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#Science fiction and fantasy races
madametamma · 1 month
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So yellow solar radiation gives Kryptonians extraordinary powers and red solar radiation puts them on par power wise as an average human, but they still evolved to gain nutrients from sunlight wherever they are right? Even if the red sun didn't give them super abilities, it was giving them the needed vitamins to live. As such food, water, regular sleep, regular exercise, etc, I imagine those things were more optional for them. We know they CAN eat and sleep. Clark does it whenever he wants, so clearly they have all the necessary organs, it's just that it's not needed to thrive and survive.
That must mean that they had a very different relationship with food, drink, sleep, and exercise than we do.
That kinda fascinates me.
Do you think eating and drinking in general was like some kind of treat for them? Like they only consumed food at special occasions? What would their recipes be like if they never needed to worry about nutritional intake?
What about sleep or exercise? Were those just hobbies? Maybe some Kryptonians were born with a disability that made absorbing sunlight more difficult for them and they needed to supplement consuming food and drink, sleeping, or exercise.
I dunno, It just kinda fascinates me what kind of culture would spring up among a people for whom, sleeping, eating, drinking, and exercise was a choice they could opt into or out of instead of it being necessary.
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Foster's Car, 1970. From the Gerry and Silvia Anderson sci-fi TV series U.F.O. which set was in 1980. Paul Foster (seen from behind) was a pilot for S.H.A.D.O. (Supreme Headquarters of the Alien Defence Organisation). The character was played by singer turned actor Michael Billington. The woman with the car is S.H.A.D.O. Colonel Virginia Lake played by British actress Wanda Ventham who is the mother of actor Benedict Cumberbatch. The car was based on a Ford Zephyr Mk IV chassis powered by a Cortina 1600 engine, built by Alan Mann Racing.
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rew0205 · 1 month
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whereserpentswalk · 5 months
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Imagine you were exploring space and at some point you met a sapient humanoid race with thick metal exoskeletons. Imagine how diffrent the world would be for them just from that change alone.
They wouldn't know pain like we do. They couldn't be cut by most knives, their knives wouldn't even have handles. Before the age of guns their only weapons of war would be maces or hammers. They'd basically have no concept of sharp things being dangerous. Shattered glass and exposed nails wouldn't scare them. Walking through one of their cities would be pretty hard for an unarmed human.
They wouldn't have our physical need for comfort either. Nothing would be soft to them. They wouldn't understand physical affection, a hug wouldn't feel nice to them at all, or have things like beds or blankets. Their entire planet would be something cold and uncomfortable to us, somewhere where there was nowhere to rest for a squishy human body.
Mabye they would feel sorry for us for being so weak. And we'd be sorry for them for being without so much sensation. Or mabye we would just be.
Just something to think about.
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rjalker · 1 year
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If for your setting you say "There is no [naturally occurring population]", that's either genocide, or eugenics, or both!
EX:
"There are no disabled people" Yeah that only way that could happens if if people are killed the moment they become disabled, and if they're born disabled that means they're killed immediately.
Disability is a part of life. If you have a population of people, even if they all start out 100% healthy, eventually some of them are going to become disabled, or they'll have kids who are disabled.
Random accidental injuries, food poisoning, illness, things going wrong with pregnancy, environmental factors, and so much more are going to happen eventually.
"There are no queer people" why, because you kill them all?
"There is no religion" because you're killing anyone who's religious??
And this also applies to aliens or other fictional species - - if you say the entire species that's found all over the world is a single faction, and they all look the same and speak the same language and have the same religion....zyg that literally fucking means they committed genocide against everyone else and wiped out everyone who looked different or spoke other languages.
Disabled people exist no matter how advanced your technology is or how much magic the people have access to. Species are not factions. Different religions and languages and cultures are going to exist.
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greentrapped · 2 months
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Imagine if you will: A land of ruins - a fallen civilization rests upon these plains and hills. The ruins themselves are of stone and metal, char and rubble, grass and dirt. Hints of gold among the cracked arches, animals wandering through the cities long fallen, trees and flowers flourishing inside and around the collapsed walls...
But this land is not forgotten. Wander long enough and you'll likely meet someone - robed, masked, short and stout folk exploring, dismantling and salvaging whatever they consider useful - always in a group, save for the rare outlier that seems to do something entirely different - hunting.
When I say masked, I don't mean a white, porcelain mask you'd see on actors in a tragic opera, I mean something that looks like a mix between a gas mask and an astronaut helmet. A rounded visor and an air filter, with attached tubes connecting to a machine on the wearer's back - wires, lights, indicators and an air tank. Yet just when you think it might be some kind of life support - you see one of them grab the other's mask and rip it off, cackling with delight whilst the prank victim complains and puts it back on. Turns out they're not vital, but are merely making the people more comfortable up here - a sign of long days of work.
Who are these people? Well... They're Dwarves.
Explore a bit more and you'll find several checkpoints guarding heavily armored doors - entrances to their civilization. Go through and an expansive network of underground tunnels will appear before you - sturdy and industrial. Some trucks move along the roads, hauling salvage down below, others, completely empty, are followed by vans with crews wearing the same uniforms as the folk above - more people heading out to begin their shift. They put on their masks after the inspectors make sure everything is in order (a process that takes around 20 seconds on average, if we don't take into account some casual banter between them).
Meanwhile, some checkpoints serve a different purpose - they're not for the working crews, but instead the outsiders - depending on where in the region you are, you'll see either a transport or two, or heavy traffic through wide, arch-like gates leading to the surface - All of them inspected right before the tunnel roofs conceal the skies above (or the other way around, if they're leaving). These range from simple civilian transports to large, industrial lorries hauling all sorts of goods across the border.
