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#CoC ideas
awindinthelantern · 2 months
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Incomplete list of movies and TV shows that would make great inspiration/settings for RPG campaigns, or one-shots (dungeons crawls), for DnD, CoC, or others:
The Mummy (1999)
The Fall (2006)
The Cell (2000)
The Poseidon Adventure (1972) / Poseidon (2006)
Baccano! (2007)
GoSICK (2011)
Ghost Ship (2002)
Fool's Gold (2008)
Blade Runner (1982) / Blade Runner 2049 (2017)
Natsume's Book of Friends (2008-2017)
Atlantis: The Lost Empire (2001)
Get Smart (2008)
Feel free to reblog with your own additions
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artsyunderstudy · 5 months
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“‘Niamh… Are you cool?’ Trixie asks in awe. ‘She’s been cool this whole time.’ Agatha says proudly.”
Shoulder To Shoulder, Hand To Hand by @wellbelesbian
Carry on Countdown | Day Six: WLW
This year I decided I wanted to honor the incredibly talented fic writers of this fandom, so I chose one fic per prompt to do an illustration for. I didn’t double up on authors so that I could do this for as many people as possible. I realized while planning this that there are way too many fics and authors that I love, and even after having picked 30 of what I consider some of my very favorites, I could have easily kept going. Please check the fics out if you haven’t, they all come highly recommended.
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Day 10: Wrath
"She was like fury herself." I mean, fury and wrath are pretty similar.
I was too lazy to find if her portrait is described in more detail elsewhere in the book. I did a bun since I always imagined her as pretty serious (at least in her portrait), but she might have it down. idk
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prettygoododds · 5 months
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Simon Snow, who has skewered and flayed huge ass monsters and doesn’t hesitate one bit to put himself in harms way… that Simon has to sleep in Baz’s room cuz of wraiths. Nah, my man was gaggin hard.
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aqours · 2 months
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there is nothing more painful than the overwhelming urge to share all your campaign ideas with a friend both to infodump and also because you want critical feedback but also you really want to dm it one day and you want to invite that specific person to the campaign
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rahabs · 5 months
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Watching the presidents of Penn State and Harvard hang themselves publicly has been eye-opening.
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ic3-que3n · 1 year
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Carry On Countdown Day 17: Match (again)
I know the wedding rings are in different hands but the only reason they are traditionally on the fourth finger of the hand is that’s the only finger the Roman’s thought to have a vein to the heart and the left hand because of a English king. Lots of countries wear rings on other hands. (Also I liked the pose and didn’t want to change it…)
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imagineacoolusername · 5 months
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@carryon-countdown day 7: midnight
happy new year
642 words, rated G
just simon and baz pining after each other during christmas holidays while being miles apart
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dohrnaira · 5 months
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Carry on Countdown - Day 19 - Sci-Fi
There must be worst places to fall in love. [Citation needed]
I have been reminded lately of the existence of the SCP Foundation universe, so here's a Snowbaz take on it. This is going to be a bit experimental (pun intended).
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onepintobean · 1 year
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coc day 7 | veil
before - Natasha // Lucy
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Guys something terrible is happening to me this coc, I've started writing something no one wants, something I don't even want but I can't stop myself. I woke up this morning and my brain gave me words for Lucy/Davy smut😭
I'm so so sorry it's come to this, please don't ostracize me when I publish the fic lmao
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awindinthelantern · 25 days
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RPG Encounters: Trains
Need a one-session encounter as a bridge between larger story arcs in your Call of Cthulhu game, or Steampunk- or Roaring 20s-themed DnD/RPG game, and are looking for something unconventional? Or are you just a fan of trains (aren't we all?) and are looking for a way to incorporate them into your game in a way that isn't boring for your players? Here are a few session ideas, courtesy of various works of fiction:
Baccano! The luxury express train on which your players are riding is suddenly commandeered by a group of terrorists (who boarded while masquerading as a wedding party), who take the train's passengers hostage. A prominent politician's spouse and children are aboard the train, and the terrorists hope to use them as leverage against the politician to force them to have the terrorists' leader released from jail. The terrorists have already sent their demands to the politician and are waiting for their response via radio/telegraph; if their leader is not released from jail, they will blow up the train, or blow up a bridge the train will soon pass over (GM's choice). Players must defeat the terrorists to secure the passengers' safety. Feel free to make the situation more complicated by making the terrorists freedom fighters, and the politician an asshole who's willing to sacrifice his family rather than acquiesce to the group.
