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#also the element of people who breed pokemon or just have a lot of shinies gifting them to their loved ones...
hoofpeet · 11 months
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Do Hisuian people know what shinies are... if people barely know anything about pokemon the first time someone sees a shiny it's probably like ????? wgat the fuck
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sirspud · 3 years
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A Vulgar First Impression of Coromon
Playing Pokémon games recently has been something akin to hiring a fairy princess to perform for your daughter’s birthday parties. The first few times she came around were fun, she made all the kids laugh and play their games, but now the princess has grown lazy, idly watching YouTube while disinterestedly mumbling the same four or five lines she’s been spouting for the past twenty-three years. But you keep hiring her regardless, even though your daughter’s trying to point out that she’s not into princesses anymore because she’s pushing 30, and you’re starting to think she might not be worth three hundred bucks a visit. And she’s starting to smell.
So as the Pokémon community sits and waits for the Diamond and Pearl remakes, because what is Pokémon if not a prolonged exercise in nostalgia bait, some indie developers have been trying their hand at doing Pokémon, but properly this time. First came along TemTem, which was, “Like Pokémon but online”, and now there’s Coromon, which is “Like Pokémon” and that’s it.
I’ll admit, I was attracted to Coromon not because of any underlying nostalgia or a want to replay Pokemon, but because the devs put out a free demo for the game, which is a rarity in this modern age of Early Access and delayed release dates. Intrigued, I decided to take a closer look, to see which warts they cut off and which ones they allowed to fester.
The game starts with our protagonist waking up in a small town with his mother about to go get his OR HER first Pokémon. So far, so standard. But where Coromon differs is that you aren’t some apple-cheeked youngster with a criminally neglectful parent, but a college kid who’s been selected for a prestigious university that studies Pokémon – sorry – “Coromon”. And incidentally, Pokémon scores the first point for having a name that actually means something. They’re monstrous creatures that can be caught in a ball and put in your pocket – “Pocket”-“Monsters”. What the fuck does Coromon mean? Because Coro only has a meaning if it’s in Italian, and I’m pretty sure these things aren’t meant to be called “Choir Monsters!”
Anyway, a dude in a wheelchair who was apparently the guy in charge gives you a magic glove and tells you about these glowing elemental orbs, which are important for some reason I wasn’t clear on, and he sends you out on a journey to collect more by finding six elemental titans and – as far as I understood the process – murdering them and stealing their essence in the name of science.
We choose our first Pokémon from a choice between the fire-type, the water-type or the… ice type? And then, we set out on our journey to fight trainers, make new friends, and shuffle about in the grass for an hour because your gobblefrog isn’t level sixty-two yet.
The first thing that struck me about Choirmon is that it really isn’t being coy with its desire to ape Pokémon. Everything, right down to the statistics of each monster, is identical to the way Pokémon does things. The types have the same names, evolving is still called evolving, it even gives you berries and other items for your monsters to hold. You can battle monsters in the wild, blundering into tall grass to scare them out of hiding and capturing them after beating them into a bloody pulp, or you can battle monsters owned by other trainers in unregulated dog fights. So it isn’t trying to be like Pokémon, it is Pokémon. It stabbed Pokémon in an alleyway, cut off its skin and is now swanning about performing a perverted Face/Off act.
Now, I love Pokémon just as much as the next guy, but I’m no deluded fanboy. Pokémon is not perfect. In fact, it’s a game with a lot of flaws. And in its desire to imitate, Collectamon inherits a lot of the same problems that Pokémon does. Using items, for example, takes up an entire turn, and while this can be forgiven in a party-based RPG, where you have other actors to make up for the guy losing a turn, you can only put out one monster at a time, and using anything other than a healing item in the thick of battle just makes you an open target.
Trying to think strategically is also a lost cause, because again, it’s fucking Pokémon. The only strategy is “use whatever the opponent is weak to” or “mash attack until one of you dies”. And while you could argue that Pokémon’s strong point is its simplicity, it does mean that winning a fight is more a matter of patience than a matter of skill.
At time of writing, I’ve been playing the demo for 7 hours. An impressive run-time for a demo, to be sure, and that’s only up to the first boss. Incidentally, it’s in that area that we meet the evil team of this game, because Pokémon had evil teams, and so must we! I don’t even understand their motivation, or who these people even are! They’re presented to us as if we already know what their deal is and why we should hate them. All I know about them is their name and the fact that they like to hang around in caves. Pitch-black ones that you navigate by wandering around aimlessly getting lost in the samey-looking environments.
Really, guys? You thought it’d be a good idea to preserve one of the shittiest areas in Pokémon? Actually, they follow it up with an even shittier level that plays like the gym leaders from the annoying puzzle gyms got together and tried to devise the most efficient backtracking machine, culminating in a game of Mastermind out of fucking nowhere.
Well, so far I’ve just been going on about how the game is the same as Pokémon. What’s different? Well, for a start, each monster has a well of stamina points that they spend to use their special abilities, limiting how many times you can use those moves before your monster has to have a little rest. So you have to weigh up whether or not you want to waste stamina using that really powerful move or whether you want to keep a steady pace with the weaker moves. Except, Pokémon already did that with each move having limited uses. So we haven’t gone anywhere. All we’ve done is paint the walls a different colour.
Erm… what else? Well, your character speaks for one thing, despite you being able to name them and customise them to your liking. I think we tried the talking player avatar thing back in Fallout 4, and it was just as unimmersive back then too. It means that you don’t really get to impose your own character on the avatar, because the avatar makes his OR HER own decisions without your input, accepting every single quest that gets handed to you without even flirting with a dialogue box because it means oh so much to them to help this random faceless NPC, whose unique name and appearance does nothing to make him feel any less forgettable.
…Ah, that’s something different. There’s a quest system. I’m not sure why. In an open world game, quest systems give the game a structure and a reason to explore the world. But, as we’ve established, Crackmon is Pokémon, and so progression is strictly linear. It’s hard to tell just how much it’ll impact the game, since it’s just a four-hour demo, but a quest system like this can easily turn into a to-do list of tedious tasks for rewards that you don’t need. One of the sidequests early on had me capture a pissweasel for some guy, only for the bloke’s mentor to smack him across the head and have him hand the pissweasel right back! This is the very definition of wasting my fucking time! The only reason I caught that pissweasel was for your quest, and I don’t want to deal with its incontinence issues!
