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#Sellia town of sorcery
fenharael · 9 months
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May have just had an Elden Ring lore realization.
There's been a lot of debate on whether Seluvis is Pidia or not, and honestly I think there are strong arguments either way- but I think it's possible he was an assassin targeting Ranni. My reasoning short version:
- (hypothesis) Seluvis and Sellen are Sellian sorcerers still loyal to the Eternal cities. It is why they work together on matters regarding Primeval sorcery and the fate of the Carian's despite seemingly disliking each other.
- (conjecture) The Sellian's as descendants of the Eternal cities hold a grudge against the Carian royal family and wish to see their demise. It is possible the Eternal cities themselves also wish this. Based on Sellen's Questline and assuming she and Sellia are allied.
- in order to free her fate, Ranni must forcibly enter Nokron and steal a sacred relic, if she was allied with the Nox, they would likely just give it to her if they are waiting for her age of stars.
- Radhan arrested the fate of the stars for unknown reasons, but did so after a lifetime of devoted study within Sellia. It could be Radhan was swayed to the cause of the Sellian's, or was manipulated. But choosing the halt the movement of the stars that guide your family is quite a statement and seems almost personal.
- the Black Wolf Mask is found outside of Seluvis's rise. If an assassin took the guise of Blaidd, why not her royal preceptor?
- Seluvis gives you a magic scorpion charm talisman, used by assassins who strike unseen.
- Seluvis's questline revolves around you administering a special potion that renders Ranni essentially dead and fully under his control. Aside from a fetish, what use could a Sellian sorcerer have for the control of the crown princess of Carian royalty, and an Empyrean to boot?
- Sellen's Questline, if you side with her, ends with her assassination of Queen Rennala and the intent to restore Primeval sorcery to the academy. She fails, but if the royal preceptor's are loyal to the Carian's why would Seluvis help?
Unfiltered braindump essentially repeating above below the cut.
Sellian sorcerers were assassins that often hunted their fellows. We learn this from the night sorceries we find in the Witchbane ruins and Sellia. You can find the Black Wolf Mask outside of Seluvis's ride that reads: "Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking."
If you follow his questline, Seluvis will have you administer a special potion made of amber starlight to Ranni, ostensibly to turn her into a lifeless puppet under his control. Outside of this playing into his doll fetish, Lunar Princess Ranni will, effectively, be dead. Not only dead, but her likeness can be controlled.
Now, Seluvis ends up dead no matter what, implying Ranni may have known of his schemes whether you help out or not. But was turning her into a puppet really the end of it? What else do we know about all of the factions at play?
We know the Carian royals have a connection to the Eternal cities in both architecture, musical motif, and through Ranni's use of the Black Knife Assassins to carry out her plot. That being said, the Carian's seem to have distanced themselves in some ways from the Eternal cities. While they still use puppet magic and worship the full moon, they banned the study of Primeval sorcery at the academy and expelled Sellen, and it's stated that the Nox worshipped the "black moon".
Similarly, the sorcerers of Sellia have this connection to the Eternal cities as well. Sellia is constructed more or less right above Nokron (as stated in the sorcery "Night Maiden's Mist"), Radhan was educated in Sellia, and it seems like the research of Peimieval sorcery was centered there- at least Master Lusat's body is strictly guarded by the academy in that place.
Seluvis and Sellen know each other well enough that he helped her escape the academy's persecution, has a new puppet body for her, and will write you an introduction. Additionally Sellen seemingly visited him frequently in the past (despite disliking him) and did research into Nokron at his request. This struck me as somewhat odd. Sure, Seluvis could have been doing research into Nokron to show up Blaidd, having the answer in his back pocket ready to impress Ranni- but that doesn't seem like his intent. He only brings it up after you pester him about it and he seems indifferent to Ranni's plans.
On my first playthrough of ER, I had assumed both Seluvis and Sellen were from Sellia as their names both begin with "Sel". I'm going to include this as one of my points mostly since naming conventions in ER are so important and we have some examples to refer to already with Rennala > Renna, Radagon > Radhan > Ranni, Godfrey > Godwyn > Godrick...etc.
With some of this tedious rehashing g out of the way: We are told that Sellian sorcerers are assassins. We know after his education in Sellia, Radhan challenged the stars to arrest them in their cycles, therefore freezing the fate's of the Carian Royal Family. What drove his to this act is unknown, but it is curious he was so devoted to his beloved Sellia and at least once before challenged the stars on its behalf. We know Sellen has a connection to the town in both name and academic interest, her goal of restoring the Primeval current is centered there. She and Seluvis are close despite not liking each other, and have gone out of the way to be of assistance on matters of arcane importance regarding Primeval sorcery, and the Eternal cities. We know after Ranni's Questline Black Knife Assassins are sent after her vassals and Seluvis's body is left an empty husk.
It's possible Ranni killed him as revenge for his schemes by turning him into a puppet, it's possible she caused the puppet's to kill their master in revenge. Though it's interesting the Black Knives don't go after him at all.
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izar-tarazed · 1 month
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I mentioned that one time when Ensha triggered a transporter trap?
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That happens at a very early point of their journey together—they don't really consider themselves friends by then (but do wonder whether they could be, and how). So Izar goes after him, not knowing where they'll end up; it's a crystal tunnel, probably somewhere in Caelid...
They manage to get out of the tunnel, and now she realizes where they are: Sellia!
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She is delighted. She has been to Sellia before, and it's a place full of magic and mysteries, and it has those amazing towers—"ah yes, I went there on horseback," she says, and Ensha just stares.
But Izar doesn't mind. Yes, they will look for a way back to the Roundtable Hold eventually, but first... they must climb one of the towers! It's perfect for stargazing. She must show him.
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There might be scarlet rot and a swamp and all kinds of foes all around them, but Izar is overjoyed. She loves Sellia so much, and she can finally show somebody her favorite spot, and the view of Caelid's sky, and—
They make their way through the city.
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And well.
Of course they are attacked and nearly killed by dozens of ghostly sorcerers.
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"Oh—that's right, the sorcerers," Izar says when they finally arrive at the tower she had in mind; she has blood everywhere, and Ensha is limping a little. "Sorry. I completely forgot about them."
He stares again, this time with even more disbelief, but realizes she's telling the truth: She remembers Sellia for its sorceries and the mysteries and, well, its vantage points. For the view she had from up there.
For the feeling of freedom and wonder she found there.
