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just0nemorepage · 22 days
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Improbable Magic for Cynical Witches || Kate Scelsa || 320 pages Top 3 Genres: Fantasy / Young Adult / Romance
Synopsis: Seventeen-year-old Eleanor is the least likely person in Salem to believe in witchcraft—or think that her life could be transformed by mysterious forces. Ostracized by her classmates after losing her best friend and first love, Chloe, Eleanor has spent the past year in a haze, vowing to stay away from anything resembling romance.
But when a handwritten guide to tarot arrives in the mail at the witchy souvenir store where Eleanor works, it seems to bring with it the message that magic is about to enter her life. Cynical Eleanor is quick to dismiss this promise, until real-life witch Pix shows up with an unusual invitation. Inspired by the magic and mystery of the tarot, Eleanor decides to open herself up to making friends with Pix and her coven of witches, and even to the possibility of a new romance.
But Eleanor’s complicated history in Salem continues to haunt her, and she is desperate to keep Pix from finding out the truth. Eleanor will have to reckon with the old ghosts that threaten to destroy everything, even her chance at new love.
Publication Date: May 2022. / Average Rating: 3.73. / Number of Ratings: ~3220.
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leeb57555 · 9 months
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trivalentlinks · 1 year
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Saw (and reblogged) a Benfords Law post going around asking people to vote the first digit of the current number of votes, which is cool! There's something deterministic about it, though (explanation below cut).
So let's do a more chaotic (less predictable) version and see if it still works:
Please vote the first digit of the number of notes on the post directly above this one on your dash.
So if the previous post has 213 notes, vote 2. If there is no previous post or it has no notes, use the post below. If that also has no notes or would take too much scrolling, vote None.
Then please reblog so more people can see this and we can try to get a better distribution!
Explanation:
For the version where you vote the first digit of the number of votes on the current poll, it's deterministic (up to human/computer error) because:
Based on the total number of votes at the end, say N, you can predict (without Benford's Law) how many votes each digit should have, assuming everyone votes correctly, because you know how many numbers less than N have each digit as their first digit.
For example, when I voted and reblogged there were roughly 28000 votes, and the numbers for digits 3-9 were the same, which could have been predicted from the fact that the number of numbers <28000 that start with a 3 is the same as the number of them that start with a 4, etc: they are all 1,111:
For 3 it's 1000 (for numbers 3000-3999) + 100 (for numbers 300-399) + 10 (for numbers 30-39) + 1 (for the number 3), so 1111.
Same for those that start with 4: 1000 (for numbers 4000-4999) + 100 (for numbers 400-499) + 10 (for numbers 40-49) + 1 (for the number 3), so 1111.
The number for 1 would be the same 1,111 as above except with an extra 10,000 for numbers 10,000-20,000, so total 11,111.
And for 2 would be 81,111, for the same 1111 as before but plus 80,000 for 20,000-28,000 (where 28,000 is the total number of votes).
There would be some error due to people voting incorrectly, or timing issues (someone voting before seeing the page update from the previous person's vote), but the distribution would be mostly predictable.
(Though this is not exactly the right distribution, because in the poll they all basically had 6% and the calculation says it should be 4%; I wonder if a nontrivial number of people are accidentally clicking last digit instead?)
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incognitopolls · 4 months
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We ask your questions so you don’t have to! Submit your questions to have them posted anonymously as polls.
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y-rhywbeth2 · 6 months
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D&D Vampire Lore Dump #3
Hierarchy (Spawn VS Spouse VS Lesser VS Greater) How they're "born" and the pecking order and what distinguishes a vampire spawn, a vampire bride/groom/spouse, a "lesser" vampire and a "greater" vampire. Also, the various ways a vampire is "born". With a brief nod to the various random species that crop up; for example there are vampires who are elves and there are elven vampires and these are two different things!
OBLIGATORY DISCLAIMER FOR FIRST TIME READERS: There are two things to note about the lore presented here: First, while the standard stat block in the monster manual is the default, in terms of lore vampires have this annoying tendency to be incredibly, stupidly varied. They are magical monstrosities ruled by the power of symbolism and superstition above anything else.
The next is that D&D is decades old, spans five editions, several settings and hundreds of writers. One guy establishes a piece of lore, and then the next picks it up goes "nah" and writes something else. I collected info from four different source books, all from different editions, which naturally don't entirely agree on how vampires work. Lore never stays consistent and may contradict itself. You may see information somewhere else from a source I don't have that contradicts what I wrote here. If you read this and like some of this stuff but not other bits, take the good and ditch the rest. Larian themselves have not written BG3 totally compliant with some established D&D lore or the original games.
