Time for our breather episode, Common Ground
The scenery in this show is so damned good, the way I am instantly in love with Raxus and the gold tones.
Honestly this episode fits much better given what we see in Spoils of War/Ruins of War, emphasizing the humanity of the people in every system. TCW triedddd to do this with the 'heroes on both sides' but they really just kind of said it and then showed us like one lady that didn't suck in the entire show. She died immediately. So I appreciate these episodes.
Also I just love the Senator's droid she's hilarious to me.
Avi Singh is voiced by Alexander Siddig and it made me trust him immediately like all those people in the crowd cheering that is me hearing Julian Bashir's voice come out of this little animated man.
HOW can the scene of them just walking contain so many of my favorite character moments? Omega feeding Wrecker a piece of Mantell Mix, Tech steadying Omega when Hunter helps her off Wrecker's shoulder to make sure she doesn't fall over, her smiling up at him, this expression of UTTER DUBIOUSNESS and SUSPICIOUS SNIFFING from Echo
I headcanon that Echo has hella digestive problems after a large portion of them was replaced by technology so every food must pass this sniff test and 90% of them do NOT but especially not whatever sugary concoction goes on this space popcorn.
I do NOT get why people thought for so long that we don't see Tech caring for Omega because every time she stumbles Tech is right there to steady her, he takes such good care of Omega oh my god. Sometimes love is making sure your baby sister never ever falls over!
Which he also does when she gets on a chair and he is right there like JUST IN CASE.
Adolescents often exhibit lack of balance as they grow best to be within two inches of her at all times in case she wobbles.
GRANDMA CRIMES WILL BABYSIT DON'T WORRY ABOUT IT. DON'T TRUST HER BUT SHE'LL TOTALLY DO IT.
I do think it's very funny that the one time Hunter successfully keeps her out of a mission by leaving her on another planet, she immediately becomes central to a gambling ring.
I want a count of how many times Echo complained about this job while Tech is just YOU KNOW WHAT'S GREAT, EARNING MONEY TO EAT WITHOUT PUTTING IT ON CID'S TAB. And Wrecker is just excited to mark off a new system on his Visited Locations list.
"Now are you convinced?" "No >:[" Echo has very valid reasons to not be thrilled about this job but unfortunately separatist doesn't mean much anymore and also they're so cute when they're Grumby.
When you clean SO sadly that Cid comes over like STOP BEING A MOPE. Omega's really leaning into her early teens attitude with SOR-RY.
ANGY.
Bolo and Ketch's DISAPPOINTED HEAD SHAKING is so fucking funny. You UPSET the CHILD Cid. Go fix it. Like they weren't taking bets on her fucking up her bow training earlier.
I know Hunter's mentioning Omega is supposed to be Feelsy a little but I do admit it misses a little bit because it's not like she's missing or anything. I do wish they had done something like this with Crosshair early on, like in Rampage when he orders Echo to be eyes in the sky, switch it to him saying Crosshair's name instead and then correcting.
THIS ANTIQUE VASE IS PRICELESS, BE CAREFUL :C I love herrrrrr
You know the senator is in real trouble because they took his hat.
AND BEHOLD! I HAVE SAVED YOUR MOST PRIZED VASE :D
Quite a bit of time is spent on Grand Theft Walker in this episode. Also I'm glad they're using stun bolts but oh boy is it concerning to stun a bunch of clone troopers in the same area where walkers are fighting, this is such a way to get squished.
As always I'm a big fan of Tech getting Punchy I love that he's not at all a docile nerd.
Echo stepping forward to encourage Avi to leave because he can't help his people in custody is sweet but would have been slightly better if we got a little more one on one interaction between the two of them. Even just one solid scene would be good.
I'll give the batch one thing, their success/failure rate is slightly better than I remembered, they are up to 3 successes and only 1 major failure
Frankly they should stop doing merc work though and just let Omega gamble her way through the galaxy.
SHOW A LITTLE GRATITUDE TO MY FRIEND. Cid is officially Affectionate towards this small child.
Another good character moment is Wrecker giving Hunter an EXTREMELY SERIOUS *TALK TO THE CHILD* LOOK
Really the main plot of this episode is a good breather but it really shines in tiny moments that make me Squeal a little. Just those little character interactions that I ADORE.
