The first duty of authority is to try to understand the force of the temptations which drove the sinner to sin and the seductiveness of the circumstances in which sin became so attractive. No man can pass judgment on another unless he at least tries to understand what the other has come through. The second duty of authority is to seek to reclaim the wrongdoer. Any authority which is solely concerned with punishment is wrong; any authority, which, in its exercise, drives a wrongdoer either to despair or to resentment, is a failure. The function of authority is not to banish the sinner from all decent society, [and never] to wipe him out; it is to make him into a good man. The man set in authority must be like a wise physician; his one desire must be to heal... [and yet] it is always wrong to regard people as things [to fix]; it is always unchristian to regard people as "cases"...The minute people become things the spirit of Christianity is dead. [In truth,] the Bible thinks of people first and foremost, not as fractions of the mass, or abstractions, or ideas, or cases, but as persons, [each one known, loved, and called by name by God.] God uses His authority to love men into goodness; to God no person ever becomes a thing. We must use such authority as we have always to understand and always at least to try to mend the person who has made the mistake; and we will never even begin to do that unless we remember that every man and woman is a person, not a thing.
William Barclay
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I’m cleaning out my closet and got completely sidetracked by a stack of my old journals. Because like --
I like journals.
As a kid, I liked having something on hand I could pull out in school to doodle and goof off without looking like it. What are they gonna do, get mad I’m writing in a notebook?
Now, I like the idea of having an older version of me preserved in pages so I can see how much I’ve changed and how much has stayed the same. How excited I got over my first experience with something that’s now routine. Wincing at how totally oblivious I was during a Clearly Very Bad mental health situation. Past hopes, past dreams, past music tastes, you know? Sometimes I put a nice leaf in the pages from past autumn.
At the same time, just because I want the record to exist doesn’t mean I want it to be here. In my closet. Taking up space and gathering dust. When something happens my first instinct isn’t to hunt around for a pen and paper, because that feels like a chore. Why do I have to record myself for future dissection? Can’t I just have experiences and accept the me I am now is fleeting?
But I also know how easy it is to rewrite a past you have no record of. Saying oh, it’s always been this way, when in fact you’re getting Bad again. I don’t want kid me to disappear, just like I don’t want to disappear someday when older me can only vaguely recall the mundane stress the 2020s.
But do I want to undertake the arduous ordeal of preserving me? Now? Today? Carrying the past to every new apartment and house and turning it into a personal history museum?
So basically my closet’s still gross and now I’m having an existential crisis
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Thinking about how I would write an adult Scooby-Doo series, because I think it can be done.
The first thing I’d do is make the characters actually be adults. Still young, but adults, in the mid to late 20s range. Mystery Inc. is a private detective type business that they run together. In this universe, the supernatural/ghosts/etc are real, but not necessarily common, so when they take on a case, the culprit might be a person disguised as a monster, or it might actually be a real ghost. The stakes can be higher; sometimes a bad guy is legitimately trying to kill them. Sometimes the mystery they’re trying to solve is a murder. Sometimes they actually get hurt on their cases.
Fred: the core of Fred’s character should be that he’s incredibly kind. Like, give a stranger the shirt off his back kind. The “Fred can’t talk to potential clients because he might take a case for free and we need to eat” kind. He’s an honest and good person and sometimes gets himself into trouble because he assumes other people are too. While he’s not very good at reading people or noticing ulterior motives, he’s brilliant when it comes to mechanical or engineering type stuff, so he’s the one who keeps the mystery machine running, builds their gadgets, and of course, designs the traps.
Daphne: she comes from old money, and her parents absolutely despise her life choices, to the point where they haven’t officially disowned her, but they have basically cut her off, so she doesn’t actually have access to any family money. Growing up wealthy has granted her a variety of skills, including speaking multiple languages, horseback riding, and fencing. She’s very into fashion and jewelry (even if she can’t afford it anymore) and has extensive knowledge of both that can occasionally provide a vital clue in a case. And even though her parents have cut her off, Daphne still has a wide network of contacts she can ask for favors sometimes, because she’s personable, and people tend to like her. Daphne is also very emotionally intelligent, and is usually the one who can spot when someone is lying to them.
Side note - I ship Fred and Daphne, so I think I would start them off as an established couple for this universe. Dating, engaged, married, I don’t care. They are stupidly in love, ride or die for each other. There’s no will they, won’t they, no worries about cheating. They are in a healthy, happy, loving relationship, and no one (not even Daphne’s disapproving parents) are going to mess that up for them.
Velma: she is the forensics nerd who sometimes gets super excited about the wrong thing at the wrong time (”He was mummified in seconds? That’s so cool!” “Velma! His wife is standing right there!” “Oh. Sorry.”). She’s not purposely insensitive, she just gets laser focused on her work and forgets to filter herself sometimes. She’s also the one who can get so fixated on solving whatever mystery they’re working on, she’s willing to bend or maybe break laws. Is breaking and entering really so bad? Not if it gets them answers.