Ensha doubts he will ever see this place with her eyes. But as they climb, as much as he's aching—pierced with tiny glintstone shards and singed with magic—
He thinks that he'd like to try.
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debbiecolon · 3 months
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My second tarnished oc, Rem. He usually wears the nightmaiden twin crown, but I wanted to draw his face unobstructed. His lore is super meaty and I'm quite happy with it!
Rem is a descendant of the Nox, people of the Eternal Cities. He was raised in Sellia, well versed in Night sorceries and taught melee combat by his 'sisters', Nightmaidens who warden over the town. His days are spent rigorously training his body and mind, honing himself into a warrior capable of subduing the most formidable of foes. Easily identified by both his silvery skin and hair, Rem appears more Silver Tear than anything, yet his golden eyes speak of his heritage, which he is incredibly proud of. And it is perhaps because of his heritage that Rem holds very little love for the Two Fingers and the Golden Order.
Rem had been fortunate enough to meet General Radahn in his youth, and had been privy to the demigod studying gravity sorceries. He grows to admire the flame haired demigod and leaves the Sellian territories for the first time when he offers his services to the General, as both sorcerer and swordsman. He stood among the Red Mane soldiers in battle, dressed in the silks of the Nox, looking elegant as a dancer yet fighting with all the ferocity of a beast. His end is met like many others in the Caelid wilds: witness to the scarlet flower bloom, particles of rot saturating the sky, clogging the beauty of the stars.
He wakes after centuries, called back from a peaceful void to return to the Lands Between. His memories are muddled, mostly lost, but through adventuring he remembers himself, for better or worse. He remembers that wretched flower, and he seeks a power strong enough to oppose it.
Rem is an extremely quiet and emotionally guarded tarnished who borders on selectively mute, speaking little more than he has to. He makes very few connections but is not unwilling to cooperate with his fellows, seeing such actions as a great way to garner much needed knowledge. He gauges everything like a threat but closely safeguards those who win his trust and affection, albeit from the shadows.
Beneath his guarded exterior is a deep longing to return to a home no longer there. Caelid is a fetid wasteland and nightmarish shadow of what it once was, and it is the only time that he openly expresses deep pain upon seeing the remains of a land he once loved so dearly. It hurts more than he can bear to know that Radahn lives as Caelid does--as a shell of his former self. He does not hesitate to participate in the Festival, seeing it as a final act of kindness for his beloved General. It is a hard fought battle, but Rem leaves with Radahn's blades as his trophy, swearing to wield the colossal weapons in battle.
Though Rem was raised in a town of sorcery and has proficiency with night magics, his greatest strength comes from physical prowess. He wields all manner of great swords and colossal blades, overwhelming his foes with sheer strength and relentlessness. He embodies duality, using stealth, life sapping mist and poison to turn the tide of what could have been a heavily skewed battle. He does not see underhanded tactics as something to frown upon. After all, combat (and life) does not play fair. Aside from sorceries, Rem has studied incantations on a surface level, enough to know hos to cast a poisonous mist or mend his injuries.
Rem's loyalty to the red haired demigod is akin to a love that is all consuming. It was a love that felt unrequited, but his unwavering belief and devotion to honing himself into the perfect weapon caught the interest of the towering Radahn. They seemed an unconventional pair, but they both bonded quite easily through combat and a shared love of animals. Leonard, Radahn's steed, received many a rowa berry and nose pats from Rem.
He felt as though he lost Radahn twice over. Once, against the one-armed valkyrie and her scarlet rot, and a second time at his own hand. Though it was a mercy, to grant his beloved demigod a warrior's end, a part of him died again with the General. The loss is an ever present ache that leads to the nihilistic belief that nothing in the Lands is worth salvaging.
The pain of loss and his keen awareness of the loss of many others drives Rem down the path of becoming the Lord of the Frenzied Flame. He does so, not to spare Melina from a fiery end, but to bring an end to it all, to be the Lord of the lost and the broken. To put to rest all that distinguishes and divides, hoping that perhaps the flames will consume him too.
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slavonicrhapsody · 1 year
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One personal theory of mine is that prior to the shattering Radahn and the redmanes lived with Rykard at the volcano manor, from the redmane knight armor description:
"When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.
"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight.""
And if Caelid wasn't their original home, than the volcano manor seems like the most likely candidate considering the fire themes, it would also explain the prominently displayed painting of Radahn.
Thinking about Radahn, people tend to assume Radahn is loyal to the golden order and at odds with his carian siblings, mostly because of him stopping the stars and by extension stopping Ranni's fate.
But I think that's missing the very important reason as to why he stopped the stars in the first place, according to a sword monument:
"The Starscourge Conflict
Radahn alone holds Sellia secure
And stands tall, to shatter the stars"
So we know it was done to save Sellia, and if we analyze Sellia a bit, from the eternal darkness spell description:
"Forbidden sorcery of Sellia, Town of Sorcery.
Creates a space of darkness that draws in sorceries and incantations.
This sorcery can be cast while in motion.
Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest. "
And from the fingerslayer blade description:
"The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse.
This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall."
So Sellia was composed of the survivors of Nokron, a culture that was adamantly opposed to the greater will, and for their "high treason", was destroyed by Astel, a creature from the stars. Possibly sent or lured to them by the greater will, with that part about their proof of treason being a symbol for their downfall
And if the hidden night maiden we fight in Sellia was any indication, then Sellians were not just the descendants of heretics, but descendants that still secretly had ties to their roots.
Now consider that Radahn defended these heretical escapees against another threat from the stars.
It wouldn't even be a stretch to think this new threat was another one set up by the greater will, to finish what it started with the eternal city.
As for this action sealing off Ranni's fate, he might have simply not known that sealing the stars would prevent her fate being fulfilled? Even Ranni herself didn't know killing Radahn was the key until you tell her about it.
And when you're looking for hidden paths to an underground city, it's understandable that "slam a hole into it with a meteor" wouldn't be their first instinct.
The opening of the game also makes it pretty clear that Radahn was on the side besieging Lyendell during the shattering, fighting Morgott.
It's funny to consider that Radahn's tower was the most suspicious and heavily guarded divine tower in the game, even Mohg only sent the omen twins for his tower.
But blackflame monks shared his divine tower alongside redmane knights, with a godskin apostle guarding the old sword of their infamous godslaying queen.
For someone so clearly interested in godslaying, It would be weirder if he wasn't involved in the night of the black knives with his siblings.
