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#they're a suggestion at best to me.
fishareglorious · 17 days
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In the CN server, apparently Lilya's age there is 17, which means four years ago the madwoman Constantine gave this thirteen year-old vodka to drink herself silly so her plans of horrifically traumatizing this other twelve year-old and wiping several others off the plane of existence can be fulfilled.
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essektheylyss · 15 days
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You know what's hilarious, if Ludinus was indeed a young man being traumatized by the end of the Calamity. Deirta Thelyss is almost certainly older than he is.
This is not relevant but I think Essek should bring this up, just to be a bitch about it.
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[ID: a digital sketch of Eda and Raine from the owl house. They're in their designs from watching and dreaming, pre epilogue. Raine holds out their arm for an injection (given by a disembodied hand and labeled "magic rabies shot") and Eda lays a hand on their shoulder and leans her head on theirs. She says "you're doing great Raine! how'd you get rabies tho?". Raine stares dead eyed at the viewer as a thought bubble connected to them shows Belos biting down on their arm. End ID]
I was gonna post a request today but I feel like it's gonna flop and this is funnier. So request tomorrow, Raine Whispers Rabies doodle today
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commsroom · 1 year
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to me, the question of whether hera would want a body is first and foremost a question of autonomy and ability. she has an internal self-image, i think it's meaningful that the most pivotal moments in her character arc take place in spaces where she can be perceived the way she perceives herself and interact with others in a (relatively) equal and physical capacity, and that's worth considering. but i don't think it's about how she looks, or even who she is - and i think she's the same person either way; she's equally human without a body, and having a body wouldn't make her lived experience as an AI magically disappear - so much as it's about how she would want to live.
like most things with hera, i'm looking at this through a dual lens of disability and transness, both perspectives from which the body - and particularly disconnect from the body - is a concern. the body as the mechanism by which she's able to interact with the world; understanding her physical isolation as a product of her disability, the body as a disability aid. the body as it relates to disability, in constant negotiation. the body as an expression of medical transition, of self-determination, of choice. as a statement of how she wants to be seen, how she wants to navigate the world, and at the same time reckoning with the inevitable gap between an idealized self-image and a lived reality, especially after a long time spent believing that self-image could never be visible to anyone else.
it's critical to me that it should never imply hera's disability is 'fixed' by having a body, only that it enables her to interact with the world in ways she otherwise couldn't. her fears about returning to earth are about safety and ability; the form she exists in dictates the life she's allowed to lead and has allowed people to invade her privacy and make choices for her. dysphoria and disability both contribute to disembodiment - in an increasingly digitized world, the type of alienation that feels like your life can only exist in a virtual space... maybe there's something about the concept of AI embodiment, in particular as it relates to hera, that appeals to me because of what it challenges about what makes a 'real woman.' when it's about perception, about how others see her and how she might observe / be impacted by how she's treated differently, even subconsciously. it's about feeling more present in her life and interfacing with the world. but it's not in itself a becoming; it doesn't change how she's been shaped by her history or who she is as a person.
i think it comes back to the 'big picture' as a central antagonistic force in wolf 359, and how - in that context, in this story - it adds a weight to this hypothetical choice. hera is everywhere, and she's never really anywhere. she's got access to more knowledge than most people could imagine, but it's all theoretical or highly situational; she doesn't have the same life experiences as her peers. she has the capacity to understand that 'big picture' better than most people, but whatever greater portion of the universe she understands is nothing next to infinity and meaningless without connection and context. it's interesting to me that hera is one of the most self-focused and introspective people on the show. her loyalties and decisions are absolute, personal, emotionally driven. she's lonely; she always feels physically away from the others. she misremembers herself sitting at the table with the rest of the crew. she imagines what the ocean is like. there's nothing to say that hera having a body is the only solution for that, but i like what it represents, and i honestly believe it'd make her happier than the alternatives. if there's something to a symbolically narrowed focus that allows for a more solid sense of self... that maybe the way to make something of such a big, big universe is to find a tiny portion of it that's yours and hold onto it tight.
