Tumgik
#Tabletop Tuesday
daniellethamasa · 10 months
Text
Tabletop Tuesday: Gen Con Wrap Up
Get ready...it's a LONG post today, because we have a LOT to talk about. Gen Con was an incredible four days of gaming and geekery and we have a lot to say about our experience. Don't worry, there's lots of photos in the post too.
Hey all, Sam and David here. Okay, this might end up being a bit long. Well, at least it’s certainly going to be a whole bunch of photos, so I don’t think we’re going to take too long with the intro section. We’ve tried for the most part to divide things up day by day at Gen Con (with the exception of the Writer’s Symposium photo dump). It was a jam-packed four days of gaming and geekery and…
Tumblr media
View On WordPress
6 notes · View notes
randomtangle · 1 year
Text
Hey! Found an old draft of mine, I never finished it. I might finish it later if I have the time, but I just thought… might as well post it! So, here you go!
Tabletop Tuesday: Konosuba: God’s Blessing on this Wonderful World TRPG
For this Tabletop Tuesday, I’d like to talk about Konosuba: God’s Blessing on this Wonderful World TRPG by F.E.A.R (Far East Amusement Research).
Tumblr media
Setting
Konosuba is based upon the light novel series of the same name by Satō Natsume. I can’t say I’ve read that series, but luckily the book has a section on the setting. It’s a pretty simple fantasy isekai setting. Magical world, starter town is named “Axel”, there’s an Adventurers Guild, the Demon King is bad, there’s a clan of magic users called the “Crimson Magic Clan”.
Rules
The game runs on a purely d6 system, so don’t worry about dice. First, I’ll explain character creation.
Characters each have a race, a class, and seven ability scores, as well as skills and items. There’s also the optional cheats, which are powerful traits that can massively unbalance play.
First off, your race. There are three races: Reincarnated Person, Native Inhabitant and Crimson Magic Clan Member. When you choose your race, you get to select a racial skill. Reincarnated Persons can get bonuses to their equipment (gifted to them as a boon during their reincarnation), Native Inhabitants can get bonuses to their stats and Crimson Magic Clan Members can get bonuses to their magical abilities. Races also affect your ability scores.
Next, Classes. There’s 12 starter classes: Warrior, Priest, Wizard, Thief, Adventurer, Archer, Elemental Master, Creator, Swordfighter, Knight, Lancer and Rune Knight. Additionally, there are four Advanced Classes: Crusader, Arch-priest, Arch-wizard and Assassin. You can only choose them at CL (Character Level) 10, so don’t worry about them. Classes modify your ability scores, HP and MP, and give you some skills unique to your class to choose from. You get 5 levels worth of skills, and can start with class skill levels up to level 2. Pretty simple.
Now, Ability Scores. There are seven scores: Strength (STR), Dexterity (DEX), Agility (AGI), Intelligence (INT), Perception (PER), Mind (MND), and Luck (LUK). They do pretty much what you think they do. Strength is for strength, agility is for agility, mind is your willpower, etc.
Skills are the meat of this rules sandwich. They vary from passive traits to unique actions that modify your rolls. Skills can cost MP, have checks and ranges and targets. Spells are classified as skills.
Items are your equipment. You get 500 KE to spend on items. Classes may restrict equipment.
HP and MP are your health and magic. As mentioned before, MP is used for skills. Action points determine the order of action for characters. Movement is your movement.
Now, onto combat.
Conclusion
8 notes · View notes
orangerful · 2 years
Text
Tabletop Tuesday: Viticulture, Essential Edition (Wine Crate)
Tabletop Tuesday: Viticulture, Essential Edition (Wine Crate)
I really enjoyed playing Viticulture on Board Game Arena these past few months, so when the Wine Crate with Viticulture World was announced a few months ago, I decided I was finally going to get the physical game for my collection. I’m so glad I did because I just adore it! In Viticulture, you are the owner of a vineyard in Italy. You start out small, with just three workers and a few lira,…
Tumblr media
View On WordPress
0 notes
vintagerpg · 11 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Mothership is the RPG that convinced me that zines were not just an excellent delivery system for RPG material, but that they are perhaps the BEST one, at least in terms of putting out and refining a project in progress. The original was released as a “beta” in the videogame development parlance and immediately inspired a robust third-party community to design for the game. It’s a science fiction horror game with a nice panic mechanic, inspired by Alien, Event Horizon, Dead Space and so on. Folks were keen for the crowd-funded formal first edition. I was too, but I didn’t expect any surprises — I already know the system and have played the game. And yet, here I am, not just surprised, but a little in awe.
