havenwood, seeking a peaceful break from her travels. However, she finds the town shrouded in an unsettling silence. The streets are deserted, and a shallow yet ever-present floodwater covers everything.
The few residents she encounters exhibit a strange fear of the water, going to great lengths to avoid it. They barricade themselves indoors at dusk, leaving doors and windows shut tight. Elara, initially skeptical of their anxieties, dismisses it as local superstition.
Finn, the town elder, reluctantly takes Elara under his wing. Haunted by a past tragedy, he reveals the chilling truth - Havenwood is cursed. Years ago, a catastrophic storm ripped through the town, unleashing an unspeakable horror from the depths of the sea. These creatures, unseen but deadly, dwell beneath the surface of the ever-present floodwaters.
As night descends, Elara witnesses the townspeople's horrifying ritual. They secure their homes, leaving anyone caught outside to face a terrifying fate. Elara, caught between skepticism and growing fear, witnesses a horrifying silhouette emerge from the water, dragging a hapless victim into the murky depths.
Determined to escape the nightmarish town, Elara forms a fragile bond with Maya, a young woman trapped within the fear. Together, they delve into the town's history, uncovering a hidden passage that might lead them out of Havenwood.
Climax:
Desperate to flee before the next sunset, Elara and Maya navigate the flooded streets and hidden passages. They are pursued by the unseen creatures, the water erupting in a frenzy of movement and otherworldly sounds. The climax becomes a race against time, a desperate scramble for survival as they fight for escape.
Themes:
The power of fear and the unknown.
The burden of secrets and their devastating consequences.
The fight for survival against unseen horrors.
Horror Elements:
The suspense of the unseen - the constant threat lurking beneath the surface of the shallow water.
The chilling sounds emanating from the floodwaters, fueling the imagination's darkest fears.
The desperation of the townspeople and the gruesome fate of those left behind.
Ending:
The film offers no easy answers. Elara and Maya might escape the town, forever haunted by their experiences. Alternatively, they could succumb to the unseen threat, the town's grim secret claiming another victim. The ending leaves the audience with a sense of dread and the lingering fear of what lies beneath the surface, even in the most seemingly idyllic places.
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thevalleyisjolly · 3 months
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Peak wizard episode for Adaine, nothing more wizard than inadvertently unleashing the ancient sealed Horrors(TM) because you were so intensely focused on understanding the arcane mystery and then successfully Counterspelling a god.
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dzthenerd490 · 8 months
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File: Jeepers Creepers
SCP#: ACA
Code Name: The Creeper/ Every 23 years on the 23rd day of March, it gets to eat.
Object Class: Keter
Special Containment Procedures: SCP-ACA-Alpha is contained at within a magnetic locked coffin with engravings on the coffin created by the DTASMW to weaken SCP-ACA and prevent him from summoning SCP-ACA-Omega or any SCP-ACA-Beta instances. The Coffin is located in an 8x8 meter room within Site-AF. There are hidden sentry turrets in the walls of the containment cell connected to the emergency power of Site-AF to ensure that if the magnetic locks of SCP-ACA-Alpha's coffin fail then SCP-ACA-Alpha will still be unable to escape. 
A Foundation researcher and two Armed Guards are to enter SCP-ACA-Alpha's containment cell daily to ensure there are no faults with SCP-ACA-Alpha's containment. They are also supposed to wear Foundation identification necklaces to ensure that the sentry turrets do not activate and fire upon them by accident.
SCP-ACA-Omega is kept at Site-AD with an 20x20x20 meter experimental magnetic containment cell, the magnetic field inside the containment cell is powerful enough to keep SCP-ACA-Omega floating in the direct middle of the containment cell. This is to prevent it from moving from its position and to keep it from absorbing the walls into its "body". 
Outside of the containment cell, Foundation engineers are to check and repair the engine and magnetic cores of the containment cell. Within the containment cell, A specialized AFA-3 is to enter SCP-ACA-Omega's cell to ensure the magnetic field is working. The AFA-3 is equipped with specialized skin that prevents its metal skeleton from getting affected by the magnetism and its synthetic body doesn't get crushed by the gravity of the magnetic pull. 
All recovered SCP-ACA-Beta instances are contained at Site-AA within a 10x10 containment cell with each one locked in their own storage box or crate. Foundation researchers and doctors of Clearance Level 2 or higher are allowed to regularly request handling of SCP-ACA-Beta instances for testing purposes. Though of course they are too regulated to be aware of the dangerous properties of each individual SCP-ACA-Beta instance. Two armed guards are to guard the exterior of the containment cell while two armed guards are to guard the interior of the containment cell. 