It's no wonder that Morgott would lump Radahn as a traitor, all these suspicious or outright hostile activities aside, the only argument I've seen for him being loyal to the golden order is him sealing the stars.
But like I discussed above, his starscourge feat only seems loyal if you ignore all the context that surrounds it, when you take into account everything about Sellia, it's more an act of loyalty to the carians than anything.
Adding to that, one personal theory of mine is that prior to the shattering, Radahn and the redmanes lived with Rykard at the volcano manor, from the redmane knight armor description:
"When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.
"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight.""
And if Caelid wasn't their original home, then the volcano manor seem like the most likely candidate considering the fire themes, it would also explain the prominently displayed painting of Radahn there.
I completely agree that people are too quick to assume that Radahn is loyal to the Golden Order (and by extension, that he was acting in opposition to his siblings)! You’ve provided a really great summary of a lot of Radahn’s anti-Golden Order connections, and I think your summary of Sellia is especially spot on.
A crucial point you brought up that I didn’t even realize myself is that Iji does not even consider that Radahn is the obstacle in Ranni’s way until he has to think about it… here is his full dialogue:
“Oh, no, wait... How did I not see it before? I ought to retire as war counsellor for such a gross oversight! Let me explain. The fate of the Carian royal family is guided by the stars. As is the fate of Lady Ranni, first heir in the Carian royal line. But General Radahn is the conqueror of the stars. Who stood up to the swirling constellations, halting their movement in a smashing victory. And so, if General Radahn were defeated, the stars would once again resume their movement. As would Lady Ranni's destiny. Perhaps, even, revealing the elusive path. That leads to Nokron.”
The fact that Iji is just now coming to this realization suggests that there was never any significant feud between the siblings, and that Radahn had other reasons for challenging the stars. If Radahn had acted against Ranni and was a major obstacle in her plans, wouldn’t that problem be more than an afterthought to them?
Regarding Radahn halting the stars, the telescope item description is the main piece of evidence that people cite as evidence for his loyalty to the Golden Order:
“During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.”
Though the logic makes sense, that interpretation always felt a little off to me, since the description doesn’t even mention Radahn and it feels like such a nonspecific statement… as if what it means is to make a generalized observation of how the Erdtree’s/Golden Order’s prominence has diminished Caria’s power (which is demonstrably true!). Furthermore, as you say, there aren’t really any other significant pieces of evidence that indicate that Radahn halted the stars out of Golden Order fanaticism. And as I’ve explored in previous asks, Radahn is not so much an Erdtree fanatic as he is a Godfrey fanatic (no tree images anywhere… just lions!).
As you have alluded to, the biggest piece of evidence that Radahn is A) not loyal to the Golden Order, and B) not working against his siblings is that the presence of Abductor Virgins in Caelid and at Redmane Castle means Radahn was almost certainly working with Rykard — the Golden Order’s most prominent traitor and blasphemer, who explicitly intended to destroy the Erdtree! Rykard in turn owns a portrait of his brother above his fireplace, indicating that he loves and respects him and probably has a close relationship with him — if Radahn was a defender of the Erdtree and stood in opposition to Rykard, then one would not expect Rykard to hold his brother’s image in such high regard. The fact that Rykard displays these two paintings in his manor simultaneously is speaking to me…
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This brings me to my personal theory: that Radahn didn’t give a shit about the Erdtree being destroyed, and perhaps even encouraged his siblings’ plans to do so, because he wanted to be able to LARP as Godfrey in the ensuing power vacuum… similar to Godfrey’s string of conquests during the Crucible era. Radahn doesn’t need the Erdtree to play out his Godfrey power fantasies! This would explain why at least he and Rykard seemed to be on good terms during the Shattering.
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katyspersonal · 1 year
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Thiiiiiiiiink
- Gideon and the Nox have same eyes #enough
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(Source by Zlofsky2nd on Twitter ( x ))
- Sellia is the town of Lusat, and of Nox descendants in general
- You do, in fact, fight the Nox as bosses in there
- Lusat and Azur were the greatest sorcerers, that had their eyes covered in bandage as far as we can know, and in self-inflicted blindness, they saw stars/comets, which were also glintstones, which ALSO grew on their bodies
- Gideon seems to use some INTERESTING sorceries, such as Comet Azur for example
- Alberich seems to have the same thing going on, self-inflicting "darkness" by covering his eyes all the time, and it seems like the red Glintstone was growing on him too, if you alter his hat:
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- Alberich and Gideon also seem to look quite similar
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- (Additionally, they both have pure white hair and eyelashes. Gowry has pure eyelashes too, which might be relevant, since he DOES live near Sellia and also knows of its secret)
- Nox also are said to have pissed off the Greater Will itself, and banished for that exact, and they also did summon a huge cosmic horror creature
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I am not sure yet, I might be forgetting other things, but all this should mean something. But.. yeah. Seems like Gideon is a Nox, who are also in general related to the cosmic horror things. Azur and Lusat were the prime examples, and maybe primeval current had its influence seriously lessened in priority at Raya Lucaria, even if not completely banned, because of whatever Nox did (or were SAID to have done at least, it is THEIR water that atoned Radagon of all sins, so maybe Marika was just sneaky as usual).
@val-of-the-north also says Alberich easily might have been Gideon's son, and I honestly believe that. And apparently more uhhh... in touch with his "legacy" to say so, and certainly Gideon could not give less shit about bro going crazy and having problems with his peers because we all know Gideon sucks as a father. Anyways will probably revisit these remarks later.
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bri-the-nautilus · 10 months
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Hi there! I saw your reply to that ask about Malenia being a milf, really enjoyed reading it all (it was all just right!). Especially a passage on Gowry. Do you have more detailed headcanons/theories on him? Can you share them?
It's just that he plays an important role in my own postcanon story, being sort of a rematching villain. So I'm always open on any info on him and the Rot in general, even others' headcanons. Do you think there could be other humans worshipping the Rot? (not just kindreds/pests).
I meself stick to the theory of him being a Carian sorcerer who's studied the Rot and went too far (then even farther to turn back).
Thank you!
(editing this in at the end. This got LONG. I dug up so much stuff as I was compiling my thoughts, and this post took quite a turn. Thanks for getting me thinking, and I apologize for how ungodly long this post is. This was fun!)
Gowry is an interesting one. He doesn't talk much about himself, and his adopted daughters don't really like to talk about him either for obvious reasons. And as far as sane residents of Caelid to converse with go, it's really just him and the girls, a few merchants, Maliketh, and Jerren. Not exactly a wealth of lore.
