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#trying to remember other characters i have reffed in this map
ascendingconures · 10 months
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spooky reminder that i made a VR map of the Magnus Institute you can go explore on vrchat. Its interactable. Its unhinged. its buggy. its full off references. dont take it too seriously.
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elecman108 · 3 years
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Man, I forgot to post 90% of my art here for the past while. I’m gonna do an art dump in this post under the cut. Enjoy the bonk emoji if you don’t click the read more, and man am I dumb and forgetful lmao.
Includes: OCs getting names, a Sonic impression, a D&D map, homosexual energies, a sheep floating in the astral sea, a birthday drawing I already posted, Hex Maniac Ender, D&D Characters, D&D Characters as Miis in Miitopia, Little Hater Axel, local Demon in the consciousness of my D&D character yelling at him, illegal plants, a necromancer being cute, an actual event that happened in a D&D game two days ago, and Mermay drawing.
That’s everything in here as a TL;DR, I guess. Enjoy your day!
I’m gonna try and sort of have them in chronological order, oldest first, but I may end up putting them in the wrong order. If I do... Whoops, I guess?
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[04/14/21] - This isn’t really new art, but I started to work on giving the four OCs of mine without a full name full names... I have not finished this bit, though. So Hunter and Akira have full names, and Warlock and Assassin only have temporary names. This may end up like Seven where I put in their names as a temporary name (7th OC I’d made at that time) and it just kind of... sticks. Lmao.
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[04/20/21] - Alone on a Friday Night? God, you’re pathetic. I didn’t colour this one because it was a half-attempt at a meme image I still like it, though, so I might end up colouring it. It’s gonna appear again whenever I do my “unfinished drawings art dump” at some point probably in... June? I know I said I’d post them last month but forget it, lmao, it’ll happen eventually.
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[04/20/21] - A D&D Map! This was to help me visualize the layout of my D&D character’s ship he used to be on. Also for my DM if they ever put us aboard the ship. The little fella in the corner is just there to vibe. This map is made of free to use assets from This Website, so while I’m gonna say DONT USE MY MAP WITHOUT PERMISSION, feel free to make your own!
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[04/26/21] - Lesbian Day of Visibility drawing of yours truly, the disapointment! That’s... really all I have to say about this, honestly. It was just for that one day and that was it, lmao. I mean, I accidentally lined it in dark pink, so.. .That’s different, I guess?
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[04/30/21] - Do Astral Seas dream of Ensorcled Sheep? Does the City know what Sheepleb is going to do? What crimes he may commit? Who knows! This was fan art of Critical Role ep. 134 if I remember correctly, right at the end when they jumped into the portal into the astral sea and Caleb was a sheep. Using my knowledge of the German language, I knew the word for “shit”, and had to use it.
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[05/07/21] - This was already posted, but it’s going in here to dilinuate that it was drawn at this point. Also, aside from playing Miitopia, this is all I have to show for myself until the 12th.
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[05/12/21] - Hex Maniac Ender challenges you to a Pokemon Battle! WIll you win against my team? My sis, who loves fairy types, pointed out to me that there’s a fairy girl and hex maniac duo, so I’d be the hex maniac. I spent... Over a week drawing this, because I basically had to redraw the Hex Maniac art from scratch in a higher quality size, and then draw myself over it. So... You can excuse the low-effort background for once. It was basically this, and then my birthday doodle from May 1st to May 12th, and then I took a break to draw up several D&D characters quickly for fullbody references.
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[05/12/21] - Remember this art I made several months ago? I finally added my other two completed characters! I have three more named but without character sheet D&D characters, so for now this is just Kara, Axel, Golden Shadow, Kau, Cecillia, and Miri. Kress, Tempest, and Melia will have to wait until I make character sheets for them to be posted, and... For when I probably make more D&D characters. I have at least 9 additional, incomplete character ideas floating around, so... I’m never gonna be done this art, huh?
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[05/12/21] - Speaking of D&D characters, did you know I’ve been making them as Miis in Miitopia? So here is their finished full body art next to their Miitopia self! Some of them look a little off (Golden Shadow, Cecillia) because of limitations of the editor and shading issues, some of them look a little off (Kau, Kress) because this is a human face canvas that I’m using to make a non-human face, and some of them (Melia, Axel) look REALLY GOOD. Common traits among my D&D characters include green eyes and tall. You wanna know why? Because I am tall and... despite having red eyes, I do have green eyes under the coloured contacts.
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[05/15/21] - More D&D stuff! This is based around my D&D group’s current Rime of the Frostmaiden campaign where our Goliath Fighter, Nioh, ends up getting a little bit of hate for being cocky, and our little (well over 6′) hater, Axel, is just a man full of irritation. These are the tallest two characters of the group at the moment. Someone send help. Nioh belongs to one of the other D&D players, Axel (and his stupid additude) belongs to me.
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[05/15/21] - This is what me playing D&D feels like. Me, the demon entity trapped inside the head of my D&D character, yelling at them to do things while the dice decide that they’re gonna get bopped a hundred times by a yeti and somehow still survive. This is also a reference to our first or second game where I just ran off like sixty feet to one side of the battle map to fight a Crag Cat and was just in Gay Baby Jail until like two turns later when I could run back to the others. I also drew him not in his winter gear even though this is a bit from when we were atop Kelvin’s Carin in an icy cave, so maybe that’s why he’s at low HP.
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[05/15/21] - Melia has good gardening tips, such as Use A Mars Mii Trap To Hide A Body Because They Are Endangered And It Is Illegal To Dig Them Up. I love her a lot, because she’s the youngest of four, all four sisters based around the different seasons. She’s based around Autumn, so she’s all orange and yellow and brown and is so cute. Also she’s Chaotic Neutral, as if she didn’t need to be mildly more threatening.
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[05/15/21] - Cecillia is my Tiefling gal who lived in a very northern town plagued by cold weather and snow, and Axel is my Pirate guy who spent most of his time further south on the high seas and warmer weather. So, naturally... I’ll use the guy more acclimatized to the hotter weather in the campaign where we spend 99% of it in the snow. She uses Tarot Cards as her spell focus, and I decided to sneak my other D&D characters onto her Tarot cards so naturally, Axel is The Hanged Man, given his backstory and personality. She’s a very cheerful and friendly Tiefling Necromancer of the Hexblade, so she’d for sure take care of those around her to ensure their success. Especially if they’re on her Tarot Cards, and their spirit comes to her aid when she asks for them.
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[05/16/21] - Content Warning; Ryma thinks too much into local stupid moron’s lack of knowing how to answer a question and thinks too much into the reputation of Pirates. Poor Axel, man doesn’t know how to socialize with people who aren’t pirates and is used to being hostile towards everyone, so when he’s asked a question that his answer to is “uhh... no?”, he panics and ends up making a mistake that leads him to think that Ryma can read his mind. Ryma belongs to another of the D&D players. I guess me drawing all those spicy Cow Costumed OCs earlier just brought me to drawing Axel being a bottom in this, huh?
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[05/16/21] - It’s Mermay, which means more OC drawings! Here’s Theo after drinking some potion that turned him into a mermaid, and Seven, tiredly, collecting his stupid boyfriend so that Lailah can fix the fact he’s turned into a mermaid. Mer!Theo is based around his sword’s colours of indigo-purple with red accents, which looks a little weird since Theo is the Blue one of the group, but... it looks cool, I guess. Seven’s just the same outfit as always, just no gloves this time.
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And that’s it for the art dump! This was, frankly, MASSIVE. I’ll try and remember to upload both on Twitter and Tumblr at the same time, but... Ah... I have been drawing a fair bit. Just mostly sketches and linework that I haven’t finished and may not actually finish. If they’re not completed, I’ll dump them all into something at the end of the month or whatever. Maybe you’ll get the old sketch of the Axel face in panel 3 because in the sketch phase it was an Ahegao face, in the clean sketch it was a lip bite, and in the linework and final it’s just horny face. lmao.
Top ten things I have to remember for drawing: AXEL HAS A SCAR AND GREEN EYES. I remember his eye colour now, but if you look at his fullbody ref, he’s got brown eyes. And, naturally, I keep forgetting to put in his scar. He has more, but most of them are located in areas covered by his clothes. So if I ever draw him shirtless I guess I’ll have to place them somewhere.
Also maybe finish the reference sheets I have left to finish so I can post more of them, since I have two “Pets” completed (Roko and Mona’s nameless pet), but I have to do up Hunter, Warlock, Assassin, Akira, Myuut, and Stella. I’m betting when I do complete two more, it’ll be Hunter and Akira. Those two are the most fun to draw, at least.
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zolisa · 3 years
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My name is Zolisa Gumede. I am a writer with the 100 Sailors and I feel honoured that the Sailors' Review is publishing an article about my first ever novel. My inspiration for the book happened the way it always happens with all my art in a slightly unorthodox manner. As far back as in 2017 I was having what I call 'a still moment' and the story just came. In one minute it wasn’t there and in the next it was in my thoughts. Though this wasn’t all of the story but just the beginning of it. I remember the feelings of it were so intense. The ideas that accompanied those feelings just had to be put down. I couldn’t resist the need to write a story about the intrigue of human relationships, about the many faces of love, and about the flaws of love. Originally it was supposed to be a romantic saga but as I wrote it just turned into a crime drama.
The title ‘The Fight Room’ came as I was thinking about how to title a story about the human struggle when it hit me. The human struggle is a fight, it’s a battle to conquer ourselves so the word ‘fight’ naturally fit into the title. Our humanity is so beautiful, so frustrating, so limiting, broken yet whole and I wanted to write about that. Well, the other part of the title comes from the story’s setting. The core of the story is about a couple of characters who are fighting through their human condition by getting help from the Doc, a psychologist. It’s because so many personal battles happen in the Doc’s office that her patients starts to refer to her office as the fight room. The plot itself came to me as a flash in my thoughts. I remember as I wrote the first page it was supposed to be a short story but it began to have a life of its own. The characters started to just come alive as I wrote.
We are introduced to The Fight Room through Mark. He is a drug addict trying to keep his head above water but then addiction is something he somewhat actually enjoys. The Doc’s offices also introduce us to a couple trying to get normalcy after a miscarriage and we see the fractures in who they are and in their marriage life and wish it wasn’t so. In the fight room we witness battles of mental illness and the destruction caused by mental illness misbehaviour. Then we see humanness in weakness, in strength, grief, spirituality, all the way to the point of murder. When I started writing this story I didn't quite know these characters but I knew they were real and had to be given voice. So I just kept on penning them and they grew in me and on paper. The story kept going and when it should have ended, when blood had been split and revenge had not been taken, I knew that there was a bit more to be written. The story wasn’t done. Some of the characters like Moffatt, who had been tricked to take a murder charge for his wife, still had a thing or two to do. So as I wrote what I was certain was the book’s last chapter, I knew that the story would fit a duology. The book has 13 chapters and epilogue. I kept it short because the reader and I had to accept what had happened in it before facing what will happen next to Ndlovu, to Moffatt or the self righteous Lin.
For “The Fight Room” I used a merge of narrative and descriptive writing. I think I chose to merger these forms of writing because they enabled me not only to map out the story but to take the reader into the character’s mind and feelings so that these characters could be seen as they truly are. It was the descriptive writing that I felt would draw the readers into the characters’ thoughts and feelings which revealed aspects of the characters that they themselves don’t even know exist. Like how the dark places of Lin’s “angelic personality” are revealed when the reader is taken into her thoughts. The narrative writing I loved to use for the flashbacks and to show the connections of the characters’ lives to each other. Through the narration at Thandi’s funeral we discover that she wasn’t insomniac who couldn’t keep a relationship but was suffering a mental illness that affected her long term memory.
