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#Gaming World
gaminghearts1-blog · 2 months
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Should Deep Silver release a Shenmue 4 Game?
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Examples of what I mean (in order):
1) Metal Gear Solid series
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2) Call of Duty series. You’re taught something like reloading or switching guns in the form of a shooting range. The controls aren’t actually said by the characters, but you understand that in order to switch your gun, you need to press a certain button.
Legend of Zelda series would be another good example.
I guess Ace Attorney works too as an example, but AA isn’t the greatest use of this style since it led to some funky storytelling (Phoenix literally gets amnesia, Phoenix and Mia not knowing what cross-examinations are)
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3) Mario Party series right before a minigame / Danganronpa right before the trial begins / I think most strategy games, like the Civilization games, do this
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4) Lots of older games, like Pac-Man and the early Mario games
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numberth1rte3n · 11 months
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TH1RTE3N'S TH30R1E5: The Paldea-Kalos War and GameFreak's Subtle Storytelling
BY NUMBER TH1RTE3N
Pokémon is not known for its storytelling. The creature-collecting titan doesn’t have a history of crafting complex narratives in their main series games. There have been exceptions to this trend throughout the series’ twenty-seven years. Pokémon Black & White and sequels Black 2 & White 2 tell a bittersweet tale that grappled with a compelling question; which was better: a world built of truths, or ideals? In the Sinnoh Region, Cyrus led Team Galactic to terrorize the people and was barely stopped before his goal of using Dialga and Palkia to destroy the current universe and create another to replace it as its new god was achieved. No big deal!
Pokémon does have a history of making references to serious, sometimes dark events that occur in the world. Lieutenant Surge is Vermillion City’s gym leader, and a… war veteran? What? Where’d “war” come from? Does this imply that there are wars in this fictional world, and that both Pokémon and humans fight in those wars, and sometimes they may even DIE in those wars and need to be buried in places like the Pokémon Tower in Lavender Town? Is that a RAICHU???
Despite this endless potential for exploration, Pokémon strays little from its timeless (some Pokémon fans may say “tired”) story formula: start in Place A, pick starter, battle rival, catch Pokémon on the way to Place B thru Z, battle random trainers and a team of bad guys, become the biggest, baddest trainer in the region, rinse and repeat until there are no more Pokémon to catch nor trainers to fight. Pokémon Scarlet & Violet broke away from this tradition more than any previous title with its open-world gameplay though this formula is obviously still widely accessible and fun for at the very least 22 million people as of May.
What about other Pokémon fans that see its narrative potential? The ones that pour through all the game text, looking for the messages hidden by the developers inside of every trash can, lore book, and NPC conversation in every game? Those people sense something buried deep beneath the surface, and as of this latest entry in the series, they may finally get their wish. They'll just have to look inside… a crater?
Enter: The Paldea-Kalos War.
In Pokémon X & Y, the player learns that the Kalos Region was at war with a “neighboring nation” in ancient times. Desperate to decisively end the war, AZ created the Ultimate Weapon, and used it. The Ultimate Weapon released enough energy to create mega stones and spur mega evolution, and it is heavily theorized the Ultimate Weapon was the catalyst for the timeline split referenced in the Delta Episode of Pokémon Omega Ruby & Alpha Sapphire. Something that powerful had to leave a mark, right?
In Scarlet & Violet, Area Zero is a post-game zone located within the Great Crater of Paldea. In the game, the player learns that Paldea was a mighty empire brought low. This begs the question: brought low by what exactly? Maybe something that breaks timelines? Given that there is some evidence that Paldea and Kalos are geographically connected within the world of Pokémon, if it is true that the Great Crater of Paldea was caused by the Kalos Region's Ultimate Weapon attack, it would be the juiciest mystery to ever be thought up by GameFreak, and allow for some absolutely thrilling storytelling through its implications.
If Pokémon were to ever expand its storytelling potential, now would be the perfect time. If the events of several mainline Pokémon games were influenced by firing a weapon so powerful it tore a hole into the Paldea Region, and the Pokémon timeline itself, that would be nothing short of narrative genius. Pokémon will always be timeless, but it has the opportunity to be so much more if it embraces its storytelling potential: immortal.
