so, there's no official place im aware of that's compiled the names of every music track in rain world which includes DLC, unused tracks, alpha tracks, and includes every location those tracks can be found, so! i made one :) mostly just for my own fun bc i love cataloguing things.
sadly i cant include links bc there's a limit on tumblr, but these should all be pretty easy to find with a quick google search!
black text = from vanilla game
purple text = unique to downpour
orange text= unused vanilla content, but added in-game in downpour
blue text= is used in vanilla game, but was added to more rooms/locations in downpour
Trailer and promotional music
RW dayns: promotional material (Remix of Sundown)
Threat - Superstructure (Trailer Remix): Switch trailer
What Fate A Slugcat: Release trailer (Alt version of Urban Jungle)
Together: Co-op trailer
Overskog: Downpour launch trailer, creatures teaser
Downpour: Downpour teaser trailer
Triptrap: Downpour regions teaser
Landmarks: Downpour lizards teaser
Task: Challenge mode teaser
Unused
Threat - Outskirts: with unused layer SU_4
Frost Reaper (RW_98): Unused
Threat - Rubicon (TH_HR): Unused
Alpha tracks
RW_2: Alpha_8
RW_3: Alpha_8
RW_4: Alpha_8, Alpha Trailer Music
RW_5: Alpha_8
RW_6: Alpha_8
RW_11: Alpha_8
Alphas, Gems and Junk
RW_12: Alphas, Gems and Junk
Illegible Neon Signs (RW_17): Alphas, Gems and Junk
Beat (RW_21): Alphas, Gems and Junk
Beat (RW_22): Alphas, Gems and Junk
Beat (RW_23): Alphas, Gems and Junk
Sky Islands (RW_24): Alphas, Gems and Junk
Night City (RW_25): Alphas, Gems and Junk
Free Mind Loop (RW_30): Alphas, Gems and Junk
Sub Sub Sub (RW_31): Alphas, Gems and Junk
Arena-exclusive
Noisy (RW_10): Arena
Action Scene (RW_13): Arena
Weyuon (RW_33): Arena
Slaughter (RW_34): Arena
Wired (RW_68): Arena
Menu and cutscene
Sundown (Theme I) (RW_8): Main menu and credits (Technically combination of Sundown (No Rain) and TitleRollRain)
Pictures of the past (RW_Intro_Theme): Surv/monk intro cutscene, UW_J01 (Inv only), OE_CAVE02
Passages: passage screen, UW_A14 (Inv only)
Reclaiming Entropy (RW_92): Saint end cutscene and credits (Was formerly named Theme V - Credits pre-Downpour)
Outro Theme (RW_Outro_Theme_B): Survivor, Monk, and Gourmand end cutscenes
Satellite (RW_72): SI_A07 (Spearmaster end cutscene)
BM_SS_DOOR: Saint intro cutscene
Train Tunnels (RW_27): Expedition menu, Metropolis night theme
Dream_DreamMelody: Dream cutscenes
Halcyon Memories (NA_19): CL_AI, RM_AI (Music pearl), Rivulet end cutscene and credit (Spelled Halcon Memories in OST album)
Game Music
Threat - Outskirts (TH_SU)
Unseen Lands (NA_40): SU_A53
Urban Jungle (RW_1): SU_107
Proxima (NA_01): SU_A07
Frosted Festival (RW_80): SU_A53 (Saint only)
Mud Pits (RW_09): DS_B02
The Wet Moist (RW_38): DS_B04
Old Growth (RW_15): DS_B01
Swaying Fronds (RW_51): DS_A26, UG_A26
Threat - Heavy Industrial (TH_HI)
BM_HI_GATE: HI_B04
Bio-Engineering (RW_43): HI_B04, HI_A07
Mist Engine (RW_50): HI_A18
Sheer Ice Torrent (RW_91): HI_A07 (Saint only), HI_B04 (Saint only)
Threat - Garbage Wastes (TH_GW)
Garbage Worms (RW_52): GW_B01
Lack of Comfort (RW_39): (GW_D02) (GW_B09)
Garbage City Shuffle (RW_37): GW_C02, GW_C04
Albino (RW_43): GW_E01
Stone Heads (RW_19): GW_C03
