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#you are choosing trying to fix the world while its exploding vs trying to fix it before it explodes at all.
snekdood · 3 months
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"if we make america worse and more of a dictatorship that will be even harder to unravel and make it the way we want the country to be, maybe then everyone will join our Glorious Revolution!" bb girl you cant even be in the same room with someone who thinks you should vote, how in tf do you think you're gonna unite people to fight in The Revolution with you? it's gonna be you and your 5 friends, i hate to break it to you.
#i dont think you realize how repelling you and your politics are to everyone else#you get all of your validation for how Smart You Are from your friends and ignore any kind of feedback that suggests you should#change or do something differently. thats the only reason you're so convinced average people will go along with you bc you keep getting#affirmation from the people who ALREADY agree with you- but you have NO IDEA how to bridge the gap between people who agree#with you and disagree with you. you're horrible at convincing people of your side of things outside of straight up guilt tripping them#or bullying them like a highschooler. im sorry but the tools you learned to survive with as a kid aren't gonna help you in this situation.#the ONLY THING you can come up with to bridge that gap is a bloody revolution. thats how bad you are at this.#and you're also so bad at this and unimaginative that you dont even realize how THAT might not even be enough.#you cant imagine ANY kind of avenue to getting people to change AT ALL outside of blood and fire. and thats why people call you#an authoritarian.#i'll be honest- i really do think the world would be a better place if we did incremental change under a democratic president who wont#set the world on fire vs the godkingemperor republican WHO WONT EVEN LISTEN TO YOU AT ALL EVER AND MIGHT KILL YOU#FOR PUTTING UP A STINK. idk if you noticed but if that evil fuck gets into office we are severely outnumbered if he gets police#n shit to go after his own citizens. letting trump win is making this battle so much harder than it needs to be.#you are choosing trying to fix the world while its exploding vs trying to fix it before it explodes at all.#what is this like a procrastination thing? you wanna wait till the last minute to try? idfgi. wtf is wrong with you#throwing minority lives away to prove a point. and then you try to tell me you care. gtfoh.#accelerationists should never be taken seriously.
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sillovn · 9 months
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Adventures of Jolain 1/1: The Gelmir Rant
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Short journal - this one is bad. The brief adventures of Jolain the Brimstone aka. Shitty Grandma, the worst build Ive made.
Awhile back, I read a post about how the Carian Family all represented a celestial body. Rennala the Moon, Ranni the Dark Moon, Radhan the Meteors and for Rykard ~ the very world itself.
Inspired, I decided to make a magma sorcery build. Even worse, I commited to a fire damage only gimmick. Yes - fire damage sorcery only. And boy, is this character terrible.
1. Background
Sorcerors tend to have stone related names - Glintstone for the academy's worthy. Bluntstone for the unworthy. Therefore - Brimstone for a magma sorceror.
Faith was the chosen damage stat as it was the only way to scale fire on attack (flame art infusion) and spell damage (Staff of the Guilty).
Gelmir Staff would be better, but its too rare.
Gelmir spells face 2 main problems - poor damage and slow speed. This weakness is not innately a deal breaker - unless the entire build IS gelmir spells. Theres also the problem of how limited our arsenal is - a fire only sorceror has 4 spells and a handful weapon arts.
Ended up benching the character ~RL90. Problem solving with her was simply draining - low power level + limited combat tools is a real fun killer.
2. Summary
1. General combat boiled down to 1 main spell (Roiling Magma), Flaming Strike WA and weapon fundamentals. Essentially, a Flame Art fighter that sometimes throw a landmine. 2. Trying to squeeze out spell damage (physicks, scorpion talisman etc.) did not give any good result (eg. charged Magma Shot has comparable damage to a jumping heavy on small weapons). Simply drawing a weapon and hitting things was the better option in almost all cases. 3. There is 1 interesting combo (PVE only); kite an enemy over the Roiling Magma 'landmine' and Flame Strike as it explodes for burst - but thats it. 4. in many ways the pain here is self-inflicted, by choosing an unusual damage type (fire), in a school with limited spells (gelmir) and with a stat for which staff options are poor (faith). 5. Main takeaway is combat options and a good 'feel' playstyle is important to me. One of the reasons why I dont enjoy 'X weapon only' runs or builds that stack buffs to combo-burst enemies. 6. For future builds, I need to be aware if a build idea is just rotten. Issues started to show ~mid-game; trying to brute force with levels and upgrades didn't change the playstyle being limited.
3. The Rant
While the build was a failure, I need to talk about the Gelmir magic school for abit. This school has a few distinct properties...
Fire damage sorcery
Int/Fth, req. low fth + high int.
Lingering lava pools
Slow cast times
Long range + arcing projectiles
Decent poise damage for spells
The idea here seems to have been 'big casts, explosive impacts' - Wizard artillery essentially. In practice, the game offers much better options for artillery in the form of ballistae and other spells (eg. Cannon of Haima).
Can be argued that fire damage gives options vs magic resistance - but Gelmir spells are not suited to direct spam due to slow speed as well as reasons unique to each spell. You can't just spam enemies from afar as with glintstone school.
This, along with lava pools mean that Gelmir spells care most about raw impact.
Due to how defense works - multiple small hits are less effectice than a single equivalent big hit. Lava pool burn is poor until late-game (~280 staff scaling seems to be the point where its notable)
This then brings up staff choice - At 80 int rennala also has significantly more scaling that Gelmir at 40/40 int/fth. Same is true of academy staff at 70. Gelmir staff is only competitive vs pure int staves at 60 int.
Now for the individual spells...
Magma Shot
Magma Shot dares ask the question - "what if a throwing pot costs 16 fp".
With lockon, the range and accuracy is awful. Manual aim fixes this but runs into a different problem - hitbox and impact explosion is very small. Expect it to fly through enemies harmlessly or explode near their feet with no effect. Damage is also very unimpressive if it hits.
Has a niche of cheap but weak artillery. Problem is that long range bombardments need splash to be good. IMO, a mid-point between explosive impact and precision has limited use.
Roiling Magma
The landmine has great impact on paper, though landing this in active combat is hard. The game is fast, the spell is slow and the explosion is modest. Compared with the other big explosive spells like Haima Cannon - its very mediocre.
Does allow for some intresting PVE - clearing dungeons via. 'stealth bombing'.
The landmine will 'fizzle' on many surfaces - such as breakable objects. This includes things like pillars that only big enemies can smash.
Gelmir's Fury
Has the niche of being the best way to flood a wide area with lava. Strangely, its strongest property is a weird (maybe bugged?) hitbox - very commonly deals burst damage to enemies that don't appear to be hit by the spell.
Rykard's Rancor
Not a commonly used or particularly strong spell, but its fair IMO. Found 3 common uses.
Screen flooding in PvP
Crowd-control, can kite large groups though the flames.
Multi-hitting large foes.
Only complaint is that it doesn't free aim well - Rykard himself uses a variant that travels in a simple big arc.
Final Thoughts
Despite all this, I do like Gelmir spells alot. They are situational tools and not straight replacements to melee combat - which is preferable to *some other* schools we shall not name.
Biggest issue is the small hitbox and poor aim on Magma Shot. That and Roiling Magma 'fizzling out' on a large number of surfaces.
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carewyncromwell · 3 years
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Hey guys! POTC AU update time at last! Very sorry for the delay, but s*** is really going down now in this story...
One of my biggest criticisms for the climax of At World’s End is how, ultimately, both the Navy’s armada and all of the diverse pirates gathered together as part of the Brethren Court are ultimately pointless. We get our huge confrontation between the Flying Dutchman and the Black Pearl, which ends with both ships blowing up Beckett’s flagship...and then the Navy just hightails it away with their tails between their legs, even if they still outmatch the pirates and there would surely be a chain of command under Beckett that could take over. There isn’t even anything to show that the Navy lost their nerve after losing their “great leader” or anything or were reluctant to fight to begin with. And again, that ends up making the non-main-character pirates that we only just met in At World’s End, like the Pirate Lords, completely unnecessary to the narrative aside from giving up their Pieces of Eight, which easily could’ve been rewritten to not include the Pirate Lords. This is why I’m restructuring this climax so that all of the Lords (and the Keeper of the Code) have a role in the coming battle, rather than just having them stand on the sidelines.
Black powder is a much messier, more combustible precursor to modern gunpowder, which has a very strong odor and produces a lot of smoke when it explodes. It’s better used for things like fireworks and rockets than firearms, particularly since it’s even more vulnerable to moisture than regular gunpowder is. Black powder was first developed in China circa the 9th century, before its use in firearms was phased out in favor of the cleaner, safer gunpowder we know today.
Although the traditional “Redcoat” was developed as a uniform for British soldiers in the mid-1600s, the British Navy actually didn’t have official uniforms for its sailors until 1748. Before that point, only naval officers generally wore uniforms. My guess about why the Pirates films don’t follow this model and have even the lower-rank British Naval soldiers wear uniforms in AWE is for the sake of visual short-hand for the audience and to further accent the divide between the uniformity of the law-keepers (the army and Navy) VS the diversity of the law-breakers (the pirates).
Previous part is here, and whole tag is here! Jules Farrier-Weasley belongs to @cursebreakerfarrier, Samantha O’Connell belongs to @samshogwarts​, Ellie Hopper belongs to @that-ravenpuff-witch, Arjun Singh and Aishwarya Mehra belong to @hogwarts9, and Finn McGarry/Davy Jones belongs to @theguythatdraws! Also briefly referenced is Gwendolyn “Wendy” Gordon, who belongs to @drinkyoursoupbitch. xoxo
x~x~x~x
When Jules, Jacob, and Orion returned, they immediately convened a war council with the other Pirate Lords and their crews in the Hall of the Codex. There was a lot of strategizing that needed to be done before the battle the following day -- and as to be expected, Murphy McNully was instrumental in pinpointing what they needed.
“According to the Admiral’s intelligence, there are 34 Man O’ Wars out there waiting for us. We ourselves have a fleet of 73 galleons, brigs, schooners, sloops, and ketches. Now, naturally, that sounds like a lot, but keep in mind that each of the Navy’s Man O’ Wars has anywhere between 50 to 100 guns on each ship...meaning they have between 1700 and 3400 guns altogether. Even if we technically could have more guns numerically, there’s a 97.9% chance that our ships wouldn’t be able to withstand a full-frontal assault by those things. If we tried, we’d basically have to sacrifice our lives in the hundreds just to deal any damage, and even then, there’s less than a one percent chance that we could actually defeat the Navy, doing that.”
“It’d be a pyrrhic victory, at best,” said Ellie sadly.
Jae nodded. “I doubt any of us are much in the mood for a suicide mission, so we’ll need to come up with something better.”
“Especially since Carey’s on board one of those ships,” said Bill solemnly. “We can’t let him get hurt.”
Charlie, Jules, Jacob, and Orion’s eyes all narrowed at this. While Charlie and Jules nodded in agreement, Jacob’s jaw clenched and Orion clasped his hands in his lap and closed his eyes.
Ashe brought a hand up to squeeze Jacob’s shoulder, resting his head absently on top of his.
“Speaking from my own experience,” he said very dryly, “brute strength is hardly a be-all-end-all. Obviously one should think twice before attacking a larger enemy...but sometimes the element of surprise can turn the tide. Larger enemies often assume they have less to fear.”
“Aye...” said Jacob softly.
He considered the makeshift map and model ships they’d set up on the stained round table. Then he reached out to pick one of the miniature ketches and consider it carefully.
"We don’t have the firepower to defeat the Navy,” he said to the others, “but we do have stealth on our side.”
He immediately set about maneuvering the pieces around on the map, grouping all of the smaller ones together.
“The first thing we need is for a fleet made of the smaller ships -- the schooners, sloops, and ketches -- to carefully infiltrate the Man O’ Wars. Send a few of our men onto each ship in disguise, so they can load their lower decks with unlit explosives.”
“They could also easily sabotage their cannons and rudder chains, while they’re there,” said Orion softly.
Jacob shot a halfhearted glare at Orion out the side of his eye. Clearly even if they were allies and Orion brought up a great point, the Pirate Lord of the Atlantic Ocean was still a bit resentful about the Lord of the Caribbean Sea’s relationship with his sister.
“...Right. Then I say we -- meaning you, Captain Farrier-Weasley, as the Pirate King -- warn Beckett and the Navy that we’ll release Calypso, if they don’t turn back and let us leave Shipwreck Cove in peace. With Jones being with them, Beckett and the Navy either should already know or will immediately find out just how dangerous that is. Make sure to bluff Beckett that Calypso has so much power that she could destroy a Man O’ War with her little pinky, if she wanted.”
Samantha’s face lit up as she caught on to Jacob’s idea. “Oh! Then once Calypso is free and the weather starts getting bad...we can have the galleons and brigs attack the Man O’ Wars -- ”
“ -- and we can blow up the explosives on board with our cannons!” finished Charlie, exchanging an excited grin with Samantha.
Merula’s face burst into an huge smile too. “And it’ll make it look to the Navy like Calypso has given us this supernatural power boost!”
“Brilliant!” said Bill.
“There’d still be a 34% chance we’ll lose a few ships doing that,” said McNully thoughtfully, “but even if we’ll be outgunned and out-manned, the Man O’ Wars should be sabotaged enough that they won’t be able to attack right away. And the explosions we’d get would no doubt give those Navy officers a good scare, which might discourage them from fighting.”
Jacob nodded. “That fleet of larger ships can then keep the Man O’ Wars busy while Captain Farrier-Weasley and I sail the Revolution out to confront the Flying Dutchman. The Revolution’s probably the only ship we have that’s fast enough to compete with the Dutchman in a sea battle.”
“And we’ll need to overpower Jones, if we want to get close enough to Beckett,” said Jules, her dark eyes hard with determination.
“Jones is the Queen in this chess match,” agreed McNully. “He’s the most powerful piece on the board, so if we can topple him, we’ll have a much better chance. If we can then corner the King -- namely, Beckett -- we could use that leverage to win the whole thing.”
Bill and Charlie exchanged a look. Then the elder Weasley spoke up.
“...The plan’s great, Jacob -- but there’s a problem. Captain Hopper said that most of you lot were never soldiers. There’s a lot of training that you have to go through before going out to sea with the British Navy, and there’s just as much protocol you have to follow while you’re there. If one of our men makes a wrong move and gets caught, it could blow the whole ruse.”
“Then maybe we should go, Bill,” said Charlie. “We know the way things work -- we’d be able to blend in -- ”
“Not with that hair, you won’t,” said Merula dully.
“Face Paint is here at the Cove,” pointed out Skye. “They could fix that -- ”
Orion shook his head. “I’m afraid it’s still too risky. The Admiral indicated that Percy Weasley is also on board one of those ships. As much as I don’t think he’d ever wish to harm you, I don’t believe one could fool one’s family that long. And judging by how your last meeting ended,” he glanced at Charlie and Bill solemnly, “one cannot be certain he would choose family loyalty over what he believes is morally right.”
“Yeah, I wager there’s only a 35% chance he wouldn’t try to stop you two, if he saw you,” said McNully with an apologetic look at the Weasley brothers. “Though there is a 25% chance you might collide with Carey Weasley instead, and he could give you a hand...but I don’t think that’s a gamble we should take.”
Ellie’s lips twisted into a frown. “Still...First Mate Weasley’s got a point. It’d be probably best to send someone with the Artemis and the other small ships who already knows how to fit in with the British Navy.”
“If only Captain Moody were still here,” mumbled Barnaby sadly. “He was in the Navy for a long time, before becoming our captain...”
Charlie offered Barnaby a sympathetic look. Jae, however, looked rather thoughtful.
“...I do have...one contact that could be helpful.”
Everyone turned to look at him.
“He’s a bit of a loose cannon,” said Jae, “too impulsive for his own good and bull-headed as all Hell...kind of stupid, really. But he was in the Navy once, and he’s pretty good at working in secrecy. I work with him most often whenever there’s news of the East India Trading Company, since he’s got a contact who’s related to one of their most prominent merchants...”
Merula’s eyebrows furrowed. “...Wait a minute. You’re not suggesting Copper?”
Charlie and Jules both blinked.
“Behemoth Ben Copper?” said Jules in surprise. “The pirate who took out all three masts on an Italian frigate with one cannonball?”
“That’d be him,” said Arjun, and like Merula, he looked a bit skeptical. “Jae, I’m not sure. I don’t mean anything against Ben and all, but...well...it’s like you said, he’s a bit of a loose cannon. Ever since he mutinied against his captain, he’s just gotten more and more reckless -- leaving his crew abruptly with no explanation, rearranging his ship’s route on the fly...”
