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#Random House Worlds
roguerebels · 6 months
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The High Republic: Eye of Darkness Review!
#TheHighRepublic Eye of Darkness is every bit the masterful emotional gut punch of superior quality that we have come to expect from The High Republic. Check out our review! #StarWarsBooks
“That seed of hope that you cling to, that belief that the Jedi will rise above this, will bring an end to all that I have done… it is a fallacy.”Marchion Ro One year after Starlight has fallen and the Nihil have cut off a section of the galaxy behind their Stormwall, the Jedi and the Republic are still trying to find a way to fight back. But against the Nihil, Marchion Ro, and his Force Eaters,…
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smashpages · 6 months
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Out this week: Lore Olympus (Random House Worlds, $82.97):
The first 75 episodes of the megapopular, award-winning Webtoon series by Rachel Smythe get collected in this boxed edition.
See what else is arriving in comic shops this week.
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whatsheread · 1 year
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It will make a good movie
Most movies are adaptations of books. Damsel by Evelyn Skye is the rare occurrence where they wrote the screenplay for the movie and then got the idea to write a book based on the movie. Because I don’t pay as close attention as I should, I didn’t know this when I started reading it, but that in no way impeded my enjoyment of the story. If the book is even remotely close to the movie, the movie…
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redsnerdden · 2 years
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Lore Olympus, Heartstopper, And More Take Over August's NY Times Best Sellers List
Lore Olympus, Heartstopper, And More Take Over August's NY Times Best Sellers List #Webtoon #Manga #GraphicNovels #LoreOlympus #Heartstopper #WebComics
PLEASE NOTE: The Rankings Reflect Sales For July 2022 July was a big month for Indie Creators, and Web Comics. The popular Webtoon series from Rachel Smythe titled Lore Olympus‘ second volume made its debut at No. 1, while the first volume took No. 15. Alice Oseman’s LGBTQIA+ title, Heartstopper, dominated the chart with three volumes making the top ten, and one in the top fifteen. Those titles…
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roesolo · 1 month
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Minecrafters! Get ready for tasty treats with The Crafter's Kitchen!
The Crafter’s Kitchen: An Official Minecraft Cookbook for Young Chefs and Their Families : An Official Minecraft Cookbook for Young Chefs and Their Families, by The Official Minecraft Team, (March 2024, Random House Worlds), $24.99, ISBN: 9780593579923 Ages 8+ Who doesn’t love a tasty treat, especially when it’s related to a video game that you love? Last year, I was all about Gather, Cook, Eat!,…
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bluerosefox · 5 months
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A Sibling Sacrifice
The JL were having a normal, for them at least, meeting when suddenly a portal rips opens and spits out a young teen with snow white hair and glowing green eyes and he's carrying a bundle as he's stumbles out and lands on his knees in the meeting room.
The two main odd things about this kid was floating above the kid's head was a crown made of stars, ice, and the colors shifting like a aurora borealis and the bundle in his arms was strangely made of stars somehow, almost like a blanket of galaxies plucked out of the cosmos.
Before anyone of them could say or do anything, the kid turns around and screams towards the portal as he scrambles for it.
"JAZZ NO DON'T DO THIS! I CAN STILL FIGHT THEM! NONONONO!" but before he could reach the portal it snaps close.
The kid lands again onto the floor when he doesn't reach it in time, pleading for the damn thing to open again, and the bundle in his arms begins to cry from the jolting and noise.
The baby crying was the only thing that stopped the kid from pleading and instead focused his attention on the bundle in his arms.
"I'm sorry, I'm so damn sorry Ellie. I should had gotten us out of there sooner, I should had saved you bef- I'm sorry. I'm sorry for everything..."
Those were the rushed, raw words the kid said down to the bundle. The kid curled inwards a bit, to both shield the baby, who was calming down somewhat into tiny cry hiccups, and for himself.
Those with advanced hearing could tell the kid was still whispering apologizes under his breath as he held the baby close.
"I'm sorry everyone, I'm so sorry. I tried, I tried so hard to save everyone but in the end... I'm sorry- everyone's gone... I'm sorry."