The first chapters of the book zero in on different characters, introducing us to their lives and their battles while weaving the story toward the events that turn the lives of ordinary people into a world of violence and deceit. Though the book starts off as if telling a story about separate themes in the end it becomes about one thing – survival of the fittest.
The book is available on amazon. https://www.amazon.com/Fight-Room-Zolisa-Gumede-ebook/dp/B08KJG9YGF/ref=mp_s_a_1_1?dchild=1&keywords=Zolisa+Gumede&qid=1606391117&sr=8-1
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I do believe you will enjoy it. You can contact me via email on [email protected]. I’m also available on facebook – Zolisa Gumede. My cell number is +263773715610.
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silyabeeodess · 4 years
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FusionFall: Thoughts on the Latest Update
So...guess who played through the whole update in one sitting?
I don’t usually give my thoughts on games themselves--if I do, it’s typically in regards to story and worldbuilding rather than gameplay--but there was so much to unpack with this that I feel like I want to cover some points. Some of this is just my personal thoughts, some of this will be a critique, and some of this--since I do post headcanons, stories, and a few theories--will be in regards to my approach on those now that we’ve been given new information.  As this will contain spoilers, I’m leaving the info below the cut.  That said, let’s begin:
To start out, I’d like to cover progression.  I played with my lvl. 36 character, like I’m sure many of you have/will, and while I can’t speak for anyone playing this and receiving these missions on lower levels--when they’ll be getting other missions and the Nanos they need to level up at possibly the same time--as a result, I felt that the new World Nano missions we were given flowed really nicely.  One thing that is both a gift and a curse with FusionFall is that, while it has vast areas to explore, rather than level up following a singular route like some games, you can do a bit of running around if you don’t stack your missions properly.  Luckily, this doesn’t feel tedious simply because there is so much to explore and thanks to the quick travel system. However, for more experienced players who have already run through everything, I could see this being a little stale.  The newer missions ran a pretty set path within a mostly singular route, so you could run from destination to destination rather than hopping from the different areas in the game.  If they add updates with a similar scale, I hope they continue with this trend. 
There were two new locations to explore in the game: Harada-Bridges Records and a digital world.  Both are amazing!!  I’m a sucker for this kind of worldbuilding anyway--I’ve made a huge list of products, stores, etc. in FusionFall and the Cartoon Networks shows just so I can pull them in to my stories rather than use generic stuff--but this took the cake. The team didn’t need to go this far, but they did.  And I love them for it. The record studio had posters for bands and refs to some of the cartoons, it added more to the lore with the Gangreen gang and fleshed them out a bit, and they just looked awesome.  I mean, look at this: The first words out of my mouth on seeing the digital world were literally, “Oh Mama!”
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It’s not anything super complicated, but it has this awesome, almost Tron-like aesthetic that’s  just beautiful.  The glowing walls with shifting colors was a great touch and the enemies fit perfectly into this.
Speaking of enemies, let’s get to them and the new combat introduced. 99% of the time, unless it’s for an event, I play solo. (It’s just what I’ve always done.) And at this point, I’ve gotten pretty good handling the controls for the game if I do say so myself.  Not that they’re overly complicated: Once you remember the buttons and what you need to look out for, you’re pretty golden.  
Some of the combat introduced actually surprised me.
The enemies themselves weren’t anything too original, a lot of them we’ve seen before, but some of their abilities will catch you off guard if you’re unprepared.  There’s a fusion monster that splits into two upon death that you have to beat, and then you later have to fight three Fusions at once, some of your Nanos abilities do nothing, and they’re constantly blasting away at you.  I died once to the 3 Fusions, but handled myself pretty well: It did, however, force me to rethink my strategy in a way I never had before, which was refreshing.  I couldn’t even attempt to take on one Fusion at a time in the group by luring one away because all of them reacted, so I ended up having to run around constantly as I was attacking in order to avoid getting bombed by fusion blasts. I like this experiment, as it breaks the old formula and gives the average player a new challenge without becoming frustrating.  I hope the team continues this!
One thing that is frustrating though, and it’s been a problem since before the update, has to do with the fusion matter in Fuse’s Lair. Keep in mind, while I’m fighting three teams of three Fusions one right after the other, I only see one Revive ‘Em all the way at the start on the map, which is huge. (I got a bit frustrated back when I had to battle Fuse because the Revive ‘Em for that was pretty far too, so I constantly kept having to run back to Fuse through a course of fusion monsters and ziplines even though the game was saving my progress during the fight.)  I get that it’s always been a thing when you tackle a boss and it’s a reasonable penalty for the most part, but when you have to go through such a massive location it gets a little ridiculous just to have one.  Especially due to the fusion matter present in the Lair.  Story-wise, it makes perfect sense: You’re in the belly of the beast, so to speak, and in most likely the location with the highest concentration of pure fusion matter on Earth.  However, where this fails in terms of gameplay is that, not only can you step in it and have no idea because everything looks the same, it’s right in the middle of walkways you’re forced to go through or in small patches you accidently step on because again you can’ t see it like in the rest of the game.  It’s a good thing I kept my Grim Tokens for a rainy day, because one tini-tiny patch literally killed me immediately after battling the last trio of Fusions despite the fact that there was no indicator I was standing in it during the fight.  It makes it hard to even find somewhere to stand to recover as you’re going through, and it’s one thing I do hope they fix even if I never have to go back to the Lair myself.
Getting to some of the story/worldbuilding stuff, again, I do love where they’re taking the game.  You can tell these guys aren’t just trying to make random missions for funsies; They’re taking plot development seriously, trying to connect various dots and add a whole new chapter for us to explore.  Of course, you know I already love it, but also, not gonna lie...
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I’m happy that it looks like I was right on the hivemind and symbiotic nature of Fuse with Planet Fusion theories. :)
As for the Belladonna/Buttercup one, I figured I probably wouldn't be right about it back then and, sure enough, the memory-loss idea was kept.  The fact that the team actually brought more to such a minor thing in the game overall pleasantly surprised me though.  While I can’t say I like the take due to the plot holes remaining, it’s not something I pin on the team as it was present in the first version of the game and even one of the devs commented on it being a little off and them needing to change some of the dialogue around it in a YouTube vid. There’s only one negative that I have to say about it and that’s an additional plot hole that was made by introducing “Belladonna” with her own separate Fusion and Nano. If she and Buttercup are one and the same, then it doesn’t really make sense that there’d be another one of her.  Memory loss or no, Buttercup’s still Buttercup and from the information we’ve been given on the creation of Fusions, her Fusion wouldn’t change just because of the amnesia unless maybe they’re going for a split personality route, but even that seems a little weak--especially since we’re shown during the mission that Buttercup maintains fragments of her memories and then she remembers her true identity pretty fast.  I think they’re working with it the best they can without tearing away from the original material though, which I really respect.  I hope we get to see where Buttercup is going in the future now that they’re doing more with her character and giving her a chance to shine.  That mission in particular felt like reading the chapter of a good comic, where you’re snapping at the bit waiting for the next issue to be published.
However, as for my personal stories, I’ll probably still be keeping to the Belladonna/Buttercup ideas that I had before and I’ll still leave the theory up for the sake of that theory, even though it was wrong.  There are some things I’d like to play with for stories.
Well, Fusion Fellas, looks like we’ve got a lot to look forward too and a whole new world to explore! 
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itsbenedict · 4 years
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Kingdoms and Koopas: Ep. 10
K&K is a Fate Accelerated campaign set in the Mario universe, which I’m running for three players:
Bee @thebeeskneesocks​, playing Kandace Koopa
Jovian @jovian12​, playing Cozmo Naut
Malky @sleepdepravity​, playing Dr. Chevy Chain
Last time | Archive | Next time
Previously on Kingdoms and Koopas, the party went and heroically crashed a spaceship into the ocean! They snagged a macguffin and a good time was had by all. Now, though, they find themselves on the roof of Kam Ekademy, amidst a brewing underground war between the two rival magic schools.
Which they promptly ignore to go shoot a movie with Zip Toad!
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So the party, once again, falls out of the cloud of Ted, the Storm God, the location to which Kandace’s teleportation circle goes. Before anything else happens, Princess Opal, uh, has some business to attend to in the Magic Kingdom what with the alien invasion that was happening, so she leaves right away and I totally didn’t forget that she came through the portal with them for the entire session and this isn’t a retcon shut up.
So they see the unconscious body of Waluigi lying there, and pretty much ignore that, because who cares about that. What they take notice of is Ted the Storm God, who seems pretty dejected for some reason.
Apparently, Ted is feeling left out, because Kam Ekademy and Kammy Koopa’s Academy for Young Witches and Wizards have, y’know, gone to war in the secret tunnel system connecting the schools underground, but the other students at Kam Ekademy thought he’d just be a liability and wouldn’t let him come. (Kandace is briefly shocked, not by the war, but by how there were secret tunnels underneath the school and no one told her.)
As they’re debating getting involved, Chevy does what she does best whenever anyone proposes getting involved in anything, and just sort of rolls away. Off the roof of the castle. And crashes through a ceiling.
She falls into a classroom somewhere in Kam Ekademy, and notices the door leading out has a can of green paint precariously balanced on top, waiting to spill on whoever opens it. It was probably meant to fall on someone coming in from the outside, but since she took an... alternative entrance, the trap isn’t much to worry about. She knocks it down and proceeds outside.
...Where the hallway appears to be filled with swinging blade traps except instead of blades it’s big versions of those toy sticky hands.
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She barely manages to dodge, when from behind her, the result of a failed spot check she made earlier begins to berate her. Iggy Koopa, who was lurking in wait in the classroom to ambush his would-be victim, is super upset that she ruined his ambush, and begins to attack! He also sounds the alarm, and more Koopalings come running.
Chevy attempts to escape, but here’s the thing: Chevy successfully escaping would be at odds with anything actually happening. Her driving motivation is to get out of all this nonsense and just go home, and splitting the party is no fun. So... this isn’t going to go her way. But in what way is it not going to go her way? That depends on what the rest of the party decides to do.
Let’s go check in on them.
Back up on the roof, another Lakitu arrives, having spotted them on the roof of Kam Ekademy from a distance with his camera. He tells them that shooting is going to start soon on Zip Toad’s new movie, the one Cozmo was hired to act in. So, Kandace and Cozmo have a choice to make: they can go investigate this underground magic war and be late for shooting, or they can go shoot a movie and let this underground magic war sort itself out.
Obviously they go for the movie. They get Ted’s phone number and promise to help him get involved in magic war later, and then they’re off- Kandace ferrying Cozmo on her broom.
So, that choice made, we can resolve what happens when Chevy tries to escape. What happens is that Larry, Lemmy, and Iggy all combine their magic to create a giant explosion, which blasts Chevy into the sky- directly in the direction of the party, as luck/contrivance would have it! 
So Chevy gracefully lands on the broom, and the three of them-
-wait, no, that doesn’t happen. Chevy is a chain chomp who’s just been launched by an explosion. She’s basically a cannonball right now, and this is really not what anyone wants to have flying directly at them while balanced on a broom.
So Kandace tries to fire off her spell, the one she’s used before that makes things all puffy and lightweight, so Chevy’s bulk is reduced and they can catch her out of the air. She, uh, whiffs. So Chevy hits them and knocks them off the broom. But all is not yet lost! Chevy rolls to try to chomp onto the broom in a last-ditch effort to grab hold, and rolls a 6! So she chomps down extremely hard on the broom. Which, uh, almost breaks it in half, like you might expect. The broom is pretty badly damaged, now, and that in combination with Chevy’s additional weight, and the weight of her two compatriots who managed to grab onto her chain, means that the broom is now slowly sinking to the ground.