The Lady Vanishes (Depending on your player group's size, this may work best if you split your players up between several compartments, or have them riding together in an open coach) In a foreign country, one or more of your players are sharing a train compartment with 3-5 strangers (six people per compartment), one of whom is a very friendly old woman from their country who makes friends with your players. This old woman accompanies your players to the dining car for lunch, and writes her name in the condensation on the window when the train's whistle drowns out their voice, but when the train passes through a tunnel and is momentarily plunged into darkness, she vanishes from the carriage. Your players will assume she went back to their compartment, but when they return to it she is not there, and the other strangers swear that there was no such woman in the compartment with them. When your players go back to the dining car to question the staff, the employees also swear there was no such woman. No one aboard recognizes the woman your players were with. When they return to their compartment, an entirely different old woman has taken the first woman's place, and the other strangers insist that she was the woman your players were with the entire time. Unknown to your players, the first old woman was a spy carrying information dangerous to the foreign country's government, and the other strangers are domestic agents sent to get rid of her before she reaches her home country. It is up to your players to find out what happened to the woman they met, and rescue her, before the train reaches its destination, and the woman is disappeared forever.
Murder on the Orient Express (This may work best if your players have already achieved some renown) Your players are riding a long-distance sleeper train which will spend one or more nights en route to its destination. On the first day aboard they are approached by a wealthy stranger with a dangerous aura, who tells them that they have been receiving threatening messages and fear for their life, and they want to hire them as bodyguards. Hint to your players that the stranger is up to no good to encourage them to decline. Either that night or the following night, the train is stopped in its tracks by a snowdrift or a rockslide, something that blocks the tracks. The following morning the wealthy passenger is discovered murdered in their cabin by their valet and the carriage porter, who break the lock on the door when they don't answer. Have your players investigate the crime scene, and leave clues that indicate that the murderer was someone aboard the train, and that someone is still aboard the train (if in winter, the window is open but there is no snow on the windowsill, and there are no footprints leading out from the window. If in a warm season, the rockfall blocked the train into a notch or on a cliffside, with no room for the assailant to escape through the window). The sleeping carriages are sealed up at night, which means the murderer is one of the passengers aboard this very coach. Have your players interrogate the passengers to determine who the culprit is.
Demon Slayer Your players board a train and settle in for a night of relaxation or boredom. Unbeknownst to everyone aboard, demonic forces are at work to commandeer the train and suck the life essence out from all of the passengers aboard to grow their own strength. Have your players discover and battle the monstrous forces lurking before they consume and kill everyone aboard. To spice things up, have your characters congregate in the lounge car after dinner, where, amid the dim lamps, several passengers make your players' acquaintances. As an icebreaker, one of the more gregarious strangers elects to tell the group of a ghostly encounter of theirs, and after them the other strangers start telling their own tales of woe or haunting. Soon after, one by one, the strangers start getting killed or injured in ways that resemble the stories they told, hinting that the monstrous evil aboard the train manifests as its victims' worst fears or trauma.
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artsyunderstudy · 1 year
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But it isn’t what I thought it would be. It’s like I dreamed of kissing him in black-and-white, and now I’m kissing him in colour.
COC Day 3: Expectations
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Day 2: Confession
Agatha wearing a dress when the ramparts are cold and windy was so dramatic of her lol
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Hey guys
Guys
So I know I have a dnd au
But now consider
Just consider
*holds Call of Cthlulu AU in my hands*
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stayatsam · 7 months
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my call of cthulhu campaign is crazy it's so investigation and roleplay based we've done entire sessions without character sheets and or maybe rolling maybe once or twice
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