Another way that Cloacamon tries to differentiate itself is though its Potential mechanic. Get this – whenever your pet cockcrab reaches a certain XP interval, you get to directly increase its stats by a total of 3 points, on top of the cockcrab’s normal stat increases, so you don’t have to muck around with effort values and breeding to optimise your stats. Each monster also has a “Potent” and “Perfect” form, with each form reaching these intervals sooner than the normal version of the cockcrab. So the game encourages you to abandon your monsters frequently, exchanging them for their shiny, better versions, which I would argue goes against the whole point of Pokémon. At its core, Pokémon is a game about going on a journey and creating a bond with your tag team of beasts, a bond which is impossible to form if you’re encouraged to chuck your friends in the bin the second you find their better, newer models.
I could go down my list of subtle differences, most of which are quality of life changes, like the ability to evolve mid-battle, or the ability to swap out different moves instead of permanently forgetting them, or the fact that you use HM moves yourself instead of teaching them to your Pokémon. But I’d rather finish this first impression by once again re-iterating that Cocaniumon is just Pokémon. It’s not writing any new rules, it’s not even reworking old ones, and it seems content to merely lie on its back and spin its wheels. And while you could argue that Pokémon’s formula doesn’t need to be changed, I would argue right back that not having the ambition to change has long been part of the fucking problem!
If all you want is more Pokémon but with less bullshit, then go ahead and give Coromon a try. Personally, I wasn’t motivated to continue playing past the first boss fight. Part of the problem was that I had no idea what I was ultimately working towards. Collect all the titan essences, so that we can research them! Research them for what? So we can finally uncover the mystery behind shitty Netflix sci-fi originals?
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“Some further details about Pokémon Sword & Shield were revealed in Famitsu. Within the interview with Masuda and Ohmori, it was confirmed that there is currently no decision to bring the existing Pokémon that can't be in Sword & Shield back into the game using patches, but those that don't will still have an active role in Pokémon HOME. It also stated that Mega Evolutions and Z-Moves will not appear in Sword & Shield.”
Okay so... I am lowkey tired of Pokemon Co. and Game Freak adding gimmicks just to remove them a generation or so later. But that’ll be a post for another time. 
Point I want to make here is: Seems they might’ve heard the backlash. I don’t know how they couldn’t when Twitter is blowing up about this decision. Let me live in hope that this means they are playing with the idea of patching Pokemon into the games in future. 
I know people are probably tired of hearing about this and people ‘complaining’ about the decision not to include every Pokemon but it is a big deal to many players, myself included. 
Even if the Galar Pokedex is huge - which I suspect it will be - there’s still a good chunk of Pokemon from past generations left out. Now you can bring up ‘oh well this happened in Gen III’ and yes, it did. But that was down to hardware limitations that Game Freak couldn’t help. It was impossible to connect and transfer between the GBC and GBA. That isn’t an issue here. The 3DS can handle all of that and the Switch is a more powerful device. It’s not even an issue of memory: the Switch can handle games like Breath of the Wild and the Witcher III, both of which absolutely require more memory and power than even a Pokemon game with every Pokemon included. 
I am not putting it down to ‘laziness’ either, it is incredibly hard work to make these games. I am putting it down to the recent gaming culture of pumping games out as fast as possible, to the detriment of the games due to content having to be cut/not included. That is what has happened here. I don’t buy the ‘balancing’ issue because it’s ludicrous- Gen VI and VII had tournaments that banned/restricted Pokemon native only to the games they took place in. VGCs did the same, there was literally nothing stopping that happening here. The Pokemon Co. and Nintendo wanted these games out, and Game Freak had to deliver and the trade-off decision was cutting available Pokemon down likely because it was the easiest. They had to know there would be backlash, but I don’t imagine they anticipated the extent of it. 
Because it is, to be blunt, a stupid-ass decision. It has put many people off from the games, it has put the fandom at each other’s and the Pokemon Co.’s throats. It’s an upsetting and disappointing direction to take the games in. No matter which Pokemon are included someone’s favourite will be left out, a Pokemon someone has had for years and a great deal of attachment to will be left out, a Pokemon someone spent hours upon hours breeding or shiny hunting for will be left out. 
And the thing is: the decision of which Pokemon to include will be heavily biased towards fan favourites. They’ve already said as much in interviews. So you know this means once again a huge wankfest for Kanto Pokemon and other over-saturated ‘mons, some of which I love myself but hate seeing everywhere when others are left out: Starters (especially fucking Charizad which we already know is in these games), Lucario, Mimikyu, a massive chunk of the Kanto Pokedex, Eeveelutions, Pseudo Legendaries ect. All these Pokemon will more than likely make the cut (some we already know have).
But lesser-liked Pokemon? Pokemon outright hated or just ignored by the community? They likely got left on the back-burner. This probably includes a good chunk of Gen V Pokemon outside of the few with fan adoration (Zoroark, Hydreigon, Haxorus, Volcarona) because of how much everyone shits on Gen V, Pokemon that don’t see a lot of competitive usage or who have scored low in popularity polls (RIP if you love the Elemental Monkeys) and it sucks. No matter how much you might personally dislike a Pokemon or how many people in the community at large do, it is someone’s favourite. Someone out there absolutely adores Stunfisk, someone out there thinks the Sunkern line is super adorable. Someone out there thinks Barbaracle is the coolest Pokemon there is. And they won’t get to play with them in these games. 
That is what bothers me. Pokemon is about the journey, it’s about the bonds you make with your Pokemon. It’s the story and adventure you go on yourself with your Pokemon. Even with a story, people progress and play how they want to. They make the teams they want to make, with the Pokemon and moves they want to use. People challenge themselves with mono type runs or nuzlockes or egglockes ect to make the games more fun for themselves and Game Freak is limiting that. It’s limiting the Pokemon we can use and the fun certain people can have. 
