Dancing with Wolves
[Yandere Viking! Denmark x reader]
Synopsis: Mathias is set on sailing to a better home before the baby is born, a place with eternal Spring where his child will not know the cold of Winter. After a month adrift at sea, he finds the land of his dreams and a discovers a new continent. The North Americas. There, he meets a village of natives who have already claimed it, and eventually, the sagamaw’s son, Allen. You develop a close friendship with him, but Mathias tells him to stay away for his own good. They’re two worlds apart and equally as different, and end up challenging each other on every aspect in life. So as enlightening as it has been for both sides, there’s a reason why they’re separated by an ocean, and Mathias stays true to his path to being the King of Danes.
Word count: 8, 791
Rating: M for slight NSFW
“Arrows that blot out the sun. Seas of soldiers. That is real. War is real. You need to move forward, in our direction.”
🎃 The story is on my Patreon in the bolognaise tier
🎃 Or $5 on Ko-Fi
Because this story is not a part of the main trilogy, I’m not publishing it here, but it’s available as a spin-off.
I wanted to say a big thank you to my patrons for their patience and ongoing support. It means the world to me, truly. To know there are people out there who really enjoy my work and keep showing that helps me tremendously. Especially Tullah, who stuck around even after such a long period of inactivity. Thank you so much for keeping this spark alive. I hope you know how important you are to my inspiration and motivation. You were the one who suggested this story a few years ago, after all. I will also be eternally grateful to any new members on my Patreon, or new supporters on my Ko-Fi. Your generosity will not go unnoticed.
❤️
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Alrighty, everyone mute me here cause I'm about to go on a tirade.
Look, I've been playing video games since I was young. Very young. Probably too young, if we're being completely honest. We had an old Nintendo 64 from my step-dad's youth that I used to play religiously. I played my ps2 for hours and hours a day as a way to cope with a.. shall we say unstable household. I had Gameboy Advanced, Gameboy color, all the way up to Nintendo DS to the switch. This is something I've been doing since I was barely old enough to speak. I used to get games at Blockbuster, okay? I played the OG Baldur's Gate and Neverwinter Nights on a clunky old computer. Even when we were flat-busted ass broke with absolutely no money to spare, I would play at friend's houses. I would play old AV consoles on those fat ass TVs. It's my oldest hobby besides reading, is the point here.
My point is I'm old enough to remember when gaming was a niche hobby that you could actually get bullied for. It was back when studios made games mostly out of passion, and not to sell to a broader audience. There wasn't really even such a thing as microtransactions. You bought a full and complete game. Blizzard released good products, actually (unbelievable, I know.) Games knew their audience, and there wasn't necessarily an assload of money in it, so it was mostly made out of love for the games and their community.
Gaming has grown in popularity over the last 10-20 years, and that can be an excellent thing! Really! It can be! But Baldur's Gate 3 winning game of the year brought something to my attention that has been driving me mad for a few days now. It's a concept I've found myself repeating for a long time, but barely just sort of sat down to analyze it:
Not everything is for you.
The last few winners of GOTY have had some... sour people be very upset. Not that this is uncommon, but especially the last few years. People saying Elden Ring is 'too hard,' people saying that Baldur's Gate 3 is nothing but pedantic dice rolls, etc. People who, in general, were very unhappy that these games did not appeal to them in particular, and they were very vocal about how these games should be changed to appeal to them personally.
What I'm saying is that these people, along with most others, were not there during the days of niche gaming, where when you didn't like a game, you didn't necessarily throw a tantrum and stamp your feet and demand that these games aren't good and that they need to change, but rather, you just... didn't play them. They weren't made for you.
We live in an age where absolutely everything is being scraped for every last dollar. Games that used to be made out of passion for their communities are now being made to sell, sell, sell as many copies as physically possible to everyone. If it won't pander to every last person, it's not going to be made. Things are being 'streamlined' to make the games appeal to anyone and everyone who might play them.
'Streamlined' in this case, means 'dumbed down.' As Bethesda famously says, KISS: Keep It Simple Stupid.
Games that used to be a little bit more 'niche' and 'complex' like Morrowind, are now games like Skyrim, that are dumbed down to sell to everyone. They remove a lot of the aspects that made them beloved in the name of 'garnering a new and broader audience.' Older folks, adults, children, everyone. But this attitude of inclusivity isn't as great as it might seem initially. It isn't done out of community. It is done to get absolutely every last person possible to empty their wallet at the altar. To get every last fucking dollar out of everyone.