#wolf 359#w359#hera wolf 359#idk. processing something. as always i have more to say but it's impossible to communicate all at once#it's a meaningful idea to me and i think there's a LOT more that can be done with it thematically than just. the assumption of normalcy#so much of hera's existence is about feeling trapped and that's only going to get worse on earth and within these two contexts#that's something i really feel for. especially with. mmm.#i don't like the idea that who hera is is tied to the way she exists because it seems to weirdly reinforce her own misconception#that there can never be another life for her.#and all of these things are specific to hera and to the themes of wolf 359 and NOT about AI characters in general#in other stories there are other considerations.#the best argument i can make against it is that she says getting visuals from one place is weird and she doesn't like it. but that's#a totally different situation where it's a further limitation of her ability without a trade off. it's a different consideration i think#when it allows her more freedom. to go somewhere and be completely alone by herself. to feel like she has more control and more privacy#to be able to hug her friends. or feel the rain. it would be one thing if she felt content existing 'differently'#but she... doesn't. canonically she doesn't. and i think that has to be taken into account.#i think you can tell a meaningful and positive story about disability without giving her physical form on earth too#but i think it has to be considered that those are limitations for her and that the way she exists feels isolating to her.#idk. a lot of the suggestions people come up with feel like they're coming from a place of compromise that i don't think is necessary#there are plenty of ways that having a body would be difficult for hera and i guess it's hopeful to me to think#maybe she'd still find it worth it.
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st4tadventures · 11 months
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find someone who makes you feel safer than you've ever felt. find someone whose eyes feel comforting, not intimidating. find someone warm.
find someone who feels like home.
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scorndotexe · 2 days
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the dnd scheduling horrors have kicked in early
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sukugo · 9 months
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gojo offering to let riko fuck him bc she's never had sex and wants to try it before merging with tengen
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waywardsalt · 1 year
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my grievances with botw
Breath of the Wild is... undeniably a fantastic game, but it is very genuinely not the kind of game I like, and since I started playing it I’ve been enjoying it less and less so... I have a pair of problems with it that I’d figure I’d go into, as well as some stuff that, while weak in botw, were executed better in past loz games.
(small shoutout to @zeldanamikaze for encouraging this and having some points that i agree with and had some examples that i hadn’t thought about much initially)
Again, Breath of the Wild is an objectively impressive game, and I’m not trying to sit here and convince you that it’s a bad game. I’m just trying to point out things that detracted from my enjoyment of it, especially compared to my enjoyment of other Zelda games.
Before I get into the big stuff, I’ll just shoot off some quick little things that I think could’ve been improved:
- The dungeons generally felt like glorified shrines, and while they had cool mechanics and ways to access them, they were short and more or less pretty simple and all have similar visual and musical identities.
- Side quests and their rewards didn’t feel worth doing half of the time. I barely remember any notable ones off the top of my head and the longer ones just gave mostly generic rewards, which I suppose makes sense considering the limited amount of truly unique items in botw.
- Seeing the same enemies over and over again made the combat feel more like a chore than something to really engage with, not to mention that there is hardly any difficulty scaling beyond just making the enemies more durable.
- The story is fine, but in my experience, even seeing people go into more detail about the meanings of events, I never really cared for the events or the characters presented, since you don’t actually have to directly interact with any of that to play the game. Hell, you don’t even need to interact with the story at all to beat it, so the focus certainly doesn’t feel like it’s on the story.
- It would be a lie to call the soundtrack bad, but it’s sparse usage makes it hard to truly appreciate and the fact that most of it is meant to be more atmospheric generally makes them a bit less interesting to listen to on their own, though I will admit there are some fantastic tracks in botw, usually being some of the boss themes.
- While the Sheikah slate runes are cool, they feel very bland after a while, especially compared to the varied items seen in previous games. They’re good tools for an open world, but not much fun otherwise (the bombs were good though, since they had a variety of uses).
And that’s the quick stuff- again, mostly courtesy of @zeldanamikaze, since these are the examples I’ve seen her mention.
I have two big points that kind of encapsulate why I dislike this game and still adore the older games, that being: the minigames and the items and their relationships to dungeons.