“He’s been acting weird,” agreed Aishwarya.
“Sounds like he’s the perfect choice, then!”
Everyone turned to look at Skye in bewilderment. Contrary to everyone else’s reactions, however, she looked perfectly undaunted, her lips curled up in a perfectly fearless, white smirk.
“From the sound of things, I’d wager Copper’s caught the same type of ‘weird’ that Orion’s had these last few months,” said Skye, shooting a significant look in her captain’s direction.
“And I reckon that kind of ‘weird’ would boost Copper’s motivation to help us by a good 63%,” said McNully very coolly from Orion’s other side.
Orion tried to feign a mild, patient expression as he bowed his head and avoided his crewmates’ amused looks, but he could not obscure the rosy color that was rising up into his cheeks.
“That settles it, then,” said Bill. “Let’s talk to him.”
Benjamin “Behemoth Ben” Copper did indeed boast an impressive height, being as tall as Bill with a scruffy blond beard almost as long as Jacob’s, a piece cut out of his left ear, and plenty of scars up and down his arms and along the base of his neck. He also came across as rather unpleasant, on first meeting. Although Jules had decided Orion and the Artemis would lead this smaller fleet in their mission, Ben seemed very skeptical of Orion from the off-set and was a bit forceful in trying to assert himself.
“For this mission, may us look to our friends, the cuttlefish, for guidance,” Orion said calmly as he addressed the small team of Navy veteran pirates they’d managed to assemble. “They change their appearance and attitude to blend into their environment, so as to evade the dangerous predators that might hunt them...and so too shall we.”
“The Navy isn’t that dangerous,” said Ben rather coldly.
Everyone turned to look at the much taller man, who was leaning against the back wall with his arms crossed.
Orion regarded him with patience, his hands clasping in front of him. “Not as dangerous as they’d like us to believe, true...but they do still out-gun us quite a bit.”
“That’d be more of a threat if half their new recruits weren’t so scared of the sound of gunfire that they all shut their eyes and can’t aim properly,” said Ben. “It’s not like most of those men have even seen combat like this, since England’s no longer at War.”
Orion didn’t respond, so Ben got up off the wall and strode over to look at him properly.
“Explain to me why we don’t just take down all of the ships ourselves, once we’re on board? We can more than take those lily-livered cowards...”
“We’re not doing that because it’s not the plan we agreed on, Copper,” Skye snapped. 
“Skye,” Orion said in a quelling voice without removing his gaze from Ben.
“They’d never expect anyone to actually try attacking them head-on, so the element of surprise will still be there,” Ben plowed on, his brown eyes flashing with righteousness. “I say we just take all of their sailors out, one by one, while that pig Cutler Beckett is too busy gloating to take notice.”
Orion raised his eyebrows. “‘Take them out?’ Oh, no. No, I’m afraid that won’t do.”
“You’re afraid of the ships and their firepower -- but the men on those ships are vulnerable,” Ben said sharply.
“All the more reason to not hurt them more than we have to,” said Orion. “If the Navy’s ships are damaged, most of the sailors on board will still have the time to abandon ship and leave the battle with their lives.”
“Those sailors mean to kill us -- to arrest and hang the ones we love and anyone who’s ever helped us -- ”
“Not all of them,” said Orion, and his patient voice for the first time dipped low into his throat and echoed with some edge. “And because not all of them seek to destroy us and the ones we love, we have more than enough reason to not destroy them ourselves. The ships are what we fear, as you said -- they are our enemy, not the men on board -- and without that weapon of theirs, those sailors will be unable to inflict the damage we fear.”
Ben’s brown eyes bore into Orion’s very critically. Then, exhaling through his nose in a short huff, he reluctantly nodded and stepped back.
Orion turned to Face Paint. “We’ll need to make sure all of our men look like they belong among the Navy’s ranks.”
Face Paint grinned. “Don’t worry! I’ve got this.”
With some guidance from the ex-veterans on the Navy’s usual dress code, Face Paint got to work covering up scars with make-up and dressing the team accordingly. Fortunately, unlike the British army, Navy soldiers generally had more freedom in how they dressed, so long as their clothes were neat and conservative. Once Face Paint was finished, Orion had a team of about eleven men who looked as out of place on Shipwreck Cove as he himself had looked on the streets of Port Royal.
Before Orion left with the Artemis and the rest of the fleet of small ships, however, Jacob rather sharply stepped in front of him and insisted on speaking to him in private. Skye and McNully looked notably concerned, but Orion agreed, and the two stepped aside so no one else could hear them.
“Don’t think I don’t know why you’re doing this,” Jacob murmured.
Orion raised his eyebrows, even though his expression remained grimly unreadable. “It was your plan, to send the smaller ships to infiltrate the Navy’s Man O’ Wars.”
“I was not including you when I said that!” snapped Jacob.
He took an aggressive step forward, right into Orion’s personal bubble.
“I know why you’re doing it, Amari, and it’s not just because Captain Farrier-Weasley asked you to be in charge of that mission,” he said in a very low snarl, rather like that of a territorial dog.
Orion’s eyes grew a little smaller, but remained too murky to read properly. “I daresay my reasoning is the same as why you arranged it so that you would be on the ship facing off against the Flying Dutchman.”
“Do not compare my motives with yours!” said Jacob fiercely, as his skull-like eyes flared like flames. “I don’t care what you feel for my Wyn -- you could never understand what she means to me! I would and will do anything I have to in order to protect her -- ”
“I know,” Orion cut Jacob off as calmly as he could. “I could never understand the bond you two share.”
His dark eyes flickered with a strange emotion.
“...But...I do understand what a beacon she is -- how, like a candle, she can light up a room enough to comfort you, when you’re most frightened. How the soft, warm light she gives off is for you alone...how the embers she leaves behind burn long after her light has left you. How she’ll...drain herself of whatever strength she has...just to make sure you don’t despair.”
Something cracked in Jacob’s eyes, betraying genuine vulnerability. A vein pulsed in his jaw and his hands clenched into fists at his sides.
Orion clasped his hands in front of him, regarding Jacob with a grim, sad expression.
“Care --...your sister...is a truly remarkable woman. She always has been, from the day I ended up on your doorstep back in Port Royal all those years ago. I can’t say for sure that I’ve loved her since then, but...when we found each other again, I realized that the freedom I have on the high seas is superficial at best...for I wasn’t free to stay with her...no more than she’s free to follow me. If she stays with Cutler Beckett...if she ends up impressed into service on the Flying Dutchman...”
Jacob’s fists clenched tighter and started to shake. Orion’s eyes rippled with pain and anxiety as he closed them.
“I can’t do nothing while Carewyn loses what little freedom she has left,” the taller captain burst out before he could stop himself. “However cruel Jones is in the legends I’ve heard, I know first-hand Cutler Beckett is a crueler master than he could ever be.”
He ran his pointer and middle finger alongside the inside of his wrist, where the “P” brand shone a tense white on his tanned skin. He breathed in and out through his nose slowly to try to calm his heart rate, before he opened his eyes to look back at Jacob.
“...I know our methods are different, but our goal is the same. Although I hope you succeed in overcoming Jones and force him to release her...I’m sure you understand why I have to take measures in case you don’t.”
Jacob’s eyes narrowed upon Orion’s face, but for the first time, there was confusion muddled with the distrust.
“I already told you that Jones won’t care if my Wyn gets married and takes on another name,” he said quietly. “He said she’d still be considered a Cromwell.”
Orion’s dark eyes softened sadly. “I know.”
Jacob’s eyes scrunched up further. Then they widened as he thought of something he hadn’t before. The thought made his face go very white.
“You...”
Orion did not respond, but Jacob knew he’d figured out what Orion was thinking. It made his fists shake at his sides and his pupils narrow to slits.
‘He’s...truly that selfless?’
Jacob didn’t want to believe it. He couldn’t believe that this man loved his sister that much.
Despite himself, he couldn’t help but lash out.
“...I do not give my blessing to this! I don’t care what sincere affect you dance around with, I will never trust you with my Wyn’s heart, Amari! You could never deserve my sister!”
But Orion’s features merely prickled with the hints of a smile. "I know.”
Jacob gave an aggravated sigh, throwing his hand up in a violent smack at the air, as he threw his head back and rolled his eyes up in the direction of the ceiling.
He wanted to hate this man so much, but it was proving difficult when he wouldn’t rise to anything he said. He wanted him to fight back, to get mad -- then he could feel justified in protecting Carewyn from him...
But in truth, Jacob knew -- this man wasn’t someone to protect Carewyn from. Truthfully...he knew this man would likely do just as much to protect Carewyn as he would...
Jacob’s hollowed-out eyes ran over Orion’s face, narrowing critically. Then, at last, he said,
“...You were the boy, weren’t you? The one Wyn hid under her floorboards.”
Orion’s eyes flickered with fondness and he inclined his head in a small nod. Jacob inhaled slowly through his nose and then exhaled very heavily.
“I will stop Jones,” he said very lowly. “So your 'measures’ won’t be necessary.”
With this, Carewyn’s brother turned on his heel and strode away, his black boots clapping against the cobblestones as he went.
As the pirates set their plan into motion, Carewyn herself was finishing up business on the Flying Dutchman. She was meant to remain on the HMS Lion with Beckett for the battle, but she insisted on speaking to all of her men on the ship and leaving proper instruction before departing. After all, the Admiral argued, even if Rakepick was staying on board, she was not a Naval officer, nor was she their commanding officer. It also was the excuse Carewyn needed to speak to Davy Jones privately.
Jones looked to be in a fairer mood than she’d seen him last. Carewyn wasn’t sure for the reason for it, but she hoped it wasn’t in response to the impending battle. Regardless of how Jones felt about the pirates and Shipwreck Cove, she dreaded the thought of anyone actually anticipating the battle. Instead, however, she reassured Jones that she would pass along whatever intelligence she gathered about where Rakepick had hidden his heart.
“I know Rakepick said she was out for herself, but there are only so many places she could’ve hidden it,” she said. “Port Royal is out of the question: it couldn’t be used as any sort of leverage there. So she either one, was lying and has it close by somewhere on the Dutchman...or two, Beckett does know where it is, but Rakepick plans to backstab him.”
“I suspect the former,” said Jones lowly, his dark eyes narrowing as he shot a glance out the stained-glass window of the cabin. “I can feel my heart’s presence, so it must be close.”
Carewyn inclined her head slightly. “I see. In that case, you might be able to retrieve it yourself. I’m sorry I can’t be of further help.”
She paused. Then, taking a deep breath, she spoke again.
“Captain Jones, time is not on our side...but something’s been bothering me. When I first agreed to help you, you knew my real name, without me having told you. You said that was because you know everyone’s true name, but...”
She considered him warily.
“...It’s also because...you know my older brother...don’t you?”
Jones’s eyes narrowed. He considered her for a long moment, before he gave a clipped nod.
“...Aye. I know him.”
Carewyn’s heart sank. ‘Then Rakepick was right -- Jacob did make a deal with Jones. That must be why Orion said Jacob ‘would be disappointed’ -- ’
“...What does he owe you?”
Jones, for the first time, looked almost evasive. He turned away, casting his eyes to the opposite wall as he took a few plodding steps away.
Carewyn watched him move, her arms which had been folded behind her back slackening at her sides.
“Captain Jones, please,” she said, and some desperation echoed in her voice despite her best efforts, “I already might not have enough power to protect him from Beckett, I have to know what debt he might have with you.”
Jones was quiet for a moment longer. When he finally spoke again, his voice was very low, reluctant...even regretful.
“...The price...was a lifetime of service, from a member of his family.”
Carewyn’s eyes widened.
‘A lifetime of service...?’
Jacob’s intense, anxious reaction to the death of Charles and Blaise suddenly made sense.
‘He must’ve meant to give one of them to Jones,’ Carewyn’s mind raced. ‘Could he really have agreed to something like that -- enslave Grandfather or Blaise to Jones?’
Unfortunately it didn’t sound completely out-of-character for Jacob -- for as much as she’d hated Charles Cromwell and resented Blaise, Carewyn knew her feelings paled in the face of Jacob’s. Not only had he been older and thus forced to do more of their dirty work, but he’d also always loathed how much they hurt Carewyn when they were young, both to keep him in line and in a cruel attempt to “toughen her up.”
But now...now Blaise and Charles were dead. All of the Cromwells -- Jacob’s family -- were dead...except for...
Carewyn’s face was very white. Her lips came together and she bowed her head, casting her eyes into shadow.
“...I see,” she whispered, her voice shakier than she’d intended.
‘This is why Orion and Jacob want me off the Dutchman. Because I’m the only one who can fill Jacob’s debt.’
Jones glanced over his shoulder, his dark eye oddly ashamed.
“He did it out of love for you,” he said very quietly. “I confess, before we met, I’d seen irony in the situation. Now...I wish I could excuse the debt, but...”
Jones swallowed, and the tentacles of his beard gave a series of low pops.
“...Magical contracts...are not so easily broken. Once someone is marked with the Black Spot, the terms will be met, whether I want them to be or not. Fate will maneuver itself in such a way that you end up as part of my crew, even if I actively decide not to take you. As long as your brother and I both live...the terms are etched in stone.”
Jones then strode back over, fixing Carewyn with a solemn eye.
“Unless...you wanted to make a deal yourself? One soul could be comparable to another.”
Carewyn closed her eyes and considered this. After a long moment, she swallowed, and shook her head.
“That’s not something I can give you,” she whispered.
Jones’s eyes grew a little smaller as he faced the door. “I thought you might say that.”
He paused. His claw clicked together at his side.
“I...lament that a noble soul like yours is doomed to remain with me,” he murmured. “I will do my best to take care of you, as part of my crew.”
With another set of plodding steps, Jones walked over to the door of the cabin, opened it, and left.
Carewyn’s knees buckled out from under her. She collapsed onto the bench in front of the massive organ, staring down at her own booted feet without even seeing them.
She couldn’t thrust this burden on anyone else. How could she? No matter who they were...no one deserved to live their life in servitude. Carewyn knew she would never be able to live with herself, doing something so cruel...but...
It...it wasn’t fair! It wasn’t fair! She’d already had to resign herself to the knowledge that she couldn’t shield the others from Beckett -- she’d already had to resign herself to staying under Beckett’s foot. Not only was she helpless in helping the ones she loved escape Beckett...but now...once she was a member of Jones’s crew...she would likely never see any of them again. She’d never be able to make that world that they deserved -- a world where they could live free of the fear of being captured and hanged...a world where they could live and chase their dreams in peace.
She’d never see Orion again. She’d never see Jacob again. She’d never see Bill again. She’d never see Charlie again. She’d never see Jules or Percy again.
Carewyn took a sharp intake of breath, trying to contain her emotions, but it was no use. Her hands flew to her face, clutching desperately, as she tried in vain to suffocate the tears spilling out of her eyes and the sobs erupting out of her throat.
Little did Carewyn know that a red-haired woman much taller than her had been beside the window of the captain’s cabin and had heard the entire conversation.
Under the cover of the fog that  swept in that night, Orion’s team of Navy veteran pirates split up and stowed away aboard the Navy’s ships, each carrying one of the hundred black barrels of highly explosive black powder Jae had prepared for them. They would then be able to fetch more from one of the many sloops, ketches, and schooners floating among the armada the rest of the night.
As luck would have it, Ben boarded a ship that turned out to be the HMS Lion itself. He was glad of it, as he was determined to make sure that Beckett could never target anyone else again. Unfortunately, as soon as Ben arrived on board the ship, he was immediately uneasy. No one had spotted him arrive, but this ship wasn’t like any of the ships he’d seen during his time with the Navy. Everything was so unusually clean and precise and brand new, as if none of it had been touched -- and stranger still, all of the sailors, from their perfectly polished gold-buckled shoes to their blue and white uniforms to their gold-trimmed black tricorn hats, looked as identical as a set of dolls.
Little did Ben know that Cutler Beckett had higher standards of uniformity for the ship he was on than he did any of the other ships in his armada -- and so, even perfectly disguised as an ordinary sailor, Ben stood out like a sore thumb.
“You there!” said one of the lieutenants, upon spotting Ben on the staircase down to the lower decks. “Where’s your uniform, sailor?”
Ben faltered. ‘Uniform? Regular sailors don’t wear -- ’
He immediately put down the barrel he’d been carrying and turned around, putting on his strongest face as he stood up perfectly straight and saluted.
“...I’m only a new recruit, sir. I have no rank.”