Shaggy: he is still the comic relief, but he’s the comic relief by being the only person in the group that actually has common sense. He manages the business’s finances, he’s the only one who knows how to cook, and the others tease him for being a coward sometimes, but Shaggy maintains that if a ghost with an axe is coming for you, running is the only sensible option. He should also have a range of random knowledge that sounds useless, but sometimes saves the day (ex ventriloquism, origami, the history of spoons, etc).
Scooby: as this is a universe where supernatural creatures exist, Scooby is an ancient eldritch type being that took a shine to Shaggy when he was a kid, and took the form of a talking dog to befriend and hang out with him. Aside from the talking dog bit and not aging, he never uses his powers in a way that anyone notices. The audience is not told upfront that Scooby is an ancient eldritch being; it should slowly be hinted at throughout the series so the audience put it together, but the characters never realize it. Scooby genuinely considers Shaggy to be his best friend, and cares about the rest of the gang too.
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The Life-Saving Ritual: Preventing Falls Regaining Balance
This ritual, surprisingly simple yet incredibly powerful, has the potential to erase the fear of falling for individuals aged 60 and above. It strengthens your feet, legs, and balance, offering a renewed sense of stability. You’ll feel like you’re walking on solid ground again, even if you haven’t experienced that in years. Contrary to popular belief, aging itself isn’t the primary cause of falls; this ritual can benefit everyone, regardless of age, weight, physical condition, or medication use.
Reviving the Dead Nerve
The secret lies in awakening a dormant nerve in your foot, which triggers the muscles in your leg to respond rapidly, preventing a fall. Whether you’re standing or walking, this ritual can make you feel as agile as you did in your twenties. It’s a safe, natural way to regain your mobility and walk confidently without the constant fear of falling.
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Pop culture reduces It's a Wonderful Life to that last half hour, and thinks the whole thing is about this guy traveling to an alternate universe where he doesn't exist and a little girl saying, "Every time a bell rings, an angel gets its wings." A hokey, sugary fantasy. A light and fluffy story fit for Hallmark movies.
But this reading completely glosses over the fact that George Bailey is actively suicidal. He's not just standing there moping about, "My friends don't like me," like some characters do in shows that try to adapt this conceit to other settings. George's life has been destroyed. He's bankrupt and facing prison. The lifetime of struggle we've been watching for the last two hours has accomplished nothing but this crushing defeat, and he honestly believes that the best thing he can do is kill himself because he's worth more dead than alive. He would have thrown himself from a bridge had an actual angel from heaven not intervened at the last possible moment.
That's dark. The banker villain that pop culture reduces to a cartoon purposely drove a man to the brink of suicide, which only a miracle pulled him back from. And then George Bailey goes even deeper into despair. He not only believes that his future's not worth living, but that his past wasn't worth living. He thinks that every suffering he endured, every piece of good that he tried to do was not only pointless, but actively harmful, and he and the world would be better off if he had never existed at all.
This is the context that leads to the famed alternate universe of a million pastiches, and it's absolutely vital to understanding the world that George finds. It's there to specifically show him that his despondent views about his effect on the universe are wrong. His bum ear kept him from serving his country in the war--but the act that gave him that injury was what allowed his brother to grow up to become a war hero. His fight against Potter's domination of the town felt like useless tiny battles in a war that could never be won--but it turns out that even the act of fighting was enough to save the town from falling into hopeless slavery. He thought that if it weren't for him, his wife would have married Sam Wainwright and had a life of ease and luxury as a millionaire's wife, instead of suffering a painful life of penny-pinching with him. Finding out that she'd have been a spinster isn't, "Ha ha, she'd have been pathetic without you." It's showing him that she never loved Wainwright enough to marry him, and that George's existence didn't stop her from having a happier life, but saved her from having a sadder one. Everywhere he turns, he finds out that his existence wasn't a mistake, that his struggles and sufferings did accomplish something, that his painful existence wasn't a tragedy but a gift to the people around him.
Only when he realizes this does he get to come back home in wild joy over the gift of his existence. The scenes of hope and joy and love only exist because of the two hours of struggle and despair that came before. Even Zuzu's saccharine line about bells and angel wings exists, not as a sugary proverb, but as a climax to Clarence's story--showing that even George's despair had good effect, and that his newfound thankfulness for life causes not only earthly, but heavenly joy.
If this movie has light and hope, it's not because it exists in some fantasy world where everything is sunshine and rainbows, but because it fights tooth and nail to scrape every bit of hope it can from our all too dark and painful world. The light here exists, not because it ignores the dark, but because the dark makes light more precious and meaningful. The light exists in defiance of the dark, the hope in defiance of despair, and there is nothing saccharine about that. It's just about as realistic as it gets.
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