Overcast (RW_79): GW_A25
Accidented Condition (RW_83): GW_E01 (Saint only)
Eyes of Iron (RW_90): GW_C03 (Saint only)
Threat - Shoreline (TH_SL)
BM_SL_SHORE: SL_B02, SL_D05, SL_F01, LM_D05, LM_F01
Lonesound (RW_46): SL_D06
New Terra (NA_21): SL_A06, LM_A06
The Captain (RW_18): SL_A05
Moondown (Theme II) (NA_11): SL_AI, SL_WALL06 (also called Digital Sundown)
Vast Unlife (RW_89): SL_D05 (Saint only), SL_F01 (Saint only), SL_TUNNELA (Saint only)
New Else VII (NA_42): SL_WALL06 (ECHO) (Saint only)
Black Moonlight (RW_26): SH_D01
Demonic Riser (NA_25): SH_B17, CL_B17
Dripping Time (NA_17): SH_A05
Lantern Mice (RW_58): SH_C10, SH_A21
Floes (RW_40): SH_E05
ELSE III (NA_34): SH_A08 (ECHO)
Dark Sus (NA_08): SH_B05, SH_A24, CL_A24
BM_SH_CRYPTS: SH_B12 (Vanilla, patched out), SB_D04
White Lizard (RW_55): UW_D02
Underhang (BM_UW_UNDERHANG): UW_C03, DM_LEG07, DM_U09
BM_UW_WALL: UW_D07
ELSE IV (NA_35): UW_A14 (ECHO), MS_COMMS (ECHO) (Saint only), CL_D05 (ECHO)
Stargazer (NA_28): UW_H01
Threat - Superstructure (TH_SS) (also plays in The Rot)
BM_DS_GATE (Drainage Duct): SS_B01, RM_B01
Interest Pad (NA_09): SS_A09, RM_A09
Drastic FM (NA_16): SS_F03
Energy Circuit (NA_26): SS_D03, RM_D03
Random Gods (Theme III) (NA_41): SS_E07, SS_L01, SS_E06
Threat - Chimney Canopy (TH_CC)
Threat - Chimney Canopy (The Gutter)
BM_CC_CANOPY: CC_A02, CC_H01 (Saint only), Artificer end cutscene
Wind Chimes (RW_48): CC_B06
Sky Sprite (RW_55): CC_C11
ELSE I (NA_32): CC_C12 (ECHO), SB_A14
Cracked Earth (NA_39): CC_OUTPUT
Threat - Sky Islands (TH_SI)
Lovely Arps (RW_29): SI_D03
Kayava (RW_42): SI_D01
Speaking Systems (NA_23): SI_C06
Crystalline (NA_20): SI_B11, SI_D05
ELSE VII (NA_38): SI_B11 (ECHO), SB_D01
Silicon (NA_04): SI_B12, DM_VISTA
BM_SI_STRUT: SI_B13, SI_F01
Chillblain Grace (RW_84): SI_C02 (Saint only)
Threat - Farm Arrays (TH_LF)
All Thats Left (RW_14): LF_A14
ELSE V (NA_36): LF_B01 (ECHO)
Distance (NA_30): LF_D01, SU_PUMP03
Nest in Metal (RW_49): LF_A01
Maze of Soil (RW_47): LF_D08
Raindeer Ride (RW_54): LF_H01
Emotion Thread (NA_24): LF_J01
Ferrous Forest (RW_28): SB_G02, SB_G03
Leviathan Cave (RW_53): SB_J02
Grumblebum (RW_41): SB_A03, SB_H02
Deep Energy (RW_45): SB_F03
ELSE II (NA_33): SB_A10 (ECHO), HR_C01
Silent Construct (NA_27): SB_D04, SB_F02, SB_I01, DM_CROSSOVER02, SB_B04
Gold Swim (VS_A_GOLD_SWIM): Upper void sea
Big Open (VS_B_BIG_OPEN): Central void sea
Worm Inferno (VS_C_WORM_INFERNO): Central void sea
The Ride (VS_D_THE_RIDE): Void sea
Deep Light (Theme IV): Bottom void sea, ascension end cutscene (Technically combination of Deep Ghosts/VS_E_DEEP_GHOSTS, The Core/VS_F_THE_CORE and Outro Theme/RW_Outro_Theme)
BM_SB_FILTER: SB_J03
BM_SB_SUBWAY: SB_C10, SB_F01, SB_H0
Orange Lizard (RW_62): SB_TESTB, SB_TESTC
Rooftops (RW_7): VS_A01, Arena
Rain (RW_61): VS_B02, VS_B10, VS_C13
Veiled Northstar (RW_93): LM_TUNNELA, VS_A09, SL_TUNNELA
Fragments (RW_96): VS_F01
Threat - Pipe Yard (TH_VS)
GREY CLOUD (RW_32): LC_GIRDERWALK, Arena
ELSE VI (NA_37): LC_highestpoint (ECHO)
Dustcloud (NA_02): LC_TEMPLEENTRANCE
Phasing (NA_06): LC_C08
Lost City (RW_59): LC_ENTRANCEZONE
Threat - Metropolis (Day) (TH_LC)
Threat - Metropolis (Night)
Sparkles (NA_05): OE_RAIL01, OE_TOWER09