Games are passionless money pits. They sell you a half-baked, simple product that insults your intelligence. It's impossible to fail quests, because God forbid one person doesn't like that and asks for their money back. They won't touch on complex topics, because they don't want to cause a controversy that might drain their prospective bank account. They can't make things so intricate that God forbid a toddler might not understand them. They are milquettoast, miserable little games that appeal not even to people who enjoy games, but rather, people who don't.
Yes, they are making games to try and get money from people who don't even like them. They can't make anything nuanced or put a learning curve or put any actual work or fun into the game, because people who don't actually like playing games might realize "Hey, actually, I'm not enjoying this at all." and not give anymore money.
I'll get to the point.
Games being disliked by certain people is a good thing. It means those companies were unwavering on their vision and their loyalty to their fans. It means it was a game made from passion, and not just to be marketed and sold to literally every living person. They were made with their communities in mind, and no offense, but if you aren't one of the people that likes the things those communities stand for, maybe you should seek it elsewhere rather than trying to change something someone loves to suit you instead. You are not the demographic here.
You hear people that hate turnbased saying that Baldur's Gate 3 should not have been turnbased. Guess what? That's literally DnD. It's a DnD game. Don't like the lack of day cycles? Again, that's long resting in DnD. Pedantic dice rolls? That's fucking DnD, baby. Maybe you don't like it, but just because the game got popular does not mean it was made for you. Too much gay? Go away. Baldur's Gate was not made to sell copies to everyone. In fact, it was a relatively niche prospect that gained massive popularity near the end because of a scandal. I've been with them since Patch 2 of Early Access, and it very much was a passion project by people who loved DnD and TT games. They did not think it was going to hit this level of popularity, and they stuck to their guns even when it did. I cannot tell you how rare and remarkable that is.
Dark Souls is too hard? Maybe it's not the game for you. If you don't like certain design aspects, that's fine and okay! But Miyazaki and Fromsoft should not be forced to change their vision of their passion project because you personally do not like it. It was around before you, and they have a loyal community that does love the game just how it is. If you want a game with a difficulty slider, maybe you should play a game that has one. I'm sorry if you don't like the fundamentals of the game, but they exist for a reason, the community likes it, and no, it's not just for elitist reasons like I see all too often. You just do not understand because you don't like the game and do not like being told no for once by a company that has integrity.
I'm not trying to insult you. I'm being honest when I say that it's an attitude that is expected in the current climate where everything is changed when people complain the loudest because changing it means more money, and more money is the goal. These people are not your friends. Do not forget that. They are not changing it because they care about you. They are changing it because they think they can con you out of another dime.
People have a masochistic relationship with these companies. They have gotten used to being pandered to. They have gotten used to being sold a shitty game that everyone from their grandmother to their toddler niece and nephew can beat. And no, there's nothing wrong with games for everyone. But it's not because they wanted to make a game for everyone. It was because they wanted everyone's money.
People make hour long youtube videos about how Baldur's Gate would have been better if it was real time, and if it was more like this game and that game (namely games that pander to everyone) and then, in the same week, release a video bewailing that all games are so bad now and they don't understand why. They grasp that greed has a part in it, but they don't understand that they are directly contributing to the problem.
Games are bad because when everything is for everyone, nothing is truly for you. You won't have a chance to be passionate about anything, because on the off chance you find something you love, you will inevitably watch it die the same way that those of us who have been here forever did, because someone outside of the community doesn't like it, so it has to go because Christ forbid they don't sell two more copies.
And no, I am not talking about 'woke' or 'political correctness' so you alt-right weirdos can keep the fuck off of this post. I am talking about things like a lack of quest markers. Complex puzzles that you can fail. Political nuance. Things that take brainpower and are fun but not everyone likes.
Maybe not everything is for you. Maybe a game is allowed to exist even if you don't like it. Maybe communities are allowed to have their thing while you have yours. Maybe you have gotten so used to being pandered and catered to with every game being this blase, half-baked experience that is sorta liked by most, but... beloved by none. It's a forgettable, boring experience that garners no real loyalty, but at most a "Ha, that was alright." And then you put it on the shelf never to touch it again.
It means these companies aren't thinking of money; they are thinking of their communities. They are thinking of their fans and the people who love their games. Every time Miyazaki says 'no' to changing the formula that we love about his games, he is thinking of his loyalty to his community and his passion to the game. When Sven refuses to change aspects of the game to suit people who don't like DnD, he is staying loyal to the DnD community.
More companies should be doing this. Not less.
But consumers need to remember that one little creedo: Not everything is for me.
It can exist and I can exist. I do not have to play it and I do not have to enjoy it. It doesn't mean that it's bad. It means it's not for me. And that's fine.