Let's start with his armor set. Gowry wears the Sage Set, which can be found in Liurnia's Stillwater Cave. It's worth noting that this cave is home to several Rot-themed enemies, including mushroom priests and a Cleanrot Knight. From the description of the Sage Armor:
Thick burgundy robe. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town.
This is interesting. It's also worth noting that Gowry isn't the only character who wears this armor. Necromancer Garris, the boss of the Sage's Cave, also wears pieces of the set. Their faces are also quite similar. There could be a connection here, but we're getting sidetracked.
So the Sages were driven from a town. The question is, which town? The answer is of course Sellia, Town of Sorcery. Gowry lives just outside the city walls. For confirmation, we need only look at his inventory. Gowry sells Night Shard and Nightmaiden's Mist, whose descriptions both say that they were invented in Sellia. The third spell he sells is Glintstone Stars, which is a Raya Lucaria sorcery, but its description also says that it's a spell of the Olivinus Conspectus, "which attracts sorcerers from Sellia."
So Gowry lived in Sellia as a sage, where he learned the town's signature brand of magic. Then he was kicked out for heresy, per the Sage Armor's description. The next question we have to ask is, what heresy did he commit? Let's take a step back and examine Liurnian orthodoxy. Astrological worship is the basis for all of Liurnia's science and religion. The Academy worships the stars, while the House of Caria and Lazuli Conspectus worship the moon as well. The description of the Lazuli Robe calls this star-moon worship heresy. I don't think what Gowry did was heresy in the Liurnian sense of the word, however. Sellia is a town descended from the Nox and heavily associated with the Olivinus Conspectus. The Nox were star worshippers, and the Olivinus are an orthodox Conspectus with a focus on meteors. If Gowry grew up here, the odds of him converting to moon worship are slim.
Rot worship is a possibility. The only real evidence of pre-Shattering Rot worship is House Marais, who clandestinely worshipped the Outer God of Rot in their castle. The Haligtree venerated Malenia, but didn't worship the Rot because Malenia herself suffered at its hands and would like nothing more than to be rid of it. Rot worship doesn't go mainstream until after Aeonia when an entire civilization of shrimp cultists crawls out of the nuclear swamp and decides Malenia is their goddess. So while Gowry worshipping the Scarlet Rot in prewar Sellia would be kind of heretical, it would also be a really weird thing for anyone to be into given the time and place. Also, notice that the Rot is only ever worshipped by people actively suffering from it. "The sons of House Marais are all sickly born" (probably because they decided to build on top of a poison swamp), and the mushroom priests and shrimpbros speak for themselves. It would be very odd indeed for a healthy Sellian man in a lush, unblighted Caelid to suddenly say "hey screw the stars, we worship super skin necrosis now." You know what I think he did?
Necromancy.
Oh yeah, you thought we were done with Gary.
So let's talk about our friend Necromancer Garris for a second. While it's not in his name like it is for Gowry, Garris is almost definitely a Sellian sage. He looks like Gowry, he wears the requisite robes, and the cave where he lives is called the "Sage's Cave." Unless the Black Knife lurking nearby has some scholarly qualifications we don't know about, the Sage in question has to be Garris. Now what exactly is his deal? What can we learn about heresy from this guy?
Garris is a necromancer. He summons bone snails in battle and uses the Prince of Death staff to cast a spell similar to Rancorcall, whose description claims that it's an ancient death hex presumed lost to the annals of history until Garris rediscovered it. Most interesting, however, is his weapon. Garris wields the unique flail Family Heads.
Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children.
Oh. Oh. Oh.
Here we have confirmation that Garris is not only a Sage, but a heretical one. Much like good old Gowry. A wife and children, you say? Let's take a look at the weapon's unique Ash of War: Familial Rancor. This ash behaves similarly to Rancorcall, the spell that Garris rediscovered and uses. And its description?
Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath.
Alrighty. It's the classic story of a magician and his dead family. This is just Fullmetal Alchemist now. We don't really have the evidence to say one way or another what happened here. Did Garris lose his family and resort to necromancy to try to get them back? Or is the "wrath" and "anguish" of his family a result of him using them as human sacrifices or guinea pigs in his experiments with the dark arts? But enough of that.
The trouble we were having with Gowry is that we couldn't pin down what he was doing that would have gotten him banished from Sellia. Sellia, per the Night Shard description, is a town of assassins that habitually kill other sorcerers. You'd have to do something nuts to get kicked out of a place like that, and we just didn't have anything that points towards a sensical explanation for Gowry's heresy. This is where Garris saves us. We know he was also a Sage who got kicked out of Sellia for being a heretic, but unlike Gowry, we know EXACTLY what Garris was doing. And now let's look back at Sellian theological law and try to apply it to necromancy.
Of course necromancy is heretical! The Lands Between broadly speaking venerates the dead. Dead people are buried at the roots of the Erdtree to return to its grace. The burial watchdogs are statues built to watch over these dead, and while the Erdtree is a Golden Order concept, the fact that some watchdogs use glintstone attacks implies that the Liurnians also build them. Liurnia does have its own Erdtree burial catacombs, despite not worshipping the Erdtree or any other Golden Order figures as deities. We know from Fia and Lionel that people in the Lands Between see the Deathbed Companions as disgusting heretics. What do Deathbed Companions do? Raise the dead. Necromancy seems like an amazing way to get yourself kicked out of just about any dignified society in the Lands Between.
And when we look at Gowry through the lens of necromancy... things start to add up.
If you try to kill Gowry, he turns into a Kindred of Rot on death and his disembodied voice casually mentions that he can keep coming back. Upon reloading the shack, Gowry's there again. You can repeat this ad infinitum until reaching the end of his and Millicent's questline. He doesn't stay dead.
Hmm.
We can't really say for sure what Garris was doing with his necromancy outside of the fact that he was researching ancient hexes. Gowry, on the other hand...
Here's my theory. Gowry, either together with Garris or on his own, starts researching methods of achieving life after death. When what he's doing comes to light, he gets banished from Sellia, but his work is far enough along that he can finish it alone without the resources of a town of sorcery. But as an outcast, there's not much he can really do with that.
Enter Malenia.
Malenia's bloom is said to have been awe-inspiring and divine. We can find ghosts who witnessed Aeonia ranting about the divine splendor.
Sublime, I tell you. The very first flower of Aeonia bloomed on this very spot. Malenia, may you blossom into a goddess.
