M*A*S*H 4077 & DND
guess who started their m*a*s*h rewatch around the same time they've gotten into d&d and now cannot stop thinking about the utter chaos and hyjinks of The Gang trying to play a campaign. it starts with none of them really super into fantasy roleplay, but they're all So Fucking Bored they might as well play to have something to do.
it started off imaging just what role they'd each play, but now I couldn't stop myself from imaging each person's race, class, AND, just for fun, the dice they'd use!
hawkeye: isn't that bothered about races, probably either an elf or just a human. class is paladin, relating the paladin's 'call for good' something like the oath doctors take to always help and heal patients, no matter what (and, let's be honest, probably feeds into his egotistical nature at being a naturally skilled surgeon, as if he was 'called'). cannot be Asked to care about ability scores (only to deeply regret it when he's nearly off'd the first battle) except for pouring most of his points into charisma. mostly likely of the party to Fuck his way out of a confrontation (no matter the other's gender #bihawkrights). spends most of the campaign messing around and forgetting what his spells are, but when the party hits a serious battle, is the first to throw himself in and use any spells to help his friends before himself. originally wasn't that interested in the game, but overtime becomes one of the ones who gets really into it, screaming across the board at ppl's bad roles and cheering & trying to pick ppl up in glee when they win.
dice of choice:
(just the most wack-ass coloured dice I could find, metaphor for the inside of his brain (also this way he can tell if anyone tries to conceal any as theirs)).
radar: while interested in the fantasy stuff (being a comic reader), was a little intimidated with all the math & rules involved until hawkeye and bj convince him. part of me thinks he could be a halfling or dwarf, but then I think he might enjoy being a humanoid creature like a minotaur (farm boy) or a satyr bc of his love of animals. class is bard, where he carries/plays the drum. enjoys and gets really into the story, but is always flummoxed when it comes to the battles, asking what everyone else thinks his character should do (only for everyone to yell back several different answers). always needs a couple of seconds of mental math to add his modifier to dice rolls (me too radar) but when the party comes across a riddle or puzzle, is usually the first to figure it out. keeps trying to pick up small creatures to put them in his sack. is not allowed to talk while people make their roles bc of too many times where he's predicted the number before they can read the dice (the moment of hawkeye's saving role during a Big Bad battle was kind of ruined when radar elatedly jumped up at the nat20 before the dice even left hawk's hand).
dice of choice:
(cute little puppers!)
margaret: at first is staunchly against it, calling it childs' play, but eventually is worn down by hawk & bj and is also so bored, she gives in. thought she might be an elf, but in the end chooses genasi, picking fire power. chooses the fighter class, leaving hawkeye to make a remark that gets a dice thrown at his head. doesn't really get super into the meta of the game or the story (often tells the dm to get on with it and cut to the action) but does love to play, where it overtime becomes a good outlet for anger ('the demon tries to approach you, margaret what do you-' 'I SLICE OFF HIS KNEECAPS WITH MY BATTLEAXE!'). is a good player until the roles don't go her way ('you only rolled a 10, so your attack doesn't hit-' 'SCREW YOU! KLINGER GIVE ME YOUR 18 ROLE!'). is pretending like she isn't having fun but everyone can see through her.
dice of choice:
(these seemed the most like margaret, elegant but not too girly).
henry: is also peer-pressured into joining. picks barbarian class so he doesn't have to think about spells. tries to pick human bc all the other races were 'too complicated' but got told due to his class, he has to pick a more built character like an orc, so an orc he ends up being. but he's bad at it, often either trying to escape a battle or by being a peacemaker, trying to persuade the monster out of battle but with such a low charisma score, it usually ends up with him getting clonked over the head and margaret jumping in before he's killed. keeps trying to give his gold to poor peasants they meet along the way. doesn't understand any of the mechanics. rolls so many nat1's that nobody will switch dice with him anymore, thinking his are cursed. the game is often more stressful for him then not, but he enjoys the time with his friends.
dice of choice:
(I dunno, for some reason when I think of henry I think of a dark orange/amber).
potter: prolongs joining, thinking he's too old for it, but is also peer-pressured and eventually caves, thinking it'll be good for morale. chooses dwarf and for his class to be an old wizard. doesn't understand half the rules, spends most of the time muttering under his breath as he goes over the manual, radar (un)helpfully leaning in beside him to explain. but once he gets the hang of it is a good team member; is the only other person besides margaret to take the hints and puzzles seriously and without him (+her) the party would probably be making circles lost in some boundless woods somewhere. cheers his teammates on when they make a high roll or powerful move and only occasionally has outbursts ('well colonial sir, you need a 16 or higher to cast-' 'MULE FRITTERS! I said cast magic missile and that's an order!!!").
dice of choice:
(same thing - when I think of potter, I think a dark blue).