I know the system. It feels cleaned up and polished and refined, but nothing jumps out at me as dramatically different from the beta (except the novel death mechanic, in which “mortally” wounded characters don’t know their actual status until someone checks on them, and the death save die is revealed). As a package, though, this thing is fantastic. Cleanly designed, expanded. The Deluxe box is gorgeous. There are standees, dice, a manual for ships, a book of monsters. The screen art is atmospheric. It’s worth the price of admission, and the wait (which, wasn’t that long).
The thing that bowled me over though, and will take some time to fully digest, is the Warden’s Operation Manual, a booklet that not only teaches you how to mechanically run Mothership, but also how to handle players a table, to think about horror, to cater to character roles, to respect agency, to mete out meaningful consequences. This is a deeply thoughtful musing on not just Mothership, but tabletop roleplaying generally. And, on top of feeling important to the hobby in that way, it also manages to be welcoming in a way very few games are. The message resounds throughout: anyone can run this, anyone can play this, being murdered by horrible aliens is for everyone!
74 notes · View notes
discipleofmothra · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Some Chaff for my Turnip28 force. These guys are a mix of Wargames Atlantic Digital Bavarian Infantry, Edo Period Peasants, and random Arms and heads that I liked over the ages. I really like the straw cloak bits from the Edo peasants, they really add a nice flair while being thematic to the setting.
53 notes · View notes
catgirlboytits · 3 months
Text
Tumblr media Tumblr media
2 notes · View notes
unadulterated-tale · 1 year
Text
Do you think it's possible for men and women to only be friends?
1 note · View note
strangerstilinski · 5 months
Text
a little bit of Older!Eddie thirst on this monday night. 🥵
𝐍𝐒𝐅𝐖 𝟏𝟖+
“-and anyway, all I’m saying is, you’re gonna get a lot more years outta your car if you bring it in to get an oil change every six months or so-”
It’s not that you don’t care about what he has to say, your lack of focus on his advice has entirely more to do with the way his thick fingers are curled around the pint of beer in front of him. The metal wrapped around the base several of his fingers clink softly every time the older man nervously drums them against the glass. All you can think about is those fingers in your hair, gripping the fat of your ass or your hips, stretching out your cunt in preparation for his cock.
Your stomach flips a little at the sight of his fingernails. Scrubbed clean of any of the oil or grime that had been wedged into his nail-beds when you’d first met a week ago at the auto body shop, the little patch sewn into his coveralls had blessed you with the name that you finally utter now.
“Eddie?” You interrupt sweetly, glossed lips pursing when his eyes snap to yours.
“Shit. Am I talking too much? I’m talking too much, aren’t I?” He rambles in distress, bringing ringed fingers up to scratch at the coarse stubble lining his jaw. “It’s just- When you asked me to get a drink, at first I kinda thought you were just angling for a discount on repairs, y’know? I mean, pretty thing like you? Actually wanting go out with this old mess? It seemed ridiculous, but- Well, now we’re here and you’ve already paid off the invoice for your car and I’m a little-”
“Eddie.”
His words cut off with a quiet clack as his teeth snap together, eyes searching your own in the dimly lit bar.
“I want you,” Your hand meets where his is wrapped around the sweaty pint glass, fingers hooking underneath his own as you guide your laced hands to rest on the sticky tabletop, “I.. really want you.” You repeat with a bit more emphasis, the words a little softer with vulnerability this time, a little more desperate.
“What, like-? Like right now?” Eddie is already looking around the bar with wide eyes before his gaze flicks back to you, question swimming in their brown depths, “Here?” He murmurs in quiet disbelief.
