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#Playtest
solstakao · 4 months
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yeah we test on animals. and by that i mean all of the playtesters are therians.
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blackblooms · 14 days
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Calling for Playtesters!
Well ive been making quite a bit of progress when it comes to polishing dialogue and its about time i make another call for playtester and sensitivity testers.
The latter would especially be appreciated as i tend to put a lot of thought and effort into representation and complex themes, which can lead to a lot of misguided writing and unfortunate implications slipping by my limited perspective. To anyone interested, contact me through private chat and i will forward you a build. -------------- As for everyone else, keep spreading the word about the game and share THIS LINK to get the game as many followers as possible before release. Making a game is one thing, but it wont matter how good it is if nobody even knows it exists. Maybe ill even prepare some rewards for each milestone we reach. Lets start simple. Once the game reach 20 follows on Gamejolt, i`ll make a post covering the game's main antagonist.
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Thanks for following the project everyone and remember....they are watching...
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"@criticalrole's Daggerheart seems to have what it takes to grow a fanbase. It just needs to solve a few niggling issues with its own relationship to narrative mechanics first." - @levelonewonk
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hollowedkingdoms · 3 months
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Happy Monday to everyone!
You all been waiting for this for a long time, but we are finally ready to present your our Hollowed Kingdoms Expanded Spells. We have over 40 new spells for you try in your games!
Also VERY IMPORTANT NOTE! We have also gone back to update all of the spell lists for the Classes and Subclasses we have already created.
We hope you enjoys all the new spells we have created for you and don't forget to send feedback to us on how these spells are working in your games! You send feedback through this tumblr or our Discord Server which you can find here: https://discord.gg/VZPstx8AgM
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onehobgoblin · 8 months
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Source:
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hmooncreates · 5 months
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In Want of a Match Playtest Session 1!
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So this playtest is going to go across multiple sessions due to scheduling and also me taking notes!
There are definitely things I'm going to adjust/change, but please enjoy this little sneak peek <33 because I'm so excited to share.
Welcome to the city of Love, Insert State or Country Here! Here, love is quite literally in the air. Whether visiting, a new transplant, or a longtime lover of Love, everyone is trying to find their Match.  Are you trying to find your One True Match? Or are you more of an Opposites Attract person? Are you…blunt? tactful? romantic? practical? Play to your strengths in Love and go on various dates across 6 different locations as you explore your own characters…and other peoples’.  Play two different PCs as you explore the setting and get to know the other PCs. The goal of the game is to have both of your PCs in romantic relationships when the game ends.  Well, get lovin’!
First playtest included professional wrestlers, wrestling managers, distressed middle aged man, and mild mannered redheads. Stay on the look out for more!
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lonomy · 8 months
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30 Second Playtest
"The Bargain Mechanic"
When your players are rolling like absolute garbage and they’ve expended all their re-rolls, turn to them and ask: “How much do you want this?”
Then, encourage them to expend one of their more valuable resources like a spell slot, hit die, or “long rest” abilities to get one more try. Encourage players to push back on the outcome of a bad roll for the sake of the story.
Somewhat inspired by Candela Obscura and the Illuminated Worlds system
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worstgirleva · 3 months
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A young contradigma sits down in a bar, sadly today is not her birthday. Why is it sad? Because birthdays are happy days, thus every day that isn’t your birthday is a less happy day.
But that is besides the point. The bar she stands on is a humble and small one, basically a covered balcony for a handful of people to drink and a space for the owner inside. The kind of place where the locals come to drink after a long day of work, or absence of work.
The handful of people currently inside are staring at the contradigma intensively. They made it clear she was not welcome here, but she explained that she believes that is foolish business practice. What kind of business person refuses a paying customer?
“Our kind” was all they said.
She already tried to intimidate them with her muscles, making it clear she is a skilled martial artist, a contradigma to be exact, a fighter that is capable of bending the laws of fiction to their will with strength alone.
They were not intimidated. The owner is adamant in not serving her and the rest of the customers in making sure she understands how she is not welcome there.
She decides to try a different approach and introduces herself properly. What is her name?
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un-perro-vago · 11 days
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Hades II game of the year already
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khttrpg · 2 years
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First Draft of the KHTTRPG Beta
The first release of the KHTTRPG core rules is here!! You can find it in the following Google Docs folder: https://drive.google.com/drive/folders/1hBRGX0rR8-nH6a00knfEar5BG1Ah23qn?usp=sharing
KHTTRPG is, as it sounds like, a tabletop game based on the Kingdom Hearts series. It uses a d4 to imitate the Kingdom Hearts games’ use of combos as a major part of combat, and provides means of creating all sorts of characters from the KH series. It’s completely free, and always will be.