Reminiscence (NA_11): OE_TREETOP
Bloom (RW_60): OE_JUNGLE05
Wandering Cut (RW_63): OE_RAIL02
Daze (RW_64): OE_RUIN14
Ancient (RW_69): OE_RUIN02
Open Skies (RW_97): OE_RUINBACKHALL
Threat - Outer Expanse (TH_OE)
Threat - Outer Expanse (Night)
The Coast (RW_16): LM_D06 (also called Shoreline)
BM_UW_UPPERWALL: LM_WALL01, LM_WALL02
Metal Canopy (RW_66): LM_TOWER09
Trusted Component (RW_82): LM_BRIDGE02, LM_BRIDGE03
Threat - Waterfront Facility (TH_LM)
Wormpad (NA_03): RM_GSB1
Qanda (NA_07): RM_D02
Sparkling Pendulum (RW_71): RM_B04
Flicker (RW_73): RM_I03
Not Your Rain (RW_76): RM_ROT01
Glass Arcs (NA_18): DM_I02, DM_I05
Flutter (NA_29): DM_WALL06
Scapeless Doubt (RW_70): DM_LEG01
Obverse of the Old Wind (RW_78): DM_ROOF01
Reflection of the Moon (RW_95): DM_ROOF04, DM_MOONCHAMBER
Threat - Looks to the Moon (TH_DM)
Past Echoes (NA_06): UG_C02 (ECHO)
They Say (NA_22): UG_B02, UG_B10
Breathing Hyometer (RW_81): UG_GUTTER01, DS_GUTTER01
Weathered Steps (RW_94): UG_A05
Garden (RW_65): MS_BITTERENTRANCE, MS_SPLITSEWERS
Random Fate (RW_67): MS_LAB14, DM_I11
Aquaphobia (RW_74): MS_I06
Onto A New Dawn (RW_75): MS_FARSIDE
Fragile (RW_77): MS_BITTERAERIE2
Ascent (RW_85): MS_ENTRANCE
Flux (RW_88): MS_I02, MS_I03
Fading Light (RW_87): CL_D01
Pulse (NA_31): Saint ending
The Cycle (RW_86): HR_M01, HR_M02, HR_M03, HR_M04, HR_FINAL
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~1.2k words. Price x gn!Reader.
CW: controlling behavior, stalking/location tracking, brief sexual content
After your abrupt ‘engagement’, you argue. Refusing to unpack your things at John’s place—your place, now—you explain it’s normal for couples to discuss things like living together and marriage before they happen. John disagrees.
It’s supposed to be a surprise, sweetheart. And isn’t my place better? Bigger?
He watches you pace around his flat, a little smug when you finally set out your toiletries. Isn’t this much simpler, he whispers, rubbing your shoulders as you tearfully list your couch for sale. No more back and forth. Significantly lower bills and rent, as he insists on paying for more than half. His furniture is newer, too, though the place could use some color. He’s happy to take you shopping and let you pick new decor.
It’s not the couch you’re upset about. It’s the loss of your own space. Again, you attempt to explain. John shushes and comforts you in his favorite way, on your back, buried deep in a slow grind. He holds you at the knife point of pleasure, at the very edge, and asks if you really hate his place so much or miss your lumpy, old furniture. Guilts it out of you, withholding, until you concede you don’t hate it and please please please—
The first week runs long. He bends you over in the kitchen, joins you in the shower, and pushes you against the door when you get home from work. Where you once complained of not having enough of his attention, you find yourself barraged. You stop by a new bookstore at lunch on a Friday, and he calls, voice tight, the jingling of his keys louder than any bullet. Where are you? Who are you with? A bookstore? Lovely, send a selfie. You nearly die of embarrassment when an employee catches you awkwardly holding up your phone in the romance section and scuttle out.