...Sorry, did I say ground? Let’s double-check something. They started at Kam Ekademy, they’re about halfway to the shooting location, and the shooting location is World 8-1, The Part That’s Supposed To Stop Mario But Doesn’t- a twisty bridge over lava leading to Bowser’s Castle. Let me take a look at the map...
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Okay, yes, the broom is now slowly sinking to the lava. That’s a more accurate way to put it.
Thankfully, they’re not alone- there’s the Lakitu cameraman there with them! Now, he’s got his fishing line, which he could use to haul them up and slow their descent enough to glide to safety up on the bridge, but... well, it’s got a big expensive film camera attached. Someone’s going to need to hold onto the camera and hold on to Chevy’s chain while dangling over lava, which sounds difficult. Plus, the natural Approach to use for such a feat would be Careful, a stat which neither Kandace nor Cozmo (the only party members with hands) have in abundance. In fact, I think it might literally be 0 for both of them. ...Yep. 
So this would likely end in disaster, except that they have an advantage: the GM is weak to puns.
Cozmo, see, has a very high Flashy stat. And the object in question is a camera.
So he rolls Flashy, he does well, he doesn’t drop the camera into the lava, and they actually make it to the set for Zip Toad’s new movie! And, given that I didn’t exactly plan this option out in detail (my pages of notes for the underground magic war will need to be adapted), I let them decide how this movie was going to go. 
The basic outline: it's a fast and furious type racing movie. Cozmo is the gruff and stuck-up career street racer, while Zip Toad is the fresh-faced rookie trying to prove himself. But when a giant chain chomp (played by some toads in a papier-mache prop) starts chewing up the other racers, they have to work together to put it down and save street racing! 
Everything else? Up to them.
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The racetrack. Under the ash-choked skies of the Lava Kingdom, the Outrageous Racing League carries on their sacred mission: to totally shred. Blargg’s Oven, the most dangerous course in the league, is the site of the Outrageous Championship- and there’s only one man intense enough to take home the cup.
Racer X, the mysterious masked daredevil on his tricked-out ebon dirtbike, refuses to lose. It seems as though he’s falling behind- but then, with a burst of speed, he zooms forward and bumps another racer off the edge of track into the burning abyss below. Surely that was an accident, right? Where’s the ref to make the call?
Ref? What ref?! This is the Outrageous Championship! Racer X smashes three more racers off the edge to their fiery dooms. He’s going to win... at any cost.
This scene reflects off the cool shades of another racer. An extreme closeup of his determined expression fills the screen. 
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Kandace is wearing a lot of hats today- she’s part of the crew running special effects, using her magic, but she’s also got a brief speaking role. And now, she’s filling in for the safety crew, as one of the Stunt Guys plunges towards the lava and the Lakitu trying to catch them fumbles their rod. She telekinetically saves the stunt biker, and now has a little blackmail on that Lakitu. No one has to know they messed up, right?
...Also, there’s the sound of an explosion from over by the schools in the distance. It’s, um, probably fine.
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It’s after the qualifying race, and finally, our hero is here. Ace McQueen Junior Jr. (don’t blame me, I let them name the characters) is sussing out this Racer X. He starts by trying flattery, asking how X pulled those cool stunts- and then smoothly transitions into questioning. He didn’t mean to knock those racers to their deaths, right? 
“Tch.”
X claims he didn’t even notice he bumped anyone. They’re just that far beneath him- he isn’t about to take stock of each and every greenhorn he spots when his eyes are on the prize. Pure focus.
We see Ace McQueen Junior Jr.’s eyes narrow behind his shades. Racer X is a liar, and he’s clearly more than willing to fight dirty to win. He tosses off a cool one-liner and heads off to prepare for the next race.
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Filming is interrupted by a sound from the direction of the school. This time, it’s not an explosion- it’s the sound of music. Kandace, actually, recognizes the tune, though not its full significance. She remembers one of her teachers, Professor Wizzerd, humming a few bars of it while teaching one of the basic spells in a Magikoopa’s arsenal. The spell in question was the Invocation of So’nee- a useful cantrip that calls on the power of the ancient sealed horror So’nee, a being anathema to this world. The Invocation of So’nee fires a magical structure shaped like So’nee’s unholy symbols (the Cross, the Halo, the Plane, and the Mountain, shaped like an X, O, ◻, and ◁), which serve as a base for all manner of other magical effects that can be stacked on top of it.
Why a song invoking So’nee is coming from the direction of the schools... is unknown. And probably fine! They have a movie to shoot!
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An indistinct shape beneath bandages lies on a bed in the infirmary. This poor soul is being treated for his horrible burn wounds, and we see a crying figure leave the room.
Racer X is suddenly slapped across the face- a koopa in a pit crew outfit has struck him. It’s confusing- he’s not racing right now, there’s no prize to win. What idiot would waste their chance to strike outside of battle? She’s crying, she’s telling him that her brother will never recover, never walk again, and how could he be so horrible?
He blows her off. Who cares if he destroyed her brother’s life? He was in the way of Racer X- and anyone who does the same will suffer the same fate. He stalks away, unconcerned. She’s not one of his opponents.
The camera pans over and around a corner. Ace McQueen Junior Jr. heard everything.
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Chevy, meanwhile, is waiting down by the trailers, at the base of the bridge supports out of sight of the cameras. She’s waiting for this to be over- since no one’s actually gotten injured yet, thanks to Kandace’s quick thinking, this impromptu set medic gig has been pretty boring. There’s a brief earthquake from the direction of the schools, but that’s probably fine.
Then someone in a nearby trailer starts demanding things from her, like she’s some kind of errand boy. He wants three full buckets of garlic, and he wants them NOW!
Chevy doesn’t care. Chevy ignores him. He won’t be ignored, and escalates his verbal abuse. Chevy responds by bodily ramming into and knocking over his stupid trailer.
The man who, furious, climbs out of the trailer... is a short, heavyset fellow with a big pink nose and motorcycle gear, who- holy cow, picks up and swings the entire trailer at her and knocks her into the lava. Chevy is, however, made of metal, so it’ll take at least ten minutes in the lava before she begins to melt. She swims back to shore, uncomfortably hot and glowing red for her trouble. She keeps her distance from the freaky-strong trailer man.
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It’s the semifinals, and Ace McQueen Junior Jr. and Racer X are neck-and-neck. It’s almost a dead heat- and then Racer X makes his move. We zoom in on his handlebars, and we see his wheels kick up dirt as he veers sharply to the side. They’re approaching a dangerously thin stretch of track, and as they do so, Racer X closes in, meaning to ram Ace McQueen Junior Jr. off the edge.
And then Ace McQueen Junior Jr. does, to Racer X, the unthinkable: he slams on the brakes. He slows down, on purpose- an impossible maneuver which leads to Racer X throwing himself off the edge of the course.
Just as he goes over the edge, we see one impeccably-manicured hand shoot over the edge and grab Racer X’s glove, saving his life. But not so for his chances of winning- the ebon dirtbike calls into the lava and melts, in a visual callback to the first Metal Mario movie. It’s unclear how they’re going to edit in the bike giving a thumbs-up in post.
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Then there is a sound. The inhuman, robotic singing voice in the distance halts, and a deep, magically amplified voice bellows “HATSU, HATSU, HATSU”. Dead silence falls- the rumbling is over, the music is over, the probably-apocalyptic situation has been probably-resolved. Or something,
Finally, it’s time to film the big climax. The giant chain chomp needs to show up- and first, the producer- well, the "production assistant", but the real producer, as opposed to Zip Toad who just puts his name on everything, Mauve the Goomba- begs Chevy to be in the film, because the papier-mache chomp looks terrible and she really wants this to be a hit. Chevy agrees (taking her Rich up to 5), on the condition that they add a scene showing that the monster chomp used to be a normal person. She films a brief scene in the FX trailer, where the unnamed chomp scientist (breaking stereotypes!) suffers a lab accident with radioactive chemicals or something, with some camera trickery to imply that as she falls unconscious, she is beginning to grow. Soon, there’ll be a giant rampaging dog-beast destroying everything (un-breaking stereotypes! whew, close one.)
There's a problem, though: the prop chomp had a special compartment for actors who were "eaten" to hide in, but no such compartment exists inside a real one. Enter Kandace with an idea: hey, she can teleport people, right? So she scribes a teleport circle on Chevy's tongue, and then Chevy eats a Mega Mushroom, growing her and the circle such that the devoured stunt guys are harmlessly teleported away when she eats them alive.
Problem, though: wouldn't that alarm Ted? So they call him up, promising to explain why this random-crap-portal stuff has been happening to him. Kandace lies through her teeth, claiming that it's just stuff that this giant chain chomp eats getting teleported to his digestive system and coming out his mouth, because of magic stomach stuff. He's like, what? It doesn't come out my mouth, it comes out my cloud. And she explains, no, it's your magic digestive system, y'know. Ted is not smart- he has a clever of -1, actually- but it’s not a very good lie, so it’s not hard. Maybe he'll get a good roll!
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He believes this harder than anyone has ever believed any lie, ever.
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“We need to stop this thing! If we don’t...!”
“...Illegal street racing... could be done for!”
Ace McQueen Junior Jr. and Racer X, both on standard-issue bikes, are speeding down the hill as the giant monster chain chomp pursues them. Teeth snap at their back tires, and they just barely manage to keep ahead. But as they flee, they see a gap in the course, where the giant chomp previously emerged from the lava.
“...Are you thinking what I’m thinking?”
“I don’t think. I do.”
Ace McQueen Junior Jr. and Racer X speed towards the gap at high speed, then fork in two different directions, going straight up a couple of natural ramps and backflipping into the sky. They come down on top of the giant chain chomp- and now, as it rolls onward, large enough to clear the gap, they’re right on top. Their engines rev as they match pace with the chomp’s rotation, keeping their balance on the monster’s head.
“...X, watch out!”
The chomp’s mouth is coming around as it rolls, and they need to jump it! They pull it off once, but the second time Racer X seems to stumble, his bike slipping and flying off the side. He gets snagged on a tooth, cutting his arm open a bit, but Ace McQueen Junior Jr. reaches down a hand and pulls him up. This was definitely in the script, and not the actor messing up. Luckily, good camerawork captures this inspiring moment.
Racer X gets on  Ace McQueen Junior Jr.‘s bike, and the two of them work together to do one last sick stunt! They fly up into the air, there’s an inspiring slow-mo closeup, and then... the camera spins and wheels around, obscuring exactly what it is that just happened that led to their stunt causing the chain chomp to go flying into the lava. But it happens! And it’s incredibly rad!
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Now for a problem: when Chevy does her stunt fall into the lava, she, oops, gets a bunch of lava in her mouth. And into the portal in her mouth. So that a bunch of lava sprays out of the portal. 
Ted subsequently proclaims himself the Volcano God and nearly incinerates some Stunt Guys, until Chevy spits out the lava and ends his fun. Booooo. With that, and some medical attention for the Guys, the movie is over!
...so, anyway, I’m about to spring a moderately apocalyptic situation on everyone, when I realize: Kandace still has the Music Key taken from the Orbital Doom Casa. She never handed it in to Kammy Koopa. So... as was the case prior to the filming of this movie, Kammy Koopa does not possess all four Music Keys. And so... nothing bad happens. Yet.
So after they wrap filming, Chevy pays to fix Kandace's broom out of her stunt wages, and then they're off to the school war to investigate the aftermath. (Cozmo’s going to have to miss the afterparty, sorry.)