“All sailors on the HMS Lion were given a custom uniform, when first they were selected by Lord Beckett,” snapped the lieutenant, his black eyes narrowing suspiciously upon the much taller man. “I ask you again -- where is yours?”
Ben immediately guessed that he’d made a huge mistake. Knowing that if he didn’t do something drastic, he’d blow the whole operation, his hand slid down to the pistol in his belt. Did he dare silence the man by force? Would that not alert the rest of the ship?
“What’s going on here?”
Another officer -- this one with a ginger red ponytail and almond-shaped blue eyes -- came down from the helm and over to the two men.
“A-Admiral Weasley!” said the lieutenant, straightening up immediately.
‘Admiral?’ thought Ben. ‘Then this is Carey Weasley?’
His brown eyes narrowed upon the frame of the Navy’s greatest hero.
'...He’s so...tiny.’
Carewyn looked from the lieutenant to Ben, her blue eyes narrowing.
“Ah, I suppose Captain Weasley’s sent over another new recruit,” she said smoothly. “Where is this man’s uniform, Lieutenant?”
“That -- I just asked that, sir,” the lieutenant stumbled over his words.
“Respectfully, I hope,” said Carewyn rather pointedly.
“That -- well -- I merely thought it was suspicious. We normally are all given uniforms, prior to boarding -- I hadn’t known that Captain Weasley was sending over any...”
The lieutenant looked a bit sheepish. It was remarkable how he looked and sounded so much more boyish around the Admiral, compared to how harsh and suspicious he’d sounded when he addressed Ben.
“No matter, Lieutenant,” said Carewyn, giving the young man a soft smile. “You thought of the safety of our ship and crew. That’s the right instinct to have, despite the circumstances.”
She turned to Ben, her eyes becoming a bit more solemn.
“What’s your name, sailor?”
“Cooper, sir,” Ben said at once, giving a salute. “Gordon Cooper.”
“Well, Mr. Cooper, you’d best come with me, before Lord Beckett sees you out of uniform. He likes his flag ship run just so.”
And so Ben reluctantly followed the Admiral down to the ship’s lower level and into the cargo hold. She fetched him a blue and white Navy uniform, but rather than just leaving Ben to put it on himself, she insisted on helping him put it on properly.
“I told you, Lord Beckett likes things just so,” she said. “I will not have any sailor under my command end up on the wrong side of him.”
“I can put on a bloody shirt,” Ben said before he could stop himself.
“See that you do, then,” said Carewyn very coolly.
Ben watched, perfectly bewildered, as the Admiral hung the blue coat she’d set aside for him off of a nail sticking out of one of the beams of the ship and smoothed the wrinkles out of it.
With a dull snort, he pulled the faded red shirt and brown trousers Face Paint had dressed him in up over his head and switched it out for the white Navy breeches, stockings, and shirt he’d been given. He tried to keep his back to Carewyn, so as to obscure the scars on his upper chest and arms.
As he changed, Ben suddenly realized he heard a soft, husky voice humming a tune in the back of their throat.
“Now some have died, and some are alive...and others...sail on the sea...”
Ben straightened up sharply.
“...With the keys to the cage and the Devil to pay,” he echoed, “we lay to Fiddler’s Green.”
He turned around to look at Carewyn, who still had her back to him.
“So you are allied with us,” he said under his breath.
Carewyn glanced over her shoulder, raising an eyebrow. “‘So?’ You sound like someone already told you that, previously.”
“Two people, actually,” Ben corrected her, crossing his arms. “Orion Amari, for one. The other...”
He glanced off to the side absently, his brown eyes growing a bit mistier at the thought.
“...She...has family who works for the East India Trading Company. While one of their ships was docked in Port Royal, she’d spoken to some of the prisoners awaiting execution...and though most of them were no state to talk, the ones who were expressed their admiration for Carey Weasley -- how he was the only person on the Dutchman who showed them any kindness.”
The thought of Wendy’s face as she described what the prisoners had told her made Ben’s heart clench. 
“...That kind of decency...was something I thought the Navy lost long ago.”
Carewyn’s eyes grew a little smaller and grimmer as they fell down onto Ben’s shoulder.
“I’m afraid it has, for the most part,” she said softly, “but only because of those currently in command. Our men are still good men...just misguided.”
Ben couldn’t keep the disbelieving, resentful glare from his face. He strode past Carewyn to fetch the blue coat, but the Admiral bustled in front of him, fetched a gold-buttoned white vest, and set about slipping it over Ben’s shirt.
“Here -- you’ll need this, first.”
Ben’s mouth dropped open in bewilderment and irritation.
“Wha -- oh, come on, I’m not some little lost lamb!”
“Definitely not,” said Carewyn dryly. “You’re anything but ‘little.’“
She started buttoning up Ben’s vest. The pirate gave an aggravated groan.
“Seriously? Ugh...will you knock it off? You’re acting like my mother -- ”
“Well, you’re acting like a child, so I reckon that’s appropriate,” Carewyn shot back. She then added a bit more solemnly, “Look, I can’t help Orion, Bill, and the others while I’m stuck here...but I can help you help them. So that’s what I intend to do, whether you like it or not.”
Ben’s face darkened with an embarrassed flush as he looked away, shooting daggers into the far corner with his eyes, while Carewyn finished buttoning up his vest.
“I should probably help you trim your beard too,” said Carewyn absently. “Navy men don’t wear beards much these days, even when they’re not officers...”
“I don’t need you to trim my beard,” Ben said grumpily. “I can shave myself.”
“Oh, you don’t believe in the old superstition, then. Good...I’ve had to shave some of my men’s faces for them, so that Beckett wouldn’t give them a hard time for looking scruffy...”
Ah, then it was about reassuring the men who were too superstitious to shave on board so they could still follow Beckett’s dress code, more than simple smothering. That made Ben feel a bit better.
“...Hm, well...I suppose I have been meaning to cut it a bit anyway...”
Once Carewyn had finished buttoning up Ben’s vest, she adjusted his collar.
“When did you leave the Navy?” she asked without looking at his face.
Ben considered her for a moment before answering.
“...Four years ago. I’d gone to sea to try to rise above my station...to earn enough money that I could...well...improve my prospects. But I ended up on board a ship with a captain who sacrificed the lives of his own men, not to protect the innocent, but to protect a ship he held financial stock in. A ship owned by Cutler Beckett, transporting gold, spices, ivory, and slaves to the colonies.”
Carewyn was immediately reminded of Orion. “So you rebelled.”
“Not right away,” Ben corrected. “I tried to have the captain court-marshalled first. But the Navy only gave him a light talking-to and left it at that. They didn’t remove him from service or strip him of his rank, or even publicly reprimand him -- he was allowed to just go about his business like before. And worse, he knew I was the one who’d reported him -- so he ended up retaliating against me, since he was still my commanding officer. I, well...eventually I just got fed up -- so I stopped cowering and fought back.”
Carewyn’s light blue eyes narrowed. “I see. ...You did the right thing.”
Ben’s face seemed to soften slightly. “...Thanks. It hasn’t always felt like the right thing.”
“Sometimes it doesn’t.”
Carewyn fetched the blue coat and helped Ben put it on. This time, he didn’t put up as much of a fuss, even though he considered Carewyn with a more critical, solemn expression.
“Why haven’t you fought back against Beckett?” he asked lowly. “You know what he’s doing is wrong.”
“If I were to fight now, I’d lose,” said Carewyn, “and if I lose, then the ones I love will be in more danger than ever.”
‘My future is already out of my reach. My freedom is already out of reach. If anything happened to them...I’d lose the best part of myself.’
“... I need to wait for the right moments where I can actually make a difference...like this one, for instance,” she added with a slight smile.
Ben’s eyes grew a little smaller as he studied her face.
“...It’s hard for you to stay silent, isn’t it?”
Carewyn didn’t respond, but her eyes squinted a bit too, rippling with a dark emotion as she yanked a loose thread free of Ben’s coat and adjusted the buttons.
“There,” she said at last. “Don’t forget your hat, when you’re out on deck.”
She handed a gold-trimmed black tricorn hat to him, but Ben didn’t put it on, instead holding it loose at his side.
“I won’t be on deck long,” he said. “I’ll be here below deck most of the time...I’ll be gone by dawn.”
Carewyn blinked. Then her whole face seemed to light up in realization.
“...Sabotage,” she whispered. Her almond-shaped blue eyes were almost over-bright. “Black Jack Roberts planned this, didn’t he?”
Ben was startled. “Uh...yeah, he did.”
‘Oh, that’s just like Jacob! He’s always been brilliant...’
Carewyn’s eyes gleamed with warm, intense pride and fondness as she cast her gaze aside.
Ben looked at Carewyn curiously. “...You know Black Jack?”
Carewyn beamed. “Oh, aye -- we go way back.”
“How far back?”
“We grew up together.”
‘I don’t need to explain how we’re related,’ thought Carewyn. ‘If Orion didn’t feel the need to tell him my real name, I don’t have to...it’s not exactly necessary information.’
Carewyn’s response, however, sparked an interesting reaction from Ben. Almost instantly, his hard, overly serious expression had become much softer and warmer, betraying a genuine smile.
“Really...”
The faintest ghost of a laugh seemed to fall from his lips as he bowed his head, his eyes drifting down to the ground. Carewyn smiled slightly in return.
“Now then, Mr. Cooper...I’ll leave you to your work. The barracks are on the lower deck on the starboard side of the ship,” she nodded to the the hallway behind them, “and the officers’ quarters are just up the stairs from there. The walls are thin and most of the officers will be up and about doing nightly rounds, so be careful not to make too much noise. If they catch you ‘out of bed,’ do as they say and pretend to go to your bunk -- you can always use the shortcut that goes through the spirit room on the far right wall to get back out into the hallway without going out the way you came. When you’re up on deck, avoid the windows by the captain’s cabin at all cost -- Beckett can be up when you least expect it, and if he sees any movement outside his windows, he might see fit to investigate. I’ll try to keep the other officers occupied at the helm as much as I can, so they don’t notice you.”
Ben picked up his barrel again with a nod. “Thank you.”
Carewyn saluted him, and he returned the gesture with his arm not holding the barrel.
“By the way,” he added, “the name’s Copper, not Cooper. Ben Copper.”
Carewyn’s lips spread into a full smile. “Nice to meet you.”
She reached out and took hold of the taller man’s shoulder, giving it an abridged squeeze.
“Godspeed...and best of luck.”
By dawn, Ben had finished his preparations and left the HMS Lion, slipping onto the Artemis so that it could sail away before the fog dissipated. Ben had been the last one to finish and return to the fleet, so Skye had expressed the (rather irritable) concern the crew felt that Ben might have gotten himself caught. Ben confessed that he would’ve if it hadn’t been for the Admiral, and told them what had happened. Orion hadn’t said a word or drawn any attention to himself during the entire recounting, so Ben couldn’t have taken into account how the captain turned his focus up to the large, gold-trimmed Navy ship as they sailed away from it. Neither he nor McNully also never heard Orion pull one of his crew members aside and give him one of his gold earrings, explicitly instructing him to deliver it to Jules.
“She’ll need it, for the unbinding ceremony,” he said.
At dawn, the two Navies -- Royal and Pirate -- assembled for war. All of the Britiwhs Navy’s ships got into position, completely unaware of the trap that lay under their decks. The fleet of the pirates’ galleons and brigs -- including the Phoenix, Blackbird, Naga, and Treasure -- came up around the mouth of Shipwreck Cove like a wall, while the Revolution -- captained by Jules and assisted by her First Mate Bill, Jacob, and Ashe -- sailed out in front as the pirates’ flagship.
In the midst of all of this, the fleet of smaller ships were meant to retreat into the ranks of the larger ships, so as to offer support if any of the large ships were to fall and their crews needed to be rescued. But all of a sudden, the crew of the Artemis realized that Orion was nowhere to be found. Panic set in on deck as they searched for him, with crew members all frantically trying to figure out when they saw him last. It didn’t take long for McNully to put together where Orion had gone.
McNully wheeled his chair across the deck, looking with anxiety up at the HMS Lion, sailing just to the right of the Flying Dutchman.
Bounding up through the ocean waves still trimmed with fog, he caught sight of Orion steering the Artemis’s jollyboat into the Navy ship’s shadow.
Skye came up to the railing too. When she caught sight of the jollyboat too, she violently grabbed hold of the railing, her eyes very wide with horror.
“What’s he DOING?!”
“He’s going after the Admiral,” said McNully.
“The Admiral?” said Ben, his eyebrows knitting together in confusion.
Skye looked beside herself with anger and concern. “No, no, no, no, NO! Orion, you bloody dunce! Just because I said that your and Copper’s kind of ‘weird’ was helpful at the meeting doesn’t mean I wanted you to act on it in the middle of the goddamned battle!”
She whirled on McNully.
“We have to stop him! He’s going to get himself caught again -- ”
“There’s only a 21.3% chance of that,” McNully cut her off. “It’s a bit hard to be caught and stay caught when a sea battle is about to kick off. There’s a higher probability of him getting himself killed...”
The First Mate felt the urge to swear both out of frustration and out of anxiety, but he kept his head. He rolled his chair around to face the rest of the crew.
“Signal to the Kumiho and the rest of the fleet to continue with the retreat,” he told them. “We’re going after him.”
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pastelbatfandoms · 4 years
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Pick 14 OC’s
1. Roxy (WWE) 2. Michelle (Riverdale) 3. Renee (The Flash) 4. Rika (NOES) 5. Carrie (Gotham) 6. Helena (AHS) 7. Rihannon (HP)
8. Amara (Marvel) 9. Meghana (Descendants) 10. Esme (Descendants) 11. Marianna (TW) 12. Suzanna (TWD) 13. Mandy (ST) 14. Ashlee (AVTED)
1. Would you rather date 5 or 12?
Suzanna. I feel like Carrie might kill me if I pissed her off....
2. A man wearing a thong and boxers on his head comes up to 8 and demands their money. Their reaction? Amara would taken aback and just look at the guy weird. “Earth has some strange customs.” She mutters as she hands him some Asgardian coins.
3. 6 comes home and finds that 2 has broken into their house and is stealing their possessions. What happens? Ah hell...literally. Michelle,I’d run. 
4. Would 13 ever have sex with 9? lol their is no way they’d meet,but if they did I mean Meghana is a Demi God so probably. 
5. What would 5 and 10’s lovechild look like?  Well She or he would definitely have dark hair,and striking Romanesque features with bright eyes. In a word,stunning. 
6. What would 7 never ever admit to the world?  Other then not telling Muggles she’s a witch...I’m not sure.
7. Do you think that 1 is sexy/cute? um yes lol
8. Is 9 or 14 more likely to commit murder? Ashlee,I mean she kills Deadites all the time. 
9. What is the last thing that 14 would ever wear? Anything too frilly and princess like. 
10. Why would 13 hate 7? I have no idea...maybe jealous of her because one she knows magic and also she can have the men in her life at the same time!
11. Is 4 a virgin? No
12. What would 2 get 3 for their birthday? Michelle would probably get her a gift card to a Restaurant or a jewelry store. 
13. Does 9 go to church? No,doesn’t exist in Auradon. 
14. 12 and 1 go scuba diving. What happened? Skipping,because I have no idea. 
15. Would 6 survive a zombie apocalypse?
Dang wish this question had been for 12...but Helena would be fine,chances are her Husband made The Apocalypse so....
16. Who’s taller, 4 or 14?
I think Rika.
17. 5 and 8 get in a fight. Who surrenders first?
The Carrion Crow vs The Valkyrie...That would be some battle! I can only seeing Carrie surrendering first because Amara has powers. 
18. Does 13 trust 3 enough to drive with them during a heavy rainstorm in heavy traffic? yeah sure,just don’t let Mandy drive. 
19. Could 8 ever win a swimsuit competition? YES
20. What scares 7 more than anything? Losing her loved one’s,especially to He who shall not named...
21. How long could you stand to be around 10? A good while,she’d be fun. 
22. Your old high school enemy comes up to you on the street and punches you in the face. What would 13 do? Mandy would beat the crap out her. 
23. What would 2 say/do when extremely drunk? I’m just going to put this gif here...Remember Michelle starts off with Jughead...
Tumblr media
24. Would 1 ever crossdress? like wear a suit? Sure I guess.
25. 1, 8, and 14 are playing tug-of-war against 7, 9, and 12. Which side would win? Roxy,Amara,Ashlee VS Rihannon,Meghana and Suzanna. 
If Amara couldn’t use her powers I’d say Meghana would win for her team because she is the daughter of Hercules. 
26. 11 and 3 are arguing. Who resorts to violence first? Marianna she is a Wolf...Good luck Renee. 