And that is deeply unfair and a real poor business plan in the long run, really. 
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tinypigeonlord · 5 years
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Don’t mind me, just have had a lot of thoughts on the new Pokemon game so imma write them down. There’s been a lot of posts and videos on what people wanna see or don’t wanna see in the new game too and I wanna give my own two cents to no one in particular.
So first of all graphics. I hear a lot of shit on that. Personally I don’t really have all that many expectations? Like yeah it’s gonna be a Switch game, the quality could possibly be better than we’ve seen. But also did people look over that ‘game footage not final’? Things may still improve and be further optimized. More than that, I love the artstyle atleast? Everything looks so colorful and vibrant and alive and goooood ;w; It sure got my attention. I can’t wait to see all the new areas on my big tv <3
Pokemon popping up and roaming vs random encounters: On one hand I love how lively everything looks with pokemon showing up in the overworld, on the other hand I love the random encounters? I personally liked hunting down specific pokemon, not knowing what I would encounter. I feel like this is also more fun when you’re doing a Nuzlocke; You can’t ‘cheat’ and select a pokemon from those that are currently roaming with random encounters. Aside from that, people mentioned that the roaming aspect made areas look more vacant instead because a lot of open space is needed for bigger pokemon roaming. And finally, it makes the surprise way more fun if a shiny shows up in a random encounter, instead of roaming between the rest of the ‘mon?
Pokemon following you/walking with you: PLS PLS PLS bring this back and expand on it, for all pokemon. Also the option to select which partymember you want to walk with. That was one thing that bummed me out in HeartGold/SoulSilver. If I wanted to walk with my fave, I also needed to have it in the front of the party and throw it out in battle, even in areas where it was at a disadvantage due to type or level. And sometimes I had a pokemon in front for the sake of progression but I didnt necessarily want to walk with it, but there was no option to turn walking off in HG/SS. I believe they did add these options in Let’s Go Pikachu/Eevee, but I havent played these games so I don’t know for sure what the options are. I kinda also want to have the option to pick whether I will walk with a ride pokemon or actually ride it? Like, it was hella cool that you could ride arcanine, persian, haunter or snorlax, etc. But what if I wanted it to just follow me? :/ What I also want back is the national dex once you completed the main story. Let most of the pokemon which first appear be gen 8, and after you beat the main game, pokemon from other generations show up more and you can catch new pokemon that were previously unavailable. I hated how in SuMo, I couldnt see a pokemon’s national dex number, and couldnt get any data on it if it wasnt native to Alola. 
Also this is gonna sound surprising coming from a shiny hunter, but I want the shiny charm to be a reward for filling the entire national dex again (minus mythicals/events), and make the shiny rate 1/8192 again instead of 1/4091. As much as I love my shinies, I kinda feel like they’re becoming a really common thing and way too easy to obtain? I do like there being methods to find shinies easier, such as Masuda breeding, chain-fishing, SOS-chaining, etc, but make it atleast a little bit harder than it currently is, to make all that effort worth it.
Compatibility with pokebank/the 3DS titles!! I want to transfer all my precious bbies I caught over the years to come join me in the next adventure. That would make it even more awesome if walking pokemon also returns; I can walk with my faves then, not just the pokemon available in Sword/Shield. Also Cloud compatibility. I know Nintendo is afraid of people abusing Cloud to edit save files and I can see them not adding cloud for Pokemon to prevent peeps from somehow cloning or editing pokemons, but on the other hand... Right now, I have ALL my rare, valuable pokemon stored on a Ultra Sun cartridge. Every super rare shiny legendary I spent MONTHS on to encounter, every event pokemon from events that will never happen again, and every pokemon that has nostalgic value to me. If that game cartridge breaks, they’re all gone. If Cloud storage would be a thing for pokemon, I’d have a lot less anxiety about gathering all my babies on a single game with the risk of losing ALL OF THEM. Besides, I pay for online service and cloud, and thusfar havent been able to use the feature for my games :/
And definitely compatibility with pro controller. I really do not like the feel of the joycons, nor the pokeball plus, especially not after playing for a few hours, so I’m really hoping we’ll be able to use the pro controller. Considering we seem to be getting the old battle system back instead of Let’s Go’s, I don’t see why they shouldn’t add pro controller compatibility. Besides, I spent a lot of money on this thing, lemme use it >:v
Customization. The new trainers look absolutely adorable, but being able to make your trainer fit your style more is still great and makes things more personal. On one hand I’d love even more options for customization than in SuMo, on the other hand I fear I will never even get anywhere cause I’ll be spending hours mixing and matching outfits :’D I am not at all fashionable irl, but my characters in games have to look tip top. Most importantly, I want gender-neutral stuff!! As in, the option to wear clothes or hairstyles regardless of the gender you picked at the beginning. Give me a girl and the female pronouns, but the option to get the haircut that the boys get and that flannel he wears. For example.
Minigames! Not everyone is a fan of them, but personally I love things like Contests, PokeAthlon, the Underground, Missions in the Festival Plaza, etc. Especially multiplayer stuff. Give me other stuff to do besides battling. And on that note give me fun multiplayer features; besides trading and battling! The feature where you can call for another trainer in Let’s Go seemed fun to me. Being able to connect with other players and joining them in your game to do stuff together. Like how you can invite people to your town in Animal Crossing, go to the island and take on island challenges from Tortimer.