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Chapter 5: Tug'yc (Second Chances - Hunter x reader)
Tug'yc. adv. again.
Summary: Even as you start to feel like part of the squad, your past still haunts you.
Chapter warnings: nightmare; some angst but to be expected with reader's past; Tech being Tech; if I missed any, let me know!
WC: 3,286
Read it here on AO3!
< Previous chapter | Next chapter >
The mission on Rintonne blends into the missions on other planets like it in the ensuing weeks. After a string of failed or only partially successful errands for Cid, all of you are starting to feel the strain. Only Omega seems to remain in high spirits, positive that this time, things will be better, you’ll get a better payout, you’ll find enough wealth to settle the squad’s debts with Cid. You wish you had her optimism.
Unfortunately, optimism has never been one of your strong suits, anyhow. Your mind plays over the string of karked operations, trying to find the places where it could have—should have gone better. Sitting in one of the cockpit chairs with your legs pulled to your chest, staring with unfocused eyes at the swirling vortex of hyperspace, you can’t help the heavy sigh that deflates your lungs.
“Might I suggest finding something to do?” Tech says with barely a glance over his shoulder at you.
You loll your head in his direction. Sparks illuminate his face as he solders the circuit board of some gadget or another; you can’t keep up with his many projects, despite your best efforts. “Got anything in mind?”
“I have noticed that some of the coolant tubes have become misaligned,” he says, “likely during our encounter with those pirates in the Thaereian system.”
With a hum, you slide onto the durasteel floor and scoot toward the panels under the Maruader’s navicomputer. You feel for the seams of the panel with your fingernails, and flinch when the plastoid pops out of place with little resistance. Underneath, a tidy array of wires, tubes, and pipes run left to right; color coded, clearly labeled, and orderly, you’re able to figure out almost immediately what each of them does.
“Kark, Tech, might have you work on cleaning up my ship like this,” you mutter.
“That would be satisfactory,” he says.
You study the way his brow scrunches as he focuses on a delicate part of his project, the tip of his tongue protruding between his lips. Amused, you shake your head. “Only satisfactory?”
“Yes.” He adjusts his goggles farther up his nose. “I have never worked on a Redthorn before, and would appreciate the opportunity.”
You blink. “Oh. Well, in that case, you’re welcome to work on her whenever you want.”
“And whenever we have the time,” he adds.
“That, too.” You locate the transparent coolant tubes you’re supposed to be working on, and have to agree with Tech’s assessment of their misalignment. Craning your neck, you peer beneath the panels to either side to figure out where the source of the problem is. “Tech, where else do these tubes run?”
“Their other primary output is the data centers,” he says. “But those have not yet exhibited symptoms of overheating.”
“Noted.” You shimmy to the right and, more wary this time, release the panel there. To your relief, you spot right away where the problem is. “The tubes twisted over each other and one of them is kinked up. I can try to untwist them.”
“Please do.”
You get to work. With something productive to do, you find that your mind cannot stray too far from your current task. The knot of anxious tension that’s been squeezing your stomach for the last several days finally begins to loosen. And with a little bit of surprise, you realize that some of that tension came from Tech himself. He’s been cordial with you, but you’ve felt the most awkward in his presence of all the squad, and you discern now that it’s your own insecurities rather than his actions.
“Tech,” you venture once you feel the tubes are situated properly.
“Yes, Nav?”
You swallow, a nervous habit. “Listen, I, uh, thanks. For the suggestion. It really helped. Is there anything else I can do?”
He takes a moment to respond, finishing up his own project, delicately twisting the hydrospanner to close up the case of the gadget. When he sets it to the side, he faces you, his gaze settling somewhere to the left of your own. “I have a number of things I could use assistance with. Normally, Echo is the person I ask for help with, but sometimes, well...sometimes I need two extra hands, not just one.”
You nod. “Right. Okay. Anything that needs done right now?”
“What do you know of encrypting comm channels?”
“Nothing, honestly,” you say.
“No matter,” he says with the barest hint of a smile. “I can instruct you. We need some new encryptions, and as we will be in hyperspace for a while longer, exterior modifications to the ship must wait.”