Right now, this folder only contains the core rules. These will be updated for formatting issues, such as typos or redundancies, as needed, but any changes to content will be released as a larger update with an announcement. Within the next two weeks, it will be updated with rules on how to run the game as an MM, after which I will start drawing up a schedule for expansions and additional content.
Please keep in mind that this is a very, very early beta that has largely not been playtested, and that it was created by one dev who has never made a game before! It’s likely to be very unbalanced, and any feedback you can give is appreciated. Feedback on the game can be sent to the inbox of this Tumblr blog or documented here: https://forms.gle/mJPpoDzbNi5XceMr8
Huge thanks to the khwiki for cutting down several months on this game’s creation, and to kh-stock for the images used!
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wakandas-vibranium · 8 months
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jas what are your top 5 black mirror eps
1. Black Museum
2. San Junipero
3. Striking Vipers
4. Fifteen Million Merits
5. Tie between Playtest and USS Callister
These particular episodes had the best acting and storylines and BLEW MY FAWKIN MIND 🫢🫢🫢
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SURPRISE! We're having another online playtest this week, going from Thursday the 17th to Tuesday 22nd of August!
We'll be testing some fun new things, so remember to join our discord community by then- and try Fangst out!
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brewerssupplies · 10 months
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Test
Do you have your stuff playtested?
Often I do not. The only thing I've ever playtested was Run and Gun as that is because it's a full game that I planned to sell for money.
I don't play dnd anymore and even if I did I wouldn't play enough to be able to playtest all the brews I make. I mainly rely on the keen eye of the people who look at my content to see things I did not.
Thanks for the ask!
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hollowedkingdoms · 8 months
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youtube
Good morning everyone!
I hope you had a good one, like mentioned on Wednesday we have a new playtest for you to listen to! If you like this playtest, please leave a like, and like to see more in the future, please consider subscribing to our Youtube channel.
Our playtesters for this game are: @artist-of-obsessions as Azure Horizons
@megamarine as Sho Vell
@rjmeta as Silvester
@magicaltophats as Mx Tricks
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rockdwarftv · 9 months
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In Need of Playtesters!
So I shared the beginnings of my Goblin! game a weeks or so ago, and now that its progressed further I now need playtesters! The game can be played solo, or with a GM and up to 4 other players. I do recommend you read through the document first, as there are some spots where planning ahead can smooth things out for DMs!
All you need to play is two six sided dice, two four sided dice, a notecard and something to write with! A piece of paper for drawing the layouts of locations would also be helpful, but isn't totally nessecary! If you do playtest the game, please toss me a message and reblog this, I really need the feedback! The doc will be below the gif, as images like before!
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raeynbowboi · 10 months
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How to Play as Apollo in DnD 5.5e (UA)
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I've built Apollo once before but he was a build I really struggled with because his set-up had too many variables, and he pulled from too many different spell lists. While I provided two ways to build Apollo using the 5th Edition rules, both options left something out of his kit, failing to capture the full breadth of Apollo's abilities.
This build is using the rules from the new UA playtest rules for DnD 5.5 Edition (because nobody is still calling this 5th Edition, WoTC) released in Playtest Packet 6 on June 29th, 2023. The new rules made it much easier to build someone like Apollo with much greater ease.
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PROTECTOR AASIMAR (+2 CHA, +1 DEX) NOBLE BACKGROUND (History, Persuasion) CHAOTIC GOOD ALIGNMENT
For his race, Apollo had to be either a Variant Human or an Aasimar. Aasimar gain the Light Cantrip, speak Celestial, gain a Healing Touch feature, 60 feet of Darkvision, resist Radiant and Necrotic damage, and he can take on a Celestial Revelation in the form of a Radiant Soul.
Gods are the highest form of nobility, and he's the illegitimate bastard of a King, so we'll call him a Noble for History and Persuasion. Apollo is the god of mathematics, and the muses that serve him govern things like history and geography, which I'd file under either History or Nature checks. Apollo is also regarded for being a charming deity, though most of his love interests end up not being into him and trying to run away from him. So, while I'll give proficiency with Persuasion but not expertise.
Apollo's official DnD alignment is listed as Chaotic Good.
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BARD COLLEGE OF VALOR
ATHLETICS, MEDICINE, & PERFORMANCE LYRE, DRUM, & REED PIPE SHORTBOW & SHORTSWORD
Honestly, Apollo works with any of the four Bardic Colleges present in the Playtest material. He is known for his charms, he's quite knowledgeable, and he's the closest thing to a God of Dance in the Greek pantheon not including the Muses. However, I went with Valor because it gives him Extra Attack and Battle Magic. I gave him a shortbow because Longbows were invented in the middle ages and he's from Ancient Greece, but if all you care about is damage, then Longbow becomes available through the College of Valor as well.