Story-wise, it would be great to have a big long story, also post-game, which doesn’t end too soon, but with the option to skip cutscenes if you so please, and more importantly, have the freedom to also explore. In Sun/Moon, you were constantly forced to go to a very specific location, everything else was blocked, and you had a cutscene every new area. Like, it was all very linear. I love the older games in that regard, where there is a story, but you figure out yourself how to progress without NPCs constantly telling you where to go and what to do. I always have this issue where after I’m done with the story, I’m kind of... lost on what to do next, so personally I love a long story to keep me busy. Give me a serious threat for the antagonists. Team Skull was lovely and I enjoyed their antics, but I want to feel like I’m saving the Galar region or even bigger, rather than just stomping on some bullies, PETA (Plasma) or fashion disasters (Flare). Also gimme an asshole rival. Lately we’ve had a bunch of precious bbies who must be protected, now bring back a rival who deserves an asswhooping and had it coming. :v As for the new gyms with gym masters instead of leaders, I have no opinion yet. I like the good ol’ themed gyms, I liked the trials. The arena thing looks pretty neat thusfar, but there’s not enough info yet for me to have much of an opinion now. I heard a rumor that this game will also have missions you can do to earn rewards & brownie points, and that would be really cool. I always really love missions in RPGs. I’m just hoping that there will be like, a combination of one-time missions AND daily missions so you don’t run out of things to do eventually after completing a whole list.
I’m also hoping that any potential mythical pokemon will come in the form of missions. The whole serial codes giveaways suck. Just entering a code for some random delivery man to appear in the pokemon center, just casually handing you a super rare mythical pokemon like it’s nothing is just bs. Give me new story, sidequests or missions DLC for a mythical pokemon instead. Like Celebi in Crystal + HG/SS, Mew in Emerald, Shaymin and Darkrai in Platinum, and then expand the missions even more. Pokemon Ranger actually did this really well; you had to go on a mission involving the pokemon before you got it.
Finally, maybe a difficulty setting. People always complain that the games are too easy and that you have to use self-imposed rules such as Nuzlockes to make it remotely challenging. Maybe add a normal or easy mode for young kids just getting into the games, including tutorials such as the trainer school so they can get used to how everything works. Make a harder setting for veterans who like the games to have some challenge but are still in it for the story, and a Very Hard/Ultimate mode for competitive players who know every in and out of the game and are looking for a challenge where you really have to balance your team out and know what you’re doing to progress, and for people who can’t care less about the story elements of the games.
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syzygyzip · 7 years
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The Myth and Meaning of MissingNo
A few notes about this essay: first, I have removed the period from the name “MissingNo.” for ease of transcription. I also refer to MissingNo’s sibling as Bar ‘M Bar or [][][][] ‘M [][][][] because its real name is irreproducible in Unicode:
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Also, for the purposes of this essay it is helpful to think of Pokémon less as animals and more as a gamut of spectral entities: yokai, devas, fairies, sprites, genies, elemental intelligences, ghosts, servitors, unincorporated astral matter, etc. All those strange and elusive beings who populate world mythology and the collective imagination. In contrast to our world, however, people in Kanto are universally aware of these entities and their relation to ourselves. Much more can be said on this subject, but allow the basic premise to inform your reading when it feels appropriate. The subject before us is liminal by its nature.
Myths, Stories, and Suspicions
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When we encounter a glitch in a game the temptation is to say that it broke our immersion. Maybe it’s because children are more easily entranced, but as a child my experience with MissingNo did not feel particularly incongruous with the narrative. The encounter, though strange, didn’t contradict the world of the game -- it expanded it in a psychedelic direction. When I met MissingNo, the battle played out more or less as normal. It was only the image of the creature, the arcane initiation, and the haunting after-effects that were atypical.
As soon as Pokémon Red & Blue came out, one fact of life became very clear: Kids love to spread tall tales about Pokémon. It was quite common to hear about Mew hiding under a truck or Togepi skulking around in the inaccessible wilderness behind Bill’s house. But the purported apparition of something called “MissingNo” or “Bar ‘M Bar” held an especially uncanny sway, because everyone believed it to be true. The basic story was that you talk to an old man, and then fly to an island where you meet bizarre and game-glitching Pokémon – but the many accounts which peppered the playground and Internet each held idiosyncratic details. Some said Mewtwo would turn up on the island, others said they found Pokémon native to the Safari Zone, or rogue trainers, or that you could multiply your items by 100. When I finally initiated what came to be known as the “Old Man Glitch”, I performed it in the prescribed manner:
Talk to the Old Man in the North of Viridian City. He will show you how to catch a Weedle.
As soon as the Old Man is finished, fly to Cinnabar Island.
On the island, walk over to the eastern edge and use Surf.
Surf the very edge of the water, moving up and down.
And sure enough, there appeared a fuzzy Tetris-looking rando named [][][][] ‘M [][][][]. Armed with a little background research, I succeeded in slaying this entity, and came away with 128 rare candies, a glitched out Hall of Fame record, and a whole lot of questions. The experience was so simple and tidy, and the performance of the glitch was just dreamlike enough that my young mind felt the thin silver light of meaning shining dimly from behind the supposedly arbitrary method of contact.
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MissingNo and its glitch siblings became well known in the Pokémon community as reliable and functional game exploits, and stuck in the imagination for the peculiarity of their presentation. The programming quirks behind MissingNo’s operations are well understood, and the character has wormed its way into a sizable number of fan theories and creepypastas. Something about this strange little block of static resonates with players, and it seems to have surrounded itself with cryptic clues as to its true nature.
The Method of Contact
The first step to understanding a mysterious aberration in a game is to consider the events that lead up to it. What must the player do in order to find MissingNo? The trip begins by talking to an old man in Viridian City who shows the player how to catch Pokémon by snagging a wild Weedle in a brief scripted encounter. This is an interesting motif right off the bat, because we are meeting a teacher figure who shows us how to catch the worm. In dreams and in myth, the worm is often a symbolic representation of the Kundalini serpent, the principal driving force of life itself which coils at the base of the spine. The Old Man is found near the beginning of the game, and he will show you this tutorial as many times as you like. After all, he is teaching an essential lesson: catch the Pokémon around you to expand your team; or more abstractly: integrate the aspects of nature which complete you.