Next time: something big happened while Chain Chomp Run was being filmed, and now it’s time to figure out what it was and what to do about it. 
Last time | Archive | Next time
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Audio
Transcript of a segment from The AIAS Game Maker’s Notebook podcast, from an episode featuring Jeff Kaplan.  You can find the full link here.  Original start time is approximately 30:35, when Ted asks his question:
Ted Price: Who’s the oldest character?  Or what’s the age of the oldest character?
Jeff Kaplan: I think, um...I think it’s Gabriel Reyes, who is Reaper.  But it’s kinda not a fair answer, because technically Reaper is dead?  But I think that’s a little bit questionable.  So Gabriel Reyes was, like, Jack Morrison’s partner - they were Soldier: 76 - and he was in Overwatch, and then he kinda goes bad and there’s a horrific thing that happens and he becomes Reaper.
Important to remember: Jeff Kaplan later corrected himself and remembered that Reinhardt is actually the oldest character in Overwatch.  Gabriel Reyes’s canon age of 50 at “Retribution” (and approximately 58 at “Recall”) has not changed.  Jeff frequently forgets or misremembers details, especially with numbers.  The interview had also been going for 30 minutes nonstop, and this whole particular section - which was focused on exploring diversity in Overwatch - was focused “in context” but occasionally rambled (such as the above audio).  You can even notice where he accidentally calls both characters “Soldier: 76″ without bringing up “Soldier: 24″.
Credit: As written above, Ted Price conducted the interview on behalf of AIAS.  Attention was brought to this particular clip by @skeletonsock on twitter (you can find Phil’s original tweet here).
Related: @auttoton has audio of Jeff Kaplan giving a lecture about Gabriel Reyes and Jack Morrison from November 2017, which you can find here.  Also, Michael Chu’s March 2017 GDC talk, where he describes the relationship between Reaper, Soldier: 76, and Ana Amari, which is here (timestamp is 34:25 for the particular line).
More discussion under the cut.
It’s difficult to provide a full transcript of the entire segment where Jeff talks about the importance of incorporating diversity into the characters, story, world, and gameplay of Overwatch.  The whole portion goes over how Blizzard wanted to make each hero feel like “a real person” who did not necessarily represent “an entire group” but rather touched upon unique-yet-universal elements that weren’t always found in video games.  
Jeff: What we tried to do with Overwatch was not approach diversity from any sort of way that would feel pandering, and the example I always give is: we didn’t set out to make the game and have a spreadsheet of every group on the planet we thought needed to be represented, and were just trying to put like, checkmarks next to them.  We really did want to tell a story about a group of individuals who were people - we didn’t want to generalize anybody, or try to roll up any sort of race, religion, nationality, affiliation - we didn’t want to roll that up into one and say that, ‘All people are like this from that group.’  
We wanted these to be like actual people, so like, Tracer is Lena Oxton who was a REF test pilot.  And we know that her girlfriend’s name is Emily, and she lives in London and she’s a very real person, but that doesn’t mean that everybody in the U.K. is like Tracer.
Ted: Right.
Jeff: In fact, our U.K. office hates the phrase ‘Cheers, love’ - they’re always teasing me, they’re like, ‘Ah, it sounds so - we don’t say that!  It sounds ridiculous!’  And like, the rest of the world loves it.
Ted: (laughs)
Jeff: But that was very important to us, and I try to point out to people like, if our goal was just to represent as many different people as possible, because we felt an obligation to do it, we wouldn’t have ended up with like, two Japanese brothers.  It takes too long to make a hero - you know, why spend two of our ‘chips’ on two Japanese brothers, or the Egyptian mother and daughter?
Ted: Which I think is one of the coolest stories you have in the game.  I mean that - the fact that you have somebody who is that age as a playable character, and with that backstory is unique.  
Jeff: It’s awesome.  I think, um...For us...You know, I’m forty-five now, and I think, you know, when you’re in your twenties and your thirties, you think of like, anybody who’s heroic has gotta be in their twenties or thirties, and everybody else is ancient.  And now that, you know, I’m a little bit further along that trajectory, I start to have a lot of sensibility towards, you know, there are a lot of badass people at all ages, at all walks of life.  
We always remember the moment when we were watching ‘Fury Road’ - the latest ‘Mad Max’ movie - which was so amazing.  And they have those women at the end, the women snipers, and we were like, ‘Wow!  They’re really, really awesome!’  And so it made it easy for us to have characters like Soldier: 76 and Ana Amari, and just these, you know - there’s nothing wrong with being older, and that doesn’t mean you have to become like this sub-side character.
Ted: Sure
Jeff: You could just be an awesome badass and we could celebrate that.
(Start of clip)
Ted Price: Who’s the oldest character?  Or what’s the age of the oldest character?
Jeff Kaplan: I think, um...I think it’s Gabriel Reyes, who is Reaper.  But it’s kinda not a fair answer, because technically Reaper is dead?  But I think that’s a little bit questionable.  So Gabriel Reyes was, like, Jack Morrison’s partner - they were Soldier: 76 - and he was in Overwatch, and then he kinda goes bad and there’s a horrific thing that happens and he becomes Reaper.
Like I said in the description above, Jeff completely misremembers Gabriel’s age.  Ted goes onto ask:
Ted: And how old is Reaper’s age?
Jeff: Um - oh, Michael Chu’s gonna kill me.  It’s between mid-70′s and early-80′s.
So yes, Jeff is off on Gabriel’s age at the time of Recall by nearly 20+ years.  The podcast upload notes this, however, by adding the text on the webpage:
**NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correctly remembers it is Reinhardt at 61. :)
The conversation on age stops there, and Ted and Jeff go back to discussing the idea of fan-feedback (and how to balance how many “voices” the Overwatch development team has to sort through). 
The reason I went to such lengths to show the context of the quote is that...it has no context.  The line “Gabriel Reyes was Jack Morrison’s partner” is stated completely out of the blue, and is almost entirely irrelevant to a discussion on Reaper’s age.  There are multiple other identifiers Jeff could’ve “gone to” when describing Gabriel: for example, “Gabriel Reyes was the commander of Blackwatch, he was in Overwatch, and then he kinda goes bad...” or “Gabriel Reyes was one of the founders of Overwatch, and then he kinda goes bad...”
Even as a description of Gabriel’s pre-fall relationship with Jack, “partner” is a...interesting choice.  If all Jeff meant was a platonic relationship, phrases like “friend” or “comrade” would have been significantly more appropriate than a euphemistic term for “spouse” or “boyfriend.”
This is the second audio clip where Jeff has described Gabriel’s relationship with Jack in rather deep terms: the first came from Auttoton (linked above) where Jeff gave a lecture and stated that “these guys loved each other” when describing Gabriel and Jack.
However, another interesting “phrase” comes from Michael Chu’s 2017 GDC talk (linked above), where he describes the relationship between Reaper, Soldier: 76, and Ana Amari here:
It’s a relationship that defines the story of Overwatch, and how Overwatch grew as an organization, and even now today, what they’re all up to is important to driving forward the current story of the game.  And what I really like about it is that it is a deep, complex relationship that’s not necessarily only driven by romance, and it highlights how different people can see and experience different events.  
At the time of the talk, most people believed Michael was talking about a possible romantic relationship between Ana and one of the other two characters.  However, since that talk, we have seen things like the Necropolis map (where Ana and Soldier: 76 sleep in separate rooms - according to an unused or broken interaction, this is actually Jack’s choice), the 2017 update to Junkenstein’s Revenge (where Reinhardt makes several more flirtatious or admiring comments about Ana), and the “Retribution” comic, where Ana not only never appears - she does not even show up as a “motivational” aspect to Gabriel’s decision-making process.
But Jack does.
In fact, the “Retribution” comic shows that when Gabriel had to make a heavy decision, it was Jack he turned to for advice and discussion.  The comic also goes to extensive lengths to portray both of them as “two halves” of Overwatch.  Later, in the actual in-game event, McCree asks how Gabriel is “going to explain this to the Strike-Commander”, and Gabriel replies with “You let me worry about what Jack needs to know.”
There is an increasing amount of information - both in-universe and from the game developers themselves - that the relationship between Gabriel Reyes and Jack Morrison was deeper than a working, professional one, and possibly deeper than just “friendship.”
They were partners.
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enniewritesathing · 5 years
Text
57 Facts
I was tagged by the lovely @pink-chevalier, thank you ❤❤
Let’s see if I got 57 facts in me, lol.
My car, Sheila, is a stick shift. I’ve been dirving stick since I was 19. My dad taught me and I got it down within a day. The hardest part is stopping/going on a hill.
My favorite color is blue, but I love the darker shades of blue. They speak to me. (And they also taste good no matter what it is).
I’m 30, but I look half my age. At least according to everybody. It’s a curse. And don’t give me that, “but that’s good~”. 
I won a Xbox One X from Taco Bell last year. I’m just as surprised as you are. I’m gonna try and see if I can win the white one this year, lol.
My Steam queue and game queue in general? It’s outrageous. 
I served in the military (Air Force). I fixed radio equipment and antennas. 
For almost 3 years because I have really bad shins.
I lived in Germany when I was 2months - 4 years old. I don’t remember any of it, but we have a lot of pictures.
I got kicked out of a major university marching band because I was frustrated with a lot of things and I may have made a F-bomb laced post. (And I talked to the higher ups about stuff but they didn’t listen/did nothing about it). Someone snitched on me; still don’t know who did it. This was back when FB was college-only.
I played the clarinet from 6th grade up until that point. Should have taken up saxophone if I’m gonna be honest.
And then like a semester later, I flunked out. 
When I make OCs, I put a lot of thought into them.
I had a tough love approach to making them, but I'm way gentler now. Mostly.
I tend to make them in pairs? Or eventually they end up being together, lol. I think one pair is married?? But they all tend to have old married couple traits, I think. They *clearly* love each other.
I would make them in TS4, but I forgot what they look like... 😟
I'm 5'0.
I powerlift! Which is *very* different from Olympic Weightlifting! And bodybuilding is completely unrelated to both!
I don't look the part though. Powerlifting brings all sorts of body types.
I've been competing in the 84kg weight class for 3 years, and counting.
I've won 1 1st place, and 3 2nd place medals.
My total right now is about 610lbs for all three lifts. I've got a ways to go to start competing on regionals/nationals.
I have a meet on Saturday and I'm super nervous about it, lol.
I'm single, not sure how to mingle, and at this point... kinda don't want to?
Never really been in a relationship; some times I'm alright with this other times I'm cursing the universe.
I'm demisexual, or, somewhere on the ace spectrum. Demi fits me the most currently. (What's up my fellow aces 🖐)
I'm not aro tho. Give me that romantic shit!!!
Didn't figure this out until I was a whole ass 25 years old, and I found out via here and my hella good friend! And it's been a goddamn ride.
Now that I think about it, Brian is (most likely, but he may be grey-A) demi. I think. Probably.
I've known my good friend for 20 years? Almost 20 years! They have a tumblr too and of course we're mutuals and I love them to bits :>
I'm pretty shy.
I *do* have a type. Well, types, but I do love characters that are strong as hell, but also really sweet??? Like they can fuck you up, but also loves baby cats. A "bad boy" but a sweet boy.
Physically?? Oof. I have a tag on my main that's like my jam, aesthetic wise. They're so handsome. But my fav body type is actually the "lumberjack' build. I like a little beef ~_~
I started making poses because a lot of poses didn't fit my boys/very slim pickings and hardly nothing spicy wise, and I could never find anything super specific that I wanted.
I pretty much learned on my own through a LOT of practice with the Pose Helper. There was like one tutorial using the pose helper, and that was it. Lots of trial and error. If you really want to go through it, go through my ts4 pose wip tag. Like alllll the way back. It was a rocky start.
