Well it only took me a few months, but I finally got around to beating Pokemon Abstract- a fan game made as part of Relic Castle's Game Jam #9 back in August of 2023. The short and sweet of it is that during their game jams, groups of fan devs will team up to create a fan game in a small window of time- this one being completed in about... 2 weeks, I think?
Pokemon Abstract definitely doesn't feel that way, though. It's understandably not perfect, but given the quality, I'd say it's up there with some fan games that have had a few years of development. The big appeal of this fan game is that it actually supports an open world format with adjusting levels in accordance to your progress. So it's not like Scarlet and Violet where you can technically go wherever but gyms are stuck in certain levels- literally you can challenge whatever gym you want in whatever order you want, your progress only hindered by what traversal items you've obtained, such as an ax for cutting, surfboard for surfing, climbing gear for rock climb, etc.
The fakemon in the game are also pretty decent looking, although there's only a small handful, so you're more than likely going to be using oldies. That being said, there's a pretty great variety present in the game with even Megas returning, and new ones at that.
My one gripe is that I think you should be given the flying taxi MUCH sooner in the game, because there's times you'll have to progress through the entire map again to get somewhere you need to go on the opposite side.
Otherwise, fun game! Again, very impressive that this was done in about 2 weeks. Serious kudos. Fun characters, fun adventure, I'd love to see something like this in the future again but with more time invested into original music and more fakemon.
As for my team:
Mega Rusalkat (Water/Ground cat mermaid)- My starter. Like Uranium, the starters only evolve once and get 1 mega evolution. Rusalkat was a pretty fun one to use and super strong, with its mega having the ability Sap Sipper to nullify the Achilles heel that would be Grass types. Really tanky, and also capable of sweeping.
Yusagi (Ice bunny)- My first capture, and also the one that never evolved. Despite that, she was actually the strongest in a lot of cases. Potentially the weakest, but has also wiped out huge chunks of tough teams with a literal snowball effect of Ice Ball. Known for slaying dragons quiet easily, and was the fastest to grow to level 100.
Veewiweev (Bug/Dragon, the Girafarig looking guy)- what I suspect is a convergent species of Farigiraf. One of my early game captures and also very reliable. I really relied on it when fighting everything from dragons, psychics, dark types, even fairies in some cases.
Goober/Arcanine (fire)- Another early game catch, and although he had a ruff beginning, he easily became the most important team member towards the end. With an arsenal to deal with grass, ice, steel, ghost, psychic, ghost, dragon, and fighting types, plus extreme speed, he was often the last standing member of my team and saved me during the final battles of Team Eclipse and the Elite 4.
Gaga/Espathra (psychic)- Yet another early game catch, but ultimately replaced before the last 3 gyms (aka a few days ago lol). It didn't win much, but it came in handy when I needed it most. I felt bad about boxing it.
Gengalita/Mega Gengar (ghost/poison)- my fav mega and a lovely find when I came back to the game after a few months. Gengar was actually caught a day after the rest of these guys back in November, and ultimately became a glass cannon when I finally got her mega. It was useful for a lot of cases- most frustrating was the fact I didn't get a single poison type move for it. Well, in any case, it had psychic and electric moves for additional coverage.
Narlgrimm/Grimmsnarl (dark/fairy)- A late game change up, but a pretty smart one for dealing with more ghosts, dragons, etc- surprisingly it was my main FIGHTING type user with drain punch.
For my trainer sprite, I actually edited gen 3 sprites like Abstract did for the most part, and adjusted my usual character head to gen 3 size. Its a neat little dude.
The rest of the sprites are found within the game files itself and I claim no ownership to them.
Think I might try to finish out Insurgence next
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Mindreader …
[…]And even if I wanna hide what I'm feeling for you
You'd figure it out 'cause
You're a mindreader
And even if I wanna hide what I'm feeling for you
You'd figure it out 'cause
You're a mindreader […]
[Mindreader - Electric Callboy ]
I listened to that song when I draw this.
Color pencil drawing on A5 paper
21/02/2024
Art (C) Carol (NightDragon07)
Pokemon (C) Game Freak / Nintendo
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Pokémon: Abstract Version
Welcome to the Velos Region!
Velos supports a wide variety of cultures, landscapes and unique views.
...Although, because of its diversity, this region is divided into four provinces, each with their own differences and conflicts.
Features:
11 Settlements
28 Wild Areas
4 Provinces (Tranquill, Strife, Carnage, and Vigor)
Gyms/Story Events that can be done in any order
18 New Pokémon
8 New Megas
New tiles
Fully Custom UI
Level scaling
Difficulty modes
HM Items that open up new areas
A full story
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A wokka flock of fake bird Pokemon
Had the itch to redraw a bunch of old concepts I had because I was just so mesmerized by the touch of a pencil with a nice point. They just happened to be all birds, because birds are pretty neat I guess.
For the first page, Chyx and Styrrion are a Poison/Flying Cinereous vulture/raven combo based on Charon, the ferryman. Chyx even has a small disk like a coin it keeps around its eyes. See the original version here.
Next: Peckube, Surrave, and Absird are Psychic/Flying Mandarin Ducks based on Neoplasticism, Cubism, and Suprematism respectively. This one was actually one of the first concepts I ever had, but the idea was way too ambitious for what my bad skills could do at the time even when trying again a few years later.
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