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Viridian city itself is a special place, in that we begin and end our Pokémon journey there. It is the first town we come to after leaving home, and it is also host to the final gym and provides a road to the Pokémon League – the culmination of a trainer’s journey. The next step to MissingNo is to fly to volcanic Cinnabar Island, which is incidentally the last town a trainer discovers. So we have leapt from the site of our first lesson to the final city. Here on Cinnabar we walk straight east to the beach, and use surf to ride a Pokemon up and down the edge of the water. If we venture further out to sea, the ritual is forfeit and we must restart. So we glide up and down and up. Here along the crashing waves, apparitions greet us according to our name. The letters in the player’s name are the values that determine which Pokémon appear – and what form MissingNo takes. With this, contact is made. So let’s take a look at this setting. The island is a classic symbol of self-conception: a crystallization of identity emergent from the undifferentiated ocean. There happens to be a volcano on this island, which is also a timeless symbol: that of the eruption of unconscious content; hidden energy and power which has formerly lain dormant and unknown. We encounter MissingNo in a rather narrow area: a single column of tiles representing the edge of an island. We move up and down this coast attempting to trigger the event, swimming/surfing/pacing along the seashore. This is an incredibly profound detail, because the shore of the ocean signifies the mediation between the mundane terrestrial (the land) and the vast realm of the unconscious (the ocean).  The fact that it is the Eastern coast is a bonus, as that is the place where the sun rises in its most prolonged glow, and gives birth to the new day. The island itself is named Cinnabar, home to a research facility that serves a major role in the game’s plot. As we discover through research notes littered about, Cinnabar Mansion was the site of a series of experiments to re-create Mew, which is thought to be a primordial Pokémon. Famously, this resulted in the creation of Mewtwo, an anthropomorphic “clone” of Mew who lacks the originator’s genetic purity (Mewtwo cannot learn any TM, as Mew can), but appears to have gained a humanlike awareness, a trait lengthily elaborated in the first Pokémon movie. Mew as Prima Materia
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So what does Mew symbolize? It is known to resemble an embryo, and believed to be the ancestor of all other Pokémon. It is a light pink, which is interesting given that the alchemical prima materia – the formless substance that composes the primeval material of the universe – is said to be dually white and red. In the original games it is only attainable through the metatextual experience of an IRL promotional event, and was allegedly inserted into the game secretly. Mew is clearly meant to be a transcendent being, notoriously elusive and often depicted in space.
Mew is the only pokemon that learns Transform, except of course for Ditto. This has spawned a highly popular fan theory that Dittos are failed clones of Mew. There are some supporting reasons for this idea: they share the same coloration (in both common and shiny iterations), the same weight, the same stats, and Ditto is present at locations relevant to Mew’s story (notably the Pokémon Mansion and the Cerulean Cave, where Mewtwo is found). Unlike Mew, which cannot breed in game, Ditto can successfully mate with any non-Legendary Pokémon. But Mew, critically, is a psychic type. Ditto is “normal.” It is as though the scientists succeeded in recreating the prima materia, but only in a purely physicalist sense. Ditto contains the genetic potential of all current life, but it does not generate new forms. It does not even learn new moves by itself, it must be taught. Science has apparently replicated the form and fertility of immemorial cosmic life, but not its potentiating vitality, its breath of life, its pneuma. I wonder where that pneuma went. Mewtwo, though not having begat novel lifeforms of its own, nevertheless expresses the pneuma in its thoughts and deeds. But maybe pneuma, as a formless concept, could only be expressed allegorically to the player as the enigmatic and varying being known as MissingNo. Revealingly, MissingNo is a Bird/Normal type Pokémon, birds being classical symbols of the spirit. Its cry upon encounter is the default “blank cry”: an unaffected cry of the male Nidoran (the only gendered Pokémon in the original release). But when MissingNo is viewed in the Pokédex, it makes the sound of a Rhydon, the first Pokémon ever designed; we could interpret this therefore as a reference to the voice of creative impulse. There is a caveat to discovering this: the player can only view the Pokedex entry if they have not seen a Cubone. This is another mythic peculiarity, as Cubone’s defining characteristic is its knowledge of loneliness, and its desire for reconciliation with its ancestors. If this sense of separation has never been known, only then can we “read” Missingno’s information, understand its primal utterance, and order it in our Pokédex-pantheon (as #000)
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Curiously, Cubone is also host to a popular fan theory: that its missing mother is Kangaskhan. This is believed mainly because Cubone always pines for its perpetually absent mother, and Kangaskhans bear their young in their pouch, but the young are never seen independently. It is therefore supposed that when Kangaskhans die, their young don the skulls of their mothers and become Cubone. I have no strong opinion about this story, but MissingNo closes the circuit thematically. Just as MissingNo has ties to Cubone, its sibling Bar ‘M Bar mysteriously evolves into Kanghaskhan. Additionally, one of the appearances MissingNo can take is the “Ghost” sprite. In the main game, this sprite is only used for the ghost of Cubone’s mother in a unique encounter. Until a special item is used, this ghost isn’t affected by the player; with this guise MissingNo tells us it cannot be grasped.
4 Visions of MissingNo
In addition to the L-shaped white noise and the ghost, MissingNo can appear in two more ways. It can take the form of the fossils glimpsed in the Pewter Museum: a skeleton of Kabutops or a skeleton of Aerodactyl. These constellations of bones further suggest that MissingNo is an ancestral spirit. Kabutops is a water dwelling primordial life-form, whose development name meant “Atlantis,” and who symbolizes the origin of physical life from the first primal waters. Aerodactyl resembles a dragon or wyvern, an intermediary of heaven and earth. These two beasts, like the ghost, are no longer embodied. Though all 3 are potential symbols of the dead, they embody that sentiment differently. Kabutops comes from the water, Aerodactyl from the sky, and the ghost, as a veiled Marowak, would be terrestrial, but its image taken independently refers to the realm of the etheric.