27. Does 9 or 4 have a worse temper? Meghana,She got pretty pissed after Hades broke up with her. 
28. Who would you least want to meet in a dark alley, 14, 11, or 6? Helena,Definitely... 
29. If 10 got drafted for the army, would they go for it or dodge the draft? She’d dodge it like a thief in the night ^_~
30. What is 13’s worst memory?
Billy’s death.
31. Why would the government be after 3? Because of her connection to Reverse Flash. 
32. You run into 2 on a busy street? What is the first thing you notice about them?
Her Gothic attire
33. Would 11 ever get cosmetic surgery?
No
34. Does 5 love or hate themselves?
She does to an extent,but I feel like she regrets some of her past actions and who she associated with/dated. 
35. 13 gets hit on by someone of their own gender? Their reaction?
Ok,I mean she’d be flattered but she doesn’t really swing that way. That I know of....
36. What is 14’s worst habit or addiction?
This might change,since I haven’t written her into a story yet. But I think Ashlee has a tendency to think she can go it alone,she’s very stubborn and doesn’t forgive easily either. 
37. What kind of movie would 11 go see? An Action movie
38. Does 10 still live with their parents? Technically Esme lives at a boarding school,so no. 
39. Does 6 dance?
Yes,usually to entice Michael or to entice someone to their side. Helena is also very good at swing dancing as well. 
40. 3, 5, 12, and 14 are playing poker. Who is the most likely to cheat?
Carrie.
41. What would be the main thing standing between 1 and 10’s love?
the fact that there in 2 Different stories, Michelle is with Juggie and Esme is with Charming. Michelle would remind Esme too much of what she was trying to escape from the isle. 
42. Is 2 or 4 more mature?
Rika,she is older. 
43. Does 1 or 8 have a bigger ego?
Amara,though Roxy does know a thing or two about ego’s,dating wrestlers...
44. Would 12 rather drive a small, environmentally friendly car, or a huge Hummer with bad gas mileage? A hummer,because at that point it wouldn’t matter. A vehicle is a Vehicle in The Apocalypse,though she’d prefer a Motorcycle.
45. Does 6 care about their appearance? Yes,she’s spent years not being able to see it as a Ghost,so now she can be quite fussy at times. But given who she’s dated in the past that’s not surprising....
46. 5, 7, and 14 go into a haunted house. What happens?
Carrie wouldn’t be phased she’s seen worse,so has Ashlee but she hopes there’s no ACTUAL evil dead here,which would be what Rhiannon would try and find out. 
47. 13 is walking along and gets pulled aside by a prostitute. Do they accept the offer? omg what is with these questions...poor Mandy lol honestly living where they do she’d probably be used to it,she’d just brush her off and walk away. She has Billy,she doesn’t need to PAY for it. 
48. Does 10 have or want kids? No she’s too young,though I’m sure Chad will want an Heir at some point. 
49. How will 13 probably die?
omg! Easy answer probably by a Demogorgon!
50. Why was 6 picked on at school?
Helena was actually...because she was different then the other kids,an orphan Witch,no one dared pick on her after she met Dandy though. 
51. For what would 11 worship 4?
Marianna would look up to Rika because she’s “fought” a dream demon and survived,even though she’s only human. 
52. 3 and 14 are running against each other for president. Who do you vote for?
Probably Renee she seems a bit more level headed then Ashlee but then Eobard might become Vice president...I suppose it’s better then Ash! lol
53. 1, 8, 12, and 14 gang up on 5. How long does 5 last?
Quite awhile and this must be when Carrie is bad again,otherwise Amara would have no reason to fight her. 
54. Who would 11 rather take to the prom, 2 or 9?
Mari would take Shelle to the prom,she’s a bit more low key.
55. Would 7 ever wear a leopard-print miniskirt in public?
Maybe
56. Who has a more normal weight, 4 or 10?
I have no idea,I suppose Esme.
57. Why would 13 be arrested?
For Beating up someone or stealing or underage drinking/smoking.
58. 3, 6, and 11 go to the movies. What happens?
Renee would be watching it,Helena would be bored and Mari would try to enjoy it but would get irritated at the group of people talking to loud and kicking her seat,that she’d promptly get up and tell them off. 
59. 13 is trying to escape from a burning building, but sees 1 trapped in the corner. Would they try and save 1?
Yes bad girl or not she’s still not going to leave someone to die.
60. 14 and 8 are exploring an abandoned tomb, when 14 suddenly falls through the floor and barely manages to avoid the spike traps. How would 8 save them?
With her powers,she’s levitate Ashlee back up. 
61. Would 2 rather marry 6 or 14?
Probably Ashlee.
62. Does 10 smoke or drink?
:: Nope.
63. The house is about to explode, and 9 can only save 3 or 12. Who do they choose?
Suzanna...Hopefully Renee could get herself out or Thawne could come to her rescue. 
64. Would 11 ever deal drugs?
:: No, never.
65. Did 13 graduate high school?
she’s still in school
66. 7 tries cooking a new icky looking dish and invites 4, 9, and 13 to dinner. Who eats the dish? Mandy,she don’t care. Its better then nothing,she’s not as picky as she used to be. 
67. Would 3 ever pierce their tongue?
:: No
68. What about 9 annoys 14?
That she’s a God yet she can’t fix The Deadite problem...
69. Does 1 or 5 sleep more?
Roxy
70. Who does 14 like most out of 2, 8, and 12? Who do they like the least? Suzanna,they can relate to each other more,though I feel like Suzanna would be the mother figure,Amara would be the cool big sister and Michelle would be like Ashlee’s twin or BFF. 
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waynekelton · 4 years
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The Best Card Games on Android & iOS
Modern digital card games combine the cerebral appeal of tactical play with the adrenaline rush of random loot and top-decking. It might seem like they’re dime-a-dozen, but the games detailed below are all absolutely worthwhile, judged on their own terms.
Some are cutthroat tests of supremacy, others bucolic come-as-you-may types, but all are thoughtful and ingenious in sundry ways. There's two flavours of card games that currently dominate the niche - highly competitive TCG/CCG multiplayer battlers derived from Hearthstone, and more cerebral or casual affairs, often translated from physical card games that already exist. We've woven the two types together into one supreme list.
What are the best iOS & Android Card Games?
Gwent
Age of Rivals
Shards of Infinity
Miracle Merchant
Meteorfall: Journey
Reigns: Game of Thrones
Hearthstone
Exploding Kittens
Plants vs. Zombies: Heroes
Frost
Card City Nights
Star Realms
GWENT
Developer: CD Projekt S.A. Platforms: iOS, Android Price: Free-to-Play (IAPs)
It took its sweet time, but the official spin-off of the The Witcher 3 card game has finally made the jump from PC to mobile. It's quite different from what it was like at launch and it's gone through several updates and revisions, meaning that us mobile jockeys get a game that's tight and quite unique compared to some of its contemporaries. It's a power-struggle between two people, but it's less about pounding each other's cards into dust or attacking life-points - it's simply a best-out-of-three bout to have a bigger number than your opponent at the end of the round.
This simple concept can inspire a surprising about of cunning and card combos, with card advantage being a very important concept. As a free-to-play game there are IAPS and micro-transactions, but it's pretty tame for the most part and you can still get access to a lot of cards through gameplay. One potential draw-back is that the meta can shift quite a lot, so knowing which cards to purchase out-right may be problematic. Still, this is a pretty great card game and a wonderful breath of fresh air for the mobile CCG market. Check out our GWENT tips guide if you want to help with getting started.
Age of Rivals
Developer: Roboto Games Platforms: iOS & Android Price: $1.99
How we forgot about this one for so long is anybody's guess, but we've fixed it now. Released in 2017, this strategy card game takes a lot of inspiration from physical design but is very much a digital game. It's more drafting than deck-building, with five phases repeated across four rounds and a game can last as little as ten minutes.
It's minimalist, but with a touch of flair as you try and draft along specific themes and build your board up as the game progresses. While it was in a bit a state when it first launched, the years since release has seen this one mature into an excellent game worth checking out if you want a break from deck-building, but still like that creativity that comes from making the best of what you draw. Check out our Age of Rivals review for more.
Shards of Infinity
Developer: Temple Gates Games Platforms: iOS & Android Price: $7.99
Ascension is a house name in deck-building card games, especially on mobile. While Playdek were responsible to bring that light into our world, Temple Gates Games have the honour of bringing the spiritual successor to Ascension to mobile - and it's one of the best card games we've played to date. The game itself is slick, well designed, and has some very interesting twists on the deck-building formula. This isn't Ascension  with a new skin, but a new game in its own right.
As for the app, Temple Gates have done a brilliant job. The game is colourful and brought to life with very few technically concerns. Everything is cross-platform and multiplayer is competently designed. If you're looking for a new card game to occupy you in 2019, look no further, and our Shards of Infinity review can tell you why.
You might also like....
Mystic Vale (iOS | Android) - A very similar game to Shards, Mystic Vale is another deckbuilding game that uses the same base premise, just with a different theme and a different twist on the usual proceedings. This one was developed by Nomad Games, and while entertaining in its own way it doesn't really shake up the genre as much as it needs to really stand out.
Miracle Merchant
Developer: Arnold Rauers Platforms: iOS & Android Price: $1.99 / Free with IAP
Tinytouchtales' Card Thief has been a staple on this list since its inception, but there are other great card games the developer has made. Their most recent release was Miracle Merchant, a game about trying to craft potions for customers in need of a remedy or other liquid solution. You must juggle the competing but equally important needs of satisfying customers (by brewing exactly what they asked for) and maximising profits (because making potions is expensive and that Porsche won't pay for itself).
Miracle Merchant is solitaire card-gaming at its finest. The art style is impeccable, and the tactical decision making is incredibly deep. Assembling a potion of four cards sounds easy, but actually with negative cards to consider, and the fact that if you fail to make a potion you will lose the game, you have pick and choose your battles in terms of how 'good' to make the potions for customers, especially considering you need to maximise profit as well. Read our Miracle Merchant review for more.
You might also like...
TinyTouchTales have done plenty of great card games, from Card Thief and Card Crawl, to Potion Explosion.
Meteorfall: Journey
Developer: Slothwerks Platforms:  iOS, Android Price: $2.99
Challenging and Stimulating: In the happier sessions, Meteorfall ends with a successful final showdown against the aptly-named Uberlich. Working backwards from that ultimate battle to the four starting characters is much more challenging than the squidy art and breezy interface might suggest.
This is a game that's been wonderfully supported post-release, with several major content expansions at the time of writing. What's better, it's all been given away for free! There's a reason this won our Reader's Choice Game of the Year 2018 award, and our Meteorfall review can tell you why.
Reigns: Game of Thrones
Developer: Devolver Digital Platforms: iOS, Android Price: $3.99
The Pinnacle: The meme/phrase "living your best life" is not often one you hear applied to a videogame, but we can think of no title that's more applicable than Nerial's licensed Game of Thrones version of their hit card/monarch simulator Reigns. As Brittany mentions in her review, this is hands-down the best version of the Reigns formula, and it helps that it involves and engaging and popular IP.
The typical Tinder-style swiping mechanics coupled with the usual medieval hilarity and tough choices is coupled with some subtle new twists, where players get to try and rule the Seven Kingdoms as one of nine iconic characters from the show (which are unlocked over time). All this is enabled through the guise of Melisandre - you're essentially playing out her visions of how these characters might get on sitting atop the Iron Throne. Licensed games often get a bad rap, but they can now look to this game to wash away all their sins. This is how you do it, folks. Read our Reigns: Game of Thrones review for more.
Hearthstone
Developer: Blizzard Entertainment Platforms:  iOS, Android Price: Free (IAPs)
The Gold Standard: Stop me if you’ve heard this one before: a rogue, a priest and a warrior walk into the bar. Players struggle to reduce the opponent life to zero as players get more mana (read: energy) to fuel stronger minions and more devastating spells. The power curve and rarity drop rate are a little punishing, but later expansions and patches have remedied this somewhat. Hearthstone’s card battles unfold on a tavern table, in the middle of the hub-bub and merriment of a chaotic Warcraft scene, usually narrated in a dwarven brogue.
Yes, the card game itself is solid and as stripped-down as it can be without being simplistic, but Hearthstone flashes of creative genius and setting go well beyond the card base. The animations and sound design have been polished to a mirror sheen, and the gameplay, love it or hate it, is the standard because of its sterling quality and undeniable fun factor. Just don’t sweat the meta or top-tier competition, because then the grind will eat up your life.
Exploding Kittens
Developer: Exploding Kittens Platforms:  iOS, Android Price: $1.99
Outrageous fun: A game of hot potato with a nitroglycerine-infused feline escalates until every player save one has met their maker. Fiery kitty death and simple humor belie a take-that game which puts everyone immediately at each other’s throats. Hostility and sabotage are the name of the game, because each player has only one life to live, and one defuse card to keep that hairball from becoming a fireball.
The game is a childish, cartoonish pastiche of obvious joke made too hard too often, but despite the unapologetic unrefined everything, it remains one of the best guilty mindless pleasures around. If you ever need a reason to froth at the mouth and fling spittle at your fellow humans over fictionally threatening cats, look no further: Exploding Kittens is simply an excuse to have a good time, a cheeky pretext. Irksome, shameless and perfect it its base way.
Plants vs. Zombies: Heroes
Developer: Electronic Arts Platforms:  iOS, Android Price: Free (IAPs)
Food for thought: This franchise has reinvented itself several times since the original’s premier success. The sequel to the tower defense titan dallied with free-to-play energy timers and premium unlocks, then the series experimented with the FPS arena shooter, releasing Garden Warfare. Along the way, some of the magic and charm was lost. Plants vs. Zombies Heroes is an inspired and refreshing late entry into the game series, translating the original tower defense themes to a CCG with some nifty changes. Perhaps the coolest single defining feature of PvZ: Heroes is the asymmetry: one player represents the zombies shuffling forward for a quick bite while the other coordinated the plants fighting to repel the undead.
The power dynamic between the two sides is unusual and distinct, recalling Netrunner more than Magic or Hearthstone. The flow of new cards into eager players hot little hands, the balance between card strengths and their relative availability as well as the overall strategic robustness of the game are all top-notch. This core gameplay shines along with the visual polish and jazzy flair the series has come to be known for. Plants vs. Zombies Heroes is a fun late entry that deserves more love.
Frost
Developer: Jerome Bodin Platforms:  iOS, Android Price: $3.99, $4.49
An evergreen choice: This one stands out from the other members of this list on two fronts. Firstly, for its palette, which is as frigid as monochrome as you’d expect. Secondly, because its gameplay is survival-based, not just thematically but actually. Gathering supplies, fending off nasties and keeping the elements at bay take every possible trick the cards will give you. Better performance will net you better tools, but unlike other games, Frost’s best rewards are a sense of security and temporary respite.
In other words, the game won’t see you chasing exhilarating high score or excitement, but rather staving off the undesirable. Loss aversion, the fear of breaking a fragile equilibrium, the game daring you to take only appropriate risks when the phrase is a hollow oxymoron. The game rewards you with the chance to keep playing, keep exploring its stark dangers and bag of tricks. Read our Frost review for more.
Card City Nights
Developer: Ludosity Platforms:  iOS, Android Price: $0.99
Solo-play stalwart: The characters are idiosyncratic, the game-within-a-game conceit a little cheeky but still refreshing, the consistent tone humor-ish, deadpan. Beating certain keystone characters unlocks their signature, ultra-powerful cards whose effects even jive with that character’s personality. In other words, there is a correspondence between writing, characterization and deck archetypes between. Never quite a rollicking good time or agonizing head-scratcher, the deckbuilding and collecting (yes, there are boosters, no nothing is truly ultra-rare) of Card City Nights makes for an easily enjoyed and easily binged experience.
Star Realms
Developer: White Wizard Games Platforms:  iOS, Android Price: Free, with content parcelled out as IAP ($4.99 for the full set)
Interstellar Deck-Building: This game marries the level of expansion and customization of a TCG with the bite-sized crunchy decision-making of a deckbuilder. Its combat elements and faction-specific combos make for a serious nostalgia trip for those looking to revisit memory lane without first collecting, collating and crafting a custom deck just for the occasion. Star Realms’ many expansions, rapid-fire gameplay and clear iconography make it a compelling addition to the game enthusiast’s roster and an easy must-have.
We have a Star Realms review if you want to know more.
