will take an indefinite hiatus on posting for a while on all my socials and blogs. i need some time to sort things behind the scenes (like the docs and other projects relating to agdt) as well as irl stuff i need to get to.
don't worry! you can still tag me or message me if you have any concerns and questions and i'll get to them when i can.
thank you for the support and patience! i hope to give you all more high-quality content when i post again <3
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A3! Izumida Azami - Translation [SR] Lunch Break Fun (2/2)
*Please read disclaimer on blog
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Azami: …
(Nobody’s around.)
*opens fridge*
Sakuya: Azami-kun?
Azami: !?
Sakuya: Ah, sorry.
Did I startle you?
Azami: …What do you want?
Sakuya: I felt thirsty, so I thought I would drink some tea.
Azami: R-right.
…Here’s the tea.
Sakuya: Thank you.
Azami: See ya.
*leaves*
Sakuya: Hold on! Azami-kun?
Was Azami-kun okay not having tea…?
Or maybe he came to get something else?
-pause-
Azami: *Gulp*…
…Nice.
(Strawberry milk tastes this good, huh?)
(It’s not a good idea to drink too much though…
Or rather, should I make my own?)
Kumon: Azami~?
Azami: !
Kumon: Ah! Azami, is that—.
Azami: Shh!
Kumon: Mmph!
Azami: I don’t want another peep outta you.
Kumon: Mmph… I’llbequiet.
Azami: …As long as you got it.
Kumon: *Gasp*… hah. I got a heart attack when you suddenly covered my mouth!
Do you like it now, Azami?
Err… that drink.
Azami: …I just thought it tasted pretty good after having it for the first time in a while.
Kumon: Mhmm…
Azami: Don’t say anythin’.
Kumon: I got it! It’s a secret between you and I!
Azami: A secret… you’re blowin’ this way outta proportion.
Kumon: Hehe. But it feels cool having a secret just between the two of us, doesn’t it?
Azami: All we’re hiding is strawberry milk.
Kumon: …Ah, that reminds me.
Seeing the strawberry milk reminded me that the vending machines at Tsuku High are going to change their drinks soon.
Azami: Wait, really?
Kumon: Yep. The lady at the school store told me.
Azami: I see. Since the seasons are switchin’ over too…
Kumon: Exactly. She said there’ll be more warm drinks.
I can’t wait to see what new stuff gets added!
I wonder if they’ll have corn soup!
Azami: …
-pause-
Azami: (…Oh yeah. Kumon mentioned the drinks inside the vending machines are gonna be changed.)
(I thought I’d been drinking too much strawberry milk lately, but since it’s gonna be gone soon, maybe it’s fine to drink some today?)
(Kumon already knows I’m drinkin’ it anyways.)
-pause-
Kumon: Azamiii~!
Azami: I told you you don’t need to come all the way here…
Kumon: Don’t worry about it! Let’s go to the cafeteria together!
By the way, the drinks in the vending machines changed today!
When I took a quick peek this morning, the vendor had already switched them out!
Azami: (So the day has finally come… so I guess that’ll be gone now, huh?)
-pause-
Kumon: Ah! Azami, the strawb… that’s there!
Azami: Dude, don’t point!
Kumon: Owch! Don’t hit me!
Azami: You were bein’ loud.
Kumon: But it’s great it’s still there, right!
Azami: …Whatever. It’s not like I like it or anything.
Kumon: Hehe, I’ll just leave it at that.
It’s our secret, after all!
Azami: It’s not gonna be a secret if you yell so damn loud!
(So… the strawberry milk didn’t get replaced…)
(Well. I guess it’ll be alright if I keep drinkin’ it once in a while.)
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There’s always been something that bothered me about whenever I try to explain the concept of Hatoful Boyfriend and most people’s immediate reaction is “oh! Like Doki Doki!”. My response is always just “…I guess?” because I could never quite explain why that felt wrong to me but I think I finally can put a finger on it now.