I do the NSFW/spicy poses in cycles. Basically, when the mood strikes me. I'm not sure what theme I'm gonna go with for the next one though. I've been wanting to do some stripper poses, but also light bondage or something. Hmm...🤔
I do enjoy making them, but 😳
My favorite pose set is probably Bare Knuckle because, at the time, the most complex thing I made and I'm super proud of it. The idea of fighting a literal demon just... came up lol. I am considering doing another Muay Thai centered pose set, but pic refs are hard to come by. The one I used for BK deactivated :(
I use a lot of refs. It's very okay to use refs! Sometimes I have to adjust them to accommodate male frames.
I have a weighted blanket and it's fantastic and if you're able to get one, I SUPER recommend it.
I was born 2 weeks late. Yeah, lol. Sorry, mom.
I have an older half brother. He's out there doing... stuff.
I have 4 nephews. That I know of.
Up until last year, I was the only granddaughter of my grandma. Now I'm the oldest!
I am older than my uncle by 4/5 years. (He was a late/surprise baby lol)
I have a bad habit of making faces. I am *very* expressive. Basically, I'm a walking reaction gif, lol. And I have gotten in trouble when I was younger.
I know how to read maps. Like actual road maps, and I can navigate by sight too. When I was younger, my dad gave me the role on long trips to help me read and know geography. I don't get lost.
I'm pretty hungry right now...
I used to play DDR. Like, an absurd amount of it, allll the way back when Max2/Extreme came out. Now? I play when I can.
Not as good as I used to be, stamina wise, but I still get ridiculously high grades/marksbn on songs. The highest difficulty rating I was at when I peaked was 16s. That's out of a 20 scale. Now? I'm lucky to clear a 13/14. There's a HUGE skill difference.
I have trouble verbalizing things in general. When I'm writing/typing, I'm fine. But speaking?? Forget it.
I am a naturally quiet person, which tends to unnerve a lot of people? I just don't have much to say on a lot of things.
People tell me some wild shit, but uh, I forget because I have a shitty memory and attention span.
Never been in a fight, but I did punch this bully that was messing with me back in kindergarten right in the stomach. Just dropped him. My dad taught me :>
I've been on Tumblr for a LONG ass time... since 2010. I've seen shit. This blog is I think 6 years old? But only 3ish years since it became a simblr, hence the name. It was for my writings at first but ~nobody came~.
I really do love making poses, yall. Even on days where I'm feeling crummy, I try and do one pose. Don't matter what it is.
Every time I get a message saying that my posts/cc brightens someone's day, it makes my whole damn week. Thank you for nice words. I still have an anon message that was sent months ago, saying they really love John and Brian's relationship with each other, and depicting what love is. Thank you, anon 😭😭😭
I love and appreciate every one of ya'll. Thank you for following me and sticking around with this small simblr. :)
57 is a LOT, but I somehow did it. If you wanna do it, considered yourself tagged. If not, that's cool, and if you read all of the facts... congrats, lol.
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meredith-dobbs · 6 years
Note
h-hewwo??? 4 12 and 20 for the DnD asks???
4.) Your current campaignAh, yes. The 49cp gang!! It takes place mostly in a small village named Baldiens where two of our characters live. Other coolio locations are Xidree (HUGE city!! Lots of places to shop and nobles to rob!), the surrounding forest (we’ve had two character deaths there) and the lizardfolk village that I don’t remember the name of! Ah, memories! UwU
12.) Your in game inside jokes/memes/catchphrases and where they came from (You can ask this again for more, I have a LOt)
Krymical hit - My character, Krymsul, kept rolling back-to-back criticals in the first session.
The Potato with Legs - My party is hiding from a gelatinous cube in an old Yuan-Ti civilization when Krom, a dragonborn fighter, stumbles across a kettle. On the map my dm drew, it looked like a potato with legs. After doing what we needed to do, Krom grabbed the kettle and now we take it with us everywhere. Krom gets super defensive about it.
“Hey, bab.” - The player who plays Krom was trying to write a caption for one of my many drawings of him and didn’t remember how to spell babe??? So bab.
“Okay sure” - Almost everything our druid, Tenabita, says is just “okay sure”. She agrees with pretty much everything without a thought and it goes against her character traits 100%.
“What does Tenabita look like??” - After all this time, the woodelf druid still has no ref sheet.
“Mister L shrieks and falls off the wagon.” - So our dm plays a warlock named Rolen, who happened to be sitting atop a wagon at this particular time. Mister L, our panther friend, was going to pounce on Rolen because who doesn’t like scratching up a dark elf’s dangling legs? Except the dm said it wrong and- “Rolen pounces on Mister L. Mister L shrieks and falls off the wagon.”
20.) How did you get into D&D? How long have you been playing?
Bus ride home from a camp. My friend (also my dm) was trying to start up a campaign, so I said sure!! We made my first character on that bus ride. Her name’s Krymsul and she hasn’t died yet!I’ve been playing for about a year and a quarter now!! :D
Thank’s for the asks!!
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swervestrickland · 7 years
Text
The Game
Characters: [Y/N], Triple H, Sami Zayn, Kevin Owens
"ahh ok! i really like angst with a happy ending! maybe fake relationship turned real??" (for triple H) - @deanammbrose
Word Count: 2,389
Warnings: death mention, angst, sad lovable characters. aha sorry Author’s Note: Thanks to @deanammbrose for the request! I struggled to write it at first but honestly, it needs a second part. It hasn’t even started yet. I can’t wait to continue! And to anyone who reads this -  my requests are open (:
Tagging: @llowkeys / @mewsburger / @hardcorewwetrash / @blondekel77 / @xxmaddhatter39xx / @crowleysqueenofhell / @unabashedwwesmut / @alexahood21 / @lip-sync / @we-work-hard / @the-geekgoddes / @sjwrites22 / @welshwitch5 / @wrasslin-x / @roman-reigns-princess / @straight-outta-the-asylum / @idekwhatthisis / @wwetrashqueen / @reigns420 /
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It had been nearly twenty years since Stephanie's death. The day after, Hunter had retired from the ring, and spent the rest of his days in the wrestling industry working behind the scenes with Vince. Or so he thought.
It was the December of 2014, and you and Kevin Owens were set to debut at NXT: R Evolution. Behind the scenes, your long-time friend Sami Zayn sat next to you, not at all nervous. Your leg shook up and down, hoping to shake away the anxiety pooling in your stomach. "Hey, everything's gonna be fine." "How do you know?" "Because I believe in you." You scoffed at his gesture, instantly regretting doing so. You placed your hand over Sami's, giving him a weak smile. "Sorry, it's just all very much for me." As you were about to speak again, a shadow appeared in front of the two of you, dark and brooding. "Mr. Helmsley," you stood, bright smile breaking across your face. The boss was here, dressed in a dark grey tailored suit and baby blue tie. You held your hand out for him, noticing how your back went straight and your posture changed dramatically in his presence. You hoped you weren't being too fake, honestly. "[Y/N], please, it's Hunter," he took your hand, giving it a firm shake and cupping it with both hands. "Big night for you." "Yeah, yes it is," you couldn't help the grin on your face. As easy as it was to change yourself in front of him, he always brought you back down to earth, to the matter at hand, swiftly and without pain. "I hope I don't let the crowd down. Or you, of course." "Don't worry about the crowd," he chuckled, "and definitely don't worry about me. As long as you can make yourself proud, it's all I can ask." He still hadn't let go of your hand. He lingered on it, until you broke into a smile again and nodded. "Thank you, sir." Hunter gave you a stern look, turning to face Sami, who had been silently observing your encounter from the bench. There was a strange, knowing look to Sami that made you wonder what he was contemplating. He looked up in time for Hunter to hold out his hand and receive it. "The man of the hour!" Hunter pulled Sami in for a hug, clapped him on the back. "Hey, Hunter. Good to see you, man." As they pulled away from each other, one of the backstage hands came and announced that your match was about to start. You looked back one more time at Sami to wish him good luck, hoping he'd wish it to you again, too, only to find him engaged in a conversation with Hunter that you couldn't even begin to hear as you were led away to gorilla.
The roar of the NXT crowd rang in your ears, nearly drowning out the thud of the referee's counts on the mat. "ONE. TWO. THREE!" The bell rang, drowned out quickly by the drone of the crowd. Chest heaving, legs nearly buckling beneath you, you stood, the ref taking your hand and lifting your fist in the air in triumph. Your opponent was still facedown on the mat. When the cheers died down, you kneeled next to her, pulling a strand of her bright colored hair back behind her ear. Your mouth leaned close, whispered in her ear something incomprehensible, leaving it to the audience to interpret what you'd said through your actions. You stood back up, a mischievous smirk on your face, and your music hit, the deep bass ominously ringing through the small arena. You slinked out beneath the bottom rope, careful to keep the same expression on your face. You shook your hair across one shoulder, gave the crowd a wink, and slithered away. Behind the curtain, Sami and Kevin were waiting, broad smiles on their faces. "Honestly, not quite sure how we're gonna top that," Sami embraced you, ruffled your hair. Kevin scoffed. "Okay, not sure if you were *that* good, but you did a great job out there, [Y/N]." You gave him a joking death glare, and pulled slightly back from your hug with Sami, looking at him seriously. "What does that say about you, knowing your two best friends are heels?" He scratched at the back of his neck, thinking. "Not sure. Maybe I just see the good in everyone, even if they're assholes." "Hey!" You and Kevin interjected simultaneously, a grin breaking on Sami's face. "I kind of regret you finding out about Kevin, though. I would've loved to have seen your reaction." "Are you kidding? That was the most predictable shit I ever-" Sami touched your elbow, signaling for you to shut the hell up. "Bad mouthing creative already, are we?" His voice sent shivers down your spine. You turned around, a defensive measure already on the tip of your tongue. "Well, I-" "I'm just joking around. Congratulations on your match, by the way. I have to hand it to you, you really pulled it off." "That's...really great, coming from you." He pulled you in for a hug, and you were amazed to find that he was extremely fit for his age. His suit did nothing to mask the body that wore it; you could feel his strong muscles rippling underneath. "But did you make yourself proud? Remember, I told you that's what matters." You thought about it, nose twitching in contemplation. "I'd say I did a pretty damn good job. He raised a brow, intrigued. "Cocky looks good on a woman. You know," he said, arms crossing, a soft chuckle escaping his lips, "you remind me of someone." "Who's that?" You asked, curious. Behind you, Kevin looked confused, wondering as well. Sami was quiet, blank as he stared at the floor, his expression unreadable even if you had seen it. Hunter's brows furrowed, and the shadow of a smile appeared across his lips. "Just...someone." And he walked off, very unprofessional-like. You turned back around to Sami, not at all surprised to find Kevin gone as his music hit in the arena. Sami, however, was deep in thought. "You're not worried about your match with Neville, are you?" "Hm?" He answered, clearly distracted. "Oh, um, no." You gave him a smirk. "Then what is it?" You poked him. "It's-it's nothing," he waved you off, "really." "Come on!" You eyed him doubtfully. "You're going to think I'm insane." You crossed your arms, giving him a hard stare. "Try me." He let out a breath. "All right then." He took a sip of his water bottle. You would think he would be worried about his match right about now. That was usually when he got the jitters, a mere hour before the match. Sami could spend the entire week preparing mentally, physically. To the point where he closed his eyes and had it all masterfully planned out, mapped perfectly in his brain and engrained beneath his eyelids. But this was different. Something had him on edge that you couldn't understand. "I think I'm in love with you." What?