For Gowry, who is by now thoroughly disillusioned with the Sellian orthodoxy that kicked him to the curb for being a necromancer, the Rot may well have been a religious experience. Especially when the necrotic death bomb starts creating life.
Life from death. The goal of every necromancer.
And oh boy does Caelid have it.
Gowry has found a Goddess who he thinks can create life from death. He has an entire cult worth of shrimp people who also worship her, and who he can manipulate as he pleases with his superior intellect. And best of all, he has Malenia's daughters, who he can raise into Goddesses of Rot themselves.
Gowry is of course just a man. An old man whose condo is six feet away from Ground Zero for the Aeonian Bloom. His body is dying as he experiences all this wonder and finds the infant buds amidst the fallout of the Bloom. But for a Necromancer, who has cracked the code, this is no trouble. Even as his body gives out, Gowry's spirit possesses a lowly Kindred of Rot, projecting an illusion of his human form. As a Kindred, he can survive indefinitely in rotting Caelid. As an illusory human, he can deal with outsiders and raise Malenia's daughters. If his Kindred is slain... no matter. There's more where that came from.
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tarnishedinquirer · 2 months
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Witchbane Ruins
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I returned to the Fourth Church. There were two locations left on my checklist, and the ruins just to the south of this church were first up. Looking down on it from above, I had to sigh. I tried to triangulate the location in my head, but I settled on "somewhere above the Tombsward Cave" and that seems like a safe bet. The ruins were sinking into a toxic swamp. Fortunately, no goop zombies, Miranda flowers, or mushroom men were anywhere in sight.
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Instead, there were these strange, four-armed automatons that looked like they'd been adapted from dressmaker's mannequins. It made me think that they might not have been the first faction to hold these ruins. After all, automatons are immune to poison, but not in the same way that a rot-worshiper would be. Rather than reveling in it, they simply do not care about it, much like my wolves or Torrent.
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Speaking of my wolves, they appeared to trigger something over in a different corner of the ruins. Magic like mortars rained from the sky, exploding into deep blue glintstone before vanishing.
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The mortars came from some abomination that looked like it had been made of stone masks. Masks similar to Sellen's, but depicting bearded men instead of comely women. Yet I could see the mouths move ever so slightly, seeming to breathe and perhaps silently scream. What the hell was this thing?
I dispatched it, but with the paltry number of runes it granted me, I'll probably just avoid the next one I see.
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Inside the basement, I found... Sellen? I thought it was just someone dressed like her, but it sounded exactly like my teacher. This version was completely insensate, babbling incoherently, lost in her own mind. This was a torture chamber, and she had been tortured past the point of sanity. Her hands were bound to the wall via crystal spikes through her palms. Crystals that had grown up around her and now it was impossible to free her.
Were the Confessors responsible for this? This seemed like their work. In the outside world, they had tortured me near madness too. I was certain of that.
I thought about granting her the only mercy I could, but I stayed my blade. I did not understand this and it would be wise to wait until I did to take any actions I couldn't undo. Besides, if anyone could come back from this, Sellen could.
I searched the other corpses and found a spell, Ambush Shard
One of the night sorceries of Sellia, Town of Sorcery. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
Sellia? Sounds similar to Sellen. Probably a coincidence, but can't rule it out. Maybe the Sellians did this? No... why would they leave it behind like some kind of calling card? It's likely that they just overlooked it on this corpse.
I'm not going to be solving this mystery anytime soon. I feel like it might be a sensitive subject, so I also won't be asking Sellen about it. She'll tell me in her own time.
Who owned the torture basement?
Does Sellen have any relationship to Sellia?
What is the mass of masks outside?
Why and how are there two Sellens?
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sellensand · 1 year
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The Eclipse and the Battle of Aeonia
So, the Battle of Aeonia. The moment when Malenia and Radahn "locked horns in combat" (in Ranni's words). We know their dispute ended in the devastation of Caelid, but... why did Malenia fight Radahn? And what was she doing in Caelid in the first place? I'd like to share my own answers to those questions.
ELDEN RING SPOILERS BELOW
The way I see it, in the early years of the Shattering war, the demigod Miquella was in the process of either resurrecting his brother Godwyn's soul or granting him a "true death" via a dark ritual involving an Eclipse (a solar eclipse, judging by the Castle Sol sigil and the Eclipse Shotel). But there was a small problem.
His half-brother, General Radahn, was a master of gravity sorcery, a knowledge he had gained while studying in the town of Sellia, in Caelid, in his youth. Allegedly wanting to prevent a meteorite from destroying his beloved alma mater (as per one of the Sword Monuments is Caelid), he managed to combine his knowledge of gravity with his demigod might to indefinitely halt the natural course of the celestial bodies, a feat that earned him the title of "Conqueror of the Stars". And while this exploit had succesfully managed to prevent the destruction of Sellia, Radahn's actions had... other consequences. When the stars stopped moving, the destiny of the Carian Royal family also came to a standstill (whether this was intentional or just a collateral effect is a matter for another post). And, most importantly, with the celestial bodies stopped in place... the Eclipse could never happen.
(I can't help but think about that ghost in Castle Sol that laments that the Eclipse never occured because their "prayers were lacking", tragically oblivious to the truth of the matter.)
Wanting to restart the ritual, Miquella sent Malenia and her knights to Caelid to kill Radahn... but that didn't go according to plan. While his Blade was away, Mohg entered the Haligtree and abducted Miquella in his coccoon. Meanwhile, Malenia struggled to defeat the powerful Radahn, and when he finally managed to mortally wound her, Malenia's rot flower blossomed in Caelid. Radahn was then turned into a witless rot-monster, the whole region was consumed by the scarlet rot, and the brave knight Finlay had to carry Malenia all the way back to the Haligtree, where she slowly recovered from her wounds in a slumber, eternally awaiting her brother's return.
That folks is my understanding of the events surrounding the Battle of Aeonia.
A couple of FAQs to wrap things up:
- If Radahn was preventing the Eclipse from happening with his powers, why doesn't it take place after we kill him in the game? I think we can safely assume that, in Elden Ring's world, a solar eclipse is a particularly rare event (we do not know how the Two Moons Situation works in this planet), and maybe not entirely natural, since it needs to be summoned somehow. Radahn's death makes the eclipse possible again, but whatever Miquella and his followers were doing to bring it forth is no longer being done, so...