Breath of the Wild is a very different game than what came past it, and I am very aware that it is a vast departure from those other games for a reason. However, this leads me to view it not only simply as a game not up my alley, but also as kind of inferior in some aspect to those previous Zelda games. Breath of the World is first and foremost an open world game, seemingly putting a focus on gameplay enjoyment above all else (not to imply that the ‘else’ is bad because of this, but I do think that the ‘else’ suffers in comparison to other Zelda titles.)
It may also be worth mentioning that the other Zelda games I have played is the following: LoZ NES, Link’s Awakening (Original and Remake), Ocarina of Time, Majora’s Mask, Phantom Hourlgass, Skyward Sword, A Link Between Worlds, and Triforce Heroes. I have also played both hyrule warriors games as well as loz 2, wind waker, and minish cap, none of the latter 3 i have finished or currently have access to.
1: The Minigames
Minigames are common in Zelda games, so of course botw has a few scattered around it’s world. Botw’s minigames are very different than the minigames seen in past Zelda games, mostly due in part to the limited array of items and unique gameplay gimmicks available in botw. Botw’s minigames usually focus on different forms of archery, gliding, or rune usage: all things integral to normal gameplay. At best you get rupees or cosmetic items from most minigames.
Botw’s minigames are just slightly altered situations of normal gameplay. The bowling is just using stasis except this time the game has a special little arena for it. Pretty much all of the archery games are either just counting how many deer you can kill or if you can just hit some targets on horseback. There’s one race I can think of and one gliding activity I can think of.
This makes sense, considering that there are a handful of other non-minigame activities to engage in, but these minigames feel... hollow. None of the minigames feature gameplay exclusive to those minigames or feature gameplay only used in certain parts of the game. They all make use of readily available mechanics in botw, so they’re like tests of skill- but otherwise not really any worth giving a second-thought unless you want to see how good of a glider or archer you are or grab some extra rupees.
But they aren’t very... worth it or generally fun within the context of botw. It’s just another way to do something that is available to you pretty much all game. They don’t feel unique, they just feel like a task.
Previous Zelda games (obviously) have archery minigames and allow you to use archery when you get the bow and from that point onward. And yet the archery minigames are made unique from the rest of the archery in the game; ocarina of time’s archery minigame is simply just shooting at targets, but the possible rewards and the simple fact that not often are you going to be continuously shooting arrows at enemies make it a bit of a novel experience within oot. The minigames in past zelda games take advantage of the items and area-specific mechanics: they usually include item-exclusive mechanics like bombchu games, or take advantage of more specific mechanics, like the minecarts in skyward sword, the masks in majora’s mask, or being able to control gongoron in phantom hourglass.
They also gave genuine rewards- empty bottles, quest items, ship parts, new masks, heart containers or pieces, kinds of stuff that are hard to get and very valuable. They’re worth doing for reasons outside of just a little activity. The minigames in other Zelda games do really enhance the experience by taking advantage of situational mechanics or giving a unique usage for some items.
You can probably get every item in botw without playing all of the minigames. They have little actual purpose. But in other zelda games, they have a purpose in the greater game and provide novel experiences within the game.
2: Items and their relationships with the dungeons
Obviously, compared to past games, botw’s ‘dungeons’ kind of sucked. They’re fine in a vacuum, with interesting gimmicks and the like, but they’re really little more than glorified shrines with four different-but-similar bosses at the end.
In my opinion, one of reasons why the divine beasts just... fell flat compared to other zelda dungeons is the lack of unique items in general. The runes in botw are cool and useful but you get them at the start of the game and never get anything new. You are give every tool you need to beat all of the dungeons the moment you finish the tutorial.
Older zelda games’ dungeons being tied to their respective items is a big part- to me- of what makes those dungeons so good.
Obviously, the theming, musical themes, and larger layouts and more varied puzzles make them objectively better experiences, but the way they interact with item acquisition makes the whole thing even better. 
Even in a link between worlds, where you can get every item whenever you want from Ravio, each dungeon is still tied to one of those items, and one of those items is needed to successfully complete that dungeon.