It happens whenever you go somewhere without him. A coworker’s birthday happy hour. A short visit to meet a friend’s new puppy. A long walk at the park. Even when he is occupied, John finds time to badger you. After he hounds you at a work dinner, demanding a photo with your boss, you decide enough is enough. The mystery app needs to go.
Through careful fishing and research, you learn your coworker's girlfriend's best friend knows a tech guy. You set up a dummy email, exchange a few messages, and agree to meet at the coffee shop across the street from the office. It's not the most brilliant location, but it's believable enough when you mention to John that you're treating a coworker to lattes that afternoon. He squeezes your thigh when he drops you off and wishes you a good day.
The man—no names, for everyone's safety—is overcharging you, but it's worth it if it works. You don't want to think about what will happen if it doesn't. He meets you at a table with a small toolkit. He's fidgety and quiet, but polite and more interested in the puzzle of the app than the circumstances. The fewer questions, the better. He asks you to order drinks while he gets to work. You order, pay, chat with the barista about their handmade earrings, and when you turn to check his progress...He's gone. Phone and all.
You panic.
John.
John will know. He will call and text. Your mind leapfrogs to the worst scenario—what if he follows the thief, thinking it's you? How could you be so stupid. You abandon the coffee, barely hold off the waterworks, and sprint back to your office. Shoving into your manager's office, you beg to use their landline. It's an emergency.
For the first time in weeks, John doesn't pick up the phone. You try twice before your boss's worried side eye forces you back to your desk, tail tucked between your legs; so much for an emergency. You think of borrowing a coworker's phone to at least call the police and report the theft, but you know it'll make things worse with John. Your only option is to wait until five o'clock.
Like always, John waits out front. You force a smile and slip into the passenger seat with a knot in place of your heart. Your chest has never felt tighter.
He's on the phone and shoots you an apologetic smile, then points at the digital display. Laswell. Work. You suppose it gives you more time to find the words to explain what happened.
John misses the first turn on the usual route home. Then another. Your eyes dart to him, but he's absorbed in the drive and his phone call. They're talking about Urzikstan, his words clipped and terse as they typically are on calls when you're present. You grip the edges of your seat, your stomach turning over when he gets on the road leading out of town and into the hills. You rake your memory, thinking of where he could possibly be taking you.
Eventually, forty-five minutes into the drive, the town far behind you, he ends the call. He drops his phone into the console and pats your knee. The jolt from his palm prompts you to blurt out the lie you concocted, not wanting to give him a chance to become upset over your errant location.
You tell him: It all happened so fast, John. At the cafe with your coworker and set your phone down on the corner of the table. As a man left the shop, he grabbed it on the way out and ran off. You tried calling, upset he didn't answer, and you didn't know what to do.
John hums, his expression unreadable in the dimming light of day. He answers your frantic confession by pulling off the road onto an overlook and telling you you've arrived with a small smile.
It's a little chilly, but he tucks you into his side and marvels at the view of the valley. He still hasn't addressed the 'theft'. It worries you, thinking of his festering anger. He glides his hand down your back, squeezes your waist, and then quietly tells you to quit your job.
I don’t think that place is good for you.
You look up and find John staring, smiling, but you’ve seen those eyes before.
Those people are a bad influence. You’ve never been careless like that. I make more than enough for the both of us, anyway.
Before you think of a response, he drops to one knee, and pulls a ring from his jacket. In front of the sunset, he professes his love for you in a real proposal.
Make me the happiest man in the world, and I will do everything in my power to keep you happy.
You're unsure if you imagine the emphasis on 'keep', but you are suddenly quite aware of how far away you are from civilization, without a phone, with a man trained to kill. Tears slip down your cheeks, and when you accept, the words shudder out of you on the exhale. He kisses the rest of the air out of your lungs. Despite the open sky above you, it's suffocating.
See? You like surprises, sweetheart.
Deep breaths. Smile and nod.
Will you get the champagne out of the boot?
The weight of the engagement ring on your finger feels like an anchor. You stare at it, glinting in the fading sunlight, and wordlessly open the rear door to find a picnic basket. Champagne, chocolates, flowers—and nestled in the center, your phone.
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