Bothering you? ublock origin click on thee button while you are on the tumblr website
click on the eyedropper tool (second from left)
now when you hover over parts of website they will get a red box around them. click on the 'new'
new box pops up in the bottom right
click 'create'
no more 'new' icon
you can do this for any part of any webpage btw. you could block the whole icon if you want. any annoying thing I don't want to see, like 'do you want to sign up for our newsletter' things, auto-play videos, 'stop blocking our ads' images, basically whatever. it will make pages load faster too. why suffer from constant distracting bullshit when there is an easy solution?
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SFM to Daz3d
I’m a very happy cat I’ve figured out how to get SFM models into daz. It’s a bit of a process but of all 3d programs I prefer daz3d. IMO it’s streamlined posing and iray render ability trumps all
Since I spent DAYS on this, I’ma share how to do it cause my memory I’ll forget(also others could probably use it. also gunna be long)
You need(not up for debate lol)
~ A SFM Model
~ Blender
~ Daz3d & Genesis 8( male or female which ever your SFM model is
~ This Blender plug in: (clicky me) for those who don’t know how to dl from github. Download the top one, the SourceIO.zip its 10.1MB
~ art program to make the cut out textures(like hair, clothing hems etc)
~ Time, cause this takes a hot minuet.
**Set up**
1) In Daz open a new file, load a gen 8 figure(this works for all figures). Do not pose, do not change it’s shape nor add anything to it. Go to Parameters - General - Mesh Resolution. Change resolution lv to base, and shange subdivision vl and render subd level to 0
2) make sure whole figure is selected. Go file - export. Use the drop down; choose blender, change scale to 1%. Make sure your xyz is xyz, daz usualy has it xzy. If they are not checked, check “Ignore invisiable nodes” , “ Write UV ccordinates”, “ Write Normals/ faces/ polylines/ seperateobjects” , “ Write Groups” , and “write surfaces”.
3) DL the blender plug in(should have your SFM model as well)
4) In blender (i’m using the most recent version 3.5.0) Go edit - preferences - add ons. Install your add on. When it’s installed hit the check box to enable it.
**Getting the model ready**
1) Clear your blender scene. Import your exported Daz model. (make sure scale is 1, clamp bound is 0, forward axis is -z and up axis is y.)
2) Import your SFM Model( thanks to the plug in there will be a new import option called Source Engine Assets. From there you want the very top option “Source Model(.mdl)
3) Pose/ rotate the SFM model to match the stance of the Gen 8 model. Get as close as you can. The most important things you need to line up are the feet/ the top lip/ the fingers.
4) apply the skeleton to the model. Select the model, go to Modifier properties - the skeleton and apply. (this applies the pose to the base mesh so you can edit the mesh)
5) hopefully your model has body gruops where nothing is really connected or this part will suck. In edit, you want to seperate by selection: the top teeth, the bottom teeth, the eyes( seperate a left and right. not together), the tongue, any dangaly bits like belt straps, eyelashes(trust me).
5) still in edit take the lips and manually seperate them a bit. If you don’t you wont be able to open the mouth in Daz.
6) go back to object, select all(minus what you just seperated and the hair) and join it. Go back to edit. Select all, go to mesh - clean up - merge by distance. Now fine tune your mesh in edit and sculpt. Don’t be afrade to subadize, once or twice to get better fits. daz can handel it. You want to make sure the the SFM models top lip and eyes perfectly( or damn near close) match the height of the daz model.
**Import into Daz**
1) make sure to save all textures as pngs(everything even the normals).
2) export the model n bits as objs. Select a part to export, make sure “limited to selected only” is checked, scale is 1, forward axis is -z and up axis y. Also check “UV coordinates”, “Normals”, and Materials export.
3) go to Daz, load a gen 8 figure(same gender as what you exported).
4) Import one of the body parts of your new obj(just do the main body for now). Settings you want are: scale 10,000/ x,y,z/ read uv/faces/polylines/groups/surafces and material libary.
5) in the viewport/scene tab, which ever. select the obj, go to edit - object - fransfer utality. Your source is Gen 8, the target is the obj. No templates or item shapes needed.
**weight/mesh fixing**
1) hide the gen 8 figure. In the scene tab(has to be here as selecting the obj in the viewport will only select gen 8 not the obj, unless you want to go through the truble of making all parts of gen unslectable) start with the hands as figures with longer than avearge nails can pose issues. Lets do the left hand pinky 3(the tip of the finger).