-x-x-
[Pssst, read the tags, they clear everything up]
#danny phantom#danny fenton#dp x dc#crossover#blue rambles#writing ideas#random idea#danny phantom dc#dpxdc#The GIW did something baddddd#basically it ended the DP world#and badly damaged the Infinite Realms in the process#Danny's family and friends and those in Amity Park all tried to stop the GIW#But in the end none were spared#Sam was accidentally killed when she spotted some GIW trying to unlawfully arrest and take a old woman and her ghost husband late one night#Tucker took out the GIW main base during a raid. He made sure to destroy their servers even as some agents were busting down his safe house#He also made sure none of them or himself left that house that night too.#The Fenton parents died during a raid to free their kids and Vlad. Jack died shielding them and Maddie stayed back to give them time#Vlad only held on enough to make sure Danielle and Danny could escape the GIW base alive. Before going out in a bang.#They escaped into the Infinite Realms but the damage done to Dani was too much and she started to destabilize#it was only thanks to both Frostbite and CW that they managed to figure a way to stabilize her. They had to deage her.#and feed her pure ectoplasim as a baby.#The upcoming months get worse with Danny still healing from the torture they put in him and Dani now a baby#Jazz decides they need to attack their main base and destroy their blueprints of ghost portals on their servers.#They needed to cut the GIW access to the Realms. Sadly only Jazz and a small handful of Amity Parkers and ghosts come back.#They thought it was finally over but they get word one of Vlad's portal is still open and the GIW are planning a all scale attack#By destroying the Realms in a single swoop#CW can't let that happen and calls in Jazz and Frostbite for a meeting and kept Danny in the dark. He can only see one good future#Because Danny is Ghost Prince he is connected to the Realms. if he lives and survives so does the Realms no matter how badly it gets hurt#Jazz makes the hard call of getting both Danny and baby Ellie out of the Realms into a new world. No matter what happens to her in the end.
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fanthatracks · 2 years
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Del Rey no more: Hello Random House Worlds
Random House Worlds will be the new home of Star Wars fiction from 2023.
Since 1976, Star Wars literature has been released under the Del Rey imprint but soon that will change as the GFFA moves to a fresh new Penguin Random House imprint, Random House Worlds. Socials won’t change, but the spines of your forthcoming Star Wars books will feature this new logo. Random House, a division of Penguin Random House, announced today the launch of Random House Worlds, a new…
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nathsketch · 3 months
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Okay…I saw this is already available for preorder on Amazon, so I guess it makes it official now! 😍
Ariel has been my favorite girl since forever and working on a Little Golden Book has been my dream since, well, forever, which makes this a double dream come true! 🧜🏻‍♀️
“Part of Your World” will be released on April 9 and I can’t wait for you to see it and sing along with it!
It’s so wild to know that the song I’ve been constantly singing since I first saw this movie when I was a little kid has now my drawings to accompany it in an actual Little Golden Book 🥹
Hope you guys enjoy it as much as I did! I don’t know when, I don’t know how, but I know something is starting right now… ;) 🐠 🦀
Find me here: Instagram | Website & Portfolio
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northern-passage · 6 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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garadinervi · 5 months
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«Administrative detention (AD) is a procedure that allows Israeli occupation forces to hold prisoners indefinitely on secret information without charging them or allowing them to stand trial. The secret information or evidence cannot be accessed by the detainee nor his lawyer, and can according to Israeli military orders, an administrative detention order can be renewed for an unlimited time. The court issues an administrative detention order for a maximum period of six months, subject to renewal.» – Administrative Detainees, Addameer – Prisoner Support and Human Rights Association, 2018 – November 2023
«The practice of Administrative detention is linked to the political situation in occupied Palestine, and the Palestinian movement that protests against the continued Israeli occupation of the Palestinian territories occupied in 1967. Administrative detention is a punitive measure and is a political action that reflects the Israeli occupation’s official policy against Palestinians. Although the use of administrative detention in a widespread and systemic manner is prohibited under international law, the Israeli occupation uses administrative detention as a tool for collective punishment against Palestinians. The occupation continues to issue administrative detention orders against various segments of the Palestinian society in the West Bank including human rights activists, university students, lawyers, mothers of detainees and business people. Palestinians have been subjected to administrative detention since the beginning of the Israeli Occupation in 1967 and before that time, under the British Mandate. The frequency of the use of administrative detention has fluctuated throughout Israel’s occupation and has been steadily rising since the outbreak of the second intifada in September 2000. On the eve of the second intifada, Israel held 12 Palestinians in administrative detention. Only two years later, in late 2002 - early 2003, there were over 1000 Palestinians in administrative detention. Between 2005 and 2007, the average monthly number of Palestinian administrative detainees held by Israel remained stable at approximately 765. Since then, as the situation on the ground stabilized and violence tapered off, the number of administrative detainees has generally decreased every year. As of December 2018, there were at least 482 administrative detainees in Israeli prisons, who are being held without charge or trial for an indefinite period of time, nine of whom are members of the Palestinian Legislative Council. During the year 2018, administrative detainees collectively started a boycott campaign of military courts. This boycott started in March 2018 and was paused in September 2018 in order to give time for negotiations between the prisoners and the prison administration. Though administrative detainees declared that if no changes were made by the beginning of 2019 they will resume to actions.» – December 2018
Administrative Detainees, November 2023: 2070
Plus: Eliana Riva, Prigionieri palestinesi, il sistema giudiziario parallelo di Israele, «Pagine Esteri», November 28, 2023
Image: Ahed Tamimi in Nabi Saleh, February 7, 2019 [photo: IBL/Shutterstock]
Plus: Ahed Tamimi and Dena Takruri, They Called Me a Lioness. A Palestinian Girl’s Fight for Freedom, One World, New York, NY, 2022, then Penguin Random House, New York, NY, 2023
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roguerebels · 1 month
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Star Wars: The Living Force Review!