Welcome to D&D: In your own story canon is what you say it is.
Feeding | "Biology" | Hierarchy | Weaknesses and Cures | Psychology
Ultimately, while they can be classified separately, a vampire is a vampire is a vampire. In every edition newly created vampires are enslaved to the wills of their creator, but the concept of vampire spawn as a separate category wasn't introduced until third edition. Even then, they were mainly just normal vampires enslaved to the will of the vampire that made them and the only difference was that they couldn't create spawn, turn into a wolf or command animals. Prior to 3.5e what set the "spawn" apart was the age difference: vampires grew stronger with age, and the fledglings were impossibly outmatched by their seniors.
Age is the cornerstone of the vampire world; it is expected that a vampire is to show due reverence/fear towards their elders while in turn expecting the same respect/fear from their juniors. Younger vampires are to refer to their elders as "Eminent [Name]," "Ancient One"... while older vampires tend to refer to younger vampires contemptuously as "Child" or "Fledgling" regardless of their actual age and power. The age categories shown are used more by scholars and hunters to classify the degree of threat, rather than by vampires themselves. Fledgling - 0-99 years old Mature 100-199 years Old: 200-299 years Very Old: 300-399 Ancient: 400-499 Eminent: 500-999 Patriarch/Matriarch: 1000+
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Generally spawn are created almost exactly as Astarion tells you. A vampire kills you by draining all of your life energy and you get up with the next sundown as a member of the undead. If you were buried then you are bound to your gravesite, sometimes a vampire who is not buried will rise again, being bound to the site of their murder. Generally though, those killed by vampires who are not buried in a grave are simply dead. Sometimes vampires are bound to the soil of whatever they consider their homeland instead of their grave. …and also some of them have toxic saliva that turns you into a vampire, and some of them are born of curses that they cast on you by making eye contact that make you sicken and mysteriously waste away and rise again a vampire. A vampire is limited in the number of spawn it can create/control. The more powerful the vampire, the more it can have.
Spawn remember both their death and the identity of their killer on waking, and generally grasp what they've become within seconds.
Other ways to create vampires includes necromancy, the influence of Fiends (devils and demons) and divine will. Bhaal, for example, can cause a slain creature to rise as any form of undead he chooses. Vampires made this way are forced to complete whatever purpose they were created for and after the task is complete usually have full free will.
Vampires created by other vampires are freed of their master by either their death or by the master explicitly dismissing them from service. 5e has added a ritualistic gift of blood, but the key factor is still the vampire freeing its spawn willingly. The Turn/Command Undead ability of a cleric can also break a vampire's control over its spawn, temporarily.
There's conflicting information on the extent of the control vampires wield over their spawn. Some state that spawn are forced to not only obey but have a sensation of affection for their master forced upon them (even against their will) and spawn can be forced to take actions that will harm and kill them if ordered. Another source, however, states that while all vampires have an inborn compulsion to obey their maker, the exact level of control is not guaranteed and particularly stubborn offspring may be able to fight back, and that spawn build a resistance to their master's control over time.
Whatever the truth is, vampires don't trust their offspring and don't take chances. When it comes to educating their "children" about their condition, vampires will omit vital information or even teach them flat out lies to keep them ignorant of their own potential and dependent on their maker. One vampire is on record laughing about how he's convinced his spawn that if he dies they will die with him. Vampires are also known to kill their spawn if they're worried that they're growing too powerful or seem to be learning too much… or just because the vampire is worried by the mere idea that they might, even if their spawn are innocent of whatever slight their master is imagining. Vampires do their best to abuse and gaslight spawn into a state of self-debasing terrified obedience where they truly believe their master is an indestructible, powerful being they could never stand a chance against, while they are weak and helpless. Just in case.
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Aaaand then there are vampire brides/grooms/spouses: Sometimes a vampire develops a fixation on an individual and decides they're going to keep them bound to them for all eternity, untouched by time. To do this they turn the target into a vampire through a slow, drawn out murder via draining the blood out of the target, followed with the vampire feeding the victim their own blood. The spouse-to-be may be permanently lost to bloodlust and die within 24 hours, and even if not the trauma this inflicts on the target is usually too much for the new "spouse" to cope with. Assuming death doesn't follow, the pair are bound together by a sensation of obsessive affection and telepathically linked, much as if they're drinking each other's blood (but without the ability to control each other). Their bond enables them able to share thoughts and share the experience when their partner is feeling a powerful emotion.