You give him a coy smile, long lashes blinking at him longingly, “Here.”
Eddie rises to his feet a bit clumsily, like perhaps his body was trying to respond to your words before his brain, “Shit. Fuck. Okay, sweetheart. If you’re sure, I mean. Uh, we.. We could.. Um-”
You're far too worked up to find his racing thoughts as endearing as you think that you normally would, “Eddie-”
He’s dragging you up from the other side of the booth in a flash, large hands falling to your waist as he begins to guide you through the desolate Tuesday night bar crowd with his chest pressed warmly to your spine.
“Just come with me, baby,” Eddie trips over a his own feet in his heavy boots and nearly takes you down with him, narrowly managing to keep his feet underneath himself as he tries to keep you from stumbling, “Shit, sorry-” He grumbles into your ear from behind, the huskiness of his voice and the warmth of his breath prompting a pleasant shiver up your spine.
Once the two of you have stumbled your way down the dark hallway at the back, you spin around to let your arms snake around his waist from behind. Eddie is fumbling with the sticky knob of the bathroom door, the hairs at the base of his tummy soft under your fingers and you can't help but dip your hand beneath his waistband where the hair spreads further.
“Shit-” Eddie fumbles with the door when your fingertips just graze the base of his cock, the skin silky smooth under your palm as you push a little further so you can wrap your small hand around him, “Oh, you're a f-fucking.. menace, aren’t you? N-not so sweet after all.” He tells you, not an ounce of bite to his words, more of a groan of approval than anything.
Your only response is to press your lips to the side of his throat beneath his wild mane of curls, snapping a small nip of your teeth against the curve of his shoulder as you work your hand torturously slow on his cock.
Distracted by your touch, Eddie swings the door open with with a bit too much enthusiasm. He dives forward to catch it before it can collide with the dirty porcelain sink on the inside wall and only narrowly gets a hold of it in time.
As soon as the door is secured behind you again, you're dropping to your knees in front of him. Your mouth finds the soft pudge of his tummy, and metal and leather clink and slap beneath your quick hands as you work his belt and get his jeans open enough to tug out his cock. It springs up as it's released, half hard already and bobbing in front of you like it's taunting you for just how badly you want him. His cock is gorgeous — average length but thick and beautifully curved just a bit to the right.
You hungrily eye the tip where he's flushed dark pink, shiny and dribbling just the tiniest bit already, shining in the hazy light coming from the exposed lightbulb in the ceiling.
Eddie lets out a groan as you take him in your hand again and lick at his tip, savoring the small beads of precome that meet your tongue. You hum at the salty tang of them, dragging your mouth down the length of him, tracing the soft vein along the underside of his cock with your lips and tongue.
“Oh, shit,” Eddie moans, his hand finding it's way into your loose hair nearly immediately. He doesn’t pull, he doesn’t push, his hands are entirely too gentle. His fingertips pet soft at your head like he’s praising you already and you’ve hardly even started, “You.. Baby girl, you don't have to-”
You lean back from where you'd been swirling your tongue around the head, giving his length a couple of short tugs as you look up at him through your lashes with a huff, “Mm, and maybe I want to. You ever think of that?”
He balks, hips jerking minutely and incidentally thrusting his cock toward your pouting lips, “I.. Um-”
“Maybe I’m a young, confident woman who knows what she wants. And maybe I want to suck you off. Did that not cross your mind? Hm? That maybe I might like having your dick in my mouth?” You continue, voice dropping a few octaves.
A soft gasp turned groan falls from the older man’s lips when you lean back in to suck lightly at the tip and the sound has your thighs clenching together against the wave of arousal that curls in your tummy.
“Do you?” Eddie can’t help but ask, the question coming out a quiet groan, “Like it?”
“Mhm,” You hum around him, pushing further down his length to take in more of him, letting him feel the way your throat constricts around the head of his cock when you gag before pulling all the way off again, “Love it.”
“I just thought- Pretty thing like your shouldn’t have t- God. I, uh. You.. Shit. You’re certainly ohmygod- g-good at it.” He struggles to get his words out when you take him back between your lips, but then he’s huffing a quiet sigh of distress when you remove the warm heat of your mouth from his length once again.