Hunter had been walking down the hallway, back towards you and Sami. He was going to pitch something to you, an idea for your storyline. He was ecstatic. He figured with this new plan, both of you would have more time to speak, more reason to interact. He wasn't sure if you had felt what he felt every time you stood in each other's presence, but he wanted to test it out. I think I'm in love with you. He stopped dead in his tracks when he heard that, a feeling of anxiety overwhelming him that he couldn't comprehend. He hadn't felt this way in a long time. I love you. And I know we've been friends for what feels like our entire lives, but I had to say it. Why? I don't know. Just felt like the right time. Hunter stood there, around the corner, listening intently. It was stupid, he knew. And not at all professional. In fact, he felt like a little kid doing it, he wanted to leave, but he couldn't bare it. He had to know how this played out, the fire in his gut unwilling to let him slip away. It was maddening. Sami, I don't know what to say. That's fine. You don-you don't have to say anything. I just needed to tell you. Sami, I- Just then, a backstage hand appeared, calling out for Hunter. Both you and Sami whirled around, confused because Hunter was nowhere in sight. The crew member went straight to Hunter, rounding the corner and telling him that he was needed in the tech van. His unusually gruff voice answered, and your stomach clenched. Had he heard everything? You certainly hoped not. You looked to Sami, who was just as confused. He shrugged.
"[Y/N], can I see you in my office, please?" "Sure thing, Hunter. I'll be right there." You hung up the phone, a steady power walk to his makeshift office leading you through the university arena's hallways. It had been more than two weeks since Sami's championship title win and your debut. Sami was out, spending time with his family in Canada, and you hadn't seen him since the day after his win, when you were saying goodbye as he caught his plane. It was awkward, and not a moment you were proud of. You quickly shook off the feeling of nervousness, that cold sweat you'd gotten when he hugged you coming back now. You couldn't afford to be nervous in Hunter's presence, even if it was an old, lingering feeling. It was shameful, how you'd acted. Cold, distant. Afraid. I'm not asking for your hand in marriage. I'm asking for a chance.
I don't know if I can give you that chance.
The look of hurt that passed by Sami's face, just for that fraction of a second where he wasn't paying attention to his features, it was enough to break your damn heart. It was gone as soon as it came, disappearing under his mesmerizing smile. And it hurt you all the more that he masked his pain. Where once his embrace had been the most comforting, it became the most unbearable. And it was your fault. So much for trying to shake the feeling, you thought, the door to Hunter's office looming in front of you now, that gut-wrenching regret eating at your insides. Of all the moments to feed off that horrible memory, and you chose right now. Fuck, you thought, here goes nothing. "Hey, [Y/N], how are you?" He motioned for you to sit in the seat opposite him. "I'm doin' all right, Hunter. You?" "Fine, fine. Listen, I wanted to talk to you about something." Oh, boy, you thought. Please don't let it be about Sami. All of this was even worse, knowing Hunter had heard Sami's confession. He hadn't mentioned it at all, so you were hoping he really had just been walking by and hadn't heard a thing. His brown eyes bore into you, assuring himself that you were paying attention. You tried your best to look as attentive as possible, but you couldn't shake Sami from your mind. "Are you okay?" He asked, hands together in front of him on the desk. "You seem a little out of sorts." "I'm fine," you replied quickly, not wanting to talk about it. "Really." You flashed Hunter a smile. "You sure?" "Absolutely." He eyed you curiously, doubtful. But after a couple seconds, he figured it best to let your strange behavior go. He got to the point. "I have a storyline proposition for you." Your brow arched. "Really? What is it?" You could feel your body slowing becoming more enthusiastic, your mind slowly drawing back to the matter at hand, the ugly thoughts of Sami's departure slowly trickling away as you looked at Hunter's eager face. "We were thinking a storyline where you were romantically involved with someone." If you had been drinking something, this would've been the perfect moment to spit it out. As it was, you had no beverage, so you made do by looking shocked and remaining silent. Hunter seemed to be awaiting some sort of response. "We were going to pair you with Kevin, make you this sort of heel powerhouse, but he's already set with his own betrayal storyline with him and Sami. We don't want to put too much on anyone's plate, but the other heel wrestlers don't really seem like a good fit. Baron, possibly, or even -" "I don't really feel comfortable doing that. With any of them, I mean." Hunter eyed you cautiously, begging the question, "Why's that?" "I don't know them very well. I just got here. Maybe someone else, that I had more chemistry with." "I'd say Sami, but he's a face, unfortunately." Your stomach dropped. "Not Sami." Your voice was firm, unquestionable. As if to defend your statement, or even to answer the probable follow-up of why, you said, "He's my friend. I don't want to make it awkward." As if it wasn't awkward already. You couldn't prove it, but you swore you saw a flash of relief cross Hunter's face, though you had no idea why. He seemed deep in thought for a minute. For a brief moment, his face lit up, as if he'd had an idea. You waited impatiently, wondering what he could have possibly thought. "What if it's a romance with someone outside of the ring?" "What? You mean like Regal? He's married, isn't he? Doesn't the entire audience know he's married?" You shrugged, "not that I mind being a mistress, I could do the whole mistress angle, but it's a little less believable when it's done in front of a live crowd, right? Maybe that's a little too complicated." His index finger pointed slightly in front of him, as if he was wagging his digit to some invisible object in front of him. His mind seemed to be somewhere else, engineering this complex idea. You sat, amazed, and realized now why they called him The Game. He was the master, and each and every wrestler, interviewer, or other on-screen personas were his chess pieces. "What if your love interest is me?"
Part Two
Last Note: was it bad?? tell me. give me your thoughts. I need thoughts. help me do the word thing. please and thank you - Emiliana
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bighousela · 6 years
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LIFES’S MAPPED OUT
Facebook: https://m.facebook.com/akal.demir.94?ref=bookmarks Twitter:  https://twitter.com/AkalDemir2?s=03
IMDb:  http://www.imdb.com/name/nm8514319/?ref_=ttfc_fc_cl_t10
Official Selection 2018 Film Fest LA
STARRING Christine Holliday, Melissa Salter, Lachlan Mitchell, Akal Demir, Mary Gandolfo, Amit Singh-Saini and Rebecca Sinclair PRODUCED AND DIRECTED BY Akal Demir WRITTEN BY Akal Demir and Snowflake PRESS CONTACT Akal Demir [email protected]
FIND ‘LIFE’S MAPPED OUT’ HERE https://youtu.be/oEUD7gMlmAc
AKAL DEMIR – DIRECTOR, PRODUCER, ACTOR, STUNTMAN, WRITER and CREATOR Akal Demir has hit the entertainment industry by storm, Akal has been merely a shadow in the background waiting to make his break in the film industry. Captured by a true vision and heart felt emotion, he wanted to bring this story back to life so that people know prevention is better than cure. Lightning kills......Everyone has a story to tell, but this one takes the cake for Akal, so, he has turned the biggest story of his life into a heart felt movie. 
LIFES’S MAPPED OUT Akal has worked on television, short films, feature films, commercials, and music videos.  He has been cast in many various roles in the last 14 months, including, Protection Officer (Enter Sanctum – Feature Film), Dr Eithen (Life’s Mapped Out – Short), Politician (Asylum Australia – Short), Lab Assistant (Charles Herschell – Short Documentary) and Prisoner #1 (The James Gibson Story – Feature Film). Akal has been brought up in the entertainment industry but wanted to make it on his own, to create his own dream, and to influence the film industry with his own vision and direction. He is achieving this through taking on the roles of Executive in Charge of Casting, Casting Director, Director, Editor, Producer, and of course through acting.  Akal is a very firm believer when it comes to reaching his goals, they say ‘The sky’s the limit’, he says ‘Go far and beyond’, ‘#Believe #Achieve’, and ‘Always remember, your health is your wealth!’
LOGLINE A mother and daughter wake up to a day that leaves them fighting for their life, changing their lives forever. 
SYNOPSIS Life is a challenge for Susan Forester, much like riding a horse.  You can jump on bareback, and then hold onto the mane until you can spread your arms wide, with the wind in your face and the ability to embrace the world.  Or, you can lose your balance and the chance to try again.  Susan suffers a terrible accident and must strive to overcome not only the complication it throws at her, but influences within her family that try and tear her apart.  Her daughter is also impacted by the events and must struggle to free herself to become her own person.