Some hours later, several disassembled comlinks are spread on the floor around you. Your back aches from hunching over the tiny circuit boards, trying to emulate Tech’s expert touch to nudge the built-in encryption panel a few numbers in either direction. Equal measures frustration and pride heat your insides. Where Tech is a good teacher, you are a less than patient student, but a stubborn one nonetheless.
“That’s the last of them,” Tech says. “Hello, Hunter.”
You blink in surprise as you meet the sergeant’s gaze from where he lingers in the doorway. “I didn’t hear you come in.”
“That focused, huh?” he says. “Catch.”
A shrink-wrapped ration bar bounces off your face, your hand just a second too late in coming up to snatch it. “Ow.”
Hunter doesn’t even have the decency to hide his amusement, chuckling. “Sorry. I did warn you.”
“Yeah, yeah,” you grumble. “Any updates on where we’re heading?”
“Nothing new,” he says, handing a second ration bar down to Tech, who accepts it wordlessly. “Even if her intel is bad, again, we could use the break from being on the ship.”
“I like the sound of that!” Wrecker booms, peeking his head in the open doorway.
You have to agree. Despite the wild goose chases Cid’s been sending you all on, you’ve spent more time cooped up in this ship, breathing recycled air, and sharing far too little space with your five companions. Aphran IV will be a welcome change of pace, even if you find nothing of value. And, now that you think about it as you unwrap the tasteless ration bar, you’re starting to wonder if you even want to bring valuable goods back for Cid. Why keep using a middleman? But the thought is quickly pushed out of your mind as Tech hands you the hydrospanner to close up the comlinks.
Aphran IV is, in a word, gorgeous. Blanketed in a thick carpet of trees, curving hills and mirror-like lakes decorate the landscape in every direction; puffy, picturesque clouds scud lazily across the sky, painted in hues of purple and pink in the late afternoon sun. Peering through the front viewports with the rest of the squad, you can only nod in agreement with Omega’s stunned gasp.
“It’s so colorful!” she exclaims.
“It is merely the atmosphere scattering the light of the star,” Tech says in his usual matter-of-fact tone. But you catch a soft smile on his features, bathed in the same pastel as the clouds.
“Come on, Tech, even you have to admit, it’s a beautiful sight,” you tease, leaning an arm on the back of his chair.
“I did not say it isn’t.” He flips a few switches and initiates the landing sequence. “Merely stating the cause of the phenomenon.”
Echo catches your gaze and gives an exaggerated roll of his eyes. You stifle a laugh.
By the time you reach the surface, the Marauder’s landing gear sinking into the soft ground, the sun has lowered in the sky even farther, shifting the pinks into purples, the purples into navies. You’re the first one down the ramp after Wrecker. You inhale a deep breath, tasting the fresh air, the lingering scent of warm earth, the wetness of the nearby lake. A light breeze puffs over the lake’s surface, marring the otherwise perfect reflection of the sky. Tech couldn’t have chosen a more secluded, or more quaintly beautiful, place to land the ship. You almost feel bad for teasing him.
Hills roll around you, but the clearing you’ve landed in is mostly plush grasses. Towering hardwood trees block most of your view, though in the nearby treeline, a woodpecker builds his new home.
“Can we just stay here?” Omega asks, voice hushed in awe. She scampers through the grass toward a cluster of wildflowers.
“Not for very long,” Hunter says. Like the others, his helmet rests under one arm, his blaster holstered. But he tips his head back and breathes deep, his eyes sliding shut. Despite yourself, you smile softly at him.
Echo nudges you with his shoulder. You raise an eyebrow at him, but he just holds out his datapad for you to read: you’re staring.
You deadpan at him. Snatching the datapad from his grasp, you type out a staccato message: am not.
He lifts one eyebrow as if to say, yeah, right. Childishly, you stick your tongue out at his back as he moves toward where Omega picks flowers.
“Alright, team, let’s figure out what’s going on here.”
You form up in a circle as Tech pulls up a map of the planet on his gauntlet, zooms into the region you’ve landed in, and pings the ship’s location. He says, “Very little about this planet is available on the ’Net. Several renowned woodworking artists were born here, but beyond that, I could not ascertain what Cid meant in sending us here.”
“Maybe the wood is valuable?” Omega offers.
The trees are certainly impressive, you think, casting your gaze at them again. Most of them appear thick enough that even the six of you together wouldn’t be able to reach all the way around their trunks. But there are trees like that all across the galaxy.
