So what do we call games like Penny's Big Breakaway, Rollin' Rascal and other that take influence from 3D Sonic, because I've been calling them 'momentum platformers.'
today is a work day and something I'm thinking about right now is, yes just because this may be a daily blog doesn't necessarily mean I need to go into full detail about how every part of my days go. otherwise I'd be ranting about work for a vast majority of these entires.
so instead I wanna talk about... retro 3D platformers
a while back I came across a game called Cavern of Dreams. it claims itself to be inspired by retro 3D platformers. it features low poly graphics and textures with simple lighting effects, reminiscent of late N64 games. the gameplay feels very much like if Conker's Bad fur day was lighthearted and wholesome. what's also neat is camera controls are more reminiscent of later games, Mario sunshine and Zelda wind waker immediately come to mind for me. I've gotten through the first part of the game and really loving it so far, and the controls are probably the best I've seen in a long time.
but while thinking about this, I sorta made a bit of a realization... growing up, games like this were referred to as adventure games instead of 3d platformers. heck, I don't think I've seen the term "platformer" until around the mid 2000s. even Mario games I think we're more well known as action adventure games, or Zelda games being a puzzle adventure. PC adventure games tend to be point and click games, which is vastly different than what consoles typically offered. I personally think that NSMB for the DS may be in part why we now make this distinction as the 2D Mario games play vastly different than their 3D games, notably being easier to pick up and play.
but while on this thought train, I sorta began to wonder what sort of similarities that 3D platformers from this era had vs a point and click adventure game. what I ended up deciding on was: exploration. point and click games, you topically make progress by exploring the world around you and finding clues and solving puzzles by exploring the environment and talking to npcs. 3d platformers is... actually kinda the same, while typically focusing on item collecting, many similar elements show up such as exploring worlds and finding ways to progress by interacting with the levels and different characters.
while on that thought about collecting items...
a lot of late 90s and early 2000s platformers would feature collecting a long list of items. one prominent example is donkey Kong 64, which tends to be known as the game that killed collectathons. I have some thoughts on but I'll save for another entry, but I guess I will say that calling such games a collectathon very much misses the point of what the game is actually about. is it a game where you are sent out into a level and made to collect all the random items scattered on the ground, or is it a game where you're friends have been captured and your hoard of bananas have been stolen and you must rescue your friends and recover your bananas in order to progress while learning new moves and meeting interesting creatures who either help you or try to intervene. I dunno about most, but I like the latter premise better. (or maybe I out much more weight on a storyline for a game as opposed to the gameplay)
I hope this entry wasn't too hard or confusing to read, I guess I'm mostly rambling and jotting down bits and pieces of what's in my mind when I get a couple minutes of free time.
Space is scary!
Maybe you've been following us on youtube and twitter but we've gone away from streaming in in the last few years and have put a focus on game development!
You might know our game Out-Class Hunter
We will be posting major updates on this blog along side itch.io, steam, and youtube!
I may not have played Banjo-Kazooie or the original Mario 64 (I’ve played Mario 64 DS on my 3DS, using the Circle Pad to move characters even though I can still only move in eight directions and have a run button), but I agree with the belief that Banjo-Kazooie is more polished than Mario 64. It also had the advantage of coming out later.
Yes, Mario 64 has a lot of glitches, several of which you can use to get to the ending without the intended minimum number of Power Stars (or any at all). And yes, Banjo-Kazooie has Reverse Bee Adventure that lets you skip lots of Jiggies by flying out of bounds.
Wonderful Things That May or May Not Be Wonderful!!!
Ever since his debut in Crash Bandicoot: Warped, Dingodile has always been a fan favorite amongst the marsupial's rogue's gallery helped by his collection of awesome boss fights and fun characterization. As such, Toys for Bob has given him a heel-face turn and a playable role in the newest title in the Crash series. However, instead of giving him one of his usual implements like a missile launcher or his signature flamethrower, the developers gave him something a tad less destructive and much more versatile: the Vacuum Cannon. Draw in and spit out crates and barrels of TNT! Use the air current to hover through the air. Suck in and annihilate piles of crates in a flash (Hey, I said A TAD less destructive)! It's the most wonderful gadget for getting a dingo/crocodile hybrid through dimensions and rebuilding his restaurant after it was blown up by moonshiners (Yeah, Crash Bandicoot is a weird series).
Cavern of Dreams, my N64-style 3d platformer, is out on Switch now :) check it out here: https://www.nintendo.com/us/store/products/cavern-of-dreams-switch/
you can get Pseudoregalia for just 6 bucks on steam right now!! it's a short but tight little metroidvania, with very open progression and expressive movement!