Other iOS & Android Card Game Recommendations
We're keeping the list pretty tight at the moment, but there's way more than twelve card games to celebrate, with more on the way all the time. Every now and then we'll rotate games out for other games, but we don't want those past greats to be forgotten:
Knights of the Card Table
Race for the Galaxy
Calculords
Card Thief
Ascension
Lost Portal CCG
Pathfinder Adventures
Solitairica
Flipflop Solitaire
Guild of Dungeoneering
Lost Cities
Eternal Card Game
Pokemon TCG
Reigns: Her Majesty
Shadowverse CCG
What would your list of the best card games look like? Let us know in the comments!
The Best Card Games on Android & iOS published first on https://touchgen.tumblr.com/
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divina2use · 5 years
Text
Snap! to it Divina
byDivinaTellsAll©
Writer's note: The following story is 100% true
THE DRIVE
The drive to Austin was 8 hours in good weather. Today it had been raining, and it was going to be 11 hours in the car, by arrival time.
I was acutely aware of how long the car ride had been so far, for several reasons. The biggest of which was the overly-tight pair of pink sissy panties, currently cutting into me. I had been given the freedom to pick the panties of my choice for this drive, and I had purposefully picked them to be tight. I wanted to be reminded of them all the way down, the results were not disappointing.
In the car with me was Goddess Kimberly. She was as excited for the trip to session with Madame Vega as I was. I could see her face light up as she typed on her phone, and I immediately knew who she was texting with. She didn't save the surprise, but rather turned to me and smiled when she finished. Through her smile (that seemed to be growing as she spoke) she informed me that when we finally reached the room tonight, she and Madame Vega had decided that I would be edged to the point of orgasm 5 times. Then my frustrated sissy clitty would be locked away for further use tomorrow. I had no expectations that I would be cumming on this day, the day before session, but the number of times I would be taken to the edge sent a little shock through my pink panty covered clitty.
When we reached the room, Goddess Kimberly and I were both exhausted from the drive, but we were also quite sleepless. I knew by the glint in her eye that she was going to enjoy taking me to the edge. She used a small handheld massager and did exactly that, over and over, for about an hour.
My clitty is NEVER allowed to be hard, and I can maintain a soft state, almost to the point of orgasm. Goddess Kimberly could easily tell when I was close to cumming because of that, and she worked me up and back down five times. I was ready to explode by the end of the process, but I knew that a clitty explosion of orgasmic bliss would not be my fate tonight. That fact sank in a little deeper as she locked on the chastity device.
Goddess Kimberly was obviously quite excited to have teased me for so long. I realized exactly how much as she tossed the chastity keys to the side and stripped off her own panties. She crawled up my body toward my face, and right before lowering her pussy onto me, turned around to face my feet. She had her own full out orgasm within a minute. A very wet orgasm.
"Don't stop until I get up Princess," she commanded, as my tongue continued, I didn't dare slow down. Goddess Kimberly can orgasm for hours if she chooses to, but I would guess she stopped and crawled off of my face after about 30 minutes. I was trying to count her orgasms, and I counted a dozen for sure. My clitty strained in it's cage this entire time. Worshiping Goddess Kimberly's pussy always makes me excited, and the fact that I was locked up and edged added an even higher level to my sissy girl bliss. .
When she was finished with my tongue, she turned back around and collapsed in the bed beside me. We slept solidly until morning, exhausted for the drive, and excited for the day to come.
STARTING SESSION DAY
My head was swimming when I woke. My clitty was straining in its cage all night long, but as it always does, eventually got tired of pushing against metal without being able to grow. It was settling back in to be the true soft sissy clity it was born to be as the day got underway.
Goddess Kimberly and I spent our day with a trip to the adult store, and then took a trip around town. As this trip was intended to be completely in sissy mode for me, I had packed no boy underwear. I thought of the pretty panties covering my locked clitty quite often that day. Even though I felt arousal, my clitty stayed soft in its cage, for the most part. I was pleased with this bit of clitty obedience. Tonight's session would mark 50 days since I was allowed to stroke like a boy, or have any kind of penetrative sex. My clitty rarely got hard now, but it was becoming so sensitive. I knew it wouldn't be long and any level of hardness would be a thing of the past.
SESSION BEGINNINGS
Goddess Kimberly watched and plotted as I laid out several toys for the session, and most of my sissy wardrobe. I had brought far more than could even consider wearing, just like a good girl would!
Madame Vega arrived early in the evening, and the three of us went for a quick dinner. My nerves were off the charts now, and I was thinking of all the clothes laid out in the room and how I longed to slip them on my body and become their perfect little sissy girl to use and play with.
When we arrived back at the room, Madame Vega looked over my outfits and picked a pink teddy that was see through, aside from the padded breasts. She also selected a pink pair of sissy panties with a mesh heart on the back. I quickly slipped these on, as well as a beautiful purple wig. I looked in the mirror, and saw Divina, my inner sissy, staring back. The truth was she had been there all day, and most of the previous day. Divina was in control now, and I was no longer forced to pretend to be a boy.
STARTING THE SHOW
Madame Vega had promoted this session on her snap chat, and was going to stream much of it live to her members. I loved that she was using me in the manner.
Confession: I have a fantasy to be used as a sissy slut to make the two of them money, entertain themselves, their friends, etc ... Being used and exposed to the world as the sissy girl I long to be was pure heaven to me. I love that she allows me to call her Madame, because what I truly want is to some day be her little sissy slut to pimp out.
We started the show with a live snap chat interview. Madame Vega quizzed me about my hopes for the session, and any fears. I knew as I spoke into the phone cam that I was being watched by others, and my clitty suddenly was a little overwhelmed with the excitement. It grew greatly in it's cage, but had been locked long enough the struggle did not last long. It quickly reverted to it's true clitty form.
I also took quick note that almost all of the blinds in the corner suite were open. I wondered if anyone would notice the activity in the room and watch. I had a second of nerves over this, but the twinge of excitement over my possible exposure quickly overrode them. The duality of my male "shyness" vs the sissy in me that longs to be publicly shown off created a very powerful feeling in my brain, and took me a little deeper down the rabbit hole, even before we had fully started to play.
BEING A USED AND EXPOSED SISSY
Madame Vega had me crawl around the room to put things exactly where she wanted them as she and Goddess Kimberly relaxed and discussed the session. The physical parts of the session stated with a spanking. Madame Vega bent me over a chase lounge in the room and reminded me of the price of resistance and failure. She switched between implements, and even broke a brush on my sissy ass at one point. I took one quick look at Goddess Kimberly during this event and saw the smile on her face. I knew how hot she must be getting watching this. I also knew Madame Vega was sending clips of this to her snap chat gold members. My head was exploding as I was sinking deeper and deeper. Letting Divina eliminate more and more of the boy resistance. It was almost completely gone now.
For the next few hours much of my time was spent going around the room for various tasks, and the tone for that was being set now. "Tits out Divina," is a phrase I was reminded of often. I was also coached to keep my panties properly fixed, like a good slut. The expectations that my mannerisms would be those of a complete sissy were being set in stone as the session started. Any resistance to being the dirtiest sissy girl possible was slipping away.
Next came the coin game. Madame Vega placed 8 coins on the floor and instructed me to put all 10 fingers on the glass patio door. I stood there up against the glass door, fully in view to the outside world. While keeping all 10 fingers on the glass, I was required to slip a coin under each finger. I failed once, dropping the coins to the floor, and was spanked in front of the door for it.
Eventually I succeeded, and was essentially "locked" against the glass by my fingertips holding the coins. Madame Vega then delivered yet another spanking, keeping me against the glass for the world to see, and making me confess to her all my dirty thoughts of and hopes for complete sissification.
I once again knew large parts of this session were being broadcast live to an audience as it happened. I kept forgetting that fact, then remembering it. So hot! So mind bending! I was exposed to the window. I was being watched online. I wanted this more than anything now! I wanted the world to see the sissy I am becoming! I wanted to be the dirtiest girl I could possibly be!
UNLEASHING THE DIRTY GIRL WITHIN
At this point, the night had been quite the experience already. I had dropped so far into a sissy headspace that I was now swimming in "tits out" bliss. It was taking its toll though, and I was beginning to wear down just a bit. Then came the magic words. "You have been a good girl tonight Divina, and you may remove your cage and use the Hitachi on your sissy clitty."
Heaven was here for me.
I gratefully removed my chastity device (it has been on for most of 24 hours at this point) and touched my clitty with the vibrating wand.
My mind exploded. The arousal I was experiencing in my mind, now flooded my body as well. The dirtiest thoughts started to form. My breasts pushed out. My clitty felt so good to touch, but it stayed limp and the pleasure flowed through it.
I am grateful I was allowed this boost, because things were about to go up a notch!
"Davina, take the black suction cup dildo, and crawl out onto the patio. Suction cup the dildo to the patio door, and give it the blowjob of a lifetime until you are told to stop." Madame Vega smiles as she issued those instructions.
My body began to obey before my mind could even think of resisting. I made note of this in my own mind, as this kind of obedience is what I long to give.
I crawled onto the patio and noticed for the first time that the walls of the patio were plexiglass and could be seen right through. I didn't care though. I was a toy for Goddess and Madame to use, and I would carry out my assignment.
I stuck the cock to the glass door and began to suck it and lick it. I noticed through the glass that inside the room, Madame Vega was once again broadcasting me to the world on snapchat. I rubbed my now free clitty just a little faster. The arousal continued to make me feel sooooo dirty, and I lost track of time sucking the cock. I was sure now there must be a crowd watching me from behind. I didn't care though. I loved every second of my hot and dirty exposure.
Eventually I was allowed to return inside, but my adventures with the cock were not over. I was commanded to take it into the bathroom and suction cup it to the side of the tub. Then I was instructed to start fucking my sissy fuck hole with it. Going up and down and giving Goddess Kimberly and Madame Vega a full sissy fuck hole show. I noticed this too was being broadcast live.
At this point everything came together. I knew THIS was who I was meant to be. I knew that my commitment to be slowly transformed to a true sissy girl was the right one. At that moment I wanted to never put boy clothes on again. To learn to fuck and suck cock anywhere and any time. To be Goddess Kimberly's perfect sissy cuckold.
I wanted to show them both what a dirty girl I could be. I was inspired! When I was finally allowed to stop taking the cock in my fuck hole, I fell to my knees. The cock was in my face, and I did the thing I was drawn to do. I put my mouth on the cock that was just in my fuck hole. I gave it yet another dirty blow job as I thought of what a dirty slut I was becoming.
Eventually, I was allowed to hump to orgasm for Goddess and Madame as I confessed all my dirty sissy desires for the future. I was grateful for the orgasm, but I was so deep in subspace, even post orgasm, I still wanted to be their sissy. It was becoming very, very, real.
FINAL THOUGHTS
To say that this session was an epic event, would be the understatement of a lifetime. I loved everything about it, but I especially loved the way it inspired me. I want to do this again. I want to go deeper into full sissification. I want to be a girl, and a dirty one at that.
As Madame Vega left, I cleaned the room. Eventually Goddess Kimberly and I crawled into bed. I saw her looking at me with a hunger in her eyes. The session had made her as hot as it had me. "I hope your tongue saved some energy Divina", she said as she crawled onto my face with her wet and dripping pussy. "No matter what happens, don't stop until I say." Her first orgasm was almost instant. Her second a few seconds later ... I knew the night was still far from over.
byDivinaTellsAll©
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kingmindint · 6 years
Text
Finding Utility Over Security: The Difference Between ICO Coins
Finding Utility Over Security: The Difference Between ICO Coins
ICOs’ move towards security tokens puts them in the regulatory firing line, but it can often be avoided
Startup fundraising, in the traditional VC methodology, was flipped on its head in 2017 when a boom in ICO creation saw hundreds of companies forming on the Blockchain with its attached digital currency being born in the form of an investable token. However, this crowdfunding platform which exploded at a rapid rate has finally been hauled in by regulators and authorities who have noticed a few worrying trends. Bodies like the SEC have had a closer look at the tokens coming out of ICOs and in most cases declared them securities.
Suddenly, what is essentially an attempt to fundraise is subject to federal laws and the company, which is supposedly trying to create something innovative with the help of Blockchain technology, is expanding vast amounts of energy just trying to be by the books. But, there is a way around this. Not all tokens being developed off the Blockchain need to be of a nature that leads them to being classed as securities. There are a few other types of tokens that can be built off the Blockchain, including utility tokens.
While there are more than just two types of tokens, including equity, work, share-like and asset-backed, it is important to hone in on two types that can be used to define a new token coming through an ICO- the utility and the security token. In understanding the difference between the two, ICOs can choose a direction that can work better for them on a path of least regulation.
Securities Token
Towards the end of July last year, the SEC, on catching up to the ICO craze, dealt a telling blow to ICO regulation going forward. Looking back at the DAO tokens from 2016, the SEC declared that ICO tokens may be securities and subject to federal securities laws.
It was never intended for ICO tokens to be securities, but SEC chairman Jay Clayton noted that every ICO token the SEC has seen so far is considered a security and explained that if a crypto-asset issued by a company increases in value over time depending on the performance of the company, it is considered a security. “You can call it a coin, but if it functions like a security, it’s a security.” He added:
“Prospective purchasers are being sold on the potential for tokens to increase in value,  with the ability to lock in those increases by reselling the tokens on a secondary market  or to otherwise profit from the tokens based on the efforts of others. These are key hallmarks of a security and a securities offering.”
So, by definition, a security token can be found by employing the Howey Test. This test seeks to find if a token has the following attributes- does it offer an opportunity to contribute money and to share in the profits of an enterprise managed and partly owned by respondents? And, secondly, does the scheme involve an investment of money in a common enterprise with profits to come solely from the efforts of others?
Clearly, the most common tokens seen coming out of the majority of ICOs fall into this categorization and thus come under federal law.
Utility Tokens
On the flip side, there is another style of token that can serve a role in many cases where security tokens are being sought at the peril of the company insighting the ire of securities regulators. A utility token can be defined “to represent future access to a company’s product or service. The defining characteristic of utility tokens is that they are not designed as investments; if properly structured, this feature exempts utility tokens them from federal laws governing securities.”
There are already some highly successful utility tokens, as Vinny Lingham explains the use of utility tokens for Civic, his identity verification coin. “Civic has created one bln utility tokens that provide access to identity verification-related services in a decentralized, token-based ecosystem,” Ligham wrote on his blog. These tokens represent a unit of account for the network. The bigger the network grows, the more utility in the token,  and because the number of tokens is fixed. As the size of the network and transaction volumes within it grows, this will create demand for the tokens.”
As if to highlight the underutilization of utility tokens, it was reported that of 226 ICOs, only 20 are used in the running of their networks, that is to say, they are utility tokens, according to Token Report.  Storj is another example of a company that utilizes utility tokens, as their co-founder and chief strategy officer Shawn Wilkinson explains: “The Storj tokens we released allow people to use space on the network. We raised half a million dollars through the token crowdsale, and in 2015.” He adds:
“For many companies, utility appears to be an afterthought, but for a token to be successfully adopted into the community, it is the most critical component. With the amount of tokens on the market today, and new ones being launched every day, it’s clear there is a bubble, though the size of it might be debatable. When the market slows, the tokens that have no utility will ultimately not have any value at all.”
Utility tokens can be further explained as coupons for the company and the service it is developing. A real-world example is something like retailers accepting pre-orders of video games that have not been released. It is a token that differs from the usual ICO token that many are used to, and while it is not a perfect fit for every company, there already have been instances where utility tokens have filled a role in place of security tokens letting the Blockchain solution focus on its primary goal. This was seen with Filecoin which raised $52 mln.
Choosing utility over security
Of course, as easy as it sounds, choosing a utility token over a ‘normal’ security token to avoid the SEC, there is more to it than that. Some companies will rely on the securities nature of their token, but the standing on it is, there are a lot of companies that won’t.
There are an array of different types of utility tokens, each with different characteristics that could encompass an ICOs’ needs. If the company cannot find a place in any of the below categorizations, then they have a case for building a securities token. However, if the token can fall into them, then really, there is no need to create a new native token which could lead them through a regulatory minefield. It is first important to divide tokens into fungible or non-fungible.
Utility fungible and non-fungible tokens
These types of tokens are ones which are simply interchangeable for one another. The fungible nature of it means that the asset, good or token is interchangeable with one of equal value, and it does not matter about its individuality. Gold is often cited as a fungible asset as an ounce of gold, regardless if it is in coins, ingots or dust, is still worth the same thing.
Thus, in terms of a fungible utility token, where they are interchanged for one another, we can see more categorization. For instance, on the Blockchain, there is the possibility for the System Incentive Token, which essentially are used to get people on the network to perform a desired behavior. A company that bases its ICO around this operation does not need a native app and can operate with a host of other tokens.