MEET THE CAST Christine ‘Charlie’ Holliday as Kathleen Forester Christine, more commonly known as Charlie, started her love of acting from a young age watching her primary school best friend perform on stage, and being inspired to take on the challenge herself in her high school years. She participated in all her high school productions, and studied 'Theatre Studies' in her senior years. Post high school saw her helping back stage with local theatre until she happened across a music video casting in mid 2013. Her experience on set overjoyed her and she didn't expect 3 years later to start herself on a path in the film and television industry. In the past 17 months she has been on nearly 50 different sets including feature films, short films, student films, documentaries, tv series, music videos and commercials. Spending approximately 600 hours on set, including around 60 hours of crew time, enjoying numerous locations, and the abundance of creative spirits that surround her. Charlie is passionate, dedicated, and committed, making sure she shares the beauty of this world through creative avenues such as acting, modelling, design, and art. IMDb: http://www.imdb.com/name/nm8394689/?ref_=ttfc_fc_cl_t14
Lachlan Mitchell as Young Andrew Forester Lachlan, only 10 years old, started acting and modelling at the age of 5, his love for acting gained him the star role in 2 short movies, and he was the winner of Baby Showtime Modelling Show in 2017.  He is a kind and friendly child that displays patience and knows how to take direction.  He also enjoyed sharing his ideas on set with regards to directing...perhaps the start of a new career for this young champion child. IMDb: http://www.imdb.com/name/nm8639213/?ref_=ttfc_fc_cl_t18
Mary Gandolfo as Amy Forester Mary has played roles from Chekhov and Lorca, working in independent feature films such as ‘Love in Melbourne’ (2017), as well as dozens of short films to be released in film festivals.  She has completed training at New Faces Talent Academy twice, and will be completing her course for Creative Arts in mid 2018. Mary was also a supporting actress in the independent feature film ‘Life’s Mapped Out’ (2017) and is in the process of writing her own webseries aiming to be released 2019.  She is also a talented singer and dancer performing in musicals and theatre performances since the age of 12.  Mary hopes to one day visit countries such as Italy and Greece to further expand her knowledge and language skills in both countries.  Mary is looking forward to working on future series or in films standing alongside Hailee Steinfield! IMDb: http://www.imdb.com/name/nm8462080/?ref_=ttfc_fc_cl_t11
Amit Singh Saini as Dr Mike Andrews Amit is originally from India Dehradun, whilst in Melbourne he has been doing Aerospace Engineering and participating in pageants.  He has received awards such as ‘Mr Handsome’ in Mr Punjab and Mr Singh, ‘Mr Intelligent’ in Mr Punjab, the winner of ‘Mr Bollywood King’, a runner up in ‘Mr Diamond Australia’, and he received the ‘Star Face’ Award in IFEFA (International Film Entertainment Festival Award). IMDb: http://www.imdb.com/name/nm8701623/?ref_=ttfc_fc_cl_t23
Carter Mursell as Andrew Forester Carter is a young actor and student filmmaker, completing his VCE in 2017.  His love for acting was developed at an early age, participating in almost every school production.  In year 8, he acted in his first independent play, written by and put on by students without any input from teachers.  Since then, Carter has acted in 6 productions, more than 10 short films, and portrayed a recurring character in a short YouTube series.  He has performed at Scotch College, the Owl and the Cat Theatre in Richmond, as well as St Johns Church Toorak.  Carter has also taken classes outside of school at St Martins Youth Arts Centre and TAFTA. Over the years, he has been taught by a number of outstanding acting coaches and professionals including Andy McPhee (Sons of Anarchy, Saskia Hampele (Neighbours), Pia Grace Moon (The Legend of Ben Hall), and participated in the first ever teens Masterclass with legendary acting coach Elisabeth Kemp.  In 2016, Carter was a featured extra in the Australian feature film Emo The Musical.  The film premiered at the Melbourne International Film Festival in 2016 and found international success after being selected for the 66th Berlin Film festival.  For Life’s Mapped Out, Carter is excited to have his first speaking role in a professional production.  Aside from acting, Carter’s other interests include photography and writing.  Recently, Carter was offered a place at the Victorian College of the Arts to pursue Screenwriting.  He is excited to learn what the future has in store for him as he continues to explore acting and filmmaking. IMDb: http://www.imdb.com/name/nm8620996/?ref_=ttfc_fc_cl_t19
Pauline Mursell as Susan Forester Pauline first started in this industry at the age of 11 playing a ballerina in a TVC.  Since then she has had a long and very successful career in modelling, dancing, singing, and acting. She loves what she does and this shows in her work and longevity in this industry.   IMDb: http://www.imdb.com/name/nm8808490/?ref_=ttfc_fc_cl_t20
Rebecca Sinclair as Evelyn Forester Rebecca is a fun and outgoing personality who will take it to the next level.  She started acting and doing extra roles in 2016 working in two feature films.  She has always wanted to get into the arts from her early years but never really had the opportunity to pursue them; she says ‘Now that I’m older, I thought I would take the chance!’ The experiences she has had have already been a great stepping stone into something she truly enjoys, and she looks forward to the opportunities ahead. IMDb: http://www.imdb.com/name/nm8620997/?ref_=ttfc_fc_cl_t26
Isabelle Mitchell as Kylie Rinde Isabelle, only 9 years old, started modelling at age 3 and has won many beauty pageant titles. She started acting at age 8 and since then has appeared in 2 short films.  Isabelle is a pleasure to work with on set, taking direction well, and will continue to pursue her passion in both acting and modelling into her future. IMDb: http://www.imdb.com/name/nm5565105/?ref_=ttfc_fc_cl_t17
Peter Spowart as Grandfather Peter is an actor working in local Community Theatre since retiring. He likes to communicate with meaningful stories that help people to understand the human condition or to simply have fun. He has taken part in over 80 screen performances and over thirty theatre productions since 2011. IMDb: http://www.imdb.com/name/nm9358648/?ref_=ttfc_fc_cl_t28
MEET THE CREW Joshua Crute – Assistant Director Fun loving and very devoted to acting, entertaining and promoting. Cast in short films, music videos and feature films as well as been a Featured Extra for Doctor Blake Mysteries telemovie, Ford, AAMI and other TVCs, online campaigns and training videos. Hosted, MC, and presented many events.  Large range of accents and over 10 years voice over experience and a highly skilled Play by Play commentator  Host, owner and creator of the comedic radio show The Night Cap. Attending many red carpets for the Logies, Village and Roadshow cinema, Interviewing top A listed Celebrities both nationally and internationally. IMDb: http://www.imdb.com/name/nm8614109/?ref_=ttfc_fc_cl_t9
Andrea Lees – Theme Song Writer and Producer Andrea began her career at the age of nine in travelling pantomimes and at 15 won the lead role in ‘Cinderella on Ice’, touring nationally for almost 2 years.  Studies at NIDA rounded off the talents of an already extremely versatile young performer.  Modelling and Marketing opportunities enabled Andrea to successfully become a national identity, culminating in a diverse career in the television industry.  Andrea is comfortably at home in a wide range of performance genres from classical to pop.  Performer and Entertainer Andrea has toured extensively in Australia and Overseas as a solo and supporting artist.  Television and Radio Presenter/Hostess/Actor, Andrea has hosted and toured with Children’s Television Shows on National and International networks.  She has presented News and Weather segments and hosted Radio Breakfast Shifts.  Corporate and Modelling Appearances, Andrea has a wide experience in the area of Product and Services Promotion. IMDb: http://www.imdb.com/name/nm3573394/?ref_=ttfc_fc_cr18
CREDITS Teresa Barragan as Rebecca Sanders Ken Beaumont as Ken/Photographer Samantha Beaumont as Joanne Summers Viremder Bist as Roger Knocks Ayrton Burridge as Cleve Thompson Cain Clarke as Roger Stuart Coleman as William Sanders Jade Crute as Mary Smith Joshua Captain Crute as Paul Forester Akal Demir as Dr Eithen Mary Gandolfo as Amy Forester Laurence Gough as Patrick Steven Haas as Ian Christine Holliday as Kathleen Forester Julie Marrington as Vanessa Michael as Tim Edwards Isabelle Mitchell as Kylie Rinde Lachlan Mitchell as Young Andrew Forester Carter Mursell as Andrew Forester Pauline Mursell as Susan Forester Belinda Pearson as Grandmother John Psarakis as Tim O’Brien Amit Singh Saini as Dr Mike Andrews Melissa Salter as Chloe Forester Samantha as Jane Woodard Rebecca Sinclair as Evelyn Forester Snowflake as Snowflake Peter Spowart as Grandfather Debbie Winzar as Elizabeth Schmidt
Directed by Akal Demir Produced by Akal Demir Written by Akal Demir and Snowflake Cinematography by Konrad McCarthy Film Edited by Akal Demir Casting by Akal Demir Production Design by Akal Demir Assistant Director Joshua Captain Crute Trainee Assistant Director Ayrton Burridge   Special Effects by Ken Beaumont Visual Effects by Linden Beaumont and Samantha Beaumont Stunts by Akal Demir Camera and Electrical Department Ken Beaumont Casting Department Akal Demir Costume and Wardrobe Department Nesrin Demir Location Management Akal Demir Music Department Akal Demir, Andrea Lees, and Peter Sullivan Transportation Department Ken Beaumont
SPECIAL THANKS Viremder Bist Jennirations Andrea Lees Ace Hi Ranch Peter Sullivan
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jjnonken · 5 years
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TL;DR: Yeah, uh, bought one of these Because Reasons. Long story behind why I feel I need it. Short version: muscle memory sucks, getting old sucks, programmers suck.
So I’ve got this weird keyboard layout thing going on that I’ve been using forever, and I’m reluctant to change. Muscle memory of three decades (... OK, two-and-a-half) being difficult to retrain and all that. Especially at my age.
It started with the Doom layout and went downhill from there. At the time we were using Gateway 2000 Anykey keyboards at work, so I was able to use a cross-shaped cursor key arrangement (unlike the inverted “T” of other keyboards, which persists to this day). Since then the Anykey has gone the way of the dodo, though I snagged a few that were being binned, and still have at least one working one. For one thing, it doesn’t have a Windows key, nor any way to create one, so it’s of limited use. For another, it’s got an AT or PS/2 connector, depending on its age. My working one has a PS/2 connector; but you can’t really hot-plug a PS/2 keyboard. It doesn’t harm anything, but the system needs to be rebooted. Fortunately I have a PS/2-to-USB adapter (two of them, actually) and also AT-to-PS/2 adapters (fortunately just a form factor change; electrically they’re identical) if I want to make the other one work. Problematic, since I only have one full set of keycaps for some reason.
Yeah, so. What do I do? Well, I use the numeric keypad and reprogram the Num Lock to be “E” (and reprogram the Windows Menu key -- the one to the right of the spacebar, not the main Windows key -- to be “Num Lock”) using Keytweak. Which requires a reboot after a remap, so I can’t just casually re-tweak the keyboard layout and switch games.
Over the years I’ve managed to keep this layout by considering it a functional mapping. During my WFA years I was putting precise-fire weapons (sniper rifles) on one key; rapid-fire weapons (usually hitscan) on another; shotguns and other CQB weapons in a third; and melee in a fourth. Then there are the grenades. There’s more, including special layouts for TF-type engineer (whose emphasis is on building and maintaining machinery), but you get the idea. With a functional layout, the exact weapon that a specific player class uses for a particular purpose is unimportant; you simply determine which class it belongs to and map it to the appropriate key. If something doesn’t fit the standard then you come up with alternate mappings, but try to keep things as close to the standards as possible.
Of course, every game has its own way of doing things, and sometimes the weapons categories of a game (*cough*Killing Floor*cough*) don’t fit into my neat categories (tier 1, 2 and 3 weapons are about relative power), so over the last decade my system has been bent and beaten into various odd-looking shapes. But a few key, um, keys have always been the same.
But there’s a problem.
For most games that have a sprint function, the sprint key is a toggle. Tap it once while you’re moving forward and you start sprinting. Sprinting may stop when you a) stop, b) strafe (I don’t like that one), c) jump, d) tap the Sprint key again, e) any of a bunch of stuff, but usually reasonable reasons to stop sprinting. Killing Floor did something different, which was to let you run a bit faster when you switch to a melee weapon, which is why sometimes you’ll see me switch weapons when I’m running (I’ve got something over 2,000 hours on the game, so it’s a pretty well-ingrained habit, even years later). KF2, on the other hand, gives you a separate sprint key -- but requires you to hold it down.
Most of my other fingers are busy when I’m moving and shooting, so I tend to use the PG DN key, which is fairly convenient to my left pinky when I’ve got the rest of my fingers on the numpad home row. Which works great when it’s a tap to sprint. But when you have to hold it down with your pinky, suddenly a lot of maneuvers turn this arrangement into a game of Twister without any of the fun.
Well, I found this keyboard, a Logitech K330 (usually comes in a combo), which rearranges the home/end/etc. cluster to narrow the keyboard a bit -- and the PG DN key is suddenly next to the home row instead of a row above it. No more cramping positions!
It’s an unusual layout, though, and difficult to find keyboards that have it. So far I’ve found... basically just the K330, though there are a couple cheap wired ones out there. I think Dell or somebody ships one with their computers. Fortunately I was able to find a batch of four on eBay for cheap when my first one became a victim of the Pepsi Syndrome, so over the past few years I’ve accumulated a few extras.
Yeah, so that. But there’s another problem: not every game will let me map what I need. because everybody uses WASD, so of course I would use WASD. Only muscle memory and old age; remember those? So they’ll let me remap my keys, which of course they do, only the remapping is limited, because nobody is actually going to use the remapping function. I had a whole thing over the keyboard mapping in 7 Days to Die because they have a tremendous amount of function overloading plus fixed functionality, so I ended up having to completely unbind the mouse scroll wheel and I still can’t really use the mouse to steer my vehicles. 
Num Lock was a problem for a bunch of games -- either they simply won’t let it map or tapping it would toggle the Num Lock function and make the keys work sometimes, but not others. I resolved that by remapping it as described above.
Enter is another one. A lot of programs won’t let me map that, which is kind of awkward, because that’s my Crouch button. Motherfuckers. Mostly it’s games that assume that Enter is Enter and won’t let you map the main Enter key only. There are some, though, that will let me map the Num Enter but not the main Enter, which I can live with. Philosophically I dislike it, but it doesn’t affect me directly. (But still... it should be possible.)
I’ve never played Metal Gear Solid V: The Phantom Pain, though I own a copy. Why? Because the motherfucking ratfuck bastard morons won���t fucking let me fucking remap to the fucking num pad at all. I cranked it up, tried to map my keys, gave up and uninstalled it. Will my mapping make sense in a game that has a very different control paradigm? No fucking clue, because I’m not allowed to try.
Lazy fucking asshats.