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sarthak2405 · 19 days
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My favourite moments from the Batman Arkham Games
From my earlier blog, you must have noticed my love for the Batman Arkham games so to continue this trend ill present my favorite moments from the Batman Arkham games that I've played. This is a spoiler warning for those who haven't played the games.
1 - Batman goes to the batcave in batman arkham asylum- In the very first batman arkham game, we come across Dr Penelope young whose research is very dear to the joker as it helps him create a drug called TITAN which was a derivative of the drug that Bane uses called Venom. This drug helps him create his army of monsters. Batman comes across the research and travels to "Dead Mans Point" which was a popular Suicide point in the asylum. Batman glides down from that point and enters a hole which turns out to be the new batcave in the asylum.
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2 The Scarecrow Boss Fights - One of the most terrifying boss fights in the asylum was the Scarecrow Boss fight in my opinion. His intro terrified me as a child. The boss fight consisted of a Platformer type obstacle course the goal being to reach the bat-light.
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3 Climbing the Wonder Tower - To stop Hugo Strange from destroying Arkham City, Batman must climb the Wonder Tower. This scene included not only every form of traversal from Batman but also different ways of fighting Hugo Strange's Private army.
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yukimiizu · 2 months
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Cherry blossoms
Spring is slowly coming, I'm looking forward to the flowers blooming, especially cherry blossoms of course. (⊃。•́‿•̀。)⊃━✿✿✿✿
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stljedi · 11 months
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Nintendo NES
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iamsoat · 1 year
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Discord for Gamers!
Hey! I just wanted to put my server out for anyone looking for a place to come chill and play some games! All are welcome just please, be kind and respectful to others!
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brightwingr5 · 1 year
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I never planned on buying the new Harry Potter for a multitude of reasons, but the discord around it is something else. I have never seen so many people have an opinion over 1 game like this one. It is the weirdest topic I have ever heard in the gaming world.
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cheese-elite · 2 months
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When your friend tells you something good, but utterly incomprehensible
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wrightandco · 6 months
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the confetti for a not guilty verdict is actually the funniest fucking thing about ace attorney
it’s like they inherently know their system is fucked to the to the extent that they’ve got the celebration confetti at the ready when they don’t wrongfully incarcerate someone
edgeworth never lost a trial until he faced phoenix wright so the confetti goes off and he’s probably like what the fuck ppfthh pffth phhh that last bit is him spitting the confetti out of his mouth
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gaminghearts1-blog · 18 days
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Ducktales- 35 Years Later
The Ducktales video game from 1989 is quite possibly one of the most iconic video games that Capcom had produced during the NES era. Ducktales was a game that was made based off the show itself along with its growing popularity from ’87-’89. The Ducktales video game featured Scrooge McDuck as the main character and felt somewhat similar to an old school Mega Man title in terms of gameplay. The…
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dorindameddler · 3 months
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numberth1rte3n · 11 months
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TH1RTE3N'S TR4V3L5: In The Shadow of the Dragon-God
BY NUMBER TH1RTE3N
I have been playing video games my whole life. Since I could pick up a controller with my grubby little toddler hands, the medium has never been far from my grasp. From my first adventures in gaming where I would watch my older cousin play the original Kingdom Hearts on the PlayStation 2, to getting my very own PS2 for my fourth birthday and playing Jurrasic Park: Operation Gensis well into my childhood nights (yes, I DID let my dinos run loose and eat my park-goers, thank you very much). In all my years of playing games across countless genres and developers, there have been few times in my life where playing a game has made me gasp, drop my jaw, make my breath catch in my chest, let a “wow” spill forth from my lips.
Climbing the western edge of the Gerudo Highlands for the first time in Breath of the Wild was one of those times for me. I was following my red pin towards a Sheikah Tower that I needed to unlock. Kind of. I was sort of aimless, wandering the rolling hills of Hyrule, doing that thing I do best when I play massive open-world games like BOTW. That thing being, wandering aimlessly towards the loose direction of my initial objective. I love to lose myself in games. To explore every corner of the map, to drink in the scenery, admire how the score compliments the situations I encounter, and I ESPECIALLY read every bit of lore I can find. Well, at least I try to (looking at you BioWare!) As games get bigger and more grand, and with the apparent renaissance of the open world genre across the industry, I am very grateful for lore journals and notebooks becoming a standard practice.