The same goes for a voter token which is another situation where Blockchain and tokens come into play, but again, there is no need for a native securities style token for this. These governance tokens enable those on the network to vote, and clearly, a utility token is sufficient for this. In a similar vein, membership tokens are also classic examples of utility fungible tokens as again, the token is just being used to access the platform, and utilize the services.
On the other side of assets, a non-fungible item is one that is unique, such as land, or in the Blockchain space- CryptoKitties.Utility Non-Fungible Tokens are thus mostly used to determine ownership of a specific token or digital asset. So, with a number of ICOs, on face value, clearly fitting into the above-mentioned categories, one has to ask why they decided on a native securities-style token which will lead to regulatory pressures?
Beyond the definition
The definitions of security token and utility token, and even the other ones which are a little more niche are still definitions from a pre-Blockchain era.
Dejun Qian, founder of Fusion and the creator of QTUM, which currently sits in the top 20 on Coinmarketcap, explains that tokens are still a very new and unique Idea, and while people try and pigeonhole them, they should really be defined individually.
“The reason people try to figure out if token is a security or a utility is because people are thinking which laws the token needs to be compliant with. When people say that the token is a utility, it means that the token is designed and embedded in the Blockchain infrastructure. Naturally, it can then serve as a very important part in the Blockchain. It is very creative and can then also provide a lot if different opportunities for the Blockchain.”
But in Qian opinion, we should transcend the bold security vs. utility perspective: “On the other side, there is the token which is regarded as a security. We have current laws covering the securities industry, and there are a lot of things we need to comply with, so people think about it in a similar way. I think we need to put more effort on the utility side, and even something else far beyond only security vs. utility. Because from my perspective, tokens are neither security or utility, it is a new thing and we cannot put a new thing in an existing framework, to determine what it is.”
Author: Darryn Pollock Source
The post Finding Utility Over Security: The Difference Between ICO Coins appeared first on Bitcoin Geek.
via Kingmind Finding Utility Over Security: The Difference Between ICO Coins
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waynekelton · 4 years
Text
The Best Card Games on Android & iOS
Modern digital card games combine the cerebral appeal of tactical play with the adrenaline rush of random loot and top-decking. It might seem like they’re dime-a-dozen, but the games detailed below are all absolutely worthwhile, judged on their own terms.
Some are cutthroat tests of supremacy, others bucolic come-as-you-may types, but all are thoughtful and ingenious in sundry ways. There's two flavours of card games that currently dominate the niche - highly competitive TCG/CCG multiplayer battlers derived from Hearthstone, and more cerebral or casual affairs, often translated from physical card games that already exist. We've woven the two types together into one supreme list.
New Mobile Card Games
We get told of new games to consider quite regularly, so until we evaluate them properly we'll keep track of new releases here as an 'FYI':
Mythgard (Beta)
Maze Machina
What are the best iOS & Android Card Games?
Gwent
Age of Rivals
Shards of Infinity
Miracle Merchant
Meteorfall: Journey
Reigns: Game of Thrones
Hearthstone
Exploding Kittens
Plants vs. Zombies: Heroes
Frost
Card City Nights
Star Realms
GWENT
Developer: CD Projekt S.A. Platforms: iOS Price: Free-to-Play (IAPs)
It took its sweet time, but the official spin-off of the The Witcher 3 card game has finally made the jump from PC to iOS. It's quite different from what it was like at launch and it's gone through several updates and revisions, meaning that us mobile jockeys get a game that's tight and quite unique compared to some of its contemporaries. It's a power-struggle between two people, but it's less about pounding each other's cards into dust or attacking life-points - it's simply a best-out-of-three bout to have a bigger number than your opponent at the end of the round.
This simple concept can inspire a surprising about of cunning and card combos, with card advantage being a very important concept. As a free-to-play game there are IAPS and micro-transactions, but it's pretty tame for the most part and you can still get access to a lot of cards through gameplay. One potential draw-back is that the meta can shift quite a lot, so knowing which cards to purchase out-right may be problematic. Still, this is a pretty great card game and a wonderful breath of fresh air for the mobile CCG market. Check out our GWENT tips guide if you want to help with getting started.
Age of Rivals
Developer: Roboto Games Platforms: iOS & Android Price: $1.99
How we forgot about this one for so long is anybody's guess, but we've fixed it now. Released in 2017, this strategy card game takes a lot of inspiration from physical design but is very much a digital game. It's more drafting than deck-building, with five phases repeated across four rounds and a game can last as little as ten minutes.
It's minimalist, but with a touch of flair as you try and draft along specific themes and build your board up as the game progresses. While it was in a bit a state when it first launched, the years since release has seen this one mature into an excellent game worth checking out if you want a break from deck-building, but still like that creativity that comes from making the best of what you draw. Check out our Age of Rivals review for more.
Shards of Infinity
Developer: Temple Gates Games Platforms: iOS & Android Price: $7.99
Ascension is a house name in deck-building card games, especially on mobile. While Playdek were responsible to bring that light into our world, Temple Gates Games have the honour of bringing the spiritual successor to Ascension to mobile - and it's one of the best card games we've played to date. The game itself is slick, well designed, and has some very interesting twists on the deck-building formula. This isn't Ascension  with a new skin, but a new game in its own right.
As for the app, Temple Gates have done a brilliant job. The game is colourful and brought to life with very few technically concerns. Everything is cross-platform and multiplayer is competently designed. If you're looking for a new card game to occupy you in 2019, look no further, and our Shards of Infinity review can tell you why.
You might also like....
Mystic Vale (iOS | Android) (Review) - A very similar game to Shards, Mystic Vale is another deckbuilding game that uses the same base premise, just with a different theme and a different twist on the usual proceedings. This one was developed by Nomad Games, and while entertaining in its own way it doesn't really shake up the genre as much as it needs to really stand out.
Miracle Merchant
Developer: Arnold Rauers Platforms: iOS & Android Price: $1.99 / Free with IAP
Tinytouchtales' Card Thief has been a staple on this list since its inception, but there are other great card games the developer has made. Their most recent release was Miracle Merchant, a game about trying to craft potions for customers in need of a remedy or other liquid solution. You must juggle the competing but equally important needs of satisfying customers (by brewing exactly what they asked for) and maximising profits (because making potions is expensive and that Porsche won't pay for itself).
Miracle Merchant is solitaire card-gaming at its finest. The art style is impeccable, and the tactical decision making is incredibly deep. Assembling a potion of four cards sounds easy, but actually with negative cards to consider, and the fact that if you fail to make a potion you will lose the game, you have pick and choose your battles in terms of how 'good' to make the potions for customers, especially considering you need to maximise profit as well. Read our Miracle Merchant review for more.
You might also like...
TinyTouchTales have done plenty of great card games, from Card Thief and Card Crawl, to Potion Explosion.
Meteorfall: Journey
Developer: Slothwerks Platforms:  iOS, Android Price: $2.99
Challenging and Stimulating: In the happier sessions, Meteorfall ends with a successful final showdown against the aptly-named Uberlich. Working backwards from that ultimate battle to the four starting characters is much more challenging than the squidy art and breezy interface might suggest.
This is a game that's been wonderfully supported post-release, with several major content expansions at the time of writing. What's better, it's all been given away for free! There's a reason this won our Reader's Choice Game of the Year 2018 award, and our Meteorfall review can tell you why.
Reigns: Game of Thrones
Developer: Devolver Digital Platforms: iOS, Android Price: $3.99
The Pinnacle: The meme/phrase "living your best life" is not often one you hear applied to a videogame, but we can think of no title that's more applicable than Nerial's licensed Game of Thrones version of their hit card/monarch simulator Reigns. As Brittany mentions in her review, this is hands-down the best version of the Reigns formula, and it helps that it involves and engaging and popular IP.
The typical Tinder-style swiping mechanics coupled with the usual medieval hilarity and tough choices is coupled with some subtle new twists, where players get to try and rule the Seven Kingdoms as one of nine iconic characters from the show (which are unlocked over time). All this is enabled through the guise of Melisandre - you're essentially playing out her visions of how these characters might get on sitting atop the Iron Throne. Licensed games often get a bad rap, but they can now look to this game to wash away all their sins. This is how you do it, folks. Read our Reigns: Game of Thrones review for more.
Hearthstone
Developer: Blizzard Entertainment Platforms:  iOS, Android Price: Free (IAPs)
The Gold Standard: Stop me if you’ve heard this one before: a rogue, a priest and a warrior walk into the bar. Players struggle to reduce the opponent life to zero as players get more mana (read: energy) to fuel stronger minions and more devastating spells. The power curve and rarity drop rate are a little punishing, but later expansions and patches have remedied this somewhat. Hearthstone’s card battles unfold on a tavern table, in the middle of the hub-bub and merriment of a chaotic Warcraft scene, usually narrated in a dwarven brogue.
Yes, the card game itself is solid and as stripped-down as it can be without being simplistic, but Hearthstone flashes of creative genius and setting go well beyond the card base. The animations and sound design have been polished to a mirror sheen, and the gameplay, love it or hate it, is the standard because of its sterling quality and undeniable fun factor. Just don’t sweat the meta or top-tier competition, because then the grind will eat up your life.
Exploding Kittens
Developer: Exploding Kittens Platforms:  iOS, Android Price: $1.99
Outrageous fun: A game of hot potato with a nitroglycerine-infused feline escalates until every player save one has met their maker. Fiery kitty death and simple humor belie a take-that game which puts everyone immediately at each other’s throats. Hostility and sabotage are the name of the game, because each player has only one life to live, and one defuse card to keep that hairball from becoming a fireball.
The game is a childish, cartoonish pastiche of obvious joke made too hard too often, but despite the unapologetic unrefined everything, it remains one of the best guilty mindless pleasures around. If you ever need a reason to froth at the mouth and fling spittle at your fellow humans over fictionally threatening cats, look no further: Exploding Kittens is simply an excuse to have a good time, a cheeky pretext. Irksome, shameless and perfect it its base way.
Plants vs. Zombies: Heroes
Developer: Electronic Arts Platforms:  iOS, Android Price: Free (IAPs)
Food for thought: This franchise has reinvented itself several times since the original’s premier success. The sequel to the tower defense titan dallied with free-to-play energy timers and premium unlocks, then the series experimented with the FPS arena shooter, releasing Garden Warfare. Along the way, some of the magic and charm was lost. Plants vs. Zombies Heroes is an inspired and refreshing late entry into the game series, translating the original tower defense themes to a CCG with some nifty changes. Perhaps the coolest single defining feature of PvZ: Heroes is the asymmetry: one player represents the zombies shuffling forward for a quick bite while the other coordinated the plants fighting to repel the undead.
The power dynamic between the two sides is unusual and distinct, recalling Netrunner more than Magic or Hearthstone. The flow of new cards into eager players hot little hands, the balance between card strengths and their relative availability as well as the overall strategic robustness of the game are all top-notch. This core gameplay shines along with the visual polish and jazzy flair the series has come to be known for. Plants vs. Zombies Heroes is a fun late entry that deserves more love.
Frost
Developer: Jerome Bodin Platforms:  iOS, Android Price: $3.99, $4.49
An evergreen choice: This one stands out from the other members of this list on two fronts. Firstly, for its palette, which is as frigid as monochrome as you’d expect. Secondly, because its gameplay is survival-based, not just thematically but actually. Gathering supplies, fending off nasties and keeping the elements at bay take every possible trick the cards will give you. Better performance will net you better tools, but unlike other games, Frost’s best rewards are a sense of security and temporary respite.
In other words, the game won’t see you chasing exhilarating high score or excitement, but rather staving off the undesirable. Loss aversion, the fear of breaking a fragile equilibrium, the game daring you to take only appropriate risks when the phrase is a hollow oxymoron. The game rewards you with the chance to keep playing, keep exploring its stark dangers and bag of tricks. Read our Frost review for more.
Card City Nights
Developer: Ludosity Platforms:  iOS, Android Price: $0.99
Solo-play stalwart: The characters are idiosyncratic, the game-within-a-game conceit a little cheeky but still refreshing, the consistent tone humor-ish, deadpan. Beating certain keystone characters unlocks their signature, ultra-powerful cards whose effects even jive with that character’s personality. In other words, there is a correspondence between writing, characterization and deck archetypes between. Never quite a rollicking good time or agonizing head-scratcher, the deckbuilding and collecting (yes, there are boosters, no nothing is truly ultra-rare) of Card City Nights makes for an easily enjoyed and easily binged experience.
Star Realms
Developer: White Wizard Games Platforms:  iOS, Android Price: Free, with content parcelled out as IAP ($4.99 for the full set)
Interstellar Deck-Building: This game marries the level of expansion and customization of a TCG with the bite-sized crunchy decision-making of a deckbuilder. Its combat elements and faction-specific combos make for a serious nostalgia trip for those looking to revisit memory lane without first collecting, collating and crafting a custom deck just for the occasion. Star Realms’ many expansions, rapid-fire gameplay and clear iconography make it a compelling addition to the game enthusiast’s roster and an easy must-have.
We have a Star Realms review if you want to know more.
Other iOS & Android Card Game Recommendations
We're keeping the list pretty tight at the moment, but there's way more than twelve card games to celebrate, with more on the way all the time. Every now and then we'll rotate games out for other games, but we don't want those past greats to be forgotten:
Knights of the Card Table
Race for the Galaxy
Calculords
Card Thief
Ascension
Lost Portal CCG
Pathfinder Adventures
Solitairica
Flipflop Solitaire
Guild of Dungeoneering
Lost Cities
Eternal Card Game
Pokemon TCG
Reigns: Her Majesty
Shadowverse CCG
What would your list of the best card games look like? Let us know in the comments!
The Best Card Games on Android & iOS published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 4 years
Text
The Best Card Games on Android & iOS
Modern digital card games combine the cerebral appeal of tactical play with the adrenaline rush of random loot and top-decking. It might seem like they’re dime-a-dozen, but the games detailed below are all absolutely worthwhile, judged on their own terms.
Some are cutthroat tests of supremacy, others bucolic come-as-you-may types, but all are thoughtful and ingenious in sundry ways. There's two flavours of card games that currently dominate the niche - highly competitive TCG/CCG multiplayer battlers derived from Hearthstone, and more cerebral or casual affairs, often translated from physical card games that already exist. We've woven the two types together into one supreme list.
Recently Released Card Games
Not everything release gets to claim a top spot, either because there's no room for it or we weren't fans of it at review - maybe we haven't reviewed it at all yet. Still, it's worth letting you make up your own minds so here's a summary of card games released recently:
Fluxx Digital
Mythgard (Beta)
What are the best Card Games on Android & iOS?
Gwent
Age of Rivals
Shards of Infinity
Miracle Merchant
Meteorfall: Journey
Reigns: Game of Thrones
Hearthstone
Exploding Kittens
Plants vs. Zombies: Heroes
Frost
The Elder Scrolls: Legends
Card City Nights
Star Realms
GWENT
Developer: CD Projekt S.A. Platforms: iOS Price: Free-to-Play (IAPs)
It took its sweet time, but the official spin-off of the The Witcher 3 card game has finally made the jump from PC to iOS. It's quite different from what it was like at launch and it's gone through several updates and revisions, meaning that us mobile jockeys get a game that's tight and quite unique compared to some of its contemporaries. It's a power-struggle between two people, but it's less about pounding each other's cards into dust or attacking life-points - it's simply a best-out-of-three bout to have a bigger number than your opponent at the end of the round.
This simple concept can inspire a surprising about of cunning and card combos, with card advantage being a very important concept. As a free-to-play game there are IAPS and micro-transactions, but it's pretty tame for the most part and you can still get access to a lot of cards through gameplay. One potential draw-back is that the meta can shift quite a lot, so knowing which cards to purchase out-right may be problematic. Still, this is a pretty great card game and a wonderful breath of fresh air for the mobile CCG market. Check out our GWENT tips guide if you want to help with getting started.
Age of Rivals
Developer: Roboto Games Platforms: iOS & Android Price: $1.99
How we forgot about this one for so long is anybody's guess, but we've fixed it now. Released in 2017, this strategy card game takes a lot of inspiration from physical design but is very much a digital game. It's more drafting than deck-building, with five phases repeated across four rounds and a game can last as little as ten minutes.
It's minimalist, but with a touch of flair as you try and draft along specific themes and build your board up as the game progresses. While it was in a bit a state when it first launched, the years since release has seen this one mature into an excellent game worth checking out if you want a break from deck-building, but still like that creativity that comes from making the best of what you draw. Check out our Age of Rivals review for more.