“Good..?” You repeat in question.
“Wh- Huh?”
Eddie is blinking down at you dumbly, his hand flexing in your hair as he tries to clear his head. It's infuriatingly sexy.
“I’m on my knees for you in a dirty bar restroom and I’m ‘good’ at sucking your dick? It's.. ‘Good?’” You say the word with distaste, one eyebrow ticking up on your forehead in challenge as you place his tip back against your lower lip teasingly. You let it rest there, one hand coming up to his waist to keep his hips from jutting forward as you part your lips and let a warm breath wash over the wet head of this cock.
“Shit, sweetheart. Did I say good? I meant great! I, uh, phenomenal! M-mindblowing fuck-” He moans loud around the word when you reward him by taking him into your mouth again.
You let him rest heavy on your tongue, sucking and bobbing your head in slow drags while he sighs out a desperate little sound at the feeling.
“Fuck. You- You’re perfect, baby girl. You have to know that. An angel. Gotta know how much you’re- Ohh-”
The surprised groan that cuts him off has you soaked beneath your panties, moaning around his length in response.
“-How much you’re rockin’ my world right now.” He finishes weakly.
You pull off to give him an amused smile, jerking him in earnest with one hand and wiping spit from your lips with the other, “Oh, I rock your world, huh, old man?” You tease.
“God damn it,” Eddie breathes the words, dragging you up by your shoulders until you’re standing in front of him again, “You really are a little brat, aren’t you?”
But his mouth is on yours before you can respond, beer coated tongue breaking through the seam of your lips, a wide palm and fingers covered in cool rings encasing the back of your neck as he leads you just a few steps backward, until your spine is hitting the door.
Your keening moan is lost in the kiss, and as life-changing as his cock and fingers and mouth prove to be that evening, it’s his whispered words of praise and the sweet kisses he presses to your hair as he catches his breath at the end of it all that truly ruin you for anyone else.
As it turns out, the older mechanic who fixed up your car? Eddie? He’s kinda it for you.
2K notes · View notes
studiousbotanist · 2 years
Text
I'm so lucky Jaces hair has been mostly covering his hibiscus tattoo xus I keep fuckijg forgetting it
0 notes
Text
A Player's Perspective - Episode 5 & 6
A Player’s Perspective – Episode 5 & 6
Dear Readers, I know it’s been quite awhile since my last update, but as we play this once a month, I don’t have anything to update you on but that frequently. That said, our GM for Kids on Bicycles game has had some family health issues lately that caused some delays in our playing. To catch up, I’m going to detail out episodes 5 and 6. When last we left off with the Arkham Arcanes, they had…
Tumblr media
View On WordPress
0 notes
rosanacafe · 2 years
Video
Tellin the Time
flickr
Tellin the Time por Rosana Off until the first days of June Por Flickr: For Crazy Tuesday: "Numbers" Lensbaby Edge 80 + Macro converters
0 notes
daniellethamasa · 11 months
Text
Mid Year Book Freakout Tag (2023 Edition)
It's been a while since I've done a blog book tag, so let's go ahead and do that today...even better since it's the Mid Year Book Freakout Tag. Check it out as I talk about the highs and lows of my reading so far this year!
Tumblr media
View On WordPress
2 notes · View notes
randomtangle · 1 year
Text
Tabletop Tuesday: Stars Without Number by Kevin Crawford
For this Tabletop Tuesday, I’d like to talk about the TTRPG Stars Without Number by Kevin Crawford.
Tumblr media
Setting
SWN is a spacefaring sci-fi TTRPG set in the distant future. On Earth in 2108, the spike drive, a device that allows faster-than-light travel, was invented. Soon humanity became a spacefaring race, colonizing space in an era called the First Wave.
In 2240, some children started to develop something called “Metadimensional Extroversion Syndrome”, or MES, which allowed them to channel metadimensional energy with their minds; Psionics.
Psionics were quickly harnessed and used to advance humanity, leading to pretech and psitech, highly advanced technology thrusting humanity forth with their colonial efforts. The Jump Gates, massive rings powered by choirs of psychic teleporters, allowed humanity to spread further than they previously could.