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To see these alternative forms, the player must have a certain letter in the 5th, 7th, or 9th slot of their character name: W for Kabutops, X for Aerodactyl, and Y for the ghost. The natural form of MissingNo gives us 4 forms, an apparently timeless property of visionary and mystic experience, from Ezekiel to mandala art and the platonic elements. In fact, there are over 150 such amplifications found in Carl Jung’s General Index, so it’s rather difficult to catch them all. Like many mythological quaternaries, 1 among the 4 is qualitatively exceptional. In this case, of course, that is the so-called “Normal” form, the fuzzy L-block which appears as a result of a much greater variety of player names. Though this natural form is less definite in criteria and appearance, it is actually more definite in its character. The other three forms take their base stats and moves from the last Pokémon in the party (a dittolike effect!); and their sprites, when viewed from the back, are taken from whichever Pokémon’s data was most recently accessed. So when these entities are in use by the player, they resemble something else entirely; they are phenomenologically reordered to resemble a known quantity. The natural form however, has a constant square-shaped sprite when viewed from the back. Though this form is exceptional among the 4, it is reductive to say that this is its “true” image: each of the 4 is a different capitulation of the same idea which itself is formless. Though there is one more peculiarity about the natural form! MissingNo. and Its Twin MissingNo’s natural form is identical with Bar ‘M Bar, as is its Pokédex number, leading many to believe that they were the same creature. However, there are many differences between them. Their height, weight, and stats are different, and they learn slightly different moves. Bar ‘M Bar does not cry like a male Nidoran, but instead sings a pitched-up version of the Zapdos call. This sound resembles birdsong with a background buzz indicating electricity. This pitch-shifted voice tells us that Bar M’ Bar resides even higher in the heavens than the sky-streaking legendary bird of thunder. Its “height” is also coincidentally tied in value with that of Rayquaza, a sacred serpent whose name means “firmament” and is the canonical lord of the skies. Another difference previously mentioned is Bar ‘M Bar’s unique ability to evolve into Kangaskhan. This happens at level 0, but if you glitch it to level 128, it can also evolve into Clefairy. Clefairy is a symbolically rich Pokémon as well; it was the main character of the original manga, and originally slated to be the main character of the anime. It is strongly indicated to be of extraterrestrial origin and is also plainly representative of the fairy kingdom, as indicated by its name and type. Additionally, it happens to be the Pokémon that Bill, a famous internet architect, accidentally transforms into as he is playing with time and space in order to construct a teleporter. We therefore can surmise that Clefairy relates to that which is alien: the alienation of the creature from the franchise, the alien origin of the species within the narrative, and the truly alien experience of inhabiting another body. This changing of bodies is perhaps what Bar ‘M Bar does when pushed past the realm of possibility, into level 128. There is of course a practical programming reason for the number 128, but it also happens to be double the number of possible codons in DNA. The “clef” in Clefairy means “musical key,” or in French simply “key.” Clefairy’s trademark move is metronome, which replicates most other Pokémon moves through the magic of synchronization. What would the world be like if this memetic sprite succeeded in its role as mascot of Pokémon? Would the world be all the more entranced?
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When it comes to seeking an audience, Bar ‘M Bar is even wider in its accommodation than its sibling MissingNo. It can be encountered with any name at all – besides the preset options! Bar ‘M Bar’s own actual name, [][][][]M’[][][][] is certainly its most obvious difference. The bars on either side of the ‘M are determined by the actions of the player – Bulbapedia sums it up nicely:
It is most commonly known as 'M, since these are the only typographical characters in its name—its real name is impossible to produce with text, and some tiles in its name are not constant. It is also called 'M Block due to either the glitchy blocks next to its name or the Pokémon's boxy shape.
The first two tiles in [][][][] ‘M [][][][][]'s name depend on which sprite is occupying the spot where the player's Pokémon appears. In battle, the tiles on the left of its name will copy part of the sprite in the bottom-left corner of the screen (the player's Pokémon), while the block on the right will copy part of the sprite in the upper-right corner of the screen (the opponent's Pokémon). Out of battle, the blocks in its name will change depending on the player's location.
We know that MissingNo’s name is constant, and its form is undefined, a result of the player’s bestowed name. On the other hand, Bar ‘M Bar is a definite outcome for any bestowed name, but its own name is defined by the player! Yet it always retains the ‘M in the middle, which is tempting to interpret as the conjunction n’ (and). It looks as though Bar ‘M Bar’s name is something like “This n’ That.” And indeed, that’s what the sprites which comprise the bars draw from: the player’s Pokémon and the opponent’s Pokémon. The fact that these two glitchy blocks are separated by something close to “and” is a beautiful detail. It takes these two oppositional beings and phrases them both, but does so with the separation intact. If it lacked the ‘M between the two samples it would give a different impression. It is the difference between hendiadys (good and ready) and a modified adjective (well ready). It acknowledges that the two things are distinct and in concert, yet they are termed by Bar ‘M Bar in a single body. There is an endless mystery surrounding the mythological motif of 2-in-1, but it is often explored in alchemy and Jungian psychology through the image of the coniunctio, the holy marriage, the reconciliation of opposites.
Can we even say that Bar ‘M Bar is a single entity? It certainly has the strong dual aspect of its twin, MissingNo. Are these two glitch Pokémon the same or not? In the coding of the game, they are not. None of MissingNo’s forms share the constitution of Bar ‘M Bar. Yet they are defined in the Pokédex – the pantheon of the player’s understanding – in the same place, #000, and therein utter the same cry (Rhydon’s). They share an identical sprite and learn nearly identical moves. They cause the same glitch effects to occur in game. The strongest evidence for seeing them as representations of the same essence is in popular conception: Bar ‘M Bar is frequently referred to as MissingNo, and was the first of many other glitch Pokémon subsumed under the generic description of “MissingNo.” It is almost technical trivia to separate them. And most tellingly for the sake of this investigation, they complete each other’s symbolism. So, they are discrete entities AND they aren’t. The mystery of the coniunctio is thus further embodied in this dual being.   The Lingering Presence Now that we’ve outlined the taxonomy of MissingNo+, we can begin to look at the consequences. The two most well-known effects of meeting MissingNo are the Item Duplication Glitch and the Hall of Fame glitch. Item duplication occurs after any encounter with MissingNo or Bar ‘M Bar, regardless of whether the player has fled, caught the creature, or knocked it out. When examining the bag after the battle, the player will find that the 6th item in their inventory has been increased by 128 (although this does not occur if the value is already over 128). Given that a player can reorder their inventory at will, this was a famous exploit for getting hundreds of Rare Candies in order to quickly max out any Pokémon’s level, or generating 128 Master Balls ensuring the capture of any creature you meet from then on. Indeed, this is the most common reason for performing the old man glitch, and likely the critical factor in MissingNo’s renown. And what fuel for the legend: a bizarre seaside vision that grants a wish. Another popular exploit is duplicated fossils, normally given only once per game, so that you could resurrect 100 Kabuto, Omanyte, or Aerodactyl. But any item is fair game: you could effectively wish for infinite wealth, health, lives, moves, defense, speed, power, whatever. You hooked the magic fish, what you do with it is up to you.