Vampire marriage follows a pattern: Eventually, the spouse gets tired of the utter repetitive tedium of existence as combination of a favourite decoration, pet and sex toy that's been put on a display shelf somewhere, and gets rebellious. They start wanting to use their powers and have and do things for themselves outside of their significant other. Said SO then responds by getting jealous and possessive and tightening their grip and putting extra locks on the bars. The emotional link creates a toxic feedback loop and everything escalates from there. Vampire divorce also exists, though only the sire can end the bond (the spouse must agree, but that agreement doesn't have to be given of their own free will). The spouse is then free. Generally the vampire, being so bound up in their chosen spouse and not wanting a free vampire running around on their turf, doesn't want to divorce and instead it's all downhill until one fatally tears the other apart in a rage.
A vampire can't have more than one spouse at a time.
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At the other end of the spectrum are Greater Vampires. These guys are created when a succubus drains the life out of a living being - a sensation that makes you believe you're in the throes of passion but is actually "quite painful, giving no satisfaction, only utter emptiness." It also destroys their soul beyond recovery. What makes them "greater" than everyone else is simply that they cannot be harmed by sunlight. They have all the same powers as a "lesser" vampire.
Outside of that we have garden variety vampires. They die in the sun, have all the powers every other vampire has and aren't enslaved to another vampire's will. That's it.
All vampires have the following abilities*:
The ability to turn into mist, giving them the ability to fly, very good escapist skills (if you're made of air you can just enter a locked room through the keyhole, after all), and make themselves invulnerable to most forms of damage.*
The ability to mind control others by making eye contact "crushing the will of another."*
The ability to climb or walk on walls and ceilings similar to a spider.
The ability to completely heal from almost any amount of damage within minutes.
Immunity to paralysis (so a Hold spell won't work)
The ability to drain the life energy and/or blood out of a living being, and in the process create a new vampire enslaved to their own will.*
Upon being freed they gain the additional ability to summon rats, bats and wolves to do their bidding, as well as transform into those animals.
*(Most of these traits do not appear on the vampire spawn stat block in 4e or 5e's Monster Manuals, despite spawn being capable of all of the above until that point save creating their own spawn. Only spider climb and regeneration was included.)
There are also other kinds of vampires. Nosferatu are mutated by their curse into obvious monsters, and aren't harmed by sunlight. While typical vampirism affects anything, there are other types of vampirism that are pickier about hosts. Elven vampires are killed by moonlight instead of sunlight and hate plants so much. Gnome vampires age rapidly, can turn into ghosts and inflict seizures on people they touch. Then there's the vampire dragons, and the vampire illithid (which is what you get when you somehow infect a tadpole with vampirism and use it for ceremorphosis) and the vampyre - which is a type of vampire with a pyromania problem…
D&D gets a bit silly with vampires, sometimes.
EDIT: OK, apparently I didn't specify enough. Astarion is a normal vampire with the sunlight weakness. Elven Vampirism is a different type of vampirism that affects elves and half-elves, but he doesn't have it. Otherwise Cazador wouldn't be able to have human, gnome or tiefling spawn.
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videogamepolls · 3 months
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nofr1lls · 1 year
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there's a few polls abt follower counts BUT I think this is also interesting. no idea abt ballparks and such im following abt 250 and that's my only guide ok peace
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plural-polls · 4 months
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just0nemorepage · 6 months
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Lakelore || Anna-Marie McLemore || 304 pages Top 3 Genres: Fantasy / Young Adult / LGBTQIA+
Synopsis: Everyone who lives near the lake knows the stories about the world underneath it, an ethereal landscape rumored to be half-air, half-water. But Bastián Silvano and Lore Garcia are the only ones who’ve been there. Bastián grew up both above the lake and in the otherworldly space beneath it. Lore’s only seen the world under the lake once, but that one encounter changed their life and their fate.
Then the lines between air and water begin to blur. The world under the lake drifts above the surface. If Bastián and Lore don’t want it bringing their secrets to the surface with it, they have to stop it, and to do that, they have to work together. There’s just one problem: Bastián and Lore haven’t spoken in seven years, and working together means trusting each other with the very things they’re trying to hide.
Publication Date: March 2022. / Average Rating: 3.95. / Number of Ratings: ~2510.
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droids-in-disguise · 9 months
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Moments from the second half of RWRB that make me go a little insane (part 2)
Pg 298
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Pg 300
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Pg 317 (Luna’s exclusion from the movie is a crime that can never be forgiven)
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Pg 336
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Pg 344
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Pg 346
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Pg 357
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Pg 399
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Pg 407
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I also reread Henry’s bonus chapter and the bit that sent me to my grave was the “looking for Orion” callback to the night of their first kiss.