Shards of Infinity
Developer: Temple Gates Games Platforms: iOS & Android Price: $7.99
Ascension is a house name in deck-building card games, especially on mobile. While Playdek were responsible to bring that light into our world, Temple Gates Games have the honour of bringing the spiritual successor to Ascension to mobile - and it's one of the best card games we've played to date. The game itself is slick, well designed, and has some very interesting twists on the deck-building formula. This isn't Ascension  with a new skin, but a new game in its own right.
As for the app, Temple Gates have done a brilliant job. The game is colourful and brought to life with very few technically concerns. Everything is cross-platform and multiplayer is competently designed. If you're looking for a new card game to occupy you in 2019, look no further, and our Shards of Infinity review can tell you why.
You might also like....
Mystic Vale (iOS | Android) (Review) - A very similar game to Shards, Mystic Vale is another deckbuilding game that uses the same base premise, just with a different theme and a different twist on the usual proceedings. This one was developed by Nomad Games, and while entertaining in its own way it doesn't really shake up the genre as much as it needs to really stand out.
Miracle Merchant
Developer: Arnold Rauers Platforms: iOS & Android Price: $1.99 / Free with IAP
Tinytouchtales' Card Thief has been a staple on this list since its inception, but there are other great card games the developer has made. Their most recent release was Miracle Merchant, a game about trying to craft potions for customers in need of a remedy or other liquid solution. You must juggle the competing but equally important needs of satisfying customers (by brewing exactly what they asked for) and maximising profits (because making potions is expensive and that Porsche won't pay for itself).
Miracle Merchant is solitaire card-gaming at its finest. The art style is impeccable, and the tactical decision making is incredibly deep. Assembling a potion of four cards sounds easy, but actually with negative cards to consider, and the fact that if you fail to make a potion you will lose the game, you have pick and choose your battles in terms of how 'good' to make the potions for customers, especially considering you need to maximise profit as well. Read our Miracle Merchant review for more.
You might also like...
TinyTouchTales have done plenty of great card games, from Card Thief and Card Crawl, to Potion Explosion.
Meteorfall: Journey
Developer: Slothwerks Platforms:  iOS, Android Price: $2.99
Challenging and Stimulating: In the happier sessions, Meteorfall ends with a successful final showdown against the aptly-named Uberlich. Working backwards from that ultimate battle to the four starting characters is much more challenging than the squidy art and breezy interface might suggest.
This is a game that's been wonderfully supported post-release, with several major content expansions at the time of writing. What's better, it's all been given away for free! There's a reason this won our Reader's Choice Game of the Year 2018 award, and our Meteorfall review can tell you why.
Reigns: Game of Thrones
Developer: Devolver Digital Platforms: iOS, Android Price: $3.99
The Pinnacle: The meme/phrase "living your best life" is not often one you hear applied to a videogame, but we can think of no title that's more applicable than Nerial's licensed Game of Thrones version of their hit card/monarch simulator Reigns. As Brittany mentions in her review, this is hands-down the best version of the Reigns formula, and it helps that it involves and engaging and popular IP.
The typical Tinder-style swiping mechanics coupled with the usual medieval hilarity and tough choices is coupled with some subtle new twists, where players get to try and rule the Seven Kingdoms as one of nine iconic characters from the show (which are unlocked over time). All this is enabled through the guise of Melisandre - you're essentially playing out her visions of how these characters might get on sitting atop the Iron Throne. Licensed games often get a bad rap, but they can now look to this game to wash away all their sins. This is how you do it, folks. Read our Reigns: Game of Thrones review for more.
Hearthstone
Developer: Blizzard Entertainment Platforms:  iOS, Android Price: Free (IAPs)
The Gold Standard: Stop me if you’ve heard this one before: a rogue, a priest and a warrior walk into the bar. Players struggle to reduce the opponent life to zero as players get more mana (read: energy) to fuel stronger minions and more devastating spells. The power curve and rarity drop rate are a little punishing, but later expansions and patches have remedied this somewhat. Hearthstone’s card battles unfold on a tavern table, in the middle of the hub-bub and merriment of a chaotic Warcraft scene, usually narrated in a dwarven brogue.
Yes, the card game itself is solid and as stripped-down as it can be without being simplistic, but Hearthstone flashes of creative genius and setting go well beyond the card base. The animations and sound design have been polished to a mirror sheen, and the gameplay, love it or hate it, is the standard because of its sterling quality and undeniable fun factor. Just don’t sweat the meta or top-tier competition, because then the grind will eat up your life.
Exploding Kittens
Developer: Exploding Kittens Platforms:  iOS, Android Price: $1.99
Outrageous fun: A game of hot potato with a nitroglycerine-infused feline escalates until every player save one has met their maker. Fiery kitty death and simple humor belie a take-that game which puts everyone immediately at each other’s throats. Hostility and sabotage are the name of the game, because each player has only one life to live, and one defuse card to keep that hairball from becoming a fireball.
The game is a childish, cartoonish pastiche of obvious joke made too hard too often, but despite the unapologetic unrefined everything, it remains one of the best guilty mindless pleasures around. If you ever need a reason to froth at the mouth and fling spittle at your fellow humans over fictionally threatening cats, look no further: Exploding Kittens is simply an excuse to have a good time, a cheeky pretext. Irksome, shameless and perfect it its base way.
Plants vs. Zombies: Heroes
Developer: Electronic Arts Platforms:  iOS, Android Price: Free (IAPs)
Food for thought: This franchise has reinvented itself several times since the original’s premier success. The sequel to the tower defense titan dallied with free-to-play energy timers and premium unlocks, then the series experimented with the FPS arena shooter, releasing Garden Warfare. Along the way, some of the magic and charm was lost. Plants vs. Zombies Heroes is an inspired and refreshing late entry into the game series, translating the original tower defense themes to a CCG with some nifty changes. Perhaps the coolest single defining feature of PvZ: Heroes is the asymmetry: one player represents the zombies shuffling forward for a quick bite while the other coordinated the plants fighting to repel the undead.
The power dynamic between the two sides is unusual and distinct, recalling Netrunner more than Magic or Hearthstone. The flow of new cards into eager players hot little hands, the balance between card strengths and their relative availability as well as the overall strategic robustness of the game are all top-notch. This core gameplay shines along with the visual polish and jazzy flair the series has come to be known for. Plants vs. Zombies Heroes is a fun late entry that deserves more love.
Frost
Developer: Jerome Bodin Platforms:  iOS, Android Price: $3.99, $4.49
An evergreen choice: This one stands out from the other members of this list on two fronts. Firstly, for its palette, which is as frigid as monochrome as you’d expect. Secondly, because its gameplay is survival-based, not just thematically but actually. Gathering supplies, fending off nasties and keeping the elements at bay take every possible trick the cards will give you. Better performance will net you better tools, but unlike other games, Frost’s best rewards are a sense of security and temporary respite.
In other words, the game won’t see you chasing exhilarating high score or excitement, but rather staving off the undesirable. Loss aversion, the fear of breaking a fragile equilibrium, the game daring you to take only appropriate risks when the phrase is a hollow oxymoron. The game rewards you with the chance to keep playing, keep exploring its stark dangers and bag of tricks. Read our Frost review for more.
The Elder Scrolls: Legends
Developer: Bethesda Platforms:  iOS, Android Price: Free
Devastating combos: Bethesda’s entry into online card battling has the normal variety of twists on the race-to-zero archetype that most card battlers end up parroting to some extend or another. It has two lanes, one of which is a ‘shadow’ lane granting cover to units slotted there. The other change is truly radical though, and alters the core idea of card advantage. Players who lose a large chunk of life in a single turn get extra draws as compensation the next turn.
This acts as a huge counterbalance and means that showy and impressive turns in some cases actually become victims of their own success. Getting the most bang from your buck from each and every card still matters, of course, but the card-draw granted from life loss is a devious catch-up mechanism, especially when combined with the ‘Prophecy’ keyword.. Standard, with not much else to distinguish it from the crowd aside from the setting and its tweaks to the formula, but a worthwhile entry with intelligent design and classic appeal for Skyrim fans. Read our Elder Scrolls Legends review for more.
Card City Nights
Developer: Ludosity Platforms:  iOS, Android Price: $0.99
Solo-play stalwart: The characters are idiosyncratic, the game-within-a-game conceit a little cheeky but still refreshing, the consistent tone humor-ish, deadpan. Beating certain keystone characters unlocks their signature, ultra-powerful cards whose effects even jive with that character’s personality. In other words, there is a correspondence between writing, characterization and deck archetypes between. Never quite a rollicking good time or agonizing head-scratcher, the deckbuilding and collecting (yes, there are boosters, no nothing is truly ultra-rare) of Card City Nights makes for an easily enjoyed and easily binged experience.
Star Realms
Developer: White Wizard Games Platforms:  iOS, Android Price: Free, with content parcelled out as IAP ($4.99 for the full set)
Interstellar Deck-Building: This game marries the level of expansion and customization of a TCG with the bite-sized crunchy decision-making of a deckbuilder. Its combat elements and faction-specific combos make for a serious nostalgia trip for those looking to revisit memory lane without first collecting, collating and crafting a custom deck just for the occasion. Star Realms’ many expansions, rapid-fire gameplay and clear iconography make it a compelling addition to the game enthusiast’s roster and an easy must-have.
We have a Star Realms review if you want to know more.
Other iOS & Android Card Game Recommendations
We're keeping the list pretty tight at the moment, but there's way more than ten excellent card games to celebrate, with more on the way all the time. Every now and then we'll rotate games out for other games, but we don't want those past greats to be forgotten. Below is a list of previous members of this list, lest we forget:
Knights of the Card Table
Race for the Galaxy
Calculords
Card Thief
Ascension
Lost Portal CCG
Pathfinder Adventures
Solitairica
Flipflop Solitaire
Guild of Dungeoneering
Lost Cities
Eternal Card Game
Pokemon TCG
Reigns: Her Majesty
Shadowverse CCG
What would your list of the best card games look like? Let us know in the comments!
The Best Card Games on Android & iOS published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
The Best Card Games on Android & iOS
Modern digital card games combine the cerebral appeal of tactical play with the adrenaline rush of random loot and top-decking. It might seem like they’re dime-a-dozen, but the games detailed below are all absolutely worthwhile, judged on their own terms.
No luck of the draw? Perhaps some quality strategy games you can play without internet instead!
Some are cutthroat tests of supremacy, others bucolic come-as-you-may types, but all are thoughtful and ingenious in sundry ways. There's two flavours of card games that currently dominate the niche - highly competitive TCG/CCG multiplayer battlers derived from Hearthstone, and more cerebral or casual affairs, often translated from physical card games that already exist. We've woven the two types together into one supreme list.
Recent Releases
Not everything release gets to claim a top spot, either because there's no room for it or we weren't fans of it at review - maybe we haven't reviewed it at all yet. Still, it's worth letting you make up your own minds so here's a summary of card games released recently:
Fluxx Digital
Age of Rivals (Review)
Developer: Roboto Games Platforms: iOS & Android Price: $1.99
How we forgot about this one for so long is anybody's guess, but we've fixed it now. Released in 2017, this strategy card game takes a lot of inspiration from physical design but is very much a digital game. It's more drafting than deck-building, with five phases repeated across four rounds and a game can last as little as ten minutes.
It's minimalist, but with a touch of flair as you try and draft along specific themes and build your board up as the game progresses. While it was in a bit a state when it first launched, the years since release has seen this one mature into an excellent game worth checking out if you want a break from deck-building, but still like that creativity that comes from making the best of what you draw.
Shards of Infinity (Review)
Developer: Temple Gates Games Platforms: iOS & Android Price: $7.99
Ascension is a house name in deck-building card games, especially on mobile. While Playdek were responsible to bring that light into our world, Temple Gates Games have the honour of bringing the spiritual successor to Ascension to mobile - and it's one of the best card games we've played to date. The game itself is slick, well designed, and has some very interesting twists on the deck-building formula. This isn't Ascension  with a new skin, but a new game in its own right.
As for the app, Temple Gates have done a brilliant job. The game is colourful and brought to life with very few technically concerns. Everything is cross-platform and multiplayer is competently designed. If you're looking for a new card game to occupy you in 2019, look no further.
You might also like....
Mystic Vale (iOS | Android) (Review) - A very similar game to Shards, Mystic Vale is another deckbuilding game that uses the same base premise, just with a different theme and a different twist on the usual proceedings. This one was developed by Nomad Games, and while entertaining in its own way it doesn't really shake up the genre as much as it needs to really stand out.
Miracle Merchant (Review)
Developer: Arnold Rauers Platforms: iOS & Android Price: $1.99 / Free with IAP
Tinytouchtales' Card Thief has been a staple on this list since its inception, but there are other great card games the developer has made. Their most recent release was Miracle Merchant, a game about trying to craft potions for customers in need of a remedy or other liquid solution. You must juggle the competing but equally important needs of satisfying customers (by brewing exactly what they asked for) and maximising profits (because making potions is expensive and that Porsche won't pay for itself).
Miracle Merchant is solitaire card-gaming at its finest. The art style is impeccable, and the tactical decision making is incredibly deep. Assembling a potion of four cards sounds easy, but actually with negative cards to consider, and the fact that if you fail to make a potion you will lose the game, you have pick and choose your battles in terms of how 'good' to make the potions for customers, especially considering you need to maximise profit as well.
You might also like...
TinyTouchTales have done plenty of great card games, from Card Thief and Card Crawl, to Potion Explosion.
Meteorfall: Journey (Review) (GOTY 2018)
Developer: Slothwerks Platforms:  iOS, Android Price: $2.99
Challenging and Stimulating: In the happier sessions, Meteorfall ends with a successful final showdown against the aptly-named Uberlich. Working backwards from that ultimate battle to the four starting characters is much more challenging than the squidy art and breezy interface might suggest.
This is a game that's been wonderfully supported post-release, with several major content expansions at the time of writing. What's better, it's all been given away for free! There's a reason this won our Reader's Choice Game of the Year award, you know.
Reigns: Game of Thrones (Review)
Developer: Devolver Digital Platforms: iOS, Android Price: $3.99
The Pinnacle: The meme/phrase "living your best life" is not often one you hear applied to a videogame, but we can think of no title that's more applicable than Nerial's licensed Game of Thrones version of their hit card/monarch simulator Reigns. As Brittany mentions in her review, this is hands-down the best version of the Reigns formula, and it helps that it involves and engaging and popular IP.
The typical Tinder-style swiping mechanics coupled with the usual medieval hilarity and tough choices is coupled with some subtle new twists, where players get to try and rule the Seven Kingdoms as one of nine iconic characters from the show (which are unlocked over time). All this is enabled through the guise of Melisandre - you're essentially playing out her visions of how these characters might get on sitting atop the Iron Throne. Licensed games often get a bad rap, but they can now look to this game to wash away all their sins. This is how you do it, folks.
Hearthstone
Developer: Blizzard Entertainment Platforms:  iOS, Android Price: Free (IAPs)
The Gold Standard: Stop me if you’ve heard this one before: a rogue, a priest and a warrior walk into the bar. Players struggle to reduce the opponent life to zero as players get more mana (read: energy) to fuel stronger minions and more devastating spells. The power curve and rarity drop rate are a little punishing, but later expansions and patches have remedied this somewhat. Hearthstone’s card battles unfold on a tavern table, in the middle of the hub-bub and merriment of a chaotic Warcraft scene, usually narrated in a dwarven brogue.
Yes, the card game itself is solid and as stripped-down as it can be without being simplistic, but Hearthstone flashes of creative genius and setting go well beyond the card base. The animations and sound design have been polished to a mirror sheen, and the gameplay, love it or hate it, is the standard because of its sterling quality and undeniable fun factor. Just don’t sweat the meta or top-tier competition, because then the grind will eat up your life.
Exploding Kittens
Developer: Exploding Kittens Platforms:  iOS, Android Price: $1.99
Outrageous fun: A game of hot potato with a nitroglycerine-infused feline escalates until every player save one has met their maker. Fiery kitty death and simple humor belie a take-that game which puts everyone immediately at each other’s throats. Hostility and sabotage are the name of the game, because each player has only one life to live, and one defuse card to keep that hairball from becoming a fireball.
The game is a childish, cartoonish pastiche of obvious joke made too hard too often, but despite the unapologetic unrefined everything, it remains one of the best guilty mindless pleasures around. If you ever need a reason to froth at the mouth and fling spittle at your fellow humans over fictionally threatening cats, look no further: Exploding Kittens is simply an excuse to have a good time, a cheeky pretext. Irksome, shameless and perfect it its base way.