2) go to gemoetry editor(tool settins, might have to add the tab from window - panes). Left mb to select mesh, hold control to add, and alt to deslect. if any part of the objs left pinkey tip is connected to any other finger, select it. Set targt group to face: choose group “Lpinkey 3″ and hit assign to target group. Contraz you just changed which group that part of the mesh is grouped under. Do the rest of the model fixing what needs to be fixed. (a good way to see is to just hover over different parts in the viewport)
3) now go to Node weight map brush. with that pinky tip still select, click general weights. Go over the pinky with the brush your mouse has turned into. Red means full follow, blue/purple/yellow means different degrees. since this is the pinky you want the tip to be fully red. Repeat for the rest of the hands/feet/face. Face will be a bitch. Best way to do this over all is to SLIGHTLY change the gen 8 pose so you can see if anything weirdly distors. face takes a lot of time espically the eyes and mouth corners. have fun lol.
4) import your other attachements(same import settings as the body part we just did). The eyes, the top/bottom teeth, hair/ one obj for each dangly bit. Parent them to the parts they go. (obj top teeth gets parented to gen 8 top teeth, and so on and so on. Also might need to move around a bit/scale up or down).
*Dangely bits, select each one, go to simuation settings - add dforce dyanic setting. With bit still select go to create and make a new dforce modifier weight node. Select the node, go back to node weight map brush. Add map “dforce simultation: influence weights. Use control to remove the weight paint from the portion of the bit that is touching the main obj model. This way you can use simulation to move the bits around after posing.
**Textures**
1) lets start with the main obj we imported. select it and go to surfaces(little drop down to see all the materials). apply the corrosponding material and normal to the model, do turn off glossy layered weight, unless the piece is supposed to be metal/glass.
2) cut. Any base materal with empty white space needs to have a cut out created. open the base materal in your art program of choice. (I’m using clip stuido but this can be done much easier in photoshop. Simply turn the white background black and the colored bits of the texture black. Save, and apply to the corrosponding cut out.
Your finally done. It’s a process, like I said but I do not have SFM or poser and I prefer Daz for all things rendering/posing. (don’t think i need to say it but do save as a scene because otherwise you’ll have to do all that work again)
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I think we need to get more comfortable with the idea that sometimes shitty, racist, homophobic, bigoted people are still incredibly talented.
I feel like every time I see a post addressing someone’s shitty behavior the post also takes the time to mention that they’re not even good at [x] anyway. And that’s just not always true? Equating being good at a skill as being morally good is just not necessary. Someone can be a fantastic writer, can have a beautiful singing voice, can create breathtaking artwork, and still be a horrible person.
I know part of this is probably just the instinct to dislike everything about a person when you dislike them, but I also think this mindset leads to people defending creatives way past where they should, because if bad people create bad art, then if this person creates art that I like and resonates with me, then they can’t be a bad person!
And you know. That’s just not true. Those two things are simply completely unconnected and I think it’d be healthier if we all started disconnecting them in our heads.
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Since October 7th, Joe Biden, who is currently trying to get a lawsuit dismissed that says he is responsible for the genocide of Palestinians, has:
Vetoed the UN resolution for an immediate ceasefire in Gaza
Asked Congress to approve the sale of 45,000 shells for Israel's Merkava tanks for use in its offensive against Hamas in Gaza
Sent $14.5 billion in military aid to Israel
Met with Israel Prime Minister Benjamin Netanyahu and said to him "I don't believe you have to be a Jew to be a Zionist, and I am a Zionist."
Publicly said that he saw the Israeli beheaded babies and then had to take it back since it was debunked
Approved a $320 million 320 for precision-guided bomb equipment for Israel
Defended the raid of Al Shifa hospital where thousands of injured and displaced civilians were sheltering
Said he had no reason to believe the Palestinian death toll was correct because he believed the source was unreliable despite the Health Ministry being recognized as a valid source
Said Hamas’ attack on Israel was like fifteen 9/11s
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yes, doctors suck, but also "the medical ethics and patient interaction training doctors receive reinforces ableism" and "the hyper competitive medical school application process roots out the poor, the disabled, and those who would diversify the field" and "anti-establishment sentiment gets applications rejected and promotions requests denied, weeding out the doctors on our side" and "the gruesome nature of the job and the complete lack of mental health support for medical practitioners breeds apathy towards patients" and "insurance companies often define treatment solely on a cost-analysis basis" and "doctors take on such overwhelming student loan debt they have no choice but to pursue high paying jobs at the expense of their morals" are all also true
none of this absolves doctors of the truly horrendous things they say and do to patients, but it's important to acknowledge that rather than every doctor being coincidentally a bad person, there is something specific about this field and career path that gives rise to such high prevalence of ableist attitudes
and I WILL elaborate happily
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