Im alive
Howdy hey, im stoned for one so like ta-da i guess you get a new post!!!
Alrighty, i moved out of my parents, im no longer enrolled in college(still owe them money tho), i’ve got my own apartment with two cats and two partners that i love more than anything. I have a good job, hell i have my own little family. I’ve started going by one of my partners last names(so did my other other partner lol).
mkay so going good, my partners are both apart of the same system(D.I.D) so same body, diff people, which makes things feel more unreal the two that i am involved with are fictives. I understand the process of them splitting and i am 100% on board with dating fictives(I mean who am i kidding i used to write Rick Sanchez smut it fits) I love them for who they are i havent even watched their source. But the only thing im finding that i am having some issues with is that I don’t have anyone other than them to talk to yk? I can talk to them, I do talk to them but sometimes you want to talk about your life and whats going on and its kinda weird to relay you’re entire day to the person that was right next to you...i think honestly i’ve prob done that a few times lol.
I want people to talk to about being in a relationship with someone in a system, someone that i can relate to..
idk im high, im gonna go now lol
bye byeee~~~
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Critterfolk worldbuilding- background info
What makes a critterfolk?
Using redwall as a loose guide, there are a few "rules'' for which species can be played and which cant. These include:
size: the largest playable species thus far are wolverines and badgers; both animals are medium sized mammals. The larger the animal, the more difficult it is to accomadate them withen the worldbuilding. The size difference between a badger and a mouse is already quite large, but the size difference between a mouse and a bear is completely impractical. Having large playable species like wolves or bears also raises other questions- how does society compensate for both such large creatures and the tiny? If all of these animals are sentient, what is available to fill the need for mechanics such as mounts, familiars or animal companions? Im not going to tell you what you can and cant do- you may draw the line where ever you see fit.
tool and object manipulation: i would recommend staying away from hooved animals (such as goats or horses) and animals without the ability to manipulate objects (fish)
(birds and snakes fall into an interesting category; without proper arms to manipulate objects, how do we create a pc that can use weapons, cast spells or otherwise act withen the 5th edition mechanics. This does present challenges with giving them certain weapons; how do you imagine a bird would wield a sword, or a bow and arrow? How does a snake use any weapon at all? Ill tackle snake and bird mechanics later)
Critterfolk, whomst encompass the playable races, npcs and the world at large are the main focus of this game. Critterfolk are generally bipedal, use weapons and tools and communicate with each other and amongst the different species. They tend to be small in size, and may be preyed on by beasts or even other races. Contrary to Jacques writings, none of the critterfolk are inherently bad or evil. Predators and prey are equally capable of being any mixture of moral values.
Beasts incompass any animal who is too large or impractical to use as a pc. This includes large predators such as wolves, tigers or bears, as well as hooved mammals like horses or deer. Beasts can be used as mounts for pcs, food sources, or a source of conflict.
Invertebrates and fish are the 2 groups of animals that critterfolk both farm (for food or raw materials) or keep as pets (mechanically, familiars and animal companions).
(While for some critterfolk a large beetle may be just a small snack, for the smallest folk, like mice or shrews, large invertebrates make a sturdy mount)
Foods and Diet:
Hey, don’t animals like mice and moles get preyed on and eaten by animals like fox and weasels?
Yes they do! This can be an interesting source of conflict in your game (think zootopia) but if this is not a theme or story you are interested in exploring there are other options.
While carnivore and omnivore animals can technically safely consume other critterfolk, it is seen as taboo. There may be certain cultures or groups who practice hunting of other critterfolk, but it is uncommon. Carnivores and omnivores find protein in other places; fish, invertebrates, and beasts. Animals like badgers and hedgehogs have a mixed diet and often practice fishing or bug keeping. Larger carnivorous critterfolk may work cooperatively to hunt animals like boar or deer, and animals such as the Wolverine are capable of taking a beast on themselves. Some critterfolk may be scavengers, finding fallen beasts to pick clean. There are many explorable cultural differences that could be interesting and fun character backgrounds or storylines!
Languages: Languages are decided by taxonomic class. There are similarities across all critterfolk languages on the mortal plane.
Mammalian, Avesian, Reptilian, and Amphibian (languages of mammals, birds, reptiles and amphibians, respectively)
This is all a bit on the nose but that makes it easy to remember. i could sit and try to come up with more clever names, but that would just be more confusing than necessary.
Other languages:
Common: same as 5e common, the universal language that most critters know how to speak
Infernal: spoken by devils of the infernal plane
Abyssal: spoken by typhonic beasts
Celestial: spoken by the phoenixes of the celestial plane
Primordial: spoken by those from the elemental planes
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