But the Second Wave wouldn’t last. In 2665, a massive wave of metadimensional energy swept over all of human space, and all psychics were killed or driven to madness. The Scream was followed by the Silence, the Jump Gates inoperable, the colonies cut off from the core worlds, humanity fell quiet.
The game take 600 years after the Silence, as humanity begins to pick itself up again.
Rules
SWN is modeled after old-school TTRPGs like those crafted by the old TSR crowd.
Characters have six attributes: Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis) and Charisma (Cha). To determine them, you either roll 3d6 and assign them in order, then if you want change one number to 14, or you can use the array of 14, 12, 11, 10, 9, 7 assigned as you wish. The score of the attribute determines its modifier (mod), which is used in skill checks, attack rolls, and saving throws.
A character has three saving throws: Physical (15 minus better mod of Str or Con), Mental (15 minus better mod of Wis or Cha), and Evasion (15 minus better of Dex or Int).
Characters also have a background, which you use to determine your skills. Skills and backgrounds are pretty simple, the only thing you should know is that skills have levels which you use to add to checks along with the pertinent attribute modifier. There are also psychic skills, which I will get into later.
Then you have your character’s class. There are three classes: Warrior, Expert, and Psychic, as well as the fourth class, Adventurer, which is more of a special group of dual-classes (Warrior/Psychic, Expert/Warrior, Psychic/Expert). There’s more classes in expanded material but we needn’t get into that here.
Warriors have and extra 2 Hit Points (HP) and a 1st level attack bonus of +1, get one extra level in a combat-related focus (I’ll get into that later) and once per scene (encounter) as an Instant action, they can turn a missed attack roll into a hit.
Experts get one extra level in a non-combat-related focus, and upon leveling up get a bonus skill point to spend on any non-combat, non-psychic skill. Once per scene, Experts can reroll a failed skill check.
Psychics are able to learn psychic disciplines and techniques, and get two psychic skills as bonus skills (you can pick the same skill twice to make it level-1). Psychics have an Effort score equal to 1 plus their highest psychic skill level, plus the better of their Wis or Con mods, with a minimum of 1 Effort.
Adventurers are a mix of two classes, and thus get abilities depending on the classes they partially belong to.
Partial Warriors get a free level in combat focus, a +1 attack bonus at 1st and 5th level, and +2 HP per level.
Partial Experts get a free level in a non-combat focus, and an extra skill point each level for a non-combat, non-psychic skill.
Partial Psychics get one psychic discipline as a bonus skill at level-0, and cannot learn or improve any other psychic skill. They have an Effort score equal to 1 plus their psychic skill level, plus the greater of their Wis or Con mods.
Now, Foci. Each character gets one focus during creation. A focus is a particular trait or talent of the character that sets them apart. Foci have levels which determine how powerful they are. Some foci are ones like Die Hard (makes it tougher for the character to be killed) or Sniper (makes certain shooting attacks more deadly).
Before we go to equipment, let’s talk Psionics.
Psionics are an important part of SWN. Psychics and Partial Psychics can harness metadimensional energy to use in a variety of ways, divided into the six disciplines. Each discipline is represented with a psychic skill that the Psychic must train. Within these disciplines are many techniques which are what Psychics actually do in the game rules. Techniques are powered by Effort, which is Committed to a technique for the time specified, ranging from just for a moment to the entire day. It returns after the technique is completed. If a Psychic runs out of Effort, they can Torch, which gives them an extra Effort point for the rest of the scene, but often at the permanent detriment to their attribute scores. Here are the six psychic disciplines:
Biopsionic techniques deal with living creatures. They can heal and repair as well as harm and debilitate.
Metapsionic techniques alter the Psychic’s other techniques and power over psychic energy itself.
Precognitive techniques deal with prediction of future events and the altering of them.
Telekinetic techniques manipulate matter, and are often useful and powerful in combat.
Telepathic techniques concern those of mind-reading, brainwashing and thought broadcasting.
Teleportative techniques move matter from one place to another nigh-instantaneously, once used in the Jump Gates.
