we have a lecture every week by a *famous artist* that we’re required to go to for credit and everyone hates it because it’s 5:30-7 on Thursday nights (like bro I have shit to do lol!) and also it’s usually such a fucking drag. I can probably count on one hand the amount of times I was actually captivated by one of the presentations. the lady who introduces each speaker is so fucking irritating and is always saying shit like “you guys. NEED. to see this exhibition at the MoMA 😫 if you haven’t… you need to see it. NOW 😮💨” and it’s like lady. shut the fuck up. First of all we literally live in the fucking Midwest. Second of all, between u and me, only one of us gets paid $1,000,000/hr to just stand around and be annoying, and it’s not me. Are u gonna fly me out there 🤨🤨🤨 hm????? 🤨🤨🤨 Next time she tells us we need to go to the moma or the fuckin tate modern I’m yelling “how?” from the crowd. idgaf anymore #senioritis
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now you’ve heard of the unnecessarily difficult banes of modern existence being sending email and making phone call, but may I propose an addition... creating powerpoint
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i feel like the whole debate about whether or not p3r looks good is entirely reliant on how good the UI looks, which is a shame because something can really be said about how atlus wipes away any creative freedom and art direction their games have when they give them remakes. the original persona 3 had an art style that was reflective of the narrative of the story, and its new, shiny coat of bright colors, perfectly sanatized talk sprites, and big flashy effects feels distracting. they did the same thing with persona 4 golden, in which its terrifyingly bad compared to the original, and the new sprites of radiant historia: perfect chronology are infamous for how much everyone does not like them. which is a shame, because i think atlus does a great job at picking what art style and aesthetic to use for their video games. theres a reason why persona 5's style is so famous ! not to mention other games like smt3, etrian oddyssey, and even in its newer IP's like unicorn overlord (terrible name, so glad they're going back to exploring with fantasy rpgs). the ui is amazing yeah but it isnt the only part of a game that should be discussed in terms of art direction
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Had my first non-speaking autistic episode that was not related to a meltdown or shutdown. It was nicer than the ones that were, except it was in class and also I got in panic because I was confused by not being in panic before.
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AOT where everything is the same except the hallucigenia is replaced by a giant worm on a string. Which means the new Founding Titan is a huge fuzzy worm with Eren's Slipknot hair.
the rumbling, colourised
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I'm looking at old steven universe fan art and honestly? it's still wild to me that the show had so many teases for different ships and then confirmed NONE of them. like zero of these relationships actually happened! it's actually kinda funny to think about, esp knowing how invested the fandom was. they really just had zero plans for that shit huh?
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Is it possible that I can get a map layout of rob and sarah's house?
Not to actual scale but Roughly to Scale Just Don't Think About It Too Much: Rob and Sarah's House
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I'm going to cry ...my tablet has no storage and I have finals (I'm in an art course...I neeeeeedd the space for comic pages FUCK)
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