Guys ngl I’ve been playing witch’s castle and I really do not like the gacha system (dw this post doesn’t have any lore spoilers). Like I was already very iffy about the gacha system from crk but I didn’t realize it could get WORSE. It’s practically shameless how blatantly they want your money. Like for example let’s say I’m rolling for a specific cookie, you’re telling me I need to roll dice for a CHANCE to fill up the cookie meter? THEN I have a VERY SLIM CHANCE at getting that cookie, OR I get soulstones which I need TWENTY OF to get the FULL COOKIE?? I’m sorry but WHERE is the PITY SYSTEM???? And the fact that there isn’t a store and you have to roll for FURNITURE TOO??? I also have gripes about the actual gameplay aspect but it’s basically the same gripes I have with. Christ. Puzzle world. Like I’m gonna go insane, I hate being nasty in my posts but this game hits all of the wrong buttons for me personally, am I the only one, like is this an unpopular opinion???????? I’d rather just watch the cutscenes on YouTube
Debbie downer-ness aside shadow witch is insanely hot and I want her so so so so so so so so so so so so so bad PLEASE just give me ONE CHANCE IM BEGGING YOU-
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i don't think you understand how much i love pretty!kirk, who is so pretty in fact that when they go on shore leave in the city everyone of every gender and species is just doing double takes because they're drawn to his open pretty smile and glittering eyes and long eyelashes and perfect curl of perfect hair on his forehead, and when he goes into a bar it only takes one second for his drink to be bought and paid for, and he's a little bit oblivious, doesn't even realize how pretty he is, so pretty spock's heart literally stops in his side sometimes even though he's desensitized himself to the USUAL level of ✨pretty✨ after years of practice, but all it takes is jim's hair to be a little wet or for him to laugh a little too hard and it's like this dazzling beam of light that slices through the whole world because he's so pretty
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I've been obsessed with vintage comics lately, and I wanted to try out a new colouring style, so here is a redux of Day 19 of my Spocktober/Trektober 2023, Tribbles!
Please click for quality :3
(ID under cut)
[Image ID: A vintage comic style drawing of three tribbles from Star Trek, huddled together.
The one on the left has curly fur and is smaller than the other two. It is coloured blonde, and has one prominent curl right at the top of it, similar to a certain starship captain's...
The one in the middle, behind the other two, has glossy straight black fur and is taller than the other two. Its fur ends in a severe line, like Vulcan bangs.
The third tribble is about as big as the middle one, only this one has dark brown, messier, more layered fur. Its fur is swept to the left, much like Doctor McCoy's.
Wiggly lines indicate they are all purring or trilling as tribbles do, and three cartoon hearts float above them. The two tribbles on either end are spilling out slightly over the border of the drawing. The background is a light blue at the top, fading into lavender underneath them. Their shadows are purple, and the white paper of the borders is aged and yellowy. The layers of colour (cyan, yellow, magenta) are made up of tiny dots, and are offset slightly, creating chromatic aberration.
Above the drawing is written "Trektober" and "Day 19 - Tribbles" Below it is written "@aerialworms" and "Spocktober"./End ID]
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'I flirted with the idea that instead of being trans that I was just a cross-dresser (a quirk, I thought, that could be quietly folded into an otherwise average life) and that my dysphoria was sexual in nature, and sexual only. And if my feelings were only sexual, then, I wondered, perhaps I wasn’t actually trans.
I had read about a book called The Man Who Would Be Queen, by a Northwestern University professor who believed that transwomen who were attracted to women were really confused fetishists, they wanted to be women to satisfy an autogynephilia. And though I first read about this book in the context of its debunkment and disparagement, I thought about the electricity of slipping on those tights, zipping up those boots, and a stream of guilt followed. Maybe this professor was right, and maybe I was only a fetishist. Not trans, just a misguided boy.
