So I watched the movie ‘Die Kommenden Tage’ Today. It was weirdly paced but I loved Daniel Brühl’s character Hans so much. I related to the going blind thing a bit nfjdkdkd also his birbs! He was so cute about them fjdjdkkdkd — November 19
Wait just a heads up if you pay close attention too what's around you might just find a grab pack in another room just one hint tho train-
Jamie loves his cousin Lily but she can be a handful some times as shown.
Also sorry if about change it proportions between them the program I use to edit in them into the background is a little finicky and sorry that the grab pack looks a bit weird.
People say that Yoko Taro is a funky game director with weird and convoluted stories that are hard to understand- which I kinda also assumed too as a Drakenier fan, BUT literally ALL of that flew out the window when I played the KH games.
Yoko Taro's Drakengard and Nier series might as well be the ALPHABET with now much easier it is to understand in comparison to the nightmare it is to keep up with KH lore.
Granted, he does have less interconnected games, and other than the occasional time loop theory it's just. More like loosely connected to enhance the story elements rather than some gigantic overarching plot. Like the repeated symbolism of flowers, Emil, 'I Hear a Sound', the abandoned Tokyo that shows up in almost every game.
Look, I love KH, it's super cute and earnest! Some of the twists and lore are super cool. But God damn. It literally gives me a headache every time I think too hard about it or need to use for fic writing purposes. Sometimes, less is more, and not everything needs to be explained.
Edit: I forgot about the Drakennier drama CDs, untranslated novels, and stage plays so like. I guess both of them are still guilty for spreading their stories outside their initial mediums. If they were, accessible, that would be great but I'm knocking them both down for this since they're mostly not.