charles: the last of the group to get into it. completely refused and repeated that 'he was far too smart for that kids' stuff' and everyone was wasting their time. but when someone had to dip out of the campaign last minute to deal with a medical thing, charles was brought in as filler with the promise of a day's R&R. at first I thought high elf, but switched to dragonborne, of the noble variety of course. chooses sorcerer (blessed with some innate magic, as his ego prefers). constantly complains about the needless complexity of the rules and why bother having ability scores when it's the modifier that counts???? is always arguing with the dm on his rolls. uses up half of his turns to use mage hand to steal hawkeye's things or cast ray of sickness on him when he's being annoying - but, when it comes down to it, is one of the more strategic players and has gotten them out of many sticky situations. like margaret, is pretending he isn't having fun, but isn't immune to jumping up with the others over a saving nat20 role, at one time even excitedly picking up a confused radar. in the end, swallows his pride to shyly ask if he can join the party finally ('you know, it'll, uh..it will give me something to do during those boring intervals, and clearly this group needs all the brains it can get..' '..charles, you wanna come play with us?' 'well, if I must..').
dice of choice:
(the snootiest of dice, a pure gold colour).
mulcahy: also initially intimidated by the mechanics, but is happy to play a game with his friends. a possible half-elf or maybe a wise owlin. cleric, obviously. gets invested in the storyline, often applauding the dm's story or asking 'what happens next???" only to be told to wait till the next meet. one of the few who has actual healing spells and probably the only reason everyone didn't die in their first battle. a nerd who enjoys solving the puzzles. actually gets into the lore and one time had a deep, 2 hr conversation with radar & hawkeye about the disenfranchisement of some of the races and the hierarchy of the class/rule structure within the fantasy realm, and how it relates to theirs. the next day, radar came to his tent to show him a little sketch he did of his character in cleric robes, shrugging it off, but mulcahy loved it so much he pinned it up on his tent walls.
dice of choice:
(inspired by one of my favourite mulcahy lines, when he's talking about missing holding services in real churches - 'I am rather fond of stained glass', which I always think of whenever I see stained windows. tried to pick the ones that emulated the colours best (also would've liked maybe a light, forest green colour; it just feels mulcahy-esque to me).
klinger: one of the first to join bc what else what he gunna do but sit in his tent, sewing up pantyhose? rogue class, of course, relating to the 'urchin' background. changeling race, so that way with his class he can hide at any moment, and also, as he says, 'can perfectly match his outfit no matter what he looks like!' tries to follow the storyline but doesn't have the attention span for it, half the time guessing the wrong answer to any clue or puzzle (will come and poke the dm awake in the middle of the night with his patrol gun, claiming to have figured it out). second after hawkeye to try and Fuck his way out of a situation. cannot do math to save his life, making margaret often rip his dice away from him to add it herself. will gang up with hawkeye to use his pickpocket skill on charles. resourceful enough to have tricked the villains multiple times and gotten away with it but will also roll to try and kick the villain in the nuts to see what happens.
dice of choice:
(these just screamed klinger to me; I like the dark, 'masculine' colour contrasted with with the colourful flowers).
bj: thought I missed him? well, I saved the best for last bc bj...is the dm! ha ha! no one really in particular stood out, but after thinking on it, he seems like the best fit. first, I was thinking of the episode 'the kids' where he gets really into the story he's telling, full of voices and sound affects and all. and secondly, our kindly mustacheo'd doctor loves Mind Games and pranks - what better way then stringing his friends along into one big, zigzag puzzle? bj loves nothing more then having his friends on the edge of their seats, only to pull out a bad guy the group thought they got rid of months ago, glee in his eyes watching them combust into screaming and table flipping. getting a thrill during off hours, hearing hawkeye & charles hastily whisper across bunks to each other on the campaign thinking he can't hear them, or getting shaken awake by margaret in the middle of the night, demanding answers. he spends hours planning out the campaigns in the tent (and finding new places to hide his papers from hawkeye), sometimes writing peg about it and occasionally - if the timing of the mail is right - using her suggestions she writes back. but mostly, bj just loves watching his friends have a good time - cheering each other on and hollering with each battle won, feeling proud of them for everything accomplished (when he doesn't have to babysit hawkeye & charles from casting spells on each other, trying to answer radar's 49th question on how rolls work, or keep margaret from solo fighting the demon fifteen levels above her).
dice of choice:
(idk, these just feel 'bj hunnicutt' to me).
other camp members:
- frank: was only let in Once after margaret begged hawk & bj, saying it was only fair. initially picked human bc 'they're clearly the purest and most civilized race!!' (causing eyerolls), quit thirty minutes in after being told he couldn't be a fighter 'cause they already had margaret and that he couldn't just 'set all his abilities to 20', calling them all nerds and angrily throwing a d20, only for it to bounce back on the tent beam and hit him in the eye.
- some of the nurses have occasionally filled in, but otherwise don't play outside of margaret (most of their time was filled up with hawkeye using his character to flirt with theirs). one time nurse kellye filled in; she played a cute little halfling druid, and her and radar teamed up to help rescue all the forest animals, much to the groups chagrin.