OPTIONAL MULTICLASS
RANGER CONCLAVE OF THE HUNTER
Whether you want a 1 level dip for Hunter's Mark or are playing by Mulligan rules of two classes at a time, Ranger levels make Apollo better with his bow. There's also a few Ranger-exclusive spells Apollo can't pick up as a pure Bard like Conjure Barrage that more Ranger levels would allow Apollo pick up if the player really wanted them.
WARLOCK PACT OF THE BLADE
Any Blade Pact Warlock can choose to swing with CHA, allowing Apollo to prioritize his Charisma stat over his Dexterity. Dexterity is still useful, but if you're hoping for more feats, this gives Apollo a reason to neglect his Dexterity.
FIGHTER
As with the Ranger, the added Fighting Style and Weapon Mastery allows Apollo to do more with his bow than he could as a pure Bard. Champion would allow Apollo to crit more often, showcasing his masterful marksmanship, but Battle Master would let him show off his more strategic side.
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STATS
POINT BUY STR 10 DEX 14 CON 14 INT 10 WIS 12 CHA 16
STANDARD ARRAY STR 10 DEX 16 CON 13 INT 8 WIS 12 CHA 16
LEVEL 20 (Standard Array with Resilient (CON) feat) STR 10 DEX 20 CON 14 INT 8 WIS 12 CHA 20
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SPELLCASTING
At 1st Level, we'll choose the Divine Spell List to prioritize giving Apollo access to Healing, Radiant damage, and Divination spells. Later, at 10th Level, we'll get access to fire spells and archery spells from the Arcane and Primal spell lists as well. Let's look at Apollo's spell list at level 20. For this list, I'll be assuming that Apollo is a pure Bard.
C Booming Blade, Firebolt, Light, Sacred Flame, Spare the Dying, Vicious Mockery 1 Burning Hands, Cure Wounds, Guiding Bolt 2 Augury, Scorching Ray, Shatter 3 Aura of Vitality, Daylight, Fireball, Spirit Guardians 4 Divination, Locate Creature 5 Contagion, Flame Strike, Mass Cure Wounds, Swift Quiver 6 Harm, Heal, Sunbeam 7 Fire Storm, Resurrection 8 Sunburst 9 Power Word Heal, Power Word Kill
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BUILD PROGRESSION
At 1st Level, we choose the Divine Spell list and get 2 cantrips and 4 spells. We'll start with Sacred Flame and Spare the Dying, along with Cure Wounds, Detect Magic, Guiding Bolt, and Inflict Wounds. We also get a free feat at 1st level, and we'll pick up Tough to boost our HP to be more appropriate for a god.
At 2nd Level we get Exptertise in 2 skills. We'll choose Performance as the god of Music and Medicine as the god of Healing.
At 3rd Level, we'll choose the College of Valor for the reasons stated above, though Lore would be my second choice. If you go with the College of Lore, add Animal Handling, Intimidation, and Perception to his skill list.
4th Level comes with the first ASI or Feat option. While boosting our CHA and DEX is important and worth prioritizing, at some point during the build, we'll take Resilient (CON) to boost our CON from 13 to 14 and gain proficiency with CON saving throws, keeping the god of pestilence and medicine from getting sick as easily.
6th Level grants Apollo access to Extra Attack.
Then at 8th Level, Apollo gets another choice of ASI or a Feat.
9th Level gives Apollo expertise in two more skills and we'll add Athletics and History to his expertise skills.
At 10th Level, Apollo can start learning Arcane and Primal Spells as well, letting him pick up spells like Fireball and Swift Quiver.
With 12th Level comes another choice of an ASI or a Feat.
Our final subclass feature comes online at 14th Level, when Apollo gains the Battle Magic feature, letting him make a weapon attack as a bonus action after he casts a spell.
Another ASI or Feat becomes available at Level 16.
19th Level gives us our final ASI or Feat, and the last chance to pick up Resilient (CON)
At level 20, Apollo gets Words of Creation, granting him access to the 9th level spells Power Word Heal and Power Word Kill.
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APPROPRIATE FEATS
If you rolled for stats and you got really lucky or your DM hands out feats as rewards, here's a little collection of feats Apollo would get some use out of.
Athlete
Fighting Style: Archery (If Multi-classed Fighter or Ranger)
Healer
Musician
Prodigy
Resilient (CON)
Sharpshooter (requires Longbow proficiency)
Skilled
Tough
War Caster (if not College of Valor Bard)
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