Let's go deeper, then! As the roads go deeper, some of them split, whilst others merge. The smaller off-shoots lead to all manner of areas, though they aren't anything novel or impressive typically. Fuel stations, Garages, guard stations - the like. The bigger roads naturally lead to bigger locations - and more important by association. Moving up on the hierarchy from 'Jim's Wheels' workshops and 'Roadside Upside' stores we find villages and farms where hardy crops and adapted livestock is grown for produce, towns and mines where precious metals and fuels are extracted and later shipped to cities and industrial areas where the raw product is turned and refined into products with quality sought after across and outside the entire continent - for it is of Dwarven origin.
When you want absolute assurance in the quality of materials - you turn to Dwarves. When you want the most reliable equipment - you turn to Dwarves. When you want manpower for construction of critical projects - you turn to Dwarves.
When you want hard work done right, you turn to Dwarves.
You turn to Talamrab.
Talamrab, With it's expansive underground megalopolises and workregions, is a nation of hard-working, skilled folk who make up for their height and with expertise tenfold. You come here to find people who were driven underground long ago by their masters, elves. Their class was deemed unworthy of the surface, for the sun was for the beautiful, elegant nobles and their foreign guests. Over time they adapted to full lives in the depths - tolerance to cold, physiques forged by cave threats and hard work.
At one point they had enough.
Their numbers were bigger, as was their strength and discontent. In a manner of weeks the uprising proved successful as noble, now disgraced Elves were exiled from their former kingdom while the poor, now empowered Dwarves claimed the kingdom they once built for their oppressors. They didn't wish to move back up onto the surface though, spare for a few. Instead, they grew accustomed to the underground - finding it much more comfortable and promising.
Centuries later, those promises held up.
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browsethestacks · 3 months
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Brave And The Bold: Strange Sports Stories (1962-1963)
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blogfanreborn777 · 28 days
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Volkswagon Nanospyder by Patrick Faulwetter
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ghostzvne · 8 months
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when people make pretty good posts about roleplaying or being a game master but the post is so thickly coated with wotc-isms (even when talking about things that directly contradict or are hindered by the rules of dungeons and/or dragons!!) that i can’t in good conscious even give it a like.
play another fucking game please
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averyghe · 1 year
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Folks of the Wafa
Southern continent was inhabited by many different folks and races. Majority of them were given sentience by Mafa. As long ego spongy wizards themselves gained sentience from the star gardeners – Yulakai.
The first Mafa attempt in teaching the living creature a secrets of reason were Urons – mountain giants who long ago built their cities through all of the continent. However now they took refuge only in several clan fortress where they live in a large tribal families, along with the herds of their cattle. They are known to be unwelcoming to other folks, some of them even started a life as bandits assaulting caravans, and pillaging remote settlements.
Another race which mostly replaced the Uron civilisation were Fao – it’s a general term for a diverse civilisation of a big eared humanoids with the skin ranging in colours from bright red to a dark brown. There are several different cultures, with many branches inside of each other, as well as three major empires built by Fao – Runai, Kolchis, and Eiftal… Fao, even despite the fact of existing in climate of many different ideas, and ideologies, are known to be generally cosmopolite, and accepting towards different cultures and species – that’s why in their biggest cities you can find communities of Urons, enclaves of Wafa, who are teaching people the secrets of wizardry, as well as presence of the creatures from across the ocean, and from the sea of a hundred islands.
And the last but not least among the sentient creations of Wafa are Faunari – mysterious creatures with the bodies of crustaceans, thoughts of herbs, and a faces of clay. They live deep in the Forrests, and sacred groves, serving as the malevolent deities, for a peasants, who bring them gifts and offerings… They practice some kind of illusionary magic, as well as able to alter the minds of the ones who are weak-willed…
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machetelanding · 11 months
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Are you Ready for new Car Warriors fiction?
Are you Ready for new Car Warriors fiction?
Because this Friday, April 19th, 2024, Go Hard or Go Home, a Car Warriors Autoduel Chronicles Anthology goes live! The big events may get most of the limelight, but that’s not where all the action happens.This collection of fast-paced, action-packed stories highlights the road warriors who struggle to survive, without the glory of the duel. Caravan guards, gun bunnies, insurance adjusters,…
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fantasyview · 17 days
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Race and species - terminological confusion in fantasy
In fantasy and sci-fi, there is a lot of talk about “races”. In Lord of the Rings, there are humans, elves, dwarves, orcs. In Star Trek, there are humans, Klingons, Andorians, Vulcans. In Star Wars, there are humans, . In Warhammer, there are humans, orcs / orks, elves / Eldar and so on. In Inheritance Cycle (a LotR / Star Wars ripoff) there are elves, dwarves, orcs Urgals and so on. There is a…
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rew0205 · 17 days
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whereserpentswalk · 5 months
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These are beings from one of my settings known as Vilviliar. They're a mysterious race within the known realms, composed of tissue similar to that of plants. They're as intelligent as humans, but have entirely different emotional patterns, lacking morality as most humans would think of it, and organizing their communities in much different ways. Due to human fears of them, they're common in the criminal underworlds of many large cities, often engaging in illegal trade.
They are often thought to be a creation of human science, like most nonhumans or demi humans. However some scholars believe they are alien in origin, coming to the solar system through generational ships hundreds of years ago. Though this is a rare for scholars to defend the alien theory, it seems to be what most of the Vilviliar believe.
As of now their largest population centers are in the Asteroid belt, Mars, Jupiter and Saturn, though it's unknown how many might exist further out, as anything further then Saturn is hard for most inner world scholars to get population metrics on.
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new-york-i-love-you · 1 month
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Been working on some new covers for my book. Hoping to have it out to the public VERY soon. It's a science-fantasy young adult novel about a grand prix that may just be shielding a major conspiracy.
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