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lookismstuff · 10 months
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The Forms of Lookism in Lookism Manhwa/Webtoon
A list of the forms of lookism as portrayed in the webtoon from the beginning to this day (Episodes 1-479). I made this list as a companion to this post and this post. This list is cross-referenced against the arcs, so this might not always fit with the specific episodes that I mentioned.
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Bullying and labelling based on appearance (face, body shape, weight, perceived social status) (Eps 1-14, 46-50, 58-62, 139-148, 199-213, 83-90, 91-95, 153-157, 163-171, 264-265, 370-371, 452-453, 460-462)
Concealment of and discrimination against disability (Eps 255-257, 250-251, 258-263, 300-301, 399-410, 460-461)
Appearance-based exclusion in the labor market (Eps 96-109, 330-346, 360-369, 372-393)
Commodification of beauty in the entertainment and media industry (Eps 21-27, 28-33, 71-72, 96-109, 287-299, 360-369, 443-447, 474)
Stigma on scars and tattoos (Eps 17-18, 51-57, 178-179, 266-284, 411-429, 360-369)
Misuse of beauty in criminal intent and power abuse (Eps 41-45, 75-80, 174-177, 214-218, 287-299, 330-346, 354-359, 430-431, 448-453, 479)
Stigma on parental or familial resemblance in children (Eps 302-318, 432-441, 466-467)
Body alterations and its various physical health, mental health, and legal consequences (Eps 320-324, 394-398, 443, 460, 466)
Ageism, including prejudice against senior citizens and teenagers (Eps 186-187, 399-403, 443-447, 452, 453-454)
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cxldtyrant · 1 month
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I'm still working on a master list of Arcosian biology, but have temporarily halted it due to how time consuming my work has been. Nonetheless, I want to throw out a few ideas I've come up with that I plan to apply to Cooler (or any Arcosian NPC that I write, for that matter):
Arcosian blood is blue. This is canon to the manga coloring when Freeza was shown bleeding, but not to the anime where it is red. I love the idea of their blood being blue since it's also unique to other alien blood, which tends to be purple, and for the pun of Arcosians being "cold-blooded" (or the Cold Clan being "blue blood" royalty).
An Arcosian bite is venomous. They have glands that will secrete toxins from their fangs, injecting their prey with a venom that causes varying degrees of paralysis. It is non-fatal, but its effects can range between temporary loss of certain motor functions to full-body paralysis for several hours, and was used back in Ancient Arcos as a means for hunting and subduing their prey. Nowadays, modern Arcosians find biting other sapient beings to be very "barbaric" and embarrassing. Nonetheless, when a rattlesnake is cornered...
There are male, female, and intersex Arcosians. The differences between the three are incredibly subtle to the non-Arcosian eye, which is why most of the universe believes their species are a "one-gendered", asexual race, similar to the Namekians. Male Arcosians tend to have a broader upper-body, thicker tails, and their natural coloring is vibrant, while female Arcosians tend to have wider hips, slimmer tails, and softer, more neutral coloring. Intersex Arcosian can have an assortment of features from either sex. Their genitals are sheathed, and they do not have breasts or nipples.
Arcosians have night vision. With their home world of Arcos being perpetually dark due to their solar system's star being too far for a typical day-and-night cycle, Arcosians have naturally evolved to have nocturnal vision in order to acclimate to their surrounding environment.
The average natural lifespan of an Arcosian is 500 years. Arcosians age very slowly when compared to most other species, and their generally ageing cycle has longer development than, lets say an Earthling or a Saiyan. Generally, their development goes like this: - Egg: their parent will birth an egg which will take around 5 years to hatch - Infant: from the moment they hatch to age 19 - Toddler: from the age of 20 to 39 - Juvenile: from age 40 to 59 - Adolescent: from age 60 to 99 - Young Adult: from age 100 to 199 - Middle-Aged Adult: from age 200 to 299 - Older Adult: from age 300 to 399 - Elderly: from age 400 and above
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mitchievousness · 1 month
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honestly thought my own 338 highlights were kinda overkill on a first read-through but then i saw how some of yall just went completely feral so i gotta ask
in the tags with the exact number :3c
also if you have a significant amount of notes or have a highlighting color system i'd love to hear about it too!!
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y-rhywbeth2 · 4 months
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Vampire babbling time: So vampires are split into age categories, and they tend to get stronger with age (although, disclaimer that this is 2e not 5e - it is still D&D lore though. Hooray for home ruling and porting stuff over. Anyway.)