The dungeons in past Zelda games are practically complex tutorials on how you can use your new items. They are where those items shine and they are designed so that those items are used to their fullest potential within. And then you must then use that item to defeat that dungeon’s boss, and you usually have no chance of beating that boss if you don’t make use of the dungeon’s associated item. It’s like a final test for the item, seeing if you know how it works enough to complete the dungeon and use it against a boss’s weaknesses.
The most recent example, and probably one of the best, is needing to use the whip to tear off koloktos’ arms in the ancient cistern, but the classic scenario of the bombs for king dodongo works well enough, and the bosses of majora’s mask requiring you to understand how the transformation masks work. There are definitely some bosses that require no use of dungeon items (moldorm in the tower of hera, either ghirahim fights), but the item’s usage is still showcased prominently in their dungeons.
Outside of the dungeons, too, the progressive acquisition of items makes more areas and secrets available to you, giving a much more palpable sense of progression through those games’ worlds.
In botw, you get every tool the moment you are released into the rest of hyrule, so while figuring out what to do with those tools can be fun, the sense of progression is dampened by having every item from the start and nothing you gain beyond that being needed for anything aside from a nice little ability to make things easier.
I’m not really too sure exactly why I never found botw fun the way everyone else does, but I think lackluster minigames and the general lack of items that aid a sense of progression are parts of it.
#loz#legend of zelda#botw#salty talks#i feel like im swinging at a hornets nest by suggesting that this game isn't perfect#cuz everywhere you look this game is praised incessantly while its like. i think its fine at best tbh#because it's really not to my tastes#i highly prefer the experience that the other loz games provide and botw dropped off for me while i still enjoy those games#like. open world games arent really my thing and a game packed to the gills with just as much shit as possible is a major turn off for me#this was going to have three points but playing totk exhausted me mentally and i dont really care any more. i dont find these games fun#the tutorial islands felt tedious after a bit and like. idk. good game but i have yet to find myself actually having fun with it#it kinda feels like its fun in concept but the fact that it doesnt necessarily feel got to play to me and progress is slow and based on#like. slow exploration? its fine but its not something i actually enjoy. its not teh difficulty bc i like elden ring and hades n stuff#like. i have more fun with ph than totk. idk. playing totk was like. entertaining? but it kinda ust felt hollow to me#granted i just like. unlocked the first tower and did some shrines but like. idk. good game. i don't think i actually like it too much#i really think these two points kind of maybe explain why these games just fail to click with me#things in older zelda games have specific purposes and can be more situational than pretty much anything in botw/totk so far#it feels. better. to find an item that fits a specific purpose in older loz games. they're more gimmicky.#i feel that open world games (similar to botw/totk) are dragged down by the sheer freedom they allow to me at least#there's too much to do and you're allowed to do whatever so it all feels kind of. standard theres not much purpose to it#the tedium of botw/totk is much more grating than the tedium i experience in skyward sword's lanayru desert#because you HAVE to go through and figure out lanayru desert to continue the story get new items find new dungeons#botw/totk you kinda just get some items and maybe a lackluster quest or some fucking environment thing#long post#idk. im not too far into totk while writing this but rn in a weird way it and botw feel empty to me in a way i cant express#i enjoyed botw at first but after beating it and all it just felt kinda boring and unsatisfying to replay
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gideonisms · 1 year
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I listen to this podcast that's like for (redacted) people and their families and at the end of every episode they feature somebody's special interest and it's always a sweet kid who does posters or has a career planned. where's the love for some customer service manager named like ally or something whose passion for lesbian necromancers kept them from straight up stabbing customers. if you ask me that's had a greater impact on society. people are alive today because of it you know? just as a totally random example
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guardian-angle22 · 1 year
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… still thinking about how Iris suggesting an annulment is really lovely in theory, but is actually completely not applicable to this situation. why does this show insist on forcing me to suspend logic and/or all legal knowledge I posses??