- How come there is a night and day cycle in the game before we kill Radahn? Because, even though the moons may not be in motion, the planet is still rotating on its own axis. If the part of the world you're in stops receiving solar light, it gets dark and you can see the moon(s), simple as that.
Does any of this make any sense? I hope so.
As always, please let me know if this has already been theorised by someone else before. I mainly use this blog to vent about my own theories and, while I do follow a few Elden Ring blogs, I don't really keep up-to-date with the latest lore trends.
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golmac · 2 months
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Let's Elden Ring! Episode 10
Tonight, on Biting Cat's Let's Elden Ring:
Continue Ranni's Questline (Nokron, Eternal City)
Sellia, Town of Sorcery
(if time allows) Sellia Crystal Tunnel for Smithing Stones [5]
The action starts in about 20 min (9 CST Friday night)
twitch_live
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Note
Studying in the town of Sellia during the time that Radahn is under the tutelage of the Alabaster Lord. Everyone wants to be pong partners with the sorcerers studying Gravity Magic. One night, in some dingy basement party, red Solo cup in hand, a young Radhan puts a large hand on your shoulder and announces that from now on, you're his new pong partner. Raya Lucaria might be lame and stuffy, but Sellia Town of Sorcery is known as a party school.
omg lmao.
The Hangover, Carian Edition.
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Homecoming
No one went to Caelid, because they wanted to. There were stories of a treasure chest, somewhere in Limgrave, which would transport unwitting Tarnished to a cave somewhere in this rot-infested region. No one went to Caelid to stand under it’s scarlet-stained sky, or to ride between the forests of overgrown fungi, clinging to all that once lived here. No one went to Caelid for any other reason than they had to be here. Gideon’s notes had mentioned of an old implement used to suppress the spread of Scarlet Rot--an affliction theorized to be tied to the presence of an Outer God--just as Frenzy was. Jarrod and Rosalind sought a needle of unalloyed gold.
 The stench of the Swamp of Aeonia was so strong that Jarrod pulled the red muffler around his neck over his mouth and nose. He looked upon the swamp with a nostalgic sorrow, spying ruins of old villages still in the swamp. Caelid was not just a desolate land for either. It was once home. And for Jarrod, the ruined gates of a town around the edge of the swap was even more of a home: Sellia, town of sorcery.  
“We always said we’d come back here, after the war,” he muttered. “Jus’... really hittin’ me how long it’s been since…”
However, Sellia was more like a town of the dead, as its former inhabitants attacked the pair at every turn, impeding any progress through the city. The old library was sealed by a solid wall of glowing glintstone, marked by an emblem. It was only upon meeting the red-robed man named Gowry they had learned much of what happened here, and of the Needle they sought.
“The only needle I know of... is gone, I am afraid. Taken by my dear daughter--afflicted with the Scarlet Rot. But why do you seek such a thing?” 
And so they explained their goal.
“I...am afraid to say that such a needle will not withstand such a flame. But if you follow my daughter’s path, you may find what you seek.” The old man smiled knowingly. “In the lands far to the north beyond the Erdtree, where Malenia vanished so long ago...”
Darkness encroached upon the crimson sky, when they departed from the old man’s shack. Jarrod sighed.
“So, we’re back to where we started...”
@tinyredrose
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yellowfingcr · 2 years
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"Oh yes. It was home, and it was as beautiful and as unmerciful as a burial rite. I loved Sellia, maker of killers. I loved Sellia, its secrets, its promises, its impossible magics, its hidden knives. I lived in many places, some close, some far, but I did leave a piece of my heart in the town of sorcery. It's still there."
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Night Maiden's Mist
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One of the night sorceries of Sellia, Town of Sorcery.
Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion.
Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maiden of that place.
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debbiecolon · 2 months
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Rem as an NPC
Rem is an NPC in Elden Ring with a quest line that players can complete in order to gain some valuable items. Rem is a denizen of Caelid and former confidant of the Demigod, General Radahn, on a journey to say goodbye to the past and slay those responsible for the loss of his home. He wears a unique armor set and veil, has the silvery skin of a Nightfolk, silver hair and bright golden eyes. Progress through his quest line to unlock him as an NPC Summon Cooperator during specific boss battles.
Rem can also be encountered as an NPC Invader. He will invade the player near the Impassable Greatbridge in Caelid at any time of day. He wears light armor, wields a curved greatsword with a unique skill and uses the Staff of Loss to cast night sorceries.
LOCATIONS IN ELDEN RING
Rem can first be found near the Rotview Balcony site of grace, just past the Smoldering Church.
He can be found by the Chair-Crypt of Sellia site of grace, after the Nox Swordstress & Nox Priest boss fight.
When Redmane Castle is in Festival mode, Rem can be found in the courtyard. He can be summoned for the boss fight against Starscourge Radahn.
He will show up to the festival regardless of being interacted with previously, wherein he will then introduce himself if you speak with him.
His dialogue here is different depending on how well he knows the Tarnished at this point.
After the battle with Radahn, Rem can be found in the Wailing Dunes, near the Starscourge Radahn site of grace. Exhaust his dialogue here to attain his summon sign in the War-Dead Catacombs.
At the completion of the dungeon, Rem will be found standing by the entrance.
He can be found in the underground Uhl Palace Ruins, near the Ainsel River Sluice site of grace.
Sellia, Town of Sorcery.  Standing by an illusory tree, near the Sellia Backstreets site of grace. He will be at this location upon defeating Astel, Naturalborn of the Void.
You do not have to summon him to proceed with his quest. He will have different dialogue for the player dependent on if he was summoned or not.
 Lastly, he can be found in Elphael, near the Roots of the Haligtree sight of grace.
This NPC moves.
This NPC can be fought.
If defeated as an NPC, drops: 6,000 runes & the Nox Descendant Set. You do not attain his great sword or special head gear if you fight him.
If defeated as an Invader, drops: Numen Rune, Preserving Bolous x3, & Redmane Earring Talisman.
NPC SUMMON BOSS FIGHTS
Nox Swordstress & Nox Priest: Rem’s summon sign can be found in Sellia, Town of Sorcery, just before the fog wall to face this boss.
Starscourge Radahn: His summon sign can be found within the boss arena.
Putrid Tree Spirit: Rem can be summoned for this boss within the War-Dead Catacombs after the defeat of Starscourge Radahn.
 Dragonkin Soldier of Nokstella: Rem’s summon sign becomes available after the defeat of Starscourge Radahn.