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"will shouldn't use a gun in season five because his father probably taught him how to use one and that could be a bad reminder for him" have you considered that will using what was very likely a Bad experience to save his life in what is undoubtedly an even worse experience could be a good thing? have you considered that him using a skill he was forced to learn to save not only himself but (as is likely more important and meaningful to him) the lives of others could give him a sense of usefulness and safety knowing that he isn't defenseless and can stand his and others' ground if need be? especially considering that's a skill that we've only seen hopper and nancy possess, making it that much more valuable and himself more helpful to the group? after everything in s1 and s2, he's probably felt guilty for having endangered them and dozens of other people multiple times, i don't think it'd be out there for him to feel "happy" that he can finally return the favor and protect them for once (especially after having complained about being babied and treated like a doll).
"will doesn't have and shouldn't have powers because that makes him different and he doesn't want to be different" not only are you wrong lol <3 but how have you not noticed that will's entire thing since the very beginning is that he is different and he knows it and while he does get his heart broken over the fact that this means he faces constant unfairness in life, he still refuses to be any other way? will doesn't conform nor does he ever try to even when others try to force or shame him to. he gets frustrated and upset at being treated differently, yes, but he stays true to himself. to battle that feeling he sometimes gets that tells him he's a mistake, a feeling he gets not from his own otherness but from living in a world that Makes it an otherness and thus isolates him for it, he seeks out that which he loves and enjoys and throws himself wholeheartedly at it. will lives his truth and is willing to suffer the consequences for it. he refuses to live in darkness and let it take a hold of him. he holds on to hope and all that makes him feel better for being different. he holds on to art, to dnd, to video games, to his family and his friends, and everything that brings him joy and reminds him that it's okay to be different. in s1 joyce defends will ("he's missing is what he is") and jonathan tells him he shouldn't like things that other people (namely their homophobic dad) try to force him to like, that he should like what he genuinely likes. in s2 jonathan gives will the freak speech and tells him that no one normal ever accomplished anything and mentions bowie. in s3, he doesn't get a speech, (though joyce does tell him that when he falls in love he won't find it gross [avoiding the word girlfriend and leaving it neutral]) but he does face backlash from someone that IS trying to conform and IS shaming will for not letting go of "childish" things aka his interests, what's important to him, and what he wants. does will back down or shy away in shame? no. instead, he lets mike sit in his shame for having said something that hurtful, and he says "yeah. i guess i did. i really did." clearly this is a conversation about what makes will different aka his sexuality bc he goes and destroys castle byers (the safe place he and his brother built once their homophobic dad left which is a place will can be himself unapologetically) with what is likely a bat that lonnie gave him when trying to get him into baseball. he calls himself stupid and donates his dnd books, but i don't see this as an act of conformity (he tells mike as much, suggesting he'll just use his books + if he was ashamed he wouldn't have painted the party as their dnd characters and given it to him of all people lol). he felt stupid because he thought they'd always be crazy together, that they were of the same mind and heart still, and that they had the same brand of "otherness" if you catch my drift. then in s4 we get jonathan's tender "you're my brother and there is nothing absolutely nothing that will ever change that" which is the most direct anyone has ever been about that which makes will different. and he doesn't shy away from it! he doesn't deny it, because we can see from his confession and how he breaks down that he's desperately been wanting and needing to hear that. he accepts that love and allows himself to be held and seen by someone else, as he has every other time. because will doesn't hate being different, he just hates that he has to live in a world where that's seen as wrong and thus makes him feel like he doesn't belong because of it. but he doesn't change himself. he doesn't feel ashamed of it. he doesn't see it as a flaw in himself or others and he never has. will is different and he knows it and he wouldn't have it any other way.
will's story since the beginning has been about being different and going through awful things, and managing to not only find the light in it but also make it out stronger because of it all. it's always been about using what makes him different as a good thing and as something he uses to save himself and others.
will being good with a gun bought him time with whatever kidnapped him. will knowing how to run and hide kept him alive in the upside down. will acted as a spy while possessed and managed not only to save hopper but also tell them how to finish this. will's experiences and senses helped them figure out what was happening in season three. will's love and loyalty inspires mike and manages to bring him to a better place even if just for a moment in the van, and again he's the one that knows vecna's current state, aaaand had he been in hawkins at the time it likely would've gone a lot better because as dustin said "we need will".
taking something awful and turning it into a good thing and a source of strength is a wonderful trope. it's inspiring and empowering not only for the character but for those that could use that hope and reminder that there's always a silver lining, that life isn't all darkness and shadows and hurt. not only that, but it's something that they've literally always done for will since the very beginning. he is the prime character for that. his entire message has always been that it's okay to be different and that you can find strength and peace in that; that the things that make you different aren't a detriment, they're precisely what make you strong. like... i'm sorry, but have you not been paying attention at all whatsoever this entire time or... :/
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