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levil0vesyou · 11 months
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Enjoyers Of Pissvortex And BeeMovieErotica Will Be Thrilled To Learn About
@troyboltonhentai
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I know the point of the scene where Roman suggests 'talking normally' at some point and Kendall nods a bit and then Shiv talks in silly voices and Kendall joins her is that they can never let their guard down and whenever someone tries to be a little vulnerable the others will shut it down and that's very very sad but also I feel like even though Kendall is a lot more expressive emotionally and shows his vulnerabilities more often than her they both have this understanding about like. emotions. being the worst? I might be projecting but. with kendall joking about 'talking about feelings' and her answering 'WE don't have feelings', with the robot kendall comparisons and her scene with tom where she's like 'my meat puppet has stopped working'
I think that's another thing where they see themselves reflected in each other, in this distance with emotions and in the way they articulate themselves and the control they try to have over their every word and action vs roman who lives in chaos in that sense Which isn't to say roman does not avoid vulnerability lol but his method is different, roman is not trying to pass up as "normal" and gain respect, he's being a clown (affectionate) and throwing barbs and using the fact that people can't figure him out or predict his next move for his own benefit. anyway autistic shiv kendall solidarity is what I'm saying maybe
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autism-swagger · 1 year
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Dude why are all my friends convinced my parents are horrible people 😭😭
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babblish · 1 year
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absolutely no pressure to answer this, and this ask is only born of curiosity, but what was the 'sibling' peace you mentioned during ordership week?
(once again no pressure at all to answer, i know there's an..... amount of 💿🐴 (disk-horse) surrounding that whole topic haha)
I... I... Anon, if you're talking about my end note on the 🔞 art piece, by "sibling piece" I meant a diptych and to the best of my knowledge there's no discourse surrounding those, at least in fandom spaces.
Basically in the middle of the process of creating the first (and to date the only) piece I had this fanciful notion of using what I had already done and tweaking a few details resulting in two structurally similar but contextually distinct artworks. You know, in much the same way Observatory Musings B-side and A-side are sibling pieces, just in text in form.
😔I'm sorry for the english language if there has been some form of misunderstanding. It's after 1 am for me and there's a strong possibility I'm making a fool of myself, but in fairness I'm absolutely excellent at that at all hours of the day.
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lesenbyan · 1 year
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also kinda wanna change my name again but idk what to
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cwunchi · 2 years
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do you ever have something click in your mind
#gonna talk about hope and multiclass stuff down here so. uh. yeah. no real specific spoilers but it is a hell of a ramble#also thanks nines for the subclass suggestion youve given me something to truly be insane about. anyway#Because. Bards. Especially lore bards to me are something I love because!! it's the magical secrets at level six!! not even for mechanical#reasons. it's just the storytelling. the want to preserve that knowledge and grow new stories from it (it's a cycle. stories are.)#it becomes even more intrinsic to the class. preserving histories and connection. thinking about how hope's songs are folk tales and#lullabies she learned as a kid. and. Bards! high charisma! you have performance! but you're a support caster you're not in the spotlight.#filling in the gaps. helping everyone be better! helping everyone along their story! the rng of binspo. you're trusting the dice to tell it#a bit of luck sure but it's all up to fate and chance and sometimes chance is all you have! but! you! make! the! best! of! it! and then.#clerics. ough. clerics obviously have their connection with the divine but to me it's more about what the cleric themself believes.#you ally yourself with the beliefs of a god. It's your beliefs your hopes your dreams!! that's all you! you chose to believe in that#and your belief is made real! into its purest form as magic but that magic is *you* it's your love. it's her love. and the peace domain too#you're not built for fighting. the social cleric class. Talking to people is literally Your Thing. you gain a people skill 1st level.#because communication is your thing! it's your magic! combine that with a high level bard and ough. emboldening bond too.#you believe in these people so much. you love so much that the connections between you all become that magic. Trust so strong it's tangible#But it's still only fate! Bond isnt a set amount it's a d4 it's still up to the dice It's about being a bard and believing in your craft#and telling the story while you're still in it. it's a story you will never be able to completely control but you love these people#and you're willing to try to get them a happy end regardless. and you know they're trying too.#hope#is this 1am gibberish? yes.#has dnd brainrot got to me? yes
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