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gamingmonkey054 · 7 months
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I have been thinking, how would evil characteristics make heroic people. This is mostly from the perspective of the alignment chart, but evil is typically defined as causing suffering unnecessarily or selfish actions. So let's expand on this, with a bit of a tangent.
This character has the stock standard hero backstory, grew up in a small town, town is burned down, father figure gets the Uncle Ben Special, standard stuff. This character has the sole motivation of making bad people suffer. The caveat is that these bad people may not deserve suffering, maybe they just need to be thrown in jail for a month or two. By most metrics this character is only punishing bad people which is heroic but the punishments are disproportionate to the crime, which is unheroic. This is similar to the moral complexity of the Punisher, there is a reason he is called an antihero, even though I typically refer to him as a villain protagonist, I just don't see him as particularly heroic. These characters tend to be morally chaotic evil but based on their actions they are chaotic good at best
But a character I'd say is an actual antihero is a character who does the right thing not because it is the right thing to do, but instead this character does it for the reward. They want fame and fortune above all else and do heroism to get it. I see this character as very selfish and morally lawful evil, but based on their action this character a lawful good paragon. They always do the right thing, not because it is who they are, but who they act like for the sole reason of building up their image as a hero. This character is all about vanity and greed, two evil emotions, but use those for good.
These characters could also have an interesting interaction with a kinda tropey attack, the attack that targets the evil in some ones heart. This attack would have the exact opposite effect than the villain was hoping for, and make the hero more dedicated to kicking their ass.
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gamingmonkey054 · 9 months
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Have y’all ever gotten a genuine “Oh shit” from your game master. I just did and it was because I told off the party for the reckless endangerment of a character who had a bunch of false memories.
Like it was a genuine argument among the party and I dropped a bomb on it, and single-handedly changed the course of the argument. But the one thing that is notable about why it was such an “Oh shit” moment, I WAS RIGHT.
I even ended my statement off with a direct callout about how they kept making jokes at the characters expense.
The funniest part they (and an npc) got punished with cleaning duty like children. I didn’t get punished, I was the only one who took the situation seriously. The literal leader of a whole ass organization sided with me over a veteran member.
The best part about the aftermath, I apologized for “blowing up” at the party. My character was so real, so present, that I wrote a whole ass apology speech for something I really did not need to apologize for, just so that I could emphasize how much of a genuinely good person I was. I didn’t need to apologize, but I felt that I needed to, and that was all it took.
But the mission itself has an absolute gem inside of it, because I was able to keep my cool, I was able to convince the, now hostile character that the revolver they stole from me was unloaded. He didn’t even try to shoot it, I was so slick with it that I haven’t even decided if it was loaded or not. It wouldn’t change the story either way. The best part, no dice were rolled, I got by on sheer charisma.
Tell this story to someone who says you can’t have fun in a ttrpg without dice.
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gamingmonkey054 · 9 months
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Greetings tumbleweeds of various species, I have an idea that consists of two words.
Potion.
Soda.
Imagine it is the middle of some epic fantasy fight scenes and the barbarian just shotguns a health potion like a frat boy would shotgun a beer. Or the rogue cracks into an invisibility potion.
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gamingmonkey054 · 1 year
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This is what I like about tumblur. Posts from nearly 4 years ago feel like they were made yesterday.
*gas mask breathing noises* you know where the nearest taco bell is
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gamingmonkey054 · 1 year
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Something I think would be fun is a horror game where you are deaf (and thus can’t hear the sounds you are making) but you are being chased by a monster that can only detect you by sound.
Either that or a game where you are blind (and rely on sound) but the monster can only detect you by sight and is VERY loud.
The only problem is that I want these disabilities to be fully realized.
If you are deaf you might accidentally trip alarms or use them as distractions you could also have a limited capacity to map out the area on paper and read books. If you’re blind you can’t read anything that isn’t in braille but you can use echolocation in a limited capacity and you can use audio logs.
Another interesting idea could be your only sense being smell but I’m not sure how you would make that into a game.