Astel, Naturalborn of the Void: Rem’s summon sign can be found beside the Stake of Marika before the fog wall.
HOW TO COMPLETE REM'S QUEST
Questline Objectives:
Rem can be found lingering by the Rotting Shack, near the Rotview Balcony site of grace in Caelid. Exhaust all his dialog and rest at a site of grace to proceed with his quest.
Proceed along the Caelid Highway and head for Sellia, Town of Sorcery to the north. Light all 3 braziers located throughout the ghost town to access the boss: Nox Swordstress & Nox Priest. Upon lighting the 3rd brazier, Rem’s summon sign will be available for the duo boss. After the battle, speak with him before proceeding.
Rem will next be encountered in Redmane Castle, right before the boss fight with Starscourge Radahn. Speaking to him, he will reminisce and even speak of the castellan, Jaren. His dialogue here will differ depending on if you have previously met. If not, he will simply introduce himself.
If the player previously met Rem, they will receive a consumable item from him as a gift. [Boiled Crab]
After the boss battle with Starscourge Radahn, Rem will be found lingering by the Wailing Dunes site of grace. Speak to him, exhausting all of his dialogue before next heading north through the Wailing Dunes to the War-Dead Catacombs.
Rem will be available as an NPC Summon cooperator for the fight against the Putrid Tree Spirit.
After completing the War-Dead Catacombs, warp back to the entrance where you will find Rem standing by the entrance. Speak with him and you will attain the Mourner’s Veil, a unique headpiece. He will no longer be wearing this veil after gifting it to the player. Upon resting at a site of grace Rem will have moved on to his next location.
You will next find Rem underground, near Nokstella at the Ainsel River Sluice site of grace. Talking to Rem allows him to be an NPC Summon in two battles: Dragonkin Soldier of Nokstella, & Astel, Naturalborn of the Void.
Players can reach Nokstella by traveling through the Ainsel River Main, or by using the waygate in Renna’s Rise (through Ranni’s quest).
Upon beating Astel, Naturalborn of the Void fast travel to the Sellia Backstreets site of grace to progress Rem’s quest. He will be here regardless of if you summoned him for the battle against Astel or not. His dialogue here will differ depending on if you did or didn’t summon him.
Before he departs, Rem will gift the player with the Ash of War: Mist Dance.
Rem will then move to Elphael, Brace of the Haligtree. The player will encounter him in a room southeast of the Roots of the Haligtree site of grace. He will be found leaning against a wall, in poor shape. Exhaust all of his dialog. You will then be rewarded with Rem’s Greatsword & a Somber Ancient Dragon Smithing Stone.
IMPORTANT: Should the player defeat Malenia before progressing Rem’s quest to the point of him reaching Elphael, his quest chain will stop at Sellia. It is important to progress Rem’s quest before facing Malenia if you wish to reach the end of his quest and receive the final rewards.
QUESTLINE DIALOGUE
Introduction
“Unusual. Most tarnished steer clear of this place. Watch your step; this land is sick with rot.”
“Call me Rem. Tarnished like you, though I no longer follow the guidance of grace. I’ve my own matters to resolve.”
“To the north lies a town called Sellia. A pair of Nox warriors are trapped in a hell of their own making, and I intend to put them to rest.”
Attacking Rem as an NPC
(Warning) “Ngh! Cease this.”
(Combat) “You want to die so badly? Fine then!”
(On Player Kill) “...Pathetic.”
(When killed by Player) “This is it. I hope to see you again soon, General…”
At Sellia, Town of Sorcery. After summoning him to fight against the Nox Swordstress & Nox Priest.
(unprompted after the battle, to the Nox duo) “Your watch is over. Go now, into the embrace of the Night.”
“I see this place has your interest. Long ago, this was once a town of scholars, with the two Nox acting as wardens of this place. To see the sorry state of this town with my own eyes, and what they had become... It sickens me.”
“Thanks, for helping me free them. I’ve nothing to give to you, though maybe some information will suffice: To the south is Redmane Castle. A festival is to be held there soon, in honor of General Radahn. If you are eager for an opportunity to test your strength, go there when the time comes.”
Before Fighting Radahn at Redmane Castle
“I’m ashamed to admit, but I didn’t think you’d come. I’m pleased to be wrong, for once. Together, we will surely grant General Radahn the warrior’s death he deserves.”
“You wish to know why I’m here? I had once served in the Red Mane army; Radahn’s finest lieutenant and constant confidant. I wish to keep a promise to my General; to ensure his death is a just one. It pains me to see him so, wasting away in the wilds.”
“I’m surprised to see Jarren still alive and kicking, caring for the castle after all this time. Once all this is over, I’ll have to say hello to him.”
“Here. It is no good for a warrior to go into battle on an empty stomach. Although, it’s not good to fight on a full stomach either. Take small bites, I suppose.”  [Boiled Crab]
Alternate Dialogue (Meeting him for the first time here):
“I’ve not seen you before. I’m Rem, a Tarnished like yourself. You’ve come to Redmane Castle to challenge General Radahn I take it? Well, let us see your measure when the fighting starts.”
After Fighting Radahn at Redmane Castle
“It is done. Radahn, finally…you are at peace.”
“You fought well today. General Radahn would have been pleased. I only wish I could have done more for him in the end.”
“No doubt you saw that falling star, same as I. When the opportunity arises I wish to investigate. For now, I will say my goodbyes. To my General. To my comrades.”
Encounter at War-Dead Catacombs.
“Yet again, I must thank you. You are a sight to behold in battle! I came here to say goodbye to comrades I once knew. Admittedly, I don’t know what I expected, but perhaps with the death of something so foul, the souls within will at last find peace. I feel some relief knowing that.”
“I would ask a favor of you. Take this. Not only is it a token of my gratitude, but it will be a reminder to myself. The time for mourning is over.” [Mourner’s Veil]
“I must go now. With the stars again on the move, the calamity held back by General Radahn has been unshackled. I shall honor his memory by finishing what he started. Ensuring I snuff out the life of a malformed star.”
At the Ainsel River Sluice
“Hm, all these tunnels look the same, but I am certain of it. The calamity of the stars is closer now more than ever…”
“Ah, I had a feeling we’d meet again. The malformed star I spoke of before lies in wait somewhere beyond these old ruins. A contemptible creature not of this plane. It cannot be shackled in the sky as it once was, so it must instead be eliminated. Should you find this creature, I ask that you call on me. It would be a shame to miss out on such a fight.”