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Wandering through the Great Hyrule Forest for the first time certainly made me say “wow”... sometimes out of frustration!
It was on one of these wanderings that I crested a hill in the Highlands, not even sprinting and using up my stamina, but more slowly and with care, in a strange pseudo-reverence to the talented artists and engineers that built the world that I was wandering in. I remember stepping over the hill with my game camera pointed to what was behind Link. I turned the camera to a gorgeous view of Lake Hylia at sunset. It was a stunning sight, one I decided I would stop and admire for a few seconds. Many real people with real lives and real love for  the Legend of Zelda series spent many real hours of their lives on making sure that the wind blew through the grass on the Highlands at just the right speed, and that the crickets chirped at the right pitch and volume. Someone had to make sure the sunset was the right shade of orange, and I intended to be the one to make note of its hues.
I noticed something right then, out of the corner of my right eye. How long had it been there? My reaction was to turn my camera quickly. Was it an enemy that I hadn’t encountered? Some new form of Guardian? Heavens forbid… what if it was another keese swarm?! My eyes adjusted as the motion blur from the camera pan settled. What I saw wasn’t a new enemy; guardian, keese or otherwise. It was… wait… what is that? Is that a dragon? OH MY GOSH THAT’S A DRAGON!!! And a dragon it was. Snaking its way out from beneath Lake Hylia, was the yellow-green visage of Farosh. 
My first experience with a Zelda game was in 2013, playing Wind Waker HD on the WiiU. The admittedly charming themed console was pre-loaded with a copy of Hyrule Historia, Nintendo’s attempt at weaving a cohesive narrative from the notoriously incohesive franchise. Like I said, I am nothing if not a lore nerd. At that point, I had been a bit-more-than-casual Zelda fan, and had taken some forays into the “Zelda timeline” YouTube holes, where I spent a bit (read: many dozens of hours) of time.
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Seeing the Temple of Time in Ruins after fighting Ganondorf within its halls in Wind Waker HD was jarring to say the least.
It’s moments in games like these that I find myself reflecting on what gaming is to me as a medium. I could have experienced a serpentine dragon-god rising from a lakebottom in a fantasy novel, sure no problem. Heck, I probably have already, who knows these days with all these dragon shows and their houses and stuff! But it wasn’t in a novel. My meeting with Farosh wasn’t planned or scripted. Someone hadn’t written it, published the scene, edited that moment with flowery language until it fit their perspective of what the author thought a mighty creature being revealed might look like. It was my wanderings, a beautifully blank canvas left to uncover built with the love and attention of the people that made Breath of the Wild a reality, that allowed me to cross paths with the dragon. Watching Farosh ascend to light up the skies above Lake Hylia was something I will never forget. I will admit, when starting Tears of the Kingdom this past week, I was nervous that my breath would be measured, that my footfalls would be quicker, that I would press the sprint button more and the camera button less. Thankfully, I can say that is not the case, and I cannot wait to pick my jaw off of the floor once more.
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Image Sources: The Legend of Zelda: Breath of the Wild
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koop360 · 4 days
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Level up your gaming experience with daily activities! Play, Earn, and Own – repeat the excitement with Koopgames.
Join KOOP360 WhatsApp channel: https://shorturl.at/qHK56
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unirav · 7 days
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Level up your gaming experience with the ASUS ROG Ally Handheld Gaming Console! Power-packed, portable, and performance-driven. Click the link to grab yours on Amazon: https://unirav.com/asus-rog-ally-handheld-gaming-console-review/
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shweta2000 · 22 days
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Duke Dennis: A Rising Star in Gaming and Social Media. Duke has become famous on YouTube. This is due to his interactive videos and his love of social media. The result is a massive fan base for him that spans across the gaming world.
more info:
https://www.usabusinessnewz.com/duke-dennis/
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