Gambling pirates! Celebrations of renewal! The Unquenchable Flame! And Jedi community outreach! Check out Sal's review of The Living Force!! #StarWarsBooks
“We seldom see the results of our actions in person.”Qui-Gon Jinn The Jedi Council upholds the ideals of the Jedi, peaceful protectors and guardians of the people. But after returning from a mission, unorthodox Jedi master Qui-Gon Jinn issues a challenge. One that makes the Jedi Council realize they may be too isolated from the galaxy, and more importantly, the people. But outside of the Jedi…
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the-book-ferret · 2 months
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This hopeful picture book--written in the style of a letter--gives kids an honest take on climate change and urges them to band together to help the planet.
The world is a big, beautiful place full of natural wonders--everything from bees to rainfall can seem magical. The world is also changing. Climate change has already had a devastating effect on the planet. But it's not too late! If we work together and show a little more care, both for the environment and each other, we can keep this world beautiful. This moving debut from climate writer Mary Annaïse Heglar is perfect for budding environmentalists and anyone in need of a little hope for the future of our planet.
Thank you to @randomhousekids for sending me a copy of the book.
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daily-slugplush · 1 month
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day 46: in the dryer
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nightingale2004 · 29 days
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Names for the members of the House of Prince of Harry Potter Hc
Male:
Rasmus
Erasmus
Tiberius
Ulrik
Dimitri
Demetrius
Vladimir/Vlad
Damien
Roman
Atreus
Edgar
Craven
Draven
Corvus
Corvin
Corvinus
Morpheus
Tieran
Mordred
Cain/Kane
Raven (gender-neutral)
Ignatius
Casimir
Nikolai
Mordecai
Severin
Ezekiel
Valeriyan
Rasputin
Mortimer
Octavius/Octavian
Hades
Alexander
Voltaire
Osiris
Kieran
Augustus
Female:
Tatiana
Seraphina
Lilith
Elvira
Dahlia
Hecate
Morgana
Morgan
Morticia
Marcellina/Marceline
Nyx
Magda
Demetria
Irina
Dominika
Sabrina
Safrina
Regina
Gwyneth
Gwyneira
Octavia
Persephone
Morana
Noxaina
Galatea
Constance
Evelyn
Belladonna
Artemis
Quintessa
Roksana
Priscilla
Marcella
Alexandria
Victoria
Selena/Selene
Gwendolyn
Guinevere
Eileen
Corvina
Coretta
Tatia
Nyssa
Houses: Ravenclaw and Slytherin
All I got. Enjoy
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mmelolabelle · 8 days
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The Faith of the Seven is truly the most unserious religion in asoiaf because (1) the Seven do fuck all, to the extent I doubt that they exist and aren’t just an Andal psy-op originating from Old Town
and (2) because on several occasions holier-than-thou septons had to rock up to House Targaryen and be all “look, fine, you can fuck one of your sisters - but only one. We are apparently willing to overlook one of humanity’s greatest instinctual taboos but we are compelled to draw the line at polygamy…apparently”
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problemsynth · 7 months
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Nere my beloved nb nos! what a sad wet beast they are!
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