These are just a few ideas. Bonus points if these are done effectively in vr.
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gamingmonkey054 · 1 year
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As someone with ADHD I know all too well the effects of caffeine.
One time I drank half a pot of coffee after not sleeping for 2 days and I was out in a matter of minutes. Earl grey tea also helps me sleep because it doesn’t have a ton of caffeine in it. Which is sometimes counterintuitive but hey, if it works it works.
The reason caffeine does this is because, as a stimulant, it has a very similar effect to many of the medications used to treat ADHD. Typically if I drink too much or drink it with my meds it gives me the jitters.
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gamingmonkey054 · 1 year
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gamingmonkey054 · 1 year
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Here’s an idea for a lock in a modern-futuristic game.
A chemical lock: this lock requires you to put a specific chemical compound into. This chemical can be as simple as table salt (NaCl) or as volatile as azidoazide azide (C2N14) which explodes even when you do absolutely nothing to it.
This could lead to some funny moments where your party is completely stumped by a lock that wants “dihydrogen monoxide” but nobody realizes that the lock just wants water.
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gamingmonkey054 · 1 year
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TIL that Gothic literature makes a distinction between “terror” and “horror.” Terror is the sense of dread and apprehension that precedes an experience, horror is the sense of revulsion after an experience.
via ift.tt
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gamingmonkey054 · 1 year
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A sound to give you some serotonin.
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gamingmonkey054 · 1 year
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gamingmonkey054 · 1 year
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calvin and hobbes is my favorite comic strip ever
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gamingmonkey054 · 1 year
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Thick thighs may save lives but pants are not among the living.
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gamingmonkey054 · 1 year
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One of my favorite tropes is when person 1 does something, person 2 responds with something along the lines of “bro, that’s gay”. Then person 1 just responds with “and?”.
Comedy gold right there.
That thing being “gay” is optional and “gay” can be replaced with a variety of different descriptors.
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gamingmonkey054 · 1 year
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I’m going to expand on this a little and address the innate queerness that my characters usually have:
A lot of the characters I make have four main details that I place emphasis on; their age, their eyes, their personality, and their queerness.
One of the characters I haven’t played yet is a half-orc bard named Soki the Rosy. I initially made Soki as a joke character, the joke being a femboy half-orc, but I made him to be a actual character.
Soki is 19 years old and bi with a slight preference for dudes. He has partial heterochromia with a wedge of blue in his left eye. He also has a bubbly personality but struggles to talk about his feelings.
I also usually have an introductory arc for the character where they open up to the rest of the party and develop some healthy coping strategies for their past trauma. Soki’s would be him sorta falling for another member of the party and opening up to them before he opens up to the rest of the party.
An introductory arc can also be something not so much about past trauma but rather about new trauma; take Oli for example.
Oli is an 11 year old “elven” storm sorcerer and has a secret that not even they know. Their eyes are a vibrant purple with streaks of hazel and gold. And they have a pretty stock standard kid personality.
The innate queerness of Oli is that they are a doppelganger, they don’t even know because the homebrew I used for playing doppelgangers said that they don’t learn their true nature until they hit adolescence. The homebrew did have a racial feature for doppelgangers but I thought it was more like a learned skill rather than innate so I just swapped it out for fey ancestry because their mom was an elf.
His actual father is a doppelganger who has a pretty notable case of narcissistic personality disorder. He made a deal with a djinn (the reason Oli is a storm sorcerer) that his child would seek him out and accept him into their life as their true father. This would not happen, Oli would note that he is their father but would make a very important clarification that he is not their dad.
He did not raise Oli (in fact the man who did still considers Oli his own even after he is informed of their true nature) and as such Oli will refuse to accept their father into their life and leave him behind as a servant to the djinn and will head back home to be with their dad on his death bed.
The four very important traits of my characters could be completely different from how you make characters, and you do not have to follow my template in the slightest. You make the characters you want to make. DnD is ultimately a way to have fun.
Don’t let anyone stop you from having fun, especially not WotC.
DnD is a game where you can customize your characters to an unprecedented degree.