Fledgling: 0-99 years Mature: 100-199 years Old: 200-299 years Very Old: 300-399 years Ancient: 400-499 years Eminent: 500-999 years Patriarch: 1000+ years
It's also notable that this categorisation is used by hunters, not vampires themselves, but the point here is the mechanics of the categories; their strength, dexterity, intelligence and charisma increases over the centuries, they can move with greater and greater supernatural speed, and their regeneration abilities increase as they heal even faster, and you need enchanted weapons to harm them and the strength of the enchantment must be stronger the older they are.
Edit: Oh, and they can also control more and more undead minions. (Their supernatural powers, like spider climb and gaseous form aren't connected to age: They have those from the moment they become vampires and they don't weaken or strengthen.)
Because of this increase of power with age, the vampire pecking order is decided by age; younger vampires are fully expected to fear, obey and revere their elders, who consider themselves entitled to it.
For every day a vampire doesn't feed properly, it drops an "age category". So an "old" vampire who doesn't drink enough blood (12 HP in game terms) will regress to "mature", and back down to "fledgeling" if they don't feed again (which would be the base statblock for vampires and spawn in the monster manual). If they then feed sufficiently (source is irrelevant; animal, human[oid], corpse, bottled, it's fine) then they will be restored to the "mature" category, and with another feeding be restored to their actual power levels. (You cannot starve a vampire below the supernaturally enhanced base stats it started with when it became a vampire (the fledgling stage); if you translated this lore over directly (again, it's not 5e) Astarion being weaker than the average fledgling vampire spawn is the tadpole's fault (which is basically canon))
If a vampire wanted to keep their "children" at the comparatively weak fledgling stage then they'd have a balancing act to do. One can't simply starve a vampire - because then they'd turn into howling rabid corpses trying to drain everything in sight - but if you carefully managed their feeding habits you could keep them "weak" (by vampire standards) without them becoming non-functioning.
As far as the rank and power levels of Cazador's victims go, without somebody keeping them weak;
Yousen and Leon are still fledglings. Dalyria mentions being on the parliament, considering she doesn't seem that rich and the only parliament I know is the Parliament of Peers, she's around 50-ish, and thus a fledgling.
Petras mentions a century, so I assume he's either mature or at the end point of the fledgling stage.
Taking on the headcanon that Violet was taken in Reithwin before Shar wrecked the place, she's 100+, and either mature or old.
Astarion is considered an old vampire. Aurelia seems old and mentions centuries, plural, so I assume she's in that category with him.
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bookwyrminspiration · 5 months
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@pippinpaddleopsicopolis09 well I can certainly try! he shows up very sporadically and more often than Gethen, so I may have missed a scene or two, but I've probably got at least 95% of them :)
Book 1: 117-121, Elwin's intro; 199-201, treating Sophie's acid burn; 221-225, splotching incident; 290 (mentioned choice of locker flavor); 295-300, starlight bottling incident; 303-309, nonspeaking, but present at 1st tribunal; 333-340; 1st allergy incident; 406-407, treating everblaze bottling burns; 451-458; treatment post kidnapping
Book 2: 38-40, quick check-up; 253-256, post legal Exile trip (with a few off-page mentions following); 291-293, 296-313, Alden's mind breaks; 356-360, quick check up; 374-378, post Bronte inflicting on her; 398-399, slight fading; 460-463, Lodestar mirror collapse; 483, off-page mentions; 523-534, post reset/attack treatment; 547-548, fixing Alden
Book 3: 141-148, skin melting; 231-233, quick check up; 427-429, post unmapped star leaps; 486-499, ability restrictor is put on; 599-600, post-Everest treatment
Book 4: 424-428, bringing sick gnome to Elwin; 550-555, check-up at Stina's house; 624-637, post Ravagog treatment
Book 5: 492-494, post ogre-attack; 576-577, post fight treatment; 649, off-page mention; 657-658, off-page mention
Book 6: 335-353, post Mercadir spar; 766, 769, off page mentions
Book 7: 110-135, 140-150, 169-220, 234-235, 239-242, 246-247, 252-253, 256-264, 268-271, 282-301, 313-320, 338-346, 379-387, 390-391, 403-404, 410-412, 416, 419, 422, 427-431 (assorted healing center scenes); 486-488, 491-493 house check up; 690-692, healing center check up
Book 8: 472-482, 491, 494, post Loamnore + ability reset; 508-511, 516-517, post reset check up; 586-593 post London trip (non speaking except for 589); 768-774, post Loamnore-fight
Book 8.5: 541-601, Keefe wakes and moves to Elwin's house; 650-657, experimenting w/ stopping Keefe's ability; 671-678, experimenting again; 686-689, Dex call
Book 9: 13-20, Elwin v Ro post Keefe leaving
I hope this is helpful--and if anyone knows ones I missed, feel free to tell me :)
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