Just played the street fighter 6 demo for a good hour or two, and honestly loved it wayyy more than I thought I would, coming from platform fighters.
Modern controls are a GAMECHANGER. I LOVE skullgirls, but the thing holding back my enjoyment is the controls. If I play on keyboard I can’t properly do the inputs, and if I play on controller my controller is too imprecise, either way I’m not inputting what I want to, and that’s if I can remember what the inputs do at all.
But with sf6’s modern controls? It basically just ‘smashifies’ it, now every set of actions has a single button and it uses directional inputs, but if you want to you can still do the complex inputs. So it means that it’s a lot easier to remember, and to input, because I don’t need to do quarter circles while hitting specific buttons at just the right time, I just press right and x, so the controller isn’t hindering me anymore.
The only downside is now my thumbnail REALLY HURTS, but I think I just need to cut my nails.
Anyway, to the actual game, it’s really fun, the drive gauge is one of the most interesting mechanics I’ve seen in a fighting game, drive dashes are really fun to use to extend combos and follow ups, parrying is its own separate button now, but if you parry at just the right time then time slows and you get to do a follow up, so everyone has a mini witch time, and I LOVE THE COOL FOCUS THING, IT’S SO COOL, ESPECIALLY WHEN YOU BOTH PRESS IT AT THE DAME TIME AND IT’S LIKE ‘ooh I wonder who’s going to win’, IT’S NEVER NOT FUN
My biggest problem with the game, especially at higher CPU levels, are the grabs.
HOLY FUCKING SHIT I HATE THE GRABS
I don’t know what it is, but they just feel broken and unfair. First of all, in the corner once you’ve dropped your combo, there’s no downside to grabbing. And if it lands, not only do grabs do insane chunks of damage, but theirs also no downside to not following up with a grab. This means that either you get chaingrabs (which aren’t fun no matter what game you’re in) or a grab break, and now you’re back to neutral. And they also just feel off to use, you can’t landing aerial then grab, because if they’re in hitstun it won’t grab for some reason, but when you do the CPU’s will instantly grab you WHILE YOUR GRAB ANIMATION IS PLAYING, which leads to me just thinking ‘why didn’t that grab break?’ And feels unfair. You’ve basically always got to expect a grab, because whiffing a grab is honestly less punishing than not grabbing at all and getting grabbed yourself, and now a chunk of your healthbar is gone and you’re in disadvantage (where, once again, there is no downside for the cpu to go for a regrab). And the range is so damn short that sometimes them getting hit will hit them out of your grab range, you grab, and then they instantly grab you. ONCE AGAIN WHILE YOUR GRAB ANIMATION IS PLAYING
Against higher cpu levels games just felt like it came down to how often the cpu attempted to grab me. If they didn’t, great! I won! If they did, well, I lost. Whenever the cpu got into melee range I just assumed it would grab, so I’d grab break in retaliation, meaning I used more grabs than my actual normals. And grab follow ups just boil down to did they tech in place? Then regrab. Did they roll? Then dash forwards and regrab. And either you got the regrab, and kept the chain going, or you got grab broken, and now it’s back to neutral.
Did you dash forward to go on the offensive? Get grabbed. Did you use the focus to tank a hit and counterattack? Get grabbed. Did you read their projectile, jump over it, hit them with a landing aerial and attempt to grab? Get grabbed. Did you do LITERALLY ANYTHING OTHER THAN GRAB? Get grabbed, idiot.
Lower cpu levels aren’t fun because they’re easy, higher cpu levels aren’t fun because it’s just ‘who can grab more’.
When I was getting comfortable with the game it was really fun because the lower cpu levels were a challenge. It’s still exhilarating when I win, but now when I lose instead of thinking I lost because I got outplayed, I think I lost because I just forgot to grab break.
I don’t know if I’m just bad, but I cannot tell you just how much the games I played revolves around grabbing. Luke and ryu aren’t even grapplers!
Before the grabs got on my nerves, 9/10 I want to pick this game up tomorrow. With the grabs, 7/10 I’d be happy to get it for my birthday, but I’m not going to buy it myself. Maybe if I git gud and get over the grabs I’ll enjoy it more, but I’ll go back to my funny platform fighter where I get to play the only character that can grab
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unsurprising amount of resumes out there like I was Employed as Freelance Contractor making Skits for Smashify Media
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to be fair, i know a lot of people have been fooled by things like smashified, and fake corocoro poke leaks so i guess someone drawing legit is just actually the one thing no one expected
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I've been rewatching the old smashified videos thought "it would be so awesome. It would be so cool"
Doesn't really match the Smash style and obs WIP but still thought learning to do something painted instead might be a fun change of pace
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We've had two Japan-exclusive costumes already, so it's time to give Bowser Week a "western rep" with King Koopa as he appeared in The Super Mario Bros. Super Show! Only one more costume left to share tomorrow. Have you guessed it?
Full-Res version available here. You're welcome to use these "Smash Alternates" in your own non-commercial works, as long as you follow the usage rules in the description on this deviantart page: HERE
I had to model the head in Blender from scratch for this one, so here's the concept art I made to assist that.
Here's the process gif. Chronologically, this was the last alternate I made for this series. I've been posting them this week somewhat out of order from how I made them. The order I made them was as follows: Wedding, Dry, Tomorrow's one, SM64, SMB3, Makeover, then this.
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