(To be clear, I’ve played and enjoyed both games. They’re both fun - this isn’t a criticism at all! I just think they’re, at their cores, two very different things. Also I don’t spoil anything for either game here beyond the obvious; that is, that these games are not what they seem to be at first glance, which I’m pretty sure most people know going in. If that amount of spoiler still bothers you, then stop reading here and play the games first!!!)
When people compare the two games, I 100% understand where they’re coming from. It’s the same gimmick I suppose: cutesy looking or joke visual novel actually turns out to be a smokescreen to hide the horrors within. But. Like. I feel like that’s where the similarities end.
See, DDLC’s whole point is to be shocking. It’s intended to make you jump and disturb you. It’s primarily a horror game with you, the player, as its focal point, and as a result the characters are only really there to be used by the story. The majority of the characters, with the exception of one, are pretty straightforward and lean heavily on the tropes commonly used in dating sims so the game can later distort them in increasingly horrific ways - with the intent of shocking and scaring you. The characters are more tools to be used to tell the story and create the experience than fully fleshed out people, which I think works out well thematically for DDLC. It’s effective in the sense where the characters aren’t really what draws you in, but rather the premise and the anticipation of getting a good scare out of it, with some existential stuff mixed in there for a pretty cool experience. You came to get scared right? Well that’s what you got.
But Hatoful is very different because its intent is not to shock or scare you necessarily. Hatoful, since its initial development, has been designed to make you care. Hato Moa made the game intending for people to start it because of its ridiculous concept, but then to discover it’s depth along the way. Hatoful doesn’t want to jump scare you. It wants to tell you a story. It delves into horror, that’s true, but the horror is much more psychological and it stems from the character’s actions. It’s a character driven story at its core, and it does this by taking itself seriously. It knows it’s completely absurd and leans into the absurdity, but the character interactions are real, so that when actual plot begins to happen, you’ll wonder when you started getting so attached. The characters twist typical dating sim tropes again, but this time to ask “hey why is this character like this? maybe it’s not so straightforward as you think”. And then the game goes a step further and reveals that there is an actual in-universe reason for its insane setup of “a human girl goes to bird school which is for birds and dates pigeons”. Hatoful is less tongue in cheek and more completely unabashed about it’s ridiculous premise and plays it straight - which in turn makes its serious moments shockingly genuine. That, to me, is why it works. The point is to delve into the characters. The plot is driven by the characters. It’s horrifying at times because the characters will sometimes make or be forced to make horrific choices. It’s not a gimmick. It’s a cohesive story. It’s just asking you to dig into it a little further to get there.
Tldr; DDLC is a cutesy facade and Hatoful is unabashedly absurd. DDLC wants to scare you and Hatoful wants you to care. DDLC uses its characters as tools for the experience while Hatoful’s whole point is the characters.
Editing based off a reblog that made me aware I was not completely fair with DDLC here (again, still trying not to spoil too much): The experience in DDLC is heavily based on its thematic content. When I say “the characters serve the experience” and “it wants to scare you” I don’t mean this shallowly, and I think it can and has been frequently misinterpreted in this way. In DDLC, the horror comes from the situation. In that sense, it’s thematically appropriate that the characters are tools in that way - that’s actually part of it and you are meant to feel bad for them - their situations, issues, and personalities are thematically relevant and sympathetic. I shouldn’t have juxtaposed “to scare you” and “to make you care”; that was far too simplistic a summary to the point where it is inaccurate. They both want you to care - a story only has power if you care about it. But I do still feel strongly that DDLC’s draw is the terrifying situation it impresses on the player, and the self-aware questions it asks (in which characters are put through the existential oppressive wringer to emphasize these themes), while Hatoful primarily relies on you slowly but surely acclimating to the absurdity so it can tell what is simultaneously an off the walls story that is also genuine and believable for the characters you’ve grown to know.
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