SeaWing Royals HeadCanon:
Auklet should look EXACTLY like Gill. I want Coral to look at her and see a ghost.
Also I think she should be largely raised by Anemone, who should go back to the Sea Kingdom to make sure Coral doesn’t ruin Auklet.
Gill had dark brown scales as well as light green underscales, like a turtle.
Tsunami looks a lot like Gill too. I also draw her with yellow highlights to remind everyone that she’s Gill’s daughter more than Coral’s.
Coral knew that Blister and Whirlpool were liars and actually hated her. She just BADLY needed their constant attention and validation after Gill’s death.
Orca was about to escape the Sea Kingdom and Coral’s weird way of raising her, when she discovered her animus magic. She thought she could save the tribe from Coral, so she challenged her way before she was ready. She never wanted to rule the kingdom.
Turtle is biromantic asexual (source: trust me bro.)
Gill just wanted peace, and was kind of a pushover. Resisting Scarlet took a lot out of him.
Gill recognised Tsunami’s wing patterns. He knew who he was and who she was for just a second before he died and he felt awful.
Scarlet also knew that they were father and daughter, and wanted to get Tsunami killed as soon as possible to avoid Tsunami taking over her tribe and removing the SeaWing from the war. She loved the idea of an insane Gill killing Tsunami.
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(Click for better quality) Heres an Albatross drawing. The most average Family Guy enjoyer, he would try to set up irl cut away gags I think. He would send people 15 second Family Guy clips.
He's just an evil guy, a family guy.
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Kal drawing WoF again? Nature is healing.
Anyway it’s Anemone hours. Took a lot of inspiration from other Anemone designs I’ve seen, mainly one by __0_malta_0__ on insta. I don’t know if I’ll stick with this design and I may make an alternate version with more elements of my old design, but whatever.
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WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyyria.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyyria originated from a Skywing’s talons.
Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrria. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrria is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyyria. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
Rainwings: Though Rainwings haven’t been part of Pyyria’s trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyyria. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
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