Destiny 2 is one of the “can’t remap Numpad Enter” games. There might be one or two other keys, I’ve forgotten. I was determined to try, though, so I dusted off my Gateway 2000 Anykey keyboard and reprogrammed enough keys to get it working.
It’s awkward. I’m not used to the keyboard; it’s HUUUGE; it’s heavy; and it requires rearranging my desk a bit because I kind of need the other keyboard nearby, too. Actually it’s more convenient in one way: using the Numpad with my left hand means I have the keyboard pushed waaaay to the left, which is really inconvenient for typing normally. Entering text fields usually means shifting the keyboard back and forth. So I can put my regular keyboard in front of me... only now I have to change habits, because I’m in the habit of moving the keyboard, not changing to a different keyboard.
Yeah.
So for that and some other reasons I’ve not been playing; none of my friends actually want to play with me; I could use some guidance while I learn the game, but it’s not easy when all your friends have already leveled way past you. Especially when said so-called friends have communications and patience issues. S___ tends to say something; if I ask him to repeat it because I had trouble hearing, or because I didn’t understand, he shuts up and doesn’t say anything. (And I don’t mean Snarb. Different game; really great guy.) A great teacher never ever repeats himself because, you know, repetition isn’t the key to learning, or any such shit, right? Sorry, rant over.
Once in a while I try to find a standalone programmable keypad or keyboard that has buttons in what are blank space in a regular keyboard. In other words, I want a button in the home row, immediately left of the Numpad, because that will let me hold Sprint down without (as much) cramping. A week or two ago I found the one you see at the top and put it on my wishlist. I added a set of red-and-white keycaps because, well, I’ve inadvertently started a bit of a red-and-white theme with my equipment, which I won’t go into here -- this shit’s already too long. Also stuck on my Amazon wishlist.
Yeah. So. Destiny 2 is being shifted from Blizzard to Steam in October. Meantime apparently they’ve gone to a free-to-play model, which I should resent because I paid for it? Apparently? I dunno, when TF2 did that I figured I’d gotten more than my money’s worth out of the game. Here I feel a bit more cheated, seeing as how I haven’t played it more than a few hours. But still, whatever. I went through the motions of getting it transferred to my Steam account. It should show up soon. I guess. Beginning of October.
And now my friend Blacksix (another great guy, and one of my oldest current gaming buddies, hailing back to my Urban Terror days) wants to play. Last night he texted me and said he wanted to try it, was preloading it, and encouraged me to preload it too. I went ahead and did that, reasoning that my account should migrate into that if they didn’t fuck things up, but I don’t really have anything to lose -- never played enough to accumulate any resources. Like, any. Not like, any significant resources; no resources. Just the initial playthrough on a few characters. No money or manna or coins or credits or tokens (or whatever this game uses for commerce) or weapons or, well, anything. Blacksix is going to want to do an initial playthrough anyway.
And then I had to decide: am I going to follow through with this? I found this nifty keypad that should solve all my mapping problems. But it’s $90. But I can afford the occasional $90 purchase. It may even let me play Metal Gear if I really want to try. It’ll apparently let me set up specific mappings for specific games and swap them easily. 
So, I figured, what the fuck. Last night I put in an order for this keyboard (the 46-key layout, since it starts with the numeric keypad layout I’m used to and the left side is all individual keys; and Cherry MX switches) and this replacement keytop set. And while I was at it, a copy of Twice Upon a Time, because damned if it’s not one of the best movies EVAR and more than $25 entitles me to free shipping.
So now I’m all a-quiver with anticipation.
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Tips and tricks for DISNEY trips!
Going to Disney World is no cheap endeavor. For most people its not something you can afford to do every other month. These tips and tricks are for all, but mostly those looking to get the most out of their time at Disney, and maybe, hopefully save a little money.
1)      Pin-Trading: DO IT!
Disney pin trading is awesome! It’s this thing you can do with the cast members. At the park. If you have official Disney pins, you can go up to Disney cast members who have lanyards with pins on them, and ask if they do pin trading (they do) and pick one of your pins to trade for one of theirs. The best part is since Disney gives the cast members their pins, they will trade any of theirs for ANY of yours! Why is this great? Wellll you can buy bulk pins online (for pretty cheap) and get trade some mediocre pins for awesome limited edition pins that the members have! There are so many Disney pins to collect it’s insane! You can even use the pins to make a cool memory box when you get home. Just take a shadow box picture frame, line the back with cork, print up a favorite trip photo to put in the center, then stick your favorite Disney pins from your trip all around the photo in the cork. Great souvenir!! And let me tell you, the pin trading is just plain fun for everyone. My husband was skeptical at first, but when we got there, he was more into pin trading than I was. If you want to get some awesome bulk pins, check out this etsy shop: https://www.etsy.com/shop/LuckyFeetTrading?ref=l2-shopheader-name (Lucky Feet Trading). Amazing customer service and 100% satisfaction with the pins. We even ended up keeping half of them we liked them so much!
2)      Get the Disney World app.
It’s free. Download it. You can use it to pretty much plan your entire vacation. You make a profile, you link your fast passes to that profile. You can see all your reservations, all your “plans”, your hotel (if you’re staying on property), there are maps for all the parks! It works really well, it’s an easy to understand lay out and it’s definitely worth the effort it takes to download.
3)      Take the time to plan out, in detail, each day you will be at the park.
Why is this a good idea? Well, because the parks are huge. And if you have never been to Disney world before, you are going to want to at least try and see most of each park. AND this can really help with choosing restaurants, fast passing rides, and deciding what you want to cut. For me, having the whole trip at least relatively mapped out, makes the trip more enjoyable and less stressful. I don’t want to miss anything when I’m at Disney! I make sure I’ve fit everything in by just taking a few minutes to map out my days. For your convenience, I have created a “day planner” for Disney. Take a look! (it will be the document posted labeled Disney Day Planner).
4)      Check out a crowd calendar and plan your park days based on crowd size.
Here is the website I used to determine when we should visit and which parks to go to each day. As a general rule, Magic Kingdom is the most busy on Saturdays/Sundays, so choose to visit the most iconic park on a week day. Here is the calendar: https://www.undercovertourist.com/orlando/crowd-calendar/February-2017/
I also think this helps eliminate some people’s desire to spend the extra money on park hopper tickets. If you get to a park and it’s too busy, with park hopper you can just move along to another park. But I personally believe in the plan ahead method of seeing Disney, so you don’t spend the extra cash on the hopper passes, and fast passing really makes getting all your favorite rides in super easy and pain free.
5)      Chose at least one “relax” day where you can go visit Disney springs, swim in the pool at your hotel, visit the beach-something relaxing!
Why do I suggest this when Disney-ing? Well, because theme parks although fun and amazing and worth every dime, can be stressful. Crowds are stressful, getting to reservations on time…. Stressful! So it’s always a good idea to plan a more casual and relaxing day while visiting the happiest place on Earth. There are also some amazing shops and restaurants at Disney Springs. Our favorite? T-Rex! LOVE LOVE LOVE LOVE LOVE the whole experience there! Which leads me to tip #6…
6)      Make your dining reservations WAY in advance.
With the Disney World app, this is super easy, but you just gotta do it. When I planned our honeymoon trip, I started reserving our restaurant stops almost 5 months in advance…. And there were STILL restaurants that were already booked solid! But also keep in mind that not all reservations for Disney’s restaurants are booked online. They allow about half the reservations to be made online, so if you don’t get into a restaurant you are dying to try or go to, you can always check the wait times when you are at the park. You can also check for updated reservations on the app! There was one restaurant we really wanted in at, so I just kept checking, and about 5 days before our trip, there was a spot that opened up and I snagged it!
7)      Get some friggin’ Mickey ears and spend a week letting your inner kid out!
There are so many amazing Mickey ears out there for sale! And some of them are just perfect! Find some, buy some and join in the fun of wearing Mickey ears for a week. I also highly suggest the more crafty of you to just make your own. 3 of the 4 day we were at Disney, I wore ears I had hand made and got a top of compliments. They are so simple to make, and really inexpensive. Most of the ears you find at Disney online or Etsy are at least $20, most going beyond that. So, maybe it’s time to let that inner craft goddess out for a spin.
8)      Oh please, please get memory maker!!
It is $150 and worth every penny!
Disney has photo pass people EVERYWHERE. Photo pass people will take anyone’s photo, but if you have memory maker, the pictures end up being cheaper. On our last trip, we ended up with 300+ photos and not a single one that I just hated. They were all good! And in key locations. A lot of the photo pass people are also in spots where they can get a shot of you (and your loved ones) posing in front of iconic Disney places with few people in the back ground. The photo pass people are also next to most of the characters you can meet, and will take several photos of you getting your autograph book signed, the characters hugging you, and several candide photos. They are willing to take your photo with your phone too, but they do not turn out as well. Totally worth it. It was also fun to seek out the photo pass people and see how many photos we could get at different locations. We got lot. :P
9)      Play Sorcerers of the Magic Kingdom.
Because it looks awesome! I have not actually played this myself, and just recently learned about it. But it looks like something anyone going to Disney should at least look into. Here is the official Disney World page on it: https://disneyworld.disney.go.com/attractions/magic-kingdom/sorcerers/
10)   Don’t be afraid to ask cast members to take photos of you and your party.
Some of our best photos are from cast members aside from the photo pass photographers. They are all more than happy to help you get a perfect shot and are super nice about it! While we were at the Aztec temple at Epcot, we ask a shop keeper to help take a photo of us beside the restaurant in the temple. When she wasn’t tall enough to get what she thought was a good shot, she asked another cast member, who helped her and who also made sure line ropes and people were out of the way! It was crazy! And made us feel so appreciated. I could not believe how accommodating they were! This was not the only instance that a cast member made some amazing, embarrassment feel photo dreams come to life, but it turned out to be one of my favorite photos. Definitely ask, they are more than happy to help! On a side note, also remember to be happy while at Disney World, you are at the happies place on EARTH and all the cast members are there to help make it the happiest days of your life. So, don’t get mad! Have a great time! And let your inner kid out. There were a few times someone got upset at a family member, or you could tell they weren’t happy, and it was so odd, it made everyone uncomfortable! I’ve never been on a vacation where it was more noticeable when someone was upset or angry.
 11) Get a fanny pack!!
Not a fanny pack from the 90′s, a super hip, super cute fanny pack! There are a lot of choices out there (including some fanny packs from some pretty high end retailers) but my favorite’s were found on Etsy. There are a lot of cute, relatively small fanny packs for sale and they come in fun designs and patterns. There are also some leather, sequin, shiny ones that are a lot more expensive but still very wearable and amazing and cute! There are literally fanny packs for everyone’s style and price range. Now, why should you have a fanny pack at Disney? Well, because it makes keeping your valuable money and cell phones safe. AND it makes taking photos so easy! Just slide the pack to your back and it’s out of sight, or do what I did and show it off because it’s super cute (see example in above photo!). They are also light weight, and can fit everything you really need at the parks. It also makes going through security much easier, and riding rides without power gripping your purse. My favorite fanny pack etsy site (where I got my panda fanny pack I used the last time I was at Disney!) is from Chiradesigns, link below. Check them out! Let me know what you think. Are fanny packs something you would try for Disney? 
https://www.etsy.com/shop/Chiradesigns?ref=search_shop_redirect
I may have to add some more tips later, but these are the first 10 11 I could think of that everyone should follow! Hopefully the planner helps, and you get use out of the included sites! If this post helped you plan your vacation to Disney, share! And please let me know what you’re planning for your Disney vacation and if you have any advice for me! 
Thanks for sharing some coffee with me! Hope you enjoyed!
(Post edited January 23rd 2017- #11 added!)
-Kelly H. 
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