- zale & igor: permanently banned. both tried to eat the dice on a dare.
campaigns are held twice a month in the swamp, with drinks and stale pretzels to go around. use to sometimes go all night but after one too many nights of clambering arguments over each other's rolls, the whole camp banded together to force a curfew. while the game only exists within the swamp's quarters, they'll once and a while jokingly call each other by their character's names (and if you're margaret, one time accidentally using it to call hawkeye to surgery, which he now never lets you live down). during the last campaign of the story, radar pulls out another drawing he did - this time of everyone's characters, standing valiantly over the dragon they slayed. it now has a place of honour hung in the swamp.
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"Wyll's quest regarding the Wyrmway is now a subquest instead of part of his main quest."
"Wyll's quest regarding Ravengard will now more reliably and frequently receive updates in Act III."
so mechanically speaking then, was the demotion of quest status in the first point required for them to implement the functionality of the second or??? because i genuinely don't understand why it became a subquest, especially when the game's structure already allows you to just ignore quests & move on to the next area if you want. most of the patch notes that directly mention wyll are bug-related or scripting flow, which i don't have a problem with (bug fixes are great, we love those). i'd love to hear any thoughts about this, though, because i really can't think of a reason why it had to become a subquest?
i also initially read that second point as planning for future updates to wyll's content but at a second glance i think it may just be referring to journal updates? i don't know, i'd like to believe my initial reaction was the correct one but... yknow. anyway i maintain that this is yet Another example of some really goddamn weird choices on the developmental end of things. if the companion quests exist on a sliding scale of 'most related to current main storyline to least,' wyll is very much at the top end of things. optimistic thought is that a lot of his scrapped content existed in the parts of act 3 that were cut, but i would think that as a studio you'd see that & make an effort to level things out with how much screentime the other companions have. at the bare minimum, your player base shouldn't be able to clock so many weird holes in his story arc where it's clear that something else was supposed to be offered.
i'm also not saying that the other companion arcs weren't clunky in some areas & didn't need a bit of help, but the disparity here makes deprioritizing those edits seem like a more logical course of action. like there's a difference between some slightly unpolished scenes vs. something that feels fundamentally lacking in a lot of structural ways, especially when you get into the finer points of the comparisons. act 3 imo is the one that feels the most bare-bones to me. like yes, there's Stuff there visually and quests too but it doesn't feel as lived-in as acts 1 & 2. i would say that the underdark to ketheric section feels the most dense, content-wise, and i don't think it's a coincidence that it's the bracket of the game i enjoy the most. i maintain that giving wyll's storyline the attention it needs would not only help with the character arc itself, but also pad out the quieter stretches of act 3. at this point i don't really see how they'd be able to add in the upper city without either completely changing the trajectory of the third act (so like, almost definitely something we Will Not See Happen & understandably so from a production standpoint. weird post-release editing aside, it is still a finished game.) & i'm also not sure what a DLC would look like here because the main story feels pretty complete too. off the top of my head, maybe one where you follow wyll & karlach into avernus would work, but that's worldstate dependent & probably wouldn't get made for that reason.
all that to say, from where i'm standing it really seems like giving wyll the same respect other companions are offered would by extension fix some of the act 3 issues, without having to release an entirely new area of the game (i'd love it i just don't think it's realistic lmao). like i know why/what the factors are that led to wyll getting the short end of the stick, it's bullshit but it's not the first time we've seen black characters handled unfairly by devs (& fans), but beyond that it's literally just. so confusing to me on the basis of writing alone. why wouldn't you use the character with that many ties to the titular city of the game more? why isn't he more integral to the story when it really seems like he has every reason to take the spotlight in certain areas?? like that's a fantastic resource of a character to use to move the narrative along and Yet.
idk. this started off as just a reaction to patch notes but it's so unbelievably frustrating to watch it keep happening every patch.
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What Zazel needs:
-Therapy
-Some friends
-A GODDAMN MONTH WITHOUT THE MAIN CAST CAUSING A MESS
ALL OF THESE ARE STRAIGHT UP FACTS ! This man really got through the loss of his king, a failed attempt to take the throne, two Soranaki attacks, and the (possible ?) loss of Koen right before his eyes in the most recent movie-
Please do give him a therapy and while you're at it please drag Enma and Kaira along, they're his only emotional support... also both need it just as much as he does-
The funniest part is that his appearence completely changes from the second movie/anime to Shadow Side and even Forever Friends and you can just see how much he let himself go...
You can't tell me that this is the same person in different time periods, help !
Please Zazel, stop drowning yourself in paperworks until 4am with fifteen cups of coffee to forget about your responsibilities and go socialize !! Or get some sleep !
ALSO INDEED, THANK YOU DEAR MAIN CAST FOR MAKING HIM DEAL WITH THE CONSEQUENCES OF YOUR SHENANIGANS- In every episode he appears in, he is always either saving Enma from doing something stupid with Nate or another yokai, or dealing with his king's responsibilities while he is out in the human world doing said stupid stuff !
And that's no better in the movies, the second one, Shadow Side and Forever Friends are more than enough to prove it- No wonder he becomes absolutely terrified of anything approaching near himself or his king !
Moral of the story ? Please Enma, give your chairman more signs of affection, he needs to feel loved and cared for !!
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