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gravegutzzz · 2 months
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Renren and Redacted <33
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jay-starss · 2 months
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who??
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arcadekitten · 4 months
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That's a wrap!🎁
The final chapter of Semiaquatic Circus is OUT NOW!! It was so fun to go on this little journey with you all and I thank you so much for sticking around! I hope you enjoy it!!❤️🫧🎪
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ganbarudraws · 11 months
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I love the art of this game!
@deerspherestudios
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lavendeerstudios · 6 months
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Big fan of character customisation?
So are we!✨ Our game features plenty of options to customize the MC specifically for you!
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Everything is still a WIP! Follow for updates!
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craboozled · 3 months
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What do you do when you're a burnt-out graphic designer snowed in the office with a (cute?) co-worker, play Stuck by Design to find out ❄️
The full release is coming tomorrow, January 20th at 5pm PST!
Itch Page
Credits
Director/2D Artist/UI Designer: Abby (@craboozled)
Writers: Lucas (IG), Jenn (IG)
Voice Talent: Shaun Mendum as Yuki (Twitter | Website)
Composer: Ryan X. Messcher (Twitter | Website)
Programmers: afuera (Itch), RiM (Itch), Simon (Itch)
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mitsurugi-may · 5 days
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so, i finally finished making references for the characters of my visual novel!
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butterflyspoup · 2 years
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kinglyqueenly · 2 months
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Judging the dead isn't easy work.
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But that is your job. Which souls go to Heaven, and which go to Hell?
As a demon yourself, you do have a vested interest in sending some people to Hell - your boss has given you a quota - not that he ever tells you what that is. But don't you feel a little bad for some of these people? 
The Grave Shift is a point and click narrative game about judging souls. Initially made for the Threshold prompt for #gameaweek2024, but updated with post jam content. Made by @nxcturnalknight (x), Robinicus, Madfizz, and zephyreds.
Play now on itch.io!
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starfoxinteractive · 5 months
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Devlog #1: Welcome to Starfox Interactive
Hello everyone! We are Starfox Interactive! We are currently working on a demo visual novel for the Winter VN Jam 2023 hosted on Itch.io! Here is a list of our other achievements so far!
Started Character Concept Art
Written over 13k word for script 
Established a Github repository with Unity for collaborative programming
Formed a diverse team of creatives!
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doublefreegames · 6 months
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Travel Devil - better the devil you know!
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There's less than a week left of judging for the Spooktober Visual Novel Jam and it's been a fantastic experience for us so far! Travel Devil has received such wonderful feedback and critiques. We take on board everything that is written to us so we can make better games every time!
So today I'm going to give a little insight into how and why Travel Devil came to be.
Do you wanna know how Travel Devil came to exist?
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Originally we put together a game idea for a spooky pet adoptions agency. The game would take place on Halloween and have six pets (3 unlocked and 3 locked) to play with. Each pet was going to have a unique story and minigame associated with it. It was codenamed "Spoopy Pets" and it was far too much for the me and Robert to take on and complete in the Spooktober VN Jam timeframe. We worked on it for the first two days of the jam before we were flagging problems up, so we changed trajectory. It's not a dead idea though, it's in the list of rainy day ideas.
Speaking of the rainy day ideas list, that's where Travel Devil comes in. We thought this up a while ago but just put it on the back burner as there was no time to work on it. The concept was simple - a demon escapes hell and starts a travel log. Then the servants of hell follow in its wake starting the apocalypse march on humanity. When Spoopy Pets became too big we had a look at what we had to play with and Travel Devil just sort of fell into place. Robert started writing and I started drawing.
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Character design went pretty smoothly. I went for a mix of cartoon styles, drawing inspiration from things like Dead End, Gravity Falls, The Simpsons and Garfield.
Traditionally, visual novels use anime and manga style design but truth be told, I'm not very good at that style. It takes me ages to make characters look good when I try to draw like that. Hats off to all the wonderful artists in this jam who made beautiful, scintillating characters. I'm so impressed by their dedication to fantastic character art.