“Perhaps,” Tech says. “But we will not be able to determine that until sunrise. The nearest settlement is several hours away if we decide to ask around.”
“I’m good at that,” you say. “Talking to people, I mean.”
Hunter shakes his head. “I’d like to avoid any Imperial run-ins.”
You shrug. “Fine by me.”
“Aw, so what are we gonna do then?” Wrecker says, a whine in his voice.
“For tonight, build camp,” Hunter says. “Tomorrow, we’ll look around, but I’m okay with cutting our losses and just heading back to Ord Mantell.”
Wrecker clearly stopped listening at the words ‘build camp,’ as he and Omega high-five and retreat to the ship to grab supplies. And honestly, you’re excited to sleep outside, in the fresh air, spread out away from the group. Leaving Hunter, Echo, and Tech to their conversation about next steps, you amble in the direction of the woodpecker. It’s too dark by now to make out much detail, let alone spot the bird, but the presence of another living creature that isn’t humanoid brings you comfort.
And besides, you can’t build camp without a fire. You’ll need kindling and sticks to feed to the campfire, and no better place to start than the forest.
“Nav?” Hunter calls.
Your entire body flushes at his use of your new nickname, and then your ears burn hotter as you realize he can probably sense the physiological change even several dozen feet away. Swallowing against the agitation, you call back, “Just looking for some firewood.”
“Don’t go far,” he says.
You raise a hand in acknowledgement and click your flashlight on. A few small pairs of eyes reflect the light before vanishing, leaving only the sound of scurrying limbs across tree bark. Gathering several different sizes of sticks, you have to tuck the flashlight between your face and shoulder to balance everything. By the time you return to the ship, a sheen of sweat coats your forehead.
Wrecker beams as you deposit the firewood at his feet. “Aw, yeah! Thanks, Nav!”
“Need more?” you ask.
“Why not?” he says with a toothy smile.
Echo jogs behind you to join as you return to the treeline. “Want a hand?”
You squint at him, glancing between his outstretched hand and his entirely too composed expression. “That a joke?”
“My favorite one,” he says, a broad grin splitting his face.
You snort. “Wasn’t sure if I was allowed to laugh.” You press the flashlight into his hand, and he sweeps the beam of light around the ground.
“Question for you,” he asks as you cast your gaze around, looking for some larger sticks or pieces of wood to build the fire with.
You hum in acknowledgement.
“What are your intentions with my brother?”
You stiffen, gaping at him, nonplussed. “W-What?”
“You heard me,” he says.
“I- I don’t—” You mouth works, but you can’t find the words. Is he serious?
You stare at each other for a long, tense moment. You’d be lying—more than you already are—if you denied the mysterious sense of gravity drawing you to Hunter, but was Echo really going to make you say it aloud? But you realize Echo’s shoulders begin to shake with quiet laughter.
Frowning, you shove him and return to searching for wood. “Not funny, Echo.”
“Oh, you shoulda seen your face.” He wipes tears from his eyes. “I couldn’t resist. Fives used to ask everyone that, including General Skywalker.”
“I remember hearing about Skywalker on the ’Net, during the war,” you say. “The Hero with No Fear.”
“He hated that name,” Echo says. “But it was probably the most accurate the HoloNet reporters ever were about the war effort.”
Your arms full once again with several thick broken branches, you lead the way back to camp. Wrecker and Omega have a small fire already starting. Orange light casts dancing shadows, and a heady, sweet smoke fills the air. Dropping the fresh wood by the ship ramp, you crouch next to the kid and ruffle her hair.
“Can you give me new braids tomorrow, Nav?” she asks, ducking away from your touch with a grin.
“Whatever you want, kiddo.” You tuck your feet beneath you and sit. “Maybe soon we can pick up some hair dye and—”
“Absolutely not,” Hunter says, frown evident on his face.
“Aw, c’mon, Hunter,” Omega says, turning her pleading brown eyes on him. “It’ll wash out eventually, right, Nav?”
“Now look what you’ve done,” Echo says as he lowers himself to the ground between Hunter and Tech. “You may as well give up now, Sarge.”
Hunter looks affronted. “Why do I have to give up?”
