how do you animate? ive always wanted to but idk where to start, any advice? love your art btw
thank you!! i Love encouraging people to learn to animate it seems daunting at first but once you get the hang of the basics you can basically do anything
i Started learning animation by not even animating, i just would rewatch all the original animaniacs skits animated by tokyo movie shinsha over and over again and go through them frame by frame to study the timing and movement on any shots i liked, timing is probably the Most important part of animation and a lot of it genuinely just comes down to intuition, so it's good to get into the habit of studying any animation you like frame by frame, i Still do this all the time [usually just for fun but also to use as actual tangible motion reference in whatever i'm working on, for example i learned to animate lightning effects from hunter X hunter and i learned to animate floaty bouncy movements from perfect blue]
BUT i'm getting ahead of myself, basically it's good to study animation you like before jumping right into actually animating, but that won't do you any good if you don't understand the fundamentals!! this also gives me an excuse to do a warmup for once which i usually skimp out on [<-hack fraud]
the first thing ANY animation class will teach you is The Dreaded Bouncing Ball [<-i actually like animating balls][<-intentional euphemism], because it's both simple And teaches you really essential basic animation skills such as A) motion, in general B) timing C) how timing sheets basically work, and occasionally D) squash&stretch!
you'll sometimes see animators draw charts with a bunch of lines off in the corner of a page, that's basically an old-timey timing sheet! each dash on the line indicates how many frames for a particular movement; for example, the top ball bounce has more frames bunched up at the top where it moves slowly, less frames when it's moving fast
if every motion you animate uses the same number of frames to do any movement, it'll look weird, because nothing in real life typically moves like that. you can demonstrate this in real life by just moving your hand in front of your face from one side to the other really fast; you won't see it in the middle, because that's where it's moving the fastest. this is basically where the principles for smear frames comes from!
the second thing they teach you in animation school is flour sacks so really animation is just all about nothin but balls and sacks
but the flour sack exercise is slightly more complicated so my advice for Getting STarted really ends here. once you have the hang of bouncing balls, you can apply those principles to things like character animation; some of the first "character animation" type things i ever animated when i was first learning were just really quick expression changes and flinching. this also teaches you about anticipation and what richard williams [author of the animator's survival kit highly recommend seeking out a PDF of that, he also was animation director on who framed roger rabbit and he made thief&the cobbler, he also animated some sequences on the raggedy ann&andy movie] calls Takes&Accents
this is a Really Really simple way to get started on character animation, this is only four frames! a lot of really bouncy-looking anime tend to animate their expressions pretty much exactly like this. you can always add more frames to make it smoother or more expressive, sometimes you'll also see an "anticipate up" frame before the "anticipate down", but remember the Timing is key so if you're adding more frames, try not to shift the timing too much or it might look awkward
OK i have spend like two hours typing this up instead of actually working on what i was supposed to today LOL i hope this helped at all if you have any more questions ever feel free to ask i Love talking about animation
OH ONE MORE THING!!!! i started learning animation in adobe animate [the software that was formerly Flash] but it SUCKS!!!! DON'T USE ADOBE ANIMATE!!!! i currently use a pirated copy of toonboom harmony which is THE industry standard 2D animation software and also just the best art program i have ever used in general, but it is CRAZY expensive that's why i pirated you can also invest in a perpetual license for clip studio paint pro or EX, but pro only lets you use 24 frames Total on a timeline and EX is like two hundred somethin dollars, OR i've heard decent things about procreate dreams? which is a mobile app IDK if it has a desktop version but i think it's only like twenty bucks
OK good luck have fun everyone please enjoy animating
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If you were truly an abandoned project like you say. You wouldn't care so much. Even in your comic you mention you being worse for "the next person" you already are thinking of another person. That's not a bad thing. You're young. And by God you have some fire in you. I hope you become happier with yourself. I hope good things happen to you and the people around you will cheer for it. -💛🦭
thank u... im actually flopping between it rn... though i know i dont have the actual power to decide to be done with it, bc life is full of unexpected events, and i am young, but my line of thinking was, well because it would be so much more of a hassle for a next person, its best to just remove that hassle from the "market" completely lol...
but its out of my hands in either direction. i already wasnt expecting much as just the one time was such a rarity. now its just made the whole ordeal much much more difficult for all parties...aroo...anyway thanks again
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Thinking more about the kind of story The Cursing of Château Castle is. I forgot to add in that post I made the description of the "general story" of it but I think the bookcases in the Castle-Loving One's house is lined with that book and Siffrin describes it as "a story where bad things happen to good people" when he originally thought it was romance because of Mirabelle being a big romance fan.
I'm specifically thinking about the fact that Issue #48 is the most hated one out of 87. If we think about this some more, the book's length per issue is possibly short, estimatedly around a 1 hour to 2 hours read. Considering how Mira was able to read Issue #87 in ten minutes, it could be that she's a fast reader or it could also be that she skimmed through some parts of it. Either way, it was possible to read it in ten minutes and still be able to get the gist of it, so each issue isn't very long.
Pierre-Jacques-Erneste betrayed the party in Issue #51, it's only just two issues After whatever happened in 48, so it's very possible that some Heavy stuff happened in #48 that could be where some foreshadowing about his betrayal in the future took place. There might've even be a big argument that happened in it, or someone's life got endangered and it was because of something that Pierre-Jacques-Erneste in a "innocent" manner but too innocently suspicious for the readers and some characters in that story to see that there's something wrong but not Too obviously shown for it to still be a "What a twist!" moment.
It also seems like whatever took place in Issue #51 could possibly be a tense moment from the "What a turn of events!!!" so stuff happening in it might've been a big event after another which makes it all the more exciting. Issue #48 might've set up some stuff for that which made it be the one and only issue out of 87 to have sucked so bad no one liked it.
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I realized I never actually talked about the tweaked omegaverse setting I’ve been thinking about! It’s something I might use for a spinoff of a modern Euplerian au cuz I think it could be neat uvu
In this setting the secondary genders are more fluid, able to change depending on the eupie’s pack hierarchy. Everyone is born beta but can become alpha or omega, and even revert back to beta to later become something else based on their life circumstances.
Two individual can become alphas if they decide to start a family together, making them an alpha pair able to have offspring. A beta can slowly shift to alpha should their pack view and treat them as their leader, instinctually becoming the new alpha. A beta can also force control over a group of other betas to create a forceful shift to become an alpha.
However, should the alpha lose their pack or family there’s a high chance their secondary gender will revert back to beta since they’re no longer the leader of a group.
Omegas work similarly but on the opposite spectrum. Instead of being the leader at the top of the hierarchy, they’re the jester at the bottom. Low betas are often corned into becoming omegas, often due to stressed-out packs taking out most of their frustrations, verbally and/or physically, on one single packmate. An omega's role is to destress their pack, usually by being playful and submissive towards the pack betas to help them have fun and relax. It is however very common for them to turn into the betas’ punching bag and many omegas will have scars from past aggressions.
In more well-adjusted packs omegas aren’t always needed, but a beta can still slowly shift to an omega if many of their packmates come to them to talk, play, or to relax. While it’s an alpha’s role to lead, it’s an omega's role to entertain and many betas from peaceful packs look forward to spending time with their omega.
Similar to alphas omegas will often revert back to betas should they lose their pack. But in the case of betas who wear scars that signify their past pack role as an omega, they’re very often thrown back into the same position and become omegas again if a new pack takes them. Marked omegas are also often undesirable as mates, as even if they were to start a family and become an alpha people would still view them as an omega due to their scars.
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