Sleeping Beauty (1959) turned 65, and it remains still such a beautiful film. It's one of my favourite quintessential fantasy films, and I adore princess Aurora and Maleficent!
I know there’s been a few posts on it already, but godsdamn Travis was clutch in last night’s game
Not Chetney. Chetney didn’t do shit. (jk)
But Travis Willingham. the player. the CEO. the fan.
He got his shit absolutely ganked in round 1. Fully dead. Before he got a turn. I’ve seen players rage quit after that. Hell, i’ve been a player that rage quit after that.
And he hung around, making jokes and talking strategy until he was like “ooh, a burger” and got his noms on until he was brought back up
When a TPK looked imminent, he told Matt it was okay. He knew they could move on, even from that. He was a calm and comforting presence at the table.
when Sam pulled the hail mary, he was the only one not yelling, crying, or both. He, in the moment, let his appreciation for the big move and the killer story beat shine through.
Travis did a hellova job last night, and it was easy to see why he captains the ship, and he’s someone i strive to be like as a player, a gm, and a friend
and I finally got to play Dothas ! my warrior and it was a lot of fun ! this start of the session was super fun and we quickly leveled up so I was able to choose my specialization and I became a psi knight, I have the power of the force XD a real Jedi or sith who knows ~
so bonus I made Dothas Star Wars version hehehhehe and a little sketch of the whole team :
Dothas (me) the warrior
The angry tifflin Najam Azim ( @rymoire ) the paladin
Vladimir Sanlazar ( @lutinptit ) The mage
The little lady Calypso End ( @mizaryroku ) The druid
A collection of portraits depicting the voices from Slay the Princess, taking inspiration from the style of the video game Disco Elysium!
The Voice of the Hero, a knight, an iconic silhouette against a luminant halo. A color palette of black, blue, and teal.
The Voice of the Hunted, a beast trying to protect its heart from danger, represented here as a crosshair.
The Voice of the Smitten, the knife wound letting loose lovely streams of swirling bodily juices into the air.
The Voice of the Cold, dark, and angular. Something completely unafraid to kill.
The Voice of the Skeptic, attempting to fly, tearing himself away from chains and what looks like his own body.
The Voice of the Paranoid, Frantic and multi-eyed, clutching at a wound.
The Voice of the Contrarian, flying in stark contrast to the others, glowing instead of secluded, a mischievous fairy or will o' the wisp, instead of a grotesque figure.
The Voice of the Broken, shattered and leaking. A humanoid figure is no longer recognizable.
The Voice of the Stubborn, Fiery eyes, and big meaty claws. The brushwork is chaotic.
The Voice of the Cheated, smoke leaking from puncture wounds still embedded within him. He's holding a cigar, too; probably where all the smoke is coming from.
The Voice of the Opportunist, carrying multiple masks on his person, and wielding a poorly concealed knife.
And finally (for now) The Long Quiet itself, the night sky, swirling sigils blurred in the dark.
If you’re wondering what the whole drama regarding tieflings is in the Dungeons & Dragons fandom: basically, capitalism ruined tieflings, and for once that’s not even slightly a joke.
Tieflings were first introduced as a playable species in Dungeons & Dragons 2nd Edition, via the Planescape campaign in 1994. At the time, there were no particular rules regarding what a tiefling was supposed to look like. The text explicitly stated that their basic physiology could vary wildly depending on what their fiendish ancestor was, and one of the first major Planescape supplements even included a table for randomly generating your tiefling’s appearance, if you were into that sort of thing.
This continued to be the case up through the game’s Third Edition. However, when the Fourth Edition rolled around in 2008, the game’s text suddenly became very particular about insisting that all tieflings looked pretty much the same. Some campaign settings even provided iin-character explanations for why all tieflings now had a standardised appearance. Understandably, this made a lot of people very annoyed.
There was naturally a great deal of speculation concerning what had motivated this change. It was widely cited as “proof” that Dungeons & Dragons was trying to appeal to the World of Warcraft fanbase – which was nonsense, of course; nearly all of the Fourth Edition’s allegedly MMO-like features were things that popular MMOs had borrowed from Dungeons & Dragons in the first place, and to the extent that tieflings’ new look resembled a particular WoW race, it was in that they were both extraordinarily generic.
In reality, it was a change that had been lurking for some time. Though Dungeons & Dragons is directly published by Wizards of the Coast, Wizards of the Coast is in turn owned by Hasbro, and Hasbro has long regarded the D&D core rulebooks as a vehicle for promoting D&D-branded merch – in particular, licensed miniature figures.
This was a bugbear that had reared its head before. When the Third Edition received major revisions in 2003, Hasbro corporate had ordered the game’s editors to completely remove any discussion of how to improvise minifigs for large battles, and replace it with an advertisement for the then-current Dungeons & Dragons Heroes product line. Implying that purchasing licensed minis wasn’t 100% mandatory simply would not do.
If you’ve gotten this far, you’ve probably already guessed where this is going: tieflings having no standard appearance made it difficult to sell tiefling minifigs, as any given minifig design would only be suitable for a small subset of tiefling characters. In the brutally reductive logic of the corporate mind, Hasbro reasoned: well, if we tell tiefling players that all of their characters now look the same, we can sell them all the same minifigs. So that’s what the game did, going so far as to write justifications into several published settings for magically transforming all existing tiefling characters to fit the new mould!
This worked about as well as anyone who isn’t a corporate drone would naturally anticipate – and that’s the story of how capitalism ruined tieflings.