“Under more cheery circumstances, I would’ve liked to savor the opportunity to explore the Eternal Cities. To see the home of my ancestors. Perhaps you would like to see that too? For now, duty calls.”
After fighting Astel, Naturalborn of the Void. In Sellia, Town of Sorcery
“Hello again. Once more, I must thank you. That malformed star was like nothing I could have ever imagined. I feel at peace, knowing that we could bring to an end something that my General had been holding back for so long.”
“I would like to offer you this. Another token of gratitude, and of friendship. It is a technique I honed long ago, in this very town. May it serve you well.” [Ash of War: Mist Dance]
“There is something else I must tell you. I learned from a source that the One-Armed Valkyrie, Malenia, still lives. That she continues to draw breath while all of Caelid rots into the ground is something that I cannot forgive. What she did to my home. To my General…!  I will see to it that she is killed. I will take her head as recompense, and I will do so even if I, too, rot away in retaliation! It will be done! I will not ask you to follow me into this fool’s errand, but should we meet again in the Haligtree, I hope it shall be with us standing proud in the end. For now, this is goodbye, my friend.”
[Note: final dialogue in this chain does not take place if the quest sequence is broken & Player has already killed Malenia.]
Alternate Dialogue (if Player didn’t summon Rem for the fight)
“I felt it. The death of a malformed star. I suppose I have you to thank, eh? And with the death of it, there’s one less creature for me to hunt. Sad, but I’ve got bigger quarry to chase now.”
At Elphael, The Brace of the Haligtree
“I-is that you? Seems you caught me in a pitiful moment. Still, I’m glad to see that you’ve made it this far unscathed. Heh, perhaps it was because I paved the way for you.”
“Just beyond the threshold is the one-armed valkyrie, but...I’ve no strength left in me. My legs fail me, and I can barely hold my sword. It was folly to think that I could do this alone against one who fought my own general to a standstill.”
“…You have been a true, stalwart companion. I wish to ask one final request: Kill Malenia. Do for me that which I could not.”  [Rem’s Greatsword]
“I’m glad that you could be here, at the very end. This is goodbye, my friend. I go now, to the embrace of the Night. I go…to be with Radahn again…”
ARMOR, WEAPONS & QUEST REWARDS
REM'S ARMOR SET
Rem’s armor is called the Nox Descendant Set, which is comprised of: Armor, Bracelets & Greaves. It shares stats very similar to the Nox Swordstress Set, but with a much higher immunity (190 total).  This armor set cannot be attained through his quest, and can only be attained fighting him as an NPC.
Description:
Silk and leather armor worn by Redmane Lieutenant Remiah. It is proudly designed to resemble the garb worn by those of the Eternal Cities and has been altered to better withstand the dangers of the Caelid wilds. When Remiah witnessed the Red Lion’s defense at Sellia he swore that day to become as a Swordstress to their Priestess– a staunch and unwavering defender.
QUEST REWARD: MOURNER’S VEIL
This piece of armor (head piece) is attained through Rem’s quest line, after completing the War-Dead Catacombs. It is a unique piece worn by Rem, and cannot be attained by fighting him as an NPC.
Description:
A headdress of thin silk adorned with an onyx visor that seems to obscure the wearer’s eyes. Worn by Redmane Lieutenant Remiah. “To shut out the horrors of my once beautiful home. May I remember it the way it once was. The way we once were…”  Raises Mind by 2.
QUEST REWARD:   ASH OF WAR: MIST DANCE
This Ash of War is a reward attained by the player upon meeting and speaking to Rem after beating Astel, Naturalborn of the Void. Equipable on daggers, rapiers & longswords.
Description:
Defensive Ash of War invented by the Nox raised Remiah, which utilizes the flowing movement of the Nox Swordstresses to deftly avoid opponents while retaliating with a life-sapping mist that lingers for a short duration. 
QUEST REWARD: REM’S GREATSWORD
Rem’s sword is a curved greatsword that cannot be attained by fighting him as an NPC. It has a unique weapon skill and is a reward attained at the end of his quest. Can be upgraded using Somber Smithing Stones. It deals split damage of physical & magic, and scales best with dexterity & intelligence.
Description:
Curved greatsword of a man from Sellia, who devoted himself to the Red Lion of the battlefield; an act of fathomless gratitude and love. The blade is a gift from General Radahn. It shares the onyx blade and golden lion motif seen on the colossal blades of the red haired demigod, but is crafted for finesse and grace. It hums with the energy of gravitational magic. 
Unique Skill: Gravity Flow
Plunge blade point into the ground, emitting a gravitational pull that draws nearby enemies towards you. Follow up with a flurry of flowing strikes that ends in a blast of gravity magic, sending most foes flying backward. This Weapon skill was created by Remiah in dedication to the Red Lion.
OTHER REWARDS
Boiled Crab X1: Offered by Rem at Redmane Castle.
This is not offered if you have not met Rem before going to Redmane Castle.
Somber Ancient Dragon Smithing Stone x1: received at the end of his quest.
Redmane Earring: Talisman dropped by Rem upon defeating him as an NPC Invader. Greatly raises Immunity. Its ruby and gold hues match closely to a certain General.
The talisman, when combined with the Nox Mourner’s Veil & Nox Descendant Armor Set, makes this set a great contender for passing through the Lake of Rot, mitigating the number of times the status will proc. On par with the mushroom armor set.
REM NOTES & TRIVIA
Rem’s name is short for Remiah, though at no point does he mention this to the player. His name is displayed in full on his Summon Cooperator sign, mentioned in relevant item descriptions, and displayed as an NPC Invader.  
Rem is a curt speaker, but as the player progresses through his quest, he warms up to the player and is more free with his words. By the end, he sees the player Tarnished as a friend, his own confidant.
Rem’s Armor Set and Talisman granting high immunity is reference to his end goal of finding Malenia and killing her.
The RedMane Earring is an accessory visible on Rem’s model; an earring with a long strand of red hair at the end. This is hinted (though without words) to be Radahn’s hair.
In Elphael, Rem will be found in the room with a large scarlet bloom, its owner a mystery. For his quest it can be implied that he fought and killed an offshoot similar to Millicent and her Sisters, the fight having drained him of the last of his strength.
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tixij · 2 years
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I finally found the weird area I was teleported to in elden ring, sellia town of sorcery 
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invincible-heaven · 1 year
Video
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Nox Sorceress & Nox Monk Boss Battle - Sellia Town of Sorcery
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