Now, onto equipment. You can either choose an equipment package (preselected equipment, useful for quickly-made characters) or receive 2d6x100 credits to spend. Equipment will be extremely important to our next topic: Scenes.
Scenes are times in the game where the GM might require the players to roll some dice, either as saving throws, skill checks or as part of combat.
Saving throws are easy enough. When the GM requires a saving throw, you roll 1d20 and try to beat or match the given score, usually your pertinent saving throw, possibly modified if the GM so wishes.
To make a skill check, you must roll 2d6 and try to beat or match the check’s difficulty, set by the GM. You can add your pertinent attribute mod and skill level to the check. If an ally attempts to help, they make a check too (it doesn’t have to be the same, negotiate with your GM), and if they succeed, they add +1 to your check.
Combat is a bit more complicated. First, everyone rolls 1d8 for initiative, adding their Dex mod. This determines the order of actions of the round, highest goes first, lowest goes last. One side of the conflict might be surprised, depending on the situation, in which they do not act for that round.
In the round, on your turn, you can take one Main Action and one Move Action, as well as any amount of On Turn Actions. Instant Actions may be taken anytime, any amount of times. Main actions are your typical attacks and skill checks. Move actions concern movement, On Turn actions are quick but only on your turn, such as dropping to the floor or dropping an item, and Instant actions are your split-second reflexes.
Attacking requires an attack roll to hit. To do so, you roll 1d20, modified by your attack roll bonus or other modifier determined by your GM. If you match or beat the required score, you hit the target and deal damage, determined by whatever you are attacking with.
There are more rules to speak of, such as Hacking and Starships but most are either variations of the rules shown above, or are GM rules I needn’t list here.
Conclusion
Stars Without Number is a game that is easy to get into, with its fairly simple rules, and quite freeing to run, drawing from the old-school TTRPGs many adore. I would highly suggest checking it out. There’s a free copy available legally online!
Thanks for reading, hope you enjoyed!
2 notes · View notes
orangerful · 2 years
Text
Game Night: Marvel United
Game Night: Marvel United
I have a gaming group that meets every Monday night online.  We are scattered across the U.S. but through the magic of Tabletop Simulator and Board Game Arena, we play board game together!  Tonight, we played Marvel United – Captain Marvel, Doctor Strange, and Ghost-Spider versus Ultron! It was close, Ultron only had a couple more turns before he would destroy us all, but Ghost-Spider managed to…
Tumblr media
View On WordPress
0 notes
Text
Do you:
1. Love and miss hunter x hunter
2. Love funny and insightful analysis about your favorite show hunter x hunter
3. Want to hear someone experience the show for the first time with very little exposure to shonen and hear them fall in love with it
4. Want to know about Demon World Theory
Then you should listen to Media Club Plus!
It is a media analysis podcast by cast members of Friends at the Table (tabletop actual play podcast (don’t worry if that means nothing to you) (for now)) who deep dive on the various themes of the show and its music and also discuss who is boyfriends
I’ve had a wonderful time following along with this show, especially as Jack, the aforementioned newbie, makes many accurate predictions about where the show will might go, but mostly in ways they would never have expected.
The first episode in their feed is the audio from when their friends made them analyze misleading screenshots from the show, with conclusions like “this gorilla playing dodgeball is a named character” (false) and “this businessman watching people play rock paper scissors is not a main character” (false, it’s our guy leorio).
The show updates biweekly on Tuesdays and they just started Greed Island! That means all of Yorknew city is out there for your listening ears, get the pod on their site or on any podcast app of your choice!!!
162 notes · View notes
discipleofmothra · 7 months
Text
Tumblr media Tumblr media Tumblr media
My turnip28 Whelp unit. I used the new First Empires Camelry from War Games Atlantic Digital offerings as a base. Originally I planned to sculpt eels or maybe something lizardy over the cammel head, but when I printed the bodies, the headless version reminded me of a Muppet so I just added some snaggle fangs and googly eyes and now they may be my favorite little Turnip guys.
Bonus: I didn't glue the sadles down, just incase they want to join the Herd
Tumblr media Tumblr media Tumblr media
20 notes · View notes