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One of the first pitfalls I encountered was background art. I like to use sites like Pixabay to get backgrounds but recently it's been flooded with AI artworks. The game jam expressly forbids AI use in your game so we had to get creative.
Fortunately this game revolves around travel vlog creation in Paris and we found loads of creative commons photos of the famous tourist destination. Seriously there are so many fantastic photographers out there and it was a complete life and time saver for the jam. All I had to do was add a translucent white filter to the top of the photos to make the characters pop out and we had our backgrounds!
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Development went well once we got on the right track. Travel Devil was made using Ren'py which is a joy to develop with. We did have to wind back our ideas at one point as both Robert and I got sick with a nasty bug but we made it. We stripped back some choices and streamlined the game to make sure we could get finished. Originally, we wanted the player to be able to unlock multiple hidden scenes in one playthrough. As the deadline loomed we simplified it so that the player would only see one of three potential side stories that were growing due to the activities of our main character Tornacense per playthrough. We included 7 unlockable scenes and also 6 unlockable images in our gallery.
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There's also a nifty guide to finding all the unlockables right here if you want a more relaxing time while playing.
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If you've had a chance to play Travel Devil you may have noticed that we planted some seeds in our side stories that will be big plot points as we go forward. Travel Devil is going to be a series of five games travelling around Europe making video journals and outrunning the underworld.
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Tornacense and Kirby will grow, we'll meet lots of new strange and devastating people and love could be just around the corner! Who knows? That choice will be yours.
If you want to check out the first installment of Travel Devil you can nab a pentagram portal and find it right here.
Travel Devil was made for the 5th Annual Spooktober Visual Novel Jam in under 30 days. The next one will be made with a lot more time dedicated to it!
Thanks for stopping by!
DoubleFree - Artist and coder for Travel Devil
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gravegutzzz · 2 months
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My darling Renren <33
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mishantics · 1 year
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hello helloo!! so excited to announce that a visual novel game I was a CG artist in is out! Entangled Hearts is a submission to NaNorenO jam 2023.
ENTANGLED HEARTS
SUMMARY:
Prince Cas had his work cut out for him- cursed by a dragon whilst still in his Mother's womb, he is fated to suffer excruciating pain and nightmares come nightfall. Once he turns eighteen, he sets off in search of a cure before the curse can spread to his heart. Only,  there aren't many leads at all since the dragons have long been exiled to the cold and desolate regions of the North.
On the way, he encounters Damian, a no-nonsense mercenary who would be on his side as long as he's paid one gold a day and a little fairy that communicates exclusively in soft buzzes. Play as Cas as he adventures onwards. 
Learn more about his people, his travel companions and most importantly about Cas himself. Will he be able to cure his predicament or die a premature death as foretold by the elders?
FEATURING:
~37k words
4 CGs
Slight Branching Plot
Slow-burn Romance
Drama! (because why not)
One soft boi and one angy boi
Mostly custom soundtrack
play the game!
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arcadekitten · 5 months
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Day 6 (and a secret chapter) of Semiaquatic Circus is out now!! I hope you enjoy!🫧🎪
Thank you so much for your patience, we only have the finale left now! It's crazy to think this journey is almost over!
Link in below to play!❤️
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menacingheatashi · 2 months
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I'll likely post this on my official Tumblr for Death Hunter's Requiem as well later after doing some long-needed clean up, but as of today, Episode 1 is officially released! It's been a long-time coming of 4 years, but we've finally finished!
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n04s · 3 months
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Hiiii everyone, if you haven't checked out my gay nun game yet now's a good time! We just released an update to the demo that adds a lot of QOL features, including:
Updated UI, including a revamped title page.
Added a gallery to view completed CGs from the main menu at any time!
Added an extra song and rearranged the score to better fit the mood.
Added a click to continue indicator so that players can now see when they need to click.
Updated Ari's nightgown sprites for better quality.
Minor text changes for better readability.
Added windows and desktop icon so that it won't be the default Ren'py icon.
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