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The experience also corrupts your Hall of Fame data, replacing some of the images with blocks of static, and scrambling names and values of your champion Pokémon. This is a largely inconsequential effect, but it has symbolic weight. Each Pokémon that exists is a symbol of some kind, representing an attitude, or an attribute, and as you go along meeting them and incorporating them into yourself, they accumulate further personal meanings. So consciously or unconsciously, the Pokémon that accompany you to your final battle are in some sense a mirror of the player: they represent your priorities, values, and appreciations. These are the ones canonized by the game in the Hall of Fame. MissingNo then transforms this composite irreparably. This act can be seen a psychic realignment of the player-character.
Summary
Let’s imagine the story of meeting MissingNo as a fairly tale. The protagonist, Red, talks to an Old Man at the edge of town who shows him how to catch a worm. Next, Red flies through the skies to a volcanic island. There on the Eastern shore of the island, he swims the coast. Attracted by his name, some number of foreign beasts appear before him, culminating in the appearance of a totally unexpected entity which defies easy categorization (though there are partial physical descriptions in some versions of the story). He then defeats, captures, or flees from the apparition. Then looking in his bag, he finds some object or capacity of his has been magnified to a superhuman extent. Finally, we find that some of his major psychic precepts have been mysteriously and radically altered for evermore.
So what then what was the encounter? An alien? A deity or holy ghost? The pneuma which animates life? Is it an unconscious complex made manifest? A psychotic break? The disorienting eruption of the Real? Is it a highly coherent and synchronous glitch-experience, or a pareidoliac imprint in static? I don’t believe that any of these answers satisfy in themselves. Like the images of MissingNo, the interpretations are interdependent, forming points along the circumference of a subject whose middle cannot be approached by the intellect. What is easier to parse is the influence of MissingNo on the fanbase. MissingNo is so famous as a glitch that it has become the common shorthand for any glitch Pokémon throughout the series. MissingNo and Bar ‘M Bar have inspired not only countless tall tales, but tons of fiction, fanart, merch, and a featured article on Bulbapedia. Using our imagination, it is rather easy to place MissingNo into the narrative context of the game, conceptualizing it any of the above ways. As much as this being seems keen to disrupt our in-game immersion, it seems equally willing to stride across our imagination, as though it were walking a bridge leading into the world of Pokémon, or our own reality, or wherever its place of origin.
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ashen-star-mage · 5 years
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My Favorite Fandoms and Why
I’m a huge nerd. Hopefully that’s clear for anyone who follows my blog or posts. So naturally I like a lot of fandoms, but there are a number that I really really like and some I’ve followed since childhood. 
Pokemon
A fandom I’ve followed since childhood. I was part of the original Pokemon generation who were kids when the first games (red, blue and yellow) came out. I love how even in the beginning there was no end of things to do in Pokemon. Bored with your team? There’s 151 of them and more on the way. Then you could battle and min-max your team to your heart’s content, and way back in the day you could even gamble in Pokemon games. I love the art style of Pokemon and the beloved creatures that are way too easy to get attached to. It’s like to the point where when someone (I’m not naming names) KOs your favorite Pokemon and then it’s time for some serious payback. We’re talking Hyper Beam on a 10% health Pokemon payback. Modern games have given us even more to do in games. If battling isn’t your thing, you can breed them for cool moves and other things (and potentially become a twisted Pokemon eugenicist). You can hunt for oddly colored Pokemon (shinies), something I never had the patience for. You can participate in Pokemon contests, and bond with your team by feeding or petting them. Pokemon designs are really diverse too, from ‘normal’ animals to plants to the gods themselves. Gods that can be caught and battled by ten year olds for some reason. Also it needs saying that for some reason teenage boys (and perhaps girls too) detest Pokemon because it’s not cool. What’s cool for teenage boys? Skateboards and saying ‘radical’ all the time? Ninja Turtles reference by the way. I was definitely in the minority liking Pokemon in my teenage years, but when I got to college, suddenly it was cool again and everyone was allowed to like it just like when I was a kid. Pretty awesome right? I’m really hyped for Sword and Shield, just like I’ve been hyped for every new main series game. 
Star Wars
Another fandom I’ve followed since childhood. While Pokemon took us to a land of wonderful creatures of all stripes, Star Wars takes us to that galaxy a long time a go and far far away where there are adventures, cool ships, and magic space wizards. In my opinion, Star Wars introduced the world to some of the coolest and most iconic ships. Like the wedge-shaped Star Destroyers that struck terror into all who saw them, or the Millennium Falcon, the fastest hunk of junk in the galaxy. And who could forget the characters. Definitely a diverse cast in terms of archetypes, Luke the naive and idealist farmboy, Leia the tough no-nonsense princess, Han Solo the lovable rogue, Darth Vader one of the most feared men in the Empire and an extremely iconic villain. The list goes on. Even if the galaxy is almost always at war, be it the clone wars, galactic civil war, or other conflicts, it was somewhere I always wanted to go some day. Meet the characters, try not to get force-choked, fly a ship through hyperspace. Star Wars may have started as three very well-done movies, but it has turned into an incredible multimedia franchise. The Legends series (formerly expanded universe) really fleshed out the galaxy and lore beyond what the movies did and so did the prequels. Say what you will, but they had some really good aspects to them. Then there are the games like my favorite of all time, Empire At War, game that would transport you into that galaxy far far away for a few hours at a time and let you blow up stormtroopers or rebel scum to your hearts content. Or clones or clankers (battle droids) if you prefer that. The fans have definitely done their part too, like the 501st Legion and Rebel Legion, two incredible professional-quality Star Wars costuming organizations (both of which I want to join some day). They really do their part to bring the galaxy to life. 