About a year later, on the Internet, I come across a transwoman who added a unique message to the crowd refuting this professor. Oh, I wish I remember who this woman was, and I wish even more that I could do better than paraphrase her, but I remember her saying something like this: “Well, of course I feel sexy putting on women’s clothing and having a woman’s body. If you feel comfortable in your body for the first time, won’t that probably mean it’ll be the first time you feel comfortable, too, with delighting in your body as a sexual thing?”'
-Casey Plett, Consciousness
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After watching through Side Order... I have a Few Thoughts.
[Spoilers ahead]
My Review of the Side Order DLC - Its little more than Gameplay.
Initial Opinion
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Overall; I like the gameplay mechanics initially, but the story absolutely feels lacking to me, imo. It feels like they were really banking on Side Order being Hard but... multiple of my friends finished it on their 2nd or 3rd run through the Spire.
That in itself isnt a problem! But... everyone felt sort of unsatisfied? There were no developments in the story, as we, Agent 8, were just assigned the task to Get to The Top of the Spire -> The Player Does That -> You beat a Boss -> Credits Roll (?)
On my watchthrough I literally said Please Say Sike 😭 because, dont take this poorly, but they were advertising Side Order as;
• Difficult (stated Multiple Times in basically every Trailer)
• Story Driven (You Uncover things as You Climb)
• Character and Lore Intensive (as shown by the trailers with all the concept art as well as promo art)
I dont feel like it was wrong to expect more based on how it was advertised.
But... if you complete the DLC in 1-2 runs, which is Very Much Possible, no buildup happens at all. The story was banking on the player struggling, and putting all the content behind repeat runs, which falls through and Doesnt really work/feel satisfying if the main goal is achieved in such a short time. I Feel like anyone who regularly plays Salmon Run will likely have a similar experience. And I feel kind of cheated? Because what we got was something that was Tell Not Show rather than the Show, Not Tell formula. And in my opinion, it really doesn't work as well at all. It puts all the major lore that the game has set up behind repetetive climbs (which never change btw, despite each climb being generated differently, its the same after a while) and you get about 1 Sentence of Exposition, with a Modlog from Marina if you are Lucky.
Side Order was (to me), after watching it all;
• Not Difficult, But Repetetive Gameplay (This easily runs people down, which would be fine if the tower had more than 1 setup or phase)
• Inital Story Setup with no complexities or stages. You climb the first Tower, Save Marina, Climb the Second Tower, Beat Order, and the credits Roll. In its most complex, you could fit what Side Order's Story is in 2-3 Sentences. Rather than Lore being revealed During the story, it feels Pushed to the Side as all of it is either in Text the player may never see (different climbs) or care to read (Marina's Mod Log)
• Use of Character Drops with no explaination / mention (The Agent 4 Boss, Anyone?) (This felt very Bait-y, with No Payoff)
Rating
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If I had to give Side Order a Rating
4/10. At Best.
I am a bit disappointed with this as I feel like I was promised more, Storywise, and honestly a bit gameplay wise. I think it fails where other DLC has succeeded Due to being Built in such a way where anything engaging is stuck behind barely changing gameplay. It is not built in a way where the experience cant fail to show you whats important to the characters and the worldbuilding. It relies too much on telling you whats happening rather than the world showing you. Its too Simple, and It Doesnt Work, personally, in a series that contains Octo Expansion.
Which is Sad to me!! It had so much wasted potential and I really hope this isn't the last we're going to see of the concept, we get to see ideas actually built into the story, and... maybe find Agent 4.
Conclusion
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Tldr; Side Order had a good concept, but failed in execution for being simple and gameplay dependent, which was ultimately disappointing due to it being advertised as something more for all involved.
It was an alright attempt. The experience will just be known to me as... well. Baby's First Rouge-like. Nothing worldbreaking.
(PS, this isnt meant to be mean spirited or overly critical, I just love the Splatoon Series so I give it Tough Love. This is just my personal view on the DLC)
Thank you for Reading! Feel free to share or add any thoughts!
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