a post about signalis, a game i haven't finished, and how it feels to be haunted by a piece of art
(no spoilers save for a few quotes from the first hour or so)
the other day i asked a friend of mine if they'd ever felt like they'd been haunted by a piece of media. they told me about some experiences they had but nothing quite matched the way that signalis has affected me. this post is an expanded version of what i told them
i had heard whisperings about signalis around its release last year, and in march or so of this year, having recently finished the dead space and resident evil 4 remakes, i was itching for more horror. i picked signalis up in mid-april of this year and according to steam i have not played it since the 17th of that month. i played about five hours total
the first few hours were amazing, and with the exception of the dead space remake a few months prior, i don't know how long it's been since a game has sunk its teeth into me that deeply. everything about it was immediately fascinating to me--the world, the art, the design, the atmosphere, the soundtrack, the characters, the themes, the writing, the gameplay, everything
but the latter few hours were extremely frustrating, as someone not familiar with the more classic survival horror style. the combat is relentlessly punishing and the inventory system is brutally restrictive, and i wasn't approaching the game in a way that made it anything less than infuriating, as i didn't know how else to play
by the end of those five hours i didn't understand why it was garnering such universal acclaim. despite the world and atmosphere being unlike anything else i had ever seen, so uniquely tailored to my tastes in science fiction and horror and visual style, i found it incredibly laborious to play
ultimately, i assumed it just wasn't for me, and i decided to drop it entirely
but those first few hours were so gripping i couldn't stop thinking about it
there are a fair amount of literary references in signalis to works such as those of h.p. lovecraft, as well as an explicit reference to robert w. chambers' short story collection the king in yellow, a copy of the book sitting on a desk in the introduction. the collection is named after a fictional play mentioned within several of the stories, the second act of which would drive the reader to madness, the very first lines so captivating that the reader would feel compelled to continue
such a concept feels a bit too familiar, in retrospect.
i read what other people had to say about signalis. what their thoughts were on the things that frustrated me. i watched an entire half-hour review of it, and i began to understand that others found it just as enthralling as i did, and were simply approaching the gameplay differently, with more care and patience
and only a few days after deciding to give up, i decided that i hadn't given it the fair shake i thought i had, and that i would give it another shot
...but i still haven't opened it since i first decided to give up on april 17th.
a few days ago i came across a song: "no station" by the band 65daysofstatic, from their 2005 ep hole. the song prominently features a sample from the lincolnshire poacher numbers station, which operated from the mid-1960s to 2008. the transmissions, like those from most other numbers stations, began with something called an interval signal--in this case, a few bars from "the lincolnshire poacher," a traditional english folk song. a synthesized voice then recites a formatted string of numbers, purported to be encrypted messages for intelligence officers operating in foreign countries
there's a specific station that i think of any time i hear a transmission from a numbers station--one believed to have operated out of hungary from at least the cold war until 2005, known as the three note oddity. like the lincolnshire poacher, the three note oddity was named for its interval signal: a series of three rising tones, after which a synthesized voice would state "achtung! achtung!"--german for "attention! attention!"--and proceed to recite the numbers, also in german
a transmission from the three note oddity plays in the main menu and during the end of the intro to signalis, and it was the first time i had heard it.
a few days ago i rewatched blade runner 2049 with a few friends. it's one of my favorite films, and like the first, it deals with aspects of humanity in synthetic beings created by humanity, in humanity's image, to serve humanity
signalis has a similar concept, and similar themes.
when you are made aware of things in relation to a piece of media that affected you, you begin to notice things you may not have paid attention to otherwise
now i'll see a youtube video about the king in yellow, or hear the sound of a numbers station, or watch a movie about replicants, and i'll think of the book on the desk, of the three note oddity, of replikas.
i often say that there is too much art in the world i want to experience for me to dedicate too much time to the art i don't enjoy, and yet somehow this game i decided i was done with took such a hold of me that it only took mere days for me to decide it was still worth my time, despite my frustration
...and yet, i still haven't returned to it since the day i gave up, even though i said i would go back.
i think of the tones from the three note oddity and my memory repeats like the station itself
"achtung! achtung!"
as if this game i somehow couldn't bring myself to keep playing is calling me back, compelling me to finish it
there's a line from lovecraft's story the festival near the beginning of the game, an excerpt the protagonist quotes from the necronomicon: "great holes secretly are digged where earth’s pores ought to suffice, and things have learnt to walk that ought to crawl."
holes have been dug into my brain, and thoughts that ought to have dispersed have instead invited themselves in
despite the poetic yet haunting nature of the lovecraft quote, the penultimate line at the end of the intro is perhaps the game's most memorable:
"remember our promise."
signalis has dug itself into my head and latched onto my brain, and while it isn't a constant itch, it never completely goes away, and unrelated things keep guiding my thoughts to return to it, as though the game itself is haunting me
the game wants me to finish it, it needs me to finish it
and until i do, every time i hear those three notes, i will feel that calling and the hairs on the back of my neck will stand up
"achtung! achtung!"
attention, attention, it calls
i said i would go back to finish it, and yet i haven't.
but the game itself insists i keep my word.
REMEMBER OUR PROMISE
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