Disney/Pixar
Ah, Disney, the company that has been entertaining us with beloved child-friendly characters and stories for many decades. A lot of generations can say they grew up with at least one Disney movie. I love how Disney movies appeal to people of all ages. They have characters both kids and adults adore and stories and even humor for both adults and children as well. Then there’s Kingdom Hearts, the massive Disney and Final Fantasy crossover that brings tons of Disney characters into one universe. Also Disneyland and Disney parks which bring the magic of Disney to life with animatronics, costumed actors, and various other things. Unless someone outright hates Disney or animated films, there’s bound to be something in the Disney canon for almost everyone. I have too many favorite Disney films to name, but some I’m particularly fond of are Mulan, Tangled, Wreck-It Ralph, Alice in Wonderland (my namesake). I’m definitely planning some Disney cosplays in the future, and now that Disney owns Star Wars, those characters could count too. 
Fire Emblem
A tactical RPG with one of the world’s saltiest fanbases (at least in my opinion). I’ve described the series as chess-meets-Final-Fantasy to people who have never heard of it. Basically you have an army of very relatable characters who can talk to each other for combat bonuses and you have a bunch of enemies and undoubtably a giant evil dragon to fight. These games have been pegged as being rather difficult, considering weapons can break mid-battle, characters who die in battle never come back (until recent games), and experience points are limited (more in older games). Fire Emblem used to be such a niche series, only known to a few dedicated fans, but luckily Fire Emblem Awakening saved the series and made it really popular, to the point of being a mainstream series now. I only got into the series in high school, but I’ve been hooked ever since. The mix of strategy, RPG elements, and interesting characters and plots really was a winning combination. The character relations are deep, especially when there are 40+ playable characters per game. Each character can talk to around half a dozen others several times, revealing character backstory, personality, and interesting and sometimes funny interactions between them. I think Fire Emblem Awakening is one of my all-time favorites, and not just because it saved the series. It was a great standalone game. Some of my favorite characters are Lilina from Binding Blade, Nino from Blazing Sword (just Fire Emblem in the international release), Lissa, Chrom, Frederick, Robin, and Nowi from Awakening, Flora and Mozu from Fates. I even cosplay Mozu. I should honestly dust that cosplay off and wear it again. I love the character.
 Hyperdimension Neptunia
Definitely still a rather niche series. It’s extremely meta and loves trampling on the fourth wall. This series is basically the video game console war (Wii vs Playstation 3 vs Xbox 360) with all the players (pun intended) personified as anime girls. It’s not just those systems either. Sega is a major player, as in main character major, and video game piracy is personified too. The characters are fantastic and their interactions are equal parts endearing and hilarious. There are way too many video game references and tidbits. Like how Vert (Xbox personification) complains about overheating just like a real Xbox 360. Or how the enemies you fight are based on classic video game enemies like the ghosts from Pac-Man or the space invaders. This franchise is rather unique for me in that I like almost every character. With Star Wars or Fire Emblem for example, there are definitely a fair number of characters I’m neutral towards, but both those franchises have way more characters than Neptunia. I think my favorite characters are Vert and Nepgear (personification of the Sega Game Gear). 
RWBY
Say what you will about the animation style at first (believe me, I was turned off at first but then I came back years later to give it another try) but this series has some of the most epic fight sequences and choreography in any series I’ve seen. All the main characters have superpowers of varying sorts called semblances and throw in a bunch of cool weapons that are also guns and you’ve got a recipe for epic combat. It’s so tragic and sad that Monty Oum, the series creator passed away, since he was a real driving force behind the epic fight choreography. I normally don’t like series just because the fighting is good (I’m not into most shounen battle anime). There needs to be more than just epic fights. I like character-driven stories and RWBY provides quite the diverse and likable cast. The team dynamics (RWBY stands for the names of the four characters on team RWBY) make for very interesting character interactions. 
Disgaea
Probably the most wonderfully absurd fandom on my list. Disgaea is about playing as the demons as they get into mischief and are forced to fight even worse demons and sometimes rogue human super-villains and angels too. Also did I mention the exploding peg-leg penguins called Prinnies who also talk like surfers for some reason? Because they do exist and they’re so great they even got a few games that star them as the main character... even though they’re supposed to be the fall guy and cheap slave labor of the Disgaea universe. The main characters, Laharl being a great example, are a departure from the ‘good guy’ protagonists of your typical RPG. He’s greedy, petty, and likes to brag about himself. Sure he’ll do the right thing after much prodding, but he really likes to play the role of the villain too. Aside from the absurd characters and plots, there’s the absurd game mechanics. Lv 99 look too low for you? Try Lv 9999 and then reset to lv 1 and grind back to Lv 9999 multiple times. Also stats reaching the millions and billions and damage several magnitudes beyond that with the right overpowered sword (which you can level up by going inside it). 
Tales Series
A series that’s somewhat similar to Final Fantasy in terms of being a mostly fantasy RPG, but also with hack-and-slash team battle mechanics. It’s a series that I feel is terribly underrated and needs more love. Final Fantasy is great but I feel like Tales deserves more recognition. The series has a lot of great characters and heavily emphasizes character interactions and character development. A perfect example is Luke fon Fabre, a character whose spoiled, whiny, abrasive personality makes him hard to like, but due to certain events he becomes one of the most beloved protagonists in the series (and a personal favorite of mine). This series is known for playing archetypes and tropes straight (like the chosen one trope, or unshakable destiny) and then turning them on their heads and deconstructing them, only to reconstruct them, then deconstruct them again. The combat is fast-paced and exciting, and while I love turn-based combat as well, the Tales fights, especially boss battles are fantastic. I describe the series as Final Fantasy meets Super Smash Bros in terms of battle system. My favorite game in the series is Tales of the Abyss. 
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