1) Are you making a tiefling? Perhaps she is a Celestial Warlock? One thing you can do is make her a winged variant. Even though she has wings, it is intriguing how she keeps them wrapped in bandages
 for now.
She can’t use her wings until 5th level, mostly for game balance. However, the in universe reason is that her wings are actually changing. Instead of the scary bat-like wings tieflings are usually portrayed with, when revealed, she will have large wings covered in light grey iridescent feathers that makes her look truly celestial in nature.
2) Maybe that isn’t your thing though. Let’s say that you are instead making an wood elf. He is your standard sorcerer, let’s say
 aberrant mind. Lean hard into psionic abilities and take the telekinetic feat at 1st level.
You may be wondering how he gets to take a feat at 1st level, after all, elves don’t get a free feat like variant humans do. Except, he gets a feat, but also a pretty big disadvantage, he has a birth defect that caused a malformed hip. This makes it functionally impossible and very painful for him to walk on his own.
- His speed is halved and he has disadvantage on athletics and acrobatics checks. He also has a chance of tripping.
- If he uses a cane his speed is only reduced by 5ft, but he still has disadvantage on athletics and acrobatics checks. He has a chance of tripping if he takes the dash action or crosses difficult terrain.
- If appropriate for your campaign he can have a wheelchair which doesn’t affect his speed if he is on wheelchair accessible terrain (basically only in cities), but he still has disadvantage on athletics and acrobatics checks. If not on wheelchair accessible terrain he has a -5ft speed penalty. He also risks getting stuck in difficult terrain.
- A stronger party member could also help him walk with only a -5ft speed penalty to both (no disadvantages) or if they are particularly strong they can just carry him with no penalties (he would be quite small and light).
Since it is a birth defect it can basically only be fixed through surgery or a wish spell. It is up to you as to weather or not he would actually want to be cured. I also don’t recommend playing him in a campaign with very little role playing.
3) Maybe that is a bit technical for your liking? You can always go into incredible detail as to their appearance.
- Maybe they have partial heterochromia or full on heterochromia.
- Maybe they have a single strand of hair that absolutely refuses to stop pointing straight up.
- Maybe their appearance doesn’t matter at all because they are never seen wearing anything other than full plate, but their voice is soft and calming.
You can customize your character as much or as little as you want. There is nothing wrong with playing a carbon copy of a preexisting character from a show that you like. You can also mash two or three preexisting characters together to make a new one.
DnD is ultimately a game about having fun. If you decide to play an artificer who bears a strong resemblance with the fan favorite Spider-Man villain, Doctor Octavius, go right ahead. Or maybe a tabaxi chef who invented a suspiciously familiar corn based cheese covered snack. Or maybe you just want to play a kid who got way in over their head.
Whatever you want to do go out there and do it.
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gamingmonkey054 · 1 year
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I like how Zagreus and Asterius have, at least on the surface level, genuine respect for one another. They both show some amount of humility to each other whenever they talk one on one (during the Asterius “mini boss” room)
Minor spoilers below if you care about spoilers.
When facing him with the Twin Fists of Malphon for the first time, Asterius admitted to Zag that he was bested by Theseus barehanded in life. Zag in turn said that the Twin Fists wouldn’t exactly be “barehanded”.
Zagreus also tells Asterius more about the tragic circumstances he is in than pretty much any other boss character aside from Meg.
There are most likely other examples of this but none come to mind as of now.
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Asterius taking care of the tiny one đŸ„ș💕
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gamingmonkey054 · 1 year
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DnD hot take: Restoration spells should have limits for what it can heal.
If your fighter lost an arm 20 years ago restoration spells shouldn’t be able to fix that. They would probably have already gotten a prosthetic from an artificer.
Does your psionic sorcerer have a birth defect? Not even greater restoration would help with that.
Does this character, pc or otherwise, just not want to be healed? The spell fails, and no you don’t get to do a contested roll for it.
Without limits even some of the most basic spells become a quick “cure all” for basically any problems.
This can extend to any spell that is written without limits.
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