Echo gestures in your and Omega’s direction. Omega bats her eyes at Hunter, and for your part, you’re fighting the shit-eating grin that wants to split your face. Hunter glares at you, but you know he’s not really angry—not if that smile he’s suppressing means anything.
“You’re a bad influence,” Hunter finally sighs.
You can’t help the urge to push his buttons just a little bit more. “I could braid your hair, too, Sarge.”
Wrecker’s laugh echoes around the clearing as Hunter drops his face into his hands, shaking his head. Echo flashes you a quick wink. That helium balloon inflates once more between your heart and breastbone, and you finally allow yourself to feel like you’re becoming part of this squad.
The ground isn’t the most comfortable—you have to shift a few times to avoid a rock digging into your back—but eventually, the warm breeze sighing between the tree branches, the comforting red glow of the embers, and the even breathing of your squadmates is enough to lull you to dozing. Despite your tiredness, part of your brain remains aware of where you are, while the rest of you attempts to rest.
Though Omega’s near-incessant questions have abated over the last few days, she’s still got you thinking about your past. The orphanage, all the children whose names you learned and forgot within days, the kind, elderly woman who practically raised you. The pack that was handed to you the day you aged out—the very pack you rest your head on tonight.
But as always, your brain returns to thoughts of Arien. You’ve still not shared her story, even her name, with any of the others, but you know the time is coming. A squad has to trust itself.
Your heartbeat rushed in your ears, nearly loud enough to drown out the screams of blaster fire. So far, none of the shots had found their mark, but all it would take was one well-placed shot to bring down this entire escape plan. Arien never should have come back for you. There was too much risk.
But you were still grateful, if terrified. Arien’s feet pounded the ground behind you as she fired blindly over her shoulder.
Foolishly, you succumbed to the impulse to glance back. A jolt of fear nearly made you stumble. The Imps were gaining. You had to think of them as ‘the Imps.’ It hurt too much to think of their names right now. Arien’s red blaster bolts illuminated the white plastoid armor as it just missed, but the soldiers pursuing you did not falter.
“Keep running! Don’t look back! We’re gonna make it,” Arien urged you.
The ship was in sight, the Redthorn-class scout’s ramp already descended to receive you.
And then Arien cried out in pain. Her body thudded to the ground, rolling with her momentum. You skidded to a halt, heart in your throat.
Arien’s purple eyes filled with panic. She pressed against the blaster wound in the center of her chest with her free hand, her blaster still pointed behind her. You took a step toward her, tears blurring your vision, but she shouted at you.
“No, go! Leave me!”
“I can’t!” you shouted back.
“You can,” she promised. “Now—” She coughed, and blood coated her lips. “Run, (y/n). Please run.”
You finally raised your own blaster as you opened fire at the approaching soldiers. Two of them went down—you struggled not to think of who they might have been—and you rushed to Arien in the lull in fighting. Cradling her under her arms, you dug your heels into the ground as you dragged her as fast as you could to the ship. You sobbed the whole way there. None of the blaster bolts seemed to come near you. The soldiers slowed their pursuit.
By the time you got into the ship and slammed the button to close the ramp, Arien was gone.
You wake with a strangled yell, sitting bolt upright, hand numbly reaching for your blaster. Not again! Not again, not again not again not againnotagainnotagain. Tears run hot down your cheeks. It’s still dark out; the embers have cooled and darkened, but in the soft light of the stars, you find Hunter crouching in front of you. His hands are raised, palms facing you.
“Easy,” he says in a low voice. “Just me. You were having a bad dream.”
You shakily wipe a hand across your face, willing the tears to stop. “I’m okay. I’m sorry.”
His eyes flick down to the blaster, then re-focus on your own. “Is this an ‘on your own time’ thing?”
You can only nod.
“Okay.” He visibly hesitates, then pats your leg. “Try to get some more sleep. We’re all here. You’re safe.”
You continue nodding and lie back down, curling onto your side. Tears slip down your nose and stain your bag, but you can’t find it in you to close your eyes to return to sleep. Arien’s dead and blank stare swims in the darkness every time you blink. And when morning comes, Omega hugs you, squeezing you tight.
“I get nightmares, too,” she whispers. “But they’re not real.”
Oh, how you wish your nightmares were just creations of your imagination.
Tag List: @the-hexfiles
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