Plants vs. Zombies: Heroes
Developer: Electronic Arts Platforms:  iOS, Android Price: Free (IAPs)
Food for thought: This franchise has reinvented itself several times since the original’s premier success. The sequel to the tower defense titan dallied with free-to-play energy timers and premium unlocks, then the series experimented with the FPS arena shooter, releasing Garden Warfare. Along the way, some of the magic and charm was lost. Plants vs. Zombies Heroes is an inspired and refreshing late entry into the game series, translating the original tower defense themes to a CCG with some nifty changes. Perhaps the coolest single defining feature of PvZ: Heroes is the asymmetry: one player represents the zombies shuffling forward for a quick bite while the other coordinated the plants fighting to repel the undead.
The power dynamic between the two sides is unusual and distinct, recalling Netrunner more than Magic or Hearthstone. The flow of new cards into eager players hot little hands, the balance between card strengths and their relative availability as well as the overall strategic robustness of the game are all top-notch. This core gameplay shines along with the visual polish and jazzy flair the series has come to be known for. Plants vs. Zombies Heroes is a fun late entry that deserves more love.
Frost (Review)
Developer: Jerome Bodin Platforms:  iOS, Android Price: $3.99, $4.49
An evergreen choice: This one stands out from the other members of this list on two fronts. Firstly, for its palette, which is as frigid as monochrome as you’d expect. Secondly, because its gameplay is survival-based, not just thematically but actually. Gathering supplies, fending off nasties and keeping the elements at bay take every possible trick the cards will give you. Better performance will net you better tools, but unlike other games, Frost’s best rewards are a sense of security and temporary respite. In other words, the game won’t see you chasing exhilarating high score or excitement, but rather staving off the undesirable. Loss aversion, the fear of breaking a fragile equilibrium, the game daring you to take only appropriate risks when the phrase is a hollow oxymoron. The game rewards you with the chance to keep playing, keep exploring its stark dangers and bag of tricks.
The Elder Scrolls: Legends (Review) 
Developer: Bethesda Platforms:  iOS, Android Price: Free
Devastating combos: Bethesda’s entry into online card battling has the normal variety of twists on the race-to-zero archetype that most card battlers end up parroting to some extend or another. It has two lanes, one of which is a ‘shadow’ lane granting cover to units slotted there. The other change is truly radical though, and alters the core idea of card advantage. Players who lose a large chunk of life in a single turn get extra draws as compensation the next turn.
This acts as a huge counterbalance and means that showy and impressive turns in some cases actually become victims of their own success. Getting the most bang from your buck from each and every card still matters, of course, but the card-draw granted from life loss is a devious catch-up mechanism, especially when combined with the ‘Prophecy’ keyword.. Standard, with not much else to distinguish it from the crowd aside from the setting and its tweaks to the formula, but a worthwhile entry with intelligent design and classic appeal for Skyrim fans.
Card City Nights
Developer: Ludosity Platforms:  iOS, Android Price: $0.99
Solo-play stalwart: The characters are idiosyncratic, the game-within-a-game conceit a little cheeky but still refreshing, the consistent tone humor-ish, deadpan. Beating certain keystone characters unlocks their signature, ultra-powerful cards whose effects even jive with that character’s personality. In other words, there is a correspondence between writing, characterization and deck archetypes between. Never quite a rollicking good time or agonizing head-scratcher, the deckbuilding and collecting (yes, there are boosters, no nothing is truly ultra-rare) of Card City Nights makes for an easily enjoyed and easily binged experience.
Star Realms (Review)
Developer: White Wizard Games Platforms:  iOS, Android Price: Free, with content parcelled out as IAP ($4.99 for the full set)
Interstellar Deck-Building: This game marries the level of expansion and customization of a TCG with the bite-sized crunchy decision-making of a deckbuilder. Its combat elements and faction-specific combos make for a serious nostalgia trip for those looking to revisit memory lane without first collecting, collating and crafting a custom deck just for the occasion. Star Realms’ many expansions, rapid-fire gameplay and clear iconography make it a compelling addition to the game enthusiast’s roster and an easy must-have.
Hall of Fame
We're keeping the list pretty tight at the moment, but there's way more than ten excellent card games to celebrate, with more on the way all the time. Every now and then we'll rotate games out for other games, but we don't want those past greats to be forgotten. Below is a list of previous members of this list, lest we forget:
Knights of the Card Table
Race for the Galaxy
Calculords
Card Thief
Ascension
Lost Portal CCG
Pathfinder Adventures
Solitairica
Flipflop Solitaire
Guild of Dungeoneering
Lost Cities
Eternal Card Game
Pokemon TCG
Reigns: Her Majesty
Shadowverse CCG
What would your list of the best card games look like? Let us know in the comments!
The Best Card Games on Android & iOS published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
The Best Card Games on Android & iOS
Modern digital card games combine the cerebral appeal of tactical play with the adrenaline rush of random loot and top-decking. It might seem like they’re dime-a-dozen, but the games detailed below are all absolutely worthwhile, judged on their own terms.
No luck of the draw? Perhaps some quality strategy games you can play without internet instead!
Some are cutthroat tests of supremacy, others bucolic come-as-you-may types, but all are thoughtful and ingenious in sundry ways. There's two flavours of card games that currently dominate the niche - highly competitive TCG/CCG multiplayer battlers derived from Hearthstone, and more cerebral or casual affairs, often translated from physical card games that already exist. We've woven the two types together into one supreme list.
Age of Rivals (Review)
Developer: Roboto Games Platforms: iOS & Android Price: $1.99
How we forgot about this one for so long is anybody's guess, but we've fixed it now. Released in 2017, this strategy card game takes a lot of inspiration from physical design but is very much a digital game. It's more drafting than deck-building, with five phases repeated across four rounds and a game can last as little as ten minutes.
It's minimalist, but with a touch of flair as you try and draft along specific themes and build your board up as the game progresses. While it was in a bit a state when it first launched, the years since release has seen this one mature into an excellent game worth checking out if you want a break from deck-building, but still like that creativity that comes from making the best of what you draw.
Cultist Simulator (Review)
Developer: Weather Factory Platforms: iOS & Android Price: $6.99 
We were excited when we head that the indie hit card game Cultist Simulator was heading to mobile. While it's a niche proposition on PC, as a mobile game it's excellently suited to fit in with the on-the-go drop-in/drop-out playstyle of mobile gamers. Even in a market as arguable crowded as mobile card games, Cultist Simulator manages to slide right in and carve out its own little spot, offering a great combination of roguelike and narrative design elements, similar to what Reigns does but with more moving parts.
The mobile app is an excellent translation of the PC game, and works like a dream. Very replayable, you won't regret embarking on this particular quest to unlock the mysteries of the occult.
Shards of Infinity (Review)
Developer: Temple Gates Games Platforms: iOS & Android Price: $7.99
Ascension is a house name in deck-building card games, especially on mobile. While Playdek were responsible to bring that light into our world, Temple Gates Games have the honour of bringing the spiritual successor to Ascension to mobile - and it's one of the best card games we've played to date. The game itself is slick, well designed, and has some very interesting twists on the deck-building formula. This isn't Ascension  with a new skin, but a new game in its own right.
As for the app, Temple Gates have done a brilliant job. The game is colourful and brought to life with very few technically concerns. Everything is cross-platform and multiplayer is competently designed. If you're looking for a new card game to occupy you in 2019, look no further.
You might also like....
Mystic Vale (iOS | Android) (Review) - A very similar game to Shards, Mystic Vale is another deckbuilding game that uses the same base premise, just with a different theme and a different twist on the usual proceedings. This one was developed by Nomad Games, and while entertaining in its own way it doesn't really shake up the genre as much as it needs to really stand out.
Miracle Merchant (Review)
Developer: Arnold Rauers Platforms: iOS & Android Price: $1.99 / Free with IAP
Tinytouchtales' Card Thief has been a staple on this list since its inception, but there are other great card games the developer has made. Their most recent release was Miracle Merchant, a game about trying to craft potions for customers in need of a remedy or other liquid solution. You must juggle the competing but equally important needs of satisfying customers (by brewing exactly what they asked for) and maximising profits (because making potions is expensive and that Porsche won't pay for itself).
Miracle Merchant is solitaire card-gaming at its finest. The art style is impeccable, and the tactical decision making is incredibly deep. Assembling a potion of four cards sounds easy, but actually with negative cards to consider, and the fact that if you fail to make a potion you will lose the game, you have pick and choose your battles in terms of how 'good' to make the potions for customers, especially considering you need to maximise profit as well.
You might also like...
TinyTouchTales have done plenty of great card games, from Card Thief and Card Crawl, to Potion Explosion.
Meteorfall: Journey (Review) (GOTY 2018)
Developer: Slothwerks Platforms:  iOS, Android Price: $2.99
Challenging and Stimulating: In the happier sessions, Meteorfall ends with a successful final showdown against the aptly-named Uberlich. Working backwards from that ultimate battle to the four starting characters is much more challenging than the squidy art and breezy interface might suggest.
This is a game that's been wonderfully supported post-release, with several major content expansions at the time of writing. What's better, it's all been given away for free! There's a reason this won our Reader's Choice Game of the Year award, you know.
Reigns: Game of Thrones (Review)
Developer: Devolver Digital Platforms: iOS, Android Price: $3.99
The Pinnacle: The meme/phrase "living your best life" is not often one you hear applied to a videogame, but we can think of no title that's more applicable than Nerial's licensed Game of Thrones version of their hit card/monarch simulator Reigns. As Brittany mentions in her review, this is hands-down the best version of the Reigns formula, and it helps that it involves and engaging and popular IP.
The typical Tinder-style swiping mechanics coupled with the usual medieval hilarity and tough choices is coupled with some subtle new twists, where players get to try and rule the Seven Kingdoms as one of nine iconic characters from the show (which are unlocked over time). All this is enabled through the guise of Melisandre - you're essentially playing out her visions of how these characters might get on sitting atop the Iron Throne. Licensed games often get a bad rap, but they can now look to this game to wash away all their sins. This is how you do it, folks.
Hearthstone
Developer: Blizzard Entertainment Platforms:  iOS, Android Price: Free (IAPs)
The Gold Standard: Stop me if you’ve heard this one before: a rogue, a priest and a warrior walk into the bar. Players struggle to reduce the opponent life to zero as players get more mana (read: energy) to fuel stronger minions and more devastating spells. The power curve and rarity drop rate are a little punishing, but later expansions and patches have remedied this somewhat. Hearthstone’s card battles unfold on a tavern table, in the middle of the hub-bub and merriment of a chaotic Warcraft scene, usually narrated in a dwarven brogue.
Yes, the card game itself is solid and as stripped-down as it can be without being simplistic, but Hearthstone flashes of creative genius and setting go well beyond the card base. The animations and sound design have been polished to a mirror sheen, and the gameplay, love it or hate it, is the standard because of its sterling quality and undeniable fun factor. Just don’t sweat the meta or top-tier competition, because then the grind will eat up your life.
Exploding Kittens
Developer: Exploding Kittens Platforms:  iOS, Android Price: $1.99
Outrageous fun: A game of hot potato with a nitroglycerine-infused feline escalates until every player save one has met their maker. Fiery kitty death and simple humor belie a take-that game which puts everyone immediately at each other’s throats. Hostility and sabotage are the name of the game, because each player has only one life to live, and one defuse card to keep that hairball from becoming a fireball.
The game is a childish, cartoonish pastiche of obvious joke made too hard too often, but despite the unapologetic unrefined everything, it remains one of the best guilty mindless pleasures around. If you ever need a reason to froth at the mouth and fling spittle at your fellow humans over fictionally threatening cats, look no further: Exploding Kittens is simply an excuse to have a good time, a cheeky pretext. Irksome, shameless and perfect it its base way.
Plants vs. Zombies: Heroes
Developer: Electronic Arts Platforms:  iOS, Android Price: Free (IAPs)
Food for thought: This franchise has reinvented itself several times since the original’s premier success. The sequel to the tower defense titan dallied with free-to-play energy timers and premium unlocks, then the series experimented with the FPS arena shooter, releasing Garden Warfare. Along the way, some of the magic and charm was lost. Plants vs. Zombies Heroes is an inspired and refreshing late entry into the game series, translating the original tower defense themes to a CCG with some nifty changes. Perhaps the coolest single defining feature of PvZ: Heroes is the asymmetry: one player represents the zombies shuffling forward for a quick bite while the other coordinated the plants fighting to repel the undead.
The power dynamic between the two sides is unusual and distinct, recalling Netrunner more than Magic or Hearthstone. The flow of new cards into eager players hot little hands, the balance between card strengths and their relative availability as well as the overall strategic robustness of the game are all top-notch. This core gameplay shines along with the visual polish and jazzy flair the series has come to be known for. Plants vs. Zombies Heroes is a fun late entry that deserves more love.
Frost (Review)
Developer: Jerome Bodin Platforms:  iOS, Android Price: $3.99, $4.49
An evergreen choice: This one stands out from the other members of this list on two fronts. Firstly, for its palette, which is as frigid as monochrome as you’d expect. Secondly, because its gameplay is survival-based, not just thematically but actually. Gathering supplies, fending off nasties and keeping the elements at bay take every possible trick the cards will give you. Better performance will net you better tools, but unlike other games, Frost’s best rewards are a sense of security and temporary respite. In other words, the game won’t see you chasing exhilarating high score or excitement, but rather staving off the undesirable. Loss aversion, the fear of breaking a fragile equilibrium, the game daring you to take only appropriate risks when the phrase is a hollow oxymoron. The game rewards you with the chance to keep playing, keep exploring its stark dangers and bag of tricks.
The Elder Scrolls: Legends (Review) 
Developer: Bethesda Platforms:  iOS, Android Price: Free
Devastating combos: Bethesda’s entry into online card battling has the normal variety of twists on the race-to-zero archetype that most card battlers end up parroting to some extend or another. It has two lanes, one of which is a ‘shadow’ lane granting cover to units slotted there. The other change is truly radical though, and alters the core idea of card advantage. Players who lose a large chunk of life in a single turn get extra draws as compensation the next turn.
This acts as a huge counterbalance and means that showy and impressive turns in some cases actually become victims of their own success. Getting the most bang from your buck from each and every card still matters, of course, but the card-draw granted from life loss is a devious catch-up mechanism, especially when combined with the ‘Prophecy’ keyword.. Standard, with not much else to distinguish it from the crowd aside from the setting and its tweaks to the formula, but a worthwhile entry with intelligent design and classic appeal for Skyrim fans.
Card City Nights
Developer: Ludosity Platforms:  iOS, Android Price: $0.99
Solo-play stalwart: The characters are idiosyncratic, the game-within-a-game conceit a little cheeky but still refreshing, the consistent tone humor-ish, deadpan. Beating certain keystone characters unlocks their signature, ultra-powerful cards whose effects even jive with that character’s personality. In other words, there is a correspondence between writing, characterization and deck archetypes between. Never quite a rollicking good time or agonizing head-scratcher, the deckbuilding and collecting (yes, there are boosters, no nothing is truly ultra-rare) of Card City Nights makes for an easily enjoyed and easily binged experience.
Star Realms (Review)
Developer: White Wizard Games Platforms:  iOS, Android Price: Free, with content parcelled out as IAP ($4.99 for the full set)
Interstellar Deck-Building: This game marries the level of expansion and customization of a TCG with the bite-sized crunchy decision-making of a deckbuilder. Its combat elements and faction-specific combos make for a serious nostalgia trip for those looking to revisit memory lane without first collecting, collating and crafting a custom deck just for the occasion. Star Realms’ many expansions, rapid-fire gameplay and clear iconography make it a compelling addition to the game enthusiast’s roster and an easy must-have.
Hall of Fame
We're keeping the list pretty tight at the moment, but there's way more than ten excellent card games to celebrate, with more on the way all the time. Every now and then we'll rotate games out for other games, but we don't want those past greats to be forgotten. Below is a list of previous members of this list, lest we forget:
Knights of the Card Table
Race for the Galaxy
Calculords
Card Thief
Ascension
Lost Portal CCG
Pathfinder Adventures
Solitairica
Flipflop Solitaire
Guild of Dungeoneering
Lost Cities
Eternal Card Game
Pokemon TCG
Reigns: Her Majesty
Shadowverse CCG
What would your list of the best card games look like? Let us know in the comments!
The Best Card Games on Android & iOS published first on https://touchgen.tumblr.com/
0 notes