Watched Scooby Doo and the ghoul school recently and decided to redesign Winnie, Phantasma, and Tannis
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Tannis from Borderlands 3, I love her so much
Patricia Tannis from Borderlands is autistic! (canon)
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maybe we exist to bleed. maybe we exist to burn.
@justicescreaming
"All I wanted was to live forever, and I got my wish..."
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So I listened to the entire Echoes from the Borderlands podcast #1 about BL1 and there wasn’t really too much of substance lore-wise, but the tidbits I appreciated were
-They wrote the entire story of BL1 in “about 40 hours”. Like, 1 work week. It shows tbh
-Angel’s name during development was VOG (pronounced like “vogue”), for “Voice of God”
-Tannis in BL1 was written by an autistic person! (Mikey Neumann) He said he drew on his own experiences as a person on the spectrum and how it would affect one’s reaction to trauma when writing her BL1 characterization.
-Lilith, Roland, Mordecai, and Tannis are all names from the Old Testament, but they didn’t really have any reason for doing that besides making it seem like there were deep meanings behind the names LOL
-They named the game “Borderlands” because they viewed it as an area in-between other areas (being the first RPG/shooter hybrid) . Randy compared it to an area of grassy concrete next to a highway but before the trees
-Randy originally wanted BL1’s gameplay to be a perfect loop, where you defeat the Destroyer and then Marcus pulls up in the bus and it’s the character select screen again. They added the Hyperion satellite and the Interplanetary Ninja Assassin Claptrap end scene literally just for shits and giggles and had no intention of following up on it. (They didn’t even plan to do DLC for BL1 at all)
-They started working on BL2 before BL1 even released
-Randy originally didn’t want a robot character, he thought it was “trite” and overdone, but once they made Claptrap into an annoying failguy he changed his mind and liked him.
-Before they got Cage the Elephant for the opening cutscene, Mikey wanted to try for some Bob Dylan song lol… and apparently Randy said No chance he’s gonna let us put one of his songs in this stupid ass game (not even kidding, that was his reasoning for picking another artist)
-Crazy Earl hiding behind a door was 100% a cost-cutting measure because they didn’t have the budget (or time) to design another character model
-the illustrated ink bits with Marcus’ storytelling at the beginning came from one of the guys just fucking around in After Effects very shortly before the game went gold
-it seems like the majority of this game was made that way lol. The title cards were Mikey fuckin around in Photoshop, the initial trailer was his very first trailer edit, and half the voices were just him and Randy because they didn’t have the budget for too many fancy VAs
-they like the art style of the series, but they also feel like it holds the series back somewhat. Randy mentions numerous instances of players rejecting the game on the basis of wanting something more realistic. (To which he says Fuck that lol and I agree)
-Related to that, they said they tend to focus more on what they want to create rather than how well they think it will or won’t do in the gaming market.
-They feel like developing the BL series is getting progressively more fun as they expand the world and see how far they can develop the setting, characters, and weapons.
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