Description: SCP-ACA-Alpha, it is a humanoid monster, standing at the average height of 5.6 ft, though its weight is undeterminable as some testing has shown it to weigh 100 pounds and others show it to weigh 1000 pounds. Furthermore SCP-ACA-Alpha has two retractable wings on its back that can both hide under its flesh and extend to a width of 12 feet. Both wings are bat-like in nature and despite their fragile appearance they are both as tough as steel. SCP-ACA-Alpha's main body is a disgustingly dark shade of gray and has grotesque skin that seems to be a mix of reptilian and insectoid in nature. 
DNA testing has shown that each part of SCP-ACA-Alpha's body belongs to a different deceased or declared missing person. According to eyewitness accounts before being amnestied, SCP-ACA-Alpha seems to hunt for victims in order to keep its body going by harvesting organs or body parts that it likes from each person.
Apparently, SCP-ACA-Alpha is able to tell which body parts on a person are most compatible and beneficial for its body. Furthermore, when an organ or body part is successfully harvested and attached to SCP-ACA-Alpha it suddenly transforms to resemble SCP-ACA-Alpha's body as if it's always been that way. As such every time its "harvesting period" begins it goes out to find said body parts before it goes back into hibernation again. Its "harvesting period" is every 23 years, and always on or around March the 23rd, why this is the case is unknown. 
SCP-ACA-Alpha is also capable of creating anomalous items that are referred to as SCP-ACA-Beta instances. However, what would be considered its magnum opus is SCP-ACA-Omega. SCP-ACA-Omega is a vehicle made from different parts of cars and surprisingly other vehicles throughout the centuries. SCP-ACA-Omega, despite not being cybernetic, has mechanical traps and mechanics all over it. Such as, a hidden harpoon hook in its exhaust pipe, drone-like land minds that can be deployed while SCP-ACA-Omega is driving, and spike-like growths from anywhere around the "body".
SCP-ACA-Omega's most terrifying and dangerous power is its ability to reflect every form of damage that comes at it, rifle shots sling back at the shooter's head, shotgun shells rip the shooter apart, and even a rocket launcher with end up sending the fire explosion right back at the one who fired. 
SCP-ACA-Omega has also shown signs of sentience and is able to move on its own even without SCP-ACA-Alpha but is at its strongest when around or being called by SCP-ACA-Alpha. Furthermore, if SCP-ACA-Omega is left alone by SCP-ACA-Alpha for too long it will start to move slowly on its own to kill more people, absorb car parts and metal to maintain itself, and search for SCP-ACA-Alpha. How this is possible is unknown as SCP-ACA-Omega has no anomalous markings or signs of containing thaumaturgy properties. 
Lastly there are SCP-ACA-Beta instances which are also creations of SCP-ACA-Alpha. Each SCP-ACA-Beta instance is a bladed weapon of some kind whether it be a knife, throwing star, or even an axe, made of human skin and bone. Despite being made of human body parts, each SCP-ACA-Beta instance is as strong as titanium yet able to resist heat as well as tungsten. How this is possible is unknown as again there is no thaumaturgy energy or any anomalous sigils have been placed within any of the SCP-ACA-Beta instances. 
Despite that, each SCP-ACA-Beta instance has the ability to float and even fly directly forward to the direction the user is holding it towards. When an SCP-ACA-Beta instance is held with the intent to kill it will always fly to the weak point of the target that will ensure the kill is instant. Unfortunately, SCP-ACA-Alpha is the only one who can bring SCP-ACA-Beta or SCP-ACA-Omega to their full potential as anyone else who tries either needs to be extremely careful or else will die right away upon even physical contact alone.
SCP-ACA-Alpha was discovered IN 2001 during a series of attacks taking place at the [data expunged] police station of [data expunged], Florida. SCP-ACA-Alpha was found by MTF Iota-10 units where it unfortunately escaped and killed another victim. After all eyewitnesses were amnestied SCP-ACA-Alpha was hunted via Foundation satellites until he was spotted in [data expunged], California. How SCP-ACA-Alpha was able to cover such a distance and why was unknown. 
Mobile Task Force Epsilon-6 "Village Idiot's" went to the [data expunged] ranch and found SCP-ACA-Alpha. The squad of 10 units suffered massive losses leading to only 6 MTF casualties and a civilian casualty, that civilian being the farmer's youngest son. But after extensive firepower SCP-ACA-Alpha was weakened and contained. Afterwards the Foundation assigned all Foundation agents around the U.S. to find any traces of SCP-ACA-Alpha leading to the discovery of its various lairs throughout America, Its collection of SCP-ACA-Beta instances, and finally SCP-ACA-Omega itself. 
Both the farmer of [data expunged] and his surviving son contributed to the capturing of SCP-ACA-Alpha as such under Protocol "Sole Survivor" they were asked to join the foundation. Both surprisingly accepted, the son now works within MTF Epsilon-6 while the father works with MTF Artemis-6. 
"This is probably the most fucked up creatures I had ever seen. And I've seen some fucked-up shit before, but this guy... ugh. he takes it to a whole new level. But grossness aside, his weapons, his car, even his own body. It's all like a weird fucking pattern. I mean, he needs to build himself up from random people in order to keep himself going, he does the same for his car, and he uses other parts to make himself some weapons. I mean when it comes to fleshy shit the first thing that comes to mind is always those Sarkite fucks but I don't think that's the case... if anything it's more like what the Children of the Scarlet King do. But if that's true then how come we never saw this guy before, why did it take us so long to find him? Was it really because he sleeps every 23 years? Also, why 23 years? What makes the number 23 so significant, other than the fact that it's a chaotic number... Wait... Could it... no... It can't be. Nah those guys died out centuries ago. The Sarkites killed them all, besides he looks nothing like them. There's no way SCP-ACA-Alpha is a Davite... that's just not possible." - Dr. Sanchez.
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SCP: Horror Movie Files Hub
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the-uncanny-dag · 9 months
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Took me one look at this The Terror poster to know immediately exactly where it's from
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To be more specific, this illustration ties to this exact part of the poem:
And through the drifts the snowy clifts
Did send a dismal sheen:
Nor shapes of men nor beasts we ken--
The ice was all between.
The ice was here, the ice was there,
The ice was all around:
It cracked and growled, and roared and howled,
Like noises in a swound!
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emacrow · 23 days
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When Danny hides his corpses along with Elle and Dan.. those fucking Archaeologists are persistent little shits then shenanigans happens..
He hide them in the Antarctica, where barely any humans goes beside a couple groups of persistent scientists living there and the hidden society of cannibalistic humaniod yetis....
There was no way anyone could find their bodies under 60 feet of snow and frozen millennium ice...
Ancients be damned 4 months later, danny felt a disturbance in his hidden grave only to see History News found 3 preserved corpses perfectly intact in a solid crystallized looking coffin the God damn Antarctica.
Took him a solid 5 days to find the right God forsaken headquarters of those Archaeologists who already send their bodies to gotham...
He about to flip his lid, especially as it was getting to him very badly... by how sleep deprived his ghost side was being to the point that the disturbed.. eldritch part of his very being was slipping a bit..
Then the truck driving with their corpses got stolen by some low grade wanna be villain by the name of 'the penguin'.
Who has his goons trying to break the crystal coffin into pieces with how priceless it beholding.
Danny brought Elle and Dan into this because he doesn't know gotham and three heads work better then one with the search out.
By the time, they actually found the Right fucking Hideout; because how many fucking hideout does a fucking penguin needs.
They were too late by a fucking hour, because of course something had to take their coffin.
Penguins already look arrested and it seem Batman got their coffin, whom had sent it to the Watchtower to get analyzed after they found a heart beating after 40 minutes to the batcave..
Danny wanted to ghost screamed by then...
(Wayyy later in the plot that I'll never finish)
Constantine whom is about to drinking scotch whiskey before it slapped by the ghostly eldritch child who shoving an glowing green smoothie in his hands for the 3rd time.
He look at them with a begrudgingly look who glares back at him with the similar mom glare looks before he sighed and drink the smoothie.
He ain't admitting it taste so much fucking better then his usual whiskey for shit.
Meanwhile Elle is enjoying having a younger halfa to bother even if his core is all types of fucked up and looking worse then a apple that fell off the ugly tree, got shredded by a wood chipper, mashed back together and then peeled off by a potato peeler before stomped on.
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phlurrii · 30 days
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Some doodles or get back into the grind of things, mostly just these two being total goobers ;3
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THE ART OF SUPER-SEVENTIES BRITISH HORROR -- THE LADIES OF HAMMER STUDIOS.
PIC(S) INFO: "Little Shoppe of Horrors" presents...Spotlight on back cover art to "Little Shoppe of Horrors" magazine #24, "The Journal of Classic British Horror Films." (published May 2010). Artwork by Bruce Timm.
EXTRA INFO: Back cover art of English actress Valerie Leon as Margaret Fuchs/Queen Tera, from the British horror film "Blood from the Mummy's Tomb" (1971), directed by Seth Holt and loosely based on Bram Stoker's 1903 novel "The Jewel of Seven Stars."
Sources: www.littleshoppeofhorrors.com/LSoH24.